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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.78 by root, Fri May 12 01:47:03 2006 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
10#include <string.h> 30#include <string.h>
11#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 35
13#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
14#include <SDL_endian.h> 38#include <SDL_endian.h>
15#include <SDL_image.h> 39#include <SDL_image.h>
16#include <SDL_mixer.h> 40#include <SDL_mixer.h>
17#include <SDL_opengl.h> 41#include <SDL_opengl.h>
18 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
19#include <glib/gmacros.h> 53#include <glib/gmacros.h>
20 54
21#include <pango/pango.h> 55#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h> 56
23#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
24#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
25 67
26#ifndef _WIN32 68#ifndef _WIN32
27# include <sys/types.h> 69# include <sys/types.h>
28# include <sys/socket.h> 70# include <sys/socket.h>
29# include <netinet/in.h> 71# include <netinet/in.h>
30# include <netinet/tcp.h> 72# include <netinet/tcp.h>
31# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
32#else 78#else
33 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 80#endif
40 81
41#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
42 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
43#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
44 91
45#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
47 94
48#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
49 96
50#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
51 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
52 static int init_; \
53 static type fptr_; \
54 \
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
67 160
68typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
69 180
70typedef struct cf_layout { 181typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 182 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
74 int base_height; 184 int base_height;
75 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
76} *CFClient__Layout; 187} *DC__Layout;
77 188
78static CFClient__Font default_font; 189static DC__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 190static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 191static PangoFontMap *opengl_fontmap;
81 192
82static void 193static void
83substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
84{ 195{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 201}
88 202
89static void 203static void
90layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
91{ 205{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
94 */ 208 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
96 210
97 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
98 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
99 213
100 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
101} 215}
102 216
103static void 217static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
105{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
107 224
108 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 227
111 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
112} 229 if (!rect.height) rect.height = 1;
113 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
114typedef uint16_t mapface; 236typedef uint16_t faceid;
115 237
116typedef struct { 238typedef struct {
117 GLint name; 239 GLuint name;
118 int w, h; 240 int w, h;
119 float s, t; 241 float s, t;
120 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
121} maptex; 246} maptex;
122 247
123typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
124 int16_t darkness; 251 uint16_t darkness;
125 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 253} mapcell;
127 254
128typedef struct { 255typedef struct {
129 int32_t c0, c1; 256 int32_t c0, c1;
130 mapcell *col; 257 mapcell *col;
131} maprow; 258} maprow;
132 259
133typedef struct map { 260typedef struct map {
134 int x, y, w, h; 261 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 263 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 264 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 265
142 int32_t rows; 266 int32_t rows;
143 maprow *row; 267 maprow *row;
144} *CFClient__Map; 268} *DC__Map;
145 269
146static char * 270static char *
147prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
148{ 272{
149 char *p; 273 char *p;
166} 290}
167 291
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
171static maprow * 315static maprow *
172map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
173{ 317{
174 if (0 > y) 318 if (0 > y)
175 { 319 {
176 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
215 359
216 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
217} 361}
218 362
219static mapcell * 363static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
221{ 365{
222 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
223} 367}
224 368
225static void 369static void
226map_clear (CFClient__Map self) 370map_clear (DC__Map self)
227{ 371{
228 int r; 372 int r;
229 373
230 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
238 self->oy = 0; 382 self->oy = 0;
239 self->row = 0; 383 self->row = 0;
240 self->rows = 0; 384 self->rows = 0;
241} 385}
242 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
243static void 397static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
245{ 399{
246 int x, y; 400 int x, y;
247 maprow *row; 401 maprow *row;
402 mapcell *cell;
248 403
249 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 405 if (y >= 0)
251 { 406 {
252 if (y >= self->rows) 407 if (y >= self->rows)
258 if (x >= row->c0) 413 if (x >= row->c0)
259 { 414 {
260 if (x >= row->c1) 415 if (x >= row->c1)
261 break; 416 break;
262 417
263 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
264 } 421 }
265 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
266} 439}
267 440
268static void 441static void
269music_finished (void) 442music_finished (void)
270{ 443{
289 ev.data2 = 0; 462 ev.data2 = 0;
290 463
291 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
292} 465}
293 466
294MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
295 595
296PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
297 597
298BOOT: 598BOOT:
299{ 599{
300 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
301 static const struct { 601 static const struct {
302 const char *name; 602 const char *name;
303 IV iv; 603 IV iv;
304 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
306 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
388 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL), 765
401 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
402 const_iv (KMOD_ALT), 767
403 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
404# undef const_iv 798# undef const_iv
405 }; 799 };
406 800
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 803
410 ft2_fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
417 813
418int 814int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
420 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
421void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
422SDL_Quit () 859void SDL_Quit ()
423 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
424void 870void
425SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
426 PPCODE: 872 PPCODE:
427{ 873{
428 SDL_Rect **m; 874 SDL_Rect **m;
429 875
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 888
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 891
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 893
449 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
450 while (*m) 895 while (*m)
451 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
452 AV *av = newAV (); 899 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
456 906
457 ++m; 907 ++m;
458 } 908 }
459} 909}
460 910
461int 911int
462SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
464 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 925 );
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
468 OUTPUT: 940 OUTPUT:
469 RETVAL 941 RETVAL
470 942
471void 943void
472SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
473 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
474void 955void
475SDL_PollEvent () 956poll_events ()
476 PPCODE: 957 PPCODE:
477{ 958{
478 SDL_Event ev; 959 SDL_Event ev;
479 960
480 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 963 {
482 HV *hv = newHV (); 964 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 966
485 switch (ev.type) 967 switch (ev.type)
486 { 968 {
487 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
488 case SDL_KEYUP: 970 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 976 break;
494 977
495 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 981 break;
499 982
500 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
506 break; 1009 break;
507 1010
508 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 1019 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 1025 break;
521 } 1026 }
522 1027
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
524 } 1029 }
525} 1030}
526 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
527int 1045int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
529 POSTCALL: 1047 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
532 1050
533void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
534Mix_CloseAudio () 1068Mix_CloseAudio ()
535 1069
536int 1070int
537Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
538 1072
1073const char *
1074Mix_GetError ()
1075
539void 1076void
540lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
541 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
542#ifndef _WIN32 1085#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
544#endif 1107#endif
1108}
545 1109
546char * 1110int
547gl_version () 1111add_font (char *file)
548 CODE: 1112 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
550 OUTPUT: 1114 OUTPUT:
551 RETVAL 1115 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559
560void
561add_font (char *file)
562 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
564 1116
565void 1117void
566load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
567 ALIAS: 1119 ALIAS:
568 load_image_file = 1 1120 load_image_file = 1
571 STRLEN image_len; 1123 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
578 1130
579 if (!rw) 1131 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
581 1133
610 1162
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1163 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 1164
613 assert (surface2->pitch == surface2->w * 4); 1165 assert (surface2->pitch == surface2->w * 4);
614 1166
1167 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 1168 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 1169 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 1170 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1173 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2);
624 1176
625 SDL_FreeSurface (surface); 1177 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 1178 SDL_FreeSurface (surface2);
627} 1179}
628 1180
652} 1204}
653 1205
654void 1206void
655error (char *message) 1207error (char *message)
656 CODE: 1208 CODE:
1209 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 1210#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1212#endif
1213
1214void
1215fatal (char *message)
1216 CODE:
1217 fprintf (stderr, "FATAL: %s\n", message);
1218#ifdef _WIN32
1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1220#endif
1221 _exit (1);
1222
1223void
1224_exit (int retval = 0)
1225 CODE:
1226#ifdef WIN32
1227 ExitThread (retval); // unclean, please beam me up
659#else 1228#else
660 fprintf (stderr, "ERROR: %s\n", message); 1229 _exit (retval);
661#endif 1230#endif
662 1231
663void 1232void
664fatal (char *message) 1233debug ()
665 CODE: 1234 CODE:
666#ifdef _WIN32 1235{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1236#if DEBUG
668#else 1237 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1238#endif
671 exit (1); 1239}
672 1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
673MODULE = CFClient PACKAGE = CFClient::Font 1248MODULE = Deliantra::Client PACKAGE = DC::Font
674 1249
675CFClient::Font 1250PROTOTYPES: DISABLE
1251
1252DC::Font
676new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1254 CODE:
678{ 1255{
679 int count; 1256 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1260}
684 OUTPUT: 1261 OUTPUT:
685 RETVAL 1262 RETVAL
686 1263
687void 1264void
688DESTROY (CFClient::Font self) 1265DESTROY (DC::Font self)
689 CODE: 1266 CODE:
690 pango_font_description_free (self); 1267 pango_font_description_free (self);
691 1268
692void 1269void
693make_default (CFClient::Font self) 1270make_default (DC::Font self)
1271 PROTOTYPE: $
694 CODE: 1272 CODE:
695 default_font = self; 1273 default_font = self;
696 1274
697MODULE = CFClient PACKAGE = CFClient::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
698 1276
699CFClient::Layout 1277PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1278
1279void
1280glyph_cache_backup ()
1281 PROTOTYPE:
1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
1289 tc_restore ();
1290
1291DC::Layout
1292new (SV *class)
701 CODE: 1293 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
703 1295
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1297 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
712 1304
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
715 OUTPUT: 1307 OUTPUT:
716 RETVAL 1308 RETVAL
717 1309
718void 1310void
719DESTROY (CFClient::Layout self) 1311DESTROY (DC::Layout self)
720 CODE: 1312 CODE:
721 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
722 Safefree (self); 1315 Safefree (self);
723 1316
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 1317void
732set_text (CFClient::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
733 CODE: 1319 CODE:
734{ 1320{
735 STRLEN textlen; 1321 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
737 1323
738 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
739} 1325}
740 1326
741void 1327void
742set_markup (CFClient::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
743 CODE: 1329 CODE:
744{ 1330{
745 STRLEN textlen; 1331 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
747 1333
748 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
749} 1335}
750 1336
1337void
1338set_shapes (DC::Layout self, ...)
1339 CODE:
1340{
1341 PangoAttrList *attrs = 0;
1342 const char *text = pango_layout_get_text (self->pl);
1343 const char *pos = text;
1344 int arg = 4;
1345
1346 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1347 {
1348 PangoRectangle inkrect, rect;
1349 PangoAttribute *attr;
1350
1351 int x = SvIV (ST (arg - 3));
1352 int y = SvIV (ST (arg - 2));
1353 int w = SvIV (ST (arg - 1));
1354 int h = SvIV (ST (arg ));
1355
1356 inkrect.x = 0;
1357 inkrect.y = 0;
1358 inkrect.width = 0;
1359 inkrect.height = 0;
1360
1361 rect.x = x * PANGO_SCALE;
1362 rect.y = y * PANGO_SCALE;
1363 rect.width = w * PANGO_SCALE;
1364 rect.height = h * PANGO_SCALE;
1365
1366 if (!attrs)
1367 attrs = pango_layout_get_attributes (self->pl);
1368
1369 attr = pango_attr_shape_new (&inkrect, &rect);
1370 attr->start_index = pos - text;
1371 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1372 pango_attr_list_insert (attrs, attr);
1373
1374 arg += 4;
1375 pos += sizeof (OBJ_STR) - 1;
1376 }
1377
1378 if (attrs)
1379 pango_layout_set_attributes (self->pl, attrs);
1380}
1381
1382void
1383get_shapes (DC::Layout self)
1384 PPCODE:
1385{
1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1387
1388 do
1389 {
1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1391
1392 if (run && shape_attr_p (run))
1393 {
1394 PangoRectangle extents;
1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
1396
1397 EXTEND (SP, 2);
1398 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1399 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1400 }
1401 }
1402 while (pango_layout_iter_next_run (iter));
1403
1404 pango_layout_iter_free (iter);
1405}
1406
1407int
1408has_wrapped (DC::Layout self)
1409 CODE:
1410{
1411 int lines = 1;
1412 const char *text = pango_layout_get_text (self->pl);
1413
1414 while (*text)
1415 lines += *text++ == '\n';
1416
1417 RETVAL = lines < pango_layout_get_line_count (self->pl);
1418}
1419 OUTPUT:
1420 RETVAL
1421
751SV * 1422SV *
752get_text (CFClient::Layout self) 1423get_text (DC::Layout self)
753 CODE: 1424 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1426 sv_utf8_decode (RETVAL);
756 OUTPUT: 1427 OUTPUT:
757 RETVAL 1428 RETVAL
758 1429
759void 1430void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1432 CODE:
762 self->r = r; 1433 self->r = r;
763 self->g = g; 1434 self->g = g;
764 self->b = b; 1435 self->b = b;
765 self->a = a; 1436 self->a = a;
766 1437
767void 1438void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
769 CODE: 1440 CODE:
770 if (self->font != font) 1441 if (self->font != font)
771 { 1442 {
772 self->font = font; 1443 self->font = font;
773 layout_update_font (self); 1444 layout_update_font (self);
774 } 1445 }
775 1446
776void 1447void
777set_height (CFClient::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
778 CODE: 1449 CODE:
779 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
780 { 1451 {
781 self->base_height = base_height; 1452 self->base_height = base_height;
782 layout_update_font (self); 1453 layout_update_font (self);
783 } 1454 }
784 1455
785void 1456void
786set_width (CFClient::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
787 CODE: 1458 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1460
790void 1461void
1462set_indent (DC::Layout self, int indent)
1463 CODE:
1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1465
1466void
1467set_spacing (DC::Layout self, int spacing)
1468 CODE:
1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1470
1471void
1472set_ellipsise (DC::Layout self, int ellipsise)
1473 CODE:
1474 pango_layout_set_ellipsize (self->pl,
1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1478 : PANGO_ELLIPSIZE_NONE
1479 );
1480
1481void
1482set_single_paragraph_mode (DC::Layout self, int spm)
1483 CODE:
1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1485
1486void
791size (CFClient::Layout self) 1487size (DC::Layout self)
792 PPCODE: 1488 PPCODE:
793{ 1489{
794 int w, h; 1490 int w, h;
795 1491
796 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
801} 1497}
802 1498
803int 1499int
1500descent (DC::Layout self)
1501 CODE:
1502{
1503 PangoRectangle rect;
1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1506 RETVAL = PANGO_DESCENT (rect);
1507}
1508 OUTPUT:
1509 RETVAL
1510
1511int
804xy_to_index (CFClient::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
805 CODE: 1513 CODE:
806{ 1514{
807 int index, trailing; 1515 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1517 RETVAL = index + trailing;
810} 1518}
811 OUTPUT: 1519 OUTPUT:
812 RETVAL 1520 RETVAL
813 1521
814void 1522void
815cursor_pos (CFClient::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
816 PPCODE: 1524 PPCODE:
817{ 1525{
818 PangoRectangle strong_pos; 1526 PangoRectangle pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
820 1528
821 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
825} 1533}
826 1534
827void 1535void
828render (CFClient::Layout self) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
829 PPCODE: 1537 PPCODE:
830{ 1538{
831 SV *retval; 1539 int line, x;
832 int w, h;
833 1540
834 layout_get_pixel_size (self, &w, &h); 1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
835 1542#if !PANGO_VERSION_CHECK (1, 17, 3)
836 if (self->rgba) 1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
837 { 1544 --line;
838 cairo_surface_t *surface; 1545#endif
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1546 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549}
1550
1551void
1552line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554{
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1569 else
879 { 1570 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1571 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1572 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1573 }
904} 1574}
905 1575
1576void
1577render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1580 pango_opengl_render_layout_subpixel (
1581 self->pl,
1582 self->rc,
1583 x * PANGO_SCALE, y * PANGO_SCALE,
1584 self->r, self->g, self->b, self->a,
1585 flags
1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1590
1591void
1592draw (DC::Layout self)
1593 CODE:
1594{
1595 glEnable (GL_TEXTURE_2D);
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602
1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
906MODULE = CFClient PACKAGE = CFClient::Texture 1610MODULE = Deliantra::Client PACKAGE = DC::Texture
907 1611
1612PROTOTYPES: ENABLE
1613
908void 1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1619 {
1620 STRLEN datalen;
1621 char *data = SvPVbyte (data_, datalen);
1622 int bpp = datalen / (ow * oh);
1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1624
1625 SvPOK_only (result_);
1626 SvCUR_set (result_, nw * nh * bpp);
1627
1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1629 while (oh--)
1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1631
1632 sv_setsv (data_, result_);
1633 }
1634}
1635
1636void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1638 PROTOTYPE: $$$;$$
911 ALIAS: 1639 ALIAS:
912 draw_quad_alpha = 1 1640 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1641 draw_quad_alpha_premultiplied = 2
914 CODE: 1642 CODE:
915{ 1643{
916 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
921 1651
922 if (items < 5) 1652 if (items < 5)
923 { 1653 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1656 }
927 1657
928 if (ix) 1658 if (ix)
929 { 1659 {
930 glEnable (GL_BLEND); 1660 glEnable (GL_BLEND);
1661
1662 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1663 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1664 else
1665 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1666 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1667
1668 glEnable (GL_ALPHA_TEST);
1669 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1670 }
933 1671
934 glBindTexture (GL_TEXTURE_2D, name); 1672 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1673
942 glBegin (GL_QUADS); 1674 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1675 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1676 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1677 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1678 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1679 glEnd ();
948 1680
949 if (ix) 1681 if (ix)
1682 {
1683 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1685 }
951} 1686}
952 1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
953MODULE = CFClient PACKAGE = CFClient::Map 1820MODULE = Deliantra::Client PACKAGE = DC::Map
954 1821
955CFClient::Map 1822PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1823
1824DC::Map
1825new (SV *class)
957 CODE: 1826 CODE:
958 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1828 RETVAL->x = 0;
960 RETVAL->y = 0; 1829 RETVAL->y = 0;
961 RETVAL->w = map_width; 1830 RETVAL->w = 0;
962 RETVAL->h = map_height; 1831 RETVAL->h = 0;
963 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
970 RETVAL->row = 0; 1837 RETVAL->row = 0;
971 OUTPUT: 1838 OUTPUT:
972 RETVAL 1839 RETVAL
973 1840
974void 1841void
975DESTROY (CFClient::Map self) 1842DESTROY (DC::Map self)
976 CODE: 1843 CODE:
977{ 1844{
978 map_clear (self); 1845 map_clear (self);
979 Safefree (self->face); 1846 Safefree (self->face2tile);
1847 Safefree (self->tex);
980 Safefree (self); 1848 Safefree (self);
981} 1849}
982 1850
983void 1851void
1852resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857void
984clear (CFClient::Map self) 1858clear (DC::Map self)
985 CODE: 1859 CODE:
986 map_clear (self); 1860 map_clear (self);
987 1861
988void 1862void
989set_face (CFClient::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
990 CODE: 1864 CODE:
991{ 1865{
992 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1867 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1868}
1000 1869
1001void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1895 CODE:
1004{ 1896{
1005 while (self->texs <= texid) 1897 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1898
1011 { 1899 {
1012 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
1013 1901
1014 tex->name = name; 1902 tex->name = name;
1019 tex->r = r; 1907 tex->r = r;
1020 tex->g = g; 1908 tex->g = g;
1021 tex->b = b; 1909 tex->b = b;
1022 tex->a = a; 1910 tex->a = a;
1023 } 1911 }
1912
1913 // somewhat hackish, but for textures that require it, it really
1914 // improves the look, and most others don't suffer.
1915 glBindTexture (GL_TEXTURE_2D, name);
1916 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1918 // use uglier nearest interpolation because linear suffers
1919 // from transparent color bleeding and ugly wrapping effects.
1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1025 1942
1026int 1943int
1027ox (CFClient::Map self) 1944ox (DC::Map self)
1028 ALIAS: 1945 ALIAS:
1029 oy = 1 1946 oy = 1
1947 x = 2
1948 y = 3
1949 w = 4
1950 h = 5
1030 CODE: 1951 CODE:
1031 switch (ix) 1952 switch (ix)
1032 { 1953 {
1033 case 0: RETVAL = self->ox; break; 1954 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1955 case 1: RETVAL = self->oy; break;
1956 case 2: RETVAL = self->x; break;
1957 case 3: RETVAL = self->y; break;
1958 case 4: RETVAL = self->w; break;
1959 case 5: RETVAL = self->h; break;
1035 } 1960 }
1036 OUTPUT: 1961 OUTPUT:
1037 RETVAL 1962 RETVAL
1038 1963
1039void 1964void
1040scroll (CFClient::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1041 CODE: 1966 CODE:
1042{ 1967{
1043 if (dx > 0) 1968 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1970 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1972
1048 if (dy > 0) 1973 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1974 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1975 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1977
1053 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
1055 1980
1056 while (self->y < 0) 1981 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1062 } 1987 }
1063} 1988}
1064 1989
1065void 1990SV *
1066map1a_update (CFClient::Map self, SV *data_) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1067 CODE: 1992 CODE:
1068{ 1993{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1996 mapcell *cell;
1072 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1073 2000
1074 while (data < data_end) 2001 while (data < data_end - 1)
1075 { 2002 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1077 2004
1078 x = ((flags >> 10) & 63) + self->x; 2005 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 2006 y = self->y + ((flags >> 4) & 63);
1080 2007
1081 cell = map_get_cell (self, x, y); 2008 cell = map_get_cell (self, x, y);
1082 2009
1083 if (flags & 15) 2010 if (flags & 15)
1084 { 2011 {
1085 if (cell->darkness < 0) 2012 if (!cell->darkness)
1086 { 2013 {
2014 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 2015 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 2016 }
1092 2017
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 2018 //TODO: don't trust server data to be in-range(!)
1096 2019
1097 if (flags & 4) 2020 if (flags & 8)
1098 { 2021 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2022 if (extmap)
2023 {
2024 uint8_t ext, cmd;
2025
2026 do
2027 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1;
2036 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 }
2056 while (ext & 0x80);
2057 }
2058 else
2059 cell->darkness = *data++ + 1;
1100 } 2060 }
1101 2061
2062 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 2063 if (flags & (4 >> z))
1103 { 2064 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1105 } 2084 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 2085 }
1112 else 2086 else
1113 cell->darkness = -1; 2087 CELL_CLEAR (cell);
1114 } 2088 }
1115} 2089}
2090 OUTPUT:
2091 RETVAL
1116 2092
1117SV * 2093SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1119 CODE: 2095 CODE:
1120{ 2096{
1121 int x1, x; 2097 int x1, x;
1122 int y1, y; 2098 int y1, y;
1123 int z; 2099 int z;
1144 { 2120 {
1145 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
1146 2122
1147 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
1148 { 2124 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 2127 int a1 = tex.a;
1156 2128
1157 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 2133 }
1163 } 2134 }
1164 2135
1165 *map++ = (r ) 2136 *map++ = (r )
1166 | (g << 8) 2137 | (g << 8)
1173} 2144}
1174 OUTPUT: 2145 OUTPUT:
1175 RETVAL 2146 RETVAL
1176 2147
1177void 2148void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE:
2151{
2152 int x, y, z;
2153
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
2164
2165 pl_tex.name = 0;
2166
2167 // that's current max. sorry.
2168 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
2206
2207 glEnable (GL_BLEND);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210
2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
2216 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows)
2218 {
2219 maprow *row = self->row + (y + my);
2220
2221 for (x = 0; x < sw; x++)
2222 if (row->c0 <= x + mx && x + mx < row->c1)
2223 {
2224 mapcell *cell = row->col + (x + mx - row->c0);
2225 tileid tile = cell->tile [z];
2226
2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
2231
2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
2338 {
2339 int level = (w << 5) | b;
2340 HE *he;
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he);
2346 IV bits = SvIVX (HeVAL (he));
2347
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2368 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS);
2371 }
2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
2394 }
2395 }
2396 }
2397
2398 glEnd ();
2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
2429
2430 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows)
2433 {
2434 maprow *row = self->row + (y + my);
2435
2436 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1)
2438 {
2439 mapcell *cell = row->col + (x + mx - row->c0);
2440
2441 int px = x * T;
2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2449
2450 if (cell->stat_hp)
2451 {
2452 int width = cell->stat_width * T;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2454
2455 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py);
2458
2459 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2460 glRectf (px + 2,
2461 py - thick - 1,
2462 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2463 }
2464 }
2465 }
2466}
2467
2468void
2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2470 CODE:
2471{
2472 static float color[16][3] = {
2473 { 0.00f, 0.00f, 0.00f },
2474 { 1.00f, 1.00f, 1.00f },
2475 { 0.00f, 0.00f, 0.55f },
2476 { 1.00f, 0.00f, 0.00f },
2477
2478 { 1.00f, 0.54f, 0.00f },
2479 { 0.11f, 0.56f, 1.00f },
2480 { 0.93f, 0.46f, 0.00f },
2481 { 0.18f, 0.54f, 0.34f },
2482
2483 { 0.56f, 0.73f, 0.56f },
2484 { 0.80f, 0.80f, 0.80f },
2485 { 0.55f, 0.41f, 0.13f },
2486 { 0.99f, 0.77f, 0.26f },
2487
2488 { 0.74f, 0.65f, 0.41f },
2489
2490 { 0.00f, 1.00f, 1.00f },
2491 { 1.00f, 0.00f, 1.00f },
2492 { 1.00f, 1.00f, 0.00f },
2493 };
2494
2495 int x, y;
2496
2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2505 glEnable (GL_BLEND);
2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2507 glBegin (GL_QUADS);
2508
2509 for (y = 0; y < h; y++)
2510 for (x = 0; x < w; x++)
2511 {
2512 unsigned char m = data [x + y * w];
2513
2514 if (m)
2515 {
2516 float *c = color [m & 15];
2517
2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2519 float tx2 = tx1 + 0.5f;
2520
2521 glColor4f (c[0], c[1], c[2], 1);
2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2526 }
2527 }
2528
2529 glEnd ();
2530 glDisable (GL_BLEND);
2531 glDisable (GL_TEXTURE_2D);
2532}
2533
2534void
2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2536 PPCODE:
1180{ 2537{
1181 int vx, vy;
1182 int x, y, z; 2538 int x, y;
1183 int last_name;
1184 mapface face;
1185 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2546
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1192 2549
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2550 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2551 my += self->y - 1;
1195 2552
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1220 { 2555 {
1221 maprow *row = self->row + (y + vy); 2556 maprow *row = self->row + (y + my);
1222 2557
1223 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2560 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1227 2562
1228 darkness[y * sw4 + x] = cell->darkness < 0 2563 darkness1 [y * sw1 + x] = cell->darkness
2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1229 ? 255 - FOW_DARKNESS 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2566 }
1255 } 2567 }
1256 2568
1257 glEnd (); 2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2581
1259 glDisable (GL_TEXTURE_2D); 2582 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
1261 2606
1262 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1266} 2611}
1267 2612
1268SV * 2613SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1270 CODE: 2615 CODE:
1271{ 2616{
1272 int x, y, x1, y1; 2617 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1300 { 2645 {
1301 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2647 uint8_t flags = 0;
1303 2648
1304 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1307 2652
1308 *data++ = flags; 2653 *data++ = flags;
1309 2654
1310 if (flags & 1) 2655 if (flags & 1)
1311 { 2656 {
2657 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2659 *data++ = tile;
1314 } 2660 }
1315 2661
1316 if (flags & 2) 2662 if (flags & 2)
1317 { 2663 {
2664 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2666 *data++ = tile;
1320 } 2667 }
1321 2668
1322 if (flags & 4) 2669 if (flags & 4)
1323 { 2670 {
2671 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2673 *data++ = tile;
1326 } 2674 }
1327 } 2675 }
1328 else 2676 else
1329 *data++ = 0; 2677 *data++ = 0;
1330 } 2678 }
1331 } 2679 }
1332 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1333 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1334 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1335 RETVAL = data_sv; 2688 RETVAL = data_sv;
1336} 2689}
1337 OUTPUT: 2690 OUTPUT:
1338 RETVAL 2691 RETVAL
1339 2692
1340void 2693void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1342 PPCODE: 2695 PPCODE:
1343{ 2696{
1344 int x, y, z; 2697 int x, y, z;
1345 int w, h; 2698 int w, h;
1346 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1347 2710
1348 if (*data++ != 0) 2711 if (*data++ != 0)
1349 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1350 2713
1351 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1353 2716
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1366 { 2729 {
1367 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1368 2731
1369 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1370 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1371 uint8_t flags = *data++; 2739 flags = *data++;
1372 2740
1373 if (flags) 2741 if (flags)
1374 { 2742 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1378 2745
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2749
1383 if (cell->darkness <= 0) 2750 if (cell->darkness == 0)
1384 { 2751 {
1385 cell->darkness = -1; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1386 2754
1387 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1388 { 2756 {
1389 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1390 2758
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1393 } 2766 }
1394 } 2767 }
1395 } 2768 }
1396 } 2769 }
1397 } 2770 }
1398} 2771}
1399 2772
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1401 2774
1402CFClient::MixChunk 2775DC::RW
1403new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1404 CODE: 2777 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1406 OUTPUT: 2784 OUTPUT:
1407 RETVAL 2785 RETVAL
1408 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1409void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1410DESTROY (CFClient::MixChunk self) 2914DESTROY (DC::MixChunk self)
1411 CODE: 2915 CODE:
1412 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1413 2917
1414int 2918int
1415volume (CFClient::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1416 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2924 OUTPUT:
1419 RETVAL 2925 RETVAL
1420 2926
1421int 2927DC::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2929 CODE:
2930{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1425 OUTPUT: 2942 OUTPUT:
1426 RETVAL 2943 RETVAL
1427 2944
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1429 2958
1430int 2959int
1431volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1432 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2966 OUTPUT:
1435 RETVAL 2967 RETVAL
1436 2968
1437CFClient::MixMusic 2969void
1438new_from_file (SV *class, char *path) 2970fade_out (int ms)
1439 CODE: 2971 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1441 OUTPUT: 2983 OUTPUT:
1442 RETVAL 2984 RETVAL
1443 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1444void 2993void
1445DESTROY (CFClient::MixMusic self) 2994DESTROY (DC::MixMusic self)
1446 CODE: 2995 CODE:
1447 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1448 2997
1449int 2998int
1450play (CFClient::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1451 CODE: 3000 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 3002 OUTPUT:
1454 RETVAL 3003 RETVAL
1455 3004
3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1457 3013
1458BOOT: 3014BOOT:
1459{ 3015{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1461 static const struct { 3017 static const struct {
1462 const char *name; 3018 const char *name;
1463 IV iv; 3019 IV iv;
1464 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1466 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
3031 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 3032 const_iv (GL_SCISSOR_TEST),
3033 const_iv (GL_DEPTH_TEST),
3034 const_iv (GL_ALPHA_TEST),
3035 const_iv (GL_NORMALIZE),
3036 const_iv (GL_RESCALE_NORMAL),
3037 const_iv (GL_FRONT),
3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 3040 const_iv (GL_AND),
1473 const_iv (GL_ONE), 3041 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 3044 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
3051 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
3054 const_iv (GL_RGBA4),
3055 const_iv (GL_RGBA8),
3056 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 3057 const_iv (GL_UNSIGNED_BYTE),
3058 const_iv (GL_UNSIGNED_SHORT),
3059 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 3060 const_iv (GL_ALPHA),
3061 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
3063 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 3080 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 3081 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 3082 const_iv (GL_TEXTURE_WRAP_T),
3083 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 3084 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 3085 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 3086 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 3087 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3088 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3089 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3090 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3091 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 3092 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 3093 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 3094 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 3095 const_iv (GL_REPLACE),
3096 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 3097 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 3098 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 3099 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
3107 const_iv (GL_LINE_STRIP),
3108 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
3110 const_iv (GL_QUAD_STRIP),
3111 const_iv (GL_TRIANGLES),
3112 const_iv (GL_TRIANGLE_STRIP),
3113 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 3114 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
3124 const_iv (GL_V2F),
3125 const_iv (GL_V3F),
3126 const_iv (GL_T2F_V3F),
3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1520# undef const_iv 3131# undef const_iv
1521 }; 3132 };
1522 3133
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
1525} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
3149
3150char *
3151gl_vendor ()
3152 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR);
3154 OUTPUT:
3155 RETVAL
3156
3157char *
3158gl_version ()
3159 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION);
3161 OUTPUT:
3162 RETVAL
3163
3164char *
3165gl_extensions ()
3166 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT:
3169 RETVAL
3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
1526 3184
1527int glGetError () 3185int glGetError ()
3186
3187void glFinish ()
3188
3189void glFlush ()
1528 3190
1529void glClear (int mask) 3191void glClear (int mask)
1530 3192
1531void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 3194 PROTOTYPE: @
1539 3201
1540void glHint (int target, int mode) 3202void glHint (int target, int mode)
1541 3203
1542void glBlendFunc (int sfactor, int dfactor) 3204void glBlendFunc (int sfactor, int dfactor)
1543 3205
3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3207 CODE:
3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210# void glBlendEquation (int se)
3211
3212void glDepthMask (int flag)
3213
1544void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
1545 3215
1546void glColorMask (int red, int green, int blue, int alpha) 3216void glColorMask (int red, int green, int blue, int alpha)
1547 3217
1548void glMatrixMode (int mode) 3218void glMatrixMode (int mode)
1551 3221
1552void glPopMatrix () 3222void glPopMatrix ()
1553 3223
1554void glLoadIdentity () 3224void glLoadIdentity ()
1555 3225
3226void glDrawBuffer (int buffer)
3227
3228void glReadBuffer (int buffer)
3229
1556# near and far are due to microsofts buggy c compiler 3230# near_ and far_ are due to microsofts buggy "c" compiler
3231void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3232
3233# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3234void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236PROTOTYPES: DISABLE
1558 3237
1559void glViewport (int x, int y, int width, int height) 3238void glViewport (int x, int y, int width, int height)
1560 3239
1561void glScissor (int x, int y, int width, int height) 3240void glScissor (int x, int y, int width, int height)
1562 3241
1570 3249
1571void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
1572 CODE: 3251 CODE:
1573 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
1574 3253
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 3255 PROTOTYPE: @
3256 ALIAS:
3257 glColor_premultiply = 1
1581 CODE: 3258 CODE:
1582 // 255.999 is close enough to correctness (256 and clamp) 3259 if (ix)
1583 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 3260 {
3261 r *= a;
3262 g *= a;
3263 b *= a;
3264 }
3265 // microsoft visual "c" rounds instead of truncating...
3266 glColor4f (r, g, b, a);
3267
3268void glRasterPos (float x, float y, float z = 0.)
3269 CODE:
3270 glRasterPos3f (0, 0, z);
3271 glBitmap (0, 0, 0, 0, x, y, 0);
1584 3272
1585void glVertex (float x, float y, float z = 0.) 3273void glVertex (float x, float y, float z = 0.)
1586 CODE: 3274 CODE:
1587 glVertex3f (x, y, z); 3275 glVertex3f (x, y, z);
1588 3276
1589void glTexCoord (float s, float t) 3277void glTexCoord (float s, float t)
1590 CODE: 3278 CODE:
1591 glTexCoord2f (s, t); 3279 glTexCoord2f (s, t);
1592 3280
3281void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294PROTOTYPES: ENABLE
3295
3296void glBegin (int mode)
3297
3298void glEnd ()
3299
3300void glPointSize (GLfloat size)
3301
3302void glLineWidth (GLfloat width)
3303
3304void glInterleavedArrays (int format, int stride, char *data)
3305
3306void glDrawElements (int mode, int count, int type, char *indices)
3307
3308# 1.2 void glDrawRangeElements (int mode, int start, int end
3309
1593void glTexEnv (int target, int pname, float param) 3310void glTexEnv (int target, int pname, float param)
1594 CODE: 3311 CODE:
1595 glTexEnvf (target, pname, param); 3312 glTexEnvf (target, pname, param);
1596 3313
1597void glTexParameter (int target, int pname, float param) 3314void glTexParameter (int target, int pname, float param)
1600 3317
1601void glBindTexture (int target, int name) 3318void glBindTexture (int target, int name)
1602 3319
1603void glConvolutionParameter (int target, int pname, float params) 3320void glConvolutionParameter (int target, int pname, float params)
1604 CODE: 3321 CODE:
1605 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3322 if (gl.ConvolutionParameterf)
3323 gl.ConvolutionParameterf (target, pname, params);
1606 3324
1607void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3325void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1608 CODE: 3326 CODE:
1609 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3327 if (gl.ConvolutionFilter2D)
1610 (target, internalformat, width, height, format, type, data)); 3328 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1611 3329
1612void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3330void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1613 CODE: 3331 CODE:
1614 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3332 if (gl.SeparableFilter2D)
1615 (target, internalformat, width, height, format, type, row, column)); 3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1616 3334
1617void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3335void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1618 3336
1619void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3337void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1620 3338
1621void glRasterPos (int x, int y) 3339void glDrawPixels (int width, int height, int format, int type, char *pixels)
1622 CODE: 3340
1623 glRasterPos2i (x, y); 3341void glPixelZoom (float x, float y)
1624 3342
1625void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3343void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1626 3344
1627int glGenTexture () 3345int glGenTexture ()
1628 CODE: 3346 CODE:
1629{ 3347 RETVAL = gen_texture ();
1630 GLuint name;
1631 glGenTextures (1, &name);
1632 RETVAL = name;
1633}
1634 OUTPUT: 3348 OUTPUT:
1635 RETVAL 3349 RETVAL
1636 3350
1637void glDeleteTexture (int name) 3351void glDeleteTexture (int name)
1638 CODE: 3352 CODE:
1639{
1640 GLuint name_ = name;
1641 glDeleteTextures (1, &name_); 3353 del_texture (name);
1642} 3354
1643
1644int glGenList () 3355int glGenList ()
1645 CODE: 3356 CODE:
1646 RETVAL = glGenLists (1); 3357 RETVAL = glGenLists (1);
1647 OUTPUT: 3358 OUTPUT:
1648 RETVAL 3359 RETVAL
1655 3366
1656void glEndList () 3367void glEndList ()
1657 3368
1658void glCallList (int list) 3369void glCallList (int list)
1659 3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3375
3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378PROTOTYPES: DISABLE
3379
3380void
3381find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383{
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386}
3387
3388BOOT:
3389{
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396}
3397
3398void
3399draw (SV *self)
3400 CODE:
3401{
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459#if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471#endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482}
3483

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