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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.105 by root, Mon Jun 5 03:33:09 2006 UTC

7 7
8#include "EXTERN.h" 8#include "EXTERN.h"
9#include "perl.h" 9#include "perl.h"
10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h>
12#include <string.h> 13#include <string.h>
13#include <stdio.h> 14#include <stdio.h>
14 15
15#include <SDL.h> 16#include <SDL.h>
16#include <SDL_endian.h> 17#include <SDL_endian.h>
47#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
49 50
50#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
51 52
52#define GL_CALL(type,func,args) \ 53static struct
53 { \ 54{
54 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
55 static type fptr_; \ 56#include "glfunc.h"
56 \ 57#undef GL_FUNC
57 if (!init_) \ 58} gl;
58 { \ 59
59 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
61 } \ 62 if (gl.BlendFuncSeparate)
62 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
63 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
64 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
65 } 66 else
67 glBlendFunc (sa, da);
68}
66 69
67typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
69 72
70typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83 86
84static void 87static void
85substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
86{ 89{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING , 1);
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 91 //FcPatternAddBool (pattern, FC_AUTOHINT, 1);
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 93}
90 94
91static void 95static void
92layout_update_font (CFClient__Layout self) 96layout_update_font (CFClient__Layout self)
93{ 97{
411} 415}
412 416
413void 417void
414pango_init () 418pango_init ()
415 CODE: 419 CODE:
416{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx 420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421{
422 {
418 ft2_fontmap = pango_ft2_font_map_new (); 423 ft2_fontmap = pango_ft2_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 }
421 427
428 {
429 cairo_font_options_t *fopt = cairo_font_options_create ();
422 cairo_fontmap = pango_cairo_font_map_get_default (); 430 cairo_fontmap = pango_cairo_font_map_get_default ();
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 431 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
432 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
433 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
434 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
435 pango_cairo_context_set_font_options (cairo_context, fopt);
436 cairo_font_options_destroy (fopt);
437 }
424} 438}
425 439
426int 440int
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 441SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
428 442
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 452 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 453 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 454 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 455 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
442 456
457 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
458 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
459
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 460 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 461 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 462 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 463 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 464
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 465 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
451 466
452 SDL_EnableUNICODE (1); 467 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 468 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 469
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 470 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 479
465 ++m; 480 ++m;
466 } 481 }
467} 482}
468 483
484char *
485SDL_GetError ()
486
469int 487int
470SDL_SetVideoMode (int w, int h, int fullscreen) 488SDL_SetVideoMode (int w, int h, int fullscreen)
471 CODE: 489 CODE:
472 RETVAL = !!SDL_SetVideoMode ( 490 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 491 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 492 );
493 if (RETVAL)
494 {
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 495 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
496# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
497# include "glfunc.h"
498# undef GL_FUNC
499 }
476 OUTPUT: 500 OUTPUT:
477 RETVAL 501 RETVAL
478 502
479void 503void
480SDL_GL_SwapBuffers () 504SDL_GL_SwapBuffers ()
505
506char *
507SDL_GetKeyName (int sym)
481 508
482void 509void
483SDL_PollEvent () 510SDL_PollEvent ()
484 PPCODE: 511 PPCODE:
485{ 512{
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 531 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 532 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 533 break;
507 534
508 case SDL_MOUSEMOTION: 535 case SDL_MOUSEMOTION:
536 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
537
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 538 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 539 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 540 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 541 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 542 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
514 break; 543 break;
515 544
516 case SDL_MOUSEBUTTONDOWN: 545 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 546 case SDL_MOUSEBUTTONUP:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
548
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 549 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 550 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 551 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 552 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 553 break;
548lowdelay (int fd, int val = 1) 579lowdelay (int fd, int val = 1)
549 CODE: 580 CODE:
550#ifndef _WIN32 581#ifndef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 582 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
552#endif 583#endif
553
554char *
555gl_version ()
556 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION);
558 OUTPUT:
559 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567 584
568void 585void
569add_font (char *file) 586add_font (char *file)
570 CODE: 587 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 588 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
664} 681}
665 682
666void 683void
667error (char *message) 684error (char *message)
668 CODE: 685 CODE:
686 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 687#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 688 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
671#else
672 fprintf (stderr, "ERROR: %s\n", message);
673#endif 689#endif
674 690
675void 691void
676fatal (char *message) 692fatal (char *message)
677 CODE: 693 CODE:
694 fprintf (stderr, "FATAL: %s\n", message);
678#ifdef _WIN32 695#ifdef _WIN32
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 696 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
680#else
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 697#endif
683 exit (1); 698 exit (1);
684 699
685MODULE = CFClient PACKAGE = CFClient::Font 700MODULE = CFClient PACKAGE = CFClient::Font
686 701
709MODULE = CFClient PACKAGE = CFClient::Layout 724MODULE = CFClient PACKAGE = CFClient::Layout
710 725
711CFClient::Layout 726CFClient::Layout
712new (SV *class, int rgba = 0) 727new (SV *class, int rgba = 0)
713 CODE: 728 CODE:
729#if _WIN32
730 //rgba = 0;//D makes text nicer, breaks TextView
731#endif
732 rgba=1;//D
714 New (0, RETVAL, 1, struct cf_layout); 733 New (0, RETVAL, 1, struct cf_layout);
715 734
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 735 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
717 RETVAL->rgba = rgba; 736 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 737 RETVAL->r = 1.;
798set_width (CFClient::Layout self, int max_width = -1) 817set_width (CFClient::Layout self, int max_width = -1)
799 CODE: 818 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 819 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 820
802void 821void
822set_indent (CFClient::Layout self, int indent)
823 CODE:
824 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
825
826void
827set_spacing (CFClient::Layout self, int spacing)
828 CODE:
829 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
830
831void
832set_ellipsise (CFClient::Layout self, int ellipsise)
833 CODE:
834 pango_layout_set_ellipsize (self->pl,
835 ellipsise == 1 ? PANGO_ELLIPSIZE_START
836 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
837 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
838 : PANGO_ELLIPSIZE_NONE
839 );
840
841void
842set_single_paragraph_mode (CFClient::Layout self, int spm)
843 CODE:
844 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
845
846void
803size (CFClient::Layout self) 847size (CFClient::Layout self)
804 PPCODE: 848 PPCODE:
805{ 849{
806 int w, h; 850 int w, h;
807 851
873 917
874 while (p < e) 918 while (p < e)
875 { 919 {
876 uint32_t rgba = *p; 920 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8); 921 rgba = (rgba >> 24) | (rgba << 8);
922#if 0
923#ifdef _WIN32
924 {//D
925 uint8_t r = rgba >> 24;
926 uint8_t g = rgba >> 16;
927 uint8_t b = rgba >> 8;
928 uint8_t a = rgba >> 0;
929
930 rgba = (rgba & 0xffffff00) | a;
931 }
932#endif
933#endif
878 rgba = SDL_SwapBE32 (rgba); 934 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba; 935 *p++ = rgba;
880 } 936 }
881 } 937 }
882 938
927{ 983{
928 HV *hv = (HV *)SvRV (self); 984 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 985 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 986 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 987 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
933 988
934 if (items < 5) 989 if (items < 5)
935 { 990 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 991 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 992 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 993 }
939 994
940 if (ix) 995 if (ix)
941 { 996 {
942 glEnable (GL_BLEND); 997 glEnable (GL_BLEND);
998
999 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1000 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1001 else
1002 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1003 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1004
1005 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1007 }
945 1008
946 glBindTexture (GL_TEXTURE_2D, name); 1009 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1010
954 glBegin (GL_QUADS); 1011 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1012 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1013 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1014 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1015 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1016 glEnd ();
960 1017
961 if (ix) 1018 if (ix)
1019 {
1020 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1021 glDisable (GL_BLEND);
1022 }
963} 1023}
964 1024
965MODULE = CFClient PACKAGE = CFClient::Map 1025MODULE = CFClient PACKAGE = CFClient::Map
966 1026
967CFClient::Map 1027CFClient::Map
1031 tex->r = r; 1091 tex->r = r;
1032 tex->g = g; 1092 tex->g = g;
1033 tex->b = b; 1093 tex->b = b;
1034 tex->a = a; 1094 tex->a = a;
1035 } 1095 }
1096
1097 // somewhat hackish, but for textures that require it, it really
1098 // improves the look, and most others don't suffer.
1099 glBindTexture (GL_TEXTURE_2D, name);
1100 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1101 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1102 // use uglier nearest interpolation because linear suffers
1103 // from transparent color bleeding and ugly wrapping effects.
1104 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1105}
1037 1106
1038int 1107int
1039ox (CFClient::Map self) 1108ox (CFClient::Map self)
1040 ALIAS: 1109 ALIAS:
1041 oy = 1 1110 oy = 1
1111 x = 2
1112 y = 3
1113 w = 4
1114 h = 5
1042 CODE: 1115 CODE:
1043 switch (ix) 1116 switch (ix)
1044 { 1117 {
1045 case 0: RETVAL = self->ox; break; 1118 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1119 case 1: RETVAL = self->oy; break;
1120 case 2: RETVAL = self->x; break;
1121 case 3: RETVAL = self->y; break;
1122 case 4: RETVAL = self->w; break;
1123 case 5: RETVAL = self->h; break;
1047 } 1124 }
1048 OUTPUT: 1125 OUTPUT:
1049 RETVAL 1126 RETVAL
1050 1127
1051void 1128void
1478 const_iv (GL_COLOR_MATERIAL), 1555 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 1556 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 1557 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 1558 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 1559 const_iv (GL_BLEND),
1560 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 1561 const_iv (GL_SCISSOR_TEST),
1562 const_iv (GL_DEPTH_TEST),
1563 const_iv (GL_ALPHA_TEST),
1564 const_iv (GL_NORMALIZE),
1565 const_iv (GL_RESCALE_NORMAL),
1484 const_iv (GL_AND), 1566 const_iv (GL_AND),
1485 const_iv (GL_ONE), 1567 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 1568 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 1569 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 1570 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1571 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 1572 const_iv (GL_ONE_MINUS_DST_ALPHA),
1573 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 1574 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 1575 const_iv (GL_RGBA),
1493 const_iv (GL_UNSIGNED_BYTE), 1576 const_iv (GL_UNSIGNED_BYTE),
1577 const_iv (GL_UNSIGNED_SHORT),
1578 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 1579 const_iv (GL_ALPHA),
1580 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 1581 const_iv (GL_LUMINANCE),
1582 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 1583 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1584 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1498 const_iv (GL_COMPILE), 1585 const_iv (GL_COMPILE),
1499 const_iv (GL_TEXTURE_1D), 1586 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 1587 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 1589 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 1590 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 1591 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 1592 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 1593 const_iv (GL_TEXTURE_WRAP_T),
1594 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 1595 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 1596 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 1597 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 1598 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1599 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1600 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1601 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1602 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 1603 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 1604 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 1605 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 1606 const_iv (GL_REPLACE),
1607 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 1608 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 1609 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 1610 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 1611 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 1612 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 1613 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 1614 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 1615 const_iv (GL_CONSTANT_BORDER),
1527 const_iv (GL_LINES), 1616 const_iv (GL_LINES),
1617 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 1618 const_iv (GL_QUADS),
1529 const_iv (GL_LINE_LOOP), 1619 const_iv (GL_QUAD_STRIP),
1620 const_iv (GL_TRIANGLES),
1621 const_iv (GL_TRIANGLE_STRIP),
1622 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1623 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1531 const_iv (GL_FASTEST), 1624 const_iv (GL_FASTEST),
1625 const_iv (GL_V2F),
1626 const_iv (GL_V3F),
1627 const_iv (GL_T2F_V3F),
1628 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 1629# undef const_iv
1533 }; 1630 };
1534 1631
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1632 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1633 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1537} 1634}
1538 1635
1636char *
1637gl_vendor ()
1638 CODE:
1639 RETVAL = (char *)glGetString (GL_VENDOR);
1640 OUTPUT:
1641 RETVAL
1642
1643char *
1644gl_version ()
1645 CODE:
1646 RETVAL = (char *)glGetString (GL_VERSION);
1647 OUTPUT:
1648 RETVAL
1649
1650char *
1651gl_extensions ()
1652 CODE:
1653 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1654 OUTPUT:
1655 RETVAL
1656
1539int glGetError () 1657int glGetError ()
1540 1658
1541void glClear (int mask) 1659void glClear (int mask)
1542 1660
1543void glClearColor (float r, float g, float b, float a = 1.0) 1661void glClearColor (float r, float g, float b, float a = 1.0)
1551 1669
1552void glHint (int target, int mode) 1670void glHint (int target, int mode)
1553 1671
1554void glBlendFunc (int sfactor, int dfactor) 1672void glBlendFunc (int sfactor, int dfactor)
1555 1673
1674void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1675 CODE:
1676 gl_BlendFuncSeparate (sa, da, saa, daa);
1677
1678void glDepthMask (int flag)
1679
1556void glLogicOp (int opcode) 1680void glLogicOp (int opcode)
1557 1681
1558void glColorMask (int red, int green, int blue, int alpha) 1682void glColorMask (int red, int green, int blue, int alpha)
1559 1683
1560void glMatrixMode (int mode) 1684void glMatrixMode (int mode)
1563 1687
1564void glPopMatrix () 1688void glPopMatrix ()
1565 1689
1566void glLoadIdentity () 1690void glLoadIdentity ()
1567 1691
1568# near and far are due to microsofts buggy c compiler 1692# near_ and far_ are due to microsofts buggy "c" compiler
1693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1694
1695# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1570 1697
1571void glViewport (int x, int y, int width, int height) 1698void glViewport (int x, int y, int width, int height)
1572 1699
1573void glScissor (int x, int y, int width, int height) 1700void glScissor (int x, int y, int width, int height)
1588 1715
1589void glEnd () 1716void glEnd ()
1590 1717
1591void glColor (float r, float g, float b, float a = 1.0) 1718void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 1719 PROTOTYPE: @
1720 ALIAS:
1721 glColor_premultiply = 1
1593 CODE: 1722 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 1723 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 1724 {
1725 r *= a;
1726 g *= a;
1727 b *= a;
1728 }
1729 // microsoft visual "c" rounds instead of truncating...
1730 glColor4ub (MIN ((int)(r * 256.f), 255),
1731 MIN ((int)(g * 256.f), 255),
1732 MIN ((int)(b * 256.f), 255),
1733 MIN ((int)(a * 256.f), 255));
1734
1735void glInterleavedArrays (int format, int stride, char *data)
1736
1737void glDrawElements (int mode, int count, int type, char *indices)
1738
1739# 1.2 void glDrawRangeElements (int mode, int start, int end
1740
1741void glRasterPos (float x, float y, float z = 0.)
1742 CODE:
1743 glRasterPos3f (0, 0, z);
1744 glBitmap (0, 0, 0, 0, x, y, 0);
1596 1745
1597void glVertex (float x, float y, float z = 0.) 1746void glVertex (float x, float y, float z = 0.)
1598 CODE: 1747 CODE:
1599 glVertex3f (x, y, z); 1748 glVertex3f (x, y, z);
1600 1749
1612 1761
1613void glBindTexture (int target, int name) 1762void glBindTexture (int target, int name)
1614 1763
1615void glConvolutionParameter (int target, int pname, float params) 1764void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 1765 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1766 if (gl.ConvolutionParameterf)
1767 gl.ConvolutionParameterf (target, pname, params);
1618 1768
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1769void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 1770 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1771 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 1772 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 1773
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1774void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 1775 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1776 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 1777 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 1778
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1779void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 1780
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1781void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 1782
1633void glRasterPos (int x, int y) 1783void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE:
1635 glRasterPos2i (x, y);
1636 1784
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1785void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 1786
1639int glGenTexture () 1787int glGenTexture ()
1640 CODE: 1788 CODE:
1667 1815
1668void glEndList () 1816void glEndList ()
1669 1817
1670void glCallList (int list) 1818void glCallList (int list)
1671 1819
1820

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