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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC

7 7
8#include "EXTERN.h" 8#include "EXTERN.h"
9#include "perl.h" 9#include "perl.h"
10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h>
12#include <string.h> 13#include <string.h>
13#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
14 16
15#include <SDL.h> 17#include <SDL.h>
16#include <SDL_endian.h> 18#include <SDL_endian.h>
17#include <SDL_image.h> 19#include <SDL_image.h>
18#include <SDL_mixer.h> 20#include <SDL_mixer.h>
40 typedef signed int int32_t; 42 typedef signed int int32_t;
41#endif 43#endif
42 44
43#include "glext.h" 45#include "glext.h"
44 46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
48
45#define FOW_DARKNESS 32 49#define FOW_DARKNESS 32
46 50
47#define MAP_EXTEND_X 32 51#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 52#define MAP_EXTEND_Y 512
49 53
50#define MIN_FONT_HEIGHT 10 54#define MIN_FONT_HEIGHT 10
51 55
52#define GL_CALL(type,func,args) \ 56static struct
53 { \ 57{
54 static int init_; \ 58#define GL_FUNC(ptr,name) ptr name;
55 static type fptr_; \ 59#include "glfunc.h"
56 \ 60#undef GL_FUNC
57 if (!init_) \ 61} gl;
58 { \ 62
59 init_ = 1; \ 63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 64{
61 } \ 65 if (gl.BlendFuncSeparate)
62 \ 66 gl.BlendFuncSeparate (sa, da, saa, daa);
63 if (fptr_) \ 67 else if (gl.BlendFuncSeparateEXT)
64 fptr_ args; \ 68 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
65 } 69 else
70 glBlendFunc (sa, da);
71}
66 72
67typedef Mix_Chunk *CFClient__MixChunk; 73typedef Mix_Chunk *CFClient__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 74typedef Mix_Music *CFClient__MixMusic;
69 75
70typedef PangoFontDescription *CFClient__Font; 76typedef PangoFontDescription *CFClient__Font;
77
78static int
79shape_attr_p (PangoLayoutRun *run)
80{
81 GSList *attrs = run->item->analysis.extra_attrs;
82
83 while (attrs)
84 {
85 PangoAttribute *attr = attrs->data;
86
87 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1;
89
90 attrs = attrs->next;
91 }
92
93 return 0;
94}
71 95
72typedef struct cf_layout { 96typedef struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 97 PangoLayout *pl; // either derived from a cairo or ft2 context
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2) 98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 99 float r, g, b, a; // default color for rgba mode
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 106static PangoFontMap *ft2_fontmap, *cairo_fontmap;
83 107
84static void 108static void
85substitute_func (FcPattern *pattern, gpointer data) 109substitute_func (FcPattern *pattern, gpointer data)
86{ 110{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 111 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif
115#ifdef _WIN32
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
89} 120}
90 121
91static void 122static void
92layout_update_font (CFClient__Layout self) 123layout_update_font (CFClient__Layout self)
93{ 124{
289 ev.code = 1; 320 ev.code = 1;
290 ev.data1 = (void *)(long)channel; 321 ev.data1 = (void *)(long)channel;
291 ev.data2 = 0; 322 ev.data2 = 0;
292 323
293 SDL_PushEvent ((SDL_Event *)&ev); 324 SDL_PushEvent ((SDL_Event *)&ev);
325}
326
327static unsigned int
328minpot (unsigned int n)
329{
330 if (!n)
331 return 0;
332
333 --n;
334
335 n |= n >> 1;
336 n |= n >> 2;
337 n |= n >> 4;
338 n |= n >> 8;
339 n |= n >> 16;
340
341 return n + 1;
294} 342}
295 343
296MODULE = CFClient PACKAGE = CFClient 344MODULE = CFClient PACKAGE = CFClient
297 345
298PROTOTYPES: ENABLE 346PROTOTYPES: ENABLE
408 456
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
411} 459}
412 460
461NV floor (NV x)
462
463NV ceil (NV x)
464
413void 465void
414pango_init () 466pango_init ()
415 CODE: 467 CODE:
416{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx 468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{
470 {
418 ft2_fontmap = pango_ft2_font_map_new (); 471 ft2_fontmap = pango_ft2_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
421 474 }
475 {
476 cairo_font_options_t *fopt = cairo_font_options_create ();
422 cairo_fontmap = pango_cairo_font_map_get_default (); 477 cairo_fontmap = pango_cairo_font_map_get_default ();
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
424} 490}
425 491
426int 492int
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
428 494
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
442 508
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
511
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 516
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
451 518
452 SDL_EnableUNICODE (1); 519 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 521
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 531
465 ++m; 532 ++m;
466 } 533 }
467} 534}
468 535
536char *
537SDL_GetError ()
538
469int 539int
470SDL_SetVideoMode (int w, int h, int fullscreen) 540SDL_SetVideoMode (int w, int h, int fullscreen)
471 CODE: 541 CODE:
472 RETVAL = !!SDL_SetVideoMode ( 542 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 544 );
545 if (RETVAL)
546 {
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h"
550# undef GL_FUNC
551 }
476 OUTPUT: 552 OUTPUT:
477 RETVAL 553 RETVAL
478 554
479void 555void
480SDL_GL_SwapBuffers () 556SDL_GL_SwapBuffers ()
557
558char *
559SDL_GetKeyName (int sym)
481 560
482void 561void
483SDL_PollEvent () 562SDL_PollEvent ()
484 PPCODE: 563 PPCODE:
485{ 564{
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 585 break;
507 586
508 case SDL_MOUSEMOTION: 587 case SDL_MOUSEMOTION:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
589
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
514 break; 595 break;
515 596
516 case SDL_MOUSEBUTTONDOWN: 597 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 598 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 605 break;
548lowdelay (int fd, int val = 1) 631lowdelay (int fd, int val = 1)
549 CODE: 632 CODE:
550#ifndef _WIN32 633#ifndef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
552#endif 635#endif
553
554char *
555gl_version ()
556 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION);
558 OUTPUT:
559 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567 636
568void 637void
569add_font (char *file) 638add_font (char *file)
570 CODE: 639 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
664} 733}
665 734
666void 735void
667error (char *message) 736error (char *message)
668 CODE: 737 CODE:
738 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 739#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
671#else
672 fprintf (stderr, "ERROR: %s\n", message);
673#endif 741#endif
674 742
675void 743void
676fatal (char *message) 744fatal (char *message)
677 CODE: 745 CODE:
746 fprintf (stderr, "FATAL: %s\n", message);
678#ifdef _WIN32 747#ifdef _WIN32
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
680#else
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 749#endif
683 exit (1); 750 _exit (1);
751
752void
753_exit (int retval)
754 CODE:
755 _exit (retval);
684 756
685MODULE = CFClient PACKAGE = CFClient::Font 757MODULE = CFClient PACKAGE = CFClient::Font
686 758
687CFClient::Font 759CFClient::Font
688new_from_file (SV *class, char *path, int id = 0) 760new_from_file (SV *class, char *path, int id = 0)
758 char *text = SvPVutf8 (text_, textlen); 830 char *text = SvPVutf8 (text_, textlen);
759 831
760 pango_layout_set_markup (self->pl, text, textlen); 832 pango_layout_set_markup (self->pl, text, textlen);
761} 833}
762 834
835void
836set_shapes (CFClient::Layout self, ...)
837 CODE:
838{
839 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text;
842 int arg = 2;
843
844 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 {
846 PangoRectangle rect;
847 PangoAttribute *attr;
848
849 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg));
851
852 arg += 2;
853
854 rect.x = 0;
855 rect.y = -h * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE;
858
859 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl);
861
862 attr = pango_attr_shape_new (&rect, &rect);
863 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr);
866
867 pos += sizeof (OBJ_STR) - 1;
868 }
869
870 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs);
872}
873
874void
875get_shapes (CFClient::Layout self)
876 PPCODE:
877{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879
880 do
881 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
883
884 if (run && shape_attr_p (run))
885 {
886 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents);
888
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 }
892 }
893 while (pango_layout_iter_next_run (iter));
894
895 pango_layout_iter_free (iter);
896}
897
898int
899has_wrapped (CFClient::Layout self)
900 CODE:
901{
902 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl);
904
905 while (*text)
906 lines += *text++ == '\n';
907
908 RETVAL = lines < pango_layout_get_line_count (self->pl);
909}
910 OUTPUT:
911 RETVAL
912
763SV * 913SV *
764get_text (CFClient::Layout self) 914get_text (CFClient::Layout self)
765 CODE: 915 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 917 sv_utf8_decode (RETVAL);
768 OUTPUT: 918 OUTPUT:
769 RETVAL 919 RETVAL
770 920
771void 921void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
798set_width (CFClient::Layout self, int max_width = -1) 948set_width (CFClient::Layout self, int max_width = -1)
799 CODE: 949 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 950 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 951
802void 952void
953set_indent (CFClient::Layout self, int indent)
954 CODE:
955 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
956
957void
958set_spacing (CFClient::Layout self, int spacing)
959 CODE:
960 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
961
962void
963set_ellipsise (CFClient::Layout self, int ellipsise)
964 CODE:
965 pango_layout_set_ellipsize (self->pl,
966 ellipsise == 1 ? PANGO_ELLIPSIZE_START
967 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
968 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
969 : PANGO_ELLIPSIZE_NONE
970 );
971
972void
973set_single_paragraph_mode (CFClient::Layout self, int spm)
974 CODE:
975 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
976
977void
803size (CFClient::Layout self) 978size (CFClient::Layout self)
804 PPCODE: 979 PPCODE:
805{ 980{
806 int w, h; 981 int w, h;
807 982
873 1048
874 while (p < e) 1049 while (p < e)
875 { 1050 {
876 uint32_t rgba = *p; 1051 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8); 1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif
1064#endif
878 rgba = SDL_SwapBE32 (rgba); 1065 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba; 1066 *p++ = rgba;
880 } 1067 }
881 } 1068 }
882 1069
916} 1103}
917 1104
918MODULE = CFClient PACKAGE = CFClient::Texture 1105MODULE = CFClient PACKAGE = CFClient::Texture
919 1106
920void 1107void
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113
1114 if (ow && oh)
1115 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127
1128 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp);
1130
1131 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134
1135 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 }
1142}
1143
1144void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1146 PROTOTYPE: $$$;$$
923 ALIAS: 1147 ALIAS:
924 draw_quad_alpha = 1 1148 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1149 draw_quad_alpha_premultiplied = 2
926 CODE: 1150 CODE:
927{ 1151{
928 HV *hv = (HV *)SvRV (self); 1152 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
933 1156
934 if (items < 5) 1157 if (items < 5)
935 { 1158 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1159 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1160 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1161 }
939 1162
940 if (ix) 1163 if (ix)
941 { 1164 {
942 glEnable (GL_BLEND); 1165 glEnable (GL_BLEND);
1166
1167 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1168 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1169 else
1170 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1171 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1172
1173 glEnable (GL_ALPHA_TEST);
1174 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1175 }
945 1176
946 glBindTexture (GL_TEXTURE_2D, name); 1177 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1178
954 glBegin (GL_QUADS); 1179 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1180 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1181 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1182 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1183 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1184 glEnd ();
960 1185
961 if (ix) 1186 if (ix)
1187 {
1188 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1189 glDisable (GL_BLEND);
1190 }
963} 1191}
964 1192
965MODULE = CFClient PACKAGE = CFClient::Map 1193MODULE = CFClient PACKAGE = CFClient::Map
966 1194
967CFClient::Map 1195CFClient::Map
987DESTROY (CFClient::Map self) 1215DESTROY (CFClient::Map self)
988 CODE: 1216 CODE:
989{ 1217{
990 map_clear (self); 1218 map_clear (self);
991 Safefree (self->face); 1219 Safefree (self->face);
1220 Safefree (self->tex);
992 Safefree (self); 1221 Safefree (self);
993} 1222}
994 1223
995void 1224void
996clear (CFClient::Map self) 1225clear (CFClient::Map self)
1031 tex->r = r; 1260 tex->r = r;
1032 tex->g = g; 1261 tex->g = g;
1033 tex->b = b; 1262 tex->b = b;
1034 tex->a = a; 1263 tex->a = a;
1035 } 1264 }
1265
1266 // somewhat hackish, but for textures that require it, it really
1267 // improves the look, and most others don't suffer.
1268 glBindTexture (GL_TEXTURE_2D, name);
1269 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1270 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1271 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1274}
1037 1275
1038int 1276int
1039ox (CFClient::Map self) 1277ox (CFClient::Map self)
1040 ALIAS: 1278 ALIAS:
1041 oy = 1 1279 oy = 1
1280 x = 2
1281 y = 3
1282 w = 4
1283 h = 5
1042 CODE: 1284 CODE:
1043 switch (ix) 1285 switch (ix)
1044 { 1286 {
1045 case 0: RETVAL = self->ox; break; 1287 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1288 case 1: RETVAL = self->oy; break;
1289 case 2: RETVAL = self->x; break;
1290 case 3: RETVAL = self->y; break;
1291 case 4: RETVAL = self->w; break;
1292 case 5: RETVAL = self->h; break;
1047 } 1293 }
1048 OUTPUT: 1294 OUTPUT:
1049 RETVAL 1295 RETVAL
1050 1296
1051void 1297void
1085 1331
1086 while (data < data_end) 1332 while (data < data_end)
1087 { 1333 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 1334 flags = (data [0] << 8) + data [1]; data += 2;
1089 1335
1090 x = ((flags >> 10) & 63) + self->x; 1336 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 1337 y = self->y + ((flags >> 4) & 63);
1092 1338
1093 cell = map_get_cell (self, x, y); 1339 cell = map_get_cell (self, x, y);
1094 1340
1095 if (flags & 15) 1341 if (flags & 15)
1096 { 1342 {
1186 OUTPUT: 1432 OUTPUT:
1187 RETVAL 1433 RETVAL
1188 1434
1189void 1435void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1191 PPCODE: 1437 CODE:
1192{ 1438{
1193 int vx, vy; 1439 int vx, vy;
1194 int x, y, z; 1440 int x, y, z;
1195 int last_name; 1441 int last_name;
1196 mapface face; 1442 mapface face;
1197 int sw4 = (sw + 3) & ~3;
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1200 1443
1201 memset (darkness, 255, sw4 * sh);
1202 SvPOK_only (darkness_sv);
1203 SvCUR_set (darkness_sv, sw4 * sh);
1204
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 1444 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1206 vy = self->y + (self->h - sh) / 2 - shift_y; 1445 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1207 1446
1208 /* 1447 /*
1209 int vx = self->vx = self->w >= sw 1448 int vx = self->vx = self->w >= sw
1210 ? self->x + (self->w - sw) / 2 1449 ? self->x + (self->w - sw) / 2
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1216 */ 1455 */
1217 1456
1218 glColor4ub (255, 255, 255, 255); 1457 glColor4ub (255, 255, 255, 255);
1219 1458
1459 glEnable (GL_BLEND);
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D); 1461 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224 1463
1225 glBegin (GL_QUADS); 1464 glBegin (GL_QUADS);
1226 1465
1234 1473
1235 for (x = 0; x < sw; x++) 1474 for (x = 0; x < sw; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 1475 if (row->c0 <= x + vx && x + vx < row->c1)
1237 { 1476 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 1477 mapcell *cell = row->col + (x + vx - row->c0);
1239
1240 darkness[y * sw4 + x] = cell->darkness < 0
1241 ? 255 - FOW_DARKNESS
1242 : 255 - cell->darkness;
1243 1478
1244 face = cell->face [z]; 1479 face = cell->face [z];
1245 1480
1246 if (face) 1481 if (face)
1247 { 1482 {
1268 1503
1269 glEnd (); 1504 glEnd ();
1270 1505
1271 glDisable (GL_TEXTURE_2D); 1506 glDisable (GL_TEXTURE_2D);
1272 glDisable (GL_BLEND); 1507 glDisable (GL_BLEND);
1508}
1509
1510void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1512 CODE:
1513{
1514 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 },
1516 { 1.00, 1.00, 1.00 },
1517 { 0.00, 0.00, 0.55 },
1518 { 1.00, 0.00, 0.00 },
1519
1520 { 1.00, 0.54, 0.00 },
1521 { 0.11, 0.56, 1.00 },
1522 { 0.93, 0.46, 0.00 },
1523 { 0.18, 0.54, 0.34 },
1524
1525 { 0.56, 0.73, 0.56 },
1526 { 0.80, 0.80, 0.80 },
1527 { 0.55, 0.41, 0.13 },
1528 { 0.99, 0.77, 0.26 },
1529
1530 { 0.74, 0.65, 0.41 },
1531
1532 { 0.00, 1.00, 1.00 },
1533 { 1.00, 0.00, 1.00 },
1534 { 1.00, 1.00, 0.00 },
1535 };
1536
1537 int x, y;
1538
1539 glEnable (GL_TEXTURE_2D);
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1541 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS);
1544
1545 for (y = 0; y < h; y++)
1546 for (x = 0; x < w; x++)
1547 {
1548 unsigned char m = data [x + y * w];
1549
1550 if (m)
1551 {
1552 float *c = color [m & 15];
1553
1554 float tx1 = m & 0x40 ? 0.5 : 0.;
1555 float tx2 = tx1 + 0.5;
1556
1557 glColor4f (c[0], c[1], c[2], 0.75);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 }
1563 }
1564
1565 glEnd ();
1566 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D);
1568}
1569
1570void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1572 PPCODE:
1573{
1574 int vx, vy;
1575 int x, y;
1576 int sw4 = (sw + 3) & ~3;
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1579
1580 memset (darkness, 255, sw4 * sh);
1581 SvPOK_only (darkness_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh);
1583
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1586
1587 for (y = 0; y < sh; y++)
1588 if (0 <= y + vy && y + vy < self->rows)
1589 {
1590 maprow *row = self->row + (y + vy);
1591
1592 for (x = 0; x < sw; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1)
1594 {
1595 mapcell *cell = row->col + (x + vx - row->c0);
1596
1597 darkness[y * sw4 + x] = cell->darkness < 0
1598 ? 255 - FOW_DARKNESS
1599 : 255 - cell->darkness;
1600 }
1601 }
1273 1602
1274 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 1604 PUSHs (sv_2mortal (newSViv (sw4)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 1605 PUSHs (sv_2mortal (newSViv (sh)));
1277 PUSHs (darkness_sv); 1606 PUSHs (darkness_sv);
1478 const_iv (GL_COLOR_MATERIAL), 1807 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 1808 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 1809 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 1810 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 1811 const_iv (GL_BLEND),
1812 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 1813 const_iv (GL_SCISSOR_TEST),
1814 const_iv (GL_DEPTH_TEST),
1815 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT),
1819 const_iv (GL_BACK),
1484 const_iv (GL_AND), 1820 const_iv (GL_AND),
1485 const_iv (GL_ONE), 1821 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 1822 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 1823 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 1824 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1825 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 1826 const_iv (GL_ONE_MINUS_DST_ALPHA),
1827 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 1828 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 1829 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8),
1832 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 1833 const_iv (GL_UNSIGNED_BYTE),
1834 const_iv (GL_UNSIGNED_SHORT),
1835 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 1836 const_iv (GL_ALPHA),
1837 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 1838 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 1840 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1498 const_iv (GL_COMPILE), 1842 const_iv (GL_COMPILE),
1499 const_iv (GL_TEXTURE_1D), 1843 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 1844 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 1846 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 1847 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 1848 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 1849 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 1850 const_iv (GL_TEXTURE_WRAP_T),
1851 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 1852 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 1853 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 1854 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 1855 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1856 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1857 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1858 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1859 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 1860 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 1861 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 1862 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 1863 const_iv (GL_REPLACE),
1864 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 1865 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 1866 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 1867 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 1868 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 1869 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 1870 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 1871 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 1872 const_iv (GL_CONSTANT_BORDER),
1527 const_iv (GL_LINES), 1873 const_iv (GL_LINES),
1874 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 1875 const_iv (GL_QUADS),
1529 const_iv (GL_LINE_LOOP), 1876 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1531 const_iv (GL_FASTEST), 1881 const_iv (GL_FASTEST),
1882 const_iv (GL_V2F),
1883 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 1886# undef const_iv
1533 }; 1887 };
1534 1888
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1537} 1891}
1538 1892
1893char *
1894gl_vendor ()
1895 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR);
1897 OUTPUT:
1898 RETVAL
1899
1900char *
1901gl_version ()
1902 CODE:
1903 RETVAL = (char *)glGetString (GL_VERSION);
1904 OUTPUT:
1905 RETVAL
1906
1907char *
1908gl_extensions ()
1909 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT:
1912 RETVAL
1913
1539int glGetError () 1914int glGetError ()
1915
1916void glFinish ()
1540 1917
1541void glClear (int mask) 1918void glClear (int mask)
1542 1919
1543void glClearColor (float r, float g, float b, float a = 1.0) 1920void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 1921 PROTOTYPE: @
1551 1928
1552void glHint (int target, int mode) 1929void glHint (int target, int mode)
1553 1930
1554void glBlendFunc (int sfactor, int dfactor) 1931void glBlendFunc (int sfactor, int dfactor)
1555 1932
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa);
1936
1937void glDepthMask (int flag)
1938
1556void glLogicOp (int opcode) 1939void glLogicOp (int opcode)
1557 1940
1558void glColorMask (int red, int green, int blue, int alpha) 1941void glColorMask (int red, int green, int blue, int alpha)
1559 1942
1560void glMatrixMode (int mode) 1943void glMatrixMode (int mode)
1563 1946
1564void glPopMatrix () 1947void glPopMatrix ()
1565 1948
1566void glLoadIdentity () 1949void glLoadIdentity ()
1567 1950
1951void glDrawBuffer (int buffer)
1952
1953void glReadBuffer (int buffer)
1954
1568# near and far are due to microsofts buggy c compiler 1955# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957
1958# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1570 1960
1571void glViewport (int x, int y, int width, int height) 1961void glViewport (int x, int y, int width, int height)
1572 1962
1573void glScissor (int x, int y, int width, int height) 1963void glScissor (int x, int y, int width, int height)
1588 1978
1589void glEnd () 1979void glEnd ()
1590 1980
1591void glColor (float r, float g, float b, float a = 1.0) 1981void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 1982 PROTOTYPE: @
1983 ALIAS:
1984 glColor_premultiply = 1
1593 CODE: 1985 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 1986 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 1987 {
1988 r *= a;
1989 g *= a;
1990 b *= a;
1991 }
1992 // microsoft visual "c" rounds instead of truncating...
1993 glColor4ub (MIN ((int)(r * 256.f), 255),
1994 MIN ((int)(g * 256.f), 255),
1995 MIN ((int)(b * 256.f), 255),
1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003
2004void glRasterPos (float x, float y, float z = 0.)
2005 CODE:
2006 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0);
1596 2008
1597void glVertex (float x, float y, float z = 0.) 2009void glVertex (float x, float y, float z = 0.)
1598 CODE: 2010 CODE:
1599 glVertex3f (x, y, z); 2011 glVertex3f (x, y, z);
1600 2012
1612 2024
1613void glBindTexture (int target, int name) 2025void glBindTexture (int target, int name)
1614 2026
1615void glConvolutionParameter (int target, int pname, float params) 2027void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 2028 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2029 if (gl.ConvolutionParameterf)
2030 gl.ConvolutionParameterf (target, pname, params);
1618 2031
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2032void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 2033 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2034 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 2035 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 2036
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 2038 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2039 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 2041
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 2043
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 2045
1633void glRasterPos (int x, int y) 2046void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE:
1635 glRasterPos2i (x, y);
1636 2047
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 2049
1639int glGenTexture () 2050int glGenTexture ()
1640 CODE: 2051 CODE:
1667 2078
1668void glEndList () 2079void glEndList ()
1669 2080
1670void glCallList (int list) 2081void glCallList (int list)
1671 2082
2083

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