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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
12#include <string.h> 26#include <string.h>
13#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
14 29
15#include <SDL.h> 30#include <SDL.h>
16#include <SDL_endian.h> 31#include <SDL_endian.h>
17#include <SDL_image.h> 32#include <SDL_image.h>
18#include <SDL_mixer.h> 33#include <SDL_mixer.h>
19#include <SDL_opengl.h> 34#include <SDL_opengl.h>
20 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
21#include <glib/gmacros.h> 39#include <glib/gmacros.h>
22 40
23#include <pango/pango.h> 41#include <pango/pango.h>
24#include <pango/pangofc-fontmap.h>
25#include <pango/pangoft2.h>
26#include <pango/pangocairo.h>
27 42
28#ifndef _WIN32 43#ifndef _WIN32
29# include <sys/types.h> 44# include <sys/types.h>
30# include <sys/socket.h> 45# include <sys/socket.h>
31# include <netinet/in.h> 46# include <netinet/in.h>
32# include <netinet/tcp.h> 47# include <netinet/tcp.h>
33# include <inttypes.h> 48# include <inttypes.h>
34#else
35 typedef unsigned char uint8_t;
36 typedef unsigned short uint16_t;
37 typedef unsigned int uint32_t;
38 typedef signed char int8_t;
39 typedef signed short int16_t;
40 typedef signed int int32_t;
41#endif 49#endif
42 50
43#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
44 52
45#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
46 54
47#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
49 57
50#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
51 59
52#define GL_CALL(type,func,args) \ 60#if 0
53 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
54 static int init_; \ 62#else
55 static type fptr_; \ 63# define PARACHUTE 0
56 \ 64#endif
57 if (!init_) \
58 { \
59 init_ = 1; \
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
61 } \
62 \
63 if (fptr_) \
64 fptr_ args; \
65 }
66 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
67typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
69 118
70typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
71 138
72typedef struct cf_layout { 139typedef struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
76 int base_height; 142 int base_height;
77 CFClient__Font font; 143 CFPlus__Font font;
78} *CFClient__Layout; 144} *CFPlus__Layout;
79 145
80static CFClient__Font default_font; 146static CFPlus__Font default_font;
81static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
83 149
84static void 150static void
85substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
86{ 152{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 158}
90 159
91static void 160static void
92layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
93{ 162{
94 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
95 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
96 */ 165 */
97 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
101 170
102 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
103} 172}
104 173
105static void 174static void
106layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
107{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
108 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
109 181
110 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
111 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
112 184
113 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
114} 186 if (!rect.height) rect.height = 1;
115 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
116typedef uint16_t mapface; 193typedef uint16_t faceid;
117 194
118typedef struct { 195typedef struct {
119 GLint name; 196 int name;
120 int w, h; 197 int w, h;
121 float s, t; 198 float s, t;
122 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
123} maptex; 202} maptex;
124 203
125typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
126 int16_t darkness; 207 uint16_t darkness;
127 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
128} mapcell; 209} mapcell;
129 210
130typedef struct { 211typedef struct {
131 int32_t c0, c1; 212 int32_t c0, c1;
132 mapcell *col; 213 mapcell *col;
133} maprow; 214} maprow;
134 215
135typedef struct map { 216typedef struct map {
136 int x, y, w, h; 217 int x, y, w, h;
137 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
138 int faces; 219 int faces; tileid *face2tile; // [faceid]
139 mapface *face; 220 int texs; maptex *tex; // [tileid]
140
141 int texs;
142 maptex *tex;
143 221
144 int32_t rows; 222 int32_t rows;
145 maprow *row; 223 maprow *row;
146} *CFClient__Map; 224} *CFPlus__Map;
147 225
148static char * 226static char *
149prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
150{ 228{
151 char *p; 229 char *p;
168} 246}
169 247
170#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
171#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
173static maprow * 271static maprow *
174map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
175{ 273{
176 if (0 > y) 274 if (0 > y)
177 { 275 {
178 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
179 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
217 315
218 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
219} 317}
220 318
221static mapcell * 319static mapcell *
222map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
223{ 321{
224 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
225} 323}
226 324
227static void 325static void
228map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
229{ 327{
230 int r; 328 int r;
231 329
232 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
233 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
241 self->row = 0; 339 self->row = 0;
242 self->rows = 0; 340 self->rows = 0;
243} 341}
244 342
245static void 343static void
246map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
247{ 345{
248 int x, y; 346 int x, y;
249 maprow *row; 347 maprow *row;
348 mapcell *cell;
250 349
251 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
252 if (y >= 0) 351 if (y >= 0)
253 { 352 {
254 if (y >= self->rows) 353 if (y >= self->rows)
260 if (x >= row->c0) 359 if (x >= row->c0)
261 { 360 {
262 if (x >= row->c1) 361 if (x >= row->c1)
263 break; 362 break;
264 363
265 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
266 } 370 }
267 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
268} 388}
269 389
270static void 390static void
271music_finished (void) 391music_finished (void)
272{ 392{
291 ev.data2 = 0; 411 ev.data2 = 0;
292 412
293 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
294} 414}
295 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
296MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
297 438
298PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
299 440
300BOOT: 441BOOT:
301{ 442{
302 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
303 static const struct { 444 static const struct {
304 const char *name; 445 const char *name;
305 IV iv; 446 IV iv;
306 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
307# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
308 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
309 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
310 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
311 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
312 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
321 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
322 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
323 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
324 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
325 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
326 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
327 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
328 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
329 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
330 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
385 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
386 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
387 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
388 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
389 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
390 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
391 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
392 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
393 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
394 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
395 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
396 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
397 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
398 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
399 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
400 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
401 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
402 const_iv (KMOD_CTRL),
403 const_iv (KMOD_SHIFT),
404 const_iv (KMOD_ALT),
405 const_iv (KMOD_META)
406# undef const_iv 556# undef const_iv
407 }; 557 };
408 558
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
411} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
412 582
413void 583void
414pango_init () 584pango_init ()
415 CODE: 585 CODE:
416{ 586{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx
418 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
421
422 cairo_fontmap = pango_cairo_font_map_get_default ();
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
424} 590}
425 591
426int 592int
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
428 594
429void 595void
430SDL_Quit () 596SDL_Quit ()
431 597
432void 598void
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
442 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 616
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
451 622
452 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 625
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 635
465 ++m; 636 ++m;
466 } 637 }
467} 638}
468 639
640char *
641SDL_GetError ()
642
469int 643int
470SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
471 CODE: 645 CODE:
472 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
476 OUTPUT: 659 OUTPUT:
477 RETVAL 660 RETVAL
478 661
479void 662void
480SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
481 664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
482void 671void
483SDL_PollEvent () 672poll_events ()
484 PPCODE: 673 PPCODE:
485{ 674{
486 SDL_Event ev; 675 SDL_Event ev;
487 676
488 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
489 { 679 {
490 HV *hv = newHV (); 680 HV *hv = newHV ();
491 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
492 682
493 switch (ev.type) 683 switch (ev.type)
495 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
496 case SDL_KEYUP: 686 case SDL_KEYUP:
497 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
498 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
499 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
500 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
501 break; 692 break;
502 693
503 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 697 break;
507 698
508 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
514 break; 725 break;
515 726
516 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 735 break;
526 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
527 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
528 break; 741 break;
529 } 742 }
530 743
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
532 } 745 }
533} 746}
534 747
535int 748int
536Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
545Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
546 759
547void 760void
548lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
549 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
550#ifndef _WIN32 769#ifdef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
552#endif 791#endif
553 792}
554char *
555gl_version ()
556 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION);
558 OUTPUT:
559 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567 793
568void 794void
569add_font (char *file) 795add_font (char *file)
570 CODE: 796 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
572#ifdef _WIN32
573 // cairo... sigh... requires win2000
574 AddFontResourceEx (file, FR_PRIVATE, 0);
575#endif
576 798
577void 799void
578load_image_inline (SV *image_) 800load_image_inline (SV *image_)
579 ALIAS: 801 ALIAS:
580 load_image_file = 1 802 load_image_file = 1
622 844
623 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
624 846
625 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
626 848
849 SDL_LockSurface (surface2);
627 EXTEND (SP, 5); 850 EXTEND (SP, 6);
628 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
629 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
630 SDL_LockSurface (surface2);
631 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
632 SDL_UnlockSurface (surface2);
633 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
634 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
635 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
636 858
637 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
638 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
639} 861}
640 862
664} 886}
665 887
666void 888void
667error (char *message) 889error (char *message)
668 CODE: 890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 892#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
897fatal (char *message)
898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
671#else 910#else
672 fprintf (stderr, "ERROR: %s\n", message); 911 _exit (retval);
673#endif 912#endif
674 913
675void 914void
676fatal (char *message) 915debug ()
677 CODE: 916 CODE:
678#ifdef _WIN32 917{
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 918#if DEBUG
680#else 919 VALGRIND_DO_LEAK_CHECK;
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 920#endif
683 exit (1); 921}
684 922
685MODULE = CFClient PACKAGE = CFClient::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
686 924
687CFClient::Font 925CFPlus::Font
688new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
689 CODE: 927 CODE:
690{ 928{
691 int count; 929 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 933}
696 OUTPUT: 934 OUTPUT:
697 RETVAL 935 RETVAL
698 936
699void 937void
700DESTROY (CFClient::Font self) 938DESTROY (CFPlus::Font self)
701 CODE: 939 CODE:
702 pango_font_description_free (self); 940 pango_font_description_free (self);
703 941
704void 942void
705make_default (CFClient::Font self) 943make_default (CFPlus::Font self)
706 CODE: 944 CODE:
707 default_font = self; 945 default_font = self;
708 946
709MODULE = CFClient PACKAGE = CFClient::Layout 947MODULE = CFPlus PACKAGE = CFPlus::Layout
710 948
711CFClient::Layout 949void
712new (SV *class, int rgba = 0) 950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
713 CODE: 956 CODE:
714 New (0, RETVAL, 1, struct cf_layout); 957 New (0, RETVAL, 1, struct cf_layout);
715 958
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 959 RETVAL->pl = pango_layout_new (opengl_context);
717 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 960 RETVAL->r = 1.;
719 RETVAL->g = 1.; 961 RETVAL->g = 1.;
720 RETVAL->b = 1.; 962 RETVAL->b = 1.;
721 RETVAL->a = 1.; 963 RETVAL->a = 1.;
722 RETVAL->base_height = MIN_FONT_HEIGHT; 964 RETVAL->base_height = MIN_FONT_HEIGHT;
726 layout_update_font (RETVAL); 968 layout_update_font (RETVAL);
727 OUTPUT: 969 OUTPUT:
728 RETVAL 970 RETVAL
729 971
730void 972void
731DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
732 CODE: 974 CODE:
733 g_object_unref (self->pl); 975 g_object_unref (self->pl);
734 Safefree (self); 976 Safefree (self);
735 977
736int
737is_rgba (CFClient::Layout self)
738 CODE:
739 RETVAL = self->rgba;
740 OUTPUT:
741 RETVAL
742
743void 978void
744set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
745 CODE: 980 CODE:
746{ 981{
747 STRLEN textlen; 982 STRLEN textlen;
748 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
749 984
750 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
751} 986}
752 987
753void 988void
754set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
755 CODE: 990 CODE:
756{ 991{
757 STRLEN textlen; 992 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
759 994
760 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
761} 996}
762 997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
1080 OUTPUT:
1081 RETVAL
1082
763SV * 1083SV *
764get_text (CFClient::Layout self) 1084get_text (CFPlus::Layout self)
765 CODE: 1085 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 1087 sv_utf8_decode (RETVAL);
768 OUTPUT: 1088 OUTPUT:
769 RETVAL 1089 RETVAL
770 1090
771void 1091void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
773 CODE: 1093 CODE:
774 self->r = r; 1094 self->r = r;
775 self->g = g; 1095 self->g = g;
776 self->b = b; 1096 self->b = b;
777 self->a = a; 1097 self->a = a;
778 1098
779void 1099void
780set_font (CFClient::Layout self, CFClient::Font font = 0) 1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
781 CODE: 1101 CODE:
782 if (self->font != font) 1102 if (self->font != font)
783 { 1103 {
784 self->font = font; 1104 self->font = font;
785 layout_update_font (self); 1105 layout_update_font (self);
786 } 1106 }
787 1107
788void 1108void
789set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
790 CODE: 1110 CODE:
791 if (self->base_height != base_height) 1111 if (self->base_height != base_height)
792 { 1112 {
793 self->base_height = base_height; 1113 self->base_height = base_height;
794 layout_update_font (self); 1114 layout_update_font (self);
795 } 1115 }
796 1116
797void 1117void
798set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
799 CODE: 1119 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 1121
802void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
803size (CFClient::Layout self) 1148size (CFPlus::Layout self)
804 PPCODE: 1149 PPCODE:
805{ 1150{
806 int w, h; 1151 int w, h;
807 1152
808 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
811 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
812 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
813} 1158}
814 1159
815int 1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
816xy_to_index (CFClient::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
817 CODE: 1174 CODE:
818{ 1175{
819 int index, trailing; 1176 int index, trailing;
820 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
821 RETVAL = index; 1178 RETVAL = index + trailing;
822} 1179}
823 OUTPUT: 1180 OUTPUT:
824 RETVAL 1181 RETVAL
825 1182
826void 1183void
827cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
828 PPCODE: 1185 PPCODE:
829{ 1186{
830 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
831 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
832 1189
835 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
837} 1194}
838 1195
839void 1196void
840render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
841 PPCODE: 1198 PPCODE:
842{ 1199{
843 SV *retval; 1200 int line, x;
844 int w, h;
845 1201
846 layout_get_pixel_size (self, &w, &h); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
847 1204
848 if (self->rgba)
849 {
850 cairo_surface_t *surface;
851 cairo_t *cairo;
852
853 retval = newSV (w * h * 4);
854 SvPOK_only (retval);
855 SvCUR_set (retval, w * h * 4);
856
857 memset (SvPVX (retval), 0, w * h * 4);
858
859 surface = cairo_image_surface_create_for_data (
860 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
861 cairo = cairo_create (surface);
862 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
863
864 pango_cairo_show_layout (cairo, self->pl);
865
866 cairo_destroy (cairo);
867 cairo_surface_destroy (surface);
868
869 // what a mess, and its premultiplied, too :(
870 {
871 uint32_t *p = (uint32_t *)SvPVX (retval);
872 uint32_t *e = p + w * h;
873
874 while (p < e)
875 {
876 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8);
878 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba;
880 }
881 }
882
883 EXTEND (SP, 5); 1205 EXTEND (SP, 2);
884 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
885 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
886 PUSHs (sv_2mortal (retval));
887 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 }
890 else 1228 else
891 { 1229 {
892 FT_Bitmap bitmap;
893
894 retval = newSV (w * h);
895 SvPOK_only (retval);
896 SvCUR_set (retval, w * h);
897
898 bitmap.rows = h;
899 bitmap.width = w;
900 bitmap.pitch = w;
901 bitmap.buffer = (unsigned char*)SvPVX (retval);
902 bitmap.num_grays = 256;
903 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
904
905 memset (bitmap.buffer, 0, w * h);
906
907 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
908
909 EXTEND (SP, 5);
910 PUSHs (sv_2mortal (newSViv (w))); 1230 PUSHs (sv_2mortal (newSViv (index)));
911 PUSHs (sv_2mortal (newSViv (h))); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
912 PUSHs (sv_2mortal (retval));
913 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 } 1232 }
916} 1233}
917 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
918MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
919 1246
1247int minpot (int n)
1248
920void 1249void
1250pad2pot (SV *data_, SV *w_, SV *h_)
1251 CODE:
1252{
1253 int ow = SvIV (w_);
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269
1270 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp);
1272
1273 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276
1277 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 }
1284}
1285
1286void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1288 PROTOTYPE: $$$;$$
923 ALIAS: 1289 ALIAS:
924 draw_quad_alpha = 1 1290 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1291 draw_quad_alpha_premultiplied = 2
926 CODE: 1292 CODE:
927{ 1293{
928 HV *hv = (HV *)SvRV (self); 1294 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
933 1298
934 if (items < 5) 1299 if (items < 5)
935 { 1300 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1301 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1302 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1303 }
939 1304
940 if (ix) 1305 if (ix)
941 { 1306 {
942 glEnable (GL_BLEND); 1307 glEnable (GL_BLEND);
1308
1309 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1310 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1311 else
1312 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1313 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1314
1315 glEnable (GL_ALPHA_TEST);
1316 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1317 }
945 1318
946 glBindTexture (GL_TEXTURE_2D, name); 1319 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1320
954 glBegin (GL_QUADS); 1321 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1322 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1323 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1324 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1325 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1326 glEnd ();
960 1327
961 if (ix) 1328 if (ix)
1329 {
1330 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1332 }
963} 1333}
964 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
965MODULE = CFClient PACKAGE = CFClient::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
966 1347
967CFClient::Map 1348CFPlus::Map
968new (SV *class, int map_width, int map_height) 1349new (SV *class)
969 CODE: 1350 CODE:
970 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
971 RETVAL->x = 0; 1352 RETVAL->x = 0;
972 RETVAL->y = 0; 1353 RETVAL->y = 0;
973 RETVAL->w = map_width; 1354 RETVAL->w = 0;
974 RETVAL->h = map_height; 1355 RETVAL->h = 0;
975 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
976 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
977 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
978 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
979 RETVAL->texs = 8192;
980 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
981 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
982 RETVAL->row = 0; 1361 RETVAL->row = 0;
983 OUTPUT: 1362 OUTPUT:
984 RETVAL 1363 RETVAL
985 1364
986void 1365void
987DESTROY (CFClient::Map self) 1366DESTROY (CFPlus::Map self)
988 CODE: 1367 CODE:
989{ 1368{
990 map_clear (self); 1369 map_clear (self);
991 Safefree (self->face); 1370 Safefree (self->face2tile);
1371 Safefree (self->tex);
992 Safefree (self); 1372 Safefree (self);
993} 1373}
994 1374
995void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
996clear (CFClient::Map self) 1382clear (CFPlus::Map self)
997 CODE: 1383 CODE:
998 map_clear (self); 1384 map_clear (self);
999 1385
1000void 1386void
1001set_face (CFClient::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
1002 CODE: 1388 CODE:
1003{ 1389{
1004 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
1005 { 1391 need_texid (self, tile);
1006 Append (mapface, self->face, self->faces, self->faces);
1007 self->faces *= 2;
1008 }
1009
1010 self->face [face] = texid;
1011} 1392}
1012 1393
1013void 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1415}
1416
1417void
1014set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1015 CODE: 1419 CODE:
1016{ 1420{
1017 while (self->texs <= texid) 1421 need_texid (self, texid);
1018 {
1019 Append (maptex, self->tex, self->texs, self->texs);
1020 self->texs *= 2;
1021 }
1022 1422
1023 { 1423 {
1024 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1025 1425
1026 tex->name = name; 1426 tex->name = name;
1031 tex->r = r; 1431 tex->r = r;
1032 tex->g = g; 1432 tex->g = g;
1033 tex->b = b; 1433 tex->b = b;
1034 tex->a = a; 1434 tex->a = a;
1035 } 1435 }
1436
1437 // somewhat hackish, but for textures that require it, it really
1438 // improves the look, and most others don't suffer.
1439 glBindTexture (GL_TEXTURE_2D, name);
1440 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1441 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1442 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1445}
1037 1446
1038int 1447int
1039ox (CFClient::Map self) 1448ox (CFPlus::Map self)
1040 ALIAS: 1449 ALIAS:
1041 oy = 1 1450 oy = 1
1451 x = 2
1452 y = 3
1453 w = 4
1454 h = 5
1042 CODE: 1455 CODE:
1043 switch (ix) 1456 switch (ix)
1044 { 1457 {
1045 case 0: RETVAL = self->ox; break; 1458 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1459 case 1: RETVAL = self->oy; break;
1460 case 2: RETVAL = self->x; break;
1461 case 3: RETVAL = self->y; break;
1462 case 4: RETVAL = self->w; break;
1463 case 5: RETVAL = self->h; break;
1047 } 1464 }
1048 OUTPUT: 1465 OUTPUT:
1049 RETVAL 1466 RETVAL
1050 1467
1051void 1468void
1052scroll (CFClient::Map self, int dx, int dy) 1469scroll (CFPlus::Map self, int dx, int dy)
1053 CODE: 1470 CODE:
1054{ 1471{
1055 if (dx > 0) 1472 if (dx > 0)
1056 map_blank (self, self->x, self->y, dx - 1, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1057 else if (dx < 0) 1474 else if (dx < 0)
1058 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1059 1476
1060 if (dy > 0) 1477 if (dy > 0)
1061 map_blank (self, self->x, self->y, self->w, dy - 1); 1478 map_blank (self, self->x, self->y, self->w, dy);
1062 else if (dy < 0) 1479 else if (dy < 0)
1063 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1064 1481
1065 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1066 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1067 1484
1068 while (self->y < 0) 1485 while (self->y < 0)
1073 self->y += MAP_EXTEND_Y; 1490 self->y += MAP_EXTEND_Y;
1074 } 1491 }
1075} 1492}
1076 1493
1077void 1494void
1078map1a_update (CFClient::Map self, SV *data_) 1495map1a_update (CFPlus::Map self, SV *data_, int extmap)
1079 CODE: 1496 CODE:
1080{ 1497{
1081 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1082 uint8_t *data_end = (uint8_t *)SvEND (data_); 1499 uint8_t *data_end = (uint8_t *)SvEND (data_);
1083 mapcell *cell; 1500 mapcell *cell;
1084 int x, y, flags; 1501 int x, y, flags;
1085 1502
1086 while (data < data_end) 1503 while (data < data_end - 1)
1087 { 1504 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 1505 flags = (data [0] << 8) + data [1]; data += 2;
1089 1506
1090 x = ((flags >> 10) & 63) + self->x; 1507 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 1508 y = self->y + ((flags >> 4) & 63);
1092 1509
1093 cell = map_get_cell (self, x, y); 1510 cell = map_get_cell (self, x, y);
1094 1511
1095 if (flags & 15) 1512 if (flags & 15)
1096 { 1513 {
1097 if (cell->darkness < 0) 1514 if (!cell->darkness)
1098 { 1515 {
1516 memset (cell, 0, sizeof (*cell));
1099 cell->darkness = 0; 1517 cell->darkness = 256;
1100 cell->face [0] = 0;
1101 cell->face [1] = 0;
1102 cell->face [2] = 0;
1103 } 1518 }
1104 1519
1105 cell->darkness = flags & 8 ? *data++ : 255;
1106
1107 //TODO: don't trust server data to be in-range(!) 1520 //TODO: don't trust server data to be in-range(!)
1521
1522 if (flags & 8)
1523 {
1524 if (extmap)
1525 {
1526 uint8_t ext, cmd;
1527
1528 do
1529 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1;
1538 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 }
1556 while (ext & 0x80);
1557 }
1558 else
1559 cell->darkness = *data++ + 1;
1560 }
1108 1561
1109 if (flags & 4) 1562 if (flags & 4)
1110 { 1563 {
1111 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1112 } 1567 }
1113 1568
1114 if (flags & 2) 1569 if (flags & 2)
1115 { 1570 {
1116 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1117 } 1574 }
1118 1575
1119 if (flags & 1) 1576 if (flags & 1)
1120 { 1577 {
1121 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1122 } 1581 }
1123 } 1582 }
1124 else 1583 else
1125 cell->darkness = -1; 1584 cell->darkness = 0;
1126 } 1585 }
1127} 1586}
1128 1587
1129SV * 1588SV *
1130mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1131 CODE: 1590 CODE:
1132{ 1591{
1133 int x1, x; 1592 int x1, x;
1134 int y1, y; 1593 int y1, y;
1135 int z; 1594 int z;
1156 { 1615 {
1157 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1158 1617
1159 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1160 { 1619 {
1161 mapface face = cell->face [z];
1162
1163 if (face)
1164 {
1165 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1166 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1167 int a1 = tex.a; 1622 int a1 = tex.a;
1168 1623
1169 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1170 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1171 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1172 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1173 }
1174 } 1628 }
1175 } 1629 }
1176 1630
1177 *map++ = (r ) 1631 *map++ = (r )
1178 | (g << 8) 1632 | (g << 8)
1185} 1639}
1186 OUTPUT: 1640 OUTPUT:
1187 RETVAL 1641 RETVAL
1188 1642
1189void 1643void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1191 PPCODE: 1645 CODE:
1192{ 1646{
1193 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1194 int x, y, z; 1651 int x, y, z;
1195 int last_name; 1652 int last_name;
1196 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1660
1661 glColor4ub (255, 255, 255, 255);
1662
1663 glEnable (GL_BLEND);
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1701 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows)
1703 {
1704 maprow *row = self->row + (y + my);
1705
1706 for (x = 0; x < sw; x++)
1707 if (row->c0 <= x + mx && x + mx < row->c1)
1708 {
1709 mapcell *cell = row->col + (x + mx - row->c0);
1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1717
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1807 {
1808 int level = (w << 5) | b;
1809 HE *he;
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1860 }
1861 }
1862 }
1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1868
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND);
1873
1874 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows)
1877 {
1878 maprow *row = self->row + (y + my);
1879
1880 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1)
1882 {
1883 mapcell *cell = row->col + (x + mx - row->c0);
1884
1885 int px = x * T;
1886 int py = y * T;
1887
1888 if (cell->stat_hp)
1889 {
1890 int width = cell->stat_width * T;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1892
1893 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py);
1896
1897 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1898 glRectf (px + 2,
1899 py - thick - 1,
1900 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1901 }
1902 }
1903 }
1904}
1905
1906void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1908 CODE:
1909{
1910 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F },
1912 { 1.00F, 1.00F, 1.00F },
1913 { 0.00F, 0.00F, 0.55F },
1914 { 1.00F, 0.00F, 0.00F },
1915
1916 { 1.00F, 0.54F, 0.00F },
1917 { 0.11F, 0.56F, 1.00F },
1918 { 0.93F, 0.46F, 0.00F },
1919 { 0.18F, 0.54F, 0.34F },
1920
1921 { 0.56F, 0.73F, 0.56F },
1922 { 0.80F, 0.80F, 0.80F },
1923 { 0.55F, 0.41F, 0.13F },
1924 { 0.99F, 0.77F, 0.26F },
1925
1926 { 0.74F, 0.65F, 0.41F },
1927
1928 { 0.00F, 1.00F, 1.00F },
1929 { 1.00F, 0.00F, 1.00F },
1930 { 1.00F, 1.00F, 0.00F },
1931 };
1932
1933 int x, y;
1934
1935 glEnable (GL_TEXTURE_2D);
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1937 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS);
1940
1941 for (y = 0; y < h; y++)
1942 for (x = 0; x < w; x++)
1943 {
1944 unsigned char m = data [x + y * w];
1945
1946 if (m)
1947 {
1948 float *c = color [m & 15];
1949
1950 float tx1 = m & 0x40 ? 0.5 : 0.;
1951 float tx2 = tx1 + 0.5;
1952
1953 glColor4f (c[0], c[1], c[2], 0.75);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 }
1959 }
1960
1961 glEnd ();
1962 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D);
1964}
1965
1966void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE:
1969{
1970 int x, y;
1197 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1200 1974
1201 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1202 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1203 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1204 1978
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 1979 mx += self->x;
1206 vy = self->y + (self->h - sh) / 2 - shift_y; 1980 my += self->y;
1207 1981
1208 /*
1209 int vx = self->vx = self->w >= sw
1210 ? self->x + (self->w - sw) / 2
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1212
1213 int vy = self->vy = self->h >= sh
1214 ? self->y + (self->h - sh) / 2
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1216 */
1217
1218 glColor4ub (255, 255, 255, 255);
1219
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224
1225 glBegin (GL_QUADS);
1226
1227 last_name = 0;
1228
1229 for (z = 0; z < 3; z++)
1230 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1231 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1232 { 1984 {
1233 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1234 1986
1235 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1237 { 1989 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1239 1991
1240 darkness[y * sw4 + x] = cell->darkness < 0 1992 darkness[y * sw4 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1)
1241 ? 255 - FOW_DARKNESS 1994 : 255 - FOW_DARKNESS;
1242 : 255 - cell->darkness;
1243
1244 face = cell->face [z];
1245
1246 if (face)
1247 {
1248 maptex tex = self->tex [face];
1249
1250 int px = (x + 1) * 32 - tex.w;
1251 int py = (y + 1) * 32 - tex.h;
1252
1253 if (last_name != tex.name)
1254 {
1255 glEnd ();
1256 last_name = tex.name;
1257 glBindTexture (GL_TEXTURE_2D, last_name);
1258 glBegin (GL_QUADS);
1259 }
1260
1261 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1262 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1263 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1264 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1265 }
1266 } 1995 }
1267 } 1996 }
1268
1269 glEnd ();
1270
1271 glDisable (GL_TEXTURE_2D);
1272 glDisable (GL_BLEND);
1273 1997
1274 EXTEND (SP, 3); 1998 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 1999 PUSHs (sv_2mortal (newSViv (sw4)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 2000 PUSHs (sv_2mortal (newSViv (sh)));
1277 PUSHs (darkness_sv); 2001 PUSHs (darkness_sv);
1278} 2002}
1279 2003
1280SV * 2004SV *
1281get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1282 CODE: 2006 CODE:
1283{ 2007{
1284 int x, y, x1, y1; 2008 int x, y, x1, y1;
1285 SV *data_sv = newSV (w * h * 7 + 5); 2009 SV *data_sv = newSV (w * h * 7 + 5);
1286 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2010 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1311 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1312 { 2036 {
1313 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1314 uint8_t flags = 0; 2038 uint8_t flags = 0;
1315 2039
1316 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1317 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1318 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1319 2043
1320 *data++ = flags; 2044 *data++ = flags;
1321 2045
1322 if (flags & 1) 2046 if (flags & 1)
1323 { 2047 {
2048 tileid tile = cell->tile [0];
1324 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1325 *data++ = cell->face [0]; 2050 *data++ = tile;
1326 } 2051 }
1327 2052
1328 if (flags & 2) 2053 if (flags & 2)
1329 { 2054 {
2055 tileid tile = cell->tile [1];
1330 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1331 *data++ = cell->face [1]; 2057 *data++ = tile;
1332 } 2058 }
1333 2059
1334 if (flags & 4) 2060 if (flags & 4)
1335 { 2061 {
2062 tileid tile = cell->tile [2];
1336 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1337 *data++ = cell->face [2]; 2064 *data++ = tile;
1338 } 2065 }
1339 } 2066 }
1340 else 2067 else
1341 *data++ = 0; 2068 *data++ = 0;
1342 } 2069 }
1348} 2075}
1349 OUTPUT: 2076 OUTPUT:
1350 RETVAL 2077 RETVAL
1351 2078
1352void 2079void
1353set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1354 PPCODE: 2081 PPCODE:
1355{ 2082{
1356 int x, y, z; 2083 int x, y, z;
1357 int w, h; 2084 int w, h;
1358 int x1, y1; 2085 int x1, y1;
1382 { 2109 {
1383 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1384 2111
1385 if (flags) 2112 if (flags)
1386 { 2113 {
1387 mapface face[3] = { 0, 0, 0 };
1388
1389 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1390 2116
1391 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1392 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1393 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1394 2120
1395 if (cell->darkness <= 0) 2121 if (cell->darkness == 0)
1396 { 2122 {
1397 cell->darkness = -1; 2123 cell->darkness = 0;
1398 2124
1399 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1400 { 2126 {
1401 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1402 2128
1403 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1404 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1405 } 2136 }
1406 } 2137 }
1407 } 2138 }
1408 } 2139 }
1409 } 2140 }
1410} 2141}
1411 2142
1412MODULE = CFClient PACKAGE = CFClient::MixChunk 2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1413 2144
1414CFClient::MixChunk 2145CFPlus::MixChunk
1415new_from_file (SV *class, char *path) 2146new_from_file (SV *class, char *path)
1416 CODE: 2147 CODE:
1417 RETVAL = Mix_LoadWAV (path); 2148 RETVAL = Mix_LoadWAV (path);
1418 OUTPUT: 2149 OUTPUT:
1419 RETVAL 2150 RETVAL
1420 2151
1421void 2152void
1422DESTROY (CFClient::MixChunk self) 2153DESTROY (CFPlus::MixChunk self)
1423 CODE: 2154 CODE:
1424 Mix_FreeChunk (self); 2155 Mix_FreeChunk (self);
1425 2156
1426int 2157int
1427volume (CFClient::MixChunk self, int volume = -1) 2158volume (CFPlus::MixChunk self, int volume = -1)
1428 CODE: 2159 CODE:
1429 RETVAL = Mix_VolumeChunk (self, volume); 2160 RETVAL = Mix_VolumeChunk (self, volume);
1430 OUTPUT: 2161 OUTPUT:
1431 RETVAL 2162 RETVAL
1432 2163
1433int 2164int
1434play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1435 CODE: 2166 CODE:
1436 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1437 OUTPUT: 2168 OUTPUT:
1438 RETVAL 2169 RETVAL
1439 2170
1440MODULE = CFClient PACKAGE = CFClient::MixMusic 2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1441 2172
1442int 2173int
1443volume (int volume = -1) 2174volume (int volume = -1)
1444 CODE: 2175 CODE:
1445 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1446 OUTPUT: 2177 OUTPUT:
1447 RETVAL 2178 RETVAL
1448 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1449CFClient::MixMusic 2187CFPlus::MixMusic
1450new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1451 CODE: 2189 CODE:
1452 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1453 OUTPUT: 2191 OUTPUT:
1454 RETVAL 2192 RETVAL
1455 2193
1456void 2194void
1457DESTROY (CFClient::MixMusic self) 2195DESTROY (CFPlus::MixMusic self)
1458 CODE: 2196 CODE:
1459 Mix_FreeMusic (self); 2197 Mix_FreeMusic (self);
1460 2198
1461int 2199int
1462play (CFClient::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1463 CODE: 2201 CODE:
1464 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
1465 OUTPUT: 2203 OUTPUT:
1466 RETVAL 2204 RETVAL
1467 2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212
1468MODULE = CFClient PACKAGE = CFClient::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1469 2214
1470BOOT: 2215BOOT:
1471{ 2216{
1472 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1473 static const struct { 2218 static const struct {
1474 const char *name; 2219 const char *name;
1475 IV iv; 2220 IV iv;
1476 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1477# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1478 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
2231 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 2232 const_iv (GL_SCISSOR_TEST),
2233 const_iv (GL_DEPTH_TEST),
2234 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT),
2238 const_iv (GL_BACK),
1484 const_iv (GL_AND), 2239 const_iv (GL_AND),
1485 const_iv (GL_ONE), 2240 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 2241 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 2242 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 2243 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2244 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 2245 const_iv (GL_ONE_MINUS_DST_ALPHA),
2246 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 2247 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 2248 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8),
2251 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 2252 const_iv (GL_UNSIGNED_BYTE),
2253 const_iv (GL_UNSIGNED_SHORT),
2254 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 2255 const_iv (GL_ALPHA),
2256 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1498 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1499 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1501 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 2269 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 2270 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 2271 const_iv (GL_TEXTURE_WRAP_T),
2272 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 2273 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 2274 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 2275 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 2276 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2277 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2278 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2279 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2280 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 2281 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 2282 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 2283 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 2284 const_iv (GL_REPLACE),
2285 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 2286 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 2287 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 2288 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 2289 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 2290 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 2291 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 2292 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 2293 const_iv (GL_CONSTANT_BORDER),
1527 const_iv (GL_LINES), 2294 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 2297 const_iv (GL_QUADS),
1529 const_iv (GL_LINE_LOOP), 2298 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1531 const_iv (GL_FASTEST), 2303 const_iv (GL_FASTEST),
2304 const_iv (GL_V2F),
2305 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 2308# undef const_iv
1533 }; 2309 };
1534 2310
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1537} 2316}
2317
2318char *
2319gl_vendor ()
2320 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT:
2323 RETVAL
2324
2325char *
2326gl_version ()
2327 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION);
2329 OUTPUT:
2330 RETVAL
2331
2332char *
2333gl_extensions ()
2334 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2350 OUTPUT:
2351 RETVAL
1538 2352
1539int glGetError () 2353int glGetError ()
2354
2355void glFinish ()
1540 2356
1541void glClear (int mask) 2357void glClear (int mask)
1542 2358
1543void glClearColor (float r, float g, float b, float a = 1.0) 2359void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 2360 PROTOTYPE: @
1551 2367
1552void glHint (int target, int mode) 2368void glHint (int target, int mode)
1553 2369
1554void glBlendFunc (int sfactor, int dfactor) 2370void glBlendFunc (int sfactor, int dfactor)
1555 2371
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa);
2375
2376void glDepthMask (int flag)
2377
1556void glLogicOp (int opcode) 2378void glLogicOp (int opcode)
1557 2379
1558void glColorMask (int red, int green, int blue, int alpha) 2380void glColorMask (int red, int green, int blue, int alpha)
1559 2381
1560void glMatrixMode (int mode) 2382void glMatrixMode (int mode)
1563 2385
1564void glPopMatrix () 2386void glPopMatrix ()
1565 2387
1566void glLoadIdentity () 2388void glLoadIdentity ()
1567 2389
2390void glDrawBuffer (int buffer)
2391
2392void glReadBuffer (int buffer)
2393
1568# near and far are due to microsofts buggy c compiler 2394# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396
2397# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1570 2399
1571void glViewport (int x, int y, int width, int height) 2400void glViewport (int x, int y, int width, int height)
1572 2401
1573void glScissor (int x, int y, int width, int height) 2402void glScissor (int x, int y, int width, int height)
1588 2417
1589void glEnd () 2418void glEnd ()
1590 2419
1591void glColor (float r, float g, float b, float a = 1.0) 2420void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 2421 PROTOTYPE: @
2422 ALIAS:
2423 glColor_premultiply = 1
1593 CODE: 2424 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 2425 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2426 {
2427 r *= a;
2428 g *= a;
2429 b *= a;
2430 }
2431 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a);
2433
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.)
2441 CODE:
2442 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0);
1596 2444
1597void glVertex (float x, float y, float z = 0.) 2445void glVertex (float x, float y, float z = 0.)
1598 CODE: 2446 CODE:
1599 glVertex3f (x, y, z); 2447 glVertex3f (x, y, z);
1600 2448
1612 2460
1613void glBindTexture (int target, int name) 2461void glBindTexture (int target, int name)
1614 2462
1615void glConvolutionParameter (int target, int pname, float params) 2463void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 2464 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2465 if (gl.ConvolutionParameterf)
2466 gl.ConvolutionParameterf (target, pname, params);
1618 2467
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2468void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 2469 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2470 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 2471 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 2472
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 2474 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2475 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 2477
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 2479
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 2481
1633void glRasterPos (int x, int y) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE: 2483
1635 glRasterPos2i (x, y); 2484void glPixelZoom (float x, float y)
1636 2485
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 2487
1639int glGenTexture () 2488int glGenTexture ()
1640 CODE: 2489 CODE:
1641{ 2490 RETVAL = gen_texture ();
1642 GLuint name;
1643 glGenTextures (1, &name);
1644 RETVAL = name;
1645}
1646 OUTPUT: 2491 OUTPUT:
1647 RETVAL 2492 RETVAL
1648 2493
1649void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
1650 CODE: 2495 CODE:
1651{
1652 GLuint name_ = name;
1653 glDeleteTextures (1, &name_); 2496 del_texture (name);
1654} 2497
1655
1656int glGenList () 2498int glGenList ()
1657 CODE: 2499 CODE:
1658 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
1659 OUTPUT: 2501 OUTPUT:
1660 RETVAL 2502 RETVAL

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