ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
12#include <string.h> 26#include <string.h>
13#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
14 29
15#include <SDL.h> 30#include <SDL.h>
16#include <SDL_endian.h> 31#include <SDL_endian.h>
17#include <SDL_image.h> 32#include <SDL_image.h>
18#include <SDL_mixer.h> 33#include <SDL_mixer.h>
19#include <SDL_opengl.h> 34#include <SDL_opengl.h>
20 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
21#include <glib/gmacros.h> 39#include <glib/gmacros.h>
22 40
23#include <pango/pango.h> 41#include <pango/pango.h>
24#include <pango/pangofc-fontmap.h>
25#include <pango/pangoft2.h>
26#include <pango/pangocairo.h>
27 42
28#ifndef _WIN32 43#ifndef _WIN32
29# include <sys/types.h> 44# include <sys/types.h>
30# include <sys/socket.h> 45# include <sys/socket.h>
31# include <netinet/in.h> 46# include <netinet/in.h>
32# include <netinet/tcp.h> 47# include <netinet/tcp.h>
33# include <inttypes.h> 48# include <inttypes.h>
34#else
35 typedef unsigned char uint8_t;
36 typedef unsigned short uint16_t;
37 typedef unsigned int uint32_t;
38 typedef signed char int8_t;
39 typedef signed short int16_t;
40 typedef signed int int32_t;
41#endif 49#endif
42 50
43#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
44 52
45#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
46 54
47#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
49 57
50#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
51 59
52#define GL_CALL(type,func,args) \ 60#if 0
53 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
54 static int init_; \ 62#else
55 static type fptr_; \ 63# define PARACHUTE 0
56 \ 64#endif
57 if (!init_) \
58 { \
59 init_ = 1; \
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
61 } \
62 \
63 if (fptr_) \
64 fptr_ args; \
65 }
66 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
67typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
69 118
70typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
71 138
72typedef struct cf_layout { 139typedef struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
76 int base_height; 142 int base_height;
77 CFClient__Font font; 143 CFPlus__Font font;
78} *CFClient__Layout; 144} *CFPlus__Layout;
79 145
80static CFClient__Font default_font; 146static CFPlus__Font default_font;
81static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
83 149
84static void 150static void
85substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
86{ 152{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 158}
90 159
91static void 160static void
92layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
93{ 162{
94 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
95 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
96 */ 165 */
97 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
101 170
102 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
103} 172}
104 173
105static void 174static void
106layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
107{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
108 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
109 181
110 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
111 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
112 184
113 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
114} 186 if (!rect.height) rect.height = 1;
115 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
116typedef uint16_t mapface; 193typedef uint16_t faceid;
117 194
118typedef struct { 195typedef struct {
119 GLint name; 196 int name;
120 int w, h; 197 int w, h;
121 float s, t; 198 float s, t;
122 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
123} maptex; 202} maptex;
124 203
125typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
126 int16_t darkness; 207 uint16_t darkness;
127 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
128} mapcell; 209} mapcell;
129 210
130typedef struct { 211typedef struct {
131 int32_t c0, c1; 212 int32_t c0, c1;
132 mapcell *col; 213 mapcell *col;
133} maprow; 214} maprow;
134 215
135typedef struct map { 216typedef struct map {
136 int x, y, w, h; 217 int x, y, w, h;
137 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
138 int faces; 219 int faces; tileid *face2tile; // [faceid]
139 mapface *face; 220 int texs; maptex *tex; // [tileid]
140
141 int texs;
142 maptex *tex;
143 221
144 int32_t rows; 222 int32_t rows;
145 maprow *row; 223 maprow *row;
146} *CFClient__Map; 224} *CFPlus__Map;
147 225
148static char * 226static char *
149prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
150{ 228{
151 char *p; 229 char *p;
168} 246}
169 247
170#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
171#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
173static maprow * 271static maprow *
174map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
175{ 273{
176 if (0 > y) 274 if (0 > y)
177 { 275 {
178 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
179 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
217 315
218 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
219} 317}
220 318
221static mapcell * 319static mapcell *
222map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
223{ 321{
224 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
225} 323}
226 324
227static void 325static void
228map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
229{ 327{
230 int r; 328 int r;
231 329
232 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
233 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
241 self->row = 0; 339 self->row = 0;
242 self->rows = 0; 340 self->rows = 0;
243} 341}
244 342
245static void 343static void
246map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
247{ 345{
248 int x, y; 346 int x, y;
249 maprow *row; 347 maprow *row;
348 mapcell *cell;
250 349
251 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
252 if (y >= 0) 351 if (y >= 0)
253 { 352 {
254 if (y >= self->rows) 353 if (y >= self->rows)
260 if (x >= row->c0) 359 if (x >= row->c0)
261 { 360 {
262 if (x >= row->c1) 361 if (x >= row->c1)
263 break; 362 break;
264 363
265 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
266 } 370 }
267 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
268} 388}
269 389
270static void 390static void
271music_finished (void) 391music_finished (void)
272{ 392{
291 ev.data2 = 0; 411 ev.data2 = 0;
292 412
293 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
294} 414}
295 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
296MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
297 438
298PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
299 440
300BOOT: 441BOOT:
301{ 442{
302 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
303 static const struct { 444 static const struct {
304 const char *name; 445 const char *name;
305 IV iv; 446 IV iv;
306 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
307# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
308 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
309 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
310 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
311 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
312 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
321 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
322 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
323 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
324 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
325 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
326 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
327 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
328 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
329 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
330 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
385 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
386 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
387 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
388 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
389 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
390 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
391 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
392 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
393 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
394 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
395 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
396 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
397 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
398 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
399 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
400 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
401 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
402 const_iv (KMOD_CTRL),
403 const_iv (KMOD_SHIFT),
404 const_iv (KMOD_ALT),
405 const_iv (KMOD_META)
406# undef const_iv 556# undef const_iv
407 }; 557 };
408 558
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
411} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
412 582
413void 583void
414pango_init () 584pango_init ()
415 CODE: 585 CODE:
416{ 586{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx
418 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
421
422 cairo_fontmap = pango_cairo_font_map_get_default ();
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
424} 590}
591
592char *
593SDL_GetError ()
425 594
426int 595int
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
428 597
429void 598void
430SDL_Quit () 599SDL_Quit ()
431 600
432void 601void
433SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
434 PPCODE: 603 PPCODE:
435{ 604{
436 SDL_Rect **m; 605 SDL_Rect **m;
437 606
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
442 611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 619
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
451 624#endif
452 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 625
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 627
457 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
458 while (*m) 629 while (*m)
459 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
460 AV *av = newAV (); 633 AV *av = newAV ();
461 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
462 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
463 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
464 640
465 ++m; 641 ++m;
466 } 642 }
467} 643}
468 644
469int 645int
470SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
471 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
472 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h"
668#undef GL_FUNC
669 }
670}
476 OUTPUT: 671 OUTPUT:
477 RETVAL 672 RETVAL
478 673
479void 674void
480SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
481 676
677char *
678SDL_GetKeyName (int sym)
679
680int
681SDL_GetAppState ()
682
482void 683void
483SDL_PollEvent () 684poll_events ()
484 PPCODE: 685 PPCODE:
485{ 686{
486 SDL_Event ev; 687 SDL_Event ev;
487 688
488 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
489 { 691 {
490 HV *hv = newHV (); 692 HV *hv = newHV ();
491 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
492 694
493 switch (ev.type) 695 switch (ev.type)
495 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
496 case SDL_KEYUP: 698 case SDL_KEYUP:
497 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
498 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
499 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
500 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
501 break; 704 break;
502 705
503 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 709 break;
507 710
508 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
514 break; 737 break;
515 738
516 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 747 break;
526 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
527 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
528 break; 753 break;
529 } 754 }
530 755
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
532 } 757 }
533} 758}
534 759
535int 760int
536Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
545Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
546 771
547void 772void
548lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
549 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
550#ifndef _WIN32 781#ifdef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
552#endif 803#endif
553 804}
554char *
555gl_version ()
556 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION);
558 OUTPUT:
559 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567 805
568void 806void
569add_font (char *file) 807add_font (char *file)
570 CODE: 808 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
572#ifdef _WIN32
573 // cairo... sigh... requires win2000
574 AddFontResourceEx (file, FR_PRIVATE, 0);
575#endif
576 810
577void 811void
578load_image_inline (SV *image_) 812load_image_inline (SV *image_)
579 ALIAS: 813 ALIAS:
580 load_image_file = 1 814 load_image_file = 1
622 856
623 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
624 858
625 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
626 860
861 SDL_LockSurface (surface2);
627 EXTEND (SP, 5); 862 EXTEND (SP, 6);
628 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
629 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
630 SDL_LockSurface (surface2);
631 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
632 SDL_UnlockSurface (surface2);
633 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
634 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
635 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
636 870
637 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
638 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
639} 873}
640 874
664} 898}
665 899
666void 900void
667error (char *message) 901error (char *message)
668 CODE: 902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 904#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906#endif
907
908void
909fatal (char *message)
910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914#endif
915 _exit (1);
916
917void
918_exit (int retval = 0)
919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
671#else 922#else
672 fprintf (stderr, "ERROR: %s\n", message); 923 _exit (retval);
673#endif 924#endif
674 925
675void 926void
676fatal (char *message) 927debug ()
677 CODE: 928 CODE:
678#ifdef _WIN32 929{
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 930#if DEBUG
680#else 931 VALGRIND_DO_LEAK_CHECK;
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 932#endif
683 exit (1); 933}
684 934
685MODULE = CFClient PACKAGE = CFClient::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
686 936
687CFClient::Font 937CFPlus::Font
688new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
689 CODE: 939 CODE:
690{ 940{
691 int count; 941 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 945}
696 OUTPUT: 946 OUTPUT:
697 RETVAL 947 RETVAL
698 948
699void 949void
700DESTROY (CFClient::Font self) 950DESTROY (CFPlus::Font self)
701 CODE: 951 CODE:
702 pango_font_description_free (self); 952 pango_font_description_free (self);
703 953
704void 954void
705make_default (CFClient::Font self) 955make_default (CFPlus::Font self)
706 CODE: 956 CODE:
707 default_font = self; 957 default_font = self;
708 958
709MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
710 960
711CFClient::Layout 961void
712new (SV *class, int rgba = 0) 962reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966CFPlus::Layout
967new (SV *class)
713 CODE: 968 CODE:
714 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
715 970
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 971 RETVAL->pl = pango_layout_new (opengl_context);
717 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 972 RETVAL->r = 1.;
719 RETVAL->g = 1.; 973 RETVAL->g = 1.;
720 RETVAL->b = 1.; 974 RETVAL->b = 1.;
721 RETVAL->a = 1.; 975 RETVAL->a = 1.;
722 RETVAL->base_height = MIN_FONT_HEIGHT; 976 RETVAL->base_height = MIN_FONT_HEIGHT;
726 layout_update_font (RETVAL); 980 layout_update_font (RETVAL);
727 OUTPUT: 981 OUTPUT:
728 RETVAL 982 RETVAL
729 983
730void 984void
731DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
732 CODE: 986 CODE:
733 g_object_unref (self->pl); 987 g_object_unref (self->pl);
734 Safefree (self); 988 Safefree (self);
735 989
736int
737is_rgba (CFClient::Layout self)
738 CODE:
739 RETVAL = self->rgba;
740 OUTPUT:
741 RETVAL
742
743void 990void
744set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
745 CODE: 992 CODE:
746{ 993{
747 STRLEN textlen; 994 STRLEN textlen;
748 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
749 996
750 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
751} 998}
752 999
753void 1000void
754set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
755 CODE: 1002 CODE:
756{ 1003{
757 STRLEN textlen; 1004 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
759 1006
760 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
761} 1008}
762 1009
1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
763SV * 1095SV *
764get_text (CFClient::Layout self) 1096get_text (CFPlus::Layout self)
765 CODE: 1097 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 1099 sv_utf8_decode (RETVAL);
768 OUTPUT: 1100 OUTPUT:
769 RETVAL 1101 RETVAL
770 1102
771void 1103void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
773 CODE: 1105 CODE:
774 self->r = r; 1106 self->r = r;
775 self->g = g; 1107 self->g = g;
776 self->b = b; 1108 self->b = b;
777 self->a = a; 1109 self->a = a;
778 1110
779void 1111void
780set_font (CFClient::Layout self, CFClient::Font font = 0) 1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
781 CODE: 1113 CODE:
782 if (self->font != font) 1114 if (self->font != font)
783 { 1115 {
784 self->font = font; 1116 self->font = font;
785 layout_update_font (self); 1117 layout_update_font (self);
786 } 1118 }
787 1119
788void 1120void
789set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
790 CODE: 1122 CODE:
791 if (self->base_height != base_height) 1123 if (self->base_height != base_height)
792 { 1124 {
793 self->base_height = base_height; 1125 self->base_height = base_height;
794 layout_update_font (self); 1126 layout_update_font (self);
795 } 1127 }
796 1128
797void 1129void
798set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
799 CODE: 1131 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 1133
802void 1134void
1135set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139void
1140set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144void
1145set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159void
803size (CFClient::Layout self) 1160size (CFPlus::Layout self)
804 PPCODE: 1161 PPCODE:
805{ 1162{
806 int w, h; 1163 int w, h;
807 1164
808 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
811 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
812 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
813} 1170}
814 1171
815int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
816xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
817 CODE: 1186 CODE:
818{ 1187{
819 int index, trailing; 1188 int index, trailing;
820 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
821 RETVAL = index; 1190 RETVAL = index + trailing;
822} 1191}
823 OUTPUT: 1192 OUTPUT:
824 RETVAL 1193 RETVAL
825 1194
826void 1195void
827cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
828 PPCODE: 1197 PPCODE:
829{ 1198{
830 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
831 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
832 1201
835 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
837} 1206}
838 1207
839void 1208void
840render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
841 PPCODE: 1210 PPCODE:
842{ 1211{
843 SV *retval; 1212 int line, x;
844 int w, h;
845 1213
846 layout_get_pixel_size (self, &w, &h); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
847 1216
848 if (self->rgba)
849 {
850 cairo_surface_t *surface;
851 cairo_t *cairo;
852
853 retval = newSV (w * h * 4);
854 SvPOK_only (retval);
855 SvCUR_set (retval, w * h * 4);
856
857 memset (SvPVX (retval), 0, w * h * 4);
858
859 surface = cairo_image_surface_create_for_data (
860 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
861 cairo = cairo_create (surface);
862 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
863
864 pango_cairo_show_layout (cairo, self->pl);
865
866 cairo_destroy (cairo);
867 cairo_surface_destroy (surface);
868
869 // what a mess, and its premultiplied, too :(
870 {
871 uint32_t *p = (uint32_t *)SvPVX (retval);
872 uint32_t *e = p + w * h;
873
874 while (p < e)
875 {
876 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8);
878 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba;
880 }
881 }
882
883 EXTEND (SP, 5); 1217 EXTEND (SP, 2);
884 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
885 PUSHs (sv_2mortal (newSViv (h))); 1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
886 PUSHs (sv_2mortal (retval));
887 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 }
890 else 1240 else
891 { 1241 {
892 FT_Bitmap bitmap;
893
894 retval = newSV (w * h);
895 SvPOK_only (retval);
896 SvCUR_set (retval, w * h);
897
898 bitmap.rows = h;
899 bitmap.width = w;
900 bitmap.pitch = w;
901 bitmap.buffer = (unsigned char*)SvPVX (retval);
902 bitmap.num_grays = 256;
903 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
904
905 memset (bitmap.buffer, 0, w * h);
906
907 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
908
909 EXTEND (SP, 5);
910 PUSHs (sv_2mortal (newSViv (w))); 1242 PUSHs (sv_2mortal (newSViv (index)));
911 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
912 PUSHs (sv_2mortal (retval));
913 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 } 1244 }
916} 1245}
917 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
918MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
919 1258
1259int minpot (int n)
1260
920void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
923 ALIAS: 1301 ALIAS:
924 draw_quad_alpha = 1 1302 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1303 draw_quad_alpha_premultiplied = 2
926 CODE: 1304 CODE:
927{ 1305{
928 HV *hv = (HV *)SvRV (self); 1306 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
933 1310
934 if (items < 5) 1311 if (items < 5)
935 { 1312 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1315 }
939 1316
940 if (ix) 1317 if (ix)
941 { 1318 {
942 glEnable (GL_BLEND); 1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1329 }
945 1330
946 glBindTexture (GL_TEXTURE_2D, name); 1331 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1332
954 glBegin (GL_QUADS); 1333 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1334 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1338 glEnd ();
960 1339
961 if (ix) 1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1344 }
963} 1345}
964 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
965MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
966 1359
967CFClient::Map 1360CFPlus::Map
968new (SV *class, int map_width, int map_height) 1361new (SV *class)
969 CODE: 1362 CODE:
970 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
971 RETVAL->x = 0; 1364 RETVAL->x = 0;
972 RETVAL->y = 0; 1365 RETVAL->y = 0;
973 RETVAL->w = map_width; 1366 RETVAL->w = 0;
974 RETVAL->h = map_height; 1367 RETVAL->h = 0;
975 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
976 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
977 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
978 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
979 RETVAL->texs = 8192;
980 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
981 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
982 RETVAL->row = 0; 1373 RETVAL->row = 0;
983 OUTPUT: 1374 OUTPUT:
984 RETVAL 1375 RETVAL
985 1376
986void 1377void
987DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
988 CODE: 1379 CODE:
989{ 1380{
990 map_clear (self); 1381 map_clear (self);
991 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
992 Safefree (self); 1384 Safefree (self);
993} 1385}
994 1386
995void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
996clear (CFClient::Map self) 1394clear (CFPlus::Map self)
997 CODE: 1395 CODE:
998 map_clear (self); 1396 map_clear (self);
999 1397
1000void 1398void
1001set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1002 CODE: 1400 CODE:
1003{ 1401{
1004 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1005 { 1403 need_texid (self, tile);
1006 Append (mapface, self->face, self->faces, self->faces);
1007 self->faces *= 2;
1008 }
1009
1010 self->face [face] = texid;
1011} 1404}
1012 1405
1013void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
1014set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1015 CODE: 1431 CODE:
1016{ 1432{
1017 while (self->texs <= texid) 1433 need_texid (self, texid);
1018 {
1019 Append (maptex, self->tex, self->texs, self->texs);
1020 self->texs *= 2;
1021 }
1022 1434
1023 { 1435 {
1024 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1025 1437
1026 tex->name = name; 1438 tex->name = name;
1031 tex->r = r; 1443 tex->r = r;
1032 tex->g = g; 1444 tex->g = g;
1033 tex->b = b; 1445 tex->b = b;
1034 tex->a = a; 1446 tex->a = a;
1035 } 1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1457}
1037 1458
1038int 1459int
1039ox (CFClient::Map self) 1460ox (CFPlus::Map self)
1040 ALIAS: 1461 ALIAS:
1041 oy = 1 1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
1042 CODE: 1467 CODE:
1043 switch (ix) 1468 switch (ix)
1044 { 1469 {
1045 case 0: RETVAL = self->ox; break; 1470 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
1047 } 1476 }
1048 OUTPUT: 1477 OUTPUT:
1049 RETVAL 1478 RETVAL
1050 1479
1051void 1480void
1052scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1053 CODE: 1482 CODE:
1054{ 1483{
1055 if (dx > 0) 1484 if (dx > 0)
1056 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1057 else if (dx < 0) 1486 else if (dx < 0)
1058 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1059 1488
1060 if (dy > 0) 1489 if (dy > 0)
1061 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1062 else if (dy < 0) 1491 else if (dy < 0)
1063 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1064 1493
1065 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1066 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1067 1496
1068 while (self->y < 0) 1497 while (self->y < 0)
1073 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
1074 } 1503 }
1075} 1504}
1076 1505
1077void 1506void
1078map1a_update (CFClient::Map self, SV *data_) 1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
1079 CODE: 1508 CODE:
1080{ 1509{
1081 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1082 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1083 mapcell *cell; 1512 mapcell *cell;
1084 int x, y, flags; 1513 int x, y, flags;
1085 1514
1086 while (data < data_end) 1515 while (data < data_end - 1)
1087 { 1516 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
1089 1518
1090 x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
1092 1521
1093 cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
1094 1523
1095 if (flags & 15) 1524 if (flags & 15)
1096 { 1525 {
1097 if (cell->darkness < 0) 1526 if (!cell->darkness)
1098 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1099 cell->darkness = 0; 1529 cell->darkness = 256;
1100 cell->face [0] = 0;
1101 cell->face [1] = 0;
1102 cell->face [2] = 0;
1103 } 1530 }
1104 1531
1105 cell->darkness = flags & 8 ? *data++ : 255;
1106
1107 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
1108 1573
1109 if (flags & 4) 1574 if (flags & 4)
1110 { 1575 {
1111 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1112 } 1579 }
1113 1580
1114 if (flags & 2) 1581 if (flags & 2)
1115 { 1582 {
1116 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1117 } 1586 }
1118 1587
1119 if (flags & 1) 1588 if (flags & 1)
1120 { 1589 {
1121 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1122 } 1593 }
1123 } 1594 }
1124 else 1595 else
1125 cell->darkness = -1; 1596 cell->darkness = 0;
1126 } 1597 }
1127} 1598}
1128 1599
1129SV * 1600SV *
1130mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1131 CODE: 1602 CODE:
1132{ 1603{
1133 int x1, x; 1604 int x1, x;
1134 int y1, y; 1605 int y1, y;
1135 int z; 1606 int z;
1156 { 1627 {
1157 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1158 1629
1159 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1160 { 1631 {
1161 mapface face = cell->face [z];
1162
1163 if (face)
1164 {
1165 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1166 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1167 int a1 = tex.a; 1634 int a1 = tex.a;
1168 1635
1169 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1170 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1171 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1172 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1173 }
1174 } 1640 }
1175 } 1641 }
1176 1642
1177 *map++ = (r ) 1643 *map++ = (r )
1178 | (g << 8) 1644 | (g << 8)
1185} 1651}
1186 OUTPUT: 1652 OUTPUT:
1187 RETVAL 1653 RETVAL
1188 1654
1189void 1655void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1191 PPCODE: 1657 CODE:
1192{ 1658{
1193 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1194 int x, y, z; 1663 int x, y, z;
1195 int last_name; 1664 int last_name;
1196 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1980 PPCODE:
1981{
1982 int x, y;
1197 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1200 1986
1201 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1202 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1203 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1204 1990
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
1206 vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
1207 1993
1208 /*
1209 int vx = self->vx = self->w >= sw
1210 ? self->x + (self->w - sw) / 2
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1212
1213 int vy = self->vy = self->h >= sh
1214 ? self->y + (self->h - sh) / 2
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1216 */
1217
1218 glColor4ub (255, 255, 255, 255);
1219
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224
1225 glBegin (GL_QUADS);
1226
1227 last_name = 0;
1228
1229 for (z = 0; z < 3; z++)
1230 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1231 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1232 { 1996 {
1233 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1234 1998
1235 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1237 { 2001 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1239 2003
1240 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
1241 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
1242 : 255 - cell->darkness; 2007 }
2008 }
1243 2009
1244 face = cell->face [z]; 2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
1245 2014
1246 if (face) 2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
1247 { 2027 {
1248 maptex tex = self->tex [face]; 2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
1249 2030
1250 int px = (x + 1) * 32 - tex.w; 2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
1251 int py = (y + 1) * 32 - tex.h;
1252
1253 if (last_name != tex.name)
1254 {
1255 glEnd ();
1256 last_name = tex.name;
1257 glBindTexture (GL_TEXTURE_2D, last_name);
1258 glBegin (GL_QUADS);
1259 }
1260
1261 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1262 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1263 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1264 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1265 } 2032 }
1266 } 2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
1267 } 2035 }
1268 2036
1269 glEnd (); 2037 darkness_sv = darkness2_sv;
1270 2038 }
1271 glDisable (GL_TEXTURE_2D);
1272 glDisable (GL_BLEND);
1273 2039
1274 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1277 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1278} 2044}
1279 2045
1280SV * 2046SV *
1281get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1282 CODE: 2048 CODE:
1283{ 2049{
1284 int x, y, x1, y1; 2050 int x, y, x1, y1;
1285 SV *data_sv = newSV (w * h * 7 + 5); 2051 SV *data_sv = newSV (w * h * 7 + 5);
1286 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2052 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1311 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1312 { 2078 {
1313 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1314 uint8_t flags = 0; 2080 uint8_t flags = 0;
1315 2081
1316 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1317 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1318 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1319 2085
1320 *data++ = flags; 2086 *data++ = flags;
1321 2087
1322 if (flags & 1) 2088 if (flags & 1)
1323 { 2089 {
2090 tileid tile = cell->tile [0];
1324 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1325 *data++ = cell->face [0]; 2092 *data++ = tile;
1326 } 2093 }
1327 2094
1328 if (flags & 2) 2095 if (flags & 2)
1329 { 2096 {
2097 tileid tile = cell->tile [1];
1330 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1331 *data++ = cell->face [1]; 2099 *data++ = tile;
1332 } 2100 }
1333 2101
1334 if (flags & 4) 2102 if (flags & 4)
1335 { 2103 {
2104 tileid tile = cell->tile [2];
1336 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1337 *data++ = cell->face [2]; 2106 *data++ = tile;
1338 } 2107 }
1339 } 2108 }
1340 else 2109 else
1341 *data++ = 0; 2110 *data++ = 0;
1342 } 2111 }
1348} 2117}
1349 OUTPUT: 2118 OUTPUT:
1350 RETVAL 2119 RETVAL
1351 2120
1352void 2121void
1353set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1354 PPCODE: 2123 PPCODE:
1355{ 2124{
1356 int x, y, z; 2125 int x, y, z;
1357 int w, h; 2126 int w, h;
1358 int x1, y1; 2127 int x1, y1;
1382 { 2151 {
1383 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1384 2153
1385 if (flags) 2154 if (flags)
1386 { 2155 {
1387 mapface face[3] = { 0, 0, 0 };
1388
1389 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1390 2158
1391 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1392 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1393 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1394 2162
1395 if (cell->darkness <= 0) 2163 if (cell->darkness == 0)
1396 { 2164 {
1397 cell->darkness = -1; 2165 cell->darkness = 0;
1398 2166
1399 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1400 { 2168 {
1401 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1402 2170
1403 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1404 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1405 } 2178 }
1406 } 2179 }
1407 } 2180 }
1408 } 2181 }
1409 } 2182 }
1410} 2183}
1411 2184
1412MODULE = CFClient PACKAGE = CFClient::MixChunk 2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1413 2186
1414CFClient::MixChunk 2187CFPlus::MixChunk
1415new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1416 CODE: 2189 CODE:
1417 RETVAL = Mix_LoadWAV (path); 2190 RETVAL = Mix_LoadWAV (path);
1418 OUTPUT: 2191 OUTPUT:
1419 RETVAL 2192 RETVAL
1420 2193
1421void 2194void
1422DESTROY (CFClient::MixChunk self) 2195DESTROY (CFPlus::MixChunk self)
1423 CODE: 2196 CODE:
1424 Mix_FreeChunk (self); 2197 Mix_FreeChunk (self);
1425 2198
1426int 2199int
1427volume (CFClient::MixChunk self, int volume = -1) 2200volume (CFPlus::MixChunk self, int volume = -1)
1428 CODE: 2201 CODE:
1429 RETVAL = Mix_VolumeChunk (self, volume); 2202 RETVAL = Mix_VolumeChunk (self, volume);
1430 OUTPUT: 2203 OUTPUT:
1431 RETVAL 2204 RETVAL
1432 2205
1433int 2206int
1434play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1435 CODE: 2208 CODE:
1436 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1437 OUTPUT: 2210 OUTPUT:
1438 RETVAL 2211 RETVAL
1439 2212
1440MODULE = CFClient PACKAGE = CFClient::MixMusic 2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1441 2214
1442int 2215int
1443volume (int volume = -1) 2216volume (int volume = -1)
1444 CODE: 2217 CODE:
1445 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1446 OUTPUT: 2219 OUTPUT:
1447 RETVAL 2220 RETVAL
1448 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1449CFClient::MixMusic 2229CFPlus::MixMusic
1450new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1451 CODE: 2231 CODE:
1452 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1453 OUTPUT: 2233 OUTPUT:
1454 RETVAL 2234 RETVAL
1455 2235
1456void 2236void
1457DESTROY (CFClient::MixMusic self) 2237DESTROY (CFPlus::MixMusic self)
1458 CODE: 2238 CODE:
1459 Mix_FreeMusic (self); 2239 Mix_FreeMusic (self);
1460 2240
1461int 2241int
1462play (CFClient::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1463 CODE: 2243 CODE:
1464 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
1465 OUTPUT: 2245 OUTPUT:
1466 RETVAL 2246 RETVAL
1467 2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254
1468MODULE = CFClient PACKAGE = CFClient::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1469 2256
1470BOOT: 2257BOOT:
1471{ 2258{
1472 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1473 static const struct { 2260 static const struct {
1474 const char *name; 2261 const char *name;
1475 IV iv; 2262 IV iv;
1476 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1477# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1478 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
2273 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 2274 const_iv (GL_SCISSOR_TEST),
2275 const_iv (GL_DEPTH_TEST),
2276 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT),
2280 const_iv (GL_BACK),
1484 const_iv (GL_AND), 2281 const_iv (GL_AND),
1485 const_iv (GL_ONE), 2282 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 2283 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 2284 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 2285 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2286 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 2287 const_iv (GL_ONE_MINUS_DST_ALPHA),
2288 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 2289 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 2290 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8),
2293 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 2294 const_iv (GL_UNSIGNED_BYTE),
2295 const_iv (GL_UNSIGNED_SHORT),
2296 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 2297 const_iv (GL_ALPHA),
2298 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1498 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1499 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1501 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 2311 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 2312 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 2313 const_iv (GL_TEXTURE_WRAP_T),
2314 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 2315 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 2316 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 2317 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 2318 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2319 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2320 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2321 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2322 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 2323 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 2324 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 2325 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 2326 const_iv (GL_REPLACE),
2327 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 2328 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 2329 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 2330 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 2331 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 2332 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 2333 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 2334 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 2335 const_iv (GL_CONSTANT_BORDER),
1527 const_iv (GL_LINES), 2336 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 2339 const_iv (GL_QUADS),
1529 const_iv (GL_LINE_LOOP), 2340 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1531 const_iv (GL_FASTEST), 2345 const_iv (GL_FASTEST),
2346 const_iv (GL_V2F),
2347 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 2350# undef const_iv
1533 }; 2351 };
1534 2352
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
1537} 2358}
2359
2360char *
2361gl_vendor ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR);
2364 OUTPUT:
2365 RETVAL
2366
2367char *
2368gl_version ()
2369 CODE:
2370 RETVAL = (char *)glGetString (GL_VERSION);
2371 OUTPUT:
2372 RETVAL
2373
2374char *
2375gl_extensions ()
2376 CODE:
2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
2392 OUTPUT:
2393 RETVAL
1538 2394
1539int glGetError () 2395int glGetError ()
2396
2397void glFinish ()
1540 2398
1541void glClear (int mask) 2399void glClear (int mask)
1542 2400
1543void glClearColor (float r, float g, float b, float a = 1.0) 2401void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 2402 PROTOTYPE: @
1551 2409
1552void glHint (int target, int mode) 2410void glHint (int target, int mode)
1553 2411
1554void glBlendFunc (int sfactor, int dfactor) 2412void glBlendFunc (int sfactor, int dfactor)
1555 2413
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa);
2417
2418void glDepthMask (int flag)
2419
1556void glLogicOp (int opcode) 2420void glLogicOp (int opcode)
1557 2421
1558void glColorMask (int red, int green, int blue, int alpha) 2422void glColorMask (int red, int green, int blue, int alpha)
1559 2423
1560void glMatrixMode (int mode) 2424void glMatrixMode (int mode)
1563 2427
1564void glPopMatrix () 2428void glPopMatrix ()
1565 2429
1566void glLoadIdentity () 2430void glLoadIdentity ()
1567 2431
2432void glDrawBuffer (int buffer)
2433
2434void glReadBuffer (int buffer)
2435
1568# near and far are due to microsofts buggy c compiler 2436# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438
2439# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1570 2441
1571void glViewport (int x, int y, int width, int height) 2442void glViewport (int x, int y, int width, int height)
1572 2443
1573void glScissor (int x, int y, int width, int height) 2444void glScissor (int x, int y, int width, int height)
1588 2459
1589void glEnd () 2460void glEnd ()
1590 2461
1591void glColor (float r, float g, float b, float a = 1.0) 2462void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 2463 PROTOTYPE: @
2464 ALIAS:
2465 glColor_premultiply = 1
1593 CODE: 2466 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 2467 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2468 {
2469 r *= a;
2470 g *= a;
2471 b *= a;
2472 }
2473 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a);
2475
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.)
2483 CODE:
2484 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0);
1596 2486
1597void glVertex (float x, float y, float z = 0.) 2487void glVertex (float x, float y, float z = 0.)
1598 CODE: 2488 CODE:
1599 glVertex3f (x, y, z); 2489 glVertex3f (x, y, z);
1600 2490
1612 2502
1613void glBindTexture (int target, int name) 2503void glBindTexture (int target, int name)
1614 2504
1615void glConvolutionParameter (int target, int pname, float params) 2505void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 2506 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2507 if (gl.ConvolutionParameterf)
2508 gl.ConvolutionParameterf (target, pname, params);
1618 2509
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2510void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 2511 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2512 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 2513 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 2514
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 2516 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2517 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 2519
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 2521
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 2523
1633void glRasterPos (int x, int y) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE: 2525
1635 glRasterPos2i (x, y); 2526void glPixelZoom (float x, float y)
1636 2527
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 2529
1639int glGenTexture () 2530int glGenTexture ()
1640 CODE: 2531 CODE:
1641{ 2532 RETVAL = gen_texture ();
1642 GLuint name;
1643 glGenTextures (1, &name);
1644 RETVAL = name;
1645}
1646 OUTPUT: 2533 OUTPUT:
1647 RETVAL 2534 RETVAL
1648 2535
1649void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
1650 CODE: 2537 CODE:
1651{
1652 GLuint name_ = name;
1653 glDeleteTextures (1, &name_); 2538 del_texture (name);
1654} 2539
1655
1656int glGenList () 2540int glGenList ()
1657 CODE: 2541 CODE:
1658 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
1659 OUTPUT: 2543 OUTPUT:
1660 RETVAL 2544 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines