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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
12#include <string.h> 26#include <string.h>
13#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
14 29
15#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
16#include <SDL_endian.h> 32#include <SDL_endian.h>
17#include <SDL_image.h> 33#include <SDL_image.h>
18#include <SDL_mixer.h> 34#include <SDL_mixer.h>
19#include <SDL_opengl.h> 35#include <SDL_opengl.h>
20 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
21#include <glib/gmacros.h> 40#include <glib/gmacros.h>
22 41
23#include <pango/pango.h> 42#include <pango/pango.h>
24#include <pango/pangofc-fontmap.h>
25#include <pango/pangoft2.h>
26#include <pango/pangocairo.h>
27 43
28#ifndef _WIN32 44#ifndef _WIN32
29# include <sys/types.h> 45# include <sys/types.h>
30# include <sys/socket.h> 46# include <sys/socket.h>
31# include <netinet/in.h> 47# include <netinet/in.h>
32# include <netinet/tcp.h> 48# include <netinet/tcp.h>
33# include <inttypes.h> 49# include <inttypes.h>
34#else
35 typedef unsigned char uint8_t;
36 typedef unsigned short uint16_t;
37 typedef unsigned int uint32_t;
38 typedef signed char int8_t;
39 typedef signed short int16_t;
40 typedef signed int int32_t;
41#endif 50#endif
42 51
43#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
44 53
45#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
46 55
47#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
49 58
50#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
51 60
52#define GL_CALL(type,func,args) \ 61#if 0
53 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
54 static int init_; \ 63#else
55 static type fptr_; \ 64# define PARACHUTE 0
56 \ 65#endif
57 if (!init_) \
58 { \
59 init_ = 1; \
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
61 } \
62 \
63 if (fptr_) \
64 fptr_ args; \
65 }
66 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
67typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
69 119
70typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
71 139
72typedef struct cf_layout { 140typedef struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
76 int base_height; 143 int base_height;
77 CFClient__Font font; 144 CFPlus__Font font;
78} *CFClient__Layout; 145} *CFPlus__Layout;
79 146
80static CFClient__Font default_font; 147static CFPlus__Font default_font;
81static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
83 150
84static void 151static void
85substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
86{ 153{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 159}
90 160
91static void 161static void
92layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
93{ 163{
94 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
95 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
96 */ 166 */
97 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
101 171
102 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
103} 173}
104 174
105static void 175static void
106layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
107{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
108 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
109 182
110 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
111 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
112 185
113 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
114} 187 if (!rect.height) rect.height = 1;
115 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
116typedef uint16_t mapface; 194typedef uint16_t faceid;
117 195
118typedef struct { 196typedef struct {
119 GLint name; 197 int name;
120 int w, h; 198 int w, h;
121 float s, t; 199 float s, t;
122 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
123} maptex; 203} maptex;
124 204
125typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
126 int16_t darkness; 208 uint16_t darkness;
127 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
128} mapcell; 210} mapcell;
129 211
130typedef struct { 212typedef struct {
131 int32_t c0, c1; 213 int32_t c0, c1;
132 mapcell *col; 214 mapcell *col;
133} maprow; 215} maprow;
134 216
135typedef struct map { 217typedef struct map {
136 int x, y, w, h; 218 int x, y, w, h;
137 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
138 int faces; 220 int faces; tileid *face2tile; // [faceid]
139 mapface *face; 221 int texs; maptex *tex; // [tileid]
140
141 int texs;
142 maptex *tex;
143 222
144 int32_t rows; 223 int32_t rows;
145 maprow *row; 224 maprow *row;
146} *CFClient__Map; 225} *CFPlus__Map;
147 226
148static char * 227static char *
149prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
150{ 229{
151 char *p; 230 char *p;
168} 247}
169 248
170#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
171#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
173static maprow * 272static maprow *
174map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
175{ 274{
176 if (0 > y) 275 if (0 > y)
177 { 276 {
178 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
179 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
217 316
218 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
219} 318}
220 319
221static mapcell * 320static mapcell *
222map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
223{ 322{
224 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
225} 324}
226 325
227static void 326static void
228map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
229{ 328{
230 int r; 329 int r;
231 330
232 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
233 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
241 self->row = 0; 340 self->row = 0;
242 self->rows = 0; 341 self->rows = 0;
243} 342}
244 343
245static void 344static void
246map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
247{ 346{
248 int x, y; 347 int x, y;
249 maprow *row; 348 maprow *row;
349 mapcell *cell;
250 350
251 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
252 if (y >= 0) 352 if (y >= 0)
253 { 353 {
254 if (y >= self->rows) 354 if (y >= self->rows)
260 if (x >= row->c0) 360 if (x >= row->c0)
261 { 361 {
262 if (x >= row->c1) 362 if (x >= row->c1)
263 break; 363 break;
264 364
265 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
266 } 371 }
267 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
268} 389}
269 390
270static void 391static void
271music_finished (void) 392music_finished (void)
272{ 393{
291 ev.data2 = 0; 412 ev.data2 = 0;
292 413
293 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
294} 415}
295 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
296MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
297 439
298PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
299 441
300BOOT: 442BOOT:
301{ 443{
302 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
303 static const struct { 445 static const struct {
304 const char *name; 446 const char *name;
305 IV iv; 447 IV iv;
306 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
307# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
308 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
309 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
310 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
311 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
312 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
321 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
322 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
323 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
324 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
325 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
326 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
327 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
328 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
329 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
330 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
385 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
386 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
387 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
388 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
389 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
390 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
391 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
392 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
393 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
394 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
395 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
396 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
397 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
398 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
399 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
400 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
401 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
402 const_iv (KMOD_CTRL),
403 const_iv (KMOD_SHIFT),
404 const_iv (KMOD_ALT),
405 const_iv (KMOD_META)
406# undef const_iv 557# undef const_iv
407 }; 558 };
408 559
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
411} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
412 583
413void 584void
414pango_init () 585pango_init ()
415 CODE: 586 CODE:
416{ 587{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx
418 ft2_fontmap = pango_ft2_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
421
422 cairo_fontmap = pango_cairo_font_map_get_default ();
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
424} 591}
592
593char *
594SDL_GetError ()
425 595
426int 596int
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
428 598
429void 599void
430SDL_Quit () 600SDL_Quit ()
431 601
432void 602void
433SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
434 PPCODE: 604 PPCODE:
435{ 605{
436 SDL_Rect **m; 606 SDL_Rect **m;
437 607
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
442 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 620
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
451 625#endif
452 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 626
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 628
457 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
458 while (*m) 630 while (*m)
459 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
460 AV *av = newAV (); 634 AV *av = newAV ();
461 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
462 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
463 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
464 641
465 ++m; 642 ++m;
466 } 643 }
467} 644}
468 645
469int 646int
470SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
471 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
472 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
476 OUTPUT: 672 OUTPUT:
477 RETVAL 673 RETVAL
478 674
479void 675void
480SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
481 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
482void 684void
483SDL_PollEvent () 685poll_events ()
484 PPCODE: 686 PPCODE:
485{ 687{
486 SDL_Event ev; 688 SDL_Event ev;
487 689
488 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
489 { 692 {
490 HV *hv = newHV (); 693 HV *hv = newHV ();
491 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
492 695
493 switch (ev.type) 696 switch (ev.type)
495 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
496 case SDL_KEYUP: 699 case SDL_KEYUP:
497 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
498 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
499 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
500 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
501 break; 705 break;
502 706
503 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 710 break;
507 711
508 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
514 break; 738 break;
515 739
516 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 748 break;
526 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
527 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
528 break; 754 break;
529 } 755 }
530 756
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
532 } 758 }
533} 759}
534 760
535int 761int
536Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
545Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
546 772
547void 773void
548lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
549 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
550#ifndef _WIN32 782#ifdef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
552#endif 804#endif
553 805}
554char *
555gl_version ()
556 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION);
558 OUTPUT:
559 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567 806
568void 807void
569add_font (char *file) 808add_font (char *file)
570 CODE: 809 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
572#ifdef _WIN32
573 // cairo... sigh... requires win2000
574 AddFontResourceEx (file, FR_PRIVATE, 0);
575#endif
576 811
577void 812void
578load_image_inline (SV *image_) 813load_image_inline (SV *image_)
579 ALIAS: 814 ALIAS:
580 load_image_file = 1 815 load_image_file = 1
622 857
623 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
624 859
625 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
626 861
862 SDL_LockSurface (surface2);
627 EXTEND (SP, 5); 863 EXTEND (SP, 6);
628 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
629 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
630 SDL_LockSurface (surface2);
631 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
632 SDL_UnlockSurface (surface2);
633 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
634 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
635 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
636 871
637 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
638 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
639} 874}
640 875
664} 899}
665 900
666void 901void
667error (char *message) 902error (char *message)
668 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 905#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
671#else 923#else
672 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
673#endif 925#endif
674 926
675void 927void
676fatal (char *message) 928debug ()
677 CODE: 929 CODE:
678#ifdef _WIN32 930{
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
680#else 932 VALGRIND_DO_LEAK_CHECK;
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 933#endif
683 exit (1); 934}
684 935
685MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
686 937
687CFClient::Font 938PROTOTYPES: DISABLE
939
940CFPlus::Font
688new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
689 CODE: 942 CODE:
690{ 943{
691 int count; 944 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 948}
696 OUTPUT: 949 OUTPUT:
697 RETVAL 950 RETVAL
698 951
699void 952void
700DESTROY (CFClient::Font self) 953DESTROY (CFPlus::Font self)
701 CODE: 954 CODE:
702 pango_font_description_free (self); 955 pango_font_description_free (self);
703 956
704void 957void
705make_default (CFClient::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
706 CODE: 960 CODE:
707 default_font = self; 961 default_font = self;
708 962
709MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
710 964
711CFClient::Layout 965PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
713 CODE: 975 CODE:
714 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
715 977
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 978 RETVAL->pl = pango_layout_new (opengl_context);
717 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 979 RETVAL->r = 1.;
719 RETVAL->g = 1.; 980 RETVAL->g = 1.;
720 RETVAL->b = 1.; 981 RETVAL->b = 1.;
721 RETVAL->a = 1.; 982 RETVAL->a = 1.;
722 RETVAL->base_height = MIN_FONT_HEIGHT; 983 RETVAL->base_height = MIN_FONT_HEIGHT;
726 layout_update_font (RETVAL); 987 layout_update_font (RETVAL);
727 OUTPUT: 988 OUTPUT:
728 RETVAL 989 RETVAL
729 990
730void 991void
731DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
732 CODE: 993 CODE:
733 g_object_unref (self->pl); 994 g_object_unref (self->pl);
734 Safefree (self); 995 Safefree (self);
735 996
736int
737is_rgba (CFClient::Layout self)
738 CODE:
739 RETVAL = self->rgba;
740 OUTPUT:
741 RETVAL
742
743void 997void
744set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
745 CODE: 999 CODE:
746{ 1000{
747 STRLEN textlen; 1001 STRLEN textlen;
748 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
749 1003
750 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
751} 1005}
752 1006
753void 1007void
754set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
755 CODE: 1009 CODE:
756{ 1010{
757 STRLEN textlen; 1011 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
759 1013
760 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
761} 1015}
762 1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
763SV * 1102SV *
764get_text (CFClient::Layout self) 1103get_text (CFPlus::Layout self)
765 CODE: 1104 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 1106 sv_utf8_decode (RETVAL);
768 OUTPUT: 1107 OUTPUT:
769 RETVAL 1108 RETVAL
770 1109
771void 1110void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
773 CODE: 1112 CODE:
774 self->r = r; 1113 self->r = r;
775 self->g = g; 1114 self->g = g;
776 self->b = b; 1115 self->b = b;
777 self->a = a; 1116 self->a = a;
778 1117
779void 1118void
780set_font (CFClient::Layout self, CFClient::Font font = 0) 1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
781 CODE: 1120 CODE:
782 if (self->font != font) 1121 if (self->font != font)
783 { 1122 {
784 self->font = font; 1123 self->font = font;
785 layout_update_font (self); 1124 layout_update_font (self);
786 } 1125 }
787 1126
788void 1127void
789set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
790 CODE: 1129 CODE:
791 if (self->base_height != base_height) 1130 if (self->base_height != base_height)
792 { 1131 {
793 self->base_height = base_height; 1132 self->base_height = base_height;
794 layout_update_font (self); 1133 layout_update_font (self);
795 } 1134 }
796 1135
797void 1136void
798set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
799 CODE: 1138 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 1140
802void 1141void
1142set_indent (CFPlus::Layout self, int indent)
1143 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145
1146void
1147set_spacing (CFPlus::Layout self, int spacing)
1148 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150
1151void
1152set_ellipsise (CFPlus::Layout self, int ellipsise)
1153 CODE:
1154 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE
1159 );
1160
1161void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
1163 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165
1166void
803size (CFClient::Layout self) 1167size (CFPlus::Layout self)
804 PPCODE: 1168 PPCODE:
805{ 1169{
806 int w, h; 1170 int w, h;
807 1171
808 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
811 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
812 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
813} 1177}
814 1178
815int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
816xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
817 CODE: 1193 CODE:
818{ 1194{
819 int index, trailing; 1195 int index, trailing;
820 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
821 RETVAL = index; 1197 RETVAL = index + trailing;
822} 1198}
823 OUTPUT: 1199 OUTPUT:
824 RETVAL 1200 RETVAL
825 1201
826void 1202void
827cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
828 PPCODE: 1204 PPCODE:
829{ 1205{
830 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
831 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
832 1208
835 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
837} 1213}
838 1214
839void 1215void
840render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
841 PPCODE: 1217 PPCODE:
842{ 1218{
843 SV *retval; 1219 int line, x;
844 int w, h;
845 1220
846 layout_get_pixel_size (self, &w, &h); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
847 1223
848 if (self->rgba)
849 {
850 cairo_surface_t *surface;
851 cairo_t *cairo;
852
853 retval = newSV (w * h * 4);
854 SvPOK_only (retval);
855 SvCUR_set (retval, w * h * 4);
856
857 memset (SvPVX (retval), 0, w * h * 4);
858
859 surface = cairo_image_surface_create_for_data (
860 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
861 cairo = cairo_create (surface);
862 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
863
864 pango_cairo_show_layout (cairo, self->pl);
865
866 cairo_destroy (cairo);
867 cairo_surface_destroy (surface);
868
869 // what a mess, and its premultiplied, too :(
870 {
871 uint32_t *p = (uint32_t *)SvPVX (retval);
872 uint32_t *e = p + w * h;
873
874 while (p < e)
875 {
876 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8);
878 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba;
880 }
881 }
882
883 EXTEND (SP, 5); 1224 EXTEND (SP, 2);
884 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
885 PUSHs (sv_2mortal (newSViv (h))); 1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
886 PUSHs (sv_2mortal (retval));
887 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 }
890 else 1247 else
891 { 1248 {
892 FT_Bitmap bitmap;
893
894 retval = newSV (w * h);
895 SvPOK_only (retval);
896 SvCUR_set (retval, w * h);
897
898 bitmap.rows = h;
899 bitmap.width = w;
900 bitmap.pitch = w;
901 bitmap.buffer = (unsigned char*)SvPVX (retval);
902 bitmap.num_grays = 256;
903 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
904
905 memset (bitmap.buffer, 0, w * h);
906
907 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
908
909 EXTEND (SP, 5);
910 PUSHs (sv_2mortal (newSViv (w))); 1249 PUSHs (sv_2mortal (newSViv (index)));
911 PUSHs (sv_2mortal (newSViv (h))); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
912 PUSHs (sv_2mortal (retval));
913 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 } 1251 }
916} 1252}
917 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
918MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
919 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
920void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
923 ALIAS: 1295 ALIAS:
924 draw_quad_alpha = 1 1296 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1297 draw_quad_alpha_premultiplied = 2
926 CODE: 1298 CODE:
927{ 1299{
928 HV *hv = (HV *)SvRV (self); 1300 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
933 1304
934 if (items < 5) 1305 if (items < 5)
935 { 1306 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1307 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1308 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1309 }
939 1310
940 if (ix) 1311 if (ix)
941 { 1312 {
942 glEnable (GL_BLEND); 1313 glEnable (GL_BLEND);
1314
1315 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1316 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1317 else
1318 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1319 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1320
1321 glEnable (GL_ALPHA_TEST);
1322 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1323 }
945 1324
946 glBindTexture (GL_TEXTURE_2D, name); 1325 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1326
954 glBegin (GL_QUADS); 1327 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1328 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1329 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1330 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1331 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1332 glEnd ();
960 1333
961 if (ix) 1334 if (ix)
1335 {
1336 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1338 }
963} 1339}
964 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
965MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
966 1353
967CFClient::Map 1354PROTOTYPES: DISABLE
968new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
969 CODE: 1358 CODE:
970 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
971 RETVAL->x = 0; 1360 RETVAL->x = 0;
972 RETVAL->y = 0; 1361 RETVAL->y = 0;
973 RETVAL->w = map_width; 1362 RETVAL->w = 0;
974 RETVAL->h = map_height; 1363 RETVAL->h = 0;
975 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
976 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
977 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
978 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
979 RETVAL->texs = 8192;
980 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
981 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
982 RETVAL->row = 0; 1369 RETVAL->row = 0;
983 OUTPUT: 1370 OUTPUT:
984 RETVAL 1371 RETVAL
985 1372
986void 1373void
987DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
988 CODE: 1375 CODE:
989{ 1376{
990 map_clear (self); 1377 map_clear (self);
991 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
992 Safefree (self); 1380 Safefree (self);
993} 1381}
994 1382
995void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
996clear (CFClient::Map self) 1390clear (CFPlus::Map self)
997 CODE: 1391 CODE:
998 map_clear (self); 1392 map_clear (self);
999 1393
1000void 1394void
1001set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1002 CODE: 1396 CODE:
1003{ 1397{
1004 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1005 { 1399 need_texid (self, tile);
1006 Append (mapface, self->face, self->faces, self->faces);
1007 self->faces *= 2;
1008 }
1009
1010 self->face [face] = texid;
1011} 1400}
1012 1401
1013void 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
1014set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1015 CODE: 1427 CODE:
1016{ 1428{
1017 while (self->texs <= texid) 1429 need_texid (self, texid);
1018 {
1019 Append (maptex, self->tex, self->texs, self->texs);
1020 self->texs *= 2;
1021 }
1022 1430
1023 { 1431 {
1024 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1025 1433
1026 tex->name = name; 1434 tex->name = name;
1031 tex->r = r; 1439 tex->r = r;
1032 tex->g = g; 1440 tex->g = g;
1033 tex->b = b; 1441 tex->b = b;
1034 tex->a = a; 1442 tex->a = a;
1035 } 1443 }
1444
1445 // somewhat hackish, but for textures that require it, it really
1446 // improves the look, and most others don't suffer.
1447 glBindTexture (GL_TEXTURE_2D, name);
1448 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1449 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1450 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1453}
1037 1454
1038int 1455int
1039ox (CFClient::Map self) 1456ox (CFPlus::Map self)
1040 ALIAS: 1457 ALIAS:
1041 oy = 1 1458 oy = 1
1459 x = 2
1460 y = 3
1461 w = 4
1462 h = 5
1042 CODE: 1463 CODE:
1043 switch (ix) 1464 switch (ix)
1044 { 1465 {
1045 case 0: RETVAL = self->ox; break; 1466 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1467 case 1: RETVAL = self->oy; break;
1468 case 2: RETVAL = self->x; break;
1469 case 3: RETVAL = self->y; break;
1470 case 4: RETVAL = self->w; break;
1471 case 5: RETVAL = self->h; break;
1047 } 1472 }
1048 OUTPUT: 1473 OUTPUT:
1049 RETVAL 1474 RETVAL
1050 1475
1051void 1476void
1052scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1053 CODE: 1478 CODE:
1054{ 1479{
1055 if (dx > 0) 1480 if (dx > 0)
1056 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1057 else if (dx < 0) 1482 else if (dx < 0)
1058 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1059 1484
1060 if (dy > 0) 1485 if (dy > 0)
1061 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1062 else if (dy < 0) 1487 else if (dy < 0)
1063 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1064 1489
1065 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1066 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1067 1492
1068 while (self->y < 0) 1493 while (self->y < 0)
1073 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
1074 } 1499 }
1075} 1500}
1076 1501
1077void 1502void
1078map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
1079 CODE: 1504 CODE:
1080{ 1505{
1081 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1082 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1083 mapcell *cell; 1508 mapcell *cell;
1084 int x, y, flags; 1509 int x, y, flags;
1085 1510
1086 while (data < data_end) 1511 while (data < data_end - 1)
1087 { 1512 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1089 1514
1090 x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
1092 1517
1093 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
1094 1519
1095 if (flags & 15) 1520 if (flags & 15)
1096 { 1521 {
1097 if (cell->darkness < 0) 1522 if (!cell->darkness)
1098 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1099 cell->darkness = 0; 1525 cell->darkness = 256;
1100 cell->face [0] = 0;
1101 cell->face [1] = 0;
1102 cell->face [2] = 0;
1103 } 1526 }
1104 1527
1105 cell->darkness = flags & 8 ? *data++ : 255;
1106
1107 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1108 1569
1109 if (flags & 4) 1570 if (flags & 4)
1110 { 1571 {
1111 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1112 } 1575 }
1113 1576
1114 if (flags & 2) 1577 if (flags & 2)
1115 { 1578 {
1116 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1117 } 1582 }
1118 1583
1119 if (flags & 1) 1584 if (flags & 1)
1120 { 1585 {
1121 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1122 } 1589 }
1123 } 1590 }
1124 else 1591 else
1125 cell->darkness = -1; 1592 cell->darkness = 0;
1126 } 1593 }
1127} 1594}
1128 1595
1129SV * 1596SV *
1130mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1131 CODE: 1598 CODE:
1132{ 1599{
1133 int x1, x; 1600 int x1, x;
1134 int y1, y; 1601 int y1, y;
1135 int z; 1602 int z;
1156 { 1623 {
1157 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1158 1625
1159 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1160 { 1627 {
1161 mapface face = cell->face [z];
1162
1163 if (face)
1164 {
1165 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1166 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1167 int a1 = tex.a; 1630 int a1 = tex.a;
1168 1631
1169 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1170 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1171 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1172 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1173 }
1174 } 1636 }
1175 } 1637 }
1176 1638
1177 *map++ = (r ) 1639 *map++ = (r )
1178 | (g << 8) 1640 | (g << 8)
1185} 1647}
1186 OUTPUT: 1648 OUTPUT:
1187 RETVAL 1649 RETVAL
1188 1650
1189void 1651void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1191 PPCODE: 1653 CODE:
1192{ 1654{
1193 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1194 int x, y, z; 1659 int x, y, z;
1195 int last_name; 1660 int last_name;
1196 mapface face;
1197 int sw4 = (sw + 3) & ~3;
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1200 1661
1201 memset (darkness, 255, sw4 * sh); 1662 // thats current max. sorry.
1202 SvPOK_only (darkness_sv); 1663 if (sw > 255) sw = 255;
1203 SvCUR_set (darkness_sv, sw4 * sh); 1664 if (sh > 255) sh = 255;
1204 1665
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 1666 // clear key, in case of extra padding
1206 vy = self->y + (self->h - sh) / 2 - shift_y; 1667 memset (&skey, 0, sizeof (skey));
1207
1208 /*
1209 int vx = self->vx = self->w >= sw
1210 ? self->x + (self->w - sw) / 2
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1212
1213 int vy = self->vy = self->h >= sh
1214 ? self->y + (self->h - sh) / 2
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1216 */
1217 1668
1218 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1219 1670
1671 glEnable (GL_BLEND);
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224 1675
1225 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1226 1677
1227 last_name = 0; 1678 last_name = 0;
1228 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1229 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1230 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1231 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1232 { 1711 {
1233 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1234 1713
1235 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1237 { 1716 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1239
1240 darkness[y * sw4 + x] = cell->darkness < 0
1241 ? 255 - FOW_DARKNESS
1242 : 255 - cell->darkness;
1243
1244 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1245 1719
1246 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1247 { 1815 {
1248 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1249 1818
1250 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1251 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1252
1253 if (last_name != tex.name)
1254 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1255 glEnd (); 1844 glEnd ();
1256 last_name = tex.name;
1257 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1258 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1259 } 1869 }
1260
1261 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1262 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1263 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1264 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1265 } 1870 }
1266 }
1267 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1268 1876
1269 glEnd (); 1877 glEnd ();
1270 1878
1271 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1272 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1273 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1274 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1277 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1278} 2053}
1279 2054
1280SV * 2055SV *
1281get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1282 CODE: 2057 CODE:
1283{ 2058{
1284 int x, y, x1, y1; 2059 int x, y, x1, y1;
1285 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
1286 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1311 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1312 { 2087 {
1313 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1314 uint8_t flags = 0; 2089 uint8_t flags = 0;
1315 2090
1316 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1317 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1318 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1319 2094
1320 *data++ = flags; 2095 *data++ = flags;
1321 2096
1322 if (flags & 1) 2097 if (flags & 1)
1323 { 2098 {
2099 tileid tile = cell->tile [0];
1324 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1325 *data++ = cell->face [0]; 2101 *data++ = tile;
1326 } 2102 }
1327 2103
1328 if (flags & 2) 2104 if (flags & 2)
1329 { 2105 {
2106 tileid tile = cell->tile [1];
1330 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1331 *data++ = cell->face [1]; 2108 *data++ = tile;
1332 } 2109 }
1333 2110
1334 if (flags & 4) 2111 if (flags & 4)
1335 { 2112 {
2113 tileid tile = cell->tile [2];
1336 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1337 *data++ = cell->face [2]; 2115 *data++ = tile;
1338 } 2116 }
1339 } 2117 }
1340 else 2118 else
1341 *data++ = 0; 2119 *data++ = 0;
1342 } 2120 }
1348} 2126}
1349 OUTPUT: 2127 OUTPUT:
1350 RETVAL 2128 RETVAL
1351 2129
1352void 2130void
1353set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1354 PPCODE: 2132 PPCODE:
1355{ 2133{
1356 int x, y, z; 2134 int x, y, z;
1357 int w, h; 2135 int w, h;
1358 int x1, y1; 2136 int x1, y1;
1382 { 2160 {
1383 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1384 2162
1385 if (flags) 2163 if (flags)
1386 { 2164 {
1387 mapface face[3] = { 0, 0, 0 };
1388
1389 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1390 2167
1391 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1392 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1393 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1394 2171
1395 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1396 { 2173 {
1397 cell->darkness = -1; 2174 cell->darkness = 0;
1398 2175
1399 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1400 { 2177 {
1401 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1402 2179
1403 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1404 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1405 } 2187 }
1406 } 2188 }
1407 } 2189 }
1408 } 2190 }
1409 } 2191 }
1410} 2192}
1411 2193
1412MODULE = CFClient PACKAGE = CFClient::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1413 2195
2196PROTOTYPES: DISABLE
2197
1414CFClient::MixChunk 2198CFPlus::MixChunk
1415new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1416 CODE: 2200 CODE:
1417 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1418 OUTPUT: 2202 OUTPUT:
1419 RETVAL 2203 RETVAL
1420 2204
1421void 2205void
1422DESTROY (CFClient::MixChunk self) 2206DESTROY (CFPlus::MixChunk self)
1423 CODE: 2207 CODE:
1424 Mix_FreeChunk (self); 2208 Mix_FreeChunk (self);
1425 2209
1426int 2210int
1427volume (CFClient::MixChunk self, int volume = -1) 2211volume (CFPlus::MixChunk self, int volume = -1)
1428 CODE: 2212 CODE:
1429 RETVAL = Mix_VolumeChunk (self, volume); 2213 RETVAL = Mix_VolumeChunk (self, volume);
1430 OUTPUT: 2214 OUTPUT:
1431 RETVAL 2215 RETVAL
1432 2216
1433int 2217int
1434play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1435 CODE: 2219 CODE:
1436 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1437 OUTPUT: 2221 OUTPUT:
1438 RETVAL 2222 RETVAL
1439 2223
1440MODULE = CFClient PACKAGE = CFClient::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1441 2225
1442int 2226int
1443volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1444 CODE: 2229 CODE:
1445 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
1446 OUTPUT: 2231 OUTPUT:
1447 RETVAL 2232 RETVAL
1448 2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
1449CFClient::MixMusic 2241CFPlus::MixMusic
1450new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1451 CODE: 2243 CODE:
1452 RETVAL = Mix_LoadMUS (path); 2244 RETVAL = Mix_LoadMUS (path);
1453 OUTPUT: 2245 OUTPUT:
1454 RETVAL 2246 RETVAL
1455 2247
1456void 2248void
1457DESTROY (CFClient::MixMusic self) 2249DESTROY (CFPlus::MixMusic self)
1458 CODE: 2250 CODE:
1459 Mix_FreeMusic (self); 2251 Mix_FreeMusic (self);
1460 2252
1461int 2253int
1462play (CFClient::MixMusic self, int loops = -1) 2254play (CFPlus::MixMusic self, int loops = -1)
1463 CODE: 2255 CODE:
1464 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1465 OUTPUT: 2257 OUTPUT:
1466 RETVAL 2258 RETVAL
1467 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1468MODULE = CFClient PACKAGE = CFClient::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1469 2270
1470BOOT: 2271BOOT:
1471{ 2272{
1472 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1473 static const struct { 2274 static const struct {
1474 const char *name; 2275 const char *name;
1475 IV iv; 2276 IV iv;
1476 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1477# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1478 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
2287 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 2288 const_iv (GL_SCISSOR_TEST),
2289 const_iv (GL_DEPTH_TEST),
2290 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
1484 const_iv (GL_AND), 2295 const_iv (GL_AND),
1485 const_iv (GL_ONE), 2296 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 2297 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 2298 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 2299 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2300 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 2301 const_iv (GL_ONE_MINUS_DST_ALPHA),
2302 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 2303 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 2304 const_iv (GL_RGBA),
2305 const_iv (GL_RGBA4),
2306 const_iv (GL_RGBA8),
2307 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 2308 const_iv (GL_UNSIGNED_BYTE),
2309 const_iv (GL_UNSIGNED_SHORT),
2310 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 2311 const_iv (GL_ALPHA),
2312 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 2313 const_iv (GL_LUMINANCE),
2314 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 2315 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1498 const_iv (GL_COMPILE), 2317 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D),
1499 const_iv (GL_TEXTURE_1D), 2320 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 2321 const_iv (GL_TEXTURE_2D),
1501 const_iv (GL_TEXTURE_ENV), 2322 const_iv (GL_TEXTURE_ENV),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 2323 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 2324 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 2325 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 2326 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 2327 const_iv (GL_TEXTURE_WRAP_T),
2328 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 2329 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 2330 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 2331 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 2332 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2333 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2334 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2335 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2336 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 2337 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 2338 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 2339 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 2340 const_iv (GL_REPLACE),
2341 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 2342 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 2343 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 2344 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 2345 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 2346 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 2347 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 2348 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 2349 const_iv (GL_CONSTANT_BORDER),
1527 const_iv (GL_LINES), 2350 const_iv (GL_LINES),
2351 const_iv (GL_LINE_STRIP),
2352 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 2353 const_iv (GL_QUADS),
1529 const_iv (GL_LINE_LOOP), 2354 const_iv (GL_QUAD_STRIP),
2355 const_iv (GL_TRIANGLES),
2356 const_iv (GL_TRIANGLE_STRIP),
2357 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1531 const_iv (GL_FASTEST), 2359 const_iv (GL_FASTEST),
2360 const_iv (GL_V2F),
2361 const_iv (GL_V3F),
2362 const_iv (GL_T2F_V3F),
2363 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 2364# undef const_iv
1533 }; 2365 };
1534 2366
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2367 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2368 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2369
2370 texture_av = newAV ();
2371 AvREAL_off (texture_av);
1537} 2372}
2373
2374char *
2375gl_vendor ()
2376 CODE:
2377 RETVAL = (char *)glGetString (GL_VENDOR);
2378 OUTPUT:
2379 RETVAL
2380
2381char *
2382gl_version ()
2383 CODE:
2384 RETVAL = (char *)glGetString (GL_VERSION);
2385 OUTPUT:
2386 RETVAL
2387
2388char *
2389gl_extensions ()
2390 CODE:
2391 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2392 OUTPUT:
2393 RETVAL
2394
2395const char *glGetString (GLenum pname)
2396
2397GLint glGetInteger (GLenum pname)
2398 CODE:
2399 glGetIntegerv (pname, &RETVAL);
2400 OUTPUT:
2401 RETVAL
2402
2403GLdouble glGetDouble (GLenum pname)
2404 CODE:
2405 glGetDoublev (pname, &RETVAL);
2406 OUTPUT:
2407 RETVAL
1538 2408
1539int glGetError () 2409int glGetError ()
2410
2411void glFinish ()
1540 2412
1541void glClear (int mask) 2413void glClear (int mask)
1542 2414
1543void glClearColor (float r, float g, float b, float a = 1.0) 2415void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 2416 PROTOTYPE: @
1551 2423
1552void glHint (int target, int mode) 2424void glHint (int target, int mode)
1553 2425
1554void glBlendFunc (int sfactor, int dfactor) 2426void glBlendFunc (int sfactor, int dfactor)
1555 2427
2428void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2429 CODE:
2430 gl_BlendFuncSeparate (sa, da, saa, daa);
2431
2432void glDepthMask (int flag)
2433
1556void glLogicOp (int opcode) 2434void glLogicOp (int opcode)
1557 2435
1558void glColorMask (int red, int green, int blue, int alpha) 2436void glColorMask (int red, int green, int blue, int alpha)
1559 2437
1560void glMatrixMode (int mode) 2438void glMatrixMode (int mode)
1563 2441
1564void glPopMatrix () 2442void glPopMatrix ()
1565 2443
1566void glLoadIdentity () 2444void glLoadIdentity ()
1567 2445
2446void glDrawBuffer (int buffer)
2447
2448void glReadBuffer (int buffer)
2449
1568# near and far are due to microsofts buggy c compiler 2450# near_ and far_ are due to microsofts buggy "c" compiler
2451void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2452
2453# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2454void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1570 2455
1571void glViewport (int x, int y, int width, int height) 2456void glViewport (int x, int y, int width, int height)
1572 2457
1573void glScissor (int x, int y, int width, int height) 2458void glScissor (int x, int y, int width, int height)
1588 2473
1589void glEnd () 2474void glEnd ()
1590 2475
1591void glColor (float r, float g, float b, float a = 1.0) 2476void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 2477 PROTOTYPE: @
2478 ALIAS:
2479 glColor_premultiply = 1
1593 CODE: 2480 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 2481 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2482 {
2483 r *= a;
2484 g *= a;
2485 b *= a;
2486 }
2487 // microsoft visual "c" rounds instead of truncating...
2488 glColor4f (r, g, b, a);
2489
2490void glInterleavedArrays (int format, int stride, char *data)
2491
2492void glDrawElements (int mode, int count, int type, char *indices)
2493
2494# 1.2 void glDrawRangeElements (int mode, int start, int end
2495
2496void glRasterPos (float x, float y, float z = 0.)
2497 CODE:
2498 glRasterPos3f (0, 0, z);
2499 glBitmap (0, 0, 0, 0, x, y, 0);
1596 2500
1597void glVertex (float x, float y, float z = 0.) 2501void glVertex (float x, float y, float z = 0.)
1598 CODE: 2502 CODE:
1599 glVertex3f (x, y, z); 2503 glVertex3f (x, y, z);
1600 2504
1612 2516
1613void glBindTexture (int target, int name) 2517void glBindTexture (int target, int name)
1614 2518
1615void glConvolutionParameter (int target, int pname, float params) 2519void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 2520 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2521 if (gl.ConvolutionParameterf)
2522 gl.ConvolutionParameterf (target, pname, params);
1618 2523
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2524void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 2525 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2526 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 2527 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 2528
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2529void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 2530 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2531 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 2532 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 2533
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2534void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 2535
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2536void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 2537
1633void glRasterPos (int x, int y) 2538void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE: 2539
1635 glRasterPos2i (x, y); 2540void glPixelZoom (float x, float y)
1636 2541
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2542void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 2543
1639int glGenTexture () 2544int glGenTexture ()
1640 CODE: 2545 CODE:
1641{ 2546 RETVAL = gen_texture ();
1642 GLuint name;
1643 glGenTextures (1, &name);
1644 RETVAL = name;
1645}
1646 OUTPUT: 2547 OUTPUT:
1647 RETVAL 2548 RETVAL
1648 2549
1649void glDeleteTexture (int name) 2550void glDeleteTexture (int name)
1650 CODE: 2551 CODE:
1651{
1652 GLuint name_ = name;
1653 glDeleteTextures (1, &name_); 2552 del_texture (name);
1654} 2553
1655
1656int glGenList () 2554int glGenList ()
1657 CODE: 2555 CODE:
1658 RETVAL = glGenLists (1); 2556 RETVAL = glGenLists (1);
1659 OUTPUT: 2557 OUTPUT:
1660 RETVAL 2558 RETVAL

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