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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
12#include <string.h> 26#include <string.h>
13#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
14 31
15#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
16#include <SDL_endian.h> 34#include <SDL_endian.h>
17#include <SDL_image.h> 35#include <SDL_image.h>
18#include <SDL_mixer.h> 36#include <SDL_mixer.h>
19#include <SDL_opengl.h> 37#include <SDL_opengl.h>
20 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
21#include <glib/gmacros.h> 42#include <glib/gmacros.h>
22 43
23#include <pango/pango.h> 44#include <pango/pango.h>
24#include <pango/pangofc-fontmap.h>
25#include <pango/pangoft2.h>
26#include <pango/pangocairo.h>
27 45
28#ifndef _WIN32 46#ifndef _WIN32
29# include <sys/types.h> 47# include <sys/types.h>
30# include <sys/socket.h> 48# include <sys/socket.h>
31# include <netinet/in.h> 49# include <netinet/in.h>
32# include <netinet/tcp.h> 50# include <netinet/tcp.h>
33# include <inttypes.h> 51# include <inttypes.h>
34#else
35 typedef unsigned char uint8_t;
36 typedef unsigned short uint16_t;
37 typedef unsigned int uint32_t;
38 typedef signed char int8_t;
39 typedef signed short int16_t;
40 typedef signed int int32_t;
41#endif 52#endif
42 53
43#include "glext.h" 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
44 55
45#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
46 57
47#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
49 60
50#define MIN_FONT_HEIGHT 10 61#define MIN_FONT_HEIGHT 10
51 62
52#define GL_CALL(type,func,args) \ 63#if 0
53 { \ 64# define PARACHUTE SDL_INIT_NOPARACHUTE
54 static int init_; \ 65#else
55 static type fptr_; \ 66# define PARACHUTE 0
56 \ 67#endif
57 if (!init_) \
58 { \
59 init_ = 1; \
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
61 } \
62 \
63 if (fptr_) \
64 fptr_ args; \
65 }
66 68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
67typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
69 123
70typedef PangoFontDescription *CFClient__Font; 124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
71 143
72typedef struct cf_layout { 144typedef struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 145 PangoLayout *pl;
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 146 float r, g, b, a; // default color for rgba mode
76 int base_height; 147 int base_height;
77 CFClient__Font font; 148 CFPlus__Font font;
78} *CFClient__Layout; 149} *CFPlus__Layout;
79 150
80static CFClient__Font default_font; 151static CFPlus__Font default_font;
81static PangoContext *ft2_context, *cairo_context; 152static PangoContext *opengl_context;
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 153static PangoFontMap *opengl_fontmap;
83 154
84static void 155static void
85substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
86{ 157{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 163}
90 164
91static void 165static void
92layout_update_font (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
93{ 167{
94 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
95 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
96 */ 170 */
97 PangoFontDescription *font = self->font ? self->font : default_font; 171 PangoFontDescription *font = self->font ? self->font : default_font;
101 175
102 pango_layout_set_font_description (self->pl, font); 176 pango_layout_set_font_description (self->pl, font);
103} 177}
104 178
105static void 179static void
106layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
107{ 181{
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
108 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
109 186
110 if (!*w) *w = 1; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
111 if (!*h) *h = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
112 189
113 *w = (*w + 3) & ~3; 190 if (!rect.width) rect.width = 1;
114} 191 if (!rect.height) rect.height = 1;
115 192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
116typedef uint16_t mapface; 198typedef uint16_t faceid;
117 199
118typedef struct { 200typedef struct {
119 GLint name; 201 int name;
120 int w, h; 202 int w, h;
121 float s, t; 203 float s, t;
122 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
123} maptex; 207} maptex;
124 208
125typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
126 int16_t darkness; 212 uint16_t darkness;
127 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
128} mapcell; 214} mapcell;
129 215
130typedef struct { 216typedef struct {
131 int32_t c0, c1; 217 int32_t c0, c1;
132 mapcell *col; 218 mapcell *col;
133} maprow; 219} maprow;
134 220
135typedef struct map { 221typedef struct map {
136 int x, y, w, h; 222 int x, y, w, h;
137 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
138 int faces; 224 int faces; tileid *face2tile; // [faceid]
139 mapface *face; 225 int texs; maptex *tex; // [tileid]
140
141 int texs;
142 maptex *tex;
143 226
144 int32_t rows; 227 int32_t rows;
145 maprow *row; 228 maprow *row;
146} *CFClient__Map; 229} *CFPlus__Map;
147 230
148static char * 231static char *
149prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
150{ 233{
151 char *p; 234 char *p;
168} 251}
169 252
170#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
171#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
173static maprow * 276static maprow *
174map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
175{ 278{
176 if (0 > y) 279 if (0 > y)
177 { 280 {
178 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
179 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
217 320
218 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
219} 322}
220 323
221static mapcell * 324static mapcell *
222map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
223{ 326{
224 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
225} 328}
226 329
227static void 330static void
228map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
229{ 332{
230 int r; 333 int r;
231 334
232 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
233 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
241 self->row = 0; 344 self->row = 0;
242 self->rows = 0; 345 self->rows = 0;
243} 346}
244 347
245static void 348static void
246map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
247{ 350{
248 int x, y; 351 int x, y;
249 maprow *row; 352 maprow *row;
353 mapcell *cell;
250 354
251 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
252 if (y >= 0) 356 if (y >= 0)
253 { 357 {
254 if (y >= self->rows) 358 if (y >= self->rows)
260 if (x >= row->c0) 364 if (x >= row->c0)
261 { 365 {
262 if (x >= row->c1) 366 if (x >= row->c1)
263 break; 367 break;
264 368
265 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
266 } 375 }
267 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
268} 393}
269 394
270static void 395static void
271music_finished (void) 396music_finished (void)
272{ 397{
291 ev.data2 = 0; 416 ev.data2 = 0;
292 417
293 SDL_PushEvent ((SDL_Event *)&ev); 418 SDL_PushEvent ((SDL_Event *)&ev);
294} 419}
295 420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
296MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
297 486
298PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
299 488
300BOOT: 489BOOT:
301{ 490{
302 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
303 static const struct { 492 static const struct {
304 const char *name; 493 const char *name;
305 IV iv; 494 IV iv;
306 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
307# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
308 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
309 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
310 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
311 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
312 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
321 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
322 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
323 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
324 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
325 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
326 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
327 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
328 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
329 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
330 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
385 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
386 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
387 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
388 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
389 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
390 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
391 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
392 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
393 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
394 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
395 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
396 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
397 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
398 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
399 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
400 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
401 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
402 const_iv (KMOD_CTRL),
403 const_iv (KMOD_SHIFT),
404 const_iv (KMOD_ALT),
405 const_iv (KMOD_META)
406# undef const_iv 604# undef const_iv
407 }; 605 };
408 606
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
411} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
412 630
413void 631void
414pango_init () 632pango_init ()
415 CODE: 633 CODE:
416{ 634{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx
418 ft2_fontmap = pango_ft2_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
421
422 cairo_fontmap = pango_cairo_font_map_get_default ();
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
424} 638}
639
640char *
641SDL_GetError ()
425 642
426int 643int
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
428 645
429void 646void
430SDL_Quit () 647SDL_Quit ()
431 648
432void 649void
433SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
434 PPCODE: 651 PPCODE:
435{ 652{
436 SDL_Rect **m; 653 SDL_Rect **m;
437 654
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
442 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 667
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
451 672#endif
452 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 673
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 675
457 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
458 while (*m) 677 while (*m)
459 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
460 AV *av = newAV (); 681 AV *av = newAV ();
461 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
462 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
463 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
464 688
465 ++m; 689 ++m;
466 } 690 }
467} 691}
468 692
469int 693int
470SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
471 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
472 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
476 OUTPUT: 719 OUTPUT:
477 RETVAL 720 RETVAL
478 721
479void 722void
480SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
481 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
482void 731void
483SDL_PollEvent () 732poll_events ()
484 PPCODE: 733 PPCODE:
485{ 734{
486 SDL_Event ev; 735 SDL_Event ev;
487 736
488 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
489 { 739 {
490 HV *hv = newHV (); 740 HV *hv = newHV ();
491 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
492 742
493 switch (ev.type) 743 switch (ev.type)
495 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
496 case SDL_KEYUP: 746 case SDL_KEYUP:
497 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
498 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
499 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
500 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
501 break; 752 break;
502 753
503 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 757 break;
507 758
508 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
514 break; 785 break;
515 786
516 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 795 break;
526 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
527 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
528 break; 801 break;
529 } 802 }
530 803
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
532 } 805 }
533} 806}
534 807
535int 808int
536Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
537 POSTCALL: 810 POSTCALL:
538 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
539 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
540 813
541void 814void
542Mix_CloseAudio () 815Mix_CloseAudio ()
543 816
544int 817int
545Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
546 819
820const char *
821Mix_GetError ()
822
547void 823void
548lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
549 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
550#ifndef _WIN32 832#ifdef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
552#endif 854#endif
553 855}
554char *
555gl_version ()
556 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION);
558 OUTPUT:
559 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567 856
568void 857void
569add_font (char *file) 858add_font (char *file)
570 CODE: 859 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
572#ifdef _WIN32
573 // cairo... sigh... requires win2000
574 AddFontResourceEx (file, FR_PRIVATE, 0);
575#endif
576 861
577void 862void
578load_image_inline (SV *image_) 863load_image_inline (SV *image_)
579 ALIAS: 864 ALIAS:
580 load_image_file = 1 865 load_image_file = 1
583 STRLEN image_len; 868 STRLEN image_len;
584 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
585 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
586 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
587 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
588 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
589 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
590 875
591 if (!rw) 876 if (!rw)
592 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
593 878
622 907
623 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 908 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
624 909
625 assert (surface2->pitch == surface2->w * 4); 910 assert (surface2->pitch == surface2->w * 4);
626 911
912 SDL_LockSurface (surface2);
627 EXTEND (SP, 5); 913 EXTEND (SP, 6);
628 PUSHs (sv_2mortal (newSViv (surface2->w))); 914 PUSHs (sv_2mortal (newSViv (surface2->w)));
629 PUSHs (sv_2mortal (newSViv (surface2->h))); 915 PUSHs (sv_2mortal (newSViv (surface2->h)));
630 SDL_LockSurface (surface2);
631 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
632 SDL_UnlockSurface (surface2);
633 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
634 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
635 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2);
636 921
637 SDL_FreeSurface (surface); 922 SDL_FreeSurface (surface);
638 SDL_FreeSurface (surface2); 923 SDL_FreeSurface (surface2);
639} 924}
640 925
664} 949}
665 950
666void 951void
667error (char *message) 952error (char *message)
668 CODE: 953 CODE:
954 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 955#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
957#endif
958
959void
960fatal (char *message)
961 CODE:
962 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
965#endif
966 _exit (1);
967
968void
969_exit (int retval = 0)
970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
671#else 973#else
672 fprintf (stderr, "ERROR: %s\n", message); 974 _exit (retval);
673#endif 975#endif
674 976
675void 977void
676fatal (char *message) 978debug ()
677 CODE: 979 CODE:
678#ifdef _WIN32 980{
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 981#if DEBUG
680#else 982 VALGRIND_DO_LEAK_CHECK;
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 983#endif
683 exit (1); 984}
684 985
685MODULE = CFClient PACKAGE = CFClient::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
686 987
687CFClient::Font 988PROTOTYPES: DISABLE
989
990CFPlus::Font
688new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
689 CODE: 992 CODE:
690{ 993{
691 int count; 994 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 998}
696 OUTPUT: 999 OUTPUT:
697 RETVAL 1000 RETVAL
698 1001
699void 1002void
700DESTROY (CFClient::Font self) 1003DESTROY (CFPlus::Font self)
701 CODE: 1004 CODE:
702 pango_font_description_free (self); 1005 pango_font_description_free (self);
703 1006
704void 1007void
705make_default (CFClient::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
706 CODE: 1010 CODE:
707 default_font = self; 1011 default_font = self;
708 1012
709MODULE = CFClient PACKAGE = CFClient::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
710 1014
711CFClient::Layout 1015PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1016
1017void
1018reset_glyph_cache ()
1019 PROTOTYPE:
1020 CODE:
1021 tc_clear ();
1022
1023CFPlus::Layout
1024new (SV *class)
713 CODE: 1025 CODE:
714 New (0, RETVAL, 1, struct cf_layout); 1026 New (0, RETVAL, 1, struct cf_layout);
715 1027
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1028 RETVAL->pl = pango_layout_new (opengl_context);
717 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 1029 RETVAL->r = 1.;
719 RETVAL->g = 1.; 1030 RETVAL->g = 1.;
720 RETVAL->b = 1.; 1031 RETVAL->b = 1.;
721 RETVAL->a = 1.; 1032 RETVAL->a = 1.;
722 RETVAL->base_height = MIN_FONT_HEIGHT; 1033 RETVAL->base_height = MIN_FONT_HEIGHT;
726 layout_update_font (RETVAL); 1037 layout_update_font (RETVAL);
727 OUTPUT: 1038 OUTPUT:
728 RETVAL 1039 RETVAL
729 1040
730void 1041void
731DESTROY (CFClient::Layout self) 1042DESTROY (CFPlus::Layout self)
732 CODE: 1043 CODE:
733 g_object_unref (self->pl); 1044 g_object_unref (self->pl);
734 Safefree (self); 1045 Safefree (self);
735 1046
1047void
1048set_text (CFPlus::Layout self, SV *text_)
1049 CODE:
1050{
1051 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen);
1053
1054 pango_layout_set_text (self->pl, text, textlen);
1055}
1056
1057void
1058set_markup (CFPlus::Layout self, SV *text_)
1059 CODE:
1060{
1061 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen);
1063
1064 pango_layout_set_markup (self->pl, text, textlen);
1065}
1066
1067void
1068set_shapes (CFPlus::Layout self, ...)
1069 CODE:
1070{
1071 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text;
1074 int arg = 4;
1075
1076 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1077 {
1078 PangoRectangle inkrect, rect;
1079 PangoAttribute *attr;
1080
1081 int x = SvIV (ST (arg - 3));
1082 int y = SvIV (ST (arg - 2));
1083 int w = SvIV (ST (arg - 1));
1084 int h = SvIV (ST (arg ));
1085
1086 inkrect.x = 0;
1087 inkrect.y = 0;
1088 inkrect.width = 0;
1089 inkrect.height = 0;
1090
1091 rect.x = x * PANGO_SCALE;
1092 rect.y = y * PANGO_SCALE;
1093 rect.width = w * PANGO_SCALE;
1094 rect.height = h * PANGO_SCALE;
1095
1096 if (!attrs)
1097 attrs = pango_layout_get_attributes (self->pl);
1098
1099 attr = pango_attr_shape_new (&inkrect, &rect);
1100 attr->start_index = pos - text;
1101 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1102 pango_attr_list_insert (attrs, attr);
1103
1104 arg += 4;
1105 pos += sizeof (OBJ_STR) - 1;
1106 }
1107
1108 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs);
1110}
1111
1112void
1113get_shapes (CFPlus::Layout self)
1114 PPCODE:
1115{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117
1118 do
1119 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1121
1122 if (run && shape_attr_p (run))
1123 {
1124 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126
1127 EXTEND (SP, 2);
1128 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1129 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1130 }
1131 }
1132 while (pango_layout_iter_next_run (iter));
1133
1134 pango_layout_iter_free (iter);
1135}
1136
736int 1137int
737is_rgba (CFClient::Layout self) 1138has_wrapped (CFPlus::Layout self)
738 CODE: 1139 CODE:
739 RETVAL = self->rgba; 1140{
1141 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl);
1143
1144 while (*text)
1145 lines += *text++ == '\n';
1146
1147 RETVAL = lines < pango_layout_get_line_count (self->pl);
1148}
740 OUTPUT: 1149 OUTPUT:
741 RETVAL 1150 RETVAL
742 1151
743void
744set_text (CFClient::Layout self, SV *text_)
745 CODE:
746{
747 STRLEN textlen;
748 char *text = SvPVutf8 (text_, textlen);
749
750 pango_layout_set_text (self->pl, text, textlen);
751}
752
753void
754set_markup (CFClient::Layout self, SV *text_)
755 CODE:
756{
757 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen);
759
760 pango_layout_set_markup (self->pl, text, textlen);
761}
762
763SV * 1152SV *
764get_text (CFClient::Layout self) 1153get_text (CFPlus::Layout self)
765 CODE: 1154 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 1156 sv_utf8_decode (RETVAL);
768 OUTPUT: 1157 OUTPUT:
769 RETVAL 1158 RETVAL
770 1159
771void 1160void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
773 CODE: 1162 CODE:
774 self->r = r; 1163 self->r = r;
775 self->g = g; 1164 self->g = g;
776 self->b = b; 1165 self->b = b;
777 self->a = a; 1166 self->a = a;
778 1167
779void 1168void
780set_font (CFClient::Layout self, CFClient::Font font = 0) 1169set_font (CFPlus::Layout self, CFPlus::Font font = 0)
781 CODE: 1170 CODE:
782 if (self->font != font) 1171 if (self->font != font)
783 { 1172 {
784 self->font = font; 1173 self->font = font;
785 layout_update_font (self); 1174 layout_update_font (self);
786 } 1175 }
787 1176
788void 1177void
789set_height (CFClient::Layout self, int base_height) 1178set_height (CFPlus::Layout self, int base_height)
790 CODE: 1179 CODE:
791 if (self->base_height != base_height) 1180 if (self->base_height != base_height)
792 { 1181 {
793 self->base_height = base_height; 1182 self->base_height = base_height;
794 layout_update_font (self); 1183 layout_update_font (self);
795 } 1184 }
796 1185
797void 1186void
798set_width (CFClient::Layout self, int max_width = -1) 1187set_width (CFPlus::Layout self, int max_width = -1)
799 CODE: 1188 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 1190
802void 1191void
1192set_indent (CFPlus::Layout self, int indent)
1193 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195
1196void
1197set_spacing (CFPlus::Layout self, int spacing)
1198 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200
1201void
1202set_ellipsise (CFPlus::Layout self, int ellipsise)
1203 CODE:
1204 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE
1209 );
1210
1211void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm)
1213 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215
1216void
803size (CFClient::Layout self) 1217size (CFPlus::Layout self)
804 PPCODE: 1218 PPCODE:
805{ 1219{
806 int w, h; 1220 int w, h;
807 1221
808 layout_get_pixel_size (self, &w, &h); 1222 layout_get_pixel_size (self, &w, &h);
811 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (w)));
812 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (h)));
813} 1227}
814 1228
815int 1229int
1230descent (CFPlus::Layout self)
1231 CODE:
1232{
1233 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect);
1237}
1238 OUTPUT:
1239 RETVAL
1240
1241int
816xy_to_index (CFClient::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
817 CODE: 1243 CODE:
818{ 1244{
819 int index, trailing; 1245 int index, trailing;
820 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
821 RETVAL = index; 1247 RETVAL = index + trailing;
822} 1248}
823 OUTPUT: 1249 OUTPUT:
824 RETVAL 1250 RETVAL
825 1251
826void 1252void
827cursor_pos (CFClient::Layout self, int index) 1253cursor_pos (CFPlus::Layout self, int index)
828 PPCODE: 1254 PPCODE:
829{ 1255{
830 PangoRectangle strong_pos; 1256 PangoRectangle strong_pos;
831 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
832 1258
835 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
837} 1263}
838 1264
839void 1265void
840render (CFClient::Layout self) 1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
841 PPCODE: 1267 PPCODE:
842{ 1268{
843 SV *retval; 1269 int line, x;
844 int w, h;
845 1270
846 layout_get_pixel_size (self, &w, &h); 1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
847 1273
848 if (self->rgba)
849 {
850 cairo_surface_t *surface;
851 cairo_t *cairo;
852
853 retval = newSV (w * h * 4);
854 SvPOK_only (retval);
855 SvCUR_set (retval, w * h * 4);
856
857 memset (SvPVX (retval), 0, w * h * 4);
858
859 surface = cairo_image_surface_create_for_data (
860 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
861 cairo = cairo_create (surface);
862 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
863
864 pango_cairo_show_layout (cairo, self->pl);
865
866 cairo_destroy (cairo);
867 cairo_surface_destroy (surface);
868
869 // what a mess, and its premultiplied, too :(
870 {
871 uint32_t *p = (uint32_t *)SvPVX (retval);
872 uint32_t *e = p + w * h;
873
874 while (p < e)
875 {
876 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8);
878 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba;
880 }
881 }
882
883 EXTEND (SP, 5); 1274 EXTEND (SP, 2);
884 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
885 PUSHs (sv_2mortal (newSViv (h))); 1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
886 PUSHs (sv_2mortal (retval));
887 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 }
890 else 1297 else
891 { 1298 {
892 FT_Bitmap bitmap;
893
894 retval = newSV (w * h);
895 SvPOK_only (retval);
896 SvCUR_set (retval, w * h);
897
898 bitmap.rows = h;
899 bitmap.width = w;
900 bitmap.pitch = w;
901 bitmap.buffer = (unsigned char*)SvPVX (retval);
902 bitmap.num_grays = 256;
903 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
904
905 memset (bitmap.buffer, 0, w * h);
906
907 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
908
909 EXTEND (SP, 5);
910 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (index)));
911 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (trailing)));
912 PUSHs (sv_2mortal (retval));
913 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 } 1301 }
916} 1302}
917 1303
1304void
1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE:
1307 pango_opengl_render_layout_subpixel (
1308 self->pl,
1309 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a,
1311 flags
1312 );
1313
918MODULE = CFClient PACKAGE = CFClient::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
919 1315
1316PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319
920void 1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1325 {
1326 STRLEN datalen;
1327 char *data = SvPVbyte (data_, datalen);
1328 int bpp = datalen / (ow * oh);
1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1330
1331 SvPOK_only (result_);
1332 SvCUR_set (result_, nw * nh * bpp);
1333
1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1335 while (oh--)
1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1337
1338 sv_setsv (data_, result_);
1339 }
1340}
1341
1342void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1344 PROTOTYPE: $$$;$$
923 ALIAS: 1345 ALIAS:
924 draw_quad_alpha = 1 1346 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1347 draw_quad_alpha_premultiplied = 2
926 CODE: 1348 CODE:
927{ 1349{
928 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
933 1354
934 if (items < 5) 1355 if (items < 5)
935 { 1356 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1357 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1358 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1359 }
939 1360
940 if (ix) 1361 if (ix)
941 { 1362 {
942 glEnable (GL_BLEND); 1363 glEnable (GL_BLEND);
1364
1365 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1366 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1367 else
1368 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1369 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1370
1371 glEnable (GL_ALPHA_TEST);
1372 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1373 }
945 1374
946 glBindTexture (GL_TEXTURE_2D, name); 1375 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1376
954 glBegin (GL_QUADS); 1377 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1378 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1379 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1380 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1381 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1382 glEnd ();
960 1383
961 if (ix) 1384 if (ix)
1385 {
1386 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1388 }
963} 1389}
964 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
965MODULE = CFClient PACKAGE = CFClient::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
966 1403
967CFClient::Map 1404PROTOTYPES: DISABLE
968new (SV *class, int map_width, int map_height) 1405
1406CFPlus::Map
1407new (SV *class)
969 CODE: 1408 CODE:
970 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
971 RETVAL->x = 0; 1410 RETVAL->x = 0;
972 RETVAL->y = 0; 1411 RETVAL->y = 0;
973 RETVAL->w = map_width; 1412 RETVAL->w = 0;
974 RETVAL->h = map_height; 1413 RETVAL->h = 0;
975 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
976 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
977 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
978 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
979 RETVAL->texs = 8192;
980 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
981 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
982 RETVAL->row = 0; 1419 RETVAL->row = 0;
983 OUTPUT: 1420 OUTPUT:
984 RETVAL 1421 RETVAL
985 1422
986void 1423void
987DESTROY (CFClient::Map self) 1424DESTROY (CFPlus::Map self)
988 CODE: 1425 CODE:
989{ 1426{
990 map_clear (self); 1427 map_clear (self);
991 Safefree (self->face); 1428 Safefree (self->face2tile);
1429 Safefree (self->tex);
992 Safefree (self); 1430 Safefree (self);
993} 1431}
994 1432
995void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
996clear (CFClient::Map self) 1440clear (CFPlus::Map self)
997 CODE: 1441 CODE:
998 map_clear (self); 1442 map_clear (self);
999 1443
1000void 1444void
1001set_face (CFClient::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1002 CODE: 1446 CODE:
1003{ 1447{
1004 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1005 { 1449 need_texid (self, tile);
1006 Append (mapface, self->face, self->faces, self->faces);
1007 self->faces *= 2;
1008 }
1009
1010 self->face [face] = texid;
1011} 1450}
1012 1451
1013void 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1473}
1474
1475void
1014set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1015 CODE: 1477 CODE:
1016{ 1478{
1017 while (self->texs <= texid) 1479 need_texid (self, texid);
1018 {
1019 Append (maptex, self->tex, self->texs, self->texs);
1020 self->texs *= 2;
1021 }
1022 1480
1023 { 1481 {
1024 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1025 1483
1026 tex->name = name; 1484 tex->name = name;
1031 tex->r = r; 1489 tex->r = r;
1032 tex->g = g; 1490 tex->g = g;
1033 tex->b = b; 1491 tex->b = b;
1034 tex->a = a; 1492 tex->a = a;
1035 } 1493 }
1494
1495 // somewhat hackish, but for textures that require it, it really
1496 // improves the look, and most others don't suffer.
1497 glBindTexture (GL_TEXTURE_2D, name);
1498 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1499 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1500 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1503}
1037 1504
1038int 1505int
1039ox (CFClient::Map self) 1506ox (CFPlus::Map self)
1040 ALIAS: 1507 ALIAS:
1041 oy = 1 1508 oy = 1
1509 x = 2
1510 y = 3
1511 w = 4
1512 h = 5
1042 CODE: 1513 CODE:
1043 switch (ix) 1514 switch (ix)
1044 { 1515 {
1045 case 0: RETVAL = self->ox; break; 1516 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1517 case 1: RETVAL = self->oy; break;
1518 case 2: RETVAL = self->x; break;
1519 case 3: RETVAL = self->y; break;
1520 case 4: RETVAL = self->w; break;
1521 case 5: RETVAL = self->h; break;
1047 } 1522 }
1048 OUTPUT: 1523 OUTPUT:
1049 RETVAL 1524 RETVAL
1050 1525
1051void 1526void
1052scroll (CFClient::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
1053 CODE: 1528 CODE:
1054{ 1529{
1055 if (dx > 0) 1530 if (dx > 0)
1056 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1057 else if (dx < 0) 1532 else if (dx < 0)
1058 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1059 1534
1060 if (dy > 0) 1535 if (dy > 0)
1061 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
1062 else if (dy < 0) 1537 else if (dy < 0)
1063 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1064 1539
1065 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1066 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1067 1542
1068 while (self->y < 0) 1543 while (self->y < 0)
1073 self->y += MAP_EXTEND_Y; 1548 self->y += MAP_EXTEND_Y;
1074 } 1549 }
1075} 1550}
1076 1551
1077void 1552void
1078map1a_update (CFClient::Map self, SV *data_) 1553map1a_update (CFPlus::Map self, SV *data_, int extmap)
1079 CODE: 1554 CODE:
1080{ 1555{
1081 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1082 uint8_t *data_end = (uint8_t *)SvEND (data_); 1557 uint8_t *data_end = (uint8_t *)SvEND (data_);
1083 mapcell *cell; 1558 mapcell *cell;
1084 int x, y, flags; 1559 int x, y, flags;
1085 1560
1086 while (data < data_end) 1561 while (data < data_end - 1)
1087 { 1562 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 1563 flags = (data [0] << 8) + data [1]; data += 2;
1089 1564
1090 x = ((flags >> 10) & 63) + self->x; 1565 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 1566 y = self->y + ((flags >> 4) & 63);
1092 1567
1093 cell = map_get_cell (self, x, y); 1568 cell = map_get_cell (self, x, y);
1094 1569
1095 if (flags & 15) 1570 if (flags & 15)
1096 { 1571 {
1097 if (cell->darkness < 0) 1572 if (!cell->darkness)
1098 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
1099 cell->darkness = 0; 1575 cell->darkness = 256;
1100 cell->face [0] = 0;
1101 cell->face [1] = 0;
1102 cell->face [2] = 0;
1103 } 1576 }
1104 1577
1105 cell->darkness = flags & 8 ? *data++ : 255;
1106
1107 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1579
1580 if (flags & 8)
1581 {
1582 if (extmap)
1583 {
1584 uint8_t ext, cmd;
1585
1586 do
1587 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1;
1596 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 }
1614 while (ext & 0x80);
1615 }
1616 else
1617 cell->darkness = *data++ + 1;
1618 }
1108 1619
1109 if (flags & 4) 1620 if (flags & 4)
1110 { 1621 {
1111 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1112 } 1625 }
1113 1626
1114 if (flags & 2) 1627 if (flags & 2)
1115 { 1628 {
1116 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1117 } 1632 }
1118 1633
1119 if (flags & 1) 1634 if (flags & 1)
1120 { 1635 {
1121 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1122 } 1639 }
1123 } 1640 }
1124 else 1641 else
1125 cell->darkness = -1; 1642 cell->darkness = 0;
1126 } 1643 }
1127} 1644}
1128 1645
1129SV * 1646SV *
1130mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1131 CODE: 1648 CODE:
1132{ 1649{
1133 int x1, x; 1650 int x1, x;
1134 int y1, y; 1651 int y1, y;
1135 int z; 1652 int z;
1156 { 1673 {
1157 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1158 1675
1159 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1160 { 1677 {
1161 mapface face = cell->face [z];
1162
1163 if (face)
1164 {
1165 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1166 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1167 int a1 = tex.a; 1680 int a1 = tex.a;
1168 1681
1169 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1170 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1171 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1172 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1173 }
1174 } 1686 }
1175 } 1687 }
1176 1688
1177 *map++ = (r ) 1689 *map++ = (r )
1178 | (g << 8) 1690 | (g << 8)
1185} 1697}
1186 OUTPUT: 1698 OUTPUT:
1187 RETVAL 1699 RETVAL
1188 1700
1189void 1701void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1191 PPCODE: 1703 CODE:
1192{ 1704{
1193 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1194 int x, y, z; 1709 int x, y, z;
1195 int last_name; 1710 int last_name;
1196 mapface face;
1197 int sw4 = (sw + 3) & ~3;
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1200 1711
1201 memset (darkness, 255, sw4 * sh); 1712 // thats current max. sorry.
1202 SvPOK_only (darkness_sv); 1713 if (sw > 255) sw = 255;
1203 SvCUR_set (darkness_sv, sw4 * sh); 1714 if (sh > 255) sh = 255;
1204 1715
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 1716 // clear key, in case of extra padding
1206 vy = self->y + (self->h - sh) / 2 - shift_y; 1717 memset (&skey, 0, sizeof (skey));
1207
1208 /*
1209 int vx = self->vx = self->w >= sw
1210 ? self->x + (self->w - sw) / 2
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1212
1213 int vy = self->vy = self->h >= sh
1214 ? self->y + (self->h - sh) / 2
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1216 */
1217 1718
1218 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1219 1720
1721 glEnable (GL_BLEND);
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D); 1723 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224 1725
1225 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1226 1727
1227 last_name = 0; 1728 last_name = 0;
1228 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1229 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1230 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1231 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1232 { 1761 {
1233 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1234 1763
1235 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1237 { 1766 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1239
1240 darkness[y * sw4 + x] = cell->darkness < 0
1241 ? 255 - FOW_DARKNESS
1242 : 255 - cell->darkness;
1243
1244 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1245 1769
1246 if (face) 1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1775
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1247 { 1865 {
1248 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1867 HE *he;
1249 1868
1250 int px = (x + 1) * 32 - tex.w; 1869 hv_iterinit (smooth);
1251 int py = (y + 1) * 32 - tex.h; 1870 while ((he = hv_iternext (smooth)))
1252
1253 if (last_name != tex.name)
1254 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1255 glEnd (); 1894 glEnd ();
1256 last_name = tex.name;
1257 glBindTexture (GL_TEXTURE_2D, last_name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1258 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1918 }
1259 } 1919 }
1260
1261 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1262 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1263 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1264 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1265 } 1920 }
1266 }
1267 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1268 1926
1269 glEnd (); 1927 glEnd ();
1270 1928
1271 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1272 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1273 1931
1932 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows)
1935 {
1936 maprow *row = self->row + (y + my);
1937
1938 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1)
1940 {
1941 mapcell *cell = row->col + (x + mx - row->c0);
1942
1943 int px = x * T;
1944 int py = y * T;
1945
1946 if (cell->stat_hp)
1947 {
1948 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950
1951 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py);
1954
1955 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1956 glRectf (px + 2,
1957 py - thick - 1,
1958 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1959 }
1960 }
1961 }
1962}
1963
1964void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1966 CODE:
1967{
1968 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F },
1970 { 1.00F, 1.00F, 1.00F },
1971 { 0.00F, 0.00F, 0.55F },
1972 { 1.00F, 0.00F, 0.00F },
1973
1974 { 1.00F, 0.54F, 0.00F },
1975 { 0.11F, 0.56F, 1.00F },
1976 { 0.93F, 0.46F, 0.00F },
1977 { 0.18F, 0.54F, 0.34F },
1978
1979 { 0.56F, 0.73F, 0.56F },
1980 { 0.80F, 0.80F, 0.80F },
1981 { 0.55F, 0.41F, 0.13F },
1982 { 0.99F, 0.77F, 0.26F },
1983
1984 { 0.74F, 0.65F, 0.41F },
1985
1986 { 0.00F, 1.00F, 1.00F },
1987 { 1.00F, 0.00F, 1.00F },
1988 { 1.00F, 1.00F, 0.00F },
1989 };
1990
1991 int x, y;
1992
1993 glEnable (GL_TEXTURE_2D);
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1995 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS);
1998
1999 for (y = 0; y < h; y++)
2000 for (x = 0; x < w; x++)
2001 {
2002 unsigned char m = data [x + y * w];
2003
2004 if (m)
2005 {
2006 float *c = color [m & 15];
2007
2008 float tx1 = m & 0x40 ? 0.5 : 0.;
2009 float tx2 = tx1 + 0.5;
2010
2011 glColor4f (c[0], c[1], c[2], 0.75);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D);
2022}
2023
2024void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2026 PPCODE:
2027{
2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036
2037 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3);
2039
2040 mx += self->x - 1;
2041 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
2045 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows)
2047 {
2048 maprow *row = self->row + (y + my);
2049
2050 for (x = 0; x < sw1; x++)
2051 if (row->c0 <= x + mx && x + mx < row->c1)
2052 {
2053 mapcell *cell = row->col + (x + mx - row->c0);
2054
2055 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1)
2057 : 255 - FOW_DARKNESS;
2058 }
2059 }
2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1274 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1277 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1278} 2103}
1279 2104
1280SV * 2105SV *
1281get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1282 CODE: 2107 CODE:
1283{ 2108{
1284 int x, y, x1, y1; 2109 int x, y, x1, y1;
1285 SV *data_sv = newSV (w * h * 7 + 5); 2110 SV *data_sv = newSV (w * h * 7 + 5);
1286 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2111 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1311 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1312 { 2137 {
1313 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1314 uint8_t flags = 0; 2139 uint8_t flags = 0;
1315 2140
1316 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1317 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1318 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1319 2144
1320 *data++ = flags; 2145 *data++ = flags;
1321 2146
1322 if (flags & 1) 2147 if (flags & 1)
1323 { 2148 {
2149 tileid tile = cell->tile [0];
1324 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1325 *data++ = cell->face [0]; 2151 *data++ = tile;
1326 } 2152 }
1327 2153
1328 if (flags & 2) 2154 if (flags & 2)
1329 { 2155 {
2156 tileid tile = cell->tile [1];
1330 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1331 *data++ = cell->face [1]; 2158 *data++ = tile;
1332 } 2159 }
1333 2160
1334 if (flags & 4) 2161 if (flags & 4)
1335 { 2162 {
2163 tileid tile = cell->tile [2];
1336 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1337 *data++ = cell->face [2]; 2165 *data++ = tile;
1338 } 2166 }
1339 } 2167 }
1340 else 2168 else
1341 *data++ = 0; 2169 *data++ = 0;
1342 } 2170 }
1348} 2176}
1349 OUTPUT: 2177 OUTPUT:
1350 RETVAL 2178 RETVAL
1351 2179
1352void 2180void
1353set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1354 PPCODE: 2182 PPCODE:
1355{ 2183{
1356 int x, y, z; 2184 int x, y, z;
1357 int w, h; 2185 int w, h;
1358 int x1, y1; 2186 int x1, y1;
1382 { 2210 {
1383 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1384 2212
1385 if (flags) 2213 if (flags)
1386 { 2214 {
1387 mapface face[3] = { 0, 0, 0 };
1388
1389 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1390 2217
1391 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1392 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1393 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1394 2221
1395 if (cell->darkness <= 0) 2222 if (cell->darkness == 0)
1396 { 2223 {
1397 cell->darkness = -1; 2224 cell->darkness = 0;
1398 2225
1399 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1400 { 2227 {
1401 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1402 2229
1403 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1404 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1405 } 2237 }
1406 } 2238 }
1407 } 2239 }
1408 } 2240 }
1409 } 2241 }
1410} 2242}
1411 2243
1412MODULE = CFClient PACKAGE = CFClient::MixChunk 2244MODULE = CFPlus PACKAGE = CFPlus::RW
1413 2245
1414CFClient::MixChunk 2246CFPlus::RW
1415new_from_file (SV *class, char *path) 2247new (SV *class, SV *data_sv)
1416 CODE: 2248 CODE:
1417 RETVAL = Mix_LoadWAV (path); 2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
1418 OUTPUT: 2255 OUTPUT:
1419 RETVAL 2256 RETVAL
1420 2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
1421void 2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2322
2323PROTOTYPES: DISABLE
2324
2325CFPlus::MixChunk
2326new (SV *class, CFPlus::RW rwops)
2327 CODE:
2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2329 OUTPUT:
2330 RETVAL
2331
2332void
1422DESTROY (CFClient::MixChunk self) 2333DESTROY (CFPlus::MixChunk self)
1423 CODE: 2334 CODE:
1424 Mix_FreeChunk (self); 2335 Mix_FreeChunk (self);
1425 2336
1426int 2337int
1427volume (CFClient::MixChunk self, int volume = -1) 2338volume (CFPlus::MixChunk self, int volume = -1)
1428 CODE: 2339 CODE:
1429 RETVAL = Mix_VolumeChunk (self, volume); 2340 RETVAL = Mix_VolumeChunk (self, volume);
1430 OUTPUT: 2341 OUTPUT:
1431 RETVAL 2342 RETVAL
1432 2343
1433int 2344CFPlus::Channel
1434play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1435 CODE: 2346 CODE:
1436 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
1437 OUTPUT: 2349 OUTPUT:
1438 RETVAL 2350 RETVAL
1439 2351
1440MODULE = CFClient PACKAGE = CFClient::MixMusic 2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1441 2353
1442int 2354int
1443volume (int volume = -1) 2355volume (int volume = -1)
2356 PROTOTYPE: ;$
1444 CODE: 2357 CODE:
1445 RETVAL = Mix_VolumeMusic (volume); 2358 RETVAL = Mix_VolumeMusic (volume);
1446 OUTPUT: 2359 OUTPUT:
1447 RETVAL 2360 RETVAL
1448 2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
1449CFClient::MixMusic 2372CFPlus::MixMusic
1450new_from_file (SV *class, char *path) 2373new (SV *class, CFPlus::RW rwops)
1451 CODE: 2374 CODE:
1452 RETVAL = Mix_LoadMUS (path); 2375 RETVAL = Mix_LoadMUS_RW (rwops);
1453 OUTPUT: 2376 OUTPUT:
1454 RETVAL 2377 RETVAL
1455 2378
1456void 2379void
1457DESTROY (CFClient::MixMusic self) 2380DESTROY (CFPlus::MixMusic self)
1458 CODE: 2381 CODE:
1459 Mix_FreeMusic (self); 2382 Mix_FreeMusic (self);
1460 2383
1461int 2384int
1462play (CFClient::MixMusic self, int loops = -1) 2385play (CFPlus::MixMusic self, int loops = -1)
1463 CODE: 2386 CODE:
1464 RETVAL = Mix_PlayMusic (self, loops); 2387 RETVAL = Mix_PlayMusic (self, loops);
1465 OUTPUT: 2388 OUTPUT:
1466 RETVAL 2389 RETVAL
1467 2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
1468MODULE = CFClient PACKAGE = CFClient::OpenGL 2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
1469 2399
1470BOOT: 2400BOOT:
1471{ 2401{
1472 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1473 static const struct { 2403 static const struct {
1474 const char *name; 2404 const char *name;
1475 IV iv; 2405 IV iv;
1476 } *civ, const_iv[] = { 2406 } *civ, const_iv[] = {
1477# define const_iv(name) { # name, (IV)name } 2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
1478 const_iv (GL_COLOR_MATERIAL), 2411 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 2412 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 2413 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 2414 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 2415 const_iv (GL_BLEND),
2416 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 2417 const_iv (GL_SCISSOR_TEST),
2418 const_iv (GL_DEPTH_TEST),
2419 const_iv (GL_ALPHA_TEST),
2420 const_iv (GL_NORMALIZE),
2421 const_iv (GL_RESCALE_NORMAL),
2422 const_iv (GL_FRONT),
2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
1484 const_iv (GL_AND), 2425 const_iv (GL_AND),
1485 const_iv (GL_ONE), 2426 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 2427 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 2428 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 2429 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2430 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 2431 const_iv (GL_ONE_MINUS_DST_ALPHA),
2432 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 2433 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 2434 const_iv (GL_RGBA),
2435 const_iv (GL_RGBA4),
2436 const_iv (GL_RGBA8),
2437 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 2438 const_iv (GL_UNSIGNED_BYTE),
2439 const_iv (GL_UNSIGNED_SHORT),
2440 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 2441 const_iv (GL_ALPHA),
2442 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 2443 const_iv (GL_LUMINANCE),
2444 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 2445 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1498 const_iv (GL_COMPILE), 2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
1499 const_iv (GL_TEXTURE_1D), 2450 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 2451 const_iv (GL_TEXTURE_2D),
1501 const_iv (GL_TEXTURE_ENV), 2452 const_iv (GL_TEXTURE_ENV),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 2453 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 2454 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 2455 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 2456 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 2457 const_iv (GL_TEXTURE_WRAP_T),
2458 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 2459 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 2460 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 2461 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 2462 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2463 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2464 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2465 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2466 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 2467 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 2468 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 2469 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 2470 const_iv (GL_REPLACE),
2471 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 2472 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 2473 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 2474 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 2475 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 2476 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 2477 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
1527 const_iv (GL_LINES), 2481 const_iv (GL_LINES),
2482 const_iv (GL_LINE_STRIP),
2483 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 2484 const_iv (GL_QUADS),
2485 const_iv (GL_QUAD_STRIP),
2486 const_iv (GL_TRIANGLES),
2487 const_iv (GL_TRIANGLE_STRIP),
2488 const_iv (GL_TRIANGLE_FAN),
1529 const_iv (GL_LINE_LOOP), 2489 const_iv (GL_POLYGON),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
1531 const_iv (GL_FASTEST), 2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
2498 const_iv (GL_V2F),
2499 const_iv (GL_V3F),
2500 const_iv (GL_T2F_V3F),
2501 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 2502# undef const_iv
1533 }; 2503 };
1534 2504
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
1537} 2510}
2511
2512char *
2513gl_vendor ()
2514 CODE:
2515 RETVAL = (char *)glGetString (GL_VENDOR);
2516 OUTPUT:
2517 RETVAL
2518
2519char *
2520gl_version ()
2521 CODE:
2522 RETVAL = (char *)glGetString (GL_VERSION);
2523 OUTPUT:
2524 RETVAL
2525
2526char *
2527gl_extensions ()
2528 CODE:
2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2530 OUTPUT:
2531 RETVAL
2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
1538 2546
1539int glGetError () 2547int glGetError ()
2548
2549void glFinish ()
1540 2550
1541void glClear (int mask) 2551void glClear (int mask)
1542 2552
1543void glClearColor (float r, float g, float b, float a = 1.0) 2553void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 2554 PROTOTYPE: @
1551 2561
1552void glHint (int target, int mode) 2562void glHint (int target, int mode)
1553 2563
1554void glBlendFunc (int sfactor, int dfactor) 2564void glBlendFunc (int sfactor, int dfactor)
1555 2565
2566void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2567 CODE:
2568 gl_BlendFuncSeparate (sa, da, saa, daa);
2569
2570void glDepthMask (int flag)
2571
1556void glLogicOp (int opcode) 2572void glLogicOp (int opcode)
1557 2573
1558void glColorMask (int red, int green, int blue, int alpha) 2574void glColorMask (int red, int green, int blue, int alpha)
1559 2575
1560void glMatrixMode (int mode) 2576void glMatrixMode (int mode)
1563 2579
1564void glPopMatrix () 2580void glPopMatrix ()
1565 2581
1566void glLoadIdentity () 2582void glLoadIdentity ()
1567 2583
2584void glDrawBuffer (int buffer)
2585
2586void glReadBuffer (int buffer)
2587
1568# near and far are due to microsofts buggy c compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2590
2591# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
1570 2595
1571void glViewport (int x, int y, int width, int height) 2596void glViewport (int x, int y, int width, int height)
1572 2597
1573void glScissor (int x, int y, int width, int height) 2598void glScissor (int x, int y, int width, int height)
1574 2599
1582 2607
1583void glRotate (float angle, float x, float y, float z) 2608void glRotate (float angle, float x, float y, float z)
1584 CODE: 2609 CODE:
1585 glRotatef (angle, x, y, z); 2610 glRotatef (angle, x, y, z);
1586 2611
1587void glBegin (int mode)
1588
1589void glEnd ()
1590
1591void glColor (float r, float g, float b, float a = 1.0) 2612void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 2613 ALIAS:
2614 glColor_premultiply = 1
1593 CODE: 2615 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 2616 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2617 {
2618 r *= a;
2619 g *= a;
2620 b *= a;
2621 }
2622 // microsoft visual "c" rounds instead of truncating...
2623 glColor4f (r, g, b, a);
2624
2625void glRasterPos (float x, float y, float z = 0.)
2626 CODE:
2627 glRasterPos3f (0, 0, z);
2628 glBitmap (0, 0, 0, 0, x, y, 0);
1596 2629
1597void glVertex (float x, float y, float z = 0.) 2630void glVertex (float x, float y, float z = 0.)
1598 CODE: 2631 CODE:
1599 glVertex3f (x, y, z); 2632 glVertex3f (x, y, z);
1600 2633
1601void glTexCoord (float s, float t) 2634void glTexCoord (float s, float t)
1602 CODE: 2635 CODE:
1603 glTexCoord2f (s, t); 2636 glTexCoord2f (s, t);
1604 2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
1605void glTexEnv (int target, int pname, float param) 2658void glTexEnv (int target, int pname, float param)
1606 CODE: 2659 CODE:
1607 glTexEnvf (target, pname, param); 2660 glTexEnvf (target, pname, param);
1608 2661
1609void glTexParameter (int target, int pname, float param) 2662void glTexParameter (int target, int pname, float param)
1612 2665
1613void glBindTexture (int target, int name) 2666void glBindTexture (int target, int name)
1614 2667
1615void glConvolutionParameter (int target, int pname, float params) 2668void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 2669 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2670 if (gl.ConvolutionParameterf)
2671 gl.ConvolutionParameterf (target, pname, params);
1618 2672
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2673void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 2674 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2675 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 2676 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 2677
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2678void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 2679 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2680 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 2681 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 2682
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2683void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 2684
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 2686
1633void glRasterPos (int x, int y) 2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE: 2688
1635 glRasterPos2i (x, y); 2689void glPixelZoom (float x, float y)
1636 2690
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 2692
1639int glGenTexture () 2693int glGenTexture ()
1640 CODE: 2694 CODE:
1641{ 2695 RETVAL = gen_texture ();
1642 GLuint name;
1643 glGenTextures (1, &name);
1644 RETVAL = name;
1645}
1646 OUTPUT: 2696 OUTPUT:
1647 RETVAL 2697 RETVAL
1648 2698
1649void glDeleteTexture (int name) 2699void glDeleteTexture (int name)
1650 CODE: 2700 CODE:
1651{
1652 GLuint name_ = name;
1653 glDeleteTextures (1, &name_); 2701 del_texture (name);
1654} 2702
1655
1656int glGenList () 2703int glGenList ()
1657 CODE: 2704 CODE:
1658 RETVAL = glGenLists (1); 2705 RETVAL = glGenLists (1);
1659 OUTPUT: 2706 OUTPUT:
1660 RETVAL 2707 RETVAL
1667 2714
1668void glEndList () 2715void glEndList ()
1669 2716
1670void glCallList (int list) 2717void glCallList (int list)
1671 2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

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