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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.291 by root, Thu Nov 26 07:19:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
12#include <string.h> 31#include <string.h>
13#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
14 36
15#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
16#include <SDL_endian.h> 39#include <SDL_endian.h>
17#include <SDL_image.h> 40#include <SDL_image.h>
18#include <SDL_mixer.h> 41#include <SDL_mixer.h>
19#include <SDL_opengl.h> 42#include <SDL_opengl.h>
20 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
21#include <glib/gmacros.h> 52#include <glib/gmacros.h>
22 53
23#include <pango/pango.h> 54#include <pango/pango.h>
24#include <pango/pangofc-fontmap.h> 55
25#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
26#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
27 66
28#ifndef _WIN32 67#ifndef _WIN32
29# include <sys/types.h> 68# include <sys/types.h>
30# include <sys/socket.h> 69# include <sys/socket.h>
31# include <netinet/in.h> 70# include <netinet/in.h>
32# include <netinet/tcp.h> 71# include <netinet/tcp.h>
33# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
34#else 77#else
35 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
36 typedef unsigned short uint16_t;
37 typedef unsigned int uint32_t;
38 typedef signed char int8_t;
39 typedef signed short int16_t;
40 typedef signed int int32_t;
41#endif 79#endif
42 80
43#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
44 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
45#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
46 87
47#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
49 90
50#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
51 92
52#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
53 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
54 static int init_; \
55 static type fptr_; \
56 \
57 if (!init_) \
58 { \
59 init_ = 1; \
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
61 } \
62 \
63 if (fptr_) \
64 fptr_ args; \
65 }
66 95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
67typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
69 157
70typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
71 177
72typedef struct cf_layout { 178typedef struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 179 PangoLayout *pl;
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
76 int base_height; 181 int base_height;
77 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
78} *CFClient__Layout; 184} *DC__Layout;
79 185
80static CFClient__Font default_font; 186static DC__Font default_font;
81static PangoContext *ft2_context, *cairo_context; 187static PangoContext *opengl_context;
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 188static PangoFontMap *opengl_fontmap;
83 189
84static void 190static void
85substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
86{ 192{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 198}
90 199
91static void 200static void
92layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
93{ 202{
94 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
95 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
96 */ 205 */
97 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
98 207
99 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
100 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
101 210
102 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
103} 212}
104 213
105static void 214static void
106layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
107{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
108 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
109 221
110 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
111 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
112 224
113 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
114} 226 if (!rect.height) rect.height = 1;
115 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
116typedef uint16_t mapface; 233typedef uint16_t faceid;
117 234
118typedef struct { 235typedef struct {
119 GLint name; 236 GLuint name;
120 int w, h; 237 int w, h;
121 float s, t; 238 float s, t;
122 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
123} maptex; 243} maptex;
124 244
125typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
126 int16_t darkness; 248 uint16_t darkness;
127 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
128} mapcell; 250} mapcell;
129 251
130typedef struct { 252typedef struct {
131 int32_t c0, c1; 253 int32_t c0, c1;
132 mapcell *col; 254 mapcell *col;
133} maprow; 255} maprow;
134 256
135typedef struct map { 257typedef struct map {
136 int x, y, w, h; 258 int x, y, w, h;
137 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
138 int faces; 260 int faces; tileid *face2tile; // [faceid]
139 mapface *face; 261 int texs; maptex *tex; // [tileid]
140
141 int texs;
142 maptex *tex;
143 262
144 int32_t rows; 263 int32_t rows;
145 maprow *row; 264 maprow *row;
146} *CFClient__Map; 265} *DC__Map;
147 266
148static char * 267static char *
149prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
150{ 269{
151 char *p; 270 char *p;
168} 287}
169 288
170#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
171#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
173static maprow * 312static maprow *
174map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
175{ 314{
176 if (0 > y) 315 if (0 > y)
177 { 316 {
178 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
179 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
217 356
218 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
219} 358}
220 359
221static mapcell * 360static mapcell *
222map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
223{ 362{
224 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
225} 364}
226 365
227static void 366static void
228map_clear (CFClient__Map self) 367map_clear (DC__Map self)
229{ 368{
230 int r; 369 int r;
231 370
232 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
233 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
240 self->oy = 0; 379 self->oy = 0;
241 self->row = 0; 380 self->row = 0;
242 self->rows = 0; 381 self->rows = 0;
243} 382}
244 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
245static void 394static void
246map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
247{ 396{
248 int x, y; 397 int x, y;
249 maprow *row; 398 maprow *row;
399 mapcell *cell;
250 400
251 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
252 if (y >= 0) 402 if (y >= 0)
253 { 403 {
254 if (y >= self->rows) 404 if (y >= self->rows)
260 if (x >= row->c0) 410 if (x >= row->c0)
261 { 411 {
262 if (x >= row->c1) 412 if (x >= row->c1)
263 break; 413 break;
264 414
265 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
266 } 418 }
267 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
268} 436}
269 437
270static void 438static void
271music_finished (void) 439music_finished (void)
272{ 440{
291 ev.data2 = 0; 459 ev.data2 = 0;
292 460
293 SDL_PushEvent ((SDL_Event *)&ev); 461 SDL_PushEvent ((SDL_Event *)&ev);
294} 462}
295 463
296MODULE = CFClient PACKAGE = CFClient 464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
297 592
298PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
299 594
300BOOT: 595BOOT:
301{ 596{
302 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
303 static const struct { 598 static const struct {
304 const char *name; 599 const char *name;
305 IV iv; 600 IV iv;
306 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
307# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
308 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
309 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
310 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
311 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
312 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
321 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
322 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
323 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
324 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
325 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
326 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
327 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
328 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
329 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
330 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
385 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
386 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
387 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
388 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
389 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
390 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
391 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
392 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
393 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
394 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
395 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
396 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
397 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
398 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
399 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
400 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
401 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
402 const_iv (KMOD_CTRL), 762
403 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
404 const_iv (KMOD_ALT), 764
405 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
406# undef const_iv 795# undef const_iv
407 }; 796 };
408 797
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
411} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
412 825
413void 826void
414pango_init () 827pango_init ()
415 CODE: 828 CODE:
416{ 829{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx
418 ft2_fontmap = pango_ft2_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
421 833 /*pango_context_set_font_description (opengl_context, default_font);*/
422 cairo_fontmap = pango_cairo_font_map_get_default (); 834#if PANGO_VERSION_CHECK (1, 15, 2)
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
424} 838}
425 839
426int 840char *SDL_GetError ()
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
428 841
429void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
430SDL_Quit () 850void SDL_Quit ()
431 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
432void 861void
433SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
434 PPCODE: 863 PPCODE:
435{ 864{
436 SDL_Rect **m; 865 SDL_Rect **m;
437 866
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
442 871
872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
874
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 879
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
451
452 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 882
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 884
457 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
458 while (*m) 886 while (*m)
459 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
460 AV *av = newAV (); 890 AV *av = newAV ();
461 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
462 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
463 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
464 897
465 ++m; 898 ++m;
466 } 899 }
467} 900}
468 901
469int 902int
470SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
471 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
472 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 916 );
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h"
925#undef GL_FUNC
926 }
927}
476 OUTPUT: 928 OUTPUT:
477 RETVAL 929 RETVAL
478 930
479void 931void
480SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
481 933
934char *
935SDL_GetKeyName (int sym)
936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
482void 943void
483SDL_PollEvent () 944poll_events ()
484 PPCODE: 945 PPCODE:
485{ 946{
486 SDL_Event ev; 947 SDL_Event ev;
487 948
488 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
489 { 951 {
490 HV *hv = newHV (); 952 HV *hv = newHV ();
491 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
492 954
493 switch (ev.type) 955 switch (ev.type)
494 { 956 {
495 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
496 case SDL_KEYUP: 958 case SDL_KEYUP:
497 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
498 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
499 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
500 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
501 break; 964 break;
502 965
503 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 969 break;
507 970
508 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
514 break; 997 break;
515 998
516 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1002
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 1007 break;
526 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
527 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
528 break; 1013 break;
529 } 1014 }
530 1015
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
532 } 1017 }
533} 1018}
534 1019
535int 1020int
536Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
537 POSTCALL: 1022 POSTCALL:
538 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
539 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
540 1025
541void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
542Mix_CloseAudio () 1043Mix_CloseAudio ()
543 1044
544int 1045int
545Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
546 1047
1048const char *
1049Mix_GetError ()
1050
547void 1051void
548lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
549 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
550#ifndef _WIN32 1060#ifdef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
552#endif 1082#endif
1083}
553 1084
554char * 1085int
555gl_version () 1086add_font (char *file)
556 CODE: 1087 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
558 OUTPUT: 1089 OUTPUT:
559 RETVAL 1090 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567
568void
569add_font (char *file)
570 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
572#ifdef _WIN32
573 // cairo... sigh... requires win2000
574 AddFontResourceEx (file, FR_PRIVATE, 0);
575#endif
576 1091
577void 1092void
578load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
579 ALIAS: 1094 ALIAS:
580 load_image_file = 1 1095 load_image_file = 1
583 STRLEN image_len; 1098 STRLEN image_len;
584 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
585 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
586 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
587 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
588 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
589 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
590 1105
591 if (!rw) 1106 if (!rw)
592 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
593 1108
622 1137
623 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
624 1139
625 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
626 1141
1142 SDL_LockSurface (surface2);
627 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
628 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
629 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
630 SDL_LockSurface (surface2);
631 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
632 SDL_UnlockSurface (surface2);
633 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
634 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
635 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
636 1151
637 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
638 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
639} 1154}
640 1155
664} 1179}
665 1180
666void 1181void
667error (char *message) 1182error (char *message)
668 CODE: 1183 CODE:
1184 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 1185#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1187#endif
1188
1189void
1190fatal (char *message)
1191 CODE:
1192 fprintf (stderr, "FATAL: %s\n", message);
1193#ifdef _WIN32
1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1195#endif
1196 _exit (1);
1197
1198void
1199_exit (int retval = 0)
1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
671#else 1203#else
672 fprintf (stderr, "ERROR: %s\n", message); 1204 _exit (retval);
673#endif 1205#endif
674 1206
675void 1207void
676fatal (char *message) 1208debug ()
677 CODE: 1209 CODE:
678#ifdef _WIN32 1210{
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1211#if DEBUG
680#else 1212 VALGRIND_DO_LEAK_CHECK;
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 1213#endif
683 exit (1); 1214}
684 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
685MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
686 1224
687CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
688new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
689 CODE: 1229 CODE:
690{ 1230{
691 int count; 1231 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 1235}
696 OUTPUT: 1236 OUTPUT:
697 RETVAL 1237 RETVAL
698 1238
699void 1239void
700DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
701 CODE: 1241 CODE:
702 pango_font_description_free (self); 1242 pango_font_description_free (self);
703 1243
704void 1244void
705make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
706 CODE: 1247 CODE:
707 default_font = self; 1248 default_font = self;
708 1249
709MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
710 1251
711CFClient::Layout 1252PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
713 CODE: 1268 CODE:
714 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
715 1270
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
717 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 1272 RETVAL->r = 1.;
719 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
720 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
721 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
722 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
723 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
724 1279
725 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
726 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
727 OUTPUT: 1282 OUTPUT:
728 RETVAL 1283 RETVAL
729 1284
730void 1285void
731DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
732 CODE: 1287 CODE:
733 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
734 Safefree (self); 1290 Safefree (self);
735 1291
1292void
1293set_text (DC::Layout self, SV *text_)
1294 CODE:
1295{
1296 STRLEN textlen;
1297 char *text = SvPVutf8 (text_, textlen);
1298
1299 pango_layout_set_text (self->pl, text, textlen);
1300}
1301
1302void
1303set_markup (DC::Layout self, SV *text_)
1304 CODE:
1305{
1306 STRLEN textlen;
1307 char *text = SvPVutf8 (text_, textlen);
1308
1309 pango_layout_set_markup (self->pl, text, textlen);
1310}
1311
1312void
1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
736int 1382int
737is_rgba (CFClient::Layout self) 1383has_wrapped (DC::Layout self)
738 CODE: 1384 CODE:
739 RETVAL = self->rgba; 1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
1393}
740 OUTPUT: 1394 OUTPUT:
741 RETVAL 1395 RETVAL
742 1396
743void
744set_text (CFClient::Layout self, SV *text_)
745 CODE:
746{
747 STRLEN textlen;
748 char *text = SvPVutf8 (text_, textlen);
749
750 pango_layout_set_text (self->pl, text, textlen);
751}
752
753void
754set_markup (CFClient::Layout self, SV *text_)
755 CODE:
756{
757 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen);
759
760 pango_layout_set_markup (self->pl, text, textlen);
761}
762
763SV * 1397SV *
764get_text (CFClient::Layout self) 1398get_text (DC::Layout self)
765 CODE: 1399 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 1401 sv_utf8_decode (RETVAL);
768 OUTPUT: 1402 OUTPUT:
769 RETVAL 1403 RETVAL
770 1404
771void 1405void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
773 CODE: 1407 CODE:
774 self->r = r; 1408 self->r = r;
775 self->g = g; 1409 self->g = g;
776 self->b = b; 1410 self->b = b;
777 self->a = a; 1411 self->a = a;
778 1412
779void 1413void
780set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
781 CODE: 1415 CODE:
782 if (self->font != font) 1416 if (self->font != font)
783 { 1417 {
784 self->font = font; 1418 self->font = font;
785 layout_update_font (self); 1419 layout_update_font (self);
786 } 1420 }
787 1421
788void 1422void
789set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
790 CODE: 1424 CODE:
791 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
792 { 1426 {
793 self->base_height = base_height; 1427 self->base_height = base_height;
794 layout_update_font (self); 1428 layout_update_font (self);
795 } 1429 }
796 1430
797void 1431void
798set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
799 CODE: 1433 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 1435
802void 1436void
1437set_indent (DC::Layout self, int indent)
1438 CODE:
1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1440
1441void
1442set_spacing (DC::Layout self, int spacing)
1443 CODE:
1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1445
1446void
1447set_ellipsise (DC::Layout self, int ellipsise)
1448 CODE:
1449 pango_layout_set_ellipsize (self->pl,
1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1453 : PANGO_ELLIPSIZE_NONE
1454 );
1455
1456void
1457set_single_paragraph_mode (DC::Layout self, int spm)
1458 CODE:
1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1460
1461void
803size (CFClient::Layout self) 1462size (DC::Layout self)
804 PPCODE: 1463 PPCODE:
805{ 1464{
806 int w, h; 1465 int w, h;
807 1466
808 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
811 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
812 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
813} 1472}
814 1473
815int 1474int
1475descent (DC::Layout self)
1476 CODE:
1477{
1478 PangoRectangle rect;
1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1481 RETVAL = PANGO_DESCENT (rect);
1482}
1483 OUTPUT:
1484 RETVAL
1485
1486int
816xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
817 CODE: 1488 CODE:
818{ 1489{
819 int index, trailing; 1490 int index, trailing;
820 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
821 RETVAL = index; 1492 RETVAL = index + trailing;
822} 1493}
823 OUTPUT: 1494 OUTPUT:
824 RETVAL 1495 RETVAL
825 1496
826void 1497void
827cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
828 PPCODE: 1499 PPCODE:
829{ 1500{
830 PangoRectangle strong_pos; 1501 PangoRectangle pos;
831 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
832 1503
833 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
834 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
835 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
837} 1508}
838 1509
839void 1510void
840render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
841 PPCODE: 1512 PPCODE:
842{ 1513{
843 SV *retval; 1514 int line, x;
844 int w, h;
845 1515
846 layout_get_pixel_size (self, &w, &h); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
847 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
848 if (self->rgba) 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
849 { 1519 --line;
850 cairo_surface_t *surface; 1520#endif
851 cairo_t *cairo;
852
853 retval = newSV (w * h * 4);
854 SvPOK_only (retval);
855 SvCUR_set (retval, w * h * 4);
856
857 memset (SvPVX (retval), 0, w * h * 4);
858
859 surface = cairo_image_surface_create_for_data (
860 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
861 cairo = cairo_create (surface);
862 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
863
864 pango_cairo_show_layout (cairo, self->pl);
865
866 cairo_destroy (cairo);
867 cairo_surface_destroy (surface);
868
869 // what a mess, and its premultiplied, too :(
870 {
871 uint32_t *p = (uint32_t *)SvPVX (retval);
872 uint32_t *e = p + w * h;
873
874 while (p < e)
875 {
876 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8);
878 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba;
880 }
881 }
882
883 EXTEND (SP, 5); 1521 EXTEND (SP, 2);
884 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
885 PUSHs (sv_2mortal (newSViv (h))); 1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
886 PUSHs (sv_2mortal (retval));
887 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 }
890 else 1544 else
891 { 1545 {
892 FT_Bitmap bitmap;
893
894 retval = newSV (w * h);
895 SvPOK_only (retval);
896 SvCUR_set (retval, w * h);
897
898 bitmap.rows = h;
899 bitmap.width = w;
900 bitmap.pitch = w;
901 bitmap.buffer = (unsigned char*)SvPVX (retval);
902 bitmap.num_grays = 256;
903 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
904
905 memset (bitmap.buffer, 0, w * h);
906
907 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
908
909 EXTEND (SP, 5);
910 PUSHs (sv_2mortal (newSViv (w))); 1546 PUSHs (sv_2mortal (newSViv (index)));
911 PUSHs (sv_2mortal (newSViv (h))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
912 PUSHs (sv_2mortal (retval));
913 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 } 1548 }
916} 1549}
917 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
918MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
919 1586
1587PROTOTYPES: ENABLE
1588
920void 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609}
1610
1611void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1613 PROTOTYPE: $$$;$$
923 ALIAS: 1614 ALIAS:
924 draw_quad_alpha = 1 1615 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1616 draw_quad_alpha_premultiplied = 2
926 CODE: 1617 CODE:
927{ 1618{
928 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
933 1626
934 if (items < 5) 1627 if (items < 5)
935 { 1628 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1631 }
939 1632
940 if (ix) 1633 if (ix)
941 { 1634 {
942 glEnable (GL_BLEND); 1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1643 glEnable (GL_ALPHA_TEST);
1644 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1645 }
945 1646
946 glBindTexture (GL_TEXTURE_2D, name); 1647 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1648
954 glBegin (GL_QUADS); 1649 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1650 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1653 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1654 glEnd ();
960 1655
961 if (ix) 1656 if (ix)
1657 {
1658 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1660 }
963} 1661}
964 1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
965MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
966 1675
967CFClient::Map 1676PROTOTYPES: DISABLE
968new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
969 CODE: 1680 CODE:
970 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
971 RETVAL->x = 0; 1682 RETVAL->x = 0;
972 RETVAL->y = 0; 1683 RETVAL->y = 0;
973 RETVAL->w = map_width; 1684 RETVAL->w = 0;
974 RETVAL->h = map_height; 1685 RETVAL->h = 0;
975 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
976 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
977 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
978 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
979 RETVAL->texs = 8192;
980 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
981 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
982 RETVAL->row = 0; 1691 RETVAL->row = 0;
983 OUTPUT: 1692 OUTPUT:
984 RETVAL 1693 RETVAL
985 1694
986void 1695void
987DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
988 CODE: 1697 CODE:
989{ 1698{
990 map_clear (self); 1699 map_clear (self);
991 Safefree (self->face); 1700 Safefree (self->face2tile);
1701 Safefree (self->tex);
992 Safefree (self); 1702 Safefree (self);
993} 1703}
994 1704
995void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
996clear (CFClient::Map self) 1712clear (DC::Map self)
997 CODE: 1713 CODE:
998 map_clear (self); 1714 map_clear (self);
999 1715
1000void 1716void
1001set_face (CFClient::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1002 CODE: 1718 CODE:
1003{ 1719{
1004 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1005 { 1721 need_texid (self, tile);
1006 Append (mapface, self->face, self->faces, self->faces);
1007 self->faces *= 2;
1008 }
1009
1010 self->face [face] = texid;
1011} 1722}
1012 1723
1013void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1014set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1015 CODE: 1749 CODE:
1016{ 1750{
1017 while (self->texs <= texid) 1751 need_texid (self, texid);
1018 {
1019 Append (maptex, self->tex, self->texs, self->texs);
1020 self->texs *= 2;
1021 }
1022 1752
1023 { 1753 {
1024 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1025 1755
1026 tex->name = name; 1756 tex->name = name;
1031 tex->r = r; 1761 tex->r = r;
1032 tex->g = g; 1762 tex->g = g;
1033 tex->b = b; 1763 tex->b = b;
1034 tex->a = a; 1764 tex->a = a;
1035 } 1765 }
1766
1767 // somewhat hackish, but for textures that require it, it really
1768 // improves the look, and most others don't suffer.
1769 glBindTexture (GL_TEXTURE_2D, name);
1770 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1772 // use uglier nearest interpolation because linear suffers
1773 // from transparent color bleeding and ugly wrapping effects.
1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1037 1796
1038int 1797int
1039ox (CFClient::Map self) 1798ox (DC::Map self)
1040 ALIAS: 1799 ALIAS:
1041 oy = 1 1800 oy = 1
1801 x = 2
1802 y = 3
1803 w = 4
1804 h = 5
1042 CODE: 1805 CODE:
1043 switch (ix) 1806 switch (ix)
1044 { 1807 {
1045 case 0: RETVAL = self->ox; break; 1808 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1809 case 1: RETVAL = self->oy; break;
1810 case 2: RETVAL = self->x; break;
1811 case 3: RETVAL = self->y; break;
1812 case 4: RETVAL = self->w; break;
1813 case 5: RETVAL = self->h; break;
1047 } 1814 }
1048 OUTPUT: 1815 OUTPUT:
1049 RETVAL 1816 RETVAL
1050 1817
1051void 1818void
1052scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1053 CODE: 1820 CODE:
1054{ 1821{
1055 if (dx > 0) 1822 if (dx > 0)
1056 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1057 else if (dx < 0) 1824 else if (dx < 0)
1058 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1059 1826
1060 if (dy > 0) 1827 if (dy > 0)
1061 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
1062 else if (dy < 0) 1829 else if (dy < 0)
1063 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1064 1831
1065 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1066 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1067 1834
1068 while (self->y < 0) 1835 while (self->y < 0)
1072 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1073 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1074 } 1841 }
1075} 1842}
1076 1843
1077void 1844SV *
1078map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1079 CODE: 1846 CODE:
1080{ 1847{
1081 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1082 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1083 mapcell *cell; 1850 mapcell *cell;
1084 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1085 1854
1086 while (data < data_end) 1855 while (data < data_end - 1)
1087 { 1856 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1089 1858
1090 x = ((flags >> 10) & 63) + self->x; 1859 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 1860 y = self->y + ((flags >> 4) & 63);
1092 1861
1093 cell = map_get_cell (self, x, y); 1862 cell = map_get_cell (self, x, y);
1094 1863
1095 if (flags & 15) 1864 if (flags & 15)
1096 { 1865 {
1097 if (cell->darkness < 0) 1866 if (!cell->darkness)
1098 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
1099 cell->darkness = 0; 1869 cell->darkness = 256;
1100 cell->face [0] = 0;
1101 cell->face [1] = 0;
1102 cell->face [2] = 0;
1103 } 1870 }
1104 1871
1105 cell->darkness = flags & 8 ? *data++ : 255;
1106
1107 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
1108 1873
1109 if (flags & 4) 1874 if (flags & 8)
1110 { 1875 {
1111 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
1112 } 1914 }
1113 1915
1916 for (z = 0; z <= 2; ++z)
1114 if (flags & 2) 1917 if (flags & (4 >> z))
1115 { 1918 {
1116 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1117 } 1938 }
1118
1119 if (flags & 1)
1120 {
1121 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1122 }
1123 } 1939 }
1124 else 1940 else
1125 cell->darkness = -1; 1941 CELL_CLEAR (cell);
1126 } 1942 }
1127} 1943}
1944 OUTPUT:
1945 RETVAL
1128 1946
1129SV * 1947SV *
1130mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1131 CODE: 1949 CODE:
1132{ 1950{
1133 int x1, x; 1951 int x1, x;
1134 int y1, y; 1952 int y1, y;
1135 int z; 1953 int z;
1156 { 1974 {
1157 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1158 1976
1159 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1160 { 1978 {
1161 mapface face = cell->face [z];
1162
1163 if (face)
1164 {
1165 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1166 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1167 int a1 = tex.a; 1981 int a1 = tex.a;
1168 1982
1169 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1170 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1171 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1172 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1173 }
1174 } 1987 }
1175 } 1988 }
1176 1989
1177 *map++ = (r ) 1990 *map++ = (r )
1178 | (g << 8) 1991 | (g << 8)
1185} 1998}
1186 OUTPUT: 1999 OUTPUT:
1187 RETVAL 2000 RETVAL
1188 2001
1189void 2002void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE:
2005{
2006 int x, y, z;
2007
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // that's current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
2211 {
2212 int level = (w << 5) | b;
2213 HE *he;
2214
2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
2217 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he);
2219 IV bits = SvIVX (HeVAL (he));
2220
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2241 glEnd ();
2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2243 glBegin (GL_QUADS);
2244 }
2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
2267 }
2268 }
2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
2302
2303 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows)
2306 {
2307 maprow *row = self->row + (y + my);
2308
2309 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1)
2311 {
2312 mapcell *cell = row->col + (x + mx - row->c0);
2313
2314 int px = x * T;
2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2322
2323 if (cell->stat_hp)
2324 {
2325 int width = cell->stat_width * T;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2327
2328 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py);
2331
2332 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2333 glRectf (px + 2,
2334 py - thick - 1,
2335 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2336 }
2337 }
2338 }
2339}
2340
2341void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2343 CODE:
2344{
2345 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F },
2347 { 1.00F, 1.00F, 1.00F },
2348 { 0.00F, 0.00F, 0.55F },
2349 { 1.00F, 0.00F, 0.00F },
2350
2351 { 1.00F, 0.54F, 0.00F },
2352 { 0.11F, 0.56F, 1.00F },
2353 { 0.93F, 0.46F, 0.00F },
2354 { 0.18F, 0.54F, 0.34F },
2355
2356 { 0.56F, 0.73F, 0.56F },
2357 { 0.80F, 0.80F, 0.80F },
2358 { 0.55F, 0.41F, 0.13F },
2359 { 0.99F, 0.77F, 0.26F },
2360
2361 { 0.74F, 0.65F, 0.41F },
2362
2363 { 0.00F, 1.00F, 1.00F },
2364 { 1.00F, 0.00F, 1.00F },
2365 { 1.00F, 1.00F, 0.00F },
2366 };
2367
2368 int x, y;
2369
2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2378 glEnable (GL_BLEND);
2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2380 glBegin (GL_QUADS);
2381
2382 for (y = 0; y < h; y++)
2383 for (x = 0; x < w; x++)
2384 {
2385 unsigned char m = data [x + y * w];
2386
2387 if (m)
2388 {
2389 float *c = color [m & 15];
2390
2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2392 float tx2 = tx1 + 0.5;
2393
2394 glColor4f (c[0], c[1], c[2], 1);
2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2399 }
2400 }
2401
2402 glEnd ();
2403 glDisable (GL_BLEND);
2404 glDisable (GL_TEXTURE_2D);
2405}
2406
2407void
2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1191 PPCODE: 2409 PPCODE:
1192{ 2410{
1193 int vx, vy;
1194 int x, y, z; 2411 int x, y;
1195 int last_name; 2412 int sw1 = sw + 2;
1196 mapface face; 2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1197 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1200 2419
1201 memset (darkness, 255, sw4 * sh);
1202 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1203 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1204 2422
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 2423 mx += self->x - 1;
1206 vy = self->y + (self->h - sh) / 2 - shift_y; 2424 my += self->y - 1;
1207 2425
1208 /* 2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1209 int vx = self->vx = self->w >= sw
1210 ? self->x + (self->w - sw) / 2
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1212 2427
1213 int vy = self->vy = self->h >= sh
1214 ? self->y + (self->h - sh) / 2
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1216 */
1217
1218 glColor4ub (255, 255, 255, 255);
1219
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224
1225 glBegin (GL_QUADS);
1226
1227 last_name = 0;
1228
1229 for (z = 0; z < 3; z++)
1230 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1231 if (0 <= y + vy && y + vy < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1232 { 2430 {
1233 maprow *row = self->row + (y + vy); 2431 maprow *row = self->row + (y + my);
1234 2432
1235 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1237 { 2435 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1239 2437
1240 darkness[y * sw4 + x] = cell->darkness < 0 2438 darkness1 [y * sw1 + x] = cell->darkness
2439 ? 255 - (cell->darkness - 1)
1241 ? 255 - FOW_DARKNESS 2440 : 255 - FOW_DARKNESS;
1242 : 255 - cell->darkness;
1243
1244 face = cell->face [z];
1245
1246 if (face)
1247 {
1248 maptex tex = self->tex [face];
1249
1250 int px = (x + 1) * 32 - tex.w;
1251 int py = (y + 1) * 32 - tex.h;
1252
1253 if (last_name != tex.name)
1254 {
1255 glEnd ();
1256 last_name = tex.name;
1257 glBindTexture (GL_TEXTURE_2D, last_name);
1258 glBegin (GL_QUADS);
1259 }
1260
1261 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1262 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1263 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1264 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1265 }
1266 } 2441 }
1267 } 2442 }
1268 2443
1269 glEnd (); 2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1270 2456
1271 glDisable (GL_TEXTURE_2D); 2457 uint8_t r11 = (d11 + d21 + d12) / 3;
1272 glDisable (GL_BLEND); 2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
1273 2481
1274 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1277 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1278} 2486}
1279 2487
1280SV * 2488SV *
1281get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1282 CODE: 2490 CODE:
1283{ 2491{
1284 int x, y, x1, y1; 2492 int x, y, x1, y1;
1285 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1286 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1311 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1312 { 2520 {
1313 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1314 uint8_t flags = 0; 2522 uint8_t flags = 0;
1315 2523
1316 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1317 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1318 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1319 2527
1320 *data++ = flags; 2528 *data++ = flags;
1321 2529
1322 if (flags & 1) 2530 if (flags & 1)
1323 { 2531 {
2532 tileid tile = cell->tile [0];
1324 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1325 *data++ = cell->face [0]; 2534 *data++ = tile;
1326 } 2535 }
1327 2536
1328 if (flags & 2) 2537 if (flags & 2)
1329 { 2538 {
2539 tileid tile = cell->tile [1];
1330 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1331 *data++ = cell->face [1]; 2541 *data++ = tile;
1332 } 2542 }
1333 2543
1334 if (flags & 4) 2544 if (flags & 4)
1335 { 2545 {
2546 tileid tile = cell->tile [2];
1336 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1337 *data++ = cell->face [2]; 2548 *data++ = tile;
1338 } 2549 }
1339 } 2550 }
1340 else 2551 else
1341 *data++ = 0; 2552 *data++ = 0;
1342 } 2553 }
1343 } 2554 }
1344 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1345 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1346 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1347 RETVAL = data_sv; 2563 RETVAL = data_sv;
1348} 2564}
1349 OUTPUT: 2565 OUTPUT:
1350 RETVAL 2566 RETVAL
1351 2567
1352void 2568void
1353set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1354 PPCODE: 2570 PPCODE:
1355{ 2571{
1356 int x, y, z; 2572 int x, y, z;
1357 int w, h; 2573 int w, h;
1358 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1359 2585
1360 if (*data++ != 0) 2586 if (*data++ != 0)
1361 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1362 2588
1363 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1364 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1365 2591
1366 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1378 { 2604 {
1379 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1380 2606
1381 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1382 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1383 uint8_t flags = *data++; 2614 flags = *data++;
1384 2615
1385 if (flags) 2616 if (flags)
1386 { 2617 {
1387 mapface face[3] = { 0, 0, 0 };
1388
1389 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1390 2620
1391 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1392 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1393 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1394 2624
1395 if (cell->darkness <= 0) 2625 if (cell->darkness == 0)
1396 { 2626 {
1397 cell->darkness = -1; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1398 2629
1399 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1400 { 2631 {
1401 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1402 2633
1403 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1404 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1405 } 2641 }
1406 } 2642 }
1407 } 2643 }
1408 } 2644 }
1409 } 2645 }
1410} 2646}
1411 2647
1412MODULE = CFClient PACKAGE = CFClient::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1413 2649
1414CFClient::MixChunk 2650DC::RW
1415new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1416 CODE: 2652 CODE:
1417 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1418 OUTPUT: 2659 OUTPUT:
1419 RETVAL 2660 RETVAL
1420 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1421void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1422DESTROY (CFClient::MixChunk self) 2771DESTROY (DC::MixChunk self)
1423 CODE: 2772 CODE:
1424 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1425 2774
1426int 2775int
1427volume (CFClient::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1428 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1429 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1430 OUTPUT: 2781 OUTPUT:
1431 RETVAL 2782 RETVAL
1432 2783
1433int 2784DC::Channel
1434play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1435 CODE: 2786 CODE:
2787{
1436 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1437 OUTPUT: 2799 OUTPUT:
1438 RETVAL 2800 RETVAL
1439 2801
1440MODULE = CFClient PACKAGE = CFClient::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1441 2803
1442int 2804int
1443volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1444 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1445 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1446 OUTPUT: 2811 OUTPUT:
1447 RETVAL 2812 RETVAL
1448 2813
1449CFClient::MixMusic 2814void
1450new_from_file (SV *class, char *path) 2815fade_out (int ms)
1451 CODE: 2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2824DC::MixMusic
2825new (SV *class, DC::RW rwops)
2826 CODE:
1452 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1453 OUTPUT: 2828 OUTPUT:
1454 RETVAL 2829 RETVAL
1455 2830
1456void 2831void
1457DESTROY (CFClient::MixMusic self) 2832DESTROY (DC::MixMusic self)
1458 CODE: 2833 CODE:
1459 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1460 2835
1461int 2836int
1462play (CFClient::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1463 CODE: 2838 CODE:
1464 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1465 OUTPUT: 2840 OUTPUT:
1466 RETVAL 2841 RETVAL
1467 2842
2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
1468MODULE = CFClient PACKAGE = CFClient::OpenGL 2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
1469 2851
1470BOOT: 2852BOOT:
1471{ 2853{
1472 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1473 static const struct { 2855 static const struct {
1474 const char *name; 2856 const char *name;
1475 IV iv; 2857 IV iv;
1476 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
1477# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
1478 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
2868 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 2869 const_iv (GL_SCISSOR_TEST),
2870 const_iv (GL_DEPTH_TEST),
2871 const_iv (GL_ALPHA_TEST),
2872 const_iv (GL_NORMALIZE),
2873 const_iv (GL_RESCALE_NORMAL),
2874 const_iv (GL_FRONT),
2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
1484 const_iv (GL_AND), 2877 const_iv (GL_AND),
1485 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 2881 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2882 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 2883 const_iv (GL_ONE_MINUS_DST_ALPHA),
2884 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 2885 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 2886 const_iv (GL_RGBA),
2887 const_iv (GL_RGBA4),
2888 const_iv (GL_RGBA8),
2889 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 2890 const_iv (GL_UNSIGNED_BYTE),
2891 const_iv (GL_UNSIGNED_SHORT),
2892 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 2893 const_iv (GL_ALPHA),
2894 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
2896 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
1498 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
1499 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
1501 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 2913 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 2914 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 2915 const_iv (GL_TEXTURE_WRAP_T),
2916 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 2917 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 2918 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 2919 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 2920 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2921 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2922 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2923 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2924 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 2925 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 2926 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 2927 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 2928 const_iv (GL_REPLACE),
2929 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 2930 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 2931 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 2932 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
1527 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
2940 const_iv (GL_LINE_STRIP),
2941 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
2943 const_iv (GL_QUAD_STRIP),
2944 const_iv (GL_TRIANGLES),
2945 const_iv (GL_TRIANGLE_STRIP),
2946 const_iv (GL_TRIANGLE_FAN),
1529 const_iv (GL_LINE_LOOP), 2947 const_iv (GL_POLYGON),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1531 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
2957 const_iv (GL_V2F),
2958 const_iv (GL_V3F),
2959 const_iv (GL_T2F_V3F),
2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1532# undef const_iv 2964# undef const_iv
1533 }; 2965 };
1534 2966
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2969
2970 texture_av = newAV ();
2971 AvREAL_off (texture_av);
1537} 2972}
2973
2974void
2975disable_GL_EXT_blend_func_separate ()
2976 CODE:
2977 gl.BlendFuncSeparate = 0;
2978 gl.BlendFuncSeparateEXT = 0;
2979
2980void
2981apple_nvidia_bug (int enable)
2982
2983char *
2984gl_vendor ()
2985 CODE:
2986 RETVAL = (char *)glGetString (GL_VENDOR);
2987 OUTPUT:
2988 RETVAL
2989
2990char *
2991gl_version ()
2992 CODE:
2993 RETVAL = (char *)glGetString (GL_VERSION);
2994 OUTPUT:
2995 RETVAL
2996
2997char *
2998gl_extensions ()
2999 CODE:
3000 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3001 OUTPUT:
3002 RETVAL
3003
3004const char *glGetString (GLenum pname)
3005
3006GLint glGetInteger (GLenum pname)
3007 CODE:
3008 glGetIntegerv (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
3012GLdouble glGetDouble (GLenum pname)
3013 CODE:
3014 glGetDoublev (pname, &RETVAL);
3015 OUTPUT:
3016 RETVAL
1538 3017
1539int glGetError () 3018int glGetError ()
3019
3020void glFinish ()
1540 3021
1541void glClear (int mask) 3022void glClear (int mask)
1542 3023
1543void glClearColor (float r, float g, float b, float a = 1.0) 3024void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 3025 PROTOTYPE: @
1551 3032
1552void glHint (int target, int mode) 3033void glHint (int target, int mode)
1553 3034
1554void glBlendFunc (int sfactor, int dfactor) 3035void glBlendFunc (int sfactor, int dfactor)
1555 3036
3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3038 CODE:
3039 gl_BlendFuncSeparate (sa, da, saa, daa);
3040
3041void glBlendEquation (int se)
3042
3043void glDepthMask (int flag)
3044
1556void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
1557 3046
1558void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
1559 3048
1560void glMatrixMode (int mode) 3049void glMatrixMode (int mode)
1563 3052
1564void glPopMatrix () 3053void glPopMatrix ()
1565 3054
1566void glLoadIdentity () 3055void glLoadIdentity ()
1567 3056
3057void glDrawBuffer (int buffer)
3058
3059void glReadBuffer (int buffer)
3060
1568# near and far are due to microsofts buggy c compiler 3061# near_ and far_ are due to microsofts buggy "c" compiler
3062void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3063
3064# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3065void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3066
3067PROTOTYPES: DISABLE
1570 3068
1571void glViewport (int x, int y, int width, int height) 3069void glViewport (int x, int y, int width, int height)
1572 3070
1573void glScissor (int x, int y, int width, int height) 3071void glScissor (int x, int y, int width, int height)
1574 3072
1582 3080
1583void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
1584 CODE: 3082 CODE:
1585 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
1586 3084
1587void glBegin (int mode)
1588
1589void glEnd ()
1590
1591void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 3086 PROTOTYPE: @
3087 ALIAS:
3088 glColor_premultiply = 1
1593 CODE: 3089 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 3090 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 3091 {
3092 r *= a;
3093 g *= a;
3094 b *= a;
3095 }
3096 // microsoft visual "c" rounds instead of truncating...
3097 glColor4f (r, g, b, a);
3098
3099void glRasterPos (float x, float y, float z = 0.)
3100 CODE:
3101 glRasterPos3f (0, 0, z);
3102 glBitmap (0, 0, 0, 0, x, y, 0);
1596 3103
1597void glVertex (float x, float y, float z = 0.) 3104void glVertex (float x, float y, float z = 0.)
1598 CODE: 3105 CODE:
1599 glVertex3f (x, y, z); 3106 glVertex3f (x, y, z);
1600 3107
1601void glTexCoord (float s, float t) 3108void glTexCoord (float s, float t)
1602 CODE: 3109 CODE:
1603 glTexCoord2f (s, t); 3110 glTexCoord2f (s, t);
1604 3111
3112void glRect (float x1, float y1, float x2, float y2)
3113 CODE:
3114 glRectf (x1, y1, x2, y2);
3115
3116void glRect_lineloop (float x1, float y1, float x2, float y2)
3117 CODE:
3118 glBegin (GL_LINE_LOOP);
3119 glVertex2f (x1, y1);
3120 glVertex2f (x2, y1);
3121 glVertex2f (x2, y2);
3122 glVertex2f (x1, y2);
3123 glEnd ();
3124
3125PROTOTYPES: ENABLE
3126
3127void glBegin (int mode)
3128
3129void glEnd ()
3130
3131void glPointSize (GLfloat size)
3132
3133void glLineWidth (GLfloat width)
3134
3135void glInterleavedArrays (int format, int stride, char *data)
3136
3137void glDrawElements (int mode, int count, int type, char *indices)
3138
3139# 1.2 void glDrawRangeElements (int mode, int start, int end
3140
1605void glTexEnv (int target, int pname, float param) 3141void glTexEnv (int target, int pname, float param)
1606 CODE: 3142 CODE:
1607 glTexEnvf (target, pname, param); 3143 glTexEnvf (target, pname, param);
1608 3144
1609void glTexParameter (int target, int pname, float param) 3145void glTexParameter (int target, int pname, float param)
1612 3148
1613void glBindTexture (int target, int name) 3149void glBindTexture (int target, int name)
1614 3150
1615void glConvolutionParameter (int target, int pname, float params) 3151void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 3152 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3153 if (gl.ConvolutionParameterf)
3154 gl.ConvolutionParameterf (target, pname, params);
1618 3155
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3156void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 3157 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3158 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 3159 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 3160
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3161void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 3162 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3163 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 3164 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 3165
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3166void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1630 3167
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3168void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 3169
1633void glRasterPos (int x, int y) 3170void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE: 3171
1635 glRasterPos2i (x, y); 3172void glPixelZoom (float x, float y)
1636 3173
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3174void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 3175
1639int glGenTexture () 3176int glGenTexture ()
1640 CODE: 3177 CODE:
1641{ 3178 RETVAL = gen_texture ();
1642 GLuint name;
1643 glGenTextures (1, &name);
1644 RETVAL = name;
1645}
1646 OUTPUT: 3179 OUTPUT:
1647 RETVAL 3180 RETVAL
1648 3181
1649void glDeleteTexture (int name) 3182void glDeleteTexture (int name)
1650 CODE: 3183 CODE:
1651{
1652 GLuint name_ = name;
1653 glDeleteTextures (1, &name_); 3184 del_texture (name);
1654} 3185
1655
1656int glGenList () 3186int glGenList ()
1657 CODE: 3187 CODE:
1658 RETVAL = glGenLists (1); 3188 RETVAL = glGenLists (1);
1659 OUTPUT: 3189 OUTPUT:
1660 RETVAL 3190 RETVAL
1667 3197
1668void glEndList () 3198void glEndList ()
1669 3199
1670void glCallList (int list) 3200void glCallList (int list)
1671 3201
3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3203
3204PROTOTYPES: DISABLE
3205
3206void
3207find_widget (SV *self, NV x, NV y)
3208 PPCODE:
3209{
3210 if (within_widget (self, x, y))
3211 XPUSHs (self);
3212}
3213
3214BOOT:
3215{
3216 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3217
3218 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3219 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3220 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3221 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3222}
3223
3224void
3225draw (SV *self)
3226 CODE:
3227{
3228 HV *hv;
3229 SV **svp;
3230 NV x, y, w, h;
3231 SV *draw_x_sv = GvSV (draw_x_gv);
3232 SV *draw_y_sv = GvSV (draw_y_gv);
3233 SV *draw_w_sv = GvSV (draw_w_gv);
3234 SV *draw_h_sv = GvSV (draw_h_gv);
3235 double draw_x, draw_y;
3236
3237 if (!SvROK (self))
3238 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3239
3240 hv = (HV *)SvRV (self);
3241
3242 if (SvTYPE (hv) != SVt_PVHV)
3243 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3244
3245 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3246 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3247
3248 if (!h || !w)
3249 XSRETURN_EMPTY;
3250
3251 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3252 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3253
3254 draw_x = SvNV (draw_x_sv) + x;
3255 draw_y = SvNV (draw_y_sv) + y;
3256
3257 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3258 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3259 XSRETURN_EMPTY;
3260
3261 sv_setnv (draw_x_sv, draw_x);
3262 sv_setnv (draw_y_sv, draw_y);
3263
3264 glPushMatrix ();
3265 glTranslated (x, y, 0);
3266
3267 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3268 {
3269 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3270
3271 if (svp && SvTRUE (*svp))
3272 {
3273 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3274 glEnable (GL_BLEND);
3275 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3276 glBegin (GL_QUADS);
3277 glVertex2f (0, 0);
3278 glVertex2f (w, 0);
3279 glVertex2f (w, h);
3280 glVertex2f (0, h);
3281 glEnd ();
3282 glDisable (GL_BLEND);
3283 }
3284 }
3285#if 0
3286 // draw borders, for debugging
3287 glPushMatrix ();
3288 glColor4f (1., 1., 0., 1.);
3289 glTranslatef (.5, .5, 0.);
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (0 , 0);
3292 glVertex2f (w - 1, 0);
3293 glVertex2f (w - 1, h - 1);
3294 glVertex2f (0 , h - 1);
3295 glEnd ();
3296 glPopMatrix ();
3297#endif
3298 PUSHMARK (SP);
3299 XPUSHs (self);
3300 PUTBACK;
3301 call_method ("_draw", G_VOID | G_DISCARD);
3302 SPAGAIN;
3303
3304 glPopMatrix ();
3305
3306 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3307 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3308}
3309

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