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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
12#include <string.h> 30#include <string.h>
13#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
14 35
15#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
16#include <SDL_endian.h> 38#include <SDL_endian.h>
17#include <SDL_image.h> 39#include <SDL_image.h>
18#include <SDL_mixer.h> 40#include <SDL_mixer.h>
19#include <SDL_opengl.h> 41#include <SDL_opengl.h>
20 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
21#include <glib/gmacros.h> 53#include <glib/gmacros.h>
22 54
23#include <pango/pango.h> 55#include <pango/pango.h>
24#include <pango/pangofc-fontmap.h> 56
25#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
26#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
27 67
28#ifndef _WIN32 68#ifndef _WIN32
29# include <sys/types.h> 69# include <sys/types.h>
30# include <sys/socket.h> 70# include <sys/socket.h>
31# include <netinet/in.h> 71# include <netinet/in.h>
32# include <netinet/tcp.h> 72# include <netinet/tcp.h>
33# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
34#else 78#else
35 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
36 typedef unsigned short uint16_t;
37 typedef unsigned int uint32_t;
38 typedef signed char int8_t;
39 typedef signed short int16_t;
40 typedef signed int int32_t;
41#endif 80#endif
42 81
43#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
44 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
45#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
46 91
47#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
49 94
50#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
51 96
52#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
53 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
54 static int init_; \
55 static type fptr_; \
56 \
57 if (!init_) \
58 { \
59 init_ = 1; \
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
61 } \
62 \
63 if (fptr_) \
64 fptr_ args; \
65 }
66 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
67typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
69 160
70typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
71 180
72typedef struct cf_layout { 181typedef struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 182 PangoLayout *pl;
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
76 int base_height; 184 int base_height;
77 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
78} *CFClient__Layout; 187} *DC__Layout;
79 188
80static CFClient__Font default_font; 189static DC__Font default_font;
81static PangoContext *ft2_context, *cairo_context; 190static PangoContext *opengl_context;
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 191static PangoFontMap *opengl_fontmap;
83 192
84static void 193static void
85substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
86{ 195{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 201}
90 202
91static void 203static void
92layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
93{ 205{
94 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
95 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
96 */ 208 */
97 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
98 210
99 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
100 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
101 213
102 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
103} 215}
104 216
105static void 217static void
106layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
107{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
108 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
109 224
110 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
111 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
112 227
113 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
114} 229 if (!rect.height) rect.height = 1;
115 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
116typedef uint16_t mapface; 236typedef uint16_t faceid;
117 237
118typedef struct { 238typedef struct {
119 GLint name; 239 GLuint name;
120 int w, h; 240 int w, h;
121 float s, t; 241 float s, t;
122 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
123} maptex; 246} maptex;
124 247
125typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
126 int16_t darkness; 251 uint16_t darkness;
127 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
128} mapcell; 253} mapcell;
129 254
130typedef struct { 255typedef struct {
131 int32_t c0, c1; 256 int32_t c0, c1;
132 mapcell *col; 257 mapcell *col;
133} maprow; 258} maprow;
134 259
135typedef struct map { 260typedef struct map {
136 int x, y, w, h; 261 int x, y, w, h;
137 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
138 int faces; 263 int faces; tileid *face2tile; // [faceid]
139 mapface *face; 264 int texs; maptex *tex; // [tileid]
140
141 int texs;
142 maptex *tex;
143 265
144 int32_t rows; 266 int32_t rows;
145 maprow *row; 267 maprow *row;
146} *CFClient__Map; 268} *DC__Map;
147 269
148static char * 270static char *
149prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
150{ 272{
151 char *p; 273 char *p;
168} 290}
169 291
170#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
171#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
173static maprow * 315static maprow *
174map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
175{ 317{
176 if (0 > y) 318 if (0 > y)
177 { 319 {
178 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
179 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
217 359
218 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
219} 361}
220 362
221static mapcell * 363static mapcell *
222map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
223{ 365{
224 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
225} 367}
226 368
227static void 369static void
228map_clear (CFClient__Map self) 370map_clear (DC__Map self)
229{ 371{
230 int r; 372 int r;
231 373
232 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
233 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
240 self->oy = 0; 382 self->oy = 0;
241 self->row = 0; 383 self->row = 0;
242 self->rows = 0; 384 self->rows = 0;
243} 385}
244 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
245static void 397static void
246map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
247{ 399{
248 int x, y; 400 int x, y;
249 maprow *row; 401 maprow *row;
402 mapcell *cell;
250 403
251 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
252 if (y >= 0) 405 if (y >= 0)
253 { 406 {
254 if (y >= self->rows) 407 if (y >= self->rows)
260 if (x >= row->c0) 413 if (x >= row->c0)
261 { 414 {
262 if (x >= row->c1) 415 if (x >= row->c1)
263 break; 416 break;
264 417
265 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
266 } 421 }
267 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
268} 439}
269 440
270static void 441static void
271music_finished (void) 442music_finished (void)
272{ 443{
291 ev.data2 = 0; 462 ev.data2 = 0;
292 463
293 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
294} 465}
295 466
296MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
297 595
298PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
299 597
300BOOT: 598BOOT:
301{ 599{
302 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
303 static const struct { 601 static const struct {
304 const char *name; 602 const char *name;
305 IV iv; 603 IV iv;
306 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
307# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
308 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
309 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
310 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
311 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
312 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
321 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
322 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
323 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
324 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
325 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
326 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
327 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
328 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
329 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
330 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
385 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
386 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
387 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
388 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
389 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
390 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
391 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
392 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
393 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
394 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
395 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
396 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
397 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
398 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
399 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
400 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
401 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
402 const_iv (KMOD_CTRL), 765
403 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
404 const_iv (KMOD_ALT), 767
405 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
406# undef const_iv 798# undef const_iv
407 }; 799 };
408 800
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
411} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814int
815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
412 834
413void 835void
414pango_init () 836pango_init ()
415 CODE: 837 CODE:
416{ 838{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx
418 ft2_fontmap = pango_ft2_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
421 842 /*pango_context_set_font_description (opengl_context, default_font);*/
422 cairo_fontmap = pango_cairo_font_map_get_default (); 843#if PANGO_VERSION_CHECK (1, 15, 2)
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
424} 847}
425 848
426int 849char *SDL_GetError ()
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
428 850
429void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
430SDL_Quit () 859void SDL_Quit ()
431 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
432void 870void
433SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
434 PPCODE: 872 PPCODE:
435{ 873{
436 SDL_Rect **m; 874 SDL_Rect **m;
437 875
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
442 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 888
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
451
452 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 891
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 893
457 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
458 while (*m) 895 while (*m)
459 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
460 AV *av = newAV (); 899 AV *av = newAV ();
461 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
462 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
463 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
464 906
465 ++m; 907 ++m;
466 } 908 }
467} 909}
468 910
469int 911int
470SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
471 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
472 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 925 );
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
476 OUTPUT: 940 OUTPUT:
477 RETVAL 941 RETVAL
478 942
479void 943void
480SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
481 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
482void 955void
483SDL_PollEvent () 956poll_events ()
484 PPCODE: 957 PPCODE:
485{ 958{
486 SDL_Event ev; 959 SDL_Event ev;
487 960
488 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
489 { 963 {
490 HV *hv = newHV (); 964 HV *hv = newHV ();
491 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
492 966
493 switch (ev.type) 967 switch (ev.type)
494 { 968 {
495 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
496 case SDL_KEYUP: 970 case SDL_KEYUP:
497 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
498 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
499 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
500 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
501 break; 976 break;
502 977
503 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 981 break;
507 982
508 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
514 break; 1009 break;
515 1010
516 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 1019 break;
526 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
527 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
528 break; 1025 break;
529 } 1026 }
530 1027
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
532 } 1029 }
533} 1030}
534 1031
535int 1032int
536Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
537 POSTCALL: 1034 POSTCALL:
538 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
539 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
540 1037
541void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
542Mix_CloseAudio () 1055Mix_CloseAudio ()
543 1056
544int 1057int
545Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
546 1059
1060const char *
1061Mix_GetError ()
1062
547void 1063void
548lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
549 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
550#ifndef _WIN32 1072#ifdef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
552#endif 1094#endif
1095}
553 1096
554char * 1097int
555gl_version () 1098add_font (char *file)
556 CODE: 1099 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
558 OUTPUT: 1101 OUTPUT:
559 RETVAL 1102 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567
568void
569add_font (char *file)
570 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
572#ifdef _WIN32
573 // cairo... sigh... requires win2000
574 AddFontResourceEx (file, FR_PRIVATE, 0);
575#endif
576 1103
577void 1104void
578load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
579 ALIAS: 1106 ALIAS:
580 load_image_file = 1 1107 load_image_file = 1
583 STRLEN image_len; 1110 STRLEN image_len;
584 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
585 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
586 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
587 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
588 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
589 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
590 1117
591 if (!rw) 1118 if (!rw)
592 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
593 1120
622 1149
623 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1150 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
624 1151
625 assert (surface2->pitch == surface2->w * 4); 1152 assert (surface2->pitch == surface2->w * 4);
626 1153
1154 SDL_LockSurface (surface2);
627 EXTEND (SP, 5); 1155 EXTEND (SP, 6);
628 PUSHs (sv_2mortal (newSViv (surface2->w))); 1156 PUSHs (sv_2mortal (newSViv (surface2->w)));
629 PUSHs (sv_2mortal (newSViv (surface2->h))); 1157 PUSHs (sv_2mortal (newSViv (surface2->h)));
630 SDL_LockSurface (surface2);
631 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
632 SDL_UnlockSurface (surface2);
633 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
634 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1160 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
635 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2);
636 1163
637 SDL_FreeSurface (surface); 1164 SDL_FreeSurface (surface);
638 SDL_FreeSurface (surface2); 1165 SDL_FreeSurface (surface2);
639} 1166}
640 1167
664} 1191}
665 1192
666void 1193void
667error (char *message) 1194error (char *message)
668 CODE: 1195 CODE:
1196 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 1197#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1199#endif
1200
1201void
1202fatal (char *message)
1203 CODE:
1204 fprintf (stderr, "FATAL: %s\n", message);
1205#ifdef _WIN32
1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1207#endif
1208 _exit (1);
1209
1210void
1211_exit (int retval = 0)
1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
671#else 1215#else
672 fprintf (stderr, "ERROR: %s\n", message); 1216 _exit (retval);
673#endif 1217#endif
674 1218
675void 1219void
676fatal (char *message) 1220debug ()
677 CODE: 1221 CODE:
678#ifdef _WIN32 1222{
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1223#if DEBUG
680#else 1224 VALGRIND_DO_LEAK_CHECK;
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 1225#endif
683 exit (1); 1226}
684 1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
685MODULE = CFClient PACKAGE = CFClient::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
686 1236
687CFClient::Font 1237PROTOTYPES: DISABLE
1238
1239DC::Font
688new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
689 CODE: 1241 CODE:
690{ 1242{
691 int count; 1243 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 1247}
696 OUTPUT: 1248 OUTPUT:
697 RETVAL 1249 RETVAL
698 1250
699void 1251void
700DESTROY (CFClient::Font self) 1252DESTROY (DC::Font self)
701 CODE: 1253 CODE:
702 pango_font_description_free (self); 1254 pango_font_description_free (self);
703 1255
704void 1256void
705make_default (CFClient::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
706 CODE: 1259 CODE:
707 default_font = self; 1260 default_font = self;
708 1261
709MODULE = CFClient PACKAGE = CFClient::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
710 1263
711CFClient::Layout 1264PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1265
1266void
1267glyph_cache_backup ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1276 tc_restore ();
1277
1278DC::Layout
1279new (SV *class)
713 CODE: 1280 CODE:
714 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
715 1282
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
717 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 1284 RETVAL->r = 1.;
719 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
720 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
721 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
722 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
723 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
724 1291
725 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
726 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
727 OUTPUT: 1294 OUTPUT:
728 RETVAL 1295 RETVAL
729 1296
730void 1297void
731DESTROY (CFClient::Layout self) 1298DESTROY (DC::Layout self)
732 CODE: 1299 CODE:
733 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
734 Safefree (self); 1302 Safefree (self);
735 1303
1304void
1305set_text (DC::Layout self, SV *text_)
1306 CODE:
1307{
1308 STRLEN textlen;
1309 char *text = SvPVutf8 (text_, textlen);
1310
1311 pango_layout_set_text (self->pl, text, textlen);
1312}
1313
1314void
1315set_markup (DC::Layout self, SV *text_)
1316 CODE:
1317{
1318 STRLEN textlen;
1319 char *text = SvPVutf8 (text_, textlen);
1320
1321 pango_layout_set_markup (self->pl, text, textlen);
1322}
1323
1324void
1325set_shapes (DC::Layout self, ...)
1326 CODE:
1327{
1328 PangoAttrList *attrs = 0;
1329 const char *text = pango_layout_get_text (self->pl);
1330 const char *pos = text;
1331 int arg = 4;
1332
1333 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1334 {
1335 PangoRectangle inkrect, rect;
1336 PangoAttribute *attr;
1337
1338 int x = SvIV (ST (arg - 3));
1339 int y = SvIV (ST (arg - 2));
1340 int w = SvIV (ST (arg - 1));
1341 int h = SvIV (ST (arg ));
1342
1343 inkrect.x = 0;
1344 inkrect.y = 0;
1345 inkrect.width = 0;
1346 inkrect.height = 0;
1347
1348 rect.x = x * PANGO_SCALE;
1349 rect.y = y * PANGO_SCALE;
1350 rect.width = w * PANGO_SCALE;
1351 rect.height = h * PANGO_SCALE;
1352
1353 if (!attrs)
1354 attrs = pango_layout_get_attributes (self->pl);
1355
1356 attr = pango_attr_shape_new (&inkrect, &rect);
1357 attr->start_index = pos - text;
1358 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1359 pango_attr_list_insert (attrs, attr);
1360
1361 arg += 4;
1362 pos += sizeof (OBJ_STR) - 1;
1363 }
1364
1365 if (attrs)
1366 pango_layout_set_attributes (self->pl, attrs);
1367}
1368
1369void
1370get_shapes (DC::Layout self)
1371 PPCODE:
1372{
1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1374
1375 do
1376 {
1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1378
1379 if (run && shape_attr_p (run))
1380 {
1381 PangoRectangle extents;
1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1383
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1386 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1387 }
1388 }
1389 while (pango_layout_iter_next_run (iter));
1390
1391 pango_layout_iter_free (iter);
1392}
1393
736int 1394int
737is_rgba (CFClient::Layout self) 1395has_wrapped (DC::Layout self)
738 CODE: 1396 CODE:
739 RETVAL = self->rgba; 1397{
1398 int lines = 1;
1399 const char *text = pango_layout_get_text (self->pl);
1400
1401 while (*text)
1402 lines += *text++ == '\n';
1403
1404 RETVAL = lines < pango_layout_get_line_count (self->pl);
1405}
740 OUTPUT: 1406 OUTPUT:
741 RETVAL 1407 RETVAL
742 1408
743void
744set_text (CFClient::Layout self, SV *text_)
745 CODE:
746{
747 STRLEN textlen;
748 char *text = SvPVutf8 (text_, textlen);
749
750 pango_layout_set_text (self->pl, text, textlen);
751}
752
753void
754set_markup (CFClient::Layout self, SV *text_)
755 CODE:
756{
757 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen);
759
760 pango_layout_set_markup (self->pl, text, textlen);
761}
762
763SV * 1409SV *
764get_text (CFClient::Layout self) 1410get_text (DC::Layout self)
765 CODE: 1411 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 1413 sv_utf8_decode (RETVAL);
768 OUTPUT: 1414 OUTPUT:
769 RETVAL 1415 RETVAL
770 1416
771void 1417void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
773 CODE: 1419 CODE:
774 self->r = r; 1420 self->r = r;
775 self->g = g; 1421 self->g = g;
776 self->b = b; 1422 self->b = b;
777 self->a = a; 1423 self->a = a;
778 1424
779void 1425void
780set_font (CFClient::Layout self, CFClient::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
781 CODE: 1427 CODE:
782 if (self->font != font) 1428 if (self->font != font)
783 { 1429 {
784 self->font = font; 1430 self->font = font;
785 layout_update_font (self); 1431 layout_update_font (self);
786 } 1432 }
787 1433
788void 1434void
789set_height (CFClient::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
790 CODE: 1436 CODE:
791 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
792 { 1438 {
793 self->base_height = base_height; 1439 self->base_height = base_height;
794 layout_update_font (self); 1440 layout_update_font (self);
795 } 1441 }
796 1442
797void 1443void
798set_width (CFClient::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
799 CODE: 1445 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 1447
802void 1448void
1449set_indent (DC::Layout self, int indent)
1450 CODE:
1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1452
1453void
1454set_spacing (DC::Layout self, int spacing)
1455 CODE:
1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1457
1458void
1459set_ellipsise (DC::Layout self, int ellipsise)
1460 CODE:
1461 pango_layout_set_ellipsize (self->pl,
1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1465 : PANGO_ELLIPSIZE_NONE
1466 );
1467
1468void
1469set_single_paragraph_mode (DC::Layout self, int spm)
1470 CODE:
1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1472
1473void
803size (CFClient::Layout self) 1474size (DC::Layout self)
804 PPCODE: 1475 PPCODE:
805{ 1476{
806 int w, h; 1477 int w, h;
807 1478
808 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
811 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
812 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
813} 1484}
814 1485
815int 1486int
1487descent (DC::Layout self)
1488 CODE:
1489{
1490 PangoRectangle rect;
1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1493 RETVAL = PANGO_DESCENT (rect);
1494}
1495 OUTPUT:
1496 RETVAL
1497
1498int
816xy_to_index (CFClient::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
817 CODE: 1500 CODE:
818{ 1501{
819 int index, trailing; 1502 int index, trailing;
820 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
821 RETVAL = index; 1504 RETVAL = index + trailing;
822} 1505}
823 OUTPUT: 1506 OUTPUT:
824 RETVAL 1507 RETVAL
825 1508
826void 1509void
827cursor_pos (CFClient::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
828 PPCODE: 1511 PPCODE:
829{ 1512{
830 PangoRectangle strong_pos; 1513 PangoRectangle pos;
831 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
832 1515
833 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
834 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
835 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
837} 1520}
838 1521
839void 1522void
840render (CFClient::Layout self) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
841 PPCODE: 1524 PPCODE:
842{ 1525{
843 SV *retval; 1526 int line, x;
844 int w, h;
845 1527
846 layout_get_pixel_size (self, &w, &h); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
847 1529#if !PANGO_VERSION_CHECK (1, 17, 3)
848 if (self->rgba) 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
849 { 1531 --line;
850 cairo_surface_t *surface; 1532#endif
851 cairo_t *cairo;
852
853 retval = newSV (w * h * 4);
854 SvPOK_only (retval);
855 SvCUR_set (retval, w * h * 4);
856
857 memset (SvPVX (retval), 0, w * h * 4);
858
859 surface = cairo_image_surface_create_for_data (
860 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
861 cairo = cairo_create (surface);
862 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
863
864 pango_cairo_show_layout (cairo, self->pl);
865
866 cairo_destroy (cairo);
867 cairo_surface_destroy (surface);
868
869 // what a mess, and its premultiplied, too :(
870 {
871 uint32_t *p = (uint32_t *)SvPVX (retval);
872 uint32_t *e = p + w * h;
873
874 while (p < e)
875 {
876 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8);
878 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba;
880 }
881 }
882
883 EXTEND (SP, 5); 1533 EXTEND (SP, 2);
884 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
885 PUSHs (sv_2mortal (newSViv (h))); 1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
886 PUSHs (sv_2mortal (retval));
887 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 }
890 else 1556 else
891 { 1557 {
892 FT_Bitmap bitmap;
893
894 retval = newSV (w * h);
895 SvPOK_only (retval);
896 SvCUR_set (retval, w * h);
897
898 bitmap.rows = h;
899 bitmap.width = w;
900 bitmap.pitch = w;
901 bitmap.buffer = (unsigned char*)SvPVX (retval);
902 bitmap.num_grays = 256;
903 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
904
905 memset (bitmap.buffer, 0, w * h);
906
907 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
908
909 EXTEND (SP, 5);
910 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (index)));
911 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
912 PUSHs (sv_2mortal (retval));
913 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 } 1560 }
916} 1561}
917 1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1567 pango_opengl_render_layout_subpixel (
1568 self->pl,
1569 self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a,
1572 flags
1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1577
1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
918MODULE = CFClient PACKAGE = CFClient::Texture 1597MODULE = Deliantra::Client PACKAGE = DC::Texture
919 1598
1599PROTOTYPES: ENABLE
1600
920void 1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1606 {
1607 STRLEN datalen;
1608 char *data = SvPVbyte (data_, datalen);
1609 int bpp = datalen / (ow * oh);
1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1611
1612 SvPOK_only (result_);
1613 SvCUR_set (result_, nw * nh * bpp);
1614
1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1616 while (oh--)
1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1618
1619 sv_setsv (data_, result_);
1620 }
1621}
1622
1623void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1625 PROTOTYPE: $$$;$$
923 ALIAS: 1626 ALIAS:
924 draw_quad_alpha = 1 1627 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1628 draw_quad_alpha_premultiplied = 2
926 CODE: 1629 CODE:
927{ 1630{
928 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
933 1638
934 if (items < 5) 1639 if (items < 5)
935 { 1640 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1643 }
939 1644
940 if (ix) 1645 if (ix)
941 { 1646 {
942 glEnable (GL_BLEND); 1647 glEnable (GL_BLEND);
1648
1649 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1650 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1651 else
1652 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1653 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1654
1655 glEnable (GL_ALPHA_TEST);
1656 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1657 }
945 1658
946 glBindTexture (GL_TEXTURE_2D, name); 1659 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1660
954 glBegin (GL_QUADS); 1661 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1662 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1663 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1664 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1665 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1666 glEnd ();
960 1667
961 if (ix) 1668 if (ix)
1669 {
1670 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1672 }
963} 1673}
964 1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
965MODULE = CFClient PACKAGE = CFClient::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
966 1808
967CFClient::Map 1809PROTOTYPES: DISABLE
968new (SV *class, int map_width, int map_height) 1810
1811DC::Map
1812new (SV *class)
969 CODE: 1813 CODE:
970 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
971 RETVAL->x = 0; 1815 RETVAL->x = 0;
972 RETVAL->y = 0; 1816 RETVAL->y = 0;
973 RETVAL->w = map_width; 1817 RETVAL->w = 0;
974 RETVAL->h = map_height; 1818 RETVAL->h = 0;
975 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
976 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
977 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
978 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
979 RETVAL->texs = 8192;
980 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
981 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
982 RETVAL->row = 0; 1824 RETVAL->row = 0;
983 OUTPUT: 1825 OUTPUT:
984 RETVAL 1826 RETVAL
985 1827
986void 1828void
987DESTROY (CFClient::Map self) 1829DESTROY (DC::Map self)
988 CODE: 1830 CODE:
989{ 1831{
990 map_clear (self); 1832 map_clear (self);
991 Safefree (self->face); 1833 Safefree (self->face2tile);
1834 Safefree (self->tex);
992 Safefree (self); 1835 Safefree (self);
993} 1836}
994 1837
995void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
996clear (CFClient::Map self) 1845clear (DC::Map self)
997 CODE: 1846 CODE:
998 map_clear (self); 1847 map_clear (self);
999 1848
1000void 1849void
1001set_face (CFClient::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1002 CODE: 1851 CODE:
1003{ 1852{
1004 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1005 { 1854 need_texid (self, tile);
1006 Append (mapface, self->face, self->faces, self->faces);
1007 self->faces *= 2;
1008 }
1009
1010 self->face [face] = texid;
1011} 1855}
1012 1856
1013void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1014set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1015 CODE: 1882 CODE:
1016{ 1883{
1017 while (self->texs <= texid) 1884 need_texid (self, texid);
1018 {
1019 Append (maptex, self->tex, self->texs, self->texs);
1020 self->texs *= 2;
1021 }
1022 1885
1023 { 1886 {
1024 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1025 1888
1026 tex->name = name; 1889 tex->name = name;
1031 tex->r = r; 1894 tex->r = r;
1032 tex->g = g; 1895 tex->g = g;
1033 tex->b = b; 1896 tex->b = b;
1034 tex->a = a; 1897 tex->a = a;
1035 } 1898 }
1899
1900 // somewhat hackish, but for textures that require it, it really
1901 // improves the look, and most others don't suffer.
1902 glBindTexture (GL_TEXTURE_2D, name);
1903 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1905 // use uglier nearest interpolation because linear suffers
1906 // from transparent color bleeding and ugly wrapping effects.
1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1037 1929
1038int 1930int
1039ox (CFClient::Map self) 1931ox (DC::Map self)
1040 ALIAS: 1932 ALIAS:
1041 oy = 1 1933 oy = 1
1934 x = 2
1935 y = 3
1936 w = 4
1937 h = 5
1042 CODE: 1938 CODE:
1043 switch (ix) 1939 switch (ix)
1044 { 1940 {
1045 case 0: RETVAL = self->ox; break; 1941 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1942 case 1: RETVAL = self->oy; break;
1943 case 2: RETVAL = self->x; break;
1944 case 3: RETVAL = self->y; break;
1945 case 4: RETVAL = self->w; break;
1946 case 5: RETVAL = self->h; break;
1047 } 1947 }
1048 OUTPUT: 1948 OUTPUT:
1049 RETVAL 1949 RETVAL
1050 1950
1051void 1951void
1052scroll (CFClient::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1053 CODE: 1953 CODE:
1054{ 1954{
1055 if (dx > 0) 1955 if (dx > 0)
1056 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1057 else if (dx < 0) 1957 else if (dx < 0)
1058 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1059 1959
1060 if (dy > 0) 1960 if (dy > 0)
1061 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
1062 else if (dy < 0) 1962 else if (dy < 0)
1063 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1064 1964
1065 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1066 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1067 1967
1068 while (self->y < 0) 1968 while (self->y < 0)
1072 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1073 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1074 } 1974 }
1075} 1975}
1076 1976
1077void 1977SV *
1078map1a_update (CFClient::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1079 CODE: 1979 CODE:
1080{ 1980{
1081 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1082 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1083 mapcell *cell; 1983 mapcell *cell;
1084 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1085 1987
1086 while (data < data_end) 1988 while (data < data_end - 1)
1087 { 1989 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1089 1991
1090 x = ((flags >> 10) & 63) + self->x; 1992 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 1993 y = self->y + ((flags >> 4) & 63);
1092 1994
1093 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
1094 1996
1095 if (flags & 15) 1997 if (flags & 15)
1096 { 1998 {
1097 if (cell->darkness < 0) 1999 if (!cell->darkness)
1098 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
1099 cell->darkness = 0; 2002 cell->darkness = 256;
1100 cell->face [0] = 0;
1101 cell->face [1] = 0;
1102 cell->face [2] = 0;
1103 } 2003 }
1104 2004
1105 cell->darkness = flags & 8 ? *data++ : 255;
1106
1107 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
1108 2006
1109 if (flags & 4) 2007 if (flags & 8)
1110 { 2008 {
1111 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
1112 } 2047 }
1113 2048
2049 for (z = 0; z <= 2; ++z)
1114 if (flags & 2) 2050 if (flags & (4 >> z))
1115 { 2051 {
1116 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1117 } 2071 }
1118
1119 if (flags & 1)
1120 {
1121 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1122 }
1123 } 2072 }
1124 else 2073 else
1125 cell->darkness = -1; 2074 CELL_CLEAR (cell);
1126 } 2075 }
1127} 2076}
2077 OUTPUT:
2078 RETVAL
1128 2079
1129SV * 2080SV *
1130mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1131 CODE: 2082 CODE:
1132{ 2083{
1133 int x1, x; 2084 int x1, x;
1134 int y1, y; 2085 int y1, y;
1135 int z; 2086 int z;
1156 { 2107 {
1157 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1158 2109
1159 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1160 { 2111 {
1161 mapface face = cell->face [z];
1162
1163 if (face)
1164 {
1165 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1166 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1167 int a1 = tex.a; 2114 int a1 = tex.a;
1168 2115
1169 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1170 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1171 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1172 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1173 }
1174 } 2120 }
1175 } 2121 }
1176 2122
1177 *map++ = (r ) 2123 *map++ = (r )
1178 | (g << 8) 2124 | (g << 8)
1185} 2131}
1186 OUTPUT: 2132 OUTPUT:
1187 RETVAL 2133 RETVAL
1188 2134
1189void 2135void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE:
2138{
2139 int x, y, z;
2140
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
2151
2152 pl_tex.name = 0;
2153
2154 // that's current max. sorry.
2155 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
2203 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows)
2205 {
2206 maprow *row = self->row + (y + my);
2207
2208 for (x = 0; x < sw; x++)
2209 if (row->c0 <= x + mx && x + mx < row->c1)
2210 {
2211 mapcell *cell = row->col + (x + mx - row->c0);
2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
2325 {
2326 int level = (w << 5) | b;
2327 HE *he;
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2355 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
2381 }
2382 }
2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
2455void
2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2457 CODE:
2458{
2459 static float color[16][3] = {
2460 { 0.00f, 0.00f, 0.00f },
2461 { 1.00f, 1.00f, 1.00f },
2462 { 0.00f, 0.00f, 0.55f },
2463 { 1.00f, 0.00f, 0.00f },
2464
2465 { 1.00f, 0.54f, 0.00f },
2466 { 0.11f, 0.56f, 1.00f },
2467 { 0.93f, 0.46f, 0.00f },
2468 { 0.18f, 0.54f, 0.34f },
2469
2470 { 0.56f, 0.73f, 0.56f },
2471 { 0.80f, 0.80f, 0.80f },
2472 { 0.55f, 0.41f, 0.13f },
2473 { 0.99f, 0.77f, 0.26f },
2474
2475 { 0.74f, 0.65f, 0.41f },
2476
2477 { 0.00f, 1.00f, 1.00f },
2478 { 1.00f, 0.00f, 1.00f },
2479 { 1.00f, 1.00f, 0.00f },
2480 };
2481
2482 int x, y;
2483
2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2492 glEnable (GL_BLEND);
2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2494 glBegin (GL_QUADS);
2495
2496 for (y = 0; y < h; y++)
2497 for (x = 0; x < w; x++)
2498 {
2499 unsigned char m = data [x + y * w];
2500
2501 if (m)
2502 {
2503 float *c = color [m & 15];
2504
2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2506 float tx2 = tx1 + 0.5f;
2507
2508 glColor4f (c[0], c[1], c[2], 1);
2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2513 }
2514 }
2515
2516 glEnd ();
2517 glDisable (GL_BLEND);
2518 glDisable (GL_TEXTURE_2D);
2519}
2520
2521void
2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1191 PPCODE: 2523 PPCODE:
1192{ 2524{
1193 int vx, vy;
1194 int x, y, z; 2525 int x, y;
1195 int last_name;
1196 mapface face;
1197 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1200 2533
1201 memset (darkness, 255, sw4 * sh);
1202 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1203 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1204 2536
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 2537 mx += self->x - 1;
1206 vy = self->y + (self->h - sh) / 2 - shift_y; 2538 my += self->y - 1;
1207 2539
1208 /*
1209 int vx = self->vx = self->w >= sw
1210 ? self->x + (self->w - sw) / 2
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1212
1213 int vy = self->vy = self->h >= sh
1214 ? self->y + (self->h - sh) / 2
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1216 */
1217
1218 glColor4ub (255, 255, 255, 255);
1219
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224
1225 glBegin (GL_QUADS);
1226
1227 last_name = 0;
1228
1229 for (z = 0; z < 3; z++)
1230 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1231 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1232 { 2542 {
1233 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1234 2544
1235 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1237 { 2547 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1239 2549
1240 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1241 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1242 : 255 - cell->darkness;
1243
1244 face = cell->face [z];
1245
1246 if (face)
1247 {
1248 maptex tex = self->tex [face];
1249
1250 int px = (x + 1) * 32 - tex.w;
1251 int py = (y + 1) * 32 - tex.h;
1252
1253 if (last_name != tex.name)
1254 {
1255 glEnd ();
1256 last_name = tex.name;
1257 glBindTexture (GL_TEXTURE_2D, last_name);
1258 glBegin (GL_QUADS);
1259 }
1260
1261 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1262 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1263 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1264 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1265 }
1266 } 2553 }
1267 } 2554 }
1268 2555
1269 glEnd (); 2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1270 2568
1271 glDisable (GL_TEXTURE_2D); 2569 uint8_t r11 = (d11 + d21 + d12) / 3;
1272 glDisable (GL_BLEND); 2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
1273 2593
1274 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1277 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1278} 2598}
1279 2599
1280SV * 2600SV *
1281get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1282 CODE: 2602 CODE:
1283{ 2603{
1284 int x, y, x1, y1; 2604 int x, y, x1, y1;
1285 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1286 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1311 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1312 { 2632 {
1313 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1314 uint8_t flags = 0; 2634 uint8_t flags = 0;
1315 2635
1316 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1317 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1318 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1319 2639
1320 *data++ = flags; 2640 *data++ = flags;
1321 2641
1322 if (flags & 1) 2642 if (flags & 1)
1323 { 2643 {
2644 tileid tile = cell->tile [0];
1324 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1325 *data++ = cell->face [0]; 2646 *data++ = tile;
1326 } 2647 }
1327 2648
1328 if (flags & 2) 2649 if (flags & 2)
1329 { 2650 {
2651 tileid tile = cell->tile [1];
1330 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1331 *data++ = cell->face [1]; 2653 *data++ = tile;
1332 } 2654 }
1333 2655
1334 if (flags & 4) 2656 if (flags & 4)
1335 { 2657 {
2658 tileid tile = cell->tile [2];
1336 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1337 *data++ = cell->face [2]; 2660 *data++ = tile;
1338 } 2661 }
1339 } 2662 }
1340 else 2663 else
1341 *data++ = 0; 2664 *data++ = 0;
1342 } 2665 }
1343 } 2666 }
1344 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1345 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1346 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1347 RETVAL = data_sv; 2675 RETVAL = data_sv;
1348} 2676}
1349 OUTPUT: 2677 OUTPUT:
1350 RETVAL 2678 RETVAL
1351 2679
1352void 2680void
1353set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1354 PPCODE: 2682 PPCODE:
1355{ 2683{
1356 int x, y, z; 2684 int x, y, z;
1357 int w, h; 2685 int w, h;
1358 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1359 2697
1360 if (*data++ != 0) 2698 if (*data++ != 0)
1361 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1362 2700
1363 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1364 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1365 2703
1366 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1378 { 2716 {
1379 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1380 2718
1381 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1382 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1383 uint8_t flags = *data++; 2726 flags = *data++;
1384 2727
1385 if (flags) 2728 if (flags)
1386 { 2729 {
1387 mapface face[3] = { 0, 0, 0 };
1388
1389 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1390 2732
1391 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1392 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1393 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1394 2736
1395 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1396 { 2738 {
1397 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1398 2741
1399 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1400 { 2743 {
1401 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1402 2745
1403 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1404 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1405 } 2753 }
1406 } 2754 }
1407 } 2755 }
1408 } 2756 }
1409 } 2757 }
1410} 2758}
1411 2759
1412MODULE = CFClient PACKAGE = CFClient::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1413 2761
1414CFClient::MixChunk 2762DC::RW
1415new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1416 CODE: 2764 CODE:
1417 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1418 OUTPUT: 2771 OUTPUT:
1419 RETVAL 2772 RETVAL
1420 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1421void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
1422DESTROY (CFClient::MixChunk self) 2895DESTROY (DC::MixChunk self)
1423 CODE: 2896 CODE:
1424 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
1425 2898
1426int 2899int
1427volume (CFClient::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
1428 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
1429 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
1430 OUTPUT: 2905 OUTPUT:
1431 RETVAL 2906 RETVAL
1432 2907
1433int 2908DC::Channel
1434play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1435 CODE: 2910 CODE:
2911{
1436 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
1437 OUTPUT: 2923 OUTPUT:
1438 RETVAL 2924 RETVAL
1439 2925
1440MODULE = CFClient PACKAGE = CFClient::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
1441 2939
1442int 2940int
1443volume (int volume = -1) 2941volume (int volume = -1)
2942 PROTOTYPE: ;$
1444 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
1445 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
1446 OUTPUT: 2947 OUTPUT:
1447 RETVAL 2948 RETVAL
1448 2949
1449CFClient::MixMusic 2950void
1450new_from_file (SV *class, char *path) 2951fade_out (int ms)
1451 CODE: 2952 CODE:
1452 RETVAL = Mix_LoadMUS (path); 2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
1453 OUTPUT: 2964 OUTPUT:
1454 RETVAL 2965 RETVAL
1455 2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
1456void 2974void
1457DESTROY (CFClient::MixMusic self) 2975DESTROY (DC::MixMusic self)
1458 CODE: 2976 CODE:
1459 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
1460 2978
1461int 2979int
1462play (CFClient::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
1463 CODE: 2981 CODE:
1464 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
1465 OUTPUT: 2983 OUTPUT:
1466 RETVAL 2984 RETVAL
1467 2985
2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
1468MODULE = CFClient PACKAGE = CFClient::OpenGL 2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
1469 2994
1470BOOT: 2995BOOT:
1471{ 2996{
1472 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1473 static const struct { 2998 static const struct {
1474 const char *name; 2999 const char *name;
1475 IV iv; 3000 IV iv;
1476 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
1477# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
1478 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 3010 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
3012 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 3013 const_iv (GL_SCISSOR_TEST),
3014 const_iv (GL_DEPTH_TEST),
3015 const_iv (GL_ALPHA_TEST),
3016 const_iv (GL_NORMALIZE),
3017 const_iv (GL_RESCALE_NORMAL),
3018 const_iv (GL_FRONT),
3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
1484 const_iv (GL_AND), 3021 const_iv (GL_AND),
1485 const_iv (GL_ONE), 3022 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 3023 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 3025 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
3032 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
3035 const_iv (GL_RGBA4),
3036 const_iv (GL_RGBA8),
3037 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 3038 const_iv (GL_UNSIGNED_BYTE),
3039 const_iv (GL_UNSIGNED_SHORT),
3040 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 3041 const_iv (GL_ALPHA),
3042 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 3043 const_iv (GL_LUMINANCE),
3044 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
1498 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
1499 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
1501 const_iv (GL_TEXTURE_ENV), 3058 const_iv (GL_TEXTURE_ENV),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 3059 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 3060 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 3061 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 3062 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 3063 const_iv (GL_TEXTURE_WRAP_T),
3064 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 3065 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 3066 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 3067 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 3068 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3069 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3070 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3071 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3072 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 3073 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 3074 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 3075 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 3076 const_iv (GL_REPLACE),
3077 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 3078 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 3079 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 3080 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 3082 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
1527 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
3088 const_iv (GL_LINE_STRIP),
3089 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
3091 const_iv (GL_QUAD_STRIP),
3092 const_iv (GL_TRIANGLES),
3093 const_iv (GL_TRIANGLE_STRIP),
3094 const_iv (GL_TRIANGLE_FAN),
1529 const_iv (GL_LINE_LOOP), 3095 const_iv (GL_POLYGON),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1531 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
3105 const_iv (GL_V2F),
3106 const_iv (GL_V3F),
3107 const_iv (GL_T2F_V3F),
3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1532# undef const_iv 3112# undef const_iv
1533 }; 3113 };
1534 3114
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3117
3118 texture_av = newAV ();
3119 AvREAL_off (texture_av);
1537} 3120}
3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
3130
3131char *
3132gl_vendor ()
3133 CODE:
3134 RETVAL = (char *)glGetString (GL_VENDOR);
3135 OUTPUT:
3136 RETVAL
3137
3138char *
3139gl_version ()
3140 CODE:
3141 RETVAL = (char *)glGetString (GL_VERSION);
3142 OUTPUT:
3143 RETVAL
3144
3145char *
3146gl_extensions ()
3147 CODE:
3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3149 OUTPUT:
3150 RETVAL
3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
1538 3165
1539int glGetError () 3166int glGetError ()
3167
3168void glFinish ()
1540 3169
1541void glClear (int mask) 3170void glClear (int mask)
1542 3171
1543void glClearColor (float r, float g, float b, float a = 1.0) 3172void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 3173 PROTOTYPE: @
1551 3180
1552void glHint (int target, int mode) 3181void glHint (int target, int mode)
1553 3182
1554void glBlendFunc (int sfactor, int dfactor) 3183void glBlendFunc (int sfactor, int dfactor)
1555 3184
3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3186 CODE:
3187 gl_BlendFuncSeparate (sa, da, saa, daa);
3188
3189# void glBlendEquation (int se)
3190
3191void glDepthMask (int flag)
3192
1556void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
1557 3194
1558void glColorMask (int red, int green, int blue, int alpha) 3195void glColorMask (int red, int green, int blue, int alpha)
1559 3196
1560void glMatrixMode (int mode) 3197void glMatrixMode (int mode)
1563 3200
1564void glPopMatrix () 3201void glPopMatrix ()
1565 3202
1566void glLoadIdentity () 3203void glLoadIdentity ()
1567 3204
3205void glDrawBuffer (int buffer)
3206
3207void glReadBuffer (int buffer)
3208
1568# near and far are due to microsofts buggy c compiler 3209# near_ and far_ are due to microsofts buggy "c" compiler
3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3211
3212# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
1570 3216
1571void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
1572 3218
1573void glScissor (int x, int y, int width, int height) 3219void glScissor (int x, int y, int width, int height)
1574 3220
1582 3228
1583void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
1584 CODE: 3230 CODE:
1585 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
1586 3232
1587void glBegin (int mode)
1588
1589void glEnd ()
1590
1591void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 3234 PROTOTYPE: @
3235 ALIAS:
3236 glColor_premultiply = 1
1593 CODE: 3237 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 3238 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 3239 {
3240 r *= a;
3241 g *= a;
3242 b *= a;
3243 }
3244 // microsoft visual "c" rounds instead of truncating...
3245 glColor4f (r, g, b, a);
3246
3247void glRasterPos (float x, float y, float z = 0.)
3248 CODE:
3249 glRasterPos3f (0, 0, z);
3250 glBitmap (0, 0, 0, 0, x, y, 0);
1596 3251
1597void glVertex (float x, float y, float z = 0.) 3252void glVertex (float x, float y, float z = 0.)
1598 CODE: 3253 CODE:
1599 glVertex3f (x, y, z); 3254 glVertex3f (x, y, z);
1600 3255
1601void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
1602 CODE: 3257 CODE:
1603 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
1604 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
1605void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
1606 CODE: 3290 CODE:
1607 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
1608 3292
1609void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
1612 3296
1613void glBindTexture (int target, int name) 3297void glBindTexture (int target, int name)
1614 3298
1615void glConvolutionParameter (int target, int pname, float params) 3299void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 3300 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3301 if (gl.ConvolutionParameterf)
3302 gl.ConvolutionParameterf (target, pname, params);
1618 3303
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3304void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 3305 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3306 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 3307 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 3308
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 3310 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3311 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 3313
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1630 3315
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 3317
1633void glRasterPos (int x, int y) 3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE: 3319
1635 glRasterPos2i (x, y); 3320void glPixelZoom (float x, float y)
1636 3321
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 3323
1639int glGenTexture () 3324int glGenTexture ()
1640 CODE: 3325 CODE:
1641{ 3326 RETVAL = gen_texture ();
1642 GLuint name;
1643 glGenTextures (1, &name);
1644 RETVAL = name;
1645}
1646 OUTPUT: 3327 OUTPUT:
1647 RETVAL 3328 RETVAL
1648 3329
1649void glDeleteTexture (int name) 3330void glDeleteTexture (int name)
1650 CODE: 3331 CODE:
1651{
1652 GLuint name_ = name;
1653 glDeleteTextures (1, &name_); 3332 del_texture (name);
1654} 3333
1655
1656int glGenList () 3334int glGenList ()
1657 CODE: 3335 CODE:
1658 RETVAL = glGenLists (1); 3336 RETVAL = glGenLists (1);
1659 OUTPUT: 3337 OUTPUT:
1660 RETVAL 3338 RETVAL
1667 3345
1668void glEndList () 3346void glEndList ()
1669 3347
1670void glCallList (int list) 3348void glCallList (int list)
1671 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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