ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.80 by root, Sun May 14 22:58:24 2006 UTC vs.
Revision 1.213 by root, Sun Jul 29 04:14:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 31
16#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
17#include <SDL_endian.h> 34#include <SDL_endian.h>
18#include <SDL_image.h> 35#include <SDL_image.h>
19#include <SDL_mixer.h> 36#include <SDL_mixer.h>
20#include <SDL_opengl.h> 37#include <SDL_opengl.h>
21 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
22#include <glib/gmacros.h> 42#include <glib/gmacros.h>
23 43
24#include <pango/pango.h> 44#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 45
29#ifndef _WIN32 46#ifndef _WIN32
30# include <sys/types.h> 47# include <sys/types.h>
31# include <sys/socket.h> 48# include <sys/socket.h>
32# include <netinet/in.h> 49# include <netinet/in.h>
33# include <netinet/tcp.h> 50# include <netinet/tcp.h>
34# include <inttypes.h> 51# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 52#endif
43 53
44#include "glext.h" 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 55
46#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
47 57
48#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
50 60
51#define MIN_FONT_HEIGHT 10 61#define MIN_FONT_HEIGHT 10
52 62
53#define GL_CALL(type,func,args) \ 63#if 0
54 { \ 64# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 65#else
56 static type fptr_; \ 66# define PARACHUTE 0
57 \ 67#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
70 123
71typedef PangoFontDescription *CFClient__Font; 124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
72 143
73typedef struct cf_layout { 144typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 145 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 146 float r, g, b, a; // default color for rgba mode
77 int base_height; 147 int base_height;
78 CFClient__Font font; 148 CFPlus__Font font;
79} *CFClient__Layout; 149} *CFPlus__Layout;
80 150
81static CFClient__Font default_font; 151static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 152static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 153static PangoFontMap *opengl_fontmap;
84 154
85static void 155static void
86substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
87{ 157{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 163}
91 164
92static void 165static void
93layout_update_font (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
94{ 167{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
97 */ 170 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 171 PangoFontDescription *font = self->font ? self->font : default_font;
102 175
103 pango_layout_set_font_description (self->pl, font); 176 pango_layout_set_font_description (self->pl, font);
104} 177}
105 178
106static void 179static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
108{ 181{
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
110 186
111 if (!*w) *w = 1; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 189
114 *w = (*w + 3) & ~3; 190 if (!rect.width) rect.width = 1;
115} 191 if (!rect.height) rect.height = 1;
116 192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
117typedef uint16_t mapface; 198typedef uint16_t faceid;
118 199
119typedef struct { 200typedef struct {
120 GLint name; 201 int name;
121 int w, h; 202 int w, h;
122 float s, t; 203 float s, t;
123 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
124} maptex; 207} maptex;
125 208
126typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
127 int16_t darkness; 212 uint16_t darkness;
128 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 214} mapcell;
130 215
131typedef struct { 216typedef struct {
132 int32_t c0, c1; 217 int32_t c0, c1;
133 mapcell *col; 218 mapcell *col;
134} maprow; 219} maprow;
135 220
136typedef struct map { 221typedef struct map {
137 int x, y, w, h; 222 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 224 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 225 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 226
145 int32_t rows; 227 int32_t rows;
146 maprow *row; 228 maprow *row;
147} *CFClient__Map; 229} *CFPlus__Map;
148 230
149static char * 231static char *
150prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
151{ 233{
152 char *p; 234 char *p;
169} 251}
170 252
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
173 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
174static maprow * 276static maprow *
175map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
176{ 278{
177 if (0 > y) 279 if (0 > y)
178 { 280 {
179 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
218 320
219 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
220} 322}
221 323
222static mapcell * 324static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
224{ 326{
225 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
226} 328}
227 329
228static void 330static void
229map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
230{ 332{
231 int r; 333 int r;
232 334
233 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
242 self->row = 0; 344 self->row = 0;
243 self->rows = 0; 345 self->rows = 0;
244} 346}
245 347
246static void 348static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
248{ 350{
249 int x, y; 351 int x, y;
250 maprow *row; 352 maprow *row;
353 mapcell *cell;
251 354
252 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 356 if (y >= 0)
254 { 357 {
255 if (y >= self->rows) 358 if (y >= self->rows)
261 if (x >= row->c0) 364 if (x >= row->c0)
262 { 365 {
263 if (x >= row->c1) 366 if (x >= row->c1)
264 break; 367 break;
265 368
266 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
267 } 375 }
268 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
269} 393}
270 394
271static void 395static void
272music_finished (void) 396music_finished (void)
273{ 397{
292 ev.data2 = 0; 416 ev.data2 = 0;
293 417
294 SDL_PushEvent ((SDL_Event *)&ev); 418 SDL_PushEvent ((SDL_Event *)&ev);
295} 419}
296 420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
297MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
298 486
299PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
300 488
301BOOT: 489BOOT:
302{ 490{
303 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
304 static const struct { 492 static const struct {
305 const char *name; 493 const char *name;
306 IV iv; 494 IV iv;
307 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
309 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
327 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
391 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL),
404 const_iv (KMOD_SHIFT),
405 const_iv (KMOD_ALT),
406 const_iv (KMOD_META)
407# undef const_iv 604# undef const_iv
408 }; 605 };
409 606
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
413 630
414void 631void
415pango_init () 632pango_init ()
416 CODE: 633 CODE:
417{ 634{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422
423 cairo_fontmap = pango_cairo_font_map_get_default ();
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
425} 638}
639
640char *
641SDL_GetError ()
426 642
427int 643int
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
429 645
430void 646void
431SDL_Quit () 647SDL_Quit ()
432 648
433void 649void
434SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
435 PPCODE: 651 PPCODE:
436{ 652{
437 SDL_Rect **m; 653 SDL_Rect **m;
438 654
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
443 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 667
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
452 672#endif
453 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 673
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
457 675
458 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
459 while (*m) 677 while (*m)
460 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
461 AV *av = newAV (); 681 AV *av = newAV ();
462 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
463 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
464 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
465 688
466 ++m; 689 ++m;
467 } 690 }
468} 691}
469 692
470int 693int
471SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
472 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
473 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
477 OUTPUT: 719 OUTPUT:
478 RETVAL 720 RETVAL
479 721
480void 722void
481SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
482 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
483void 731void
484SDL_PollEvent () 732poll_events ()
485 PPCODE: 733 PPCODE:
486{ 734{
487 SDL_Event ev; 735 SDL_Event ev;
488 736
489 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
490 { 739 {
491 HV *hv = newHV (); 740 HV *hv = newHV ();
492 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
493 742
494 switch (ev.type) 743 switch (ev.type)
496 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
497 case SDL_KEYUP: 746 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 752 break;
503 753
504 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 757 break;
508 758
509 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
515 break; 785 break;
516 786
517 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 795 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 801 break;
530 } 802 }
531 803
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
533 } 805 }
534} 806}
535 807
536int 808int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
538 POSTCALL: 810 POSTCALL:
539 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
540 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
541 813
542void 814void
546Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
547 819
548void 820void
549lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
550 CODE: 822 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
824
825void
826win32_proxy_info ()
827 PPCODE:
828{
551#ifndef _WIN32 829#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 830 char buffer[2048];
831 DWORD buflen;
832
833 EXTEND (SP, 3);
834
835 buflen = sizeof (buffer);
836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
553#endif 851#endif
554 852}
555char *
556gl_version ()
557 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION);
559 OUTPUT:
560 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568 853
569void 854void
570add_font (char *file) 855add_font (char *file)
571 CODE: 856 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
573#ifdef _WIN32
574 // cairo... sigh... requires win2000
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 858
578void 859void
579load_image_inline (SV *image_) 860load_image_inline (SV *image_)
580 ALIAS: 861 ALIAS:
581 load_image_file = 1 862 load_image_file = 1
584 STRLEN image_len; 865 STRLEN image_len;
585 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
586 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
587 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
588 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
589 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
590 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
591 872
592 if (!rw) 873 if (!rw)
593 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
594 875
623 904
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 905 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 906
626 assert (surface2->pitch == surface2->w * 4); 907 assert (surface2->pitch == surface2->w * 4);
627 908
909 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 910 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 911 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 912 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 915 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2);
637 918
638 SDL_FreeSurface (surface); 919 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 920 SDL_FreeSurface (surface2);
640} 921}
641 922
665} 946}
666 947
667void 948void
668error (char *message) 949error (char *message)
669 CODE: 950 CODE:
951 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 952#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
954#endif
955
956void
957fatal (char *message)
958 CODE:
959 fprintf (stderr, "FATAL: %s\n", message);
960#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
962#endif
963 _exit (1);
964
965void
966_exit (int retval = 0)
967 CODE:
968#ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
672#else 970#else
673 fprintf (stderr, "ERROR: %s\n", message); 971 _exit (retval);
674#endif 972#endif
675 973
676void 974void
677fatal (char *message) 975debug ()
678 CODE: 976 CODE:
679#ifdef _WIN32 977{
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 978#if DEBUG
681#else 979 VALGRIND_DO_LEAK_CHECK;
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 980#endif
684 exit (1); 981}
685 982
686MODULE = CFClient PACKAGE = CFClient::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
687 984
688CFClient::Font 985PROTOTYPES: DISABLE
986
987CFPlus::Font
689new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
690 CODE: 989 CODE:
691{ 990{
692 int count; 991 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696} 995}
697 OUTPUT: 996 OUTPUT:
698 RETVAL 997 RETVAL
699 998
700void 999void
701DESTROY (CFClient::Font self) 1000DESTROY (CFPlus::Font self)
702 CODE: 1001 CODE:
703 pango_font_description_free (self); 1002 pango_font_description_free (self);
704 1003
705void 1004void
706make_default (CFClient::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
707 CODE: 1007 CODE:
708 default_font = self; 1008 default_font = self;
709 1009
710MODULE = CFClient PACKAGE = CFClient::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
711 1011
712CFClient::Layout 1012PROTOTYPES: DISABLE
713new (SV *class, int rgba = 0) 1013
1014void
1015reset_glyph_cache ()
1016 PROTOTYPE:
1017 CODE:
1018 tc_clear ();
1019
1020CFPlus::Layout
1021new (SV *class)
714 CODE: 1022 CODE:
715 New (0, RETVAL, 1, struct cf_layout); 1023 New (0, RETVAL, 1, struct cf_layout);
716 1024
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1025 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 1026 RETVAL->r = 1.;
720 RETVAL->g = 1.; 1027 RETVAL->g = 1.;
721 RETVAL->b = 1.; 1028 RETVAL->b = 1.;
722 RETVAL->a = 1.; 1029 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 1030 RETVAL->base_height = MIN_FONT_HEIGHT;
727 layout_update_font (RETVAL); 1034 layout_update_font (RETVAL);
728 OUTPUT: 1035 OUTPUT:
729 RETVAL 1036 RETVAL
730 1037
731void 1038void
732DESTROY (CFClient::Layout self) 1039DESTROY (CFPlus::Layout self)
733 CODE: 1040 CODE:
734 g_object_unref (self->pl); 1041 g_object_unref (self->pl);
735 Safefree (self); 1042 Safefree (self);
736 1043
1044void
1045set_text (CFPlus::Layout self, SV *text_)
1046 CODE:
1047{
1048 STRLEN textlen;
1049 char *text = SvPVutf8 (text_, textlen);
1050
1051 pango_layout_set_text (self->pl, text, textlen);
1052}
1053
1054void
1055set_markup (CFPlus::Layout self, SV *text_)
1056 CODE:
1057{
1058 STRLEN textlen;
1059 char *text = SvPVutf8 (text_, textlen);
1060
1061 pango_layout_set_markup (self->pl, text, textlen);
1062}
1063
1064void
1065set_shapes (CFPlus::Layout self, ...)
1066 CODE:
1067{
1068 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text;
1071 int arg = 4;
1072
1073 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1074 {
1075 PangoRectangle inkrect, rect;
1076 PangoAttribute *attr;
1077
1078 int x = SvIV (ST (arg - 3));
1079 int y = SvIV (ST (arg - 2));
1080 int w = SvIV (ST (arg - 1));
1081 int h = SvIV (ST (arg ));
1082
1083 inkrect.x = 0;
1084 inkrect.y = 0;
1085 inkrect.width = 0;
1086 inkrect.height = 0;
1087
1088 rect.x = x * PANGO_SCALE;
1089 rect.y = y * PANGO_SCALE;
1090 rect.width = w * PANGO_SCALE;
1091 rect.height = h * PANGO_SCALE;
1092
1093 if (!attrs)
1094 attrs = pango_layout_get_attributes (self->pl);
1095
1096 attr = pango_attr_shape_new (&inkrect, &rect);
1097 attr->start_index = pos - text;
1098 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1099 pango_attr_list_insert (attrs, attr);
1100
1101 arg += 4;
1102 pos += sizeof (OBJ_STR) - 1;
1103 }
1104
1105 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs);
1107}
1108
1109void
1110get_shapes (CFPlus::Layout self)
1111 PPCODE:
1112{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114
1115 do
1116 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1118
1119 if (run && shape_attr_p (run))
1120 {
1121 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123
1124 EXTEND (SP, 2);
1125 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1126 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1127 }
1128 }
1129 while (pango_layout_iter_next_run (iter));
1130
1131 pango_layout_iter_free (iter);
1132}
1133
737int 1134int
738is_rgba (CFClient::Layout self) 1135has_wrapped (CFPlus::Layout self)
739 CODE: 1136 CODE:
740 RETVAL = self->rgba; 1137{
1138 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl);
1140
1141 while (*text)
1142 lines += *text++ == '\n';
1143
1144 RETVAL = lines < pango_layout_get_line_count (self->pl);
1145}
741 OUTPUT: 1146 OUTPUT:
742 RETVAL 1147 RETVAL
743 1148
744void
745set_text (CFClient::Layout self, SV *text_)
746 CODE:
747{
748 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen);
750
751 pango_layout_set_text (self->pl, text, textlen);
752}
753
754void
755set_markup (CFClient::Layout self, SV *text_)
756 CODE:
757{
758 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen);
760
761 pango_layout_set_markup (self->pl, text, textlen);
762}
763
764SV * 1149SV *
765get_text (CFClient::Layout self) 1150get_text (CFPlus::Layout self)
766 CODE: 1151 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1153 sv_utf8_decode (RETVAL);
769 OUTPUT: 1154 OUTPUT:
770 RETVAL 1155 RETVAL
771 1156
772void 1157void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1159 CODE:
775 self->r = r; 1160 self->r = r;
776 self->g = g; 1161 self->g = g;
777 self->b = b; 1162 self->b = b;
778 self->a = a; 1163 self->a = a;
779 1164
780void 1165void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1166set_font (CFPlus::Layout self, CFPlus::Font font = 0)
782 CODE: 1167 CODE:
783 if (self->font != font) 1168 if (self->font != font)
784 { 1169 {
785 self->font = font; 1170 self->font = font;
786 layout_update_font (self); 1171 layout_update_font (self);
787 } 1172 }
788 1173
789void 1174void
790set_height (CFClient::Layout self, int base_height) 1175set_height (CFPlus::Layout self, int base_height)
791 CODE: 1176 CODE:
792 if (self->base_height != base_height) 1177 if (self->base_height != base_height)
793 { 1178 {
794 self->base_height = base_height; 1179 self->base_height = base_height;
795 layout_update_font (self); 1180 layout_update_font (self);
796 } 1181 }
797 1182
798void 1183void
799set_width (CFClient::Layout self, int max_width = -1) 1184set_width (CFPlus::Layout self, int max_width = -1)
800 CODE: 1185 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1187
803void 1188void
1189set_indent (CFPlus::Layout self, int indent)
1190 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192
1193void
1194set_spacing (CFPlus::Layout self, int spacing)
1195 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197
1198void
1199set_ellipsise (CFPlus::Layout self, int ellipsise)
1200 CODE:
1201 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE
1206 );
1207
1208void
1209set_single_paragraph_mode (CFPlus::Layout self, int spm)
1210 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212
1213void
804size (CFClient::Layout self) 1214size (CFPlus::Layout self)
805 PPCODE: 1215 PPCODE:
806{ 1216{
807 int w, h; 1217 int w, h;
808 1218
809 layout_get_pixel_size (self, &w, &h); 1219 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1222 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (h)));
814} 1224}
815 1225
816int 1226int
1227descent (CFPlus::Layout self)
1228 CODE:
1229{
1230 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect);
1234}
1235 OUTPUT:
1236 RETVAL
1237
1238int
817xy_to_index (CFClient::Layout self, int x, int y) 1239xy_to_index (CFPlus::Layout self, int x, int y)
818 CODE: 1240 CODE:
819{ 1241{
820 int index, trailing; 1242 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1244 RETVAL = index + trailing;
823} 1245}
824 OUTPUT: 1246 OUTPUT:
825 RETVAL 1247 RETVAL
826 1248
827void 1249void
828cursor_pos (CFClient::Layout self, int index) 1250cursor_pos (CFPlus::Layout self, int index)
829 PPCODE: 1251 PPCODE:
830{ 1252{
831 PangoRectangle strong_pos; 1253 PangoRectangle strong_pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
833 1255
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
838} 1260}
839 1261
840void 1262void
841render (CFClient::Layout self) 1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
842 PPCODE: 1264 PPCODE:
843{ 1265{
844 SV *retval; 1266 int line, x;
845 int w, h;
846 1267
847 layout_get_pixel_size (self, &w, &h); 1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
848 1270
849 if (self->rgba)
850 {
851 cairo_surface_t *surface;
852 cairo_t *cairo;
853
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1271 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1294 else
892 { 1295 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1298 }
917} 1299}
918 1300
1301void
1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1303 PPCODE:
1304 pango_opengl_render_layout_subpixel (
1305 self->pl,
1306 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a,
1308 flags
1309 );
1310
919MODULE = CFClient PACKAGE = CFClient::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
920 1312
1313PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316
921void 1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1322 {
1323 STRLEN datalen;
1324 char *data = SvPVbyte (data_, datalen);
1325 int bpp = datalen / (ow * oh);
1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1327
1328 SvPOK_only (result_);
1329 SvCUR_set (result_, nw * nh * bpp);
1330
1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1332 while (oh--)
1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1334
1335 sv_setsv (data_, result_);
1336 }
1337}
1338
1339void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1341 PROTOTYPE: $$$;$$
924 ALIAS: 1342 ALIAS:
925 draw_quad_alpha = 1 1343 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1344 draw_quad_alpha_premultiplied = 2
927 CODE: 1345 CODE:
928{ 1346{
929 HV *hv = (HV *)SvRV (self); 1347 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
934 1351
935 if (items < 5) 1352 if (items < 5)
936 { 1353 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1354 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1355 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1356 }
940 1357
941 if (ix) 1358 if (ix)
942 { 1359 {
943 glEnable (GL_BLEND); 1360 glEnable (GL_BLEND);
1361
1362 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1363 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1364 else
1365 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1366 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1367
1368 glEnable (GL_ALPHA_TEST);
1369 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1370 }
946 1371
947 glBindTexture (GL_TEXTURE_2D, name); 1372 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1373
955 glBegin (GL_QUADS); 1374 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1375 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1376 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1377 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1378 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1379 glEnd ();
961 1380
962 if (ix) 1381 if (ix)
1382 {
1383 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1385 }
964} 1386}
965 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
966MODULE = CFClient PACKAGE = CFClient::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
967 1400
968CFClient::Map 1401PROTOTYPES: DISABLE
969new (SV *class, int map_width, int map_height) 1402
1403CFPlus::Map
1404new (SV *class)
970 CODE: 1405 CODE:
971 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
972 RETVAL->x = 0; 1407 RETVAL->x = 0;
973 RETVAL->y = 0; 1408 RETVAL->y = 0;
974 RETVAL->w = map_width; 1409 RETVAL->w = 0;
975 RETVAL->h = map_height; 1410 RETVAL->h = 0;
976 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
983 RETVAL->row = 0; 1416 RETVAL->row = 0;
984 OUTPUT: 1417 OUTPUT:
985 RETVAL 1418 RETVAL
986 1419
987void 1420void
988DESTROY (CFClient::Map self) 1421DESTROY (CFPlus::Map self)
989 CODE: 1422 CODE:
990{ 1423{
991 map_clear (self); 1424 map_clear (self);
992 Safefree (self->face); 1425 Safefree (self->face2tile);
1426 Safefree (self->tex);
993 Safefree (self); 1427 Safefree (self);
994} 1428}
995 1429
996void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
997clear (CFClient::Map self) 1437clear (CFPlus::Map self)
998 CODE: 1438 CODE:
999 map_clear (self); 1439 map_clear (self);
1000 1440
1001void 1441void
1002set_face (CFClient::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
1003 CODE: 1443 CODE:
1004{ 1444{
1005 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1446 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1447}
1013 1448
1014void 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1470}
1471
1472void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1474 CODE:
1017{ 1475{
1018 while (self->texs <= texid) 1476 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1477
1024 { 1478 {
1025 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
1026 1480
1027 tex->name = name; 1481 tex->name = name;
1032 tex->r = r; 1486 tex->r = r;
1033 tex->g = g; 1487 tex->g = g;
1034 tex->b = b; 1488 tex->b = b;
1035 tex->a = a; 1489 tex->a = a;
1036 } 1490 }
1491
1492 // somewhat hackish, but for textures that require it, it really
1493 // improves the look, and most others don't suffer.
1494 glBindTexture (GL_TEXTURE_2D, name);
1495 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1496 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1497 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1500}
1038 1501
1039int 1502int
1040ox (CFClient::Map self) 1503ox (CFPlus::Map self)
1041 ALIAS: 1504 ALIAS:
1042 oy = 1 1505 oy = 1
1506 x = 2
1507 y = 3
1508 w = 4
1509 h = 5
1043 CODE: 1510 CODE:
1044 switch (ix) 1511 switch (ix)
1045 { 1512 {
1046 case 0: RETVAL = self->ox; break; 1513 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1514 case 1: RETVAL = self->oy; break;
1515 case 2: RETVAL = self->x; break;
1516 case 3: RETVAL = self->y; break;
1517 case 4: RETVAL = self->w; break;
1518 case 5: RETVAL = self->h; break;
1048 } 1519 }
1049 OUTPUT: 1520 OUTPUT:
1050 RETVAL 1521 RETVAL
1051 1522
1052void 1523void
1053scroll (CFClient::Map self, int dx, int dy) 1524scroll (CFPlus::Map self, int dx, int dy)
1054 CODE: 1525 CODE:
1055{ 1526{
1056 if (dx > 0) 1527 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 1529 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 1531
1061 if (dy > 0) 1532 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 1533 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 1534 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 1536
1066 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
1068 1539
1069 while (self->y < 0) 1540 while (self->y < 0)
1074 self->y += MAP_EXTEND_Y; 1545 self->y += MAP_EXTEND_Y;
1075 } 1546 }
1076} 1547}
1077 1548
1078void 1549void
1079map1a_update (CFClient::Map self, SV *data_) 1550map1a_update (CFPlus::Map self, SV *data_, int extmap)
1080 CODE: 1551 CODE:
1081{ 1552{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 1554 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 1555 mapcell *cell;
1085 int x, y, flags; 1556 int x, y, flags;
1086 1557
1087 while (data < data_end) 1558 while (data < data_end - 1)
1088 { 1559 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 1560 flags = (data [0] << 8) + data [1]; data += 2;
1090 1561
1091 x = ((flags >> 10) & 63) + self->x; 1562 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 1563 y = self->y + ((flags >> 4) & 63);
1093 1564
1094 cell = map_get_cell (self, x, y); 1565 cell = map_get_cell (self, x, y);
1095 1566
1096 if (flags & 15) 1567 if (flags & 15)
1097 { 1568 {
1098 if (cell->darkness < 0) 1569 if (!cell->darkness)
1099 { 1570 {
1571 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 1572 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 1573 }
1105 1574
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 1575 //TODO: don't trust server data to be in-range(!)
1576
1577 if (flags & 8)
1578 {
1579 if (extmap)
1580 {
1581 uint8_t ext, cmd;
1582
1583 do
1584 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1;
1593 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 }
1611 while (ext & 0x80);
1612 }
1613 else
1614 cell->darkness = *data++ + 1;
1615 }
1109 1616
1110 if (flags & 4) 1617 if (flags & 4)
1111 { 1618 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1113 } 1622 }
1114 1623
1115 if (flags & 2) 1624 if (flags & 2)
1116 { 1625 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1118 } 1629 }
1119 1630
1120 if (flags & 1) 1631 if (flags & 1)
1121 { 1632 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1123 } 1636 }
1124 } 1637 }
1125 else 1638 else
1126 cell->darkness = -1; 1639 cell->darkness = 0;
1127 } 1640 }
1128} 1641}
1129 1642
1130SV * 1643SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1132 CODE: 1645 CODE:
1133{ 1646{
1134 int x1, x; 1647 int x1, x;
1135 int y1, y; 1648 int y1, y;
1136 int z; 1649 int z;
1157 { 1670 {
1158 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
1159 1672
1160 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
1161 { 1674 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 1677 int a1 = tex.a;
1169 1678
1170 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
1171 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
1172 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
1173 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
1174 }
1175 } 1683 }
1176 } 1684 }
1177 1685
1178 *map++ = (r ) 1686 *map++ = (r )
1179 | (g << 8) 1687 | (g << 8)
1186} 1694}
1187 OUTPUT: 1695 OUTPUT:
1188 RETVAL 1696 RETVAL
1189 1697
1190void 1698void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1192 PPCODE: 1700 CODE:
1193{ 1701{
1194 int vx, vy; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1195 int x, y, z; 1706 int x, y, z;
1196 int last_name; 1707 int last_name;
1197 mapface face;
1198 int sw4 = (sw + 3) & ~3;
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1201 1708
1202 memset (darkness, 255, sw4 * sh); 1709 // thats current max. sorry.
1203 SvPOK_only (darkness_sv); 1710 if (sw > 255) sw = 255;
1204 SvCUR_set (darkness_sv, sw4 * sh); 1711 if (sh > 255) sh = 255;
1205 1712
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 1713 // clear key, in case of extra padding
1207 vy = self->y + (self->h - sh) / 2 - shift_y; 1714 memset (&skey, 0, sizeof (skey));
1208
1209 /*
1210 int vx = self->vx = self->w >= sw
1211 ? self->x + (self->w - sw) / 2
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213
1214 int vy = self->vy = self->h >= sh
1215 ? self->y + (self->h - sh) / 2
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1217 */
1218 1715
1219 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1220 1717
1718 glEnable (GL_BLEND);
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D); 1720 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225 1722
1226 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
1227 1724
1228 last_name = 0; 1725 last_name = 0;
1229 1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1230 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1231 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1233 { 1758 {
1234 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
1235 1760
1236 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1238 { 1763 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1240
1241 darkness[y * sw4 + x] = cell->darkness < 0
1242 ? 255 - FOW_DARKNESS
1243 : 255 - cell->darkness;
1244
1245 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1246 1766
1247 if (face) 1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1772
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1248 { 1862 {
1249 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1864 HE *he;
1250 1865
1251 int px = (x + 1) * 32 - tex.w; 1866 hv_iterinit (smooth);
1252 int py = (y + 1) * 32 - tex.h; 1867 while ((he = hv_iternext (smooth)))
1253
1254 if (last_name != tex.name)
1255 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1256 glEnd (); 1891 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1259 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1915 }
1260 } 1916 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 } 1917 }
1267 }
1268 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1269 1923
1270 glEnd (); 1924 glEnd ();
1271 1925
1272 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1273 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1274 1928
1929 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows)
1932 {
1933 maprow *row = self->row + (y + my);
1934
1935 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1)
1937 {
1938 mapcell *cell = row->col + (x + mx - row->c0);
1939
1940 int px = x * T;
1941 int py = y * T;
1942
1943 if (cell->stat_hp)
1944 {
1945 int width = cell->stat_width * T;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1947
1948 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py);
1951
1952 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1953 glRectf (px + 2,
1954 py - thick - 1,
1955 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1956 }
1957 }
1958 }
1959}
1960
1961void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1963 CODE:
1964{
1965 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F },
1967 { 1.00F, 1.00F, 1.00F },
1968 { 0.00F, 0.00F, 0.55F },
1969 { 1.00F, 0.00F, 0.00F },
1970
1971 { 1.00F, 0.54F, 0.00F },
1972 { 0.11F, 0.56F, 1.00F },
1973 { 0.93F, 0.46F, 0.00F },
1974 { 0.18F, 0.54F, 0.34F },
1975
1976 { 0.56F, 0.73F, 0.56F },
1977 { 0.80F, 0.80F, 0.80F },
1978 { 0.55F, 0.41F, 0.13F },
1979 { 0.99F, 0.77F, 0.26F },
1980
1981 { 0.74F, 0.65F, 0.41F },
1982
1983 { 0.00F, 1.00F, 1.00F },
1984 { 1.00F, 0.00F, 1.00F },
1985 { 1.00F, 1.00F, 0.00F },
1986 };
1987
1988 int x, y;
1989
1990 glEnable (GL_TEXTURE_2D);
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1992 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS);
1995
1996 for (y = 0; y < h; y++)
1997 for (x = 0; x < w; x++)
1998 {
1999 unsigned char m = data [x + y * w];
2000
2001 if (m)
2002 {
2003 float *c = color [m & 15];
2004
2005 float tx1 = m & 0x40 ? 0.5 : 0.;
2006 float tx2 = tx1 + 0.5;
2007
2008 glColor4f (c[0], c[1], c[2], 0.75);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 }
2014 }
2015
2016 glEnd ();
2017 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D);
2019}
2020
2021void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2023 PPCODE:
2024{
2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033
2034 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3);
2036
2037 mx += self->x - 1;
2038 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
2042 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows)
2044 {
2045 maprow *row = self->row + (y + my);
2046
2047 for (x = 0; x < sw1; x++)
2048 if (row->c0 <= x + mx && x + mx < row->c1)
2049 {
2050 mapcell *cell = row->col + (x + mx - row->c0);
2051
2052 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1)
2054 : 255 - FOW_DARKNESS;
2055 }
2056 }
2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1275 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1278 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1279} 2100}
1280 2101
1281SV * 2102SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1283 CODE: 2104 CODE:
1284{ 2105{
1285 int x, y, x1, y1; 2106 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 2107 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2108 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1313 { 2134 {
1314 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 2136 uint8_t flags = 0;
1316 2137
1317 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1320 2141
1321 *data++ = flags; 2142 *data++ = flags;
1322 2143
1323 if (flags & 1) 2144 if (flags & 1)
1324 { 2145 {
2146 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 2148 *data++ = tile;
1327 } 2149 }
1328 2150
1329 if (flags & 2) 2151 if (flags & 2)
1330 { 2152 {
2153 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 2155 *data++ = tile;
1333 } 2156 }
1334 2157
1335 if (flags & 4) 2158 if (flags & 4)
1336 { 2159 {
2160 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 2162 *data++ = tile;
1339 } 2163 }
1340 } 2164 }
1341 else 2165 else
1342 *data++ = 0; 2166 *data++ = 0;
1343 } 2167 }
1349} 2173}
1350 OUTPUT: 2174 OUTPUT:
1351 RETVAL 2175 RETVAL
1352 2176
1353void 2177void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1355 PPCODE: 2179 PPCODE:
1356{ 2180{
1357 int x, y, z; 2181 int x, y, z;
1358 int w, h; 2182 int w, h;
1359 int x1, y1; 2183 int x1, y1;
1383 { 2207 {
1384 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1385 2209
1386 if (flags) 2210 if (flags)
1387 { 2211 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1391 2214
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2218
1396 if (cell->darkness <= 0) 2219 if (cell->darkness == 0)
1397 { 2220 {
1398 cell->darkness = -1; 2221 cell->darkness = 0;
1399 2222
1400 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1401 { 2224 {
1402 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1403 2226
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1406 } 2234 }
1407 } 2235 }
1408 } 2236 }
1409 } 2237 }
1410 } 2238 }
1411} 2239}
1412 2240
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2241MODULE = CFPlus PACKAGE = CFPlus::RW
1414 2242
1415CFClient::MixChunk 2243CFPlus::RW
1416new_from_file (SV *class, char *path) 2244new (SV *class, SV *data_sv)
1417 CODE: 2245 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
1419 OUTPUT: 2252 OUTPUT:
1420 RETVAL 2253 RETVAL
1421 2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
1422void 2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271void
2272halt (CFPlus::Channel self)
2273 CODE:
2274 Mix_HaltChannel (self);
2275
2276void
2277expire (CFPlus::Channel self, int ticks = -1)
2278 CODE:
2279 Mix_ExpireChannel (self, ticks);
2280
2281void
2282fade_out (CFPlus::Channel self, int ticks = -1)
2283 CODE:
2284 Mix_FadeOutChannel (self, ticks);
2285
2286int
2287volume (CFPlus::Channel self, int volume)
2288 CODE:
2289 RETVAL = Mix_Volume (self, volume);
2290 OUTPUT:
2291 RETVAL
2292
2293void
2294unregister_all_effects (CFPlus::Channel self)
2295 CODE:
2296 Mix_UnregisterAllEffects (self);
2297
2298void
2299set_panning (CFPlus::Channel self, int left, int right)
2300 CODE:
2301 Mix_SetPanning (self, left, right);
2302
2303void
2304set_distance (CFPlus::Channel self, int distance)
2305 CODE:
2306 Mix_SetDistance (self, distance);
2307
2308void
2309set_position (CFPlus::Channel self, int angle, int distance)
2310 CODE:
2311 Mix_SetPosition (self, angle, distance);
2312
2313void
2314set_reverse_stereo (CFPlus::Channel self, int flip)
2315 CODE:
2316 Mix_SetReverseStereo (self, flip);
2317
2318MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2319
2320PROTOTYPES: DISABLE
2321
2322CFPlus::MixChunk
2323new (SV *class, CFPlus::RW rwops)
2324 CODE:
2325 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2326 OUTPUT:
2327 RETVAL
2328
2329void
1423DESTROY (CFClient::MixChunk self) 2330DESTROY (CFPlus::MixChunk self)
1424 CODE: 2331 CODE:
1425 Mix_FreeChunk (self); 2332 Mix_FreeChunk (self);
1426 2333
1427int 2334int
1428volume (CFClient::MixChunk self, int volume = -1) 2335volume (CFPlus::MixChunk self, int volume = -1)
1429 CODE: 2336 CODE:
1430 RETVAL = Mix_VolumeChunk (self, volume); 2337 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2338 OUTPUT:
1432 RETVAL 2339 RETVAL
1433 2340
1434int 2341CFPlus::Channel
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2342play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2343 CODE:
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2344 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2345 Mix_UnregisterAllEffects (RETVAL);
1438 OUTPUT: 2346 OUTPUT:
1439 RETVAL 2347 RETVAL
1440 2348
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2349MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1442 2350
1443int 2351int
1444volume (int volume = -1) 2352volume (int volume = -1)
2353 PROTOTYPE: ;$
1445 CODE: 2354 CODE:
1446 RETVAL = Mix_VolumeMusic (volume); 2355 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 2356 OUTPUT:
1448 RETVAL 2357 RETVAL
1449 2358
2359void
2360fade_out (int ms)
2361 CODE:
2362 Mix_FadeOutMusic (ms);
2363
2364void
2365halt ()
2366 CODE:
2367 Mix_HaltMusic ();
2368
1450CFClient::MixMusic 2369CFPlus::MixMusic
1451new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1452 CODE: 2371 CODE:
1453 RETVAL = Mix_LoadMUS (path); 2372 RETVAL = Mix_LoadMUS_RW (rwops);
1454 OUTPUT: 2373 OUTPUT:
1455 RETVAL 2374 RETVAL
1456 2375
1457void 2376void
1458DESTROY (CFClient::MixMusic self) 2377DESTROY (CFPlus::MixMusic self)
1459 CODE: 2378 CODE:
1460 Mix_FreeMusic (self); 2379 Mix_FreeMusic (self);
1461 2380
1462int 2381int
1463play (CFClient::MixMusic self, int loops = -1) 2382play (CFPlus::MixMusic self, int loops = -1)
1464 CODE: 2383 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 2384 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 2385 OUTPUT:
1467 RETVAL 2386 RETVAL
1468 2387
2388void
2389fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2390 CODE:
2391 Mix_FadeInMusicPos (self, loops, ms, position);
2392
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 2393MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2394
2395PROTOTYPES: ENABLE
1470 2396
1471BOOT: 2397BOOT:
1472{ 2398{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2399 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1474 static const struct { 2400 static const struct {
1475 const char *name; 2401 const char *name;
1476 IV iv; 2402 IV iv;
1477 } *civ, const_iv[] = { 2403 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 2404# define const_iv(name) { # name, (IV)name }
2405 const_iv (GL_VENDOR),
2406 const_iv (GL_VERSION),
2407 const_iv (GL_EXTENSIONS),
1479 const_iv (GL_COLOR_MATERIAL), 2408 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 2409 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 2410 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 2411 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 2412 const_iv (GL_BLEND),
2413 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 2414 const_iv (GL_SCISSOR_TEST),
2415 const_iv (GL_DEPTH_TEST),
2416 const_iv (GL_ALPHA_TEST),
2417 const_iv (GL_NORMALIZE),
2418 const_iv (GL_RESCALE_NORMAL),
2419 const_iv (GL_FRONT),
2420 const_iv (GL_BACK),
2421 const_iv (GL_AUX0),
1485 const_iv (GL_AND), 2422 const_iv (GL_AND),
1486 const_iv (GL_ONE), 2423 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 2424 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 2425 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 2426 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2427 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 2428 const_iv (GL_ONE_MINUS_DST_ALPHA),
2429 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 2430 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 2431 const_iv (GL_RGBA),
2432 const_iv (GL_RGBA4),
2433 const_iv (GL_RGBA8),
2434 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 2435 const_iv (GL_UNSIGNED_BYTE),
2436 const_iv (GL_UNSIGNED_SHORT),
2437 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 2438 const_iv (GL_ALPHA),
2439 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 2440 const_iv (GL_LUMINANCE),
2441 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 2442 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2443 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1499 const_iv (GL_COMPILE), 2444 const_iv (GL_COMPILE),
2445 const_iv (GL_PROXY_TEXTURE_1D),
2446 const_iv (GL_PROXY_TEXTURE_2D),
1500 const_iv (GL_TEXTURE_1D), 2447 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 2448 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_ENV), 2449 const_iv (GL_TEXTURE_ENV),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 2450 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 2451 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 2452 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 2453 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 2454 const_iv (GL_TEXTURE_WRAP_T),
2455 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 2456 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 2457 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 2458 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 2459 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2460 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2461 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2462 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2463 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 2464 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 2465 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 2466 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 2467 const_iv (GL_REPLACE),
2468 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 2469 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 2470 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 2471 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 2472 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 2473 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 2474 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 2475 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 2476 const_iv (GL_CONSTANT_BORDER),
2477 const_iv (GL_POINTS),
1528 const_iv (GL_LINES), 2478 const_iv (GL_LINES),
2479 const_iv (GL_LINE_STRIP),
2480 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 2481 const_iv (GL_QUADS),
2482 const_iv (GL_QUAD_STRIP),
2483 const_iv (GL_TRIANGLES),
2484 const_iv (GL_TRIANGLE_STRIP),
2485 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_LINE_LOOP), 2486 const_iv (GL_POLYGON),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2487 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2488 const_iv (GL_POINT_SMOOTH_HINT),
2489 const_iv (GL_LINE_SMOOTH_HINT),
2490 const_iv (GL_POLYGON_SMOOTH_HINT),
2491 const_iv (GL_GENERATE_MIPMAP_HINT),
1532 const_iv (GL_FASTEST), 2492 const_iv (GL_FASTEST),
2493 const_iv (GL_DONT_CARE),
2494 const_iv (GL_NICEST),
2495 const_iv (GL_V2F),
2496 const_iv (GL_V3F),
2497 const_iv (GL_T2F_V3F),
2498 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 2499# undef const_iv
1534 }; 2500 };
1535 2501
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2503 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2504
2505 texture_av = newAV ();
2506 AvREAL_off (texture_av);
1538} 2507}
2508
2509char *
2510gl_vendor ()
2511 CODE:
2512 RETVAL = (char *)glGetString (GL_VENDOR);
2513 OUTPUT:
2514 RETVAL
2515
2516char *
2517gl_version ()
2518 CODE:
2519 RETVAL = (char *)glGetString (GL_VERSION);
2520 OUTPUT:
2521 RETVAL
2522
2523char *
2524gl_extensions ()
2525 CODE:
2526 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2527 OUTPUT:
2528 RETVAL
2529
2530const char *glGetString (GLenum pname)
2531
2532GLint glGetInteger (GLenum pname)
2533 CODE:
2534 glGetIntegerv (pname, &RETVAL);
2535 OUTPUT:
2536 RETVAL
2537
2538GLdouble glGetDouble (GLenum pname)
2539 CODE:
2540 glGetDoublev (pname, &RETVAL);
2541 OUTPUT:
2542 RETVAL
1539 2543
1540int glGetError () 2544int glGetError ()
2545
2546void glFinish ()
1541 2547
1542void glClear (int mask) 2548void glClear (int mask)
1543 2549
1544void glClearColor (float r, float g, float b, float a = 1.0) 2550void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 2551 PROTOTYPE: @
1552 2558
1553void glHint (int target, int mode) 2559void glHint (int target, int mode)
1554 2560
1555void glBlendFunc (int sfactor, int dfactor) 2561void glBlendFunc (int sfactor, int dfactor)
1556 2562
2563void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2564 CODE:
2565 gl_BlendFuncSeparate (sa, da, saa, daa);
2566
2567void glDepthMask (int flag)
2568
1557void glLogicOp (int opcode) 2569void glLogicOp (int opcode)
1558 2570
1559void glColorMask (int red, int green, int blue, int alpha) 2571void glColorMask (int red, int green, int blue, int alpha)
1560 2572
1561void glMatrixMode (int mode) 2573void glMatrixMode (int mode)
1564 2576
1565void glPopMatrix () 2577void glPopMatrix ()
1566 2578
1567void glLoadIdentity () 2579void glLoadIdentity ()
1568 2580
2581void glDrawBuffer (int buffer)
2582
2583void glReadBuffer (int buffer)
2584
1569# near and far are due to microsofts buggy c compiler 2585# near_ and far_ are due to microsofts buggy "c" compiler
2586void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2587
2588# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2589void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2590
2591PROTOTYPES: DISABLE
1571 2592
1572void glViewport (int x, int y, int width, int height) 2593void glViewport (int x, int y, int width, int height)
1573 2594
1574void glScissor (int x, int y, int width, int height) 2595void glScissor (int x, int y, int width, int height)
1575 2596
1583 2604
1584void glRotate (float angle, float x, float y, float z) 2605void glRotate (float angle, float x, float y, float z)
1585 CODE: 2606 CODE:
1586 glRotatef (angle, x, y, z); 2607 glRotatef (angle, x, y, z);
1587 2608
1588void glBegin (int mode)
1589
1590void glEnd ()
1591
1592void glColor (float r, float g, float b, float a = 1.0) 2609void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 2610 ALIAS:
2611 glColor_premultiply = 1
1594 CODE: 2612 CODE:
1595 glColor4ub (MIN ((int)r * 256., 255), 2613 if (ix)
1596 MIN ((int)g * 256., 255), 2614 {
1597 MIN ((int)b * 256., 255), 2615 r *= a;
1598 MIN ((int)a * 256., 255)); 2616 g *= a;
2617 b *= a;
2618 }
2619 // microsoft visual "c" rounds instead of truncating...
2620 glColor4f (r, g, b, a);
2621
2622void glRasterPos (float x, float y, float z = 0.)
2623 CODE:
2624 glRasterPos3f (0, 0, z);
2625 glBitmap (0, 0, 0, 0, x, y, 0);
1599 2626
1600void glVertex (float x, float y, float z = 0.) 2627void glVertex (float x, float y, float z = 0.)
1601 CODE: 2628 CODE:
1602 glVertex3f (x, y, z); 2629 glVertex3f (x, y, z);
1603 2630
1604void glTexCoord (float s, float t) 2631void glTexCoord (float s, float t)
1605 CODE: 2632 CODE:
1606 glTexCoord2f (s, t); 2633 glTexCoord2f (s, t);
1607 2634
2635void glRect (float x1, float y1, float x2, float y2)
2636 CODE:
2637 glRectf (x1, y1, x2, y2);
2638
2639PROTOTYPES: ENABLE
2640
2641void glBegin (int mode)
2642
2643void glEnd ()
2644
2645void glPointSize (GLfloat size)
2646
2647void glLineWidth (GLfloat width)
2648
2649void glInterleavedArrays (int format, int stride, char *data)
2650
2651void glDrawElements (int mode, int count, int type, char *indices)
2652
2653# 1.2 void glDrawRangeElements (int mode, int start, int end
2654
1608void glTexEnv (int target, int pname, float param) 2655void glTexEnv (int target, int pname, float param)
1609 CODE: 2656 CODE:
1610 glTexEnvf (target, pname, param); 2657 glTexEnvf (target, pname, param);
1611 2658
1612void glTexParameter (int target, int pname, float param) 2659void glTexParameter (int target, int pname, float param)
1615 2662
1616void glBindTexture (int target, int name) 2663void glBindTexture (int target, int name)
1617 2664
1618void glConvolutionParameter (int target, int pname, float params) 2665void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 2666 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2667 if (gl.ConvolutionParameterf)
2668 gl.ConvolutionParameterf (target, pname, params);
1621 2669
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2670void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 2671 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2672 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 2673 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 2674
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2675void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 2676 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2677 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 2678 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 2679
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2680void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1633 2681
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2682void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 2683
1636void glRasterPos (int x, int y) 2684void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE: 2685
1638 glRasterPos2i (x, y); 2686void glPixelZoom (float x, float y)
1639 2687
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2688void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 2689
1642int glGenTexture () 2690int glGenTexture ()
1643 CODE: 2691 CODE:
1644{ 2692 RETVAL = gen_texture ();
1645 GLuint name;
1646 glGenTextures (1, &name);
1647 RETVAL = name;
1648}
1649 OUTPUT: 2693 OUTPUT:
1650 RETVAL 2694 RETVAL
1651 2695
1652void glDeleteTexture (int name) 2696void glDeleteTexture (int name)
1653 CODE: 2697 CODE:
1654{
1655 GLuint name_ = name;
1656 glDeleteTextures (1, &name_); 2698 del_texture (name);
1657} 2699
1658
1659int glGenList () 2700int glGenList ()
1660 CODE: 2701 CODE:
1661 RETVAL = glGenLists (1); 2702 RETVAL = glGenLists (1);
1662 OUTPUT: 2703 OUTPUT:
1663 RETVAL 2704 RETVAL
1670 2711
1671void glEndList () 2712void glEndList ()
1672 2713
1673void glCallList (int list) 2714void glCallList (int list)
1674 2715
2716MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2717
2718PROTOTYPES: DISABLE
2719
2720void
2721find_widget (SV *self, NV x, NV y)
2722 PPCODE:
2723{
2724 if (within_widget (self, x, y))
2725 XPUSHs (self);
2726}
2727
2728BOOT:
2729{
2730 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2731
2732 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2733 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2734 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2735 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2736}
2737
2738void
2739draw (SV *self)
2740 CODE:
2741{
2742 HV *hv;
2743 SV **svp;
2744 NV x, y, w, h;
2745 SV *draw_x_sv = GvSV (draw_x_gv);
2746 SV *draw_y_sv = GvSV (draw_y_gv);
2747 SV *draw_w_sv = GvSV (draw_w_gv);
2748 SV *draw_h_sv = GvSV (draw_h_gv);
2749 SV *hover;
2750 double draw_x, draw_y, draw_w, draw_h;
2751
2752 if (!SvROK (self))
2753 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2754
2755 hv = (HV *)SvRV (self);
2756
2757 if (SvTYPE (hv) != SVt_PVHV)
2758 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2759
2760 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2761 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2762
2763 if (!h || !w)
2764 XSRETURN_EMPTY;
2765
2766 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2767 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2768
2769 draw_x = SvNV (draw_x_sv) + x;
2770 draw_y = SvNV (draw_y_sv) + y;
2771
2772 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2773 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2774 XSRETURN_EMPTY;
2775
2776 sv_setnv (draw_x_sv, draw_x);
2777 sv_setnv (draw_y_sv, draw_y);
2778
2779 glPushMatrix ();
2780 glTranslated (x, y, 0);
2781
2782 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2783 {
2784 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2785
2786 if (svp && SvTRUE (*svp))
2787 {
2788 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2789 glEnable (GL_BLEND);
2790 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2791 glBegin (GL_QUADS);
2792 glVertex2f (0, 0);
2793 glVertex2f (w, 0);
2794 glVertex2f (w, h);
2795 glVertex2f (0, h);
2796 glEnd ();
2797 glDisable (GL_BLEND);
2798 }
2799 }
2800#if 0
2801 if ($ENV{CFPLUS_DEBUG} & 1) {
2802 glPushMatrix;
2803 glColor 1, 1, 0, 1;
2804 glTranslate 0.375, 0.375;
2805 glBegin GL_LINE_LOOP;
2806 glVertex 0 , 0;
2807 glVertex $self->{w} - 1, 0;
2808 glVertex $self->{w} - 1, $self->{h} - 1;
2809 glVertex 0 , $self->{h} - 1;
2810 glEnd;
2811 glPopMatrix;
2812 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2813 }
2814#endif
2815 PUSHMARK (SP);
2816 XPUSHs (self);
2817 PUTBACK;
2818 call_method ("_draw", G_VOID | G_DISCARD);
2819 SPAGAIN;
2820
2821 glPopMatrix ();
2822
2823 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2824 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2825}
2826

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines