ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.80 by root, Sun May 14 22:58:24 2006 UTC vs.
Revision 1.242 by root, Wed Dec 26 21:03:21 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *DC__Layout;
80 157
81static CFClient__Font default_font; 158static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 170}
91 171
92static void 172static void
93layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
94{ 174{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
97 */ 177 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
102 182
103 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
104} 184}
105 185
106static void 186static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
108{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
110 193
111 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 196
114 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
115} 198 if (!rect.height) rect.height = 1;
116 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
117typedef uint16_t mapface; 205typedef uint16_t faceid;
118 206
119typedef struct { 207typedef struct {
120 GLint name; 208 GLuint name;
121 int w, h; 209 int w, h;
122 float s, t; 210 float s, t;
123 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
124} maptex; 214} maptex;
125 215
126typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
127 int16_t darkness; 219 uint16_t darkness;
128 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 221} mapcell;
130 222
131typedef struct { 223typedef struct {
132 int32_t c0, c1; 224 int32_t c0, c1;
133 mapcell *col; 225 mapcell *col;
134} maprow; 226} maprow;
135 227
136typedef struct map { 228typedef struct map {
137 int x, y, w, h; 229 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 231 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 232 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 233
145 int32_t rows; 234 int32_t rows;
146 maprow *row; 235 maprow *row;
147} *CFClient__Map; 236} *DC__Map;
148 237
149static char * 238static char *
150prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
151{ 240{
152 char *p; 241 char *p;
169} 258}
170 259
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
173 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
174static maprow * 283static maprow *
175map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
176{ 285{
177 if (0 > y) 286 if (0 > y)
178 { 287 {
179 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
218 327
219 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
220} 329}
221 330
222static mapcell * 331static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
224{ 333{
225 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
226} 335}
227 336
228static void 337static void
229map_clear (CFClient__Map self) 338map_clear (DC__Map self)
230{ 339{
231 int r; 340 int r;
232 341
233 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
242 self->row = 0; 351 self->row = 0;
243 self->rows = 0; 352 self->rows = 0;
244} 353}
245 354
246static void 355static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
248{ 357{
249 int x, y; 358 int x, y;
250 maprow *row; 359 maprow *row;
360 mapcell *cell;
251 361
252 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 363 if (y >= 0)
254 { 364 {
255 if (y >= self->rows) 365 if (y >= self->rows)
261 if (x >= row->c0) 371 if (x >= row->c0)
262 { 372 {
263 if (x >= row->c1) 373 if (x >= row->c1)
264 break; 374 break;
265 375
266 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
267 } 382 }
268 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
269} 400}
270 401
271static void 402static void
272music_finished (void) 403music_finished (void)
273{ 404{
292 ev.data2 = 0; 423 ev.data2 = 0;
293 424
294 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
295} 426}
296 427
297MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
298 504
299PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
300 506
301BOOT: 507BOOT:
302{ 508{
303 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
304 static const struct { 510 static const struct {
305 const char *name; 511 const char *name;
306 IV iv; 512 IV iv;
307 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
309 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
327 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
391 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL), 624
404 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
405 const_iv (KMOD_ALT),
406 const_iv (KMOD_META)
407# undef const_iv 626# undef const_iv
408 }; 627 };
409 628
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
413 656
414void 657void
415pango_init () 658pango_init ()
416 CODE: 659 CODE:
417{ 660{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422
423 cairo_fontmap = pango_cairo_font_map_get_default ();
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
425} 664}
665
666char *
667SDL_GetError ()
426 668
427int 669int
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
429 671
430void 672void
431SDL_Quit () 673SDL_Quit ()
432 674
433void 675void
434SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
435 PPCODE: 677 PPCODE:
436{ 678{
437 SDL_Rect **m; 679 SDL_Rect **m;
438 680
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
443 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 693
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
452 698#endif
453 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 699
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
457 701
458 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
459 while (*m) 703 while (*m)
460 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
461 AV *av = newAV (); 707 AV *av = newAV ();
462 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
463 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
464 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
465 714
466 ++m; 715 ++m;
467 } 716 }
468} 717}
469 718
470int 719int
471SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
472 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
473 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 733 );
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
477 OUTPUT: 745 OUTPUT:
478 RETVAL 746 RETVAL
479 747
480void 748void
481SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
482 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
483void 757void
484SDL_PollEvent () 758poll_events ()
485 PPCODE: 759 PPCODE:
486{ 760{
487 SDL_Event ev; 761 SDL_Event ev;
488 762
489 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
490 { 765 {
491 HV *hv = newHV (); 766 HV *hv = newHV ();
492 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
493 768
494 switch (ev.type) 769 switch (ev.type)
496 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
497 case SDL_KEYUP: 772 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 778 break;
503 779
504 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 783 break;
508 784
509 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
515 break; 811 break;
516 812
517 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 821 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 827 break;
530 } 828 }
531 829
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
533 } 831 }
534} 832}
535 833
536int 834int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
538 POSTCALL: 836 POSTCALL:
539 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
540 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
541 839
542void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
543Mix_CloseAudio () 857Mix_CloseAudio ()
544 858
545int 859int
546Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
547 861
862const char *
863Mix_GetError ()
864
548void 865void
549lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
550 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
551#ifndef _WIN32 874#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
553#endif 896#endif
554 897}
555char *
556gl_version ()
557 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION);
559 OUTPUT:
560 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568 898
569void 899void
570add_font (char *file) 900add_font (char *file)
571 CODE: 901 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
573#ifdef _WIN32
574 // cairo... sigh... requires win2000
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 903
578void 904void
579load_image_inline (SV *image_) 905load_image_inline (SV *image_)
580 ALIAS: 906 ALIAS:
581 load_image_file = 1 907 load_image_file = 1
584 STRLEN image_len; 910 STRLEN image_len;
585 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
586 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
587 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
588 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
589 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
590 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
591 917
592 if (!rw) 918 if (!rw)
593 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
594 920
623 949
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 951
626 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
627 953
954 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 955 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
637 963
638 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
640} 966}
641 967
665} 991}
666 992
667void 993void
668error (char *message) 994error (char *message)
669 CODE: 995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 997#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
1002fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
672#else 1015#else
673 fprintf (stderr, "ERROR: %s\n", message); 1016 _exit (retval);
674#endif 1017#endif
675 1018
676void 1019void
677fatal (char *message) 1020debug ()
678 CODE: 1021 CODE:
679#ifdef _WIN32 1022{
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1023#if DEBUG
681#else 1024 VALGRIND_DO_LEAK_CHECK;
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 1025#endif
684 exit (1); 1026}
685 1027
686MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
687 1029
688CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
689new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
690 CODE: 1034 CODE:
691{ 1035{
692 int count; 1036 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696} 1040}
697 OUTPUT: 1041 OUTPUT:
698 RETVAL 1042 RETVAL
699 1043
700void 1044void
701DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
702 CODE: 1046 CODE:
703 pango_font_description_free (self); 1047 pango_font_description_free (self);
704 1048
705void 1049void
706make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
707 CODE: 1052 CODE:
708 default_font = self; 1053 default_font = self;
709 1054
710MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
711 1056
712CFClient::Layout 1057PROTOTYPES: DISABLE
713new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
714 CODE: 1073 CODE:
715 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
716 1075
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
720 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
721 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
722 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
724 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
725 1084
726 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
727 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
728 OUTPUT: 1087 OUTPUT:
729 RETVAL 1088 RETVAL
730 1089
731void 1090void
732DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
733 CODE: 1092 CODE:
734 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
735 Safefree (self); 1095 Safefree (self);
736 1096
737int
738is_rgba (CFClient::Layout self)
739 CODE:
740 RETVAL = self->rgba;
741 OUTPUT:
742 RETVAL
743
744void 1097void
745set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
746 CODE: 1099 CODE:
747{ 1100{
748 STRLEN textlen; 1101 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
750 1103
751 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
752} 1105}
753 1106
754void 1107void
755set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
756 CODE: 1109 CODE:
757{ 1110{
758 STRLEN textlen; 1111 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
760 1113
761 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
762} 1115}
763 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
764SV * 1202SV *
765get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
766 CODE: 1204 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
769 OUTPUT: 1207 OUTPUT:
770 RETVAL 1208 RETVAL
771 1209
772void 1210void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1212 CODE:
775 self->r = r; 1213 self->r = r;
776 self->g = g; 1214 self->g = g;
777 self->b = b; 1215 self->b = b;
778 self->a = a; 1216 self->a = a;
779 1217
780void 1218void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
782 CODE: 1220 CODE:
783 if (self->font != font) 1221 if (self->font != font)
784 { 1222 {
785 self->font = font; 1223 self->font = font;
786 layout_update_font (self); 1224 layout_update_font (self);
787 } 1225 }
788 1226
789void 1227void
790set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
791 CODE: 1229 CODE:
792 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
793 { 1231 {
794 self->base_height = base_height; 1232 self->base_height = base_height;
795 layout_update_font (self); 1233 layout_update_font (self);
796 } 1234 }
797 1235
798void 1236void
799set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
800 CODE: 1238 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1240
803void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
804size (CFClient::Layout self) 1267size (DC::Layout self)
805 PPCODE: 1268 PPCODE:
806{ 1269{
807 int w, h; 1270 int w, h;
808 1271
809 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
814} 1277}
815 1278
816int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
817xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
818 CODE: 1293 CODE:
819{ 1294{
820 int index, trailing; 1295 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1297 RETVAL = index + trailing;
823} 1298}
824 OUTPUT: 1299 OUTPUT:
825 RETVAL 1300 RETVAL
826 1301
827void 1302void
828cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
829 PPCODE: 1304 PPCODE:
830{ 1305{
831 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
833 1308
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
838} 1313}
839 1314
840void 1315void
841render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
842 PPCODE: 1317 PPCODE:
843{ 1318{
844 SV *retval; 1319 int line, x;
845 int w, h;
846 1320
847 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
848 1323
849 if (self->rgba)
850 {
851 cairo_surface_t *surface;
852 cairo_t *cairo;
853
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1324 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (DC::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1347 else
892 { 1348 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1349 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1351 }
917} 1352}
918 1353
1354void
1355render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE:
1357 rc_clear (self->rc);
1358 pango_opengl_render_layout_subpixel (
1359 self->pl,
1360 self->rc,
1361 x * PANGO_SCALE, y * PANGO_SCALE,
1362 self->r, self->g, self->b, self->a,
1363 flags
1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (DC::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
919MODULE = CFClient PACKAGE = CFClient::Texture 1388MODULE = Deliantra::Client PACKAGE = DC::Texture
920 1389
1390PROTOTYPES: ENABLE
1391
921void 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1397 {
1398 STRLEN datalen;
1399 char *data = SvPVbyte (data_, datalen);
1400 int bpp = datalen / (ow * oh);
1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1402
1403 SvPOK_only (result_);
1404 SvCUR_set (result_, nw * nh * bpp);
1405
1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1407 while (oh--)
1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1409
1410 sv_setsv (data_, result_);
1411 }
1412}
1413
1414void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1416 PROTOTYPE: $$$;$$
924 ALIAS: 1417 ALIAS:
925 draw_quad_alpha = 1 1418 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1419 draw_quad_alpha_premultiplied = 2
927 CODE: 1420 CODE:
928{ 1421{
929 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
934 1429
935 if (items < 5) 1430 if (items < 5)
936 { 1431 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1434 }
940 1435
941 if (ix) 1436 if (ix)
942 { 1437 {
943 glEnable (GL_BLEND); 1438 glEnable (GL_BLEND);
1439
1440 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1441 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1442 else
1443 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1444 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1445
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1448 }
946 1449
947 glBindTexture (GL_TEXTURE_2D, name); 1450 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1451
955 glBegin (GL_QUADS); 1452 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1453 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1454 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1455 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1456 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1457 glEnd ();
961 1458
962 if (ix) 1459 if (ix)
1460 {
1461 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1463 }
964} 1464}
965 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
966MODULE = CFClient PACKAGE = CFClient::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
967 1478
968CFClient::Map 1479PROTOTYPES: DISABLE
969new (SV *class, int map_width, int map_height) 1480
1481DC::Map
1482new (SV *class)
970 CODE: 1483 CODE:
971 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
972 RETVAL->x = 0; 1485 RETVAL->x = 0;
973 RETVAL->y = 0; 1486 RETVAL->y = 0;
974 RETVAL->w = map_width; 1487 RETVAL->w = 0;
975 RETVAL->h = map_height; 1488 RETVAL->h = 0;
976 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
983 RETVAL->row = 0; 1494 RETVAL->row = 0;
984 OUTPUT: 1495 OUTPUT:
985 RETVAL 1496 RETVAL
986 1497
987void 1498void
988DESTROY (CFClient::Map self) 1499DESTROY (DC::Map self)
989 CODE: 1500 CODE:
990{ 1501{
991 map_clear (self); 1502 map_clear (self);
992 Safefree (self->face); 1503 Safefree (self->face2tile);
1504 Safefree (self->tex);
993 Safefree (self); 1505 Safefree (self);
994} 1506}
995 1507
996void 1508void
1509resize (DC::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
997clear (CFClient::Map self) 1515clear (DC::Map self)
998 CODE: 1516 CODE:
999 map_clear (self); 1517 map_clear (self);
1000 1518
1001void 1519void
1002set_face (CFClient::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1003 CODE: 1521 CODE:
1004{ 1522{
1005 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1524 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1525}
1013 1526
1014void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1552 CODE:
1017{ 1553{
1018 while (self->texs <= texid) 1554 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1555
1024 { 1556 {
1025 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1026 1558
1027 tex->name = name; 1559 tex->name = name;
1032 tex->r = r; 1564 tex->r = r;
1033 tex->g = g; 1565 tex->g = g;
1034 tex->b = b; 1566 tex->b = b;
1035 tex->a = a; 1567 tex->a = a;
1036 } 1568 }
1569
1570 // somewhat hackish, but for textures that require it, it really
1571 // improves the look, and most others don't suffer.
1572 glBindTexture (GL_TEXTURE_2D, name);
1573 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1578}
1038 1579
1039int 1580int
1040ox (CFClient::Map self) 1581ox (DC::Map self)
1041 ALIAS: 1582 ALIAS:
1042 oy = 1 1583 oy = 1
1584 x = 2
1585 y = 3
1586 w = 4
1587 h = 5
1043 CODE: 1588 CODE:
1044 switch (ix) 1589 switch (ix)
1045 { 1590 {
1046 case 0: RETVAL = self->ox; break; 1591 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1592 case 1: RETVAL = self->oy; break;
1593 case 2: RETVAL = self->x; break;
1594 case 3: RETVAL = self->y; break;
1595 case 4: RETVAL = self->w; break;
1596 case 5: RETVAL = self->h; break;
1048 } 1597 }
1049 OUTPUT: 1598 OUTPUT:
1050 RETVAL 1599 RETVAL
1051 1600
1052void 1601void
1053scroll (CFClient::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1054 CODE: 1603 CODE:
1055{ 1604{
1056 if (dx > 0) 1605 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 1607 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 1609
1061 if (dy > 0) 1610 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 1612 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 1614
1066 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1068 1617
1069 while (self->y < 0) 1618 while (self->y < 0)
1073 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1074 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1075 } 1624 }
1076} 1625}
1077 1626
1078void 1627SV *
1079map1a_update (CFClient::Map self, SV *data_) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1080 CODE: 1629 CODE:
1081{ 1630{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 1633 mapcell *cell;
1085 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1086 1637
1087 while (data < data_end) 1638 while (data < data_end - 1)
1088 { 1639 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1090 1641
1091 x = ((flags >> 10) & 63) + self->x; 1642 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 1643 y = self->y + ((flags >> 4) & 63);
1093 1644
1094 cell = map_get_cell (self, x, y); 1645 cell = map_get_cell (self, x, y);
1095 1646
1096 if (flags & 15) 1647 if (flags & 15)
1097 { 1648 {
1098 if (cell->darkness < 0) 1649 if (!cell->darkness)
1099 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 1652 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 1653 }
1105 1654
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1109 1656
1110 if (flags & 4) 1657 if (flags & 8)
1111 { 1658 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1659 if (extmap)
1660 {
1661 uint8_t ext, cmd;
1662
1663 do
1664 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 }
1691 while (ext & 0x80);
1692 }
1693 else
1694 cell->darkness = *data++ + 1;
1113 } 1695 }
1114 1696
1697 for (z = 0; z <= 2; ++z)
1115 if (flags & 2) 1698 if (flags & (4 >> z))
1116 { 1699 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1118 } 1717 }
1119
1120 if (flags & 1)
1121 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1123 }
1124 } 1718 }
1125 else 1719 else
1126 cell->darkness = -1; 1720 cell->darkness = 0;
1127 } 1721 }
1128} 1722}
1723 OUTPUT:
1724 RETVAL
1129 1725
1130SV * 1726SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1132 CODE: 1728 CODE:
1133{ 1729{
1134 int x1, x; 1730 int x1, x;
1135 int y1, y; 1731 int y1, y;
1136 int z; 1732 int z;
1157 { 1753 {
1158 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1159 1755
1160 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1161 { 1757 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 1760 int a1 = tex.a;
1169 1761
1170 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1171 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1172 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1173 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1174 }
1175 } 1766 }
1176 } 1767 }
1177 1768
1178 *map++ = (r ) 1769 *map++ = (r )
1179 | (g << 8) 1770 | (g << 8)
1186} 1777}
1187 OUTPUT: 1778 OUTPUT:
1188 RETVAL 1779 RETVAL
1189 1780
1190void 1781void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1783 CODE:
1784{
1785 int x, y, z;
1786
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840
1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1845 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows)
1847 {
1848 maprow *row = self->row + (y + my);
1849
1850 for (x = 0; x < sw; x++)
1851 if (row->c0 <= x + mx && x + mx < row->c1)
1852 {
1853 mapcell *cell = row->col + (x + mx - row->c0);
1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1860
1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1961 {
1962 int level = (w << 5) | b;
1963 HE *he;
1964
1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1989 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
2015 }
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
2027 glDisable (GL_BLEND);
2028 rc_free (rc);
2029
2030 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows)
2033 {
2034 maprow *row = self->row + (y + my);
2035
2036 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1)
2038 {
2039 mapcell *cell = row->col + (x + mx - row->c0);
2040
2041 int px = x * T;
2042 int py = y * T;
2043
2044 if (cell->stat_hp)
2045 {
2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2048
2049 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
2052
2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2057 }
2058 }
2059 }
2060}
2061
2062void
2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2064 CODE:
2065{
2066 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F },
2068 { 1.00F, 1.00F, 1.00F },
2069 { 0.00F, 0.00F, 0.55F },
2070 { 1.00F, 0.00F, 0.00F },
2071
2072 { 1.00F, 0.54F, 0.00F },
2073 { 0.11F, 0.56F, 1.00F },
2074 { 0.93F, 0.46F, 0.00F },
2075 { 0.18F, 0.54F, 0.34F },
2076
2077 { 0.56F, 0.73F, 0.56F },
2078 { 0.80F, 0.80F, 0.80F },
2079 { 0.55F, 0.41F, 0.13F },
2080 { 0.99F, 0.77F, 0.26F },
2081
2082 { 0.74F, 0.65F, 0.41F },
2083
2084 { 0.00F, 1.00F, 1.00F },
2085 { 1.00F, 0.00F, 1.00F },
2086 { 1.00F, 1.00F, 0.00F },
2087 };
2088
2089 int x, y;
2090
2091 glEnable (GL_TEXTURE_2D);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS);
2096
2097 for (y = 0; y < h; y++)
2098 for (x = 0; x < w; x++)
2099 {
2100 unsigned char m = data [x + y * w];
2101
2102 if (m)
2103 {
2104 float *c = color [m & 15];
2105
2106 float tx1 = m & 0x40 ? 0.5 : 0.;
2107 float tx2 = tx1 + 0.5;
2108
2109 glColor4f (c[0], c[1], c[2], 0.75);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 }
2115 }
2116
2117 glEnd ();
2118 glDisable (GL_BLEND);
2119 glDisable (GL_TEXTURE_2D);
2120}
2121
2122void
2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1192 PPCODE: 2124 PPCODE:
1193{ 2125{
1194 int vx, vy;
1195 int x, y, z; 2126 int x, y;
1196 int last_name; 2127 int sw1 = sw + 2;
1197 mapface face; 2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1198 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1201 2134
1202 memset (darkness, 255, sw4 * sh);
1203 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1204 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1205 2137
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 2138 mx += self->x - 1;
1207 vy = self->y + (self->h - sh) / 2 - shift_y; 2139 my += self->y - 1;
1208 2140
1209 /* 2141 memset (darkness1, 255, sw1 * sh1);
1210 int vx = self->vx = self->w >= sw
1211 ? self->x + (self->w - sw) / 2
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213 2142
1214 int vy = self->vy = self->h >= sh
1215 ? self->y + (self->h - sh) / 2
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1217 */
1218
1219 glColor4ub (255, 255, 255, 255);
1220
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225
1226 glBegin (GL_QUADS);
1227
1228 last_name = 0;
1229
1230 for (z = 0; z < 3; z++)
1231 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1233 { 2145 {
1234 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1235 2147
1236 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1238 { 2150 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1240 2152
1241 darkness[y * sw4 + x] = cell->darkness < 0 2153 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1)
1242 ? 255 - FOW_DARKNESS 2155 : 255 - FOW_DARKNESS;
1243 : 255 - cell->darkness;
1244
1245 face = cell->face [z];
1246
1247 if (face)
1248 {
1249 maptex tex = self->tex [face];
1250
1251 int px = (x + 1) * 32 - tex.w;
1252 int py = (y + 1) * 32 - tex.h;
1253
1254 if (last_name != tex.name)
1255 {
1256 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name);
1259 glBegin (GL_QUADS);
1260 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 }
1267 } 2156 }
1268 } 2157 }
1269 2158
1270 glEnd (); 2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1271 2171
1272 glDisable (GL_TEXTURE_2D); 2172 uint8_t r11 = (d11 + d21 + d12) / 3;
1273 glDisable (GL_BLEND); 2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
1274 2196
1275 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1278 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1279} 2201}
1280 2202
1281SV * 2203SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1283 CODE: 2205 CODE:
1284{ 2206{
1285 int x, y, x1, y1; 2207 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1313 { 2235 {
1314 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 2237 uint8_t flags = 0;
1316 2238
1317 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1320 2242
1321 *data++ = flags; 2243 *data++ = flags;
1322 2244
1323 if (flags & 1) 2245 if (flags & 1)
1324 { 2246 {
2247 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 2249 *data++ = tile;
1327 } 2250 }
1328 2251
1329 if (flags & 2) 2252 if (flags & 2)
1330 { 2253 {
2254 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 2256 *data++ = tile;
1333 } 2257 }
1334 2258
1335 if (flags & 4) 2259 if (flags & 4)
1336 { 2260 {
2261 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 2263 *data++ = tile;
1339 } 2264 }
1340 } 2265 }
1341 else 2266 else
1342 *data++ = 0; 2267 *data++ = 0;
1343 } 2268 }
1349} 2274}
1350 OUTPUT: 2275 OUTPUT:
1351 RETVAL 2276 RETVAL
1352 2277
1353void 2278void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1355 PPCODE: 2280 PPCODE:
1356{ 2281{
1357 int x, y, z; 2282 int x, y, z;
1358 int w, h; 2283 int w, h;
1359 int x1, y1; 2284 int x1, y1;
1360 2285
1361 if (*data++ != 0) 2286 if (*data++ != 0)
1362 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1363 2288
1364 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1365 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1366 2291
1367 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1383 { 2308 {
1384 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1385 2310
1386 if (flags) 2311 if (flags)
1387 { 2312 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1391 2315
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2319
1396 if (cell->darkness <= 0) 2320 if (cell->darkness == 0)
1397 { 2321 {
1398 cell->darkness = -1; 2322 cell->darkness = 0;
1399 2323
1400 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1401 { 2325 {
1402 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1403 2327
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1406 } 2335 }
1407 } 2336 }
1408 } 2337 }
1409 } 2338 }
1410 } 2339 }
1411} 2340}
1412 2341
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1414 2343
1415CFClient::MixChunk 2344DC::RW
1416new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1417 CODE: 2346 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1419 OUTPUT: 2353 OUTPUT:
1420 RETVAL 2354 RETVAL
1421 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1422void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1423DESTROY (CFClient::MixChunk self) 2465DESTROY (DC::MixChunk self)
1424 CODE: 2466 CODE:
1425 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1426 2468
1427int 2469int
1428volume (CFClient::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1429 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1430 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2475 OUTPUT:
1432 RETVAL 2476 RETVAL
1433 2477
1434int 2478DC::Channel
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2480 CODE:
2481{
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1438 OUTPUT: 2493 OUTPUT:
1439 RETVAL 2494 RETVAL
1440 2495
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1442 2497
1443int 2498int
1444volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1445 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1446 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 2505 OUTPUT:
1448 RETVAL 2506 RETVAL
1449 2507
1450CFClient::MixMusic 2508void
1451new_from_file (SV *class, char *path) 2509fade_out (int ms)
1452 CODE: 2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
2518DC::MixMusic
2519new (SV *class, DC::RW rwops)
2520 CODE:
1453 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1454 OUTPUT: 2522 OUTPUT:
1455 RETVAL 2523 RETVAL
1456 2524
1457void 2525void
1458DESTROY (CFClient::MixMusic self) 2526DESTROY (DC::MixMusic self)
1459 CODE: 2527 CODE:
1460 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1461 2529
1462int 2530int
1463play (CFClient::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1464 CODE: 2532 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 2534 OUTPUT:
1467 RETVAL 2535 RETVAL
1468 2536
2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1470 2545
1471BOOT: 2546BOOT:
1472{ 2547{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1474 static const struct { 2549 static const struct {
1475 const char *name; 2550 const char *name;
1476 IV iv; 2551 IV iv;
1477 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1479 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
2562 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 2563 const_iv (GL_SCISSOR_TEST),
2564 const_iv (GL_DEPTH_TEST),
2565 const_iv (GL_ALPHA_TEST),
2566 const_iv (GL_NORMALIZE),
2567 const_iv (GL_RESCALE_NORMAL),
2568 const_iv (GL_FRONT),
2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1485 const_iv (GL_AND), 2571 const_iv (GL_AND),
1486 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 2575 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2576 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 2577 const_iv (GL_ONE_MINUS_DST_ALPHA),
2578 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 2579 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 2580 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8),
2583 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 2584 const_iv (GL_UNSIGNED_BYTE),
2585 const_iv (GL_UNSIGNED_SHORT),
2586 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 2587 const_iv (GL_ALPHA),
2588 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2590 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1499 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1500 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 2607 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 2608 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 2609 const_iv (GL_TEXTURE_WRAP_T),
2610 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 2611 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 2612 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 2613 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 2614 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2615 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2616 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2617 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2618 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 2619 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 2620 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 2621 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 2622 const_iv (GL_REPLACE),
2623 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 2624 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 2625 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 2626 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1528 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2634 const_iv (GL_LINE_STRIP),
2635 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
2637 const_iv (GL_QUAD_STRIP),
2638 const_iv (GL_TRIANGLES),
2639 const_iv (GL_TRIANGLE_STRIP),
2640 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_LINE_LOOP), 2641 const_iv (GL_POLYGON),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1532 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
2651 const_iv (GL_V2F),
2652 const_iv (GL_V3F),
2653 const_iv (GL_T2F_V3F),
2654 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 2655# undef const_iv
1534 }; 2656 };
1535 2657
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1538} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2671char *
2672gl_vendor ()
2673 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR);
2675 OUTPUT:
2676 RETVAL
2677
2678char *
2679gl_version ()
2680 CODE:
2681 RETVAL = (char *)glGetString (GL_VERSION);
2682 OUTPUT:
2683 RETVAL
2684
2685char *
2686gl_extensions ()
2687 CODE:
2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2689 OUTPUT:
2690 RETVAL
2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
1539 2705
1540int glGetError () 2706int glGetError ()
2707
2708void glFinish ()
1541 2709
1542void glClear (int mask) 2710void glClear (int mask)
1543 2711
1544void glClearColor (float r, float g, float b, float a = 1.0) 2712void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 2713 PROTOTYPE: @
1552 2720
1553void glHint (int target, int mode) 2721void glHint (int target, int mode)
1554 2722
1555void glBlendFunc (int sfactor, int dfactor) 2723void glBlendFunc (int sfactor, int dfactor)
1556 2724
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa);
2728
2729void glDepthMask (int flag)
2730
1557void glLogicOp (int opcode) 2731void glLogicOp (int opcode)
1558 2732
1559void glColorMask (int red, int green, int blue, int alpha) 2733void glColorMask (int red, int green, int blue, int alpha)
1560 2734
1561void glMatrixMode (int mode) 2735void glMatrixMode (int mode)
1564 2738
1565void glPopMatrix () 2739void glPopMatrix ()
1566 2740
1567void glLoadIdentity () 2741void glLoadIdentity ()
1568 2742
2743void glDrawBuffer (int buffer)
2744
2745void glReadBuffer (int buffer)
2746
1569# near and far are due to microsofts buggy c compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2749
2750# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1571 2754
1572void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1573 2756
1574void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
1575 2758
1583 2766
1584void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1585 CODE: 2768 CODE:
1586 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1587 2770
1588void glBegin (int mode)
1589
1590void glEnd ()
1591
1592void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 2772 ALIAS:
2773 glColor_premultiply = 1
1594 CODE: 2774 CODE:
1595 glColor4ub (MIN ((int)r * 256., 255), 2775 if (ix)
1596 MIN ((int)g * 256., 255), 2776 {
1597 MIN ((int)b * 256., 255), 2777 r *= a;
1598 MIN ((int)a * 256., 255)); 2778 g *= a;
2779 b *= a;
2780 }
2781 // microsoft visual "c" rounds instead of truncating...
2782 glColor4f (r, g, b, a);
2783
2784void glRasterPos (float x, float y, float z = 0.)
2785 CODE:
2786 glRasterPos3f (0, 0, z);
2787 glBitmap (0, 0, 0, 0, x, y, 0);
1599 2788
1600void glVertex (float x, float y, float z = 0.) 2789void glVertex (float x, float y, float z = 0.)
1601 CODE: 2790 CODE:
1602 glVertex3f (x, y, z); 2791 glVertex3f (x, y, z);
1603 2792
1604void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
1605 CODE: 2794 CODE:
1606 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
1607 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
1608void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
1609 CODE: 2827 CODE:
1610 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
1611 2829
1612void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
1615 2833
1616void glBindTexture (int target, int name) 2834void glBindTexture (int target, int name)
1617 2835
1618void glConvolutionParameter (int target, int pname, float params) 2836void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 2837 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2838 if (gl.ConvolutionParameterf)
2839 gl.ConvolutionParameterf (target, pname, params);
1621 2840
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2841void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 2842 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2843 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 2844 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 2845
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 2847 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2848 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 2850
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1633 2852
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 2854
1636void glRasterPos (int x, int y) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE: 2856
1638 glRasterPos2i (x, y); 2857void glPixelZoom (float x, float y)
1639 2858
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 2860
1642int glGenTexture () 2861int glGenTexture ()
1643 CODE: 2862 CODE:
1644{ 2863 RETVAL = gen_texture ();
1645 GLuint name;
1646 glGenTextures (1, &name);
1647 RETVAL = name;
1648}
1649 OUTPUT: 2864 OUTPUT:
1650 RETVAL 2865 RETVAL
1651 2866
1652void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
1653 CODE: 2868 CODE:
1654{
1655 GLuint name_ = name;
1656 glDeleteTextures (1, &name_); 2869 del_texture (name);
1657} 2870
1658
1659int glGenList () 2871int glGenList ()
1660 CODE: 2872 CODE:
1661 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
1662 OUTPUT: 2874 OUTPUT:
1663 RETVAL 2875 RETVAL
1670 2882
1671void glEndList () 2883void glEndList ()
1672 2884
1673void glCallList (int list) 2885void glCallList (int list)
1674 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines