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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.80 by root, Sun May 14 22:58:24 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *DC__Layout;
80 157
81static CFClient__Font default_font; 158static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 170}
91 171
92static void 172static void
93layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
94{ 174{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
97 */ 177 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
102 182
103 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
104} 184}
105 185
106static void 186static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
108{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
110 193
111 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 196
114 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
115} 198 if (!rect.height) rect.height = 1;
116 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
117typedef uint16_t mapface; 205typedef uint16_t faceid;
118 206
119typedef struct { 207typedef struct {
120 GLint name; 208 GLuint name;
121 int w, h; 209 int w, h;
122 float s, t; 210 float s, t;
123 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
124} maptex; 214} maptex;
125 215
126typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
127 int16_t darkness; 219 uint16_t darkness;
128 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 221} mapcell;
130 222
131typedef struct { 223typedef struct {
132 int32_t c0, c1; 224 int32_t c0, c1;
133 mapcell *col; 225 mapcell *col;
134} maprow; 226} maprow;
135 227
136typedef struct map { 228typedef struct map {
137 int x, y, w, h; 229 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 231 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 232 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 233
145 int32_t rows; 234 int32_t rows;
146 maprow *row; 235 maprow *row;
147} *CFClient__Map; 236} *DC__Map;
148 237
149static char * 238static char *
150prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
151{ 240{
152 char *p; 241 char *p;
169} 258}
170 259
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
173 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
174static maprow * 283static maprow *
175map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
176{ 285{
177 if (0 > y) 286 if (0 > y)
178 { 287 {
179 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
218 327
219 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
220} 329}
221 330
222static mapcell * 331static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
224{ 333{
225 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
226} 335}
227 336
228static void 337static void
229map_clear (CFClient__Map self) 338map_clear (DC__Map self)
230{ 339{
231 int r; 340 int r;
232 341
233 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
242 self->row = 0; 351 self->row = 0;
243 self->rows = 0; 352 self->rows = 0;
244} 353}
245 354
246static void 355static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
248{ 357{
249 int x, y; 358 int x, y;
250 maprow *row; 359 maprow *row;
360 mapcell *cell;
251 361
252 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 363 if (y >= 0)
254 { 364 {
255 if (y >= self->rows) 365 if (y >= self->rows)
261 if (x >= row->c0) 371 if (x >= row->c0)
262 { 372 {
263 if (x >= row->c1) 373 if (x >= row->c1)
264 break; 374 break;
265 375
266 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
267 } 382 }
268 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
269} 400}
270 401
271static void 402static void
272music_finished (void) 403music_finished (void)
273{ 404{
292 ev.data2 = 0; 423 ev.data2 = 0;
293 424
294 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
295} 426}
296 427
297MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
298 504
299PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
300 506
301BOOT: 507BOOT:
302{ 508{
303 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
304 static const struct { 510 static const struct {
305 const char *name; 511 const char *name;
306 IV iv; 512 IV iv;
307 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
309 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
327 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
391 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL), 624
404 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
405 const_iv (KMOD_ALT),
406 const_iv (KMOD_META)
407# undef const_iv 626# undef const_iv
408 }; 627 };
409 628
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
413 656
414void 657void
415pango_init () 658pango_init ()
416 CODE: 659 CODE:
417{ 660{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422
423 cairo_fontmap = pango_cairo_font_map_get_default ();
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
425} 664}
665
666char *
667SDL_GetError ()
426 668
427int 669int
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
429 671
430void 672void
431SDL_Quit () 673SDL_Quit ()
432 674
433void 675void
434SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
435 PPCODE: 677 PPCODE:
436{ 678{
437 SDL_Rect **m; 679 SDL_Rect **m;
438 680
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
443 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 693
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
452 698#endif
453 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 699
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
457 701
458 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
459 while (*m) 703 while (*m)
460 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
461 AV *av = newAV (); 707 AV *av = newAV ();
462 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
463 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
464 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
465 714
466 ++m; 715 ++m;
467 } 716 }
468} 717}
469 718
470int 719int
471SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
472 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
473 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 733 );
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
477 OUTPUT: 745 OUTPUT:
478 RETVAL 746 RETVAL
479 747
480void 748void
481SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
482 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
483void 757void
484SDL_PollEvent () 758poll_events ()
485 PPCODE: 759 PPCODE:
486{ 760{
487 SDL_Event ev; 761 SDL_Event ev;
488 762
489 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
490 { 765 {
491 HV *hv = newHV (); 766 HV *hv = newHV ();
492 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
493 768
494 switch (ev.type) 769 switch (ev.type)
496 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
497 case SDL_KEYUP: 772 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 778 break;
503 779
504 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 783 break;
508 784
509 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
515 break; 811 break;
516 812
517 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 821 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 827 break;
530 } 828 }
531 829
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
533 } 831 }
534} 832}
535 833
536int 834int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
538 POSTCALL: 836 POSTCALL:
539 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
540 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
541 839
542void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
543Mix_CloseAudio () 857Mix_CloseAudio ()
544 858
545int 859int
546Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
547 861
862const char *
863Mix_GetError ()
864
548void 865void
549lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
550 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
551#ifndef _WIN32 874#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
553#endif 896#endif
554 897}
555char *
556gl_version ()
557 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION);
559 OUTPUT:
560 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568 898
569void 899void
570add_font (char *file) 900add_font (char *file)
571 CODE: 901 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
573#ifdef _WIN32
574 // cairo... sigh... requires win2000
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 903
578void 904void
579load_image_inline (SV *image_) 905load_image_inline (SV *image_)
580 ALIAS: 906 ALIAS:
581 load_image_file = 1 907 load_image_file = 1
584 STRLEN image_len; 910 STRLEN image_len;
585 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
586 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
587 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
588 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
589 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
590 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
591 917
592 if (!rw) 918 if (!rw)
593 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
594 920
623 949
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 951
626 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
627 953
954 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 955 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
637 963
638 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
640} 966}
641 967
665} 991}
666 992
667void 993void
668error (char *message) 994error (char *message)
669 CODE: 995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 997#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
1002fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
672#else 1015#else
673 fprintf (stderr, "ERROR: %s\n", message); 1016 _exit (retval);
674#endif 1017#endif
675 1018
676void 1019void
677fatal (char *message) 1020debug ()
678 CODE: 1021 CODE:
679#ifdef _WIN32 1022{
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1023#if DEBUG
681#else 1024 VALGRIND_DO_LEAK_CHECK;
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 1025#endif
684 exit (1); 1026}
685 1027
686MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
687 1029
688CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
689new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
690 CODE: 1034 CODE:
691{ 1035{
692 int count; 1036 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696} 1040}
697 OUTPUT: 1041 OUTPUT:
698 RETVAL 1042 RETVAL
699 1043
700void 1044void
701DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
702 CODE: 1046 CODE:
703 pango_font_description_free (self); 1047 pango_font_description_free (self);
704 1048
705void 1049void
706make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
707 CODE: 1052 CODE:
708 default_font = self; 1053 default_font = self;
709 1054
710MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
711 1056
712CFClient::Layout 1057PROTOTYPES: DISABLE
713new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
714 CODE: 1073 CODE:
715 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
716 1075
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
720 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
721 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
722 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
724 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
725 1084
726 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
727 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
728 OUTPUT: 1087 OUTPUT:
729 RETVAL 1088 RETVAL
730 1089
731void 1090void
732DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
733 CODE: 1092 CODE:
734 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
735 Safefree (self); 1095 Safefree (self);
736 1096
737int
738is_rgba (CFClient::Layout self)
739 CODE:
740 RETVAL = self->rgba;
741 OUTPUT:
742 RETVAL
743
744void 1097void
745set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
746 CODE: 1099 CODE:
747{ 1100{
748 STRLEN textlen; 1101 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
750 1103
751 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
752} 1105}
753 1106
754void 1107void
755set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
756 CODE: 1109 CODE:
757{ 1110{
758 STRLEN textlen; 1111 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
760 1113
761 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
762} 1115}
763 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
764SV * 1202SV *
765get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
766 CODE: 1204 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
769 OUTPUT: 1207 OUTPUT:
770 RETVAL 1208 RETVAL
771 1209
772void 1210void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1212 CODE:
775 self->r = r; 1213 self->r = r;
776 self->g = g; 1214 self->g = g;
777 self->b = b; 1215 self->b = b;
778 self->a = a; 1216 self->a = a;
779 1217
780void 1218void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
782 CODE: 1220 CODE:
783 if (self->font != font) 1221 if (self->font != font)
784 { 1222 {
785 self->font = font; 1223 self->font = font;
786 layout_update_font (self); 1224 layout_update_font (self);
787 } 1225 }
788 1226
789void 1227void
790set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
791 CODE: 1229 CODE:
792 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
793 { 1231 {
794 self->base_height = base_height; 1232 self->base_height = base_height;
795 layout_update_font (self); 1233 layout_update_font (self);
796 } 1234 }
797 1235
798void 1236void
799set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
800 CODE: 1238 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1240
803void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
804size (CFClient::Layout self) 1267size (DC::Layout self)
805 PPCODE: 1268 PPCODE:
806{ 1269{
807 int w, h; 1270 int w, h;
808 1271
809 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
814} 1277}
815 1278
816int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
817xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
818 CODE: 1293 CODE:
819{ 1294{
820 int index, trailing; 1295 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1297 RETVAL = index + trailing;
823} 1298}
824 OUTPUT: 1299 OUTPUT:
825 RETVAL 1300 RETVAL
826 1301
827void 1302void
828cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
829 PPCODE: 1304 PPCODE:
830{ 1305{
831 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
833 1308
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
838} 1313}
839 1314
840void 1315void
841render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
842 PPCODE: 1317 PPCODE:
843{ 1318{
844 SV *retval; 1319 int line, x;
845 int w, h;
846 1320
847 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
848 1322
849 if (self->rgba) 1323#if !PANGO_VERSION_CHECK (1, 17. 3)
850 { 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
851 cairo_surface_t *surface; 1325 --line;
852 cairo_t *cairo; 1326#endif
853 1327
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1328 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331}
1332
1333void
1334line_x_to_index (DC::Layout self, int line, int x)
1335 PPCODE:
1336{
1337 PangoLayoutLine *lp;
1338 int index, trailing;
1339
1340 if (line < 0)
1341 XSRETURN_EMPTY;
1342
1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */
1345
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347
1348 EXTEND (SP, 2);
1349 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1351 else
892 { 1352 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1353 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1355 }
917} 1356}
918 1357
1358void
1359render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE:
1361 rc_clear (self->rc);
1362 pango_opengl_render_layout_subpixel (
1363 self->pl,
1364 self->rc,
1365 x * PANGO_SCALE, y * PANGO_SCALE,
1366 self->r, self->g, self->b, self->a,
1367 flags
1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1372
1373void
1374draw (DC::Layout self)
1375 CODE:
1376{
1377 glEnable (GL_TEXTURE_2D);
1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1384
1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
919MODULE = CFClient PACKAGE = CFClient::Texture 1392MODULE = Deliantra::Client PACKAGE = DC::Texture
920 1393
1394PROTOTYPES: ENABLE
1395
921void 1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1401 {
1402 STRLEN datalen;
1403 char *data = SvPVbyte (data_, datalen);
1404 int bpp = datalen / (ow * oh);
1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1406
1407 SvPOK_only (result_);
1408 SvCUR_set (result_, nw * nh * bpp);
1409
1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1411 while (oh--)
1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1413
1414 sv_setsv (data_, result_);
1415 }
1416}
1417
1418void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1420 PROTOTYPE: $$$;$$
924 ALIAS: 1421 ALIAS:
925 draw_quad_alpha = 1 1422 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1423 draw_quad_alpha_premultiplied = 2
927 CODE: 1424 CODE:
928{ 1425{
929 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
934 1433
935 if (items < 5) 1434 if (items < 5)
936 { 1435 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1438 }
940 1439
941 if (ix) 1440 if (ix)
942 { 1441 {
943 glEnable (GL_BLEND); 1442 glEnable (GL_BLEND);
1443
1444 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1445 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1446 else
1447 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1448 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1449
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1452 }
946 1453
947 glBindTexture (GL_TEXTURE_2D, name); 1454 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1455
955 glBegin (GL_QUADS); 1456 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1457 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1458 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1459 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1460 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1461 glEnd ();
961 1462
962 if (ix) 1463 if (ix)
1464 {
1465 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1467 }
964} 1468}
965 1469
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1480
966MODULE = CFClient PACKAGE = CFClient::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
967 1482
968CFClient::Map 1483PROTOTYPES: DISABLE
969new (SV *class, int map_width, int map_height) 1484
1485DC::Map
1486new (SV *class)
970 CODE: 1487 CODE:
971 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
972 RETVAL->x = 0; 1489 RETVAL->x = 0;
973 RETVAL->y = 0; 1490 RETVAL->y = 0;
974 RETVAL->w = map_width; 1491 RETVAL->w = 0;
975 RETVAL->h = map_height; 1492 RETVAL->h = 0;
976 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
983 RETVAL->row = 0; 1498 RETVAL->row = 0;
984 OUTPUT: 1499 OUTPUT:
985 RETVAL 1500 RETVAL
986 1501
987void 1502void
988DESTROY (CFClient::Map self) 1503DESTROY (DC::Map self)
989 CODE: 1504 CODE:
990{ 1505{
991 map_clear (self); 1506 map_clear (self);
992 Safefree (self->face); 1507 Safefree (self->face2tile);
1508 Safefree (self->tex);
993 Safefree (self); 1509 Safefree (self);
994} 1510}
995 1511
996void 1512void
1513resize (DC::Map self, int map_width, int map_height)
1514 CODE:
1515 self->w = map_width;
1516 self->h = map_height;
1517
1518void
997clear (CFClient::Map self) 1519clear (DC::Map self)
998 CODE: 1520 CODE:
999 map_clear (self); 1521 map_clear (self);
1000 1522
1001void 1523void
1002set_face (CFClient::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
1003 CODE: 1525 CODE:
1004{ 1526{
1005 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1528 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1529}
1013 1530
1014void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1556 CODE:
1017{ 1557{
1018 while (self->texs <= texid) 1558 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1559
1024 { 1560 {
1025 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
1026 1562
1027 tex->name = name; 1563 tex->name = name;
1032 tex->r = r; 1568 tex->r = r;
1033 tex->g = g; 1569 tex->g = g;
1034 tex->b = b; 1570 tex->b = b;
1035 tex->a = a; 1571 tex->a = a;
1036 } 1572 }
1573
1574 // somewhat hackish, but for textures that require it, it really
1575 // improves the look, and most others don't suffer.
1576 glBindTexture (GL_TEXTURE_2D, name);
1577 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1582}
1038 1583
1039int 1584int
1040ox (CFClient::Map self) 1585ox (DC::Map self)
1041 ALIAS: 1586 ALIAS:
1042 oy = 1 1587 oy = 1
1588 x = 2
1589 y = 3
1590 w = 4
1591 h = 5
1043 CODE: 1592 CODE:
1044 switch (ix) 1593 switch (ix)
1045 { 1594 {
1046 case 0: RETVAL = self->ox; break; 1595 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1596 case 1: RETVAL = self->oy; break;
1597 case 2: RETVAL = self->x; break;
1598 case 3: RETVAL = self->y; break;
1599 case 4: RETVAL = self->w; break;
1600 case 5: RETVAL = self->h; break;
1048 } 1601 }
1049 OUTPUT: 1602 OUTPUT:
1050 RETVAL 1603 RETVAL
1051 1604
1052void 1605void
1053scroll (CFClient::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1054 CODE: 1607 CODE:
1055{ 1608{
1056 if (dx > 0) 1609 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 1611 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 1613
1061 if (dy > 0) 1614 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 1615 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 1616 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 1618
1066 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1068 1621
1069 while (self->y < 0) 1622 while (self->y < 0)
1073 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1074 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1075 } 1628 }
1076} 1629}
1077 1630
1078void 1631SV *
1079map1a_update (CFClient::Map self, SV *data_) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1080 CODE: 1633 CODE:
1081{ 1634{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 1637 mapcell *cell;
1085 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1086 1641
1087 while (data < data_end) 1642 while (data < data_end - 1)
1088 { 1643 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1090 1645
1091 x = ((flags >> 10) & 63) + self->x; 1646 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 1647 y = self->y + ((flags >> 4) & 63);
1093 1648
1094 cell = map_get_cell (self, x, y); 1649 cell = map_get_cell (self, x, y);
1095 1650
1096 if (flags & 15) 1651 if (flags & 15)
1097 { 1652 {
1098 if (cell->darkness < 0) 1653 if (!cell->darkness)
1099 { 1654 {
1655 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 1656 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 1657 }
1105 1658
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 1659 //TODO: don't trust server data to be in-range(!)
1109 1660
1110 if (flags & 4) 1661 if (flags & 8)
1111 { 1662 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1663 if (extmap)
1664 {
1665 uint8_t ext, cmd;
1666
1667 do
1668 {
1669 ext = *data++;
1670 cmd = ext & 0x3f;
1671
1672 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health
1675 {
1676 cell->stat_width = 1;
1677 cell->stat_hp = *data++;
1678 }
1679 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47)
1682 {
1683 if (*data == 4)
1684 ; // decode player count
1685
1686 data += *data + 1;
1687 }
1688 else if (cmd == 8) // cell flags
1689 cell->flags = *data++;
1690 else if (ext & 0x40) // unknown, multibyte => skip
1691 data += *data + 1;
1692 else
1693 data++;
1694 }
1695 while (ext & 0x80);
1696 }
1697 else
1698 cell->darkness = *data++ + 1;
1113 } 1699 }
1114 1700
1701 for (z = 0; z <= 2; ++z)
1115 if (flags & 2) 1702 if (flags & (4 >> z))
1116 { 1703 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1118 } 1721 }
1119
1120 if (flags & 1)
1121 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1123 }
1124 } 1722 }
1125 else 1723 else
1126 cell->darkness = -1; 1724 cell->darkness = 0;
1127 } 1725 }
1128} 1726}
1727 OUTPUT:
1728 RETVAL
1129 1729
1130SV * 1730SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1132 CODE: 1732 CODE:
1133{ 1733{
1134 int x1, x; 1734 int x1, x;
1135 int y1, y; 1735 int y1, y;
1136 int z; 1736 int z;
1157 { 1757 {
1158 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
1159 1759
1160 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
1161 { 1761 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 1764 int a1 = tex.a;
1169 1765
1170 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1171 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1172 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1173 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1174 }
1175 } 1770 }
1176 } 1771 }
1177 1772
1178 *map++ = (r ) 1773 *map++ = (r )
1179 | (g << 8) 1774 | (g << 8)
1186} 1781}
1187 OUTPUT: 1782 OUTPUT:
1188 RETVAL 1783 RETVAL
1189 1784
1190void 1785void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1787 CODE:
1788{
1789 int x, y, z;
1790
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844
1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1849 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows)
1851 {
1852 maprow *row = self->row + (y + my);
1853
1854 for (x = 0; x < sw; x++)
1855 if (row->c0 <= x + mx && x + mx < row->c1)
1856 {
1857 mapcell *cell = row->col + (x + mx - row->c0);
1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1864
1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1965 {
1966 int level = (w << 5) | b;
1967 HE *he;
1968
1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1971 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1973 IV bits = SvIVX (HeVAL (he));
1974
1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1978 {
1979 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1993 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS);
1996 }
1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
2019 }
2020 }
2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
2031 glDisable (GL_BLEND);
2032 rc_free (rc);
2033
2034 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 int px = x * T;
2046 int py = y * T;
2047
2048 if (cell->stat_hp)
2049 {
2050 int width = cell->stat_width * T;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2052
2053 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py);
2056
2057 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2058 glRectf (px + 2,
2059 py - thick - 1,
2060 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2061 }
2062 }
2063 }
2064}
2065
2066void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2068 CODE:
2069{
2070 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F },
2072 { 1.00F, 1.00F, 1.00F },
2073 { 0.00F, 0.00F, 0.55F },
2074 { 1.00F, 0.00F, 0.00F },
2075
2076 { 1.00F, 0.54F, 0.00F },
2077 { 0.11F, 0.56F, 1.00F },
2078 { 0.93F, 0.46F, 0.00F },
2079 { 0.18F, 0.54F, 0.34F },
2080
2081 { 0.56F, 0.73F, 0.56F },
2082 { 0.80F, 0.80F, 0.80F },
2083 { 0.55F, 0.41F, 0.13F },
2084 { 0.99F, 0.77F, 0.26F },
2085
2086 { 0.74F, 0.65F, 0.41F },
2087
2088 { 0.00F, 1.00F, 1.00F },
2089 { 1.00F, 0.00F, 1.00F },
2090 { 1.00F, 1.00F, 0.00F },
2091 };
2092
2093 int x, y;
2094
2095 glEnable (GL_TEXTURE_2D);
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2097 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS);
2100
2101 for (y = 0; y < h; y++)
2102 for (x = 0; x < w; x++)
2103 {
2104 unsigned char m = data [x + y * w];
2105
2106 if (m)
2107 {
2108 float *c = color [m & 15];
2109
2110 float tx1 = m & 0x40 ? 0.5 : 0.;
2111 float tx2 = tx1 + 0.5;
2112
2113 glColor4f (c[0], c[1], c[2], 0.75);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 }
2119 }
2120
2121 glEnd ();
2122 glDisable (GL_BLEND);
2123 glDisable (GL_TEXTURE_2D);
2124}
2125
2126void
2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1192 PPCODE: 2128 PPCODE:
1193{ 2129{
1194 int vx, vy;
1195 int x, y, z; 2130 int x, y;
1196 int last_name; 2131 int sw1 = sw + 2;
1197 mapface face; 2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1198 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1201 2138
1202 memset (darkness, 255, sw4 * sh);
1203 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1204 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1205 2141
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 2142 mx += self->x - 1;
1207 vy = self->y + (self->h - sh) / 2 - shift_y; 2143 my += self->y - 1;
1208 2144
1209 /* 2145 memset (darkness1, 255, sw1 * sh1);
1210 int vx = self->vx = self->w >= sw
1211 ? self->x + (self->w - sw) / 2
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213 2146
1214 int vy = self->vy = self->h >= sh
1215 ? self->y + (self->h - sh) / 2
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1217 */
1218
1219 glColor4ub (255, 255, 255, 255);
1220
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225
1226 glBegin (GL_QUADS);
1227
1228 last_name = 0;
1229
1230 for (z = 0; z < 3; z++)
1231 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1233 { 2149 {
1234 maprow *row = self->row + (y + vy); 2150 maprow *row = self->row + (y + my);
1235 2151
1236 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1238 { 2154 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1240 2156
1241 darkness[y * sw4 + x] = cell->darkness < 0 2157 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1)
1242 ? 255 - FOW_DARKNESS 2159 : 255 - FOW_DARKNESS;
1243 : 255 - cell->darkness;
1244
1245 face = cell->face [z];
1246
1247 if (face)
1248 {
1249 maptex tex = self->tex [face];
1250
1251 int px = (x + 1) * 32 - tex.w;
1252 int py = (y + 1) * 32 - tex.h;
1253
1254 if (last_name != tex.name)
1255 {
1256 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name);
1259 glBegin (GL_QUADS);
1260 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 }
1267 } 2160 }
1268 } 2161 }
1269 2162
1270 glEnd (); 2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1271 2175
1272 glDisable (GL_TEXTURE_2D); 2176 uint8_t r11 = (d11 + d21 + d12) / 3;
1273 glDisable (GL_BLEND); 2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
1274 2200
1275 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1278 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1279} 2205}
1280 2206
1281SV * 2207SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1283 CODE: 2209 CODE:
1284{ 2210{
1285 int x, y, x1, y1; 2211 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1313 { 2239 {
1314 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 2241 uint8_t flags = 0;
1316 2242
1317 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1320 2246
1321 *data++ = flags; 2247 *data++ = flags;
1322 2248
1323 if (flags & 1) 2249 if (flags & 1)
1324 { 2250 {
2251 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 2253 *data++ = tile;
1327 } 2254 }
1328 2255
1329 if (flags & 2) 2256 if (flags & 2)
1330 { 2257 {
2258 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 2260 *data++ = tile;
1333 } 2261 }
1334 2262
1335 if (flags & 4) 2263 if (flags & 4)
1336 { 2264 {
2265 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 2267 *data++ = tile;
1339 } 2268 }
1340 } 2269 }
1341 else 2270 else
1342 *data++ = 0; 2271 *data++ = 0;
1343 } 2272 }
1349} 2278}
1350 OUTPUT: 2279 OUTPUT:
1351 RETVAL 2280 RETVAL
1352 2281
1353void 2282void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1355 PPCODE: 2284 PPCODE:
1356{ 2285{
1357 int x, y, z; 2286 int x, y, z;
1358 int w, h; 2287 int w, h;
1359 int x1, y1; 2288 int x1, y1;
1360 2289
1361 if (*data++ != 0) 2290 if (*data++ != 0)
1362 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1363 2292
1364 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1365 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1366 2295
1367 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1383 { 2312 {
1384 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1385 2314
1386 if (flags) 2315 if (flags)
1387 { 2316 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1391 2319
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2323
1396 if (cell->darkness <= 0) 2324 if (cell->darkness == 0)
1397 { 2325 {
1398 cell->darkness = -1; 2326 cell->darkness = 0;
1399 2327
1400 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1401 { 2329 {
1402 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1403 2331
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1406 } 2339 }
1407 } 2340 }
1408 } 2341 }
1409 } 2342 }
1410 } 2343 }
1411} 2344}
1412 2345
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1414 2347
1415CFClient::MixChunk 2348DC::RW
1416new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1417 CODE: 2350 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1419 OUTPUT: 2357 OUTPUT:
1420 RETVAL 2358 RETVAL
1421 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1422void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1423DESTROY (CFClient::MixChunk self) 2469DESTROY (DC::MixChunk self)
1424 CODE: 2470 CODE:
1425 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1426 2472
1427int 2473int
1428volume (CFClient::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1429 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1430 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2479 OUTPUT:
1432 RETVAL 2480 RETVAL
1433 2481
1434int 2482DC::Channel
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2484 CODE:
2485{
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1438 OUTPUT: 2497 OUTPUT:
1439 RETVAL 2498 RETVAL
1440 2499
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1442 2501
1443int 2502int
1444volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1445 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1446 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 2509 OUTPUT:
1448 RETVAL 2510 RETVAL
1449 2511
1450CFClient::MixMusic 2512void
1451new_from_file (SV *class, char *path) 2513fade_out (int ms)
1452 CODE: 2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2522DC::MixMusic
2523new (SV *class, DC::RW rwops)
2524 CODE:
1453 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1454 OUTPUT: 2526 OUTPUT:
1455 RETVAL 2527 RETVAL
1456 2528
1457void 2529void
1458DESTROY (CFClient::MixMusic self) 2530DESTROY (DC::MixMusic self)
1459 CODE: 2531 CODE:
1460 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1461 2533
1462int 2534int
1463play (CFClient::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1464 CODE: 2536 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 2538 OUTPUT:
1467 RETVAL 2539 RETVAL
1468 2540
2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1470 2549
1471BOOT: 2550BOOT:
1472{ 2551{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1474 static const struct { 2553 static const struct {
1475 const char *name; 2554 const char *name;
1476 IV iv; 2555 IV iv;
1477 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1479 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
2566 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 2567 const_iv (GL_SCISSOR_TEST),
2568 const_iv (GL_DEPTH_TEST),
2569 const_iv (GL_ALPHA_TEST),
2570 const_iv (GL_NORMALIZE),
2571 const_iv (GL_RESCALE_NORMAL),
2572 const_iv (GL_FRONT),
2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1485 const_iv (GL_AND), 2575 const_iv (GL_AND),
1486 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 2579 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2580 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 2581 const_iv (GL_ONE_MINUS_DST_ALPHA),
2582 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 2583 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 2584 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8),
2587 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 2588 const_iv (GL_UNSIGNED_BYTE),
2589 const_iv (GL_UNSIGNED_SHORT),
2590 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 2591 const_iv (GL_ALPHA),
2592 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
2594 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1499 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1500 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 2611 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 2612 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 2613 const_iv (GL_TEXTURE_WRAP_T),
2614 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 2615 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 2616 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 2617 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 2618 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2619 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2620 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2621 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2622 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 2623 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 2624 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 2625 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 2626 const_iv (GL_REPLACE),
2627 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 2628 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 2629 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 2630 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1528 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2638 const_iv (GL_LINE_STRIP),
2639 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
2641 const_iv (GL_QUAD_STRIP),
2642 const_iv (GL_TRIANGLES),
2643 const_iv (GL_TRIANGLE_STRIP),
2644 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_LINE_LOOP), 2645 const_iv (GL_POLYGON),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1532 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2655 const_iv (GL_V2F),
2656 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 2659# undef const_iv
1534 }; 2660 };
1535 2661
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
1538} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2674
2675char *
2676gl_vendor ()
2677 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR);
2679 OUTPUT:
2680 RETVAL
2681
2682char *
2683gl_version ()
2684 CODE:
2685 RETVAL = (char *)glGetString (GL_VERSION);
2686 OUTPUT:
2687 RETVAL
2688
2689char *
2690gl_extensions ()
2691 CODE:
2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2693 OUTPUT:
2694 RETVAL
2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
1539 2709
1540int glGetError () 2710int glGetError ()
2711
2712void glFinish ()
1541 2713
1542void glClear (int mask) 2714void glClear (int mask)
1543 2715
1544void glClearColor (float r, float g, float b, float a = 1.0) 2716void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 2717 PROTOTYPE: @
1552 2724
1553void glHint (int target, int mode) 2725void glHint (int target, int mode)
1554 2726
1555void glBlendFunc (int sfactor, int dfactor) 2727void glBlendFunc (int sfactor, int dfactor)
1556 2728
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa);
2732
2733void glDepthMask (int flag)
2734
1557void glLogicOp (int opcode) 2735void glLogicOp (int opcode)
1558 2736
1559void glColorMask (int red, int green, int blue, int alpha) 2737void glColorMask (int red, int green, int blue, int alpha)
1560 2738
1561void glMatrixMode (int mode) 2739void glMatrixMode (int mode)
1564 2742
1565void glPopMatrix () 2743void glPopMatrix ()
1566 2744
1567void glLoadIdentity () 2745void glLoadIdentity ()
1568 2746
2747void glDrawBuffer (int buffer)
2748
2749void glReadBuffer (int buffer)
2750
1569# near and far are due to microsofts buggy c compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2753
2754# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
1571 2758
1572void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
1573 2760
1574void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
1575 2762
1583 2770
1584void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
1585 CODE: 2772 CODE:
1586 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
1587 2774
1588void glBegin (int mode)
1589
1590void glEnd ()
1591
1592void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 2776 ALIAS:
2777 glColor_premultiply = 1
1594 CODE: 2778 CODE:
1595 glColor4ub (MIN ((int)r * 256., 255), 2779 if (ix)
1596 MIN ((int)g * 256., 255), 2780 {
1597 MIN ((int)b * 256., 255), 2781 r *= a;
1598 MIN ((int)a * 256., 255)); 2782 g *= a;
2783 b *= a;
2784 }
2785 // microsoft visual "c" rounds instead of truncating...
2786 glColor4f (r, g, b, a);
2787
2788void glRasterPos (float x, float y, float z = 0.)
2789 CODE:
2790 glRasterPos3f (0, 0, z);
2791 glBitmap (0, 0, 0, 0, x, y, 0);
1599 2792
1600void glVertex (float x, float y, float z = 0.) 2793void glVertex (float x, float y, float z = 0.)
1601 CODE: 2794 CODE:
1602 glVertex3f (x, y, z); 2795 glVertex3f (x, y, z);
1603 2796
1604void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
1605 CODE: 2798 CODE:
1606 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
1607 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
1608void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
1609 CODE: 2831 CODE:
1610 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
1611 2833
1612void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
1615 2837
1616void glBindTexture (int target, int name) 2838void glBindTexture (int target, int name)
1617 2839
1618void glConvolutionParameter (int target, int pname, float params) 2840void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 2841 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2842 if (gl.ConvolutionParameterf)
2843 gl.ConvolutionParameterf (target, pname, params);
1621 2844
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2845void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 2846 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2847 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 2848 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 2849
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 2851 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2852 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 2854
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1633 2856
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 2858
1636void glRasterPos (int x, int y) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE: 2860
1638 glRasterPos2i (x, y); 2861void glPixelZoom (float x, float y)
1639 2862
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 2864
1642int glGenTexture () 2865int glGenTexture ()
1643 CODE: 2866 CODE:
1644{ 2867 RETVAL = gen_texture ();
1645 GLuint name;
1646 glGenTextures (1, &name);
1647 RETVAL = name;
1648}
1649 OUTPUT: 2868 OUTPUT:
1650 RETVAL 2869 RETVAL
1651 2870
1652void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
1653 CODE: 2872 CODE:
1654{
1655 GLuint name_ = name;
1656 glDeleteTextures (1, &name_); 2873 del_texture (name);
1657} 2874
1658
1659int glGenList () 2875int glGenList ()
1660 CODE: 2876 CODE:
1661 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
1662 OUTPUT: 2878 OUTPUT:
1663 RETVAL 2879 RETVAL
1670 2886
1671void glEndList () 2887void glEndList ()
1672 2888
1673void glCallList (int list) 2889void glCallList (int list)
1674 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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