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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.80 by root, Sun May 14 22:58:24 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
52 92
53#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
54 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
70 151
71typedef PangoFontDescription *CFClient__Font; 152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
72 171
73typedef struct cf_layout { 172typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 173 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
77 int base_height; 175 int base_height;
78 CFClient__Font font; 176 DC__Font font;
177 rc_t *rc;
79} *CFClient__Layout; 178} *DC__Layout;
80 179
81static CFClient__Font default_font; 180static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 181static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 182static PangoFontMap *opengl_fontmap;
84 183
85static void 184static void
86substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
87{ 186{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 192}
91 193
92static void 194static void
93layout_update_font (CFClient__Layout self) 195layout_update_font (DC__Layout self)
94{ 196{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
97 */ 199 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
99 201
100 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
101 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
102 204
103 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
104} 206}
105 207
106static void 208static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
108{ 210{
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
110 215
111 if (!*w) *w = 1; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 218
114 *w = (*w + 3) & ~3; 219 if (!rect.width) rect.width = 1;
115} 220 if (!rect.height) rect.height = 1;
116 221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
117typedef uint16_t mapface; 227typedef uint16_t faceid;
118 228
119typedef struct { 229typedef struct {
120 GLint name; 230 GLuint name;
121 int w, h; 231 int w, h;
122 float s, t; 232 float s, t;
123 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
124} maptex; 236} maptex;
125 237
126typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
127 int16_t darkness; 241 uint16_t darkness;
128 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 243} mapcell;
130 244
131typedef struct { 245typedef struct {
132 int32_t c0, c1; 246 int32_t c0, c1;
133 mapcell *col; 247 mapcell *col;
134} maprow; 248} maprow;
135 249
136typedef struct map { 250typedef struct map {
137 int x, y, w, h; 251 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 253 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 254 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 255
145 int32_t rows; 256 int32_t rows;
146 maprow *row; 257 maprow *row;
147} *CFClient__Map; 258} *DC__Map;
148 259
149static char * 260static char *
150prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
151{ 262{
152 char *p; 263 char *p;
169} 280}
170 281
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
173 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
174static maprow * 305static maprow *
175map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
176{ 307{
177 if (0 > y) 308 if (0 > y)
178 { 309 {
179 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
218 349
219 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
220} 351}
221 352
222static mapcell * 353static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
224{ 355{
225 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
226} 357}
227 358
228static void 359static void
229map_clear (CFClient__Map self) 360map_clear (DC__Map self)
230{ 361{
231 int r; 362 int r;
232 363
233 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
241 self->oy = 0; 372 self->oy = 0;
242 self->row = 0; 373 self->row = 0;
243 self->rows = 0; 374 self->rows = 0;
244} 375}
245 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
246static void 387static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
248{ 389{
249 int x, y; 390 int x, y;
250 maprow *row; 391 maprow *row;
392 mapcell *cell;
251 393
252 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 395 if (y >= 0)
254 { 396 {
255 if (y >= self->rows) 397 if (y >= self->rows)
261 if (x >= row->c0) 403 if (x >= row->c0)
262 { 404 {
263 if (x >= row->c1) 405 if (x >= row->c1)
264 break; 406 break;
265 407
266 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
267 } 411 }
268 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
269} 429}
270 430
271static void 431static void
272music_finished (void) 432music_finished (void)
273{ 433{
292 ev.data2 = 0; 452 ev.data2 = 0;
293 453
294 SDL_PushEvent ((SDL_Event *)&ev); 454 SDL_PushEvent ((SDL_Event *)&ev);
295} 455}
296 456
297MODULE = CFClient PACKAGE = CFClient 457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
298 571
299PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
300 573
301BOOT: 574BOOT:
302{ 575{
303 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
304 static const struct { 577 static const struct {
305 const char *name; 578 const char *name;
306 IV iv; 579 IV iv;
307 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
309 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
327 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 719 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 720 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 721 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 722 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 723 const_iv (SDLK_UNDO),
724
391 const_iv (KMOD_NONE), 725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 727 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 730 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 733 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL), 741
404 const_iv (KMOD_SHIFT), 742 const_iv (MIX_DEFAULT_FORMAT),
405 const_iv (KMOD_ALT), 743
406 const_iv (KMOD_META) 744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
407# undef const_iv 772# undef const_iv
408 }; 773 };
409 774
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
777
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 780}
781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
787
788int
789in_destruct ()
790 CODE:
791 RETVAL = PL_main_cv == Nullcv;
792 OUTPUT:
793 RETVAL
794
795NV floor (NV x)
796
797NV ceil (NV x)
798
799IV minpot (UV n)
800
801IV popcount (UV n)
413 802
414void 803void
415pango_init () 804pango_init ()
416 CODE: 805 CODE:
417{ 806{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422 810 /*pango_context_set_font_description (opengl_context, default_font);*/
423 cairo_fontmap = pango_cairo_font_map_get_default (); 811#if PANGO_VERSION_CHECK (1, 15, 2)
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
425} 815}
426 816
427int 817char *SDL_GetError ()
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
429 818
430void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
431SDL_Quit () 827void SDL_Quit ()
432 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
433void 838void
434SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
435 PPCODE: 840 PPCODE:
436{ 841{
437 SDL_Rect **m; 842 SDL_Rect **m;
438 843
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
443 848
849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
851
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 856
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
452
453 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 859
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
457 861
458 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
459 while (*m) 863 while (*m)
460 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
461 AV *av = newAV (); 867 AV *av = newAV ();
462 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
463 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
464 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
465 874
466 ++m; 875 ++m;
467 } 876 }
468} 877}
469 878
470int 879int
471SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
472 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
473 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 893 );
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 894
895 if (RETVAL)
896 {
897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h"
902#undef GL_FUNC
903 }
904}
477 OUTPUT: 905 OUTPUT:
478 RETVAL 906 RETVAL
479 907
480void 908void
481SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
482 910
911char *
912SDL_GetKeyName (int sym)
913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
483void 920void
484SDL_PollEvent () 921poll_events ()
485 PPCODE: 922 PPCODE:
486{ 923{
487 SDL_Event ev; 924 SDL_Event ev;
488 925
489 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
490 { 928 {
491 HV *hv = newHV (); 929 HV *hv = newHV ();
492 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
493 931
494 switch (ev.type) 932 switch (ev.type)
495 { 933 {
496 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
497 case SDL_KEYUP: 935 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 941 break;
503 942
504 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 946 break;
508 947
509 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
515 break; 974 break;
516 975
517 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
979
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 984 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 990 break;
530 } 991 }
531 992
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
533 } 994 }
534} 995}
535 996
536int 997int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
538 POSTCALL: 999 POSTCALL:
539 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
540 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
541 1002
542void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
543Mix_CloseAudio () 1020Mix_CloseAudio ()
544 1021
545int 1022int
546Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
547 1024
1025const char *
1026Mix_GetError ()
1027
548void 1028void
549lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
550 CODE: 1030 CODE:
1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1032
1033void
1034win32_proxy_info ()
1035 PPCODE:
1036{
551#ifndef _WIN32 1037#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1038 char buffer[2048];
1039 DWORD buflen;
1040
1041 EXTEND (SP, 3);
1042
1043 buflen = sizeof (buffer);
1044 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1045 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1046 {
1047 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1048
1049 buflen = sizeof (buffer);
1050 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1051 {
1052 PUSHs (newSVpv (buffer, 0));
1053
1054 buflen = sizeof (buffer);
1055 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1056 PUSHs (newSVpv (buffer, 0));
1057 }
1058 }
553#endif 1059#endif
1060}
554 1061
555char * 1062int
556gl_version () 1063add_font (char *file)
557 CODE: 1064 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
559 OUTPUT: 1066 OUTPUT:
560 RETVAL 1067 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568
569void
570add_font (char *file)
571 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
573#ifdef _WIN32
574 // cairo... sigh... requires win2000
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 1068
578void 1069void
579load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
580 ALIAS: 1071 ALIAS:
581 load_image_file = 1 1072 load_image_file = 1
584 STRLEN image_len; 1075 STRLEN image_len;
585 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
586 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
587 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
588 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
589 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
590 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
591 1082
592 if (!rw) 1083 if (!rw)
593 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
594 1085
623 1114
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1115 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 1116
626 assert (surface2->pitch == surface2->w * 4); 1117 assert (surface2->pitch == surface2->w * 4);
627 1118
1119 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 1120 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 1121 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 1122 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1123 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1124 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1125 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1126 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1127 SDL_UnlockSurface (surface2);
637 1128
638 SDL_FreeSurface (surface); 1129 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 1130 SDL_FreeSurface (surface2);
640} 1131}
641 1132
665} 1156}
666 1157
667void 1158void
668error (char *message) 1159error (char *message)
669 CODE: 1160 CODE:
1161 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 1162#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1164#endif
1165
1166void
1167fatal (char *message)
1168 CODE:
1169 fprintf (stderr, "FATAL: %s\n", message);
1170#ifdef _WIN32
1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1172#endif
1173 _exit (1);
1174
1175void
1176_exit (int retval = 0)
1177 CODE:
1178#ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
672#else 1180#else
673 fprintf (stderr, "ERROR: %s\n", message); 1181 _exit (retval);
674#endif 1182#endif
675 1183
676void 1184void
677fatal (char *message) 1185debug ()
678 CODE: 1186 CODE:
679#ifdef _WIN32 1187{
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1188#if DEBUG
681#else 1189 VALGRIND_DO_LEAK_CHECK;
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 1190#endif
684 exit (1); 1191}
685 1192
686MODULE = CFClient PACKAGE = CFClient::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
687 1194
688CFClient::Font 1195PROTOTYPES: DISABLE
1196
1197DC::Font
689new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
690 CODE: 1199 CODE:
691{ 1200{
692 int count; 1201 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696} 1205}
697 OUTPUT: 1206 OUTPUT:
698 RETVAL 1207 RETVAL
699 1208
700void 1209void
701DESTROY (CFClient::Font self) 1210DESTROY (DC::Font self)
702 CODE: 1211 CODE:
703 pango_font_description_free (self); 1212 pango_font_description_free (self);
704 1213
705void 1214void
706make_default (CFClient::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
707 CODE: 1217 CODE:
708 default_font = self; 1218 default_font = self;
709 1219
710MODULE = CFClient PACKAGE = CFClient::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
711 1221
712CFClient::Layout 1222PROTOTYPES: DISABLE
713new (SV *class, int rgba = 0) 1223
1224void
1225glyph_cache_backup ()
1226 PROTOTYPE:
1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
1234 tc_restore ();
1235
1236DC::Layout
1237new (SV *class)
714 CODE: 1238 CODE:
715 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
716 1240
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 1242 RETVAL->r = 1.;
720 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
721 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
722 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
724 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
725 1249
726 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
727 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
728 OUTPUT: 1252 OUTPUT:
729 RETVAL 1253 RETVAL
730 1254
731void 1255void
732DESTROY (CFClient::Layout self) 1256DESTROY (DC::Layout self)
733 CODE: 1257 CODE:
734 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
735 Safefree (self); 1260 Safefree (self);
736 1261
1262void
1263set_text (DC::Layout self, SV *text_)
1264 CODE:
1265{
1266 STRLEN textlen;
1267 char *text = SvPVutf8 (text_, textlen);
1268
1269 pango_layout_set_text (self->pl, text, textlen);
1270}
1271
1272void
1273set_markup (DC::Layout self, SV *text_)
1274 CODE:
1275{
1276 STRLEN textlen;
1277 char *text = SvPVutf8 (text_, textlen);
1278
1279 pango_layout_set_markup (self->pl, text, textlen);
1280}
1281
1282void
1283set_shapes (DC::Layout self, ...)
1284 CODE:
1285{
1286 PangoAttrList *attrs = 0;
1287 const char *text = pango_layout_get_text (self->pl);
1288 const char *pos = text;
1289 int arg = 4;
1290
1291 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1292 {
1293 PangoRectangle inkrect, rect;
1294 PangoAttribute *attr;
1295
1296 int x = SvIV (ST (arg - 3));
1297 int y = SvIV (ST (arg - 2));
1298 int w = SvIV (ST (arg - 1));
1299 int h = SvIV (ST (arg ));
1300
1301 inkrect.x = 0;
1302 inkrect.y = 0;
1303 inkrect.width = 0;
1304 inkrect.height = 0;
1305
1306 rect.x = x * PANGO_SCALE;
1307 rect.y = y * PANGO_SCALE;
1308 rect.width = w * PANGO_SCALE;
1309 rect.height = h * PANGO_SCALE;
1310
1311 if (!attrs)
1312 attrs = pango_layout_get_attributes (self->pl);
1313
1314 attr = pango_attr_shape_new (&inkrect, &rect);
1315 attr->start_index = pos - text;
1316 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1317 pango_attr_list_insert (attrs, attr);
1318
1319 arg += 4;
1320 pos += sizeof (OBJ_STR) - 1;
1321 }
1322
1323 if (attrs)
1324 pango_layout_set_attributes (self->pl, attrs);
1325}
1326
1327void
1328get_shapes (DC::Layout self)
1329 PPCODE:
1330{
1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1332
1333 do
1334 {
1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1336
1337 if (run && shape_attr_p (run))
1338 {
1339 PangoRectangle extents;
1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
1341
1342 EXTEND (SP, 2);
1343 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1344 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1345 }
1346 }
1347 while (pango_layout_iter_next_run (iter));
1348
1349 pango_layout_iter_free (iter);
1350}
1351
737int 1352int
738is_rgba (CFClient::Layout self) 1353has_wrapped (DC::Layout self)
739 CODE: 1354 CODE:
740 RETVAL = self->rgba; 1355{
1356 int lines = 1;
1357 const char *text = pango_layout_get_text (self->pl);
1358
1359 while (*text)
1360 lines += *text++ == '\n';
1361
1362 RETVAL = lines < pango_layout_get_line_count (self->pl);
1363}
741 OUTPUT: 1364 OUTPUT:
742 RETVAL 1365 RETVAL
743 1366
744void
745set_text (CFClient::Layout self, SV *text_)
746 CODE:
747{
748 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen);
750
751 pango_layout_set_text (self->pl, text, textlen);
752}
753
754void
755set_markup (CFClient::Layout self, SV *text_)
756 CODE:
757{
758 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen);
760
761 pango_layout_set_markup (self->pl, text, textlen);
762}
763
764SV * 1367SV *
765get_text (CFClient::Layout self) 1368get_text (DC::Layout self)
766 CODE: 1369 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1371 sv_utf8_decode (RETVAL);
769 OUTPUT: 1372 OUTPUT:
770 RETVAL 1373 RETVAL
771 1374
772void 1375void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1377 CODE:
775 self->r = r; 1378 self->r = r;
776 self->g = g; 1379 self->g = g;
777 self->b = b; 1380 self->b = b;
778 self->a = a; 1381 self->a = a;
779 1382
780void 1383void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
782 CODE: 1385 CODE:
783 if (self->font != font) 1386 if (self->font != font)
784 { 1387 {
785 self->font = font; 1388 self->font = font;
786 layout_update_font (self); 1389 layout_update_font (self);
787 } 1390 }
788 1391
789void 1392void
790set_height (CFClient::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
791 CODE: 1394 CODE:
792 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
793 { 1396 {
794 self->base_height = base_height; 1397 self->base_height = base_height;
795 layout_update_font (self); 1398 layout_update_font (self);
796 } 1399 }
797 1400
798void 1401void
799set_width (CFClient::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
800 CODE: 1403 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1405
803void 1406void
1407set_indent (DC::Layout self, int indent)
1408 CODE:
1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1410
1411void
1412set_spacing (DC::Layout self, int spacing)
1413 CODE:
1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1415
1416void
1417set_ellipsise (DC::Layout self, int ellipsise)
1418 CODE:
1419 pango_layout_set_ellipsize (self->pl,
1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1423 : PANGO_ELLIPSIZE_NONE
1424 );
1425
1426void
1427set_single_paragraph_mode (DC::Layout self, int spm)
1428 CODE:
1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1430
1431void
804size (CFClient::Layout self) 1432size (DC::Layout self)
805 PPCODE: 1433 PPCODE:
806{ 1434{
807 int w, h; 1435 int w, h;
808 1436
809 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
814} 1442}
815 1443
816int 1444int
1445descent (DC::Layout self)
1446 CODE:
1447{
1448 PangoRectangle rect;
1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1451 RETVAL = PANGO_DESCENT (rect);
1452}
1453 OUTPUT:
1454 RETVAL
1455
1456int
817xy_to_index (CFClient::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
818 CODE: 1458 CODE:
819{ 1459{
820 int index, trailing; 1460 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1462 RETVAL = index + trailing;
823} 1463}
824 OUTPUT: 1464 OUTPUT:
825 RETVAL 1465 RETVAL
826 1466
827void 1467void
828cursor_pos (CFClient::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
829 PPCODE: 1469 PPCODE:
830{ 1470{
831 PangoRectangle strong_pos; 1471 PangoRectangle pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
833 1473
834 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
835 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
838} 1478}
839 1479
840void 1480void
841render (CFClient::Layout self) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
842 PPCODE: 1482 PPCODE:
843{ 1483{
844 SV *retval; 1484 int line, x;
845 int w, h;
846 1485
847 layout_get_pixel_size (self, &w, &h); 1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
848 1487#if !PANGO_VERSION_CHECK (1, 17, 3)
849 if (self->rgba) 1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 { 1489 --line;
851 cairo_surface_t *surface; 1490#endif
852 cairo_t *cairo;
853
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1491 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494}
1495
1496void
1497line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499{
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1514 else
892 { 1515 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1516 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1517 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1518 }
917} 1519}
918 1520
1521void
1522render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1525 pango_opengl_render_layout_subpixel (
1526 self->pl,
1527 self->rc,
1528 x * PANGO_SCALE, y * PANGO_SCALE,
1529 self->r, self->g, self->b, self->a,
1530 flags
1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1535
1536void
1537draw (DC::Layout self)
1538 CODE:
1539{
1540 glEnable (GL_TEXTURE_2D);
1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1547
1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
919MODULE = CFClient PACKAGE = CFClient::Texture 1555MODULE = Deliantra::Client PACKAGE = DC::Texture
920 1556
1557PROTOTYPES: ENABLE
1558
921void 1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1564 {
1565 STRLEN datalen;
1566 char *data = SvPVbyte (data_, datalen);
1567 int bpp = datalen / (ow * oh);
1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1569
1570 SvPOK_only (result_);
1571 SvCUR_set (result_, nw * nh * bpp);
1572
1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1574 while (oh--)
1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1576
1577 sv_setsv (data_, result_);
1578 }
1579}
1580
1581void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1583 PROTOTYPE: $$$;$$
924 ALIAS: 1584 ALIAS:
925 draw_quad_alpha = 1 1585 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1586 draw_quad_alpha_premultiplied = 2
927 CODE: 1587 CODE:
928{ 1588{
929 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
934 1596
935 if (items < 5) 1597 if (items < 5)
936 { 1598 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1601 }
940 1602
941 if (ix) 1603 if (ix)
942 { 1604 {
943 glEnable (GL_BLEND); 1605 glEnable (GL_BLEND);
1606
1607 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1608 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1609 else
1610 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1611 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1612
1613 glEnable (GL_ALPHA_TEST);
1614 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1615 }
946 1616
947 glBindTexture (GL_TEXTURE_2D, name); 1617 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1618
955 glBegin (GL_QUADS); 1619 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1620 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1621 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1622 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1623 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1624 glEnd ();
961 1625
962 if (ix) 1626 if (ix)
1627 {
1628 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1630 }
964} 1631}
965 1632
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1643
966MODULE = CFClient PACKAGE = CFClient::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
967 1645
968CFClient::Map 1646PROTOTYPES: DISABLE
969new (SV *class, int map_width, int map_height) 1647
1648DC::Map
1649new (SV *class)
970 CODE: 1650 CODE:
971 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
972 RETVAL->x = 0; 1652 RETVAL->x = 0;
973 RETVAL->y = 0; 1653 RETVAL->y = 0;
974 RETVAL->w = map_width; 1654 RETVAL->w = 0;
975 RETVAL->h = map_height; 1655 RETVAL->h = 0;
976 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
983 RETVAL->row = 0; 1661 RETVAL->row = 0;
984 OUTPUT: 1662 OUTPUT:
985 RETVAL 1663 RETVAL
986 1664
987void 1665void
988DESTROY (CFClient::Map self) 1666DESTROY (DC::Map self)
989 CODE: 1667 CODE:
990{ 1668{
991 map_clear (self); 1669 map_clear (self);
992 Safefree (self->face); 1670 Safefree (self->face2tile);
1671 Safefree (self->tex);
993 Safefree (self); 1672 Safefree (self);
994} 1673}
995 1674
996void 1675void
1676resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681void
997clear (CFClient::Map self) 1682clear (DC::Map self)
998 CODE: 1683 CODE:
999 map_clear (self); 1684 map_clear (self);
1000 1685
1001void 1686void
1002set_face (CFClient::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
1003 CODE: 1688 CODE:
1004{ 1689{
1005 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1691 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1692}
1013 1693
1014void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1719 CODE:
1017{ 1720{
1018 while (self->texs <= texid) 1721 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1722
1024 { 1723 {
1025 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
1026 1725
1027 tex->name = name; 1726 tex->name = name;
1032 tex->r = r; 1731 tex->r = r;
1033 tex->g = g; 1732 tex->g = g;
1034 tex->b = b; 1733 tex->b = b;
1035 tex->a = a; 1734 tex->a = a;
1036 } 1735 }
1736
1737 // somewhat hackish, but for textures that require it, it really
1738 // improves the look, and most others don't suffer.
1739 glBindTexture (GL_TEXTURE_2D, name);
1740 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1745}
1038 1746
1039int 1747int
1040ox (CFClient::Map self) 1748ox (DC::Map self)
1041 ALIAS: 1749 ALIAS:
1042 oy = 1 1750 oy = 1
1751 x = 2
1752 y = 3
1753 w = 4
1754 h = 5
1043 CODE: 1755 CODE:
1044 switch (ix) 1756 switch (ix)
1045 { 1757 {
1046 case 0: RETVAL = self->ox; break; 1758 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1759 case 1: RETVAL = self->oy; break;
1760 case 2: RETVAL = self->x; break;
1761 case 3: RETVAL = self->y; break;
1762 case 4: RETVAL = self->w; break;
1763 case 5: RETVAL = self->h; break;
1048 } 1764 }
1049 OUTPUT: 1765 OUTPUT:
1050 RETVAL 1766 RETVAL
1051 1767
1052void 1768void
1053scroll (CFClient::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1054 CODE: 1770 CODE:
1055{ 1771{
1056 if (dx > 0) 1772 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 1774 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 1776
1061 if (dy > 0) 1777 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 1778 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 1779 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 1781
1066 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1068 1784
1069 while (self->y < 0) 1785 while (self->y < 0)
1073 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1074 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1075 } 1791 }
1076} 1792}
1077 1793
1078void 1794SV *
1079map1a_update (CFClient::Map self, SV *data_) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1080 CODE: 1796 CODE:
1081{ 1797{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 1800 mapcell *cell;
1085 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1086 1804
1087 while (data < data_end) 1805 while (data < data_end - 1)
1088 { 1806 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1090 1808
1091 x = ((flags >> 10) & 63) + self->x; 1809 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 1810 y = self->y + ((flags >> 4) & 63);
1093 1811
1094 cell = map_get_cell (self, x, y); 1812 cell = map_get_cell (self, x, y);
1095 1813
1096 if (flags & 15) 1814 if (flags & 15)
1097 { 1815 {
1098 if (cell->darkness < 0) 1816 if (!cell->darkness)
1099 { 1817 {
1818 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 1819 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 1820 }
1105 1821
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 1822 //TODO: don't trust server data to be in-range(!)
1109 1823
1110 if (flags & 4) 1824 if (flags & 8)
1111 { 1825 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1826 if (extmap)
1827 {
1828 uint8_t ext, cmd;
1829
1830 do
1831 {
1832 ext = *data++;
1833 cmd = ext & 0x7f;
1834
1835 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1;
1837 else if (cmd == 5) // health
1838 {
1839 cell->stat_width = 1;
1840 cell->stat_hp = *data++;
1841 }
1842 else if (cmd == 6) // monster width
1843 cell->stat_width = *data++ + 1;
1844 else if (cmd == 0x47)
1845 {
1846 if (*data == 1) cell->player = data [1];
1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1850
1851 data += *data + 1;
1852 }
1853 else if (cmd == 8) // cell flags
1854 cell->flags = *data++;
1855 else if (ext & 0x40) // unknown, multibyte => skip
1856 data += *data + 1;
1857 else
1858 data++;
1859 }
1860 while (ext & 0x80);
1861 }
1862 else
1863 cell->darkness = *data++ + 1;
1113 } 1864 }
1114 1865
1866 for (z = 0; z <= 2; ++z)
1115 if (flags & 2) 1867 if (flags & (4 >> z))
1116 { 1868 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1118 } 1886 }
1119
1120 if (flags & 1)
1121 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1123 }
1124 } 1887 }
1125 else 1888 else
1126 cell->darkness = -1; 1889 CELL_CLEAR (cell);
1127 } 1890 }
1128} 1891}
1892 OUTPUT:
1893 RETVAL
1129 1894
1130SV * 1895SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1132 CODE: 1897 CODE:
1133{ 1898{
1134 int x1, x; 1899 int x1, x;
1135 int y1, y; 1900 int y1, y;
1136 int z; 1901 int z;
1157 { 1922 {
1158 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
1159 1924
1160 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
1161 { 1926 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 1929 int a1 = tex.a;
1169 1930
1170 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
1171 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
1172 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
1173 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
1174 }
1175 } 1935 }
1176 } 1936 }
1177 1937
1178 *map++ = (r ) 1938 *map++ = (r )
1179 | (g << 8) 1939 | (g << 8)
1186} 1946}
1187 OUTPUT: 1947 OUTPUT:
1188 RETVAL 1948 RETVAL
1189 1949
1190void 1950void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE:
1953{
1954 int x, y, z;
1955
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1967
1968 // thats current max. sorry.
1969 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255;
1971
1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
2008
2009 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012
2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
2017 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows)
2019 {
2020 maprow *row = self->row + (y + my);
2021
2022 for (x = 0; x < sw; x++)
2023 if (row->c0 <= x + mx && x + mx < row->c1)
2024 {
2025 mapcell *cell = row->col + (x + mx - row->c0);
2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
2033
2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
2139 {
2140 int level = (w << 5) | b;
2141 HE *he;
2142
2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
2145 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he);
2147 IV bits = SvIVX (HeVAL (he));
2148
2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
2152 {
2153 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T;
2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
2167 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS);
2170 }
2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
2193 }
2194 }
2195 }
2196
2197 glEnd ();
2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
2222 glDisable (GL_BLEND);
2223 rc_free (rc);
2224
2225 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows)
2228 {
2229 maprow *row = self->row + (y + my);
2230
2231 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1)
2233 {
2234 mapcell *cell = row->col + (x + mx - row->c0);
2235
2236 int px = x * T;
2237 int py = y * T;
2238
2239 if (cell->stat_hp)
2240 {
2241 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2243
2244 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py);
2247
2248 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2249 glRectf (px + 2,
2250 py - thick - 1,
2251 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2252 }
2253 }
2254 }
2255}
2256
2257void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2259 CODE:
2260{
2261 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F },
2263 { 1.00F, 1.00F, 1.00F },
2264 { 0.00F, 0.00F, 0.55F },
2265 { 1.00F, 0.00F, 0.00F },
2266
2267 { 1.00F, 0.54F, 0.00F },
2268 { 0.11F, 0.56F, 1.00F },
2269 { 0.93F, 0.46F, 0.00F },
2270 { 0.18F, 0.54F, 0.34F },
2271
2272 { 0.56F, 0.73F, 0.56F },
2273 { 0.80F, 0.80F, 0.80F },
2274 { 0.55F, 0.41F, 0.13F },
2275 { 0.99F, 0.77F, 0.26F },
2276
2277 { 0.74F, 0.65F, 0.41F },
2278
2279 { 0.00F, 1.00F, 1.00F },
2280 { 1.00F, 0.00F, 1.00F },
2281 { 1.00F, 1.00F, 0.00F },
2282 };
2283
2284 int x, y;
2285
2286 glEnable (GL_TEXTURE_2D);
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2288 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS);
2291
2292 for (y = 0; y < h; y++)
2293 for (x = 0; x < w; x++)
2294 {
2295 unsigned char m = data [x + y * w];
2296
2297 if (m)
2298 {
2299 float *c = color [m & 15];
2300
2301 float tx1 = m & 0x40 ? 0.5 : 0.;
2302 float tx2 = tx1 + 0.5;
2303
2304 glColor4f (c[0], c[1], c[2], 0.75);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 }
2310 }
2311
2312 glEnd ();
2313 glDisable (GL_BLEND);
2314 glDisable (GL_TEXTURE_2D);
2315}
2316
2317void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1192 PPCODE: 2319 PPCODE:
1193{ 2320{
1194 int vx, vy;
1195 int x, y, z; 2321 int x, y;
1196 int last_name; 2322 int sw1 = sw + 2;
1197 mapface face; 2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1198 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1201 2329
1202 memset (darkness, 255, sw4 * sh);
1203 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1204 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1205 2332
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 2333 mx += self->x - 1;
1207 vy = self->y + (self->h - sh) / 2 - shift_y; 2334 my += self->y - 1;
1208 2335
1209 /* 2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1210 int vx = self->vx = self->w >= sw
1211 ? self->x + (self->w - sw) / 2
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213 2337
1214 int vy = self->vy = self->h >= sh
1215 ? self->y + (self->h - sh) / 2
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1217 */
1218
1219 glColor4ub (255, 255, 255, 255);
1220
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225
1226 glBegin (GL_QUADS);
1227
1228 last_name = 0;
1229
1230 for (z = 0; z < 3; z++)
1231 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1233 { 2340 {
1234 maprow *row = self->row + (y + vy); 2341 maprow *row = self->row + (y + my);
1235 2342
1236 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1238 { 2345 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1240 2347
1241 darkness[y * sw4 + x] = cell->darkness < 0 2348 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1)
1242 ? 255 - FOW_DARKNESS 2350 : 255 - FOW_DARKNESS;
1243 : 255 - cell->darkness;
1244
1245 face = cell->face [z];
1246
1247 if (face)
1248 {
1249 maptex tex = self->tex [face];
1250
1251 int px = (x + 1) * 32 - tex.w;
1252 int py = (y + 1) * 32 - tex.h;
1253
1254 if (last_name != tex.name)
1255 {
1256 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name);
1259 glBegin (GL_QUADS);
1260 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 }
1267 } 2351 }
1268 } 2352 }
1269 2353
1270 glEnd (); 2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1271 2366
1272 glDisable (GL_TEXTURE_2D); 2367 uint8_t r11 = (d11 + d21 + d12) / 3;
1273 glDisable (GL_BLEND); 2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
1274 2391
1275 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1278 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1279} 2396}
1280 2397
1281SV * 2398SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1283 CODE: 2400 CODE:
1284{ 2401{
1285 int x, y, x1, y1; 2402 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1313 { 2430 {
1314 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 2432 uint8_t flags = 0;
1316 2433
1317 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1320 2437
1321 *data++ = flags; 2438 *data++ = flags;
1322 2439
1323 if (flags & 1) 2440 if (flags & 1)
1324 { 2441 {
2442 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 2444 *data++ = tile;
1327 } 2445 }
1328 2446
1329 if (flags & 2) 2447 if (flags & 2)
1330 { 2448 {
2449 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 2451 *data++ = tile;
1333 } 2452 }
1334 2453
1335 if (flags & 4) 2454 if (flags & 4)
1336 { 2455 {
2456 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 2458 *data++ = tile;
1339 } 2459 }
1340 } 2460 }
1341 else 2461 else
1342 *data++ = 0; 2462 *data++ = 0;
1343 } 2463 }
1344 } 2464 }
1345 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1346 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1347 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1348 RETVAL = data_sv; 2473 RETVAL = data_sv;
1349} 2474}
1350 OUTPUT: 2475 OUTPUT:
1351 RETVAL 2476 RETVAL
1352 2477
1353void 2478void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1355 PPCODE: 2480 PPCODE:
1356{ 2481{
1357 int x, y, z; 2482 int x, y, z;
1358 int w, h; 2483 int w, h;
1359 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1360 2495
1361 if (*data++ != 0) 2496 if (*data++ != 0)
1362 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1363 2498
1364 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1365 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1366 2501
1367 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1379 { 2514 {
1380 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1381 2516
1382 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1383 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1384 uint8_t flags = *data++; 2524 flags = *data++;
1385 2525
1386 if (flags) 2526 if (flags)
1387 { 2527 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1391 2530
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2534
1396 if (cell->darkness <= 0) 2535 if (cell->darkness == 0)
1397 { 2536 {
1398 cell->darkness = -1; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1399 2539
1400 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1401 { 2541 {
1402 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1403 2543
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1406 } 2551 }
1407 } 2552 }
1408 } 2553 }
1409 } 2554 }
1410 } 2555 }
1411} 2556}
1412 2557
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1414 2559
1415CFClient::MixChunk 2560DC::RW
1416new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1417 CODE: 2562 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1419 OUTPUT: 2569 OUTPUT:
1420 RETVAL 2570 RETVAL
1421 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1422void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1423DESTROY (CFClient::MixChunk self) 2681DESTROY (DC::MixChunk self)
1424 CODE: 2682 CODE:
1425 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1426 2684
1427int 2685int
1428volume (CFClient::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1429 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1430 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2691 OUTPUT:
1432 RETVAL 2692 RETVAL
1433 2693
1434int 2694DC::Channel
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2696 CODE:
2697{
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1438 OUTPUT: 2709 OUTPUT:
1439 RETVAL 2710 RETVAL
1440 2711
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1442 2713
1443int 2714int
1444volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1445 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1446 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 2721 OUTPUT:
1448 RETVAL 2722 RETVAL
1449 2723
1450CFClient::MixMusic 2724void
1451new_from_file (SV *class, char *path) 2725fade_out (int ms)
1452 CODE: 2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
2734DC::MixMusic
2735new (SV *class, DC::RW rwops)
2736 CODE:
1453 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1454 OUTPUT: 2738 OUTPUT:
1455 RETVAL 2739 RETVAL
1456 2740
1457void 2741void
1458DESTROY (CFClient::MixMusic self) 2742DESTROY (DC::MixMusic self)
1459 CODE: 2743 CODE:
1460 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1461 2745
1462int 2746int
1463play (CFClient::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1464 CODE: 2748 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 2750 OUTPUT:
1467 RETVAL 2751 RETVAL
1468 2752
2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1470 2761
1471BOOT: 2762BOOT:
1472{ 2763{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1474 static const struct { 2765 static const struct {
1475 const char *name; 2766 const char *name;
1476 IV iv; 2767 IV iv;
1477 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1479 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
2778 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 2779 const_iv (GL_SCISSOR_TEST),
2780 const_iv (GL_DEPTH_TEST),
2781 const_iv (GL_ALPHA_TEST),
2782 const_iv (GL_NORMALIZE),
2783 const_iv (GL_RESCALE_NORMAL),
2784 const_iv (GL_FRONT),
2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1485 const_iv (GL_AND), 2787 const_iv (GL_AND),
1486 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 2791 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2792 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 2793 const_iv (GL_ONE_MINUS_DST_ALPHA),
2794 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 2795 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 2796 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8),
2799 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 2800 const_iv (GL_UNSIGNED_BYTE),
2801 const_iv (GL_UNSIGNED_SHORT),
2802 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 2803 const_iv (GL_ALPHA),
2804 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
2806 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1499 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1500 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 2823 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 2824 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 2825 const_iv (GL_TEXTURE_WRAP_T),
2826 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 2827 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 2828 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 2829 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 2830 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2831 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2832 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2833 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2834 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 2835 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 2836 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 2837 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 2838 const_iv (GL_REPLACE),
2839 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 2840 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 2841 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 2842 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
1528 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
2850 const_iv (GL_LINE_STRIP),
2851 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
2853 const_iv (GL_QUAD_STRIP),
2854 const_iv (GL_TRIANGLES),
2855 const_iv (GL_TRIANGLE_STRIP),
2856 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_LINE_LOOP), 2857 const_iv (GL_POLYGON),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1532 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
2867 const_iv (GL_V2F),
2868 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 2871# undef const_iv
1534 }; 2872 };
1535 2873
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
1538} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2886
2887char *
2888gl_vendor ()
2889 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT:
2892 RETVAL
2893
2894char *
2895gl_version ()
2896 CODE:
2897 RETVAL = (char *)glGetString (GL_VERSION);
2898 OUTPUT:
2899 RETVAL
2900
2901char *
2902gl_extensions ()
2903 CODE:
2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2905 OUTPUT:
2906 RETVAL
2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
1539 2921
1540int glGetError () 2922int glGetError ()
2923
2924void glFinish ()
1541 2925
1542void glClear (int mask) 2926void glClear (int mask)
1543 2927
1544void glClearColor (float r, float g, float b, float a = 1.0) 2928void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 2929 PROTOTYPE: @
1552 2936
1553void glHint (int target, int mode) 2937void glHint (int target, int mode)
1554 2938
1555void glBlendFunc (int sfactor, int dfactor) 2939void glBlendFunc (int sfactor, int dfactor)
1556 2940
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa);
2944
2945void glDepthMask (int flag)
2946
1557void glLogicOp (int opcode) 2947void glLogicOp (int opcode)
1558 2948
1559void glColorMask (int red, int green, int blue, int alpha) 2949void glColorMask (int red, int green, int blue, int alpha)
1560 2950
1561void glMatrixMode (int mode) 2951void glMatrixMode (int mode)
1564 2954
1565void glPopMatrix () 2955void glPopMatrix ()
1566 2956
1567void glLoadIdentity () 2957void glLoadIdentity ()
1568 2958
2959void glDrawBuffer (int buffer)
2960
2961void glReadBuffer (int buffer)
2962
1569# near and far are due to microsofts buggy c compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2965
2966# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
1571 2970
1572void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
1573 2972
1574void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
1575 2974
1583 2982
1584void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
1585 CODE: 2984 CODE:
1586 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
1587 2986
1588void glBegin (int mode)
1589
1590void glEnd ()
1591
1592void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 2988 ALIAS:
2989 glColor_premultiply = 1
1594 CODE: 2990 CODE:
1595 glColor4ub (MIN ((int)r * 256., 255), 2991 if (ix)
1596 MIN ((int)g * 256., 255), 2992 {
1597 MIN ((int)b * 256., 255), 2993 r *= a;
1598 MIN ((int)a * 256., 255)); 2994 g *= a;
2995 b *= a;
2996 }
2997 // microsoft visual "c" rounds instead of truncating...
2998 glColor4f (r, g, b, a);
2999
3000void glRasterPos (float x, float y, float z = 0.)
3001 CODE:
3002 glRasterPos3f (0, 0, z);
3003 glBitmap (0, 0, 0, 0, x, y, 0);
1599 3004
1600void glVertex (float x, float y, float z = 0.) 3005void glVertex (float x, float y, float z = 0.)
1601 CODE: 3006 CODE:
1602 glVertex3f (x, y, z); 3007 glVertex3f (x, y, z);
1603 3008
1604void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
1605 CODE: 3010 CODE:
1606 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
1607 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
1608void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
1609 CODE: 3043 CODE:
1610 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
1611 3045
1612void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
1615 3049
1616void glBindTexture (int target, int name) 3050void glBindTexture (int target, int name)
1617 3051
1618void glConvolutionParameter (int target, int pname, float params) 3052void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 3053 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3054 if (gl.ConvolutionParameterf)
3055 gl.ConvolutionParameterf (target, pname, params);
1621 3056
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3057void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 3058 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3059 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 3060 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 3061
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 3063 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3064 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 3066
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1633 3068
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 3070
1636void glRasterPos (int x, int y) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE: 3072
1638 glRasterPos2i (x, y); 3073void glPixelZoom (float x, float y)
1639 3074
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 3076
1642int glGenTexture () 3077int glGenTexture ()
1643 CODE: 3078 CODE:
1644{ 3079 RETVAL = gen_texture ();
1645 GLuint name;
1646 glGenTextures (1, &name);
1647 RETVAL = name;
1648}
1649 OUTPUT: 3080 OUTPUT:
1650 RETVAL 3081 RETVAL
1651 3082
1652void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
1653 CODE: 3084 CODE:
1654{
1655 GLuint name_ = name;
1656 glDeleteTextures (1, &name_); 3085 del_texture (name);
1657} 3086
1658
1659int glGenList () 3087int glGenList ()
1660 CODE: 3088 CODE:
1661 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
1662 OUTPUT: 3090 OUTPUT:
1663 RETVAL 3091 RETVAL
1670 3098
1671void glEndList () 3099void glEndList ()
1672 3100
1673void glCallList (int list) 3101void glCallList (int list)
1674 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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