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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.80 by root, Sun May 14 22:58:24 2006 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
70 160
71typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
72 180
73typedef struct cf_layout { 181typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 182 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
77 int base_height; 184 int base_height;
78 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
79} *CFClient__Layout; 187} *DC__Layout;
80 188
81static CFClient__Font default_font; 189static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 190static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 191static PangoFontMap *opengl_fontmap;
84 192
85static void 193static void
86substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
87{ 195{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 201}
91 202
92static void 203static void
93layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
94{ 205{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
97 */ 208 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
99 210
100 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
101 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
102 213
103 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
104} 215}
105 216
106static void 217static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
108{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
110 224
111 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 227
114 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
115} 229 if (!rect.height) rect.height = 1;
116 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
117typedef uint16_t mapface; 236typedef uint16_t faceid;
118 237
119typedef struct { 238typedef struct {
120 GLint name; 239 GLuint name;
121 int w, h; 240 int w, h;
122 float s, t; 241 float s, t;
123 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
124} maptex; 246} maptex;
125 247
126typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
127 int16_t darkness; 251 uint16_t darkness;
128 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 253} mapcell;
130 254
131typedef struct { 255typedef struct {
132 int32_t c0, c1; 256 int32_t c0, c1;
133 mapcell *col; 257 mapcell *col;
134} maprow; 258} maprow;
135 259
136typedef struct map { 260typedef struct map {
137 int x, y, w, h; 261 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 263 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 264 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 265
145 int32_t rows; 266 int32_t rows;
146 maprow *row; 267 maprow *row;
147} *CFClient__Map; 268} *DC__Map;
148 269
149static char * 270static char *
150prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
151{ 272{
152 char *p; 273 char *p;
169} 290}
170 291
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
173 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
174static maprow * 315static maprow *
175map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
176{ 317{
177 if (0 > y) 318 if (0 > y)
178 { 319 {
179 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
218 359
219 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
220} 361}
221 362
222static mapcell * 363static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
224{ 365{
225 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
226} 367}
227 368
228static void 369static void
229map_clear (CFClient__Map self) 370map_clear (DC__Map self)
230{ 371{
231 int r; 372 int r;
232 373
233 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
241 self->oy = 0; 382 self->oy = 0;
242 self->row = 0; 383 self->row = 0;
243 self->rows = 0; 384 self->rows = 0;
244} 385}
245 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
246static void 397static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
248{ 399{
249 int x, y; 400 int x, y;
250 maprow *row; 401 maprow *row;
402 mapcell *cell;
251 403
252 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 405 if (y >= 0)
254 { 406 {
255 if (y >= self->rows) 407 if (y >= self->rows)
261 if (x >= row->c0) 413 if (x >= row->c0)
262 { 414 {
263 if (x >= row->c1) 415 if (x >= row->c1)
264 break; 416 break;
265 417
266 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
267 } 421 }
268 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
269} 439}
270 440
271static void 441static void
272music_finished (void) 442music_finished (void)
273{ 443{
292 ev.data2 = 0; 462 ev.data2 = 0;
293 463
294 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
295} 465}
296 466
297MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
298 595
299PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
300 597
301BOOT: 598BOOT:
302{ 599{
303 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
304 static const struct { 601 static const struct {
305 const char *name; 602 const char *name;
306 IV iv; 603 IV iv;
307 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
309 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
327 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
391 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL), 765
404 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
405 const_iv (KMOD_ALT), 767
406 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
407# undef const_iv 798# undef const_iv
408 }; 799 };
409 800
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814int
815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
413 834
414void 835void
415pango_init () 836pango_init ()
416 CODE: 837 CODE:
417{ 838{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422 842 /*pango_context_set_font_description (opengl_context, default_font);*/
423 cairo_fontmap = pango_cairo_font_map_get_default (); 843#if PANGO_VERSION_CHECK (1, 15, 2)
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
425} 847}
426 848
427int 849char *SDL_GetError ()
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
429 850
430void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
431SDL_Quit () 859void SDL_Quit ()
432 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
433void 870void
434SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
435 PPCODE: 872 PPCODE:
436{ 873{
437 SDL_Rect **m; 874 SDL_Rect **m;
438 875
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
443 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 888
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
452
453 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 891
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
457 893
458 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
459 while (*m) 895 while (*m)
460 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
461 AV *av = newAV (); 899 AV *av = newAV ();
462 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
463 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
464 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
465 906
466 ++m; 907 ++m;
467 } 908 }
468} 909}
469 910
470int 911int
471SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
472 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
473 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 925 );
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935 }
936}
477 OUTPUT: 937 OUTPUT:
478 RETVAL 938 RETVAL
479 939
480void 940void
481SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
482 942
943char *
944SDL_GetKeyName (int sym)
945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
483void 952void
484SDL_PollEvent () 953poll_events ()
485 PPCODE: 954 PPCODE:
486{ 955{
487 SDL_Event ev; 956 SDL_Event ev;
488 957
489 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
490 { 960 {
491 HV *hv = newHV (); 961 HV *hv = newHV ();
492 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
493 963
494 switch (ev.type) 964 switch (ev.type)
495 { 965 {
496 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
497 case SDL_KEYUP: 967 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 973 break;
503 974
504 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 978 break;
508 979
509 case SDL_MOUSEMOTION: 980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
515 break; 1006 break;
516 1007
517 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1011
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 1016 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 1022 break;
530 } 1023 }
531 1024
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
533 } 1026 }
534} 1027}
535 1028
536int 1029int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
538 POSTCALL: 1031 POSTCALL:
539 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
540 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
541 1034
542void 1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
1050
1051void
543Mix_CloseAudio () 1052Mix_CloseAudio ()
544 1053
545int 1054int
546Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
547 1056
1057const char *
1058Mix_GetError ()
1059
548void 1060void
549lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
550 CODE: 1062 CODE:
1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1064
1065void
1066win32_proxy_info ()
1067 PPCODE:
1068{
551#ifndef _WIN32 1069#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1070 char buffer[2048];
1071 DWORD buflen;
1072
1073 EXTEND (SP, 3);
1074
1075 buflen = sizeof (buffer);
1076 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1077 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1078 {
1079 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1080
1081 buflen = sizeof (buffer);
1082 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1083 {
1084 PUSHs (newSVpv (buffer, 0));
1085
1086 buflen = sizeof (buffer);
1087 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1088 PUSHs (newSVpv (buffer, 0));
1089 }
1090 }
553#endif 1091#endif
1092}
554 1093
555char * 1094int
556gl_version () 1095add_font (char *file)
557 CODE: 1096 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
559 OUTPUT: 1098 OUTPUT:
560 RETVAL 1099 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568
569void
570add_font (char *file)
571 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
573#ifdef _WIN32
574 // cairo... sigh... requires win2000
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 1100
578void 1101void
579load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
580 ALIAS: 1103 ALIAS:
581 load_image_file = 1 1104 load_image_file = 1
584 STRLEN image_len; 1107 STRLEN image_len;
585 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
586 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
587 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
588 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
589 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
590 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
591 1114
592 if (!rw) 1115 if (!rw)
593 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
594 1117
623 1146
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1147 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 1148
626 assert (surface2->pitch == surface2->w * 4); 1149 assert (surface2->pitch == surface2->w * 4);
627 1150
1151 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 1152 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 1153 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 1154 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1156 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1157 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1158 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1159 SDL_UnlockSurface (surface2);
637 1160
638 SDL_FreeSurface (surface); 1161 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 1162 SDL_FreeSurface (surface2);
640} 1163}
641 1164
665} 1188}
666 1189
667void 1190void
668error (char *message) 1191error (char *message)
669 CODE: 1192 CODE:
1193 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 1194#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1196#endif
1197
1198void
1199fatal (char *message)
1200 CODE:
1201 fprintf (stderr, "FATAL: %s\n", message);
1202#ifdef _WIN32
1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1204#endif
1205 _exit (1);
1206
1207void
1208_exit (int retval = 0)
1209 CODE:
1210#ifdef WIN32
1211 ExitThread (retval); // unclean, please beam me up
672#else 1212#else
673 fprintf (stderr, "ERROR: %s\n", message); 1213 _exit (retval);
674#endif 1214#endif
675 1215
676void 1216void
677fatal (char *message) 1217debug ()
678 CODE: 1218 CODE:
679#ifdef _WIN32 1219{
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1220#if DEBUG
681#else 1221 VALGRIND_DO_LEAK_CHECK;
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 1222#endif
684 exit (1); 1223}
685 1224
1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
686MODULE = CFClient PACKAGE = CFClient::Font 1232MODULE = Deliantra::Client PACKAGE = DC::Font
687 1233
688CFClient::Font 1234PROTOTYPES: DISABLE
1235
1236DC::Font
689new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
690 CODE: 1238 CODE:
691{ 1239{
692 int count; 1240 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696} 1244}
697 OUTPUT: 1245 OUTPUT:
698 RETVAL 1246 RETVAL
699 1247
700void 1248void
701DESTROY (CFClient::Font self) 1249DESTROY (DC::Font self)
702 CODE: 1250 CODE:
703 pango_font_description_free (self); 1251 pango_font_description_free (self);
704 1252
705void 1253void
706make_default (CFClient::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
707 CODE: 1256 CODE:
708 default_font = self; 1257 default_font = self;
709 1258
710MODULE = CFClient PACKAGE = CFClient::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
711 1260
712CFClient::Layout 1261PROTOTYPES: DISABLE
713new (SV *class, int rgba = 0) 1262
1263void
1264glyph_cache_backup ()
1265 PROTOTYPE:
1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
1273 tc_restore ();
1274
1275DC::Layout
1276new (SV *class)
714 CODE: 1277 CODE:
715 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
716 1279
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 1281 RETVAL->r = 1.;
720 RETVAL->g = 1.; 1282 RETVAL->g = 1.;
721 RETVAL->b = 1.; 1283 RETVAL->b = 1.;
722 RETVAL->a = 1.; 1284 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 1285 RETVAL->base_height = MIN_FONT_HEIGHT;
724 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
725 1288
726 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
727 layout_update_font (RETVAL); 1290 layout_update_font (RETVAL);
728 OUTPUT: 1291 OUTPUT:
729 RETVAL 1292 RETVAL
730 1293
731void 1294void
732DESTROY (CFClient::Layout self) 1295DESTROY (DC::Layout self)
733 CODE: 1296 CODE:
734 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
735 Safefree (self); 1299 Safefree (self);
736 1300
1301void
1302set_text (DC::Layout self, SV *text_)
1303 CODE:
1304{
1305 STRLEN textlen;
1306 char *text = SvPVutf8 (text_, textlen);
1307
1308 pango_layout_set_text (self->pl, text, textlen);
1309}
1310
1311void
1312set_markup (DC::Layout self, SV *text_)
1313 CODE:
1314{
1315 STRLEN textlen;
1316 char *text = SvPVutf8 (text_, textlen);
1317
1318 pango_layout_set_markup (self->pl, text, textlen);
1319}
1320
1321void
1322set_shapes (DC::Layout self, ...)
1323 CODE:
1324{
1325 PangoAttrList *attrs = 0;
1326 const char *text = pango_layout_get_text (self->pl);
1327 const char *pos = text;
1328 int arg = 4;
1329
1330 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1331 {
1332 PangoRectangle inkrect, rect;
1333 PangoAttribute *attr;
1334
1335 int x = SvIV (ST (arg - 3));
1336 int y = SvIV (ST (arg - 2));
1337 int w = SvIV (ST (arg - 1));
1338 int h = SvIV (ST (arg ));
1339
1340 inkrect.x = 0;
1341 inkrect.y = 0;
1342 inkrect.width = 0;
1343 inkrect.height = 0;
1344
1345 rect.x = x * PANGO_SCALE;
1346 rect.y = y * PANGO_SCALE;
1347 rect.width = w * PANGO_SCALE;
1348 rect.height = h * PANGO_SCALE;
1349
1350 if (!attrs)
1351 attrs = pango_layout_get_attributes (self->pl);
1352
1353 attr = pango_attr_shape_new (&inkrect, &rect);
1354 attr->start_index = pos - text;
1355 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1356 pango_attr_list_insert (attrs, attr);
1357
1358 arg += 4;
1359 pos += sizeof (OBJ_STR) - 1;
1360 }
1361
1362 if (attrs)
1363 pango_layout_set_attributes (self->pl, attrs);
1364}
1365
1366void
1367get_shapes (DC::Layout self)
1368 PPCODE:
1369{
1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1371
1372 do
1373 {
1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1375
1376 if (run && shape_attr_p (run))
1377 {
1378 PangoRectangle extents;
1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
1380
1381 EXTEND (SP, 2);
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1383 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1384 }
1385 }
1386 while (pango_layout_iter_next_run (iter));
1387
1388 pango_layout_iter_free (iter);
1389}
1390
737int 1391int
738is_rgba (CFClient::Layout self) 1392has_wrapped (DC::Layout self)
739 CODE: 1393 CODE:
740 RETVAL = self->rgba; 1394{
1395 int lines = 1;
1396 const char *text = pango_layout_get_text (self->pl);
1397
1398 while (*text)
1399 lines += *text++ == '\n';
1400
1401 RETVAL = lines < pango_layout_get_line_count (self->pl);
1402}
741 OUTPUT: 1403 OUTPUT:
742 RETVAL 1404 RETVAL
743 1405
744void
745set_text (CFClient::Layout self, SV *text_)
746 CODE:
747{
748 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen);
750
751 pango_layout_set_text (self->pl, text, textlen);
752}
753
754void
755set_markup (CFClient::Layout self, SV *text_)
756 CODE:
757{
758 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen);
760
761 pango_layout_set_markup (self->pl, text, textlen);
762}
763
764SV * 1406SV *
765get_text (CFClient::Layout self) 1407get_text (DC::Layout self)
766 CODE: 1408 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1410 sv_utf8_decode (RETVAL);
769 OUTPUT: 1411 OUTPUT:
770 RETVAL 1412 RETVAL
771 1413
772void 1414void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1416 CODE:
775 self->r = r; 1417 self->r = r;
776 self->g = g; 1418 self->g = g;
777 self->b = b; 1419 self->b = b;
778 self->a = a; 1420 self->a = a;
779 1421
780void 1422void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
782 CODE: 1424 CODE:
783 if (self->font != font) 1425 if (self->font != font)
784 { 1426 {
785 self->font = font; 1427 self->font = font;
786 layout_update_font (self); 1428 layout_update_font (self);
787 } 1429 }
788 1430
789void 1431void
790set_height (CFClient::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
791 CODE: 1433 CODE:
792 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
793 { 1435 {
794 self->base_height = base_height; 1436 self->base_height = base_height;
795 layout_update_font (self); 1437 layout_update_font (self);
796 } 1438 }
797 1439
798void 1440void
799set_width (CFClient::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
800 CODE: 1442 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1444
803void 1445void
1446set_indent (DC::Layout self, int indent)
1447 CODE:
1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1449
1450void
1451set_spacing (DC::Layout self, int spacing)
1452 CODE:
1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1454
1455void
1456set_ellipsise (DC::Layout self, int ellipsise)
1457 CODE:
1458 pango_layout_set_ellipsize (self->pl,
1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1462 : PANGO_ELLIPSIZE_NONE
1463 );
1464
1465void
1466set_single_paragraph_mode (DC::Layout self, int spm)
1467 CODE:
1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1469
1470void
804size (CFClient::Layout self) 1471size (DC::Layout self)
805 PPCODE: 1472 PPCODE:
806{ 1473{
807 int w, h; 1474 int w, h;
808 1475
809 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
814} 1481}
815 1482
816int 1483int
1484descent (DC::Layout self)
1485 CODE:
1486{
1487 PangoRectangle rect;
1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1490 RETVAL = PANGO_DESCENT (rect);
1491}
1492 OUTPUT:
1493 RETVAL
1494
1495int
817xy_to_index (CFClient::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
818 CODE: 1497 CODE:
819{ 1498{
820 int index, trailing; 1499 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1501 RETVAL = index + trailing;
823} 1502}
824 OUTPUT: 1503 OUTPUT:
825 RETVAL 1504 RETVAL
826 1505
827void 1506void
828cursor_pos (CFClient::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
829 PPCODE: 1508 PPCODE:
830{ 1509{
831 PangoRectangle strong_pos; 1510 PangoRectangle pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
833 1512
834 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
835 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
838} 1517}
839 1518
840void 1519void
841render (CFClient::Layout self) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
842 PPCODE: 1521 PPCODE:
843{ 1522{
844 SV *retval; 1523 int line, x;
845 int w, h;
846 1524
847 layout_get_pixel_size (self, &w, &h); 1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
848 1526#if !PANGO_VERSION_CHECK (1, 17, 3)
849 if (self->rgba) 1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 { 1528 --line;
851 cairo_surface_t *surface; 1529#endif
852 cairo_t *cairo;
853
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1530 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1531 PUSHs (sv_2mortal (newSViv (line)));
1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1533}
1534
1535void
1536line_x_to_index (DC::Layout self, int line, int x)
1537 PPCODE:
1538{
1539 PangoLayoutLine *lp;
1540 int index, trailing;
1541
1542 if (line < 0)
1543 XSRETURN_EMPTY;
1544
1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1546 XSRETURN_EMPTY; /* do better */
1547
1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1549
1550 EXTEND (SP, 2);
1551 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1552 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1553 else
892 { 1554 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1555 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1556 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1557 }
917} 1558}
918 1559
1560void
1561render (DC::Layout self, float x, float y, int flags = 0)
1562 CODE:
1563 rc_clear (self->rc);
1564 pango_opengl_render_layout_subpixel (
1565 self->pl,
1566 self->rc,
1567 x * PANGO_SCALE, y * PANGO_SCALE,
1568 self->r, self->g, self->b, self->a,
1569 flags
1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1574
1575void
1576draw (DC::Layout self)
1577 CODE:
1578{
1579 glEnable (GL_TEXTURE_2D);
1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1586
1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
919MODULE = CFClient PACKAGE = CFClient::Texture 1594MODULE = Deliantra::Client PACKAGE = DC::Texture
920 1595
1596PROTOTYPES: ENABLE
1597
921void 1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1603 {
1604 STRLEN datalen;
1605 char *data = SvPVbyte (data_, datalen);
1606 int bpp = datalen / (ow * oh);
1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1608
1609 SvPOK_only (result_);
1610 SvCUR_set (result_, nw * nh * bpp);
1611
1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1613 while (oh--)
1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1615
1616 sv_setsv (data_, result_);
1617 }
1618}
1619
1620void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1622 PROTOTYPE: $$$;$$
924 ALIAS: 1623 ALIAS:
925 draw_quad_alpha = 1 1624 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1625 draw_quad_alpha_premultiplied = 2
927 CODE: 1626 CODE:
928{ 1627{
929 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
934 1635
935 if (items < 5) 1636 if (items < 5)
936 { 1637 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1640 }
940 1641
941 if (ix) 1642 if (ix)
942 { 1643 {
943 glEnable (GL_BLEND); 1644 glEnable (GL_BLEND);
1645
1646 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1647 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1648 else
1649 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1650 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1651
1652 glEnable (GL_ALPHA_TEST);
1653 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1654 }
946 1655
947 glBindTexture (GL_TEXTURE_2D, name); 1656 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1657
955 glBegin (GL_QUADS); 1658 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1659 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1660 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1661 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1662 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1663 glEnd ();
961 1664
962 if (ix) 1665 if (ix)
1666 {
1667 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1669 }
964} 1670}
965 1671
1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
966MODULE = CFClient PACKAGE = CFClient::Map 1804MODULE = Deliantra::Client PACKAGE = DC::Map
967 1805
968CFClient::Map 1806PROTOTYPES: DISABLE
969new (SV *class, int map_width, int map_height) 1807
1808DC::Map
1809new (SV *class)
970 CODE: 1810 CODE:
971 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
972 RETVAL->x = 0; 1812 RETVAL->x = 0;
973 RETVAL->y = 0; 1813 RETVAL->y = 0;
974 RETVAL->w = map_width; 1814 RETVAL->w = 0;
975 RETVAL->h = map_height; 1815 RETVAL->h = 0;
976 RETVAL->ox = 0; 1816 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1817 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1818 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1819 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1820 RETVAL->rows = 0;
983 RETVAL->row = 0; 1821 RETVAL->row = 0;
984 OUTPUT: 1822 OUTPUT:
985 RETVAL 1823 RETVAL
986 1824
987void 1825void
988DESTROY (CFClient::Map self) 1826DESTROY (DC::Map self)
989 CODE: 1827 CODE:
990{ 1828{
991 map_clear (self); 1829 map_clear (self);
992 Safefree (self->face); 1830 Safefree (self->face2tile);
1831 Safefree (self->tex);
993 Safefree (self); 1832 Safefree (self);
994} 1833}
995 1834
996void 1835void
1836resize (DC::Map self, int map_width, int map_height)
1837 CODE:
1838 self->w = map_width;
1839 self->h = map_height;
1840
1841void
997clear (CFClient::Map self) 1842clear (DC::Map self)
998 CODE: 1843 CODE:
999 map_clear (self); 1844 map_clear (self);
1000 1845
1001void 1846void
1002set_face (CFClient::Map self, int face, int texid) 1847set_tileid (DC::Map self, int face, int tile)
1003 CODE: 1848 CODE:
1004{ 1849{
1005 while (self->faces <= face) 1850 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1851 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1852}
1013 1853
1014void 1854void
1855set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE:
1857{
1858 tileid texid;
1859 maptex *tex;
1860
1861 if (face < 0 || face >= self->faces)
1862 return;
1863
1864 if (smooth < 0 || smooth >= self->faces)
1865 return;
1866
1867 texid = self->face2tile [face];
1868
1869 if (!texid)
1870 return;
1871
1872 tex = self->tex + texid;
1873 tex->smoothtile = self->face2tile [smooth];
1874 tex->smoothlevel = level;
1875}
1876
1877void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1879 CODE:
1017{ 1880{
1018 while (self->texs <= texid) 1881 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1882
1024 { 1883 {
1025 maptex *tex = self->tex + texid; 1884 maptex *tex = self->tex + texid;
1026 1885
1027 tex->name = name; 1886 tex->name = name;
1032 tex->r = r; 1891 tex->r = r;
1033 tex->g = g; 1892 tex->g = g;
1034 tex->b = b; 1893 tex->b = b;
1035 tex->a = a; 1894 tex->a = a;
1036 } 1895 }
1896
1897 // somewhat hackish, but for textures that require it, it really
1898 // improves the look, and most others don't suffer.
1899 glBindTexture (GL_TEXTURE_2D, name);
1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1901 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1902 // use uglier nearest interpolation because linear suffers
1903 // from transparent color bleeding and ugly wrapping effects.
1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1905}
1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1038 1926
1039int 1927int
1040ox (CFClient::Map self) 1928ox (DC::Map self)
1041 ALIAS: 1929 ALIAS:
1042 oy = 1 1930 oy = 1
1931 x = 2
1932 y = 3
1933 w = 4
1934 h = 5
1043 CODE: 1935 CODE:
1044 switch (ix) 1936 switch (ix)
1045 { 1937 {
1046 case 0: RETVAL = self->ox; break; 1938 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1939 case 1: RETVAL = self->oy; break;
1940 case 2: RETVAL = self->x; break;
1941 case 3: RETVAL = self->y; break;
1942 case 4: RETVAL = self->w; break;
1943 case 5: RETVAL = self->h; break;
1048 } 1944 }
1049 OUTPUT: 1945 OUTPUT:
1050 RETVAL 1946 RETVAL
1051 1947
1052void 1948void
1053scroll (CFClient::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
1054 CODE: 1950 CODE:
1055{ 1951{
1056 if (dx > 0) 1952 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 1954 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1955 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 1956
1061 if (dy > 0) 1957 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 1958 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 1959 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1960 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 1961
1066 self->ox += dx; self->x += dx; 1962 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 1963 self->oy += dy; self->y += dy;
1068 1964
1069 while (self->y < 0) 1965 while (self->y < 0)
1073 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
1074 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
1075 } 1971 }
1076} 1972}
1077 1973
1078void 1974SV *
1079map1a_update (CFClient::Map self, SV *data_) 1975map1a_update (DC::Map self, SV *data_, int extmap)
1080 CODE: 1976 CODE:
1081{ 1977{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 1980 mapcell *cell;
1085 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1086 1984
1087 while (data < data_end) 1985 while (data < data_end - 1)
1088 { 1986 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
1090 1988
1091 x = ((flags >> 10) & 63) + self->x; 1989 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 1990 y = self->y + ((flags >> 4) & 63);
1093 1991
1094 cell = map_get_cell (self, x, y); 1992 cell = map_get_cell (self, x, y);
1095 1993
1096 if (flags & 15) 1994 if (flags & 15)
1097 { 1995 {
1098 if (cell->darkness < 0) 1996 if (!cell->darkness)
1099 { 1997 {
1998 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 1999 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 2000 }
1105 2001
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 2002 //TODO: don't trust server data to be in-range(!)
1109 2003
1110 if (flags & 4) 2004 if (flags & 8)
1111 { 2005 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2006 if (extmap)
2007 {
2008 uint8_t ext, cmd;
2009
2010 do
2011 {
2012 ext = *data++;
2013 cmd = ext & 0x7f;
2014
2015 if (cmd < 4)
2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2017 else if (cmd == 5) // health
2018 {
2019 cell->stat_width = 1;
2020 cell->stat_hp = *data++;
2021 }
2022 else if (cmd == 6) // monster width
2023 cell->stat_width = *data++ + 1;
2024 else if (cmd == 0x47)
2025 {
2026 if (*data == 1) cell->player = data [1];
2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2030
2031 data += *data + 1;
2032 }
2033 else if (cmd == 8) // cell flags
2034 cell->flags = *data++;
2035 else if (ext & 0x40) // unknown, multibyte => skip
2036 data += *data + 1;
2037 else
2038 data++;
2039 }
2040 while (ext & 0x80);
2041 }
2042 else
2043 cell->darkness = *data++ + 1;
1113 } 2044 }
1114 2045
2046 for (z = 0; z <= 2; ++z)
1115 if (flags & 2) 2047 if (flags & (4 >> z))
1116 { 2048 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
2050 need_facenum (self, face);
2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1118 } 2068 }
1119
1120 if (flags & 1)
1121 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1123 }
1124 } 2069 }
1125 else 2070 else
1126 cell->darkness = -1; 2071 CELL_CLEAR (cell);
1127 } 2072 }
1128} 2073}
2074 OUTPUT:
2075 RETVAL
1129 2076
1130SV * 2077SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1132 CODE: 2079 CODE:
1133{ 2080{
1134 int x1, x; 2081 int x1, x;
1135 int y1, y; 2082 int y1, y;
1136 int z; 2083 int z;
1157 { 2104 {
1158 mapcell *cell = row->col + (x - row->c0); 2105 mapcell *cell = row->col + (x - row->c0);
1159 2106
1160 for (z = 0; z <= 0; z++) 2107 for (z = 0; z <= 0; z++)
1161 { 2108 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 2109 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 2110 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 2111 int a1 = tex.a;
1169 2112
1170 r = (r * a0 + tex.r * a1) / 255; 2113 r = (r * a0 + tex.r * a1) / 255;
1171 g = (g * a0 + tex.g * a1) / 255; 2114 g = (g * a0 + tex.g * a1) / 255;
1172 b = (b * a0 + tex.b * a1) / 255; 2115 b = (b * a0 + tex.b * a1) / 255;
1173 a = (a * a0 + tex.a * a1) / 255; 2116 a = (a * a0 + tex.a * a1) / 255;
1174 }
1175 } 2117 }
1176 } 2118 }
1177 2119
1178 *map++ = (r ) 2120 *map++ = (r )
1179 | (g << 8) 2121 | (g << 8)
1186} 2128}
1187 OUTPUT: 2129 OUTPUT:
1188 RETVAL 2130 RETVAL
1189 2131
1190void 2132void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE:
2135{
2136 int x, y, z;
2137
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey;
2142 int pl_x, pl_y;
2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
2148
2149 pl_tex.name = 0;
2150
2151 // that's current max. sorry.
2152 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157
2158 memset (&key, 0, sizeof (key));
2159 key.r = 255;
2160 key.g = 255;
2161 key.b = 255;
2162 key.a = 255;
2163 key.mode = GL_QUADS;
2164 key.format = GL_T2F_V3F;
2165
2166 mx += self->x;
2167 my += self->y;
2168
2169 // first pass: determine smooth_max
2170 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max));
2173
2174 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows)
2176 {
2177 maprow *row = self->row + (y + my);
2178
2179 for (x = 0; x < sw; x++)
2180 if (row->c0 <= x + mx && x + mx < row->c1)
2181 {
2182 mapcell *cell = row->col + (x + mx - row->c0);
2183
2184 smooth_max[x + 1][y + 1] =
2185 MAX (self->tex [cell->tile [0]].smoothlevel,
2186 MAX (self->tex [cell->tile [1]].smoothlevel,
2187 self->tex [cell->tile [2]].smoothlevel));
2188 }
2189 }
2190
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194
2195 for (z = 0; z <= 2; z++)
2196 {
2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2199
2200 for (y = 0; y < sh; y++)
2201 if (0 <= y + my && y + my < self->rows)
2202 {
2203 maprow *row = self->row + (y + my);
2204
2205 for (x = 0; x < sw; x++)
2206 if (row->c0 <= x + mx && x + mx < row->c1)
2207 {
2208 mapcell *cell = row->col + (x + mx - row->c0);
2209 tileid tile = cell->tile [z];
2210
2211 if (tile)
2212 {
2213 maptex tex = self->tex [tile];
2214 int px, py;
2215
2216 if (key.texname != tex.name)
2217 {
2218 self->tex [tile].unused = 0;
2219
2220 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222
2223 key.texname = tex.name;
2224 arr = rc_array (rc, &key);
2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2229
2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 {
2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
2235 continue;
2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2242
2243 // update smooth hash
2244 if (tex.smoothtile)
2245 {
2246 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel;
2248
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2250
2251 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive.
2253
2254 // bits is ___n cccc CCCC bbbb
2255 // n do not draw borders&corners
2256 // c draw these corners, but...
2257 // C ... not these
2258 // b draw these borders
2259
2260 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2261 // ┃· ·· ·┃ ━━
2262
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓·
2265
2266 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2268
2269 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2274
2275 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
2303 }
2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
2308
2309 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort
2311 {
2312 int w, b;
2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w)
2317 {
2318 uint32_t smask = smooth_level [w];
2319 if (smask)
2320 for (b = 0; b < 32; ++b)
2321 if (smask & (((uint32_t)1) << b))
2322 {
2323 int level = (w << 5) | b;
2324 HE *he;
2325
2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
2328 {
2329 smooth_key *skey = (smooth_key *)HeKEY (he);
2330 IV bits = SvIVX (HeVAL (he));
2331
2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
2335 {
2336 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T;
2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0;
2351
2352 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS);
2355 }
2356
2357 if (border)
2358 {
2359 float ox = border * dx;
2360
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2365 }
2366
2367 if (corner)
2368 {
2369 float ox = corner * dx;
2370
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
2376 }
2377 }
2378 }
2379 }
2380 }
2381
2382 glEnd ();
2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
2385 }
2386
2387 hv_clear (smooth);
2388 }
2389
2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
2395
2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
2413
2414 // top layer: overlays such as the health bar
2415 for (y = 0; y < sh; y++)
2416 if (0 <= y + my && y + my < self->rows)
2417 {
2418 maprow *row = self->row + (y + my);
2419
2420 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1)
2422 {
2423 mapcell *cell = row->col + (x + mx - row->c0);
2424
2425 int px = x * T;
2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
2433
2434 if (cell->stat_hp)
2435 {
2436 int width = cell->stat_width * T;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2438
2439 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py);
2442
2443 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2444 glRectf (px + 2,
2445 py - thick - 1,
2446 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2447 }
2448 }
2449 }
2450}
2451
2452void
2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2454 CODE:
2455{
2456 static float color[16][3] = {
2457 { 0.00f, 0.00f, 0.00f },
2458 { 1.00f, 1.00f, 1.00f },
2459 { 0.00f, 0.00f, 0.55f },
2460 { 1.00f, 0.00f, 0.00f },
2461
2462 { 1.00f, 0.54f, 0.00f },
2463 { 0.11f, 0.56f, 1.00f },
2464 { 0.93f, 0.46f, 0.00f },
2465 { 0.18f, 0.54f, 0.34f },
2466
2467 { 0.56f, 0.73f, 0.56f },
2468 { 0.80f, 0.80f, 0.80f },
2469 { 0.55f, 0.41f, 0.13f },
2470 { 0.99f, 0.77f, 0.26f },
2471
2472 { 0.74f, 0.65f, 0.41f },
2473
2474 { 0.00f, 1.00f, 1.00f },
2475 { 1.00f, 0.00f, 1.00f },
2476 { 1.00f, 1.00f, 0.00f },
2477 };
2478
2479 int x, y;
2480
2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2489 glEnable (GL_BLEND);
2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2491 glBegin (GL_QUADS);
2492
2493 for (y = 0; y < h; y++)
2494 for (x = 0; x < w; x++)
2495 {
2496 unsigned char m = data [x + y * w];
2497
2498 if (m)
2499 {
2500 float *c = color [m & 15];
2501
2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2503 float tx2 = tx1 + 0.5f;
2504
2505 glColor4f (c[0], c[1], c[2], 1);
2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2510 }
2511 }
2512
2513 glEnd ();
2514 glDisable (GL_BLEND);
2515 glDisable (GL_TEXTURE_2D);
2516}
2517
2518void
2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1192 PPCODE: 2520 PPCODE:
1193{ 2521{
1194 int vx, vy;
1195 int x, y, z; 2522 int x, y;
1196 int last_name;
1197 mapface face;
1198 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1201 2530
1202 memset (darkness, 255, sw4 * sh);
1203 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1204 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1205 2533
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 2534 mx += self->x - 1;
1207 vy = self->y + (self->h - sh) / 2 - shift_y; 2535 my += self->y - 1;
1208 2536
1209 /*
1210 int vx = self->vx = self->w >= sw
1211 ? self->x + (self->w - sw) / 2
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213
1214 int vy = self->vy = self->h >= sh
1215 ? self->y + (self->h - sh) / 2
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1217 */
1218
1219 glColor4ub (255, 255, 255, 255);
1220
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225
1226 glBegin (GL_QUADS);
1227
1228 last_name = 0;
1229
1230 for (z = 0; z < 3; z++)
1231 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1233 { 2539 {
1234 maprow *row = self->row + (y + vy); 2540 maprow *row = self->row + (y + my);
1235 2541
1236 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1238 { 2544 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1240 2546
1241 darkness[y * sw4 + x] = cell->darkness < 0 2547 darkness1 [y * sw1 + x] = cell->darkness
2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1242 ? 255 - FOW_DARKNESS 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1243 : 255 - cell->darkness;
1244
1245 face = cell->face [z];
1246
1247 if (face)
1248 {
1249 maptex tex = self->tex [face];
1250
1251 int px = (x + 1) * 32 - tex.w;
1252 int py = (y + 1) * 32 - tex.h;
1253
1254 if (last_name != tex.name)
1255 {
1256 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name);
1259 glBegin (GL_QUADS);
1260 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 }
1267 } 2550 }
1268 } 2551 }
1269 2552
1270 glEnd (); 2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1271 2565
1272 glDisable (GL_TEXTURE_2D); 2566 uint8_t r11 = (d11 + d21 + d12) / 3;
1273 glDisable (GL_BLEND); 2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
1274 2590
1275 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1278 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1279} 2595}
1280 2596
1281SV * 2597SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1283 CODE: 2599 CODE:
1284{ 2600{
1285 int x, y, x1, y1; 2601 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 2628 if (row && row->c0 <= x && x < row->c1)
1313 { 2629 {
1314 mapcell *cell = row->col + (x - row->c0); 2630 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 2631 uint8_t flags = 0;
1316 2632
1317 if (cell->face [0]) flags |= 1; 2633 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 2634 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 2635 if (cell->tile [2]) flags |= 4;
1320 2636
1321 *data++ = flags; 2637 *data++ = flags;
1322 2638
1323 if (flags & 1) 2639 if (flags & 1)
1324 { 2640 {
2641 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 2642 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 2643 *data++ = tile;
1327 } 2644 }
1328 2645
1329 if (flags & 2) 2646 if (flags & 2)
1330 { 2647 {
2648 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 2649 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 2650 *data++ = tile;
1333 } 2651 }
1334 2652
1335 if (flags & 4) 2653 if (flags & 4)
1336 { 2654 {
2655 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 2656 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 2657 *data++ = tile;
1339 } 2658 }
1340 } 2659 }
1341 else 2660 else
1342 *data++ = 0; 2661 *data++ = 0;
1343 } 2662 }
1344 } 2663 }
1345 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
1346 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
1347 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
1348 RETVAL = data_sv; 2672 RETVAL = data_sv;
1349} 2673}
1350 OUTPUT: 2674 OUTPUT:
1351 RETVAL 2675 RETVAL
1352 2676
1353void 2677void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1355 PPCODE: 2679 PPCODE:
1356{ 2680{
1357 int x, y, z; 2681 int x, y, z;
1358 int w, h; 2682 int w, h;
1359 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
1360 2694
1361 if (*data++ != 0) 2695 if (*data++ != 0)
1362 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
1363 2697
1364 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
1365 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
1366 2700
1367 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
1379 { 2713 {
1380 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
1381 2715
1382 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
1383 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
1384 uint8_t flags = *data++; 2723 flags = *data++;
1385 2724
1386 if (flags) 2725 if (flags)
1387 { 2726 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2728 tileid tile[3] = { 0, 0, 0 };
1391 2729
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2730 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2733
1396 if (cell->darkness <= 0) 2734 if (cell->darkness == 0)
1397 { 2735 {
1398 cell->darkness = -1; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
1399 2738
1400 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
1401 { 2740 {
1402 cell->face[z] = face[z]; 2741 tileid t = tile [z];
1403 2742
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2744 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2746 need_texid (self, t);
2747 }
2748
2749 cell->tile [z] = t;
1406 } 2750 }
1407 } 2751 }
1408 } 2752 }
1409 } 2753 }
1410 } 2754 }
1411} 2755}
1412 2756
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
1414 2758
1415CFClient::MixChunk 2759DC::RW
1416new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
1417 CODE: 2761 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
1419 OUTPUT: 2768 OUTPUT:
1420 RETVAL 2769 RETVAL
1421 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
1422void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
1423DESTROY (CFClient::MixChunk self) 2880DESTROY (DC::MixChunk self)
1424 CODE: 2881 CODE:
1425 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
1426 2883
1427int 2884int
1428volume (CFClient::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
1429 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
1430 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2890 OUTPUT:
1432 RETVAL 2891 RETVAL
1433 2892
1434int 2893DC::Channel
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2895 CODE:
2896{
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
1438 OUTPUT: 2908 OUTPUT:
1439 RETVAL 2909 RETVAL
1440 2910
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1442 2912
1443int 2913int
1444volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
1445 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
1446 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 2920 OUTPUT:
1448 RETVAL 2921 RETVAL
1449 2922
1450CFClient::MixMusic 2923void
1451new_from_file (SV *class, char *path) 2924fade_out (int ms)
1452 CODE: 2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
2933DC::MixMusic
2934new (SV *class, DC::RW rwops)
2935 CODE:
1453 RETVAL = Mix_LoadMUS (path); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
1454 OUTPUT: 2937 OUTPUT:
1455 RETVAL 2938 RETVAL
1456 2939
1457void 2940void
1458DESTROY (CFClient::MixMusic self) 2941DESTROY (DC::MixMusic self)
1459 CODE: 2942 CODE:
1460 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
1461 2944
1462int 2945int
1463play (CFClient::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
1464 CODE: 2947 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 2949 OUTPUT:
1467 RETVAL 2950 RETVAL
1468 2951
2952void
2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
1470 2960
1471BOOT: 2961BOOT:
1472{ 2962{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1474 static const struct { 2964 static const struct {
1475 const char *name; 2965 const char *name;
1476 IV iv; 2966 IV iv;
1477 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
1479 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2978 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 2979 const_iv (GL_SCISSOR_TEST),
2980 const_iv (GL_DEPTH_TEST),
2981 const_iv (GL_ALPHA_TEST),
2982 const_iv (GL_NORMALIZE),
2983 const_iv (GL_RESCALE_NORMAL),
2984 const_iv (GL_FRONT),
2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
1485 const_iv (GL_AND), 2987 const_iv (GL_AND),
1486 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 2991 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2998 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
3001 const_iv (GL_RGBA4),
3002 const_iv (GL_RGBA8),
3003 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 3004 const_iv (GL_UNSIGNED_BYTE),
3005 const_iv (GL_UNSIGNED_SHORT),
3006 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 3007 const_iv (GL_ALPHA),
3008 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 3009 const_iv (GL_LUMINANCE),
3010 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
1499 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
1500 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 3027 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 3028 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 3029 const_iv (GL_TEXTURE_WRAP_T),
3030 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 3031 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 3032 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 3033 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 3034 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3035 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3036 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3037 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3038 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 3039 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 3040 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 3041 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 3042 const_iv (GL_REPLACE),
3043 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 3044 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 3045 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 3046 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 3048 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
1528 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
3054 const_iv (GL_LINE_STRIP),
3055 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
3057 const_iv (GL_QUAD_STRIP),
3058 const_iv (GL_TRIANGLES),
3059 const_iv (GL_TRIANGLE_STRIP),
3060 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_LINE_LOOP), 3061 const_iv (GL_POLYGON),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1532 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
3071 const_iv (GL_V2F),
3072 const_iv (GL_V3F),
3073 const_iv (GL_T2F_V3F),
3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1533# undef const_iv 3078# undef const_iv
1534 }; 3079 };
1535 3080
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3083
3084 texture_av = newAV ();
3085 AvREAL_off (texture_av);
1538} 3086}
3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
3096
3097char *
3098gl_vendor ()
3099 CODE:
3100 RETVAL = (char *)glGetString (GL_VENDOR);
3101 OUTPUT:
3102 RETVAL
3103
3104char *
3105gl_version ()
3106 CODE:
3107 RETVAL = (char *)glGetString (GL_VERSION);
3108 OUTPUT:
3109 RETVAL
3110
3111char *
3112gl_extensions ()
3113 CODE:
3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3115 OUTPUT:
3116 RETVAL
3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
1539 3131
1540int glGetError () 3132int glGetError ()
3133
3134void glFinish ()
1541 3135
1542void glClear (int mask) 3136void glClear (int mask)
1543 3137
1544void glClearColor (float r, float g, float b, float a = 1.0) 3138void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 3139 PROTOTYPE: @
1552 3146
1553void glHint (int target, int mode) 3147void glHint (int target, int mode)
1554 3148
1555void glBlendFunc (int sfactor, int dfactor) 3149void glBlendFunc (int sfactor, int dfactor)
1556 3150
3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3152 CODE:
3153 gl_BlendFuncSeparate (sa, da, saa, daa);
3154
3155# void glBlendEquation (int se)
3156
3157void glDepthMask (int flag)
3158
1557void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
1558 3160
1559void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
1560 3162
1561void glMatrixMode (int mode) 3163void glMatrixMode (int mode)
1564 3166
1565void glPopMatrix () 3167void glPopMatrix ()
1566 3168
1567void glLoadIdentity () 3169void glLoadIdentity ()
1568 3170
3171void glDrawBuffer (int buffer)
3172
3173void glReadBuffer (int buffer)
3174
1569# near and far are due to microsofts buggy c compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3177
3178# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181PROTOTYPES: DISABLE
1571 3182
1572void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
1573 3184
1574void glScissor (int x, int y, int width, int height) 3185void glScissor (int x, int y, int width, int height)
1575 3186
1583 3194
1584void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
1585 CODE: 3196 CODE:
1586 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
1587 3198
1588void glBegin (int mode)
1589
1590void glEnd ()
1591
1592void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 3200 PROTOTYPE: @
3201 ALIAS:
3202 glColor_premultiply = 1
1594 CODE: 3203 CODE:
1595 glColor4ub (MIN ((int)r * 256., 255), 3204 if (ix)
1596 MIN ((int)g * 256., 255), 3205 {
1597 MIN ((int)b * 256., 255), 3206 r *= a;
1598 MIN ((int)a * 256., 255)); 3207 g *= a;
3208 b *= a;
3209 }
3210 // microsoft visual "c" rounds instead of truncating...
3211 glColor4f (r, g, b, a);
3212
3213void glRasterPos (float x, float y, float z = 0.)
3214 CODE:
3215 glRasterPos3f (0, 0, z);
3216 glBitmap (0, 0, 0, 0, x, y, 0);
1599 3217
1600void glVertex (float x, float y, float z = 0.) 3218void glVertex (float x, float y, float z = 0.)
1601 CODE: 3219 CODE:
1602 glVertex3f (x, y, z); 3220 glVertex3f (x, y, z);
1603 3221
1604void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
1605 CODE: 3223 CODE:
1606 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
1607 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
1608void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
1609 CODE: 3256 CODE:
1610 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
1611 3258
1612void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
1615 3262
1616void glBindTexture (int target, int name) 3263void glBindTexture (int target, int name)
1617 3264
1618void glConvolutionParameter (int target, int pname, float params) 3265void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 3266 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3267 if (gl.ConvolutionParameterf)
3268 gl.ConvolutionParameterf (target, pname, params);
1621 3269
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3270void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 3271 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3272 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 3273 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 3274
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 3276 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3277 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 3279
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1633 3281
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 3283
1636void glRasterPos (int x, int y) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE: 3285
1638 glRasterPos2i (x, y); 3286void glPixelZoom (float x, float y)
1639 3287
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 3289
1642int glGenTexture () 3290int glGenTexture ()
1643 CODE: 3291 CODE:
1644{ 3292 RETVAL = gen_texture ();
1645 GLuint name;
1646 glGenTextures (1, &name);
1647 RETVAL = name;
1648}
1649 OUTPUT: 3293 OUTPUT:
1650 RETVAL 3294 RETVAL
1651 3295
1652void glDeleteTexture (int name) 3296void glDeleteTexture (int name)
1653 CODE: 3297 CODE:
1654{
1655 GLuint name_ = name;
1656 glDeleteTextures (1, &name_); 3298 del_texture (name);
1657} 3299
1658
1659int glGenList () 3300int glGenList ()
1660 CODE: 3301 CODE:
1661 RETVAL = glGenLists (1); 3302 RETVAL = glGenLists (1);
1662 OUTPUT: 3303 OUTPUT:
1663 RETVAL 3304 RETVAL
1670 3311
1671void glEndList () 3312void glEndList ()
1672 3313
1673void glCallList (int list) 3314void glCallList (int list)
1674 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

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