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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.80 by root, Sun May 14 22:58:24 2006 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#include "ecb.h"
45 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
47 89
48#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
50 92
51#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
52 94
53#define GL_CALL(type,func,args) \ 95/* mask out modifiers we are not interested in */
54 { \ 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 97
56 static type fptr_; \ 98#define KMOD_LRAM 0x10000 // our extension
57 \ 99
58 if (!init_) \ 100#define TEXID_SPEECH 1
59 { \ 101#define TEXID_NOFACE 2
60 init_ = 1; \ 102
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 103static char *
62 } \ 104fast_sv_grow (SV *sv, STRLEN need)
63 \ 105{
64 if (fptr_) \ 106 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
66 } 116 }
67 117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
123
124static struct
125{
126#define GL_FUNC(ptr,name) ptr name;
127#include "glfunc.h"
128#undef GL_FUNC
129} gl;
130
131static void
132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133{
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140}
141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
70 177
71typedef PangoFontDescription *CFClient__Font; 178typedef PangoFontDescription *DC__Font;
72 179
180static int
181shape_attr_p (PangoLayoutRun *run)
182{
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196}
197
73typedef struct cf_layout { 198struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 199 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
77 int base_height; 201 int base_height;
78 CFClient__Font font; 202 DC__Font font;
79} *CFClient__Layout; 203 rc_t rc;
204};
80 205
206typedef cf_layout *DC__Layout;
207
81static CFClient__Font default_font; 208static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
84 211
85static void 212static void
86substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
87{ 214{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 220}
91 221
92static void 222static void
93layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
94{ 224{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
97 */ 227 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
99 229
100 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
101 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
102 232
103 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
104} 234}
105 235
106static void 236static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
108{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
110 243
111 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 246
114 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
115} 248 if (!rect.height) rect.height = 1;
116 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
117typedef uint16_t mapface; 257typedef uint16_t faceid;
118 258
119typedef struct { 259struct maptex
260{
120 GLint name; 261 GLuint name;
121 int w, h; 262 int w, h;
122 float s, t; 263 float s, t;
123 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
124} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
125 269
126typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
127 int16_t darkness; 274 uint16_t darkness;
128 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 276};
130 277
131typedef struct { 278struct maprow
279{
132 int32_t c0, c1; 280 int32_t c0, c1;
133 mapcell *col; 281 mapcell *col;
134} maprow; 282};
135 283
136typedef struct map { 284struct mapgrid {
137 int x, y, w, h; 285 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 287 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 288 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 289
145 int32_t rows; 290 int32_t rows;
146 maprow *row; 291 maprow *row;
147} *CFClient__Map; 292};
148 293
149static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
150prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
151{ 299{
152 char *p; 300 T *p;
153 301
154 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
155 Zero (p, inc, char); 303 Zero (p, inc, T);
156 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
157 Safefree (ptr); 305 Safefree (ptr);
158 306
159 return p; 307 ptr = p;
160} 308}
161 309
162static char * 310template<typename T>
311static void
163append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
164{ 313{
165 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
166 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
167
168 return ptr;
169} 316}
170 317
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
173 337
174static maprow * 338static maprow *
175map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
176{ 340{
177 if (0 > y) 341 if (0 > y)
178 { 342 {
179 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
181 345
182 self->rows += extend; 346 self->rows += extend;
183 self->y += extend; 347 self->y += extend;
184 y += extend; 348 y += extend;
185 } 349 }
186 else if (y >= self->rows) 350 else if (y >= self->rows)
187 { 351 {
188 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
189 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
190 self->rows += extend; 354 self->rows += extend;
191 } 355 }
192 356
193 return self->row + y; 357 return self->row + y;
194} 358}
204 } 368 }
205 369
206 if (row->c0 > x) 370 if (row->c0 > x)
207 { 371 {
208 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
209 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
210 row->c0 -= extend; 374 row->c0 -= extend;
211 } 375 }
212 else if (x >= row->c1) 376 else if (x >= row->c1)
213 { 377 {
214 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
215 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
216 row->c1 += extend; 380 row->c1 += extend;
217 } 381 }
218 382
219 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
220} 384}
221 385
222static mapcell * 386static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
224{ 388{
225 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
226} 390}
227 391
228static void 392static void
229map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
230{ 394{
231 int r; 395 int r;
232 396
233 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
241 self->oy = 0; 405 self->oy = 0;
242 self->row = 0; 406 self->row = 0;
243 self->rows = 0; 407 self->rows = 0;
244} 408}
245 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
246static void 420static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
248{ 422{
249 int x, y; 423 int x, y;
250 maprow *row; 424 maprow *row;
425 mapcell *cell;
251 426
252 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 428 if (y >= 0)
254 { 429 {
255 if (y >= self->rows) 430 if (y >= self->rows)
261 if (x >= row->c0) 436 if (x >= row->c0)
262 { 437 {
263 if (x >= row->c1) 438 if (x >= row->c1)
264 break; 439 break;
265 440
266 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
267 } 444 }
268 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
269} 481}
270 482
271static void 483static void
272music_finished (void) 484music_finished (void)
273{ 485{
292 ev.data2 = 0; 504 ev.data2 = 0;
293 505
294 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
295} 507}
296 508
297MODULE = CFClient PACKAGE = CFClient 509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
298 639
299PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
300 641
301BOOT: 642BOOT:
302{ 643{
303 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
304 static const struct { 645 static const struct {
305 const char *name; 646 const char *name;
306 IV iv; 647 IV iv;
307 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
309 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
327 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
391 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL), 809
404 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
405 const_iv (KMOD_ALT), 811
406 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
407# undef const_iv 842# undef const_iv
408 }; 843 };
409 844
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
857
858int
859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
864
865NV floor (NV x)
866
867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
413 888
414void 889void
415pango_init () 890pango_init ()
416 CODE: 891 CODE:
417{ 892{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422 896 /*pango_context_set_font_description (opengl_context, default_font);*/
423 cairo_fontmap = pango_cairo_font_map_get_default (); 897#if PANGO_VERSION_CHECK (1, 15, 2)
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
425} 901}
426 902
427int 903char *SDL_GetError ()
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
429 904
430void 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
431SDL_Quit () 914void SDL_Quit ()
432 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
433void 926void
434SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
435 PPCODE: 928 PPCODE:
436{ 929{
437 SDL_Rect **m; 930 SDL_Rect **m;
438 931
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
443 936
937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
939
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 944
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
452
453 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 947
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
457 949
458 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
459 while (*m) 951 while (*m)
460 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
461 AV *av = newAV (); 955 AV *av = newAV ();
462 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
463 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
464 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
465 962
466 ++m; 963 ++m;
467 } 964 }
468} 965}
469 966
470int 967int
471SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
472 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
473 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 981 );
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 982
983 if (RETVAL)
984 {
985 av_clear (texture_av);
986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
987#include "glfunc.h"
988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
991 }
992}
477 OUTPUT: 993 OUTPUT:
478 RETVAL 994 RETVAL
479 995
480void 996void
997SDL_WM_SetCaption (const char *title, const char *icon)
998
999void
481SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
482 1001
1002char *
1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
483void 1016void
484SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
485 PPCODE: 1021 PPCODE:
486{ 1022{
487 SDL_Event ev; 1023 SDL_Event ev;
488 1024
489 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
490 { 1027 {
491 HV *hv = newHV (); 1028 HV *hv = newHV ();
492 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
493 1030
494 switch (ev.type) 1031 switch (ev.type)
495 { 1032 {
496 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
497 case SDL_KEYUP: 1034 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 1040 break;
503 1041
504 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 1045 break;
508 1046
509 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
515 break; 1073 break;
516 1074
517 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1078
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 1083 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 1089 break;
530 } 1090 }
531 1091
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
533 } 1093 }
534} 1094}
535 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
536int 1109int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
538 POSTCALL: 1111 POSTCALL:
539 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
540 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
541 1114
542void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
543Mix_CloseAudio () 1132Mix_CloseAudio ()
544 1133
545int 1134int
546Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
547 1136
1137const char *
1138Mix_GetError ()
1139
548void 1140void
549lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
550 CODE: 1142 CODE:
1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1144
1145void
1146win32_proxy_info ()
1147 PPCODE:
1148{
551#ifndef _WIN32 1149#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1150 char buffer[2048];
1151 DWORD buflen;
1152
1153 EXTEND (SP, 3);
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1157 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1158 {
1159 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1163 {
1164 PUSHs (newSVpv (buffer, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1168 PUSHs (newSVpv (buffer, 0));
1169 }
1170 }
553#endif 1171#endif
1172}
554 1173
555char * 1174int
556gl_version () 1175add_font (char *file)
557 CODE: 1176 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
559 OUTPUT: 1178 OUTPUT:
560 RETVAL 1179 RETVAL
561 1180
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568
569void 1181void
570add_font (char *file) 1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
571 CODE: 1183
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
573#ifdef _WIN32 1185void
574 // cairo... sigh... requires win2000 1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 1187
578void 1188void
579load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
580 ALIAS: 1190 ALIAS:
581 load_image_file = 1 1191 load_image_file = 1
584 STRLEN image_len; 1194 STRLEN image_len;
585 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
586 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
587 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
588 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
589 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
590 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
591 1201
592 if (!rw) 1202 if (!rw)
593 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
594 1204
623 1233
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1234 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 1235
626 assert (surface2->pitch == surface2->w * 4); 1236 assert (surface2->pitch == surface2->w * 4);
627 1237
1238 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 1239 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1246 SDL_UnlockSurface (surface2);
637 1247
638 SDL_FreeSurface (surface); 1248 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 1249 SDL_FreeSurface (surface2);
640} 1250}
641 1251
665} 1275}
666 1276
667void 1277void
668error (char *message) 1278error (char *message)
669 CODE: 1279 CODE:
1280 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 1281#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1283#endif
1284
1285void
1286fatal (char *message)
1287 CODE:
1288 fprintf (stderr, "FATAL: %s\n", message);
1289#ifdef _WIN32
1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1291#endif
1292 _exit (1);
1293
1294void
1295_exit (int retval = 0)
1296 CODE:
1297#ifdef WIN32
1298 ExitThread (retval); // unclean, please beam me up
672#else 1299#else
673 fprintf (stderr, "ERROR: %s\n", message); 1300 _exit (retval);
674#endif 1301#endif
675 1302
676void 1303void
677fatal (char *message) 1304debug ()
678 CODE: 1305 CODE:
679#ifdef _WIN32 1306{
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1307#if DEBUG
681#else 1308 VALGRIND_DO_LEAK_CHECK;
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 1309#endif
684 exit (1); 1310}
685 1311
1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
686MODULE = CFClient PACKAGE = CFClient::Font 1319MODULE = Deliantra::Client PACKAGE = DC::Font
687 1320
688CFClient::Font 1321PROTOTYPES: DISABLE
1322
1323DC::Font
689new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
690 CODE: 1325 CODE:
691{ 1326{
692 int count; 1327 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
694 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
696} 1331}
697 OUTPUT: 1332 OUTPUT:
698 RETVAL 1333 RETVAL
699 1334
700void 1335void
701DESTROY (CFClient::Font self) 1336DESTROY (DC::Font self)
702 CODE: 1337 CODE:
703 pango_font_description_free (self); 1338 pango_font_description_free (self);
704 1339
705void 1340void
706make_default (CFClient::Font self) 1341make_default (DC::Font self)
1342 PROTOTYPE: $
707 CODE: 1343 CODE:
708 default_font = self; 1344 default_font = self;
709 1345
710MODULE = CFClient PACKAGE = CFClient::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
711 1347
712CFClient::Layout 1348PROTOTYPES: DISABLE
713new (SV *class, int rgba = 0)
714 CODE:
715 New (0, RETVAL, 1, struct cf_layout);
716 1349
1350void
1351glyph_cache_backup ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
1360 tc_restore ();
1361
1362DC::Layout
1363new (SV *klass)
1364 CODE:
1365 RETVAL = new cf_layout;
1366
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
720 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
721 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
722 RETVAL->a = 1.; 1371 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 1372 RETVAL->base_height = MIN_FONT_HEIGHT;
727 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
728 OUTPUT: 1377 OUTPUT:
729 RETVAL 1378 RETVAL
730 1379
731void 1380void
732DESTROY (CFClient::Layout self) 1381DESTROY (DC::Layout self)
733 CODE: 1382 CODE:
734 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
735 Safefree (self); 1384 delete self;
736 1385
737int
738is_rgba (CFClient::Layout self)
739 CODE:
740 RETVAL = self->rgba;
741 OUTPUT:
742 RETVAL
743
744void 1386void
745set_text (CFClient::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
746 CODE: 1388 CODE:
747{ 1389{
748 STRLEN textlen; 1390 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
750 1392
751 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
752} 1394}
753 1395
754void 1396void
755set_markup (CFClient::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
756 CODE: 1398 CODE:
757{ 1399{
758 STRLEN textlen; 1400 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
760 1402
761 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
762} 1404}
763 1405
1406void
1407set_shapes (DC::Layout self, ...)
1408 CODE:
1409{
1410 PangoAttrList *attrs = 0;
1411 const char *text = pango_layout_get_text (self->pl);
1412 const char *pos = text;
1413 int arg = 4;
1414
1415 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1416 {
1417 PangoRectangle inkrect, rect;
1418 PangoAttribute *attr;
1419
1420 int x = SvIV (ST (arg - 3));
1421 int y = SvIV (ST (arg - 2));
1422 int w = SvIV (ST (arg - 1));
1423 int h = SvIV (ST (arg ));
1424
1425 inkrect.x = 0;
1426 inkrect.y = 0;
1427 inkrect.width = 0;
1428 inkrect.height = 0;
1429
1430 rect.x = x * PANGO_SCALE;
1431 rect.y = y * PANGO_SCALE;
1432 rect.width = w * PANGO_SCALE;
1433 rect.height = h * PANGO_SCALE;
1434
1435 if (!attrs)
1436 attrs = pango_layout_get_attributes (self->pl);
1437
1438 attr = pango_attr_shape_new (&inkrect, &rect);
1439 attr->start_index = pos - text;
1440 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1441 pango_attr_list_insert (attrs, attr);
1442
1443 arg += 4;
1444 pos += sizeof (OBJ_STR) - 1;
1445 }
1446
1447 if (attrs)
1448 pango_layout_set_attributes (self->pl, attrs);
1449}
1450
1451void
1452get_shapes (DC::Layout self)
1453 PPCODE:
1454{
1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1456
1457 do
1458 {
1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1460
1461 if (run && shape_attr_p (run))
1462 {
1463 PangoRectangle extents;
1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1465
1466 EXTEND (SP, 2);
1467 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1469 }
1470 }
1471 while (pango_layout_iter_next_run (iter));
1472
1473 pango_layout_iter_free (iter);
1474}
1475
1476int
1477has_wrapped (DC::Layout self)
1478 CODE:
1479{
1480 int lines = 1;
1481 const char *text = pango_layout_get_text (self->pl);
1482
1483 while (*text)
1484 lines += *text++ == '\n';
1485
1486 RETVAL = lines < pango_layout_get_line_count (self->pl);
1487}
1488 OUTPUT:
1489 RETVAL
1490
764SV * 1491SV *
765get_text (CFClient::Layout self) 1492get_text (DC::Layout self)
766 CODE: 1493 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1495 sv_utf8_decode (RETVAL);
769 OUTPUT: 1496 OUTPUT:
770 RETVAL 1497 RETVAL
771 1498
772void 1499void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1501 CODE:
775 self->r = r; 1502 self->r = r;
776 self->g = g; 1503 self->g = g;
777 self->b = b; 1504 self->b = b;
778 self->a = a; 1505 self->a = a;
779 1506
780void 1507void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
782 CODE: 1509 CODE:
783 if (self->font != font) 1510 if (self->font != font)
784 { 1511 {
785 self->font = font; 1512 self->font = font;
786 layout_update_font (self); 1513 layout_update_font (self);
787 } 1514 }
788 1515
789void 1516void
790set_height (CFClient::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
791 CODE: 1518 CODE:
792 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
793 { 1520 {
794 self->base_height = base_height; 1521 self->base_height = base_height;
795 layout_update_font (self); 1522 layout_update_font (self);
796 } 1523 }
797 1524
798void 1525void
799set_width (CFClient::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
800 CODE: 1527 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1529
803void 1530void
1531set_indent (DC::Layout self, int indent)
1532 CODE:
1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1534
1535void
1536set_spacing (DC::Layout self, int spacing)
1537 CODE:
1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1539
1540void
1541set_ellipsise (DC::Layout self, int ellipsise)
1542 CODE:
1543 pango_layout_set_ellipsize (self->pl,
1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1547 : PANGO_ELLIPSIZE_NONE
1548 );
1549
1550void
1551set_single_paragraph_mode (DC::Layout self, int spm)
1552 CODE:
1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1554
1555void
804size (CFClient::Layout self) 1556size (DC::Layout self)
805 PPCODE: 1557 PPCODE:
806{ 1558{
807 int w, h; 1559 int w, h;
808 1560
809 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
814} 1566}
815 1567
816int 1568int
1569descent (DC::Layout self)
1570 CODE:
1571{
1572 PangoRectangle rect;
1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1575 RETVAL = PANGO_DESCENT (rect);
1576}
1577 OUTPUT:
1578 RETVAL
1579
1580int
817xy_to_index (CFClient::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
818 CODE: 1582 CODE:
819{ 1583{
820 int index, trailing; 1584 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1586 RETVAL = index + trailing;
823} 1587}
824 OUTPUT: 1588 OUTPUT:
825 RETVAL 1589 RETVAL
826 1590
827void 1591void
828cursor_pos (CFClient::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
829 PPCODE: 1593 PPCODE:
830{ 1594{
831 PangoRectangle strong_pos; 1595 PangoRectangle pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
833 1597
834 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
835 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
838} 1602}
839 1603
840void 1604void
841render (CFClient::Layout self) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
842 PPCODE: 1606 PPCODE:
843{ 1607{
844 SV *retval; 1608 int line, x;
845 int w, h;
846 1609
847 layout_get_pixel_size (self, &w, &h); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
848 1611#if !PANGO_VERSION_CHECK (1, 17, 3)
849 if (self->rgba) 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 { 1613 --line;
851 cairo_surface_t *surface; 1614#endif
852 cairo_t *cairo;
853
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1615 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1618}
1619
1620void
1621line_x_to_index (DC::Layout self, int line, int x)
1622 PPCODE:
1623{
1624 PangoLayoutLine *lp;
1625 int index, trailing;
1626
1627 if (line < 0)
1628 XSRETURN_EMPTY;
1629
1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1631 XSRETURN_EMPTY; /* do better */
1632
1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1634
1635 EXTEND (SP, 2);
1636 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1637 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1638 else
892 { 1639 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1640 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1642 }
917} 1643}
918 1644
1645void
1646render (DC::Layout self, float x, float y, int flags = 0)
1647 CODE:
1648 self->rc.clear ();
1649 pango_opengl_render_layout_subpixel (
1650 self->pl,
1651 &self->rc,
1652 x * PANGO_SCALE, y * PANGO_SCALE,
1653 self->r, self->g, self->b, self->a,
1654 flags
1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1659
1660void
1661draw (DC::Layout self)
1662 CODE:
1663{
1664 glEnable (GL_TEXTURE_2D);
1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1671
1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
919MODULE = CFClient PACKAGE = CFClient::Texture 1679MODULE = Deliantra::Client PACKAGE = DC::Texture
920 1680
1681PROTOTYPES: ENABLE
1682
921void 1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1688 {
1689 STRLEN datalen;
1690 char *data = SvPVbyte (data_, datalen);
1691 int bpp = datalen / (ow * oh);
1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1693
1694 SvPOK_only (result_);
1695 SvCUR_set (result_, nw * nh * bpp);
1696
1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1698 while (oh--)
1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1700
1701 sv_setsv (data_, result_);
1702 }
1703}
1704
1705void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1707 PROTOTYPE: $$$;$$
924 ALIAS: 1708 ALIAS:
925 draw_quad_alpha = 1 1709 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1710 draw_quad_alpha_premultiplied = 2
927 CODE: 1711 CODE:
928{ 1712{
929 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
934 1720
935 if (items < 5) 1721 if (items < 5)
936 { 1722 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1725 }
940 1726
941 if (ix) 1727 if (ix)
942 { 1728 {
943 glEnable (GL_BLEND); 1729 glEnable (GL_BLEND);
1730
1731 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1732 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 else
1734 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1735 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1736
1737 glEnable (GL_ALPHA_TEST);
1738 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1739 }
946 1740
947 glBindTexture (GL_TEXTURE_2D, name); 1741 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1742
955 glBegin (GL_QUADS); 1743 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1744 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1745 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1746 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1747 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1748 glEnd ();
961 1749
962 if (ix) 1750 if (ix)
1751 {
1752 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1754 }
964} 1755}
965 1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
966MODULE = CFClient PACKAGE = CFClient::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
967 1890
968CFClient::Map 1891PROTOTYPES: DISABLE
969new (SV *class, int map_width, int map_height) 1892
1893DC::Map
1894new (SV *klass)
970 CODE: 1895 CODE:
971 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
972 RETVAL->x = 0; 1897 RETVAL->x = 0;
973 RETVAL->y = 0; 1898 RETVAL->y = 0;
974 RETVAL->w = map_width; 1899 RETVAL->w = 0;
975 RETVAL->h = map_height; 1900 RETVAL->h = 0;
976 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1902 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1903 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1904 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1905 RETVAL->rows = 0;
983 RETVAL->row = 0; 1906 RETVAL->row = 0;
984 OUTPUT: 1907 OUTPUT:
985 RETVAL 1908 RETVAL
986 1909
987void 1910void
988DESTROY (CFClient::Map self) 1911DESTROY (DC::Map self)
989 CODE: 1912 CODE:
990{ 1913{
991 map_clear (self); 1914 map_clear (self);
992 Safefree (self->face); 1915 Safefree (self->face2tile);
1916 Safefree (self->tex);
993 Safefree (self); 1917 Safefree (self);
994} 1918}
995 1919
996void 1920void
1921resize (DC::Map self, int map_width, int map_height)
1922 CODE:
1923 self->w = map_width;
1924 self->h = map_height;
1925
1926void
997clear (CFClient::Map self) 1927clear (DC::Map self)
998 CODE: 1928 CODE:
999 map_clear (self); 1929 map_clear (self);
1000 1930
1001void 1931void
1002set_face (CFClient::Map self, int face, int texid) 1932set_tileid (DC::Map self, int face, int tile)
1003 CODE: 1933 CODE:
1004{ 1934{
1005 while (self->faces <= face) 1935 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1936 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1937}
1013 1938
1014void 1939void
1940set_smooth (DC::Map self, int face, int smooth, int level)
1941 CODE:
1942{
1943 tileid texid;
1944 maptex *tex;
1945
1946 if (face < 0 || face >= self->faces)
1947 return;
1948
1949 if (smooth < 0 || smooth >= self->faces)
1950 return;
1951
1952 texid = self->face2tile [face];
1953
1954 if (!texid)
1955 return;
1956
1957 tex = self->tex + texid;
1958 tex->smoothtile = self->face2tile [smooth];
1959 tex->smoothlevel = level;
1960}
1961
1962void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1964 CODE:
1017{ 1965{
1018 while (self->texs <= texid) 1966 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1967
1024 { 1968 {
1025 maptex *tex = self->tex + texid; 1969 maptex *tex = self->tex + texid;
1026 1970
1027 tex->name = name; 1971 tex->name = name;
1032 tex->r = r; 1976 tex->r = r;
1033 tex->g = g; 1977 tex->g = g;
1034 tex->b = b; 1978 tex->b = b;
1035 tex->a = a; 1979 tex->a = a;
1036 } 1980 }
1981
1982 // somewhat hackish, but for textures that require it, it really
1983 // improves the look, and most others don't suffer.
1984 glBindTexture (GL_TEXTURE_2D, name);
1985 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1987 // use uglier nearest interpolation because linear suffers
1988 // from transparent color bleeding and ugly wrapping effects.
1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1990}
1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
1038 2011
1039int 2012int
1040ox (CFClient::Map self) 2013ox (DC::Map self)
1041 ALIAS: 2014 ALIAS:
1042 oy = 1 2015 oy = 1
2016 x = 2
2017 y = 3
2018 w = 4
2019 h = 5
1043 CODE: 2020 CODE:
1044 switch (ix) 2021 switch (ix)
1045 { 2022 {
1046 case 0: RETVAL = self->ox; break; 2023 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 2024 case 1: RETVAL = self->oy; break;
2025 case 2: RETVAL = self->x; break;
2026 case 3: RETVAL = self->y; break;
2027 case 4: RETVAL = self->w; break;
2028 case 5: RETVAL = self->h; break;
1048 } 2029 }
1049 OUTPUT: 2030 OUTPUT:
1050 RETVAL 2031 RETVAL
1051 2032
1052void 2033void
1053scroll (CFClient::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1054 CODE: 2035 CODE:
1055{ 2036{
1056 if (dx > 0) 2037 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 2039 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 2041
1061 if (dy > 0) 2042 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 2043 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 2044 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 2046
1066 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1068 2049
1069 while (self->y < 0) 2050 while (self->y < 0)
1070 { 2051 {
1071 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1072 2053
1073 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1074 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1075 } 2056 }
1076} 2057}
1077 2058
1078void 2059SV *
1079map1a_update (CFClient::Map self, SV *data_) 2060map1a_update (DC::Map self, SV *data_)
1080 CODE: 2061 CODE:
1081{ 2062{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 2065 mapcell *cell;
1085 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1086 2069
1087 while (data < data_end) 2070 while (data < data_end - 1)
1088 { 2071 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1090 2073
1091 x = ((flags >> 10) & 63) + self->x; 2074 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 2075 y = self->y + ((flags >> 4) & 63);
1093 2076
1094 cell = map_get_cell (self, x, y); 2077 cell = map_get_cell (self, x, y);
1095 2078
1096 if (flags & 15) 2079 if (flags & 15)
1097 { 2080 {
1098 if (cell->darkness < 0) 2081 if (!cell->darkness)
1099 { 2082 {
2083 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 2084 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 2085 }
1105 2086
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1109 2088
1110 if (flags & 4) 2089 if (flags & 8)
1111 { 2090 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2091 uint8_t ext, cmd;
2092
2093 do
2094 {
2095 ext = *data++;
2096 cmd = ext & 0x7f;
2097
2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
2101 {
2102 cell->stat_width = 1;
2103 cell->stat_hp = *data++;
2104 }
2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
2122 }
2123 while (ext & 0x80);
1113 } 2124 }
1114 2125
2126 for (z = 0; z <= 2; ++z)
1115 if (flags & 2) 2127 if (flags & (4 >> z))
1116 { 2128 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
2130 need_facenum (self, face);
2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1118 } 2148 }
1119
1120 if (flags & 1)
1121 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1123 }
1124 } 2149 }
1125 else 2150 else
1126 cell->darkness = -1; 2151 CELL_CLEAR (cell);
1127 } 2152 }
1128} 2153}
2154 OUTPUT:
2155 RETVAL
1129 2156
1130SV * 2157SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1132 CODE: 2159 CODE:
1133{ 2160{
1134 int x1, x; 2161 int x1, x;
1135 int y1, y; 2162 int y1, y;
1136 int z; 2163 int z;
1149 ? self->row + y 2176 ? self->row + y
1150 : 0; 2177 : 0;
1151 2178
1152 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1153 { 2180 {
1154 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1155 2182
1156 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1157 { 2184 {
1158 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1159 2186
1160 for (z = 0; z <= 0; z++) 2187 for (z = 0; z <= 0; z++)
1161 { 2188 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 2189 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 2191 int a1 = tex.a;
1169 2192
1170 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1171 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1172 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1173 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1174 }
1175 } 2197 }
1176 } 2198 }
1177 2199
1178 *map++ = (r ) 2200 *map++ = (r )
1179 | (g << 8) 2201 | (g << 8)
1180 | (b << 16) 2202 | (b << 16)
1181 | (a << 24); 2203 | (a << 24);
1182 } 2204 }
1183 } 2205 }
1184 2206
1185 RETVAL = map_sv; 2207 RETVAL = map_sv;
1186} 2208}
1187 OUTPUT: 2209 OUTPUT:
1188 RETVAL 2210 RETVAL
1189 2211
1190void 2212void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1192 PPCODE: 2214 CODE:
1193{ 2215{
1194 int vx, vy;
1195 int x, y, z; 2216 int x, y, z;
1196 int last_name;
1197 mapface face;
1198 int sw4 = (sw + 3) & ~3;
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1201 2217
1202 memset (darkness, 255, sw4 * sh); 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1203 SvPOK_only (darkness_sv); 2219 int pl_x, pl_y;
1204 SvCUR_set (darkness_sv, sw4 * sh); 2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
1205 2225
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 2226 pl_tex.name = 0;
1207 vy = self->y + (self->h - sh) / 2 - shift_y;
1208 2227
1209 /* 2228 // that's current max. sorry.
1210 int vx = self->vx = self->w >= sw 2229 if (sw > 255) sw = 255;
1211 ? self->x + (self->w - sw) / 2 2230 if (sh > 255) sh = 255;
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213 2231
1214 int vy = self->vy = self->h >= sh 2232 memset (&key, 0, sizeof (key));
1215 ? self->y + (self->h - sh) / 2 2233 key.r = 255;
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2234 key.g = 255;
1217 */ 2235 key.b = 255;
2236 key.a = 255;
2237 key.mode = GL_QUADS;
2238 key.format = GL_T2F_V3F;
1218 2239
1219 glColor4ub (255, 255, 255, 255); 2240 mx += self->x;
2241 my += self->y;
1220 2242
2243 // first pass: determine smooth_max
2244 // rather ugly, if you ask me
2245 // could also be stored inside mapcell and updated on change
2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2247
2248 for (y = 0; y < sh; y++)
2249 if (0 <= y + my && y + my < self->rows)
2250 {
2251 maprow *row = self->row + (y + my);
2252
2253 for (x = 0; x < sw; x++)
2254 if (row->c0 <= x + mx && x + mx < row->c1)
2255 {
2256 mapcell *cell = row->col + (x + mx - row->c0);
2257
2258 smooth_max[x + 1][y + 1] =
2259 MAX (self->tex [cell->tile [0]].smoothlevel,
2260 MAX (self->tex [cell->tile [1]].smoothlevel,
2261 self->tex [cell->tile [2]].smoothlevel));
2262 }
2263 }
2264
2265 glEnable (GL_BLEND);
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225 2268
1226 glBegin (GL_QUADS);
1227
1228 last_name = 0;
1229
1230 for (z = 0; z < 3; z++) 2269 for (z = 0; z <= 2; z++)
2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
1231 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1233 { 2278 {
1234 maprow *row = self->row + (y + vy); 2279 maprow *row = self->row + (y + my);
1235 2280
1236 for (x = 0; x < sw; x++) 2281 for (x = 0; x < sw; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 2282 if (row->c0 <= x + mx && x + mx < row->c1)
2283 {
2284 mapcell *cell = row->col + (x + mx - row->c0);
2285 tileid tile = cell->tile [z];
2286
2287 if (tile)
2288 {
2289 maptex tex = self->tex [tile];
2290 int px, py;
2291
2292 if (key.texname != tex.name)
2293 {
2294 self->tex [tile].unused = 0;
2295
2296 if (!tex.name)
2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2298
2299 key.texname = tex.name;
2300 arr = &rc.array (key);
2301 }
2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2307 {
2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
2311 continue;
2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2318
2319 // update smooth hash
2320 if (tex.smoothtile)
2321 {
2322 skey.tile = tex.smoothtile;
2323 skey.level = tex.smoothlevel;
2324
2325 smooth_level[tex.smoothlevel] = 1;
2326
2327 // add bits to current tile and all neighbours. skey.x|y is
2328 // shifted +1|+1 so we always stay positive.
2329
2330 // bits is ___n cccc CCCC bbbb
2331 // n do not draw borders&corners
2332 // c draw these corners, but...
2333 // C ... not these
2334 // b draw these borders
2335
2336 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2337 // ┃· ·· ·┃ ━━
2338
2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2340 // ·· ·· ·┏ ┓·
2341
2342 // full tile
2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2344
2345 // borders
2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2350
2351 // corners
2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2376 }
2377 }
2378 }
2379 }
2380
2381 rc.draw ();
2382 rc.clear ();
2383
2384 // go through all smoothlevels, lowest to highest, then draw.
2385 // this is basically counting sort
2386 {
2387 int w, b;
2388
2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1238 { 2394 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 2395 smooth_key &skey = it->first;
2396 IV bits = it->second;
1240 2397
1241 darkness[y * sw4 + x] = cell->darkness < 0 2398 if (!(bits & 0x1000)
1242 ? 255 - FOW_DARKNESS 2399 && skey.level == level
1243 : 255 - cell->darkness; 2400 && level > smooth_max [skey.x][skey.y])
1244
1245 face = cell->face [z];
1246
1247 if (face)
1248 { 2401 {
1249 maptex tex = self->tex [face]; 2402 maptex tex = self->tex [skey.tile];
1250
1251 int px = (x + 1) * 32 - tex.w; 2403 int px = (((int)skey.x) - 1) * Tw;
1252 int py = (y + 1) * 32 - tex.h; 2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
1253 2409
1254 if (last_name != tex.name) 2410 if (tex.name)
1255 { 2411 {
2412 // this time avoiding texture state changes
2413 // save gobs of state changes.
2414 if (key.texname != tex.name)
2415 {
2416 self->tex [skey.tile].unused = 0;
2417
1256 glEnd (); 2418 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1259 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2421 }
2422
2423 if (border)
2424 {
2425 float ox = border * dx;
2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2431 }
2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2441 }
1260 } 2442 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 } 2443 }
1267 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
2449 }
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
2472 glDisable (GL_BLEND);
2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510}
2511
2512void
2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2514 CODE:
2515{
2516 static float color[16][3] = {
2517 { 0.00f, 0.00f, 0.00f },
2518 { 1.00f, 1.00f, 1.00f },
2519 { 0.00f, 0.00f, 0.55f },
2520 { 1.00f, 0.00f, 0.00f },
2521
2522 { 1.00f, 0.54f, 0.00f },
2523 { 0.11f, 0.56f, 1.00f },
2524 { 0.93f, 0.46f, 0.00f },
2525 { 0.18f, 0.54f, 0.34f },
2526
2527 { 0.56f, 0.73f, 0.56f },
2528 { 0.80f, 0.80f, 0.80f },
2529 { 0.55f, 0.41f, 0.13f },
2530 { 0.99f, 0.77f, 0.26f },
2531
2532 { 0.74f, 0.65f, 0.41f },
2533
2534 { 0.00f, 1.00f, 1.00f },
2535 { 1.00f, 0.00f, 1.00f },
2536 { 1.00f, 1.00f, 0.00f },
2537 };
2538
2539 int x, y;
2540
2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2549 glEnable (GL_BLEND);
2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2551 glBegin (GL_QUADS);
2552
2553 for (y = 0; y < h; y++)
2554 for (x = 0; x < w; x++)
2555 {
2556 unsigned char m = data [x + y * w];
2557
2558 if (m)
2559 {
2560 float *c = color [m & 15];
2561
2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2563 float tx2 = tx1 + 0.5f;
2564
2565 glColor4f (c[0], c[1], c[2], 1);
2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1268 } 2570 }
2571 }
1269 2572
1270 glEnd (); 2573 glEnd ();
1271 2574 glDisable (GL_BLEND);
1272 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1273 glDisable (GL_BLEND); 2576}
2577
2578void
2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2580 PPCODE:
2581{
2582 int x, y;
2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2590 memset (darkness1, 0, sw1*sh1);
2591
2592 SvPOK_only (darkness3_sv);
2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2594
2595 mx += self->x - 1;
2596 my += self->y - 1;
2597
2598 for (y = 0; y < sh1; y++)
2599 if (0 <= y + my && y + my < self->rows)
2600 {
2601 maprow *row = self->row + (y + my);
2602
2603 for (x = 0; x < sw1; x++)
2604 if (row->c0 <= x + mx && x + mx < row->c1)
2605 {
2606 mapcell *cell = row->col + (x + mx - row->c0);
2607
2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2611 }
2612 }
2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
1274 2651
1275 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1278 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1279} 2656}
1280 2657
1281SV * 2658SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1283 CODE: 2660 CODE:
1284{ 2661{
1285 int x, y, x1, y1; 2662 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1313 { 2690 {
1314 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 2692 uint8_t flags = 0;
1316 2693
1317 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1320 2697
1321 *data++ = flags; 2698 *data++ = flags;
1322 2699
1323 if (flags & 1) 2700 if (flags & 1)
1324 { 2701 {
2702 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 2704 *data++ = tile;
1327 } 2705 }
1328 2706
1329 if (flags & 2) 2707 if (flags & 2)
1330 { 2708 {
2709 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 2711 *data++ = tile;
1333 } 2712 }
1334 2713
1335 if (flags & 4) 2714 if (flags & 4)
1336 { 2715 {
2716 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 2718 *data++ = tile;
1339 } 2719 }
1340 } 2720 }
1341 else 2721 else
1342 *data++ = 0; 2722 *data++ = 0;
1343 } 2723 }
1344 } 2724 }
1345 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1346 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1347 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1348 RETVAL = data_sv; 2733 RETVAL = data_sv;
1349} 2734}
1350 OUTPUT: 2735 OUTPUT:
1351 RETVAL 2736 RETVAL
1352 2737
1353void 2738void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1355 PPCODE: 2740 PPCODE:
1356{ 2741{
1357 int x, y, z; 2742 int x, y, z;
1358 int w, h; 2743 int w, h;
1359 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1360 2755
1361 if (*data++ != 0) 2756 if (*data++ != 0)
1362 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1363 2758
1364 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1365 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1366 2761
1367 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1379 { 2774 {
1380 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1381 2776
1382 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1383 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1384 uint8_t flags = *data++; 2784 flags = *data++;
1385 2785
1386 if (flags) 2786 if (flags)
1387 { 2787 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1391 2790
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2794
1396 if (cell->darkness <= 0) 2795 if (cell->darkness == 0)
1397 { 2796 {
1398 cell->darkness = -1; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1399 2799
1400 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1401 { 2801 {
1402 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1403 2803
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1406 } 2811 }
1407 } 2812 }
1408 } 2813 }
1409 } 2814 }
1410 } 2815 }
1411} 2816}
1412 2817
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1414 2819
1415CFClient::MixChunk 2820DC::RW
1416new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1417 CODE: 2822 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1419 OUTPUT: 2829 OUTPUT:
1420 RETVAL 2830 RETVAL
1421 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1422void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1423DESTROY (CFClient::MixChunk self) 2959DESTROY (DC::MixChunk self)
1424 CODE: 2960 CODE:
1425 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1426 2962
1427int 2963int
1428volume (CFClient::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1429 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1430 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2969 OUTPUT:
1432 RETVAL 2970 RETVAL
1433 2971
1434int 2972DC::Channel
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2974 CODE:
2975{
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1438 OUTPUT: 2987 OUTPUT:
1439 RETVAL 2988 RETVAL
1440 2989
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1442 3003
1443int 3004int
1444volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1445 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1446 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 3011 OUTPUT:
1448 RETVAL 3012 RETVAL
1449 3013
1450CFClient::MixMusic 3014void
1451new_from_file (SV *class, char *path) 3015fade_out (int ms)
1452 CODE: 3016 CODE:
1453 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1454 OUTPUT: 3028 OUTPUT:
1455 RETVAL 3029 RETVAL
1456 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1457void 3038void
1458DESTROY (CFClient::MixMusic self) 3039DESTROY (DC::MixMusic self)
1459 CODE: 3040 CODE:
1460 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1461 3042
1462int 3043int
1463play (CFClient::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1464 CODE: 3045 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 3047 OUTPUT:
1467 RETVAL 3048 RETVAL
1468 3049
3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1470 3058
1471BOOT: 3059BOOT:
1472{ 3060{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1474 static const struct { 3062 static const struct {
1475 const char *name; 3063 const char *name;
1476 IV iv; 3064 IV iv;
1477 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1479 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
3076 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 3077 const_iv (GL_SCISSOR_TEST),
3078 const_iv (GL_DEPTH_TEST),
3079 const_iv (GL_ALPHA_TEST),
3080 const_iv (GL_NORMALIZE),
3081 const_iv (GL_RESCALE_NORMAL),
3082 const_iv (GL_FRONT),
3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1485 const_iv (GL_AND), 3085 const_iv (GL_AND),
1486 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 3089 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
3096 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
3099 const_iv (GL_RGBA4),
3100 const_iv (GL_RGBA8),
3101 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 3102 const_iv (GL_UNSIGNED_BYTE),
3103 const_iv (GL_UNSIGNED_SHORT),
3104 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 3105 const_iv (GL_ALPHA),
3106 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
3108 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1499 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1500 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 3125 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 3126 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 3127 const_iv (GL_TEXTURE_WRAP_T),
3128 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 3129 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 3130 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 3131 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 3132 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3133 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3134 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3135 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3136 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 3137 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 3138 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 3139 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 3140 const_iv (GL_REPLACE),
3141 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 3142 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 3143 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 3144 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1528 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
3153 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
3155 const_iv (GL_QUAD_STRIP),
3156 const_iv (GL_TRIANGLES),
3157 const_iv (GL_TRIANGLE_STRIP),
3158 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_POLYGON),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1532 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
3169 const_iv (GL_V2F),
3170 const_iv (GL_V3F),
3171 const_iv (GL_T2F_V3F),
3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1533# undef const_iv 3176# undef const_iv
1534 }; 3177 };
1535 3178
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3181
3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
1538} 3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
3196gl_vendor ()
3197 CODE:
3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3199 OUTPUT:
3200 RETVAL
3201
3202const char *
3203gl_version ()
3204 CODE:
3205 RETVAL = (const char *)glGetString (GL_VERSION);
3206 OUTPUT:
3207 RETVAL
3208
3209const char *
3210gl_extensions ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3213 OUTPUT:
3214 RETVAL
3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
1539 3233
1540int glGetError () 3234int glGetError ()
3235
3236void glFinish ()
3237
3238void glFlush ()
1541 3239
1542void glClear (int mask) 3240void glClear (int mask)
1543 3241
1544void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 3243 PROTOTYPE: @
1552 3250
1553void glHint (int target, int mode) 3251void glHint (int target, int mode)
1554 3252
1555void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
1556 3254
3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3256 CODE:
3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
3260
3261void glDepthMask (int flag)
3262
1557void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1558 3264
1559void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
1560 3266
1561void glMatrixMode (int mode) 3267void glMatrixMode (int mode)
1564 3270
1565void glPopMatrix () 3271void glPopMatrix ()
1566 3272
1567void glLoadIdentity () 3273void glLoadIdentity ()
1568 3274
3275void glDrawBuffer (int buffer)
3276
3277void glReadBuffer (int buffer)
3278
1569# near and far are due to microsofts buggy c compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3281
3282# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1571 3286
1572void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
1573 3288
1574void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
1575 3290
1583 3298
1584void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
1585 CODE: 3300 CODE:
1586 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
1587 3302
1588void glBegin (int mode)
1589
1590void glEnd ()
1591
1592void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 3304 PROTOTYPE: @
3305 ALIAS:
3306 glColor_premultiply = 1
1594 CODE: 3307 CODE:
1595 glColor4ub (MIN ((int)r * 256., 255), 3308 if (ix)
1596 MIN ((int)g * 256., 255), 3309 {
1597 MIN ((int)b * 256., 255), 3310 r *= a;
1598 MIN ((int)a * 256., 255)); 3311 g *= a;
3312 b *= a;
3313 }
3314 // microsoft visual "c" rounds instead of truncating...
3315 glColor4f (r, g, b, a);
3316
3317void glRasterPos (float x, float y, float z = 0.)
3318 CODE:
3319 glRasterPos3f (0, 0, z);
3320 glBitmap (0, 0, 0, 0, x, y, 0);
1599 3321
1600void glVertex (float x, float y, float z = 0.) 3322void glVertex (float x, float y, float z = 0.)
1601 CODE: 3323 CODE:
1602 glVertex3f (x, y, z); 3324 glVertex3f (x, y, z);
1603 3325
1604void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
1605 CODE: 3327 CODE:
1606 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
1607 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
1608void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
1609 CODE: 3360 CODE:
1610 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
1611 3362
1612void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
1615 3366
1616void glBindTexture (int target, int name) 3367void glBindTexture (int target, int name)
1617 3368
1618void glConvolutionParameter (int target, int pname, float params) 3369void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 3370 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3371 if (gl.ConvolutionParameterf)
3372 gl.ConvolutionParameterf (target, pname, params);
1621 3373
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3374void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 3375 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3376 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 3377 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 3378
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 3380 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3381 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 3383
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1633 3385
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 3387
1636void glRasterPos (int x, int y) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE: 3389
1638 glRasterPos2i (x, y); 3390void glPixelZoom (float x, float y)
1639 3391
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 3393
1642int glGenTexture () 3394int glGenTexture ()
1643 CODE: 3395 CODE:
1644{ 3396 RETVAL = gen_texture ();
1645 GLuint name;
1646 glGenTextures (1, &name);
1647 RETVAL = name;
1648}
1649 OUTPUT: 3397 OUTPUT:
1650 RETVAL 3398 RETVAL
1651 3399
1652void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
1653 CODE: 3401 CODE:
1654{
1655 GLuint name_ = name;
1656 glDeleteTextures (1, &name_); 3402 del_texture (name);
1657} 3403
1658
1659int glGenList () 3404int glGenList ()
1660 CODE: 3405 CODE:
1661 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
1662 OUTPUT: 3407 OUTPUT:
1663 RETVAL 3408 RETVAL
1670 3415
1671void glEndList () 3416void glEndList ()
1672 3417
1673void glCallList (int list) 3418void glCallList (int list)
1674 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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