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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.81 by root, Sun May 14 23:19:14 2006 UTC vs.
Revision 1.97 by root, Fri May 26 18:28:23 2006 UTC

84 84
85static void 85static void
86substitute_func (FcPattern *pattern, gpointer data) 86substitute_func (FcPattern *pattern, gpointer data)
87{ 87{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 88 FcPatternAddBool (pattern, FC_HINTING , 1);
89#ifdef _WIN32
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 90 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
90} 94}
91 95
92static void 96static void
93layout_update_font (CFClient__Layout self) 97layout_update_font (CFClient__Layout self)
94{ 98{
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
443 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 455
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
452 457
453 SDL_EnableUNICODE (1); 458 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 460
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
465 470
466 ++m; 471 ++m;
467 } 472 }
468} 473}
469 474
475char *
476SDL_GetError ()
477
470int 478int
471SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
472 CODE: 480 CODE:
473 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 OUTPUT: 485 OUTPUT:
478 RETVAL 486 RETVAL
479 487
480void 488void
481SDL_GL_SwapBuffers () 489SDL_GL_SwapBuffers ()
490
491char *
492SDL_GetKeyName (int sym)
482 493
483void 494void
484SDL_PollEvent () 495SDL_PollEvent ()
485 PPCODE: 496 PPCODE:
486{ 497{
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 518 break;
508 519
509 case SDL_MOUSEMOTION: 520 case SDL_MOUSEMOTION:
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
515 break; 528 break;
516 529
517 case SDL_MOUSEBUTTONDOWN: 530 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 531 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
533
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 538 break;
549lowdelay (int fd, int val = 1) 564lowdelay (int fd, int val = 1)
550 CODE: 565 CODE:
551#ifndef _WIN32 566#ifndef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
553#endif 568#endif
554
555char *
556gl_version ()
557 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION);
559 OUTPUT:
560 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568 569
569void 570void
570add_font (char *file) 571add_font (char *file)
571 CODE: 572 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
665} 666}
666 667
667void 668void
668error (char *message) 669error (char *message)
669 CODE: 670 CODE:
671 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 672#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
672#else
673 fprintf (stderr, "ERROR: %s\n", message);
674#endif 674#endif
675 675
676void 676void
677fatal (char *message) 677fatal (char *message)
678 CODE: 678 CODE:
679 fprintf (stderr, "FATAL: %s\n", message);
679#ifdef _WIN32 680#ifdef _WIN32
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
681#else
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 682#endif
684 exit (1); 683 exit (1);
685 684
686MODULE = CFClient PACKAGE = CFClient::Font 685MODULE = CFClient PACKAGE = CFClient::Font
687 686
710MODULE = CFClient PACKAGE = CFClient::Layout 709MODULE = CFClient PACKAGE = CFClient::Layout
711 710
712CFClient::Layout 711CFClient::Layout
713new (SV *class, int rgba = 0) 712new (SV *class, int rgba = 0)
714 CODE: 713 CODE:
714#if _WIN32
715 //rgba = 0;//D make stext nicer, breaks TextView
716#endif
715 New (0, RETVAL, 1, struct cf_layout); 717 New (0, RETVAL, 1, struct cf_layout);
716 718
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
718 RETVAL->rgba = rgba; 720 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 721 RETVAL->r = 1.;
799set_width (CFClient::Layout self, int max_width = -1) 801set_width (CFClient::Layout self, int max_width = -1)
800 CODE: 802 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 804
803void 805void
806set_indent (CFClient::Layout self, int indent)
807 CODE:
808 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
809
810void
811set_spacing (CFClient::Layout self, int spacing)
812 CODE:
813 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
814
815void
816set_ellipsise (CFClient::Layout self, int ellipsise)
817 CODE:
818 pango_layout_set_ellipsize (self->pl,
819 ellipsise == 1 ? PANGO_ELLIPSIZE_START
820 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
821 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
822 : PANGO_ELLIPSIZE_NONE
823 );
824
825void
826set_single_paragraph_mode (CFClient::Layout self, int spm)
827 CODE:
828 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
829
830void
804size (CFClient::Layout self) 831size (CFClient::Layout self)
805 PPCODE: 832 PPCODE:
806{ 833{
807 int w, h; 834 int w, h;
808 835
874 901
875 while (p < e) 902 while (p < e)
876 { 903 {
877 uint32_t rgba = *p; 904 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8); 905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif
917#endif
879 rgba = SDL_SwapBE32 (rgba); 918 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba; 919 *p++ = rgba;
881 } 920 }
882 } 921 }
883 922
940 979
941 if (ix) 980 if (ix)
942 { 981 {
943 glEnable (GL_BLEND); 982 glEnable (GL_BLEND);
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 983 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
984 glEnable (GL_ALPHA_TEST);
985 glAlphaFunc (GL_GREATER, 0.01f);
945 } 986 }
946 987
947 glBindTexture (GL_TEXTURE_2D, name); 988 glBindTexture (GL_TEXTURE_2D, name);
948 989
949 if (wrap_mode) 990 if (wrap_mode)
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 999 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1000 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1001 glEnd ();
961 1002
962 if (ix) 1003 if (ix)
1004 {
1005 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1006 glDisable (GL_BLEND);
1007 }
964} 1008}
965 1009
966MODULE = CFClient PACKAGE = CFClient::Map 1010MODULE = CFClient PACKAGE = CFClient::Map
967 1011
968CFClient::Map 1012CFClient::Map
1032 tex->r = r; 1076 tex->r = r;
1033 tex->g = g; 1077 tex->g = g;
1034 tex->b = b; 1078 tex->b = b;
1035 tex->a = a; 1079 tex->a = a;
1036 } 1080 }
1081
1082 // somewhat hackish, but for textures that require it, it really
1083 // improves the look, and most others don't suffer.
1084 glBindTexture (GL_TEXTURE_2D, name);
1085 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1086 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1037} 1087}
1038 1088
1039int 1089int
1040ox (CFClient::Map self) 1090ox (CFClient::Map self)
1041 ALIAS: 1091 ALIAS:
1479 const_iv (GL_COLOR_MATERIAL), 1529 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 1530 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 1531 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 1532 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 1533 const_iv (GL_BLEND),
1534 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 1535 const_iv (GL_SCISSOR_TEST),
1536 const_iv (GL_DEPTH_TEST),
1537 const_iv (GL_ALPHA_TEST),
1538 const_iv (GL_NORMALIZE),
1539 const_iv (GL_RESCALE_NORMAL),
1485 const_iv (GL_AND), 1540 const_iv (GL_AND),
1486 const_iv (GL_ONE), 1541 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 1542 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 1543 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 1544 const_iv (GL_SRC_ALPHA_SATURATE),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1545 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 1546 const_iv (GL_ONE_MINUS_DST_ALPHA),
1492 const_iv (GL_RGB), 1547 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 1548 const_iv (GL_RGBA),
1494 const_iv (GL_UNSIGNED_BYTE), 1549 const_iv (GL_UNSIGNED_BYTE),
1550 const_iv (GL_UNSIGNED_SHORT),
1551 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 1552 const_iv (GL_ALPHA),
1553 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 1554 const_iv (GL_LUMINANCE),
1555 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 1556 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1557 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1499 const_iv (GL_COMPILE), 1558 const_iv (GL_COMPILE),
1500 const_iv (GL_TEXTURE_1D), 1559 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 1560 const_iv (GL_TEXTURE_2D),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1574 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 1575 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 1576 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 1577 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 1578 const_iv (GL_REPLACE),
1579 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 1580 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 1581 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 1582 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 1583 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 1584 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 1585 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 1586 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 1587 const_iv (GL_CONSTANT_BORDER),
1528 const_iv (GL_LINES), 1588 const_iv (GL_LINES),
1589 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 1590 const_iv (GL_QUADS),
1530 const_iv (GL_LINE_LOOP), 1591 const_iv (GL_QUAD_STRIP),
1592 const_iv (GL_TRIANGLES),
1593 const_iv (GL_TRIANGLE_STRIP),
1594 const_iv (GL_TRIANGLE_FAN),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1595 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1532 const_iv (GL_FASTEST), 1596 const_iv (GL_FASTEST),
1597 const_iv (GL_V2F),
1598 const_iv (GL_V3F),
1599 const_iv (GL_T2F_V3F),
1600 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 1601# undef const_iv
1534 }; 1602 };
1535 1603
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1604 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1605 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1538} 1606}
1539 1607
1608char *
1609gl_vendor ()
1610 CODE:
1611 RETVAL = (char *)glGetString (GL_VENDOR);
1612 OUTPUT:
1613 RETVAL
1614
1615char *
1616gl_version ()
1617 CODE:
1618 RETVAL = (char *)glGetString (GL_VERSION);
1619 OUTPUT:
1620 RETVAL
1621
1622char *
1623gl_extensions ()
1624 CODE:
1625 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1626 OUTPUT:
1627 RETVAL
1628
1540int glGetError () 1629int glGetError ()
1541 1630
1542void glClear (int mask) 1631void glClear (int mask)
1543 1632
1544void glClearColor (float r, float g, float b, float a = 1.0) 1633void glClearColor (float r, float g, float b, float a = 1.0)
1552 1641
1553void glHint (int target, int mode) 1642void glHint (int target, int mode)
1554 1643
1555void glBlendFunc (int sfactor, int dfactor) 1644void glBlendFunc (int sfactor, int dfactor)
1556 1645
1646void glDepthMask (int flag)
1647
1557void glLogicOp (int opcode) 1648void glLogicOp (int opcode)
1558 1649
1559void glColorMask (int red, int green, int blue, int alpha) 1650void glColorMask (int red, int green, int blue, int alpha)
1560 1651
1561void glMatrixMode (int mode) 1652void glMatrixMode (int mode)
1564 1655
1565void glPopMatrix () 1656void glPopMatrix ()
1566 1657
1567void glLoadIdentity () 1658void glLoadIdentity ()
1568 1659
1569# near and far are due to microsofts buggy c compiler 1660# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662
1663# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1664void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1571 1665
1572void glViewport (int x, int y, int width, int height) 1666void glViewport (int x, int y, int width, int height)
1573 1667
1574void glScissor (int x, int y, int width, int height) 1668void glScissor (int x, int y, int width, int height)
1590void glEnd () 1684void glEnd ()
1591 1685
1592void glColor (float r, float g, float b, float a = 1.0) 1686void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 1687 PROTOTYPE: @
1594 CODE: 1688 CODE:
1689 // microsoft visual "c" rounds instead of truncating...
1595 glColor4ub (MIN ((int)(r * 255.f), 255), 1690 glColor4ub (MIN ((int)(r * 255.f), 255),
1596 MIN ((int)(g * 255.f), 255), 1691 MIN ((int)(g * 255.f), 255),
1597 MIN ((int)(b * 255.f), 255), 1692 MIN ((int)(b * 255.f), 255),
1598 MIN ((int)(a * 255.f), 255)); 1693 MIN ((int)(a * 255.f), 255));
1599 1694
1695void glInterleavedArrays (int format, int stride, char *data)
1696
1697void glDrawElements (int mode, int count, int type, char *indices)
1698
1699# 1.2 void glDrawRangeElements (int mode, int start, int end
1700
1701void glRasterPos (float x, float y, float z = 0.)
1702 CODE:
1703 glRasterPos3f (0, 0, z);
1704 glBitmap (0, 0, 0, 0, x, y, 0);
1705
1600void glVertex (float x, float y, float z = 0.) 1706void glVertex (float x, float y, float z = 0.)
1601 CODE: 1707 CODE:
1602 glVertex3f (x, y, z); 1708 glVertex3f (x, y, z);
1603 1709
1604void glTexCoord (float s, float t) 1710void glTexCoord (float s, float t)
1631 1737
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1633 1739
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 1741
1636void glRasterPos (int x, int y) 1742void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE:
1638 glRasterPos2i (x, y);
1639 1743
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 1745
1642int glGenTexture () 1746int glGenTexture ()
1643 CODE: 1747 CODE:
1670 1774
1671void glEndList () 1775void glEndList ()
1672 1776
1673void glCallList (int list) 1777void glCallList (int list)
1674 1778
1779

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