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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.109 by root, Wed Jun 7 23:29:13 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 85static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING, 1);
91 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
89#ifndef _WIN32 92#ifdef _WIN32
93 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
94#else
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 95 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif 96#endif
92} 97}
93 98
94static void 99static void
414} 419}
415 420
416void 421void
417pango_init () 422pango_init ()
418 CODE: 423 CODE:
419{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx 424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425{
426 {
421 ft2_fontmap = pango_ft2_font_map_new (); 427 ft2_fontmap = pango_ft2_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 428 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 429 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
424 430 }
431 {
432 cairo_font_options_t *fopt = cairo_font_options_create ();
425 cairo_fontmap = pango_cairo_font_map_get_default (); 433 cairo_fontmap = pango_cairo_font_map_get_default ();
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 434 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
435#ifdef _WIN32
436 // cairo looks like shit eaten twice on windows
437 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
438#else
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
440#endif
441 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
442 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
443 pango_cairo_context_set_font_options (cairo_context, fopt);
444 cairo_font_options_destroy (fopt);
445 }
427} 446}
428 447
429int 448int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 449SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
431 450
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 460 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 461 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 462 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 463 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
445 464
465 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
466 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
467
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 468 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 469 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 472
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 473 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
454 474
455 SDL_EnableUNICODE (1); 475 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 476 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 477
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 478 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
467 487
468 ++m; 488 ++m;
469 } 489 }
470} 490}
471 491
492char *
493SDL_GetError ()
494
472int 495int
473SDL_SetVideoMode (int w, int h, int fullscreen) 496SDL_SetVideoMode (int w, int h, int fullscreen)
474 CODE: 497 CODE:
475 RETVAL = !!SDL_SetVideoMode ( 498 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 499 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 500 );
501 if (RETVAL)
502 {
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 503 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
504# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
505# include "glfunc.h"
506# undef GL_FUNC
507 }
479 OUTPUT: 508 OUTPUT:
480 RETVAL 509 RETVAL
481 510
482void 511void
483SDL_GL_SwapBuffers () 512SDL_GL_SwapBuffers ()
513
514char *
515SDL_GetKeyName (int sym)
484 516
485void 517void
486SDL_PollEvent () 518SDL_PollEvent ()
487 PPCODE: 519 PPCODE:
488{ 520{
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 539 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 540 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 541 break;
510 542
511 case SDL_MOUSEMOTION: 543 case SDL_MOUSEMOTION:
544 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
545
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 546 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 547 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 548 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 549 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 550 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
517 break; 551 break;
518 552
519 case SDL_MOUSEBUTTONDOWN: 553 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 554 case SDL_MOUSEBUTTONUP:
555 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
556
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 557 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 558 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 559 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 560 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 561 break;
551lowdelay (int fd, int val = 1) 587lowdelay (int fd, int val = 1)
552 CODE: 588 CODE:
553#ifndef _WIN32 589#ifndef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 590 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
555#endif 591#endif
556
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 592
571void 593void
572add_font (char *file) 594add_font (char *file)
573 CODE: 595 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 596 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
667} 689}
668 690
669void 691void
670error (char *message) 692error (char *message)
671 CODE: 693 CODE:
694 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 695#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 696 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
674#else
675 fprintf (stderr, "ERROR: %s\n", message);
676#endif 697#endif
677 698
678void 699void
679fatal (char *message) 700fatal (char *message)
680 CODE: 701 CODE:
702 fprintf (stderr, "FATAL: %s\n", message);
681#ifdef _WIN32 703#ifdef _WIN32
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 704 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
683#else
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 705#endif
686 exit (1); 706 exit (1);
687 707
688MODULE = CFClient PACKAGE = CFClient::Font 708MODULE = CFClient PACKAGE = CFClient::Font
689 709
765 785
766SV * 786SV *
767get_text (CFClient::Layout self) 787get_text (CFClient::Layout self)
768 CODE: 788 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 789 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 790 sv_utf8_decode (RETVAL);
771 OUTPUT: 791 OUTPUT:
772 RETVAL 792 RETVAL
773 793
774void 794void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 795set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
801set_width (CFClient::Layout self, int max_width = -1) 821set_width (CFClient::Layout self, int max_width = -1)
802 CODE: 822 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 823 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 824
805void 825void
826set_indent (CFClient::Layout self, int indent)
827 CODE:
828 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
829
830void
831set_spacing (CFClient::Layout self, int spacing)
832 CODE:
833 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
834
835void
836set_ellipsise (CFClient::Layout self, int ellipsise)
837 CODE:
838 pango_layout_set_ellipsize (self->pl,
839 ellipsise == 1 ? PANGO_ELLIPSIZE_START
840 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
841 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
842 : PANGO_ELLIPSIZE_NONE
843 );
844
845void
846set_single_paragraph_mode (CFClient::Layout self, int spm)
847 CODE:
848 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
849
850void
806size (CFClient::Layout self) 851size (CFClient::Layout self)
807 PPCODE: 852 PPCODE:
808{ 853{
809 int w, h; 854 int w, h;
810 855
876 921
877 while (p < e) 922 while (p < e)
878 { 923 {
879 uint32_t rgba = *p; 924 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8); 925 rgba = (rgba >> 24) | (rgba << 8);
926#if 0
927#ifdef _WIN32
928 {//D
929 uint8_t r = rgba >> 24;
930 uint8_t g = rgba >> 16;
931 uint8_t b = rgba >> 8;
932 uint8_t a = rgba >> 0;
933
934 rgba = (rgba & 0xffffff00) | a;
935 }
936#endif
937#endif
881 rgba = SDL_SwapBE32 (rgba); 938 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba; 939 *p++ = rgba;
883 } 940 }
884 } 941 }
885 942
930{ 987{
931 HV *hv = (HV *)SvRV (self); 988 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 989 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 990 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 991 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
936 992
937 if (items < 5) 993 if (items < 5)
938 { 994 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 995 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 996 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 997 }
942 998
943 if (ix) 999 if (ix)
944 { 1000 {
945 glEnable (GL_BLEND); 1001 glEnable (GL_BLEND);
1002
1003 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1004 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1005 else
1006 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1007 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1008
1009 glEnable (GL_ALPHA_TEST);
1010 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1011 }
948 1012
949 glBindTexture (GL_TEXTURE_2D, name); 1013 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1014
957 glBegin (GL_QUADS); 1015 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1016 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1017 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1018 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1019 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1020 glEnd ();
963 1021
964 if (ix) 1022 if (ix)
1023 {
1024 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1025 glDisable (GL_BLEND);
1026 }
966} 1027}
967 1028
968MODULE = CFClient PACKAGE = CFClient::Map 1029MODULE = CFClient PACKAGE = CFClient::Map
969 1030
970CFClient::Map 1031CFClient::Map
1034 tex->r = r; 1095 tex->r = r;
1035 tex->g = g; 1096 tex->g = g;
1036 tex->b = b; 1097 tex->b = b;
1037 tex->a = a; 1098 tex->a = a;
1038 } 1099 }
1100
1101 // somewhat hackish, but for textures that require it, it really
1102 // improves the look, and most others don't suffer.
1103 glBindTexture (GL_TEXTURE_2D, name);
1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1105 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1106 // use uglier nearest interpolation because linear suffers
1107 // from transparent color bleeding and ugly wrapping effects.
1108 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1109}
1040 1110
1041int 1111int
1042ox (CFClient::Map self) 1112ox (CFClient::Map self)
1043 ALIAS: 1113 ALIAS:
1044 oy = 1 1114 oy = 1
1115 x = 2
1116 y = 3
1117 w = 4
1118 h = 5
1045 CODE: 1119 CODE:
1046 switch (ix) 1120 switch (ix)
1047 { 1121 {
1048 case 0: RETVAL = self->ox; break; 1122 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1123 case 1: RETVAL = self->oy; break;
1124 case 2: RETVAL = self->x; break;
1125 case 3: RETVAL = self->y; break;
1126 case 4: RETVAL = self->w; break;
1127 case 5: RETVAL = self->h; break;
1050 } 1128 }
1051 OUTPUT: 1129 OUTPUT:
1052 RETVAL 1130 RETVAL
1053 1131
1054void 1132void
1481 const_iv (GL_COLOR_MATERIAL), 1559 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 1560 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 1561 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 1562 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 1563 const_iv (GL_BLEND),
1564 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 1565 const_iv (GL_SCISSOR_TEST),
1566 const_iv (GL_DEPTH_TEST),
1567 const_iv (GL_ALPHA_TEST),
1568 const_iv (GL_NORMALIZE),
1569 const_iv (GL_RESCALE_NORMAL),
1487 const_iv (GL_AND), 1570 const_iv (GL_AND),
1488 const_iv (GL_ONE), 1571 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 1572 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 1573 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 1574 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1575 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 1576 const_iv (GL_ONE_MINUS_DST_ALPHA),
1577 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 1578 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 1579 const_iv (GL_RGBA),
1496 const_iv (GL_UNSIGNED_BYTE), 1580 const_iv (GL_UNSIGNED_BYTE),
1581 const_iv (GL_UNSIGNED_SHORT),
1582 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 1583 const_iv (GL_ALPHA),
1584 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 1585 const_iv (GL_LUMINANCE),
1586 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 1587 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1588 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1501 const_iv (GL_COMPILE), 1589 const_iv (GL_COMPILE),
1502 const_iv (GL_TEXTURE_1D), 1590 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 1591 const_iv (GL_TEXTURE_2D),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 1593 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 1594 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 1595 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 1596 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 1597 const_iv (GL_TEXTURE_WRAP_T),
1598 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 1599 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 1600 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 1601 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 1602 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1603 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1604 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1605 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1606 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 1607 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 1608 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 1609 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 1610 const_iv (GL_REPLACE),
1611 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 1612 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 1613 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 1614 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 1615 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 1616 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 1617 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 1618 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 1619 const_iv (GL_CONSTANT_BORDER),
1530 const_iv (GL_LINES), 1620 const_iv (GL_LINES),
1621 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 1622 const_iv (GL_QUADS),
1532 const_iv (GL_LINE_LOOP), 1623 const_iv (GL_QUAD_STRIP),
1624 const_iv (GL_TRIANGLES),
1625 const_iv (GL_TRIANGLE_STRIP),
1626 const_iv (GL_TRIANGLE_FAN),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1627 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1534 const_iv (GL_FASTEST), 1628 const_iv (GL_FASTEST),
1629 const_iv (GL_V2F),
1630 const_iv (GL_V3F),
1631 const_iv (GL_T2F_V3F),
1632 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 1633# undef const_iv
1536 }; 1634 };
1537 1635
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1540} 1638}
1541 1639
1640char *
1641gl_vendor ()
1642 CODE:
1643 RETVAL = (char *)glGetString (GL_VENDOR);
1644 OUTPUT:
1645 RETVAL
1646
1647char *
1648gl_version ()
1649 CODE:
1650 RETVAL = (char *)glGetString (GL_VERSION);
1651 OUTPUT:
1652 RETVAL
1653
1654char *
1655gl_extensions ()
1656 CODE:
1657 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1658 OUTPUT:
1659 RETVAL
1660
1542int glGetError () 1661int glGetError ()
1543 1662
1544void glClear (int mask) 1663void glClear (int mask)
1545 1664
1546void glClearColor (float r, float g, float b, float a = 1.0) 1665void glClearColor (float r, float g, float b, float a = 1.0)
1554 1673
1555void glHint (int target, int mode) 1674void glHint (int target, int mode)
1556 1675
1557void glBlendFunc (int sfactor, int dfactor) 1676void glBlendFunc (int sfactor, int dfactor)
1558 1677
1678void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1679 CODE:
1680 gl_BlendFuncSeparate (sa, da, saa, daa);
1681
1682void glDepthMask (int flag)
1683
1559void glLogicOp (int opcode) 1684void glLogicOp (int opcode)
1560 1685
1561void glColorMask (int red, int green, int blue, int alpha) 1686void glColorMask (int red, int green, int blue, int alpha)
1562 1687
1563void glMatrixMode (int mode) 1688void glMatrixMode (int mode)
1566 1691
1567void glPopMatrix () 1692void glPopMatrix ()
1568 1693
1569void glLoadIdentity () 1694void glLoadIdentity ()
1570 1695
1571# near and far are due to microsofts buggy c compiler 1696# near_ and far_ are due to microsofts buggy "c" compiler
1697void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1698
1699# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1700void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1573 1701
1574void glViewport (int x, int y, int width, int height) 1702void glViewport (int x, int y, int width, int height)
1575 1703
1576void glScissor (int x, int y, int width, int height) 1704void glScissor (int x, int y, int width, int height)
1591 1719
1592void glEnd () 1720void glEnd ()
1593 1721
1594void glColor (float r, float g, float b, float a = 1.0) 1722void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 1723 PROTOTYPE: @
1724 ALIAS:
1725 glColor_premultiply = 1
1596 CODE: 1726 CODE:
1727 if (ix)
1728 {
1729 r *= a;
1730 g *= a;
1731 b *= a;
1732 }
1733 // microsoft visual "c" rounds instead of truncating...
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 1734 glColor4ub (MIN ((int)(r * 256.f), 255),
1598 MIN ((int)(g * 255.f), 255), 1735 MIN ((int)(g * 256.f), 255),
1599 MIN ((int)(b * 255.f), 255), 1736 MIN ((int)(b * 256.f), 255),
1600 MIN ((int)(a * 255.f), 255)); 1737 MIN ((int)(a * 256.f), 255));
1738
1739void glInterleavedArrays (int format, int stride, char *data)
1740
1741void glDrawElements (int mode, int count, int type, char *indices)
1742
1743# 1.2 void glDrawRangeElements (int mode, int start, int end
1744
1745void glRasterPos (float x, float y, float z = 0.)
1746 CODE:
1747 glRasterPos3f (0, 0, z);
1748 glBitmap (0, 0, 0, 0, x, y, 0);
1601 1749
1602void glVertex (float x, float y, float z = 0.) 1750void glVertex (float x, float y, float z = 0.)
1603 CODE: 1751 CODE:
1604 glVertex3f (x, y, z); 1752 glVertex3f (x, y, z);
1605 1753
1617 1765
1618void glBindTexture (int target, int name) 1766void glBindTexture (int target, int name)
1619 1767
1620void glConvolutionParameter (int target, int pname, float params) 1768void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 1769 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1770 if (gl.ConvolutionParameterf)
1771 gl.ConvolutionParameterf (target, pname, params);
1623 1772
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1773void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 1774 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1775 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 1776 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 1777
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1778void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 1779 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1780 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 1781 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 1782
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1783void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1635 1784
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1785void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 1786
1638void glRasterPos (int x, int y) 1787void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE:
1640 glRasterPos2i (x, y);
1641 1788
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1789void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 1790
1644int glGenTexture () 1791int glGenTexture ()
1645 CODE: 1792 CODE:
1672 1819
1673void glEndList () 1820void glEndList ()
1674 1821
1675void glCallList (int list) 1822void glCallList (int list)
1676 1823
1824

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