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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.110 by root, Sat Jun 10 02:22:33 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 85static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#endif
89#ifndef _WIN32 94#ifdef _WIN32
95 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
96#else
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 97 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif 98#endif
92} 99}
93 100
94static void 101static void
414} 421}
415 422
416void 423void
417pango_init () 424pango_init ()
418 CODE: 425 CODE:
419{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx 426 // delayed, so it can pick up new fonts added by AddFontResourceEx
427{
428 {
421 ft2_fontmap = pango_ft2_font_map_new (); 429 ft2_fontmap = pango_ft2_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 430 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 431 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
424 432 }
433 {
434 cairo_font_options_t *fopt = cairo_font_options_create ();
425 cairo_fontmap = pango_cairo_font_map_get_default (); 435 cairo_fontmap = pango_cairo_font_map_get_default ();
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 436 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
437#ifdef _WIN32
438 // cairo looks like shit eaten twice on windows
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
440#else
441 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
442#endif
443 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
444 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
445 pango_cairo_context_set_font_options (cairo_context, fopt);
446 cairo_font_options_destroy (fopt);
447 }
427} 448}
428 449
429int 450int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 451SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
431 452
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 462 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 463 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 464 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 465 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
445 466
467 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
468 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
469
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 472 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 473 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 474
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 475 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
454 476
455 SDL_EnableUNICODE (1); 477 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 478 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 479
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 480 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
467 489
468 ++m; 490 ++m;
469 } 491 }
470} 492}
471 493
494char *
495SDL_GetError ()
496
472int 497int
473SDL_SetVideoMode (int w, int h, int fullscreen) 498SDL_SetVideoMode (int w, int h, int fullscreen)
474 CODE: 499 CODE:
475 RETVAL = !!SDL_SetVideoMode ( 500 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 501 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 502 );
503 if (RETVAL)
504 {
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 505 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
506# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
507# include "glfunc.h"
508# undef GL_FUNC
509 }
479 OUTPUT: 510 OUTPUT:
480 RETVAL 511 RETVAL
481 512
482void 513void
483SDL_GL_SwapBuffers () 514SDL_GL_SwapBuffers ()
515
516char *
517SDL_GetKeyName (int sym)
484 518
485void 519void
486SDL_PollEvent () 520SDL_PollEvent ()
487 PPCODE: 521 PPCODE:
488{ 522{
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 541 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 542 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 543 break;
510 544
511 case SDL_MOUSEMOTION: 545 case SDL_MOUSEMOTION:
546 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
547
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 548 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 549 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 550 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 551 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 552 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
517 break; 553 break;
518 554
519 case SDL_MOUSEBUTTONDOWN: 555 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 556 case SDL_MOUSEBUTTONUP:
557 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
558
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 559 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 560 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 561 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 562 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 563 break;
551lowdelay (int fd, int val = 1) 589lowdelay (int fd, int val = 1)
552 CODE: 590 CODE:
553#ifndef _WIN32 591#ifndef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 592 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
555#endif 593#endif
556
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 594
571void 595void
572add_font (char *file) 596add_font (char *file)
573 CODE: 597 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 598 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
667} 691}
668 692
669void 693void
670error (char *message) 694error (char *message)
671 CODE: 695 CODE:
696 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 697#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 698 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
674#else
675 fprintf (stderr, "ERROR: %s\n", message);
676#endif 699#endif
677 700
678void 701void
679fatal (char *message) 702fatal (char *message)
680 CODE: 703 CODE:
704 fprintf (stderr, "FATAL: %s\n", message);
681#ifdef _WIN32 705#ifdef _WIN32
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 706 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
683#else
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 707#endif
686 exit (1); 708 exit (1);
687 709
688MODULE = CFClient PACKAGE = CFClient::Font 710MODULE = CFClient PACKAGE = CFClient::Font
689 711
765 787
766SV * 788SV *
767get_text (CFClient::Layout self) 789get_text (CFClient::Layout self)
768 CODE: 790 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 791 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 792 sv_utf8_decode (RETVAL);
771 OUTPUT: 793 OUTPUT:
772 RETVAL 794 RETVAL
773 795
774void 796void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 797set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
801set_width (CFClient::Layout self, int max_width = -1) 823set_width (CFClient::Layout self, int max_width = -1)
802 CODE: 824 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 825 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 826
805void 827void
828set_indent (CFClient::Layout self, int indent)
829 CODE:
830 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
831
832void
833set_spacing (CFClient::Layout self, int spacing)
834 CODE:
835 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
836
837void
838set_ellipsise (CFClient::Layout self, int ellipsise)
839 CODE:
840 pango_layout_set_ellipsize (self->pl,
841 ellipsise == 1 ? PANGO_ELLIPSIZE_START
842 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
843 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
844 : PANGO_ELLIPSIZE_NONE
845 );
846
847void
848set_single_paragraph_mode (CFClient::Layout self, int spm)
849 CODE:
850 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
851
852void
806size (CFClient::Layout self) 853size (CFClient::Layout self)
807 PPCODE: 854 PPCODE:
808{ 855{
809 int w, h; 856 int w, h;
810 857
876 923
877 while (p < e) 924 while (p < e)
878 { 925 {
879 uint32_t rgba = *p; 926 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8); 927 rgba = (rgba >> 24) | (rgba << 8);
928#if 0
929#ifdef _WIN32
930 {//D
931 uint8_t r = rgba >> 24;
932 uint8_t g = rgba >> 16;
933 uint8_t b = rgba >> 8;
934 uint8_t a = rgba >> 0;
935
936 rgba = (rgba & 0xffffff00) | a;
937 }
938#endif
939#endif
881 rgba = SDL_SwapBE32 (rgba); 940 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba; 941 *p++ = rgba;
883 } 942 }
884 } 943 }
885 944
930{ 989{
931 HV *hv = (HV *)SvRV (self); 990 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 991 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 992 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 993 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
936 994
937 if (items < 5) 995 if (items < 5)
938 { 996 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 997 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 998 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 999 }
942 1000
943 if (ix) 1001 if (ix)
944 { 1002 {
945 glEnable (GL_BLEND); 1003 glEnable (GL_BLEND);
1004
1005 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1006 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1007 else
1008 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1009 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1010
1011 glEnable (GL_ALPHA_TEST);
1012 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1013 }
948 1014
949 glBindTexture (GL_TEXTURE_2D, name); 1015 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1016
957 glBegin (GL_QUADS); 1017 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1018 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1019 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1021 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1022 glEnd ();
963 1023
964 if (ix) 1024 if (ix)
1025 {
1026 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1027 glDisable (GL_BLEND);
1028 }
966} 1029}
967 1030
968MODULE = CFClient PACKAGE = CFClient::Map 1031MODULE = CFClient PACKAGE = CFClient::Map
969 1032
970CFClient::Map 1033CFClient::Map
1034 tex->r = r; 1097 tex->r = r;
1035 tex->g = g; 1098 tex->g = g;
1036 tex->b = b; 1099 tex->b = b;
1037 tex->a = a; 1100 tex->a = a;
1038 } 1101 }
1102
1103 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name);
1106 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1108 // use uglier nearest interpolation because linear suffers
1109 // from transparent color bleeding and ugly wrapping effects.
1110 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1111}
1040 1112
1041int 1113int
1042ox (CFClient::Map self) 1114ox (CFClient::Map self)
1043 ALIAS: 1115 ALIAS:
1044 oy = 1 1116 oy = 1
1117 x = 2
1118 y = 3
1119 w = 4
1120 h = 5
1045 CODE: 1121 CODE:
1046 switch (ix) 1122 switch (ix)
1047 { 1123 {
1048 case 0: RETVAL = self->ox; break; 1124 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1125 case 1: RETVAL = self->oy; break;
1126 case 2: RETVAL = self->x; break;
1127 case 3: RETVAL = self->y; break;
1128 case 4: RETVAL = self->w; break;
1129 case 5: RETVAL = self->h; break;
1050 } 1130 }
1051 OUTPUT: 1131 OUTPUT:
1052 RETVAL 1132 RETVAL
1053 1133
1054void 1134void
1481 const_iv (GL_COLOR_MATERIAL), 1561 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 1562 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 1563 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 1564 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 1565 const_iv (GL_BLEND),
1566 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 1567 const_iv (GL_SCISSOR_TEST),
1568 const_iv (GL_DEPTH_TEST),
1569 const_iv (GL_ALPHA_TEST),
1570 const_iv (GL_NORMALIZE),
1571 const_iv (GL_RESCALE_NORMAL),
1487 const_iv (GL_AND), 1572 const_iv (GL_AND),
1488 const_iv (GL_ONE), 1573 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 1574 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 1575 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 1576 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1577 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 1578 const_iv (GL_ONE_MINUS_DST_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 1580 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 1581 const_iv (GL_RGBA),
1496 const_iv (GL_UNSIGNED_BYTE), 1582 const_iv (GL_UNSIGNED_BYTE),
1583 const_iv (GL_UNSIGNED_SHORT),
1584 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 1585 const_iv (GL_ALPHA),
1586 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 1587 const_iv (GL_LUMINANCE),
1588 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 1589 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1590 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1501 const_iv (GL_COMPILE), 1591 const_iv (GL_COMPILE),
1502 const_iv (GL_TEXTURE_1D), 1592 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 1593 const_iv (GL_TEXTURE_2D),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 1595 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 1596 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 1597 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 1598 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 1599 const_iv (GL_TEXTURE_WRAP_T),
1600 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 1601 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 1602 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 1603 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 1604 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1605 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1606 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1607 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1608 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 1609 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 1610 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 1611 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 1612 const_iv (GL_REPLACE),
1613 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 1614 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 1615 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 1616 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 1617 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 1618 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 1619 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 1620 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 1621 const_iv (GL_CONSTANT_BORDER),
1530 const_iv (GL_LINES), 1622 const_iv (GL_LINES),
1623 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 1624 const_iv (GL_QUADS),
1532 const_iv (GL_LINE_LOOP), 1625 const_iv (GL_QUAD_STRIP),
1626 const_iv (GL_TRIANGLES),
1627 const_iv (GL_TRIANGLE_STRIP),
1628 const_iv (GL_TRIANGLE_FAN),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1629 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1534 const_iv (GL_FASTEST), 1630 const_iv (GL_FASTEST),
1631 const_iv (GL_V2F),
1632 const_iv (GL_V3F),
1633 const_iv (GL_T2F_V3F),
1634 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 1635# undef const_iv
1536 }; 1636 };
1537 1637
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1638 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1639 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1540} 1640}
1541 1641
1642char *
1643gl_vendor ()
1644 CODE:
1645 RETVAL = (char *)glGetString (GL_VENDOR);
1646 OUTPUT:
1647 RETVAL
1648
1649char *
1650gl_version ()
1651 CODE:
1652 RETVAL = (char *)glGetString (GL_VERSION);
1653 OUTPUT:
1654 RETVAL
1655
1656char *
1657gl_extensions ()
1658 CODE:
1659 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1660 OUTPUT:
1661 RETVAL
1662
1542int glGetError () 1663int glGetError ()
1543 1664
1544void glClear (int mask) 1665void glClear (int mask)
1545 1666
1546void glClearColor (float r, float g, float b, float a = 1.0) 1667void glClearColor (float r, float g, float b, float a = 1.0)
1554 1675
1555void glHint (int target, int mode) 1676void glHint (int target, int mode)
1556 1677
1557void glBlendFunc (int sfactor, int dfactor) 1678void glBlendFunc (int sfactor, int dfactor)
1558 1679
1680void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1681 CODE:
1682 gl_BlendFuncSeparate (sa, da, saa, daa);
1683
1684void glDepthMask (int flag)
1685
1559void glLogicOp (int opcode) 1686void glLogicOp (int opcode)
1560 1687
1561void glColorMask (int red, int green, int blue, int alpha) 1688void glColorMask (int red, int green, int blue, int alpha)
1562 1689
1563void glMatrixMode (int mode) 1690void glMatrixMode (int mode)
1566 1693
1567void glPopMatrix () 1694void glPopMatrix ()
1568 1695
1569void glLoadIdentity () 1696void glLoadIdentity ()
1570 1697
1571# near and far are due to microsofts buggy c compiler 1698# near_ and far_ are due to microsofts buggy "c" compiler
1699void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1700
1701# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1702void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1573 1703
1574void glViewport (int x, int y, int width, int height) 1704void glViewport (int x, int y, int width, int height)
1575 1705
1576void glScissor (int x, int y, int width, int height) 1706void glScissor (int x, int y, int width, int height)
1591 1721
1592void glEnd () 1722void glEnd ()
1593 1723
1594void glColor (float r, float g, float b, float a = 1.0) 1724void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 1725 PROTOTYPE: @
1726 ALIAS:
1727 glColor_premultiply = 1
1596 CODE: 1728 CODE:
1729 if (ix)
1730 {
1731 r *= a;
1732 g *= a;
1733 b *= a;
1734 }
1735 // microsoft visual "c" rounds instead of truncating...
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 1736 glColor4ub (MIN ((int)(r * 256.f), 255),
1598 MIN ((int)(g * 255.f), 255), 1737 MIN ((int)(g * 256.f), 255),
1599 MIN ((int)(b * 255.f), 255), 1738 MIN ((int)(b * 256.f), 255),
1600 MIN ((int)(a * 255.f), 255)); 1739 MIN ((int)(a * 256.f), 255));
1740
1741void glInterleavedArrays (int format, int stride, char *data)
1742
1743void glDrawElements (int mode, int count, int type, char *indices)
1744
1745# 1.2 void glDrawRangeElements (int mode, int start, int end
1746
1747void glRasterPos (float x, float y, float z = 0.)
1748 CODE:
1749 glRasterPos3f (0, 0, z);
1750 glBitmap (0, 0, 0, 0, x, y, 0);
1601 1751
1602void glVertex (float x, float y, float z = 0.) 1752void glVertex (float x, float y, float z = 0.)
1603 CODE: 1753 CODE:
1604 glVertex3f (x, y, z); 1754 glVertex3f (x, y, z);
1605 1755
1617 1767
1618void glBindTexture (int target, int name) 1768void glBindTexture (int target, int name)
1619 1769
1620void glConvolutionParameter (int target, int pname, float params) 1770void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 1771 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1772 if (gl.ConvolutionParameterf)
1773 gl.ConvolutionParameterf (target, pname, params);
1623 1774
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1775void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 1776 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1777 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 1778 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 1779
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1780void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 1781 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1782 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 1783 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 1784
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1785void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1635 1786
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1787void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 1788
1638void glRasterPos (int x, int y) 1789void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE:
1640 glRasterPos2i (x, y);
1641 1790
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1791void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 1792
1644int glGenTexture () 1793int glGenTexture ()
1645 CODE: 1794 CODE:
1672 1821
1673void glEndList () 1822void glEndList ()
1674 1823
1675void glCallList (int list) 1824void glCallList (int list)
1676 1825
1826

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