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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
52 60
53#define GL_CALL(type,func,args) \ 61#if 0
54 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 63#else
56 static type fptr_; \ 64# define PARACHUTE 0
57 \ 65#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
68typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
70 119
71typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
72 139
73typedef struct cf_layout { 140typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
77 int base_height; 143 int base_height;
78 CFClient__Font font; 144 CFPlus__Font font;
79} *CFClient__Layout; 145} *CFPlus__Layout;
80 146
81static CFClient__Font default_font; 147static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
84 150
85static void 151static void
86substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
87{ 153{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 159}
93 160
94static void 161static void
95layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
96{ 163{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
99 */ 166 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
104 171
105 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
106} 173}
107 174
108static void 175static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
110{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
112 182
113 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 185
116 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
117} 187 if (!rect.height) rect.height = 1;
118 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
119typedef uint16_t mapface; 194typedef uint16_t faceid;
120 195
121typedef struct { 196typedef struct {
122 GLint name; 197 int name;
123 int w, h; 198 int w, h;
124 float s, t; 199 float s, t;
125 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
126} maptex; 203} maptex;
127 204
128typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
129 int16_t darkness; 208 uint16_t darkness;
130 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 210} mapcell;
132 211
133typedef struct { 212typedef struct {
134 int32_t c0, c1; 213 int32_t c0, c1;
135 mapcell *col; 214 mapcell *col;
136} maprow; 215} maprow;
137 216
138typedef struct map { 217typedef struct map {
139 int x, y, w, h; 218 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 220 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 221 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 222
147 int32_t rows; 223 int32_t rows;
148 maprow *row; 224 maprow *row;
149} *CFClient__Map; 225} *CFPlus__Map;
150 226
151static char * 227static char *
152prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
153{ 229{
154 char *p; 230 char *p;
171} 247}
172 248
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
176static maprow * 272static maprow *
177map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
178{ 274{
179 if (0 > y) 275 if (0 > y)
180 { 276 {
181 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
220 316
221 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
222} 318}
223 319
224static mapcell * 320static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
226{ 322{
227 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
228} 324}
229 325
230static void 326static void
231map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
232{ 328{
233 int r; 329 int r;
234 330
235 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
244 self->row = 0; 340 self->row = 0;
245 self->rows = 0; 341 self->rows = 0;
246} 342}
247 343
248static void 344static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
250{ 346{
251 int x, y; 347 int x, y;
252 maprow *row; 348 maprow *row;
349 mapcell *cell;
253 350
254 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 352 if (y >= 0)
256 { 353 {
257 if (y >= self->rows) 354 if (y >= self->rows)
263 if (x >= row->c0) 360 if (x >= row->c0)
264 { 361 {
265 if (x >= row->c1) 362 if (x >= row->c1)
266 break; 363 break;
267 364
268 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
269 } 371 }
270 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
271} 389}
272 390
273static void 391static void
274music_finished (void) 392music_finished (void)
275{ 393{
294 ev.data2 = 0; 412 ev.data2 = 0;
295 413
296 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
297} 415}
298 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
299MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
300 439
301PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
302 441
303BOOT: 442BOOT:
304{ 443{
305 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
306 static const struct { 445 static const struct {
307 const char *name; 446 const char *name;
308 IV iv; 447 IV iv;
309 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
311 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
329 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
393 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL),
406 const_iv (KMOD_SHIFT),
407 const_iv (KMOD_ALT),
408 const_iv (KMOD_META)
409# undef const_iv 557# undef const_iv
410 }; 558 };
411 559
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
415 583
416void 584void
417pango_init () 585pango_init ()
418 CODE: 586 CODE:
419{ 587{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424
425 cairo_fontmap = pango_cairo_font_map_get_default ();
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
427} 591}
592
593char *
594SDL_GetError ()
428 595
429int 596int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
431 598
432void 599void
433SDL_Quit () 600SDL_Quit ()
434 601
435void 602void
436SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
437 PPCODE: 604 PPCODE:
438{ 605{
439 SDL_Rect **m; 606 SDL_Rect **m;
440 607
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 620
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454 625#endif
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 626
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 628
460 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
461 while (*m) 630 while (*m)
462 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
463 AV *av = newAV (); 634 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
467 641
468 ++m; 642 ++m;
469 } 643 }
470} 644}
471 645
472int 646int
473SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
475 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
479 OUTPUT: 672 OUTPUT:
480 RETVAL 673 RETVAL
481 674
482void 675void
483SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
484 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
485void 684void
486SDL_PollEvent () 685poll_events ()
487 PPCODE: 686 PPCODE:
488{ 687{
489 SDL_Event ev; 688 SDL_Event ev;
490 689
491 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 692 {
493 HV *hv = newHV (); 693 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 695
496 switch (ev.type) 696 switch (ev.type)
498 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
499 case SDL_KEYUP: 699 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 705 break;
505 706
506 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 710 break;
510 711
511 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
517 break; 738 break;
518 739
519 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 748 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 754 break;
532 } 755 }
533 756
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
535 } 758 }
536} 759}
537 760
538int 761int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
548Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
549 772
550void 773void
551lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
552 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
553#ifndef _WIN32 782#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
555#endif 804#endif
556 805}
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 806
571void 807void
572add_font (char *file) 808add_font (char *file)
573 CODE: 809 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 811
580void 812void
581load_image_inline (SV *image_) 813load_image_inline (SV *image_)
582 ALIAS: 814 ALIAS:
583 load_image_file = 1 815 load_image_file = 1
625 857
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 859
628 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
629 861
862 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 863 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
639 871
640 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
642} 874}
643 875
667} 899}
668 900
669void 901void
670error (char *message) 902error (char *message)
671 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 905#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
674#else 923#else
675 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
676#endif 925#endif
677 926
678void 927void
679fatal (char *message) 928debug ()
680 CODE: 929 CODE:
681#ifdef _WIN32 930{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
683#else 932 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 933#endif
686 exit (1); 934}
687 935
688MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
689 937
690CFClient::Font 938PROTOTYPES: DISABLE
939
940CFPlus::Font
691new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
692 CODE: 942 CODE:
693{ 943{
694 int count; 944 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 948}
699 OUTPUT: 949 OUTPUT:
700 RETVAL 950 RETVAL
701 951
702void 952void
703DESTROY (CFClient::Font self) 953DESTROY (CFPlus::Font self)
704 CODE: 954 CODE:
705 pango_font_description_free (self); 955 pango_font_description_free (self);
706 956
707void 957void
708make_default (CFClient::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
709 CODE: 960 CODE:
710 default_font = self; 961 default_font = self;
711 962
712MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
713 964
714CFClient::Layout 965PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
716 CODE: 975 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
718 977
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 978 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 979 RETVAL->r = 1.;
722 RETVAL->g = 1.; 980 RETVAL->g = 1.;
723 RETVAL->b = 1.; 981 RETVAL->b = 1.;
724 RETVAL->a = 1.; 982 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 983 RETVAL->base_height = MIN_FONT_HEIGHT;
729 layout_update_font (RETVAL); 987 layout_update_font (RETVAL);
730 OUTPUT: 988 OUTPUT:
731 RETVAL 989 RETVAL
732 990
733void 991void
734DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
735 CODE: 993 CODE:
736 g_object_unref (self->pl); 994 g_object_unref (self->pl);
737 Safefree (self); 995 Safefree (self);
738 996
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 997void
747set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
748 CODE: 999 CODE:
749{ 1000{
750 STRLEN textlen; 1001 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
752 1003
753 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
754} 1005}
755 1006
756void 1007void
757set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
758 CODE: 1009 CODE:
759{ 1010{
760 STRLEN textlen; 1011 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
762 1013
763 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
764} 1015}
765 1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
766SV * 1102SV *
767get_text (CFClient::Layout self) 1103get_text (CFPlus::Layout self)
768 CODE: 1104 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1106 sv_utf8_decode (RETVAL);
771 OUTPUT: 1107 OUTPUT:
772 RETVAL 1108 RETVAL
773 1109
774void 1110void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1112 CODE:
777 self->r = r; 1113 self->r = r;
778 self->g = g; 1114 self->g = g;
779 self->b = b; 1115 self->b = b;
780 self->a = a; 1116 self->a = a;
781 1117
782void 1118void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
784 CODE: 1120 CODE:
785 if (self->font != font) 1121 if (self->font != font)
786 { 1122 {
787 self->font = font; 1123 self->font = font;
788 layout_update_font (self); 1124 layout_update_font (self);
789 } 1125 }
790 1126
791void 1127void
792set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
793 CODE: 1129 CODE:
794 if (self->base_height != base_height) 1130 if (self->base_height != base_height)
795 { 1131 {
796 self->base_height = base_height; 1132 self->base_height = base_height;
797 layout_update_font (self); 1133 layout_update_font (self);
798 } 1134 }
799 1135
800void 1136void
801set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
802 CODE: 1138 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1140
805void 1141void
1142set_indent (CFPlus::Layout self, int indent)
1143 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145
1146void
1147set_spacing (CFPlus::Layout self, int spacing)
1148 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150
1151void
1152set_ellipsise (CFPlus::Layout self, int ellipsise)
1153 CODE:
1154 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE
1159 );
1160
1161void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
1163 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165
1166void
806size (CFClient::Layout self) 1167size (CFPlus::Layout self)
807 PPCODE: 1168 PPCODE:
808{ 1169{
809 int w, h; 1170 int w, h;
810 1171
811 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
816} 1177}
817 1178
818int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
819xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
820 CODE: 1193 CODE:
821{ 1194{
822 int index, trailing; 1195 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1197 RETVAL = index + trailing;
825} 1198}
826 OUTPUT: 1199 OUTPUT:
827 RETVAL 1200 RETVAL
828 1201
829void 1202void
830cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
831 PPCODE: 1204 PPCODE:
832{ 1205{
833 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
835 1208
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
840} 1213}
841 1214
842void 1215void
843render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
844 PPCODE: 1217 PPCODE:
845{ 1218{
846 SV *retval; 1219 int line, x;
847 int w, h;
848 1220
849 layout_get_pixel_size (self, &w, &h); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 1223
851 if (self->rgba)
852 {
853 cairo_surface_t *surface;
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1224 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1247 else
894 { 1248 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1249 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1251 }
919} 1252}
920 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
921MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
922 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
923void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
926 ALIAS: 1295 ALIAS:
927 draw_quad_alpha = 1 1296 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1297 draw_quad_alpha_premultiplied = 2
929 CODE: 1298 CODE:
930{ 1299{
931 HV *hv = (HV *)SvRV (self); 1300 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
936 1304
937 if (items < 5) 1305 if (items < 5)
938 { 1306 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1307 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1308 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1309 }
942 1310
943 if (ix) 1311 if (ix)
944 { 1312 {
945 glEnable (GL_BLEND); 1313 glEnable (GL_BLEND);
1314
1315 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1316 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1317 else
1318 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1319 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1320
1321 glEnable (GL_ALPHA_TEST);
1322 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1323 }
948 1324
949 glBindTexture (GL_TEXTURE_2D, name); 1325 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1326
957 glBegin (GL_QUADS); 1327 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1328 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1329 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1330 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1331 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1332 glEnd ();
963 1333
964 if (ix) 1334 if (ix)
1335 {
1336 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1338 }
966} 1339}
967 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
968MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
969 1353
970CFClient::Map 1354PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
972 CODE: 1358 CODE:
973 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1360 RETVAL->x = 0;
975 RETVAL->y = 0; 1361 RETVAL->y = 0;
976 RETVAL->w = map_width; 1362 RETVAL->w = 0;
977 RETVAL->h = map_height; 1363 RETVAL->h = 0;
978 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
985 RETVAL->row = 0; 1369 RETVAL->row = 0;
986 OUTPUT: 1370 OUTPUT:
987 RETVAL 1371 RETVAL
988 1372
989void 1373void
990DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
991 CODE: 1375 CODE:
992{ 1376{
993 map_clear (self); 1377 map_clear (self);
994 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
995 Safefree (self); 1380 Safefree (self);
996} 1381}
997 1382
998void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
999clear (CFClient::Map self) 1390clear (CFPlus::Map self)
1000 CODE: 1391 CODE:
1001 map_clear (self); 1392 map_clear (self);
1002 1393
1003void 1394void
1004set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1005 CODE: 1396 CODE:
1006{ 1397{
1007 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1399 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1400}
1015 1401
1016void 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1427 CODE:
1019{ 1428{
1020 while (self->texs <= texid) 1429 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1430
1026 { 1431 {
1027 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1028 1433
1029 tex->name = name; 1434 tex->name = name;
1034 tex->r = r; 1439 tex->r = r;
1035 tex->g = g; 1440 tex->g = g;
1036 tex->b = b; 1441 tex->b = b;
1037 tex->a = a; 1442 tex->a = a;
1038 } 1443 }
1444
1445 // somewhat hackish, but for textures that require it, it really
1446 // improves the look, and most others don't suffer.
1447 glBindTexture (GL_TEXTURE_2D, name);
1448 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1449 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1450 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1453}
1040 1454
1041int 1455int
1042ox (CFClient::Map self) 1456ox (CFPlus::Map self)
1043 ALIAS: 1457 ALIAS:
1044 oy = 1 1458 oy = 1
1459 x = 2
1460 y = 3
1461 w = 4
1462 h = 5
1045 CODE: 1463 CODE:
1046 switch (ix) 1464 switch (ix)
1047 { 1465 {
1048 case 0: RETVAL = self->ox; break; 1466 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1467 case 1: RETVAL = self->oy; break;
1468 case 2: RETVAL = self->x; break;
1469 case 3: RETVAL = self->y; break;
1470 case 4: RETVAL = self->w; break;
1471 case 5: RETVAL = self->h; break;
1050 } 1472 }
1051 OUTPUT: 1473 OUTPUT:
1052 RETVAL 1474 RETVAL
1053 1475
1054void 1476void
1055scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
1056 CODE: 1478 CODE:
1057{ 1479{
1058 if (dx > 0) 1480 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1482 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1484
1063 if (dy > 0) 1485 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1487 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1489
1068 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1070 1492
1071 while (self->y < 0) 1493 while (self->y < 0)
1076 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
1077 } 1499 }
1078} 1500}
1079 1501
1080void 1502void
1081map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
1082 CODE: 1504 CODE:
1083{ 1505{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1508 mapcell *cell;
1087 int x, y, flags; 1509 int x, y, flags;
1088 1510
1089 while (data < data_end) 1511 while (data < data_end - 1)
1090 { 1512 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
1092 1514
1093 x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
1095 1517
1096 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
1097 1519
1098 if (flags & 15) 1520 if (flags & 15)
1099 { 1521 {
1100 if (cell->darkness < 0) 1522 if (!cell->darkness)
1101 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1525 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1526 }
1107 1527
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1111 1569
1112 if (flags & 4) 1570 if (flags & 4)
1113 { 1571 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1115 } 1575 }
1116 1576
1117 if (flags & 2) 1577 if (flags & 2)
1118 { 1578 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1120 } 1582 }
1121 1583
1122 if (flags & 1) 1584 if (flags & 1)
1123 { 1585 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1125 } 1589 }
1126 } 1590 }
1127 else 1591 else
1128 cell->darkness = -1; 1592 cell->darkness = 0;
1129 } 1593 }
1130} 1594}
1131 1595
1132SV * 1596SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1134 CODE: 1598 CODE:
1135{ 1599{
1136 int x1, x; 1600 int x1, x;
1137 int y1, y; 1601 int y1, y;
1138 int z; 1602 int z;
1159 { 1623 {
1160 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1161 1625
1162 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1163 { 1627 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1630 int a1 = tex.a;
1171 1631
1172 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1636 }
1178 } 1637 }
1179 1638
1180 *map++ = (r ) 1639 *map++ = (r )
1181 | (g << 8) 1640 | (g << 8)
1188} 1647}
1189 OUTPUT: 1648 OUTPUT:
1190 RETVAL 1649 RETVAL
1191 1650
1192void 1651void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1194 PPCODE: 1653 CODE:
1195{ 1654{
1196 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1197 int x, y, z; 1659 int x, y, z;
1198 int last_name; 1660 int last_name;
1199 mapface face;
1200 int sw4 = (sw + 3) & ~3;
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1203 1661
1204 memset (darkness, 255, sw4 * sh); 1662 // thats current max. sorry.
1205 SvPOK_only (darkness_sv); 1663 if (sw > 255) sw = 255;
1206 SvCUR_set (darkness_sv, sw4 * sh); 1664 if (sh > 255) sh = 255;
1207 1665
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 1666 // clear key, in case of extra padding
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 1667 memset (&skey, 0, sizeof (skey));
1210
1211 /*
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220 1668
1221 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1222 1670
1671 glEnable (GL_BLEND);
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227 1675
1228 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1229 1677
1230 last_name = 0; 1678 last_name = 0;
1231 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1232 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1233 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1235 { 1711 {
1236 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1237 1713
1238 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 1716 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1242
1243 darkness[y * sw4 + x] = cell->darkness < 0
1244 ? 255 - FOW_DARKNESS
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1248 1719
1249 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1250 { 1815 {
1251 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1252 1818
1253 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1254 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1255
1256 if (last_name != tex.name)
1257 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1258 glEnd (); 1844 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1261 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1262 } 1869 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 } 1870 }
1269 }
1270 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1271 1876
1272 glEnd (); 1877 glEnd ();
1273 1878
1274 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1275 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1276 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1277 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1281} 2053}
1282 2054
1283SV * 2055SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1285 CODE: 2057 CODE:
1286{ 2058{
1287 int x, y, x1, y1; 2059 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1315 { 2087 {
1316 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2089 uint8_t flags = 0;
1318 2090
1319 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1322 2094
1323 *data++ = flags; 2095 *data++ = flags;
1324 2096
1325 if (flags & 1) 2097 if (flags & 1)
1326 { 2098 {
2099 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2101 *data++ = tile;
1329 } 2102 }
1330 2103
1331 if (flags & 2) 2104 if (flags & 2)
1332 { 2105 {
2106 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2108 *data++ = tile;
1335 } 2109 }
1336 2110
1337 if (flags & 4) 2111 if (flags & 4)
1338 { 2112 {
2113 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2115 *data++ = tile;
1341 } 2116 }
1342 } 2117 }
1343 else 2118 else
1344 *data++ = 0; 2119 *data++ = 0;
1345 } 2120 }
1351} 2126}
1352 OUTPUT: 2127 OUTPUT:
1353 RETVAL 2128 RETVAL
1354 2129
1355void 2130void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1357 PPCODE: 2132 PPCODE:
1358{ 2133{
1359 int x, y, z; 2134 int x, y, z;
1360 int w, h; 2135 int w, h;
1361 int x1, y1; 2136 int x1, y1;
1385 { 2160 {
1386 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1387 2162
1388 if (flags) 2163 if (flags)
1389 { 2164 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1393 2167
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2171
1398 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1399 { 2173 {
1400 cell->darkness = -1; 2174 cell->darkness = 0;
1401 2175
1402 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1403 { 2177 {
1404 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1405 2179
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1408 } 2187 }
1409 } 2188 }
1410 } 2189 }
1411 } 2190 }
1412 } 2191 }
1413} 2192}
1414 2193
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1416 2195
2196PROTOTYPES: DISABLE
2197
1417CFClient::MixChunk 2198CFPlus::MixChunk
1418new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1419 CODE: 2200 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1421 OUTPUT: 2202 OUTPUT:
1422 RETVAL 2203 RETVAL
1423 2204
1424void 2205void
1425DESTROY (CFClient::MixChunk self) 2206DESTROY (CFPlus::MixChunk self)
1426 CODE: 2207 CODE:
1427 Mix_FreeChunk (self); 2208 Mix_FreeChunk (self);
1428 2209
1429int 2210int
1430volume (CFClient::MixChunk self, int volume = -1) 2211volume (CFPlus::MixChunk self, int volume = -1)
1431 CODE: 2212 CODE:
1432 RETVAL = Mix_VolumeChunk (self, volume); 2213 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2214 OUTPUT:
1434 RETVAL 2215 RETVAL
1435 2216
1436int 2217int
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2219 CODE:
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1440 OUTPUT: 2221 OUTPUT:
1441 RETVAL 2222 RETVAL
1442 2223
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1444 2225
1445int 2226int
1446volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1447 CODE: 2229 CODE:
1448 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2231 OUTPUT:
1450 RETVAL 2232 RETVAL
1451 2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
1452CFClient::MixMusic 2241CFPlus::MixMusic
1453new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1454 CODE: 2243 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2244 RETVAL = Mix_LoadMUS (path);
1456 OUTPUT: 2245 OUTPUT:
1457 RETVAL 2246 RETVAL
1458 2247
1459void 2248void
1460DESTROY (CFClient::MixMusic self) 2249DESTROY (CFPlus::MixMusic self)
1461 CODE: 2250 CODE:
1462 Mix_FreeMusic (self); 2251 Mix_FreeMusic (self);
1463 2252
1464int 2253int
1465play (CFClient::MixMusic self, int loops = -1) 2254play (CFPlus::MixMusic self, int loops = -1)
1466 CODE: 2255 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2257 OUTPUT:
1469 RETVAL 2258 RETVAL
1470 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1472 2270
1473BOOT: 2271BOOT:
1474{ 2272{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1476 static const struct { 2274 static const struct {
1477 const char *name; 2275 const char *name;
1478 IV iv; 2276 IV iv;
1479 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
2287 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2288 const_iv (GL_SCISSOR_TEST),
2289 const_iv (GL_DEPTH_TEST),
2290 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
1487 const_iv (GL_AND), 2295 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2296 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2297 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2298 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2299 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2300 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2301 const_iv (GL_ONE_MINUS_DST_ALPHA),
2302 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2303 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2304 const_iv (GL_RGBA),
2305 const_iv (GL_RGBA4),
2306 const_iv (GL_RGBA8),
2307 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2308 const_iv (GL_UNSIGNED_BYTE),
2309 const_iv (GL_UNSIGNED_SHORT),
2310 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2311 const_iv (GL_ALPHA),
2312 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2313 const_iv (GL_LUMINANCE),
2314 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2315 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1501 const_iv (GL_COMPILE), 2317 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2320 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2321 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2322 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2323 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2324 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2325 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2326 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2327 const_iv (GL_TEXTURE_WRAP_T),
2328 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2329 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2330 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2331 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2332 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2333 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2334 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2335 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2336 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2337 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2338 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2339 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2340 const_iv (GL_REPLACE),
2341 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2342 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2343 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2344 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2345 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2346 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2347 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2348 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2349 const_iv (GL_CONSTANT_BORDER),
1530 const_iv (GL_LINES), 2350 const_iv (GL_LINES),
2351 const_iv (GL_LINE_STRIP),
2352 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2353 const_iv (GL_QUADS),
1532 const_iv (GL_LINE_LOOP), 2354 const_iv (GL_QUAD_STRIP),
2355 const_iv (GL_TRIANGLES),
2356 const_iv (GL_TRIANGLE_STRIP),
2357 const_iv (GL_TRIANGLE_FAN),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1534 const_iv (GL_FASTEST), 2359 const_iv (GL_FASTEST),
2360 const_iv (GL_V2F),
2361 const_iv (GL_V3F),
2362 const_iv (GL_T2F_V3F),
2363 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2364# undef const_iv
1536 }; 2365 };
1537 2366
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2367 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2368 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2369
2370 texture_av = newAV ();
2371 AvREAL_off (texture_av);
1540} 2372}
2373
2374char *
2375gl_vendor ()
2376 CODE:
2377 RETVAL = (char *)glGetString (GL_VENDOR);
2378 OUTPUT:
2379 RETVAL
2380
2381char *
2382gl_version ()
2383 CODE:
2384 RETVAL = (char *)glGetString (GL_VERSION);
2385 OUTPUT:
2386 RETVAL
2387
2388char *
2389gl_extensions ()
2390 CODE:
2391 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2392 OUTPUT:
2393 RETVAL
2394
2395const char *glGetString (GLenum pname)
2396
2397GLint glGetInteger (GLenum pname)
2398 CODE:
2399 glGetIntegerv (pname, &RETVAL);
2400 OUTPUT:
2401 RETVAL
2402
2403GLdouble glGetDouble (GLenum pname)
2404 CODE:
2405 glGetDoublev (pname, &RETVAL);
2406 OUTPUT:
2407 RETVAL
1541 2408
1542int glGetError () 2409int glGetError ()
2410
2411void glFinish ()
1543 2412
1544void glClear (int mask) 2413void glClear (int mask)
1545 2414
1546void glClearColor (float r, float g, float b, float a = 1.0) 2415void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2416 PROTOTYPE: @
1554 2423
1555void glHint (int target, int mode) 2424void glHint (int target, int mode)
1556 2425
1557void glBlendFunc (int sfactor, int dfactor) 2426void glBlendFunc (int sfactor, int dfactor)
1558 2427
2428void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2429 CODE:
2430 gl_BlendFuncSeparate (sa, da, saa, daa);
2431
2432void glDepthMask (int flag)
2433
1559void glLogicOp (int opcode) 2434void glLogicOp (int opcode)
1560 2435
1561void glColorMask (int red, int green, int blue, int alpha) 2436void glColorMask (int red, int green, int blue, int alpha)
1562 2437
1563void glMatrixMode (int mode) 2438void glMatrixMode (int mode)
1566 2441
1567void glPopMatrix () 2442void glPopMatrix ()
1568 2443
1569void glLoadIdentity () 2444void glLoadIdentity ()
1570 2445
2446void glDrawBuffer (int buffer)
2447
2448void glReadBuffer (int buffer)
2449
1571# near and far are due to microsofts buggy c compiler 2450# near_ and far_ are due to microsofts buggy "c" compiler
2451void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2452
2453# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2454void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1573 2455
1574void glViewport (int x, int y, int width, int height) 2456void glViewport (int x, int y, int width, int height)
1575 2457
1576void glScissor (int x, int y, int width, int height) 2458void glScissor (int x, int y, int width, int height)
1591 2473
1592void glEnd () 2474void glEnd ()
1593 2475
1594void glColor (float r, float g, float b, float a = 1.0) 2476void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2477 PROTOTYPE: @
2478 ALIAS:
2479 glColor_premultiply = 1
1596 CODE: 2480 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2481 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2482 {
1599 MIN ((int)(b * 255.f), 255), 2483 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2484 g *= a;
2485 b *= a;
2486 }
2487 // microsoft visual "c" rounds instead of truncating...
2488 glColor4f (r, g, b, a);
2489
2490void glInterleavedArrays (int format, int stride, char *data)
2491
2492void glDrawElements (int mode, int count, int type, char *indices)
2493
2494# 1.2 void glDrawRangeElements (int mode, int start, int end
2495
2496void glRasterPos (float x, float y, float z = 0.)
2497 CODE:
2498 glRasterPos3f (0, 0, z);
2499 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2500
1602void glVertex (float x, float y, float z = 0.) 2501void glVertex (float x, float y, float z = 0.)
1603 CODE: 2502 CODE:
1604 glVertex3f (x, y, z); 2503 glVertex3f (x, y, z);
1605 2504
1617 2516
1618void glBindTexture (int target, int name) 2517void glBindTexture (int target, int name)
1619 2518
1620void glConvolutionParameter (int target, int pname, float params) 2519void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2520 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2521 if (gl.ConvolutionParameterf)
2522 gl.ConvolutionParameterf (target, pname, params);
1623 2523
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2524void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2525 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2526 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2527 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2528
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2529void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2530 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2531 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2532 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2533
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2534void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1635 2535
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2536void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2537
1638void glRasterPos (int x, int y) 2538void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 2539
1640 glRasterPos2i (x, y); 2540void glPixelZoom (float x, float y)
1641 2541
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2542void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2543
1644int glGenTexture () 2544int glGenTexture ()
1645 CODE: 2545 CODE:
1646{ 2546 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2547 OUTPUT:
1652 RETVAL 2548 RETVAL
1653 2549
1654void glDeleteTexture (int name) 2550void glDeleteTexture (int name)
1655 CODE: 2551 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2552 del_texture (name);
1659} 2553
1660
1661int glGenList () 2554int glGenList ()
1662 CODE: 2555 CODE:
1663 RETVAL = glGenLists (1); 2556 RETVAL = glGenLists (1);
1664 OUTPUT: 2557 OUTPUT:
1665 RETVAL 2558 RETVAL

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