ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *CFPlus__Layout;
80 157
81static CFClient__Font default_font; 158static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 170}
93 171
94static void 172static void
95layout_update_font (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
96{ 174{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
99 */ 177 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
104 182
105 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
106} 184}
107 185
108static void 186static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
110{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
112 193
113 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 196
116 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
117} 198 if (!rect.height) rect.height = 1;
118 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
119typedef uint16_t mapface; 205typedef uint16_t faceid;
120 206
121typedef struct { 207typedef struct {
122 GLint name; 208 int name;
123 int w, h; 209 int w, h;
124 float s, t; 210 float s, t;
125 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
126} maptex; 214} maptex;
127 215
128typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
129 int16_t darkness; 219 uint16_t darkness;
130 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 221} mapcell;
132 222
133typedef struct { 223typedef struct {
134 int32_t c0, c1; 224 int32_t c0, c1;
135 mapcell *col; 225 mapcell *col;
136} maprow; 226} maprow;
137 227
138typedef struct map { 228typedef struct map {
139 int x, y, w, h; 229 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 231 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 232 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 233
147 int32_t rows; 234 int32_t rows;
148 maprow *row; 235 maprow *row;
149} *CFClient__Map; 236} *CFPlus__Map;
150 237
151static char * 238static char *
152prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
153{ 240{
154 char *p; 241 char *p;
171} 258}
172 259
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
176static maprow * 283static maprow *
177map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
178{ 285{
179 if (0 > y) 286 if (0 > y)
180 { 287 {
181 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
220 327
221 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
222} 329}
223 330
224static mapcell * 331static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
226{ 333{
227 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
228} 335}
229 336
230static void 337static void
231map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
232{ 339{
233 int r; 340 int r;
234 341
235 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
244 self->row = 0; 351 self->row = 0;
245 self->rows = 0; 352 self->rows = 0;
246} 353}
247 354
248static void 355static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
250{ 357{
251 int x, y; 358 int x, y;
252 maprow *row; 359 maprow *row;
360 mapcell *cell;
253 361
254 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 363 if (y >= 0)
256 { 364 {
257 if (y >= self->rows) 365 if (y >= self->rows)
263 if (x >= row->c0) 371 if (x >= row->c0)
264 { 372 {
265 if (x >= row->c1) 373 if (x >= row->c1)
266 break; 374 break;
267 375
268 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
269 } 382 }
270 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
271} 400}
272 401
273static void 402static void
274music_finished (void) 403music_finished (void)
275{ 404{
294 ev.data2 = 0; 423 ev.data2 = 0;
295 424
296 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
297} 426}
298 427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
491
299MODULE = CFClient PACKAGE = CFClient 492MODULE = CFPlus PACKAGE = CFPlus
300 493
301PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
302 495
303BOOT: 496BOOT:
304{ 497{
305 HV *stash = gv_stashpv ("CFClient", 1); 498 HV *stash = gv_stashpv ("CFPlus", 1);
306 static const struct { 499 static const struct {
307 const char *name; 500 const char *name;
308 IV iv; 501 IV iv;
309 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
311 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
329 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
393 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL),
406 const_iv (KMOD_SHIFT),
407 const_iv (KMOD_ALT),
408 const_iv (KMOD_META)
409# undef const_iv 611# undef const_iv
410 }; 612 };
411 613
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
626
627int
628in_destruct ()
629 CODE:
630 RETVAL = PL_main_cv == Nullcv;
631 OUTPUT:
632 RETVAL
633
634NV floor (NV x)
635
636NV ceil (NV x)
415 637
416void 638void
417pango_init () 639pango_init ()
418 CODE: 640 CODE:
419{ 641{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424
425 cairo_fontmap = pango_cairo_font_map_get_default ();
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
427} 645}
646
647char *
648SDL_GetError ()
428 649
429int 650int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
431 652
432void 653void
433SDL_Quit () 654SDL_Quit ()
434 655
435void 656void
436SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
437 PPCODE: 658 PPCODE:
438{ 659{
439 SDL_Rect **m; 660 SDL_Rect **m;
440 661
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 666
667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
669
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 674
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454 679#endif
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 680
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 682
460 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
461 while (*m) 684 while (*m)
462 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
463 AV *av = newAV (); 688 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
467 695
468 ++m; 696 ++m;
469 } 697 }
470} 698}
471 699
472int 700int
473SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
475 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 714 );
715
716 if (RETVAL)
717 {
718 av_clear (texture_av);
719
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h"
723#undef GL_FUNC
724 }
725}
479 OUTPUT: 726 OUTPUT:
480 RETVAL 727 RETVAL
481 728
482void 729void
483SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
484 731
732char *
733SDL_GetKeyName (int sym)
734
735int
736SDL_GetAppState ()
737
485void 738void
486SDL_PollEvent () 739poll_events ()
487 PPCODE: 740 PPCODE:
488{ 741{
489 SDL_Event ev; 742 SDL_Event ev;
490 743
491 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 746 {
493 HV *hv = newHV (); 747 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 749
496 switch (ev.type) 750 switch (ev.type)
498 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
499 case SDL_KEYUP: 753 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 759 break;
505 760
506 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 764 break;
510 765
511 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
517 break; 792 break;
518 793
519 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
797
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 802 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 808 break;
532 } 809 }
533 810
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
535 } 812 }
536} 813}
537 814
538int 815int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
540 POSTCALL: 817 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
543 820
544void 821void
545Mix_CloseAudio () 822Mix_CloseAudio ()
546 823
547int 824int
548Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
549 826
827const char *
828Mix_GetError ()
829
550void 830void
551lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
552 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
553#ifndef _WIN32 839#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
555#endif 861#endif
556 862}
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 863
571void 864void
572add_font (char *file) 865add_font (char *file)
573 CODE: 866 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 868
580void 869void
581load_image_inline (SV *image_) 870load_image_inline (SV *image_)
582 ALIAS: 871 ALIAS:
583 load_image_file = 1 872 load_image_file = 1
586 STRLEN image_len; 875 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
593 882
594 if (!rw) 883 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
596 885
625 914
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 915 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 916
628 assert (surface2->pitch == surface2->w * 4); 917 assert (surface2->pitch == surface2->w * 4);
629 918
919 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 920 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 921 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 922 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 925 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2);
639 928
640 SDL_FreeSurface (surface); 929 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 930 SDL_FreeSurface (surface2);
642} 931}
643 932
667} 956}
668 957
669void 958void
670error (char *message) 959error (char *message)
671 CODE: 960 CODE:
961 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 962#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
964#endif
965
966void
967fatal (char *message)
968 CODE:
969 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
972#endif
973 _exit (1);
974
975void
976_exit (int retval = 0)
977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
674#else 980#else
675 fprintf (stderr, "ERROR: %s\n", message); 981 _exit (retval);
676#endif 982#endif
677 983
678void 984void
679fatal (char *message) 985debug ()
680 CODE: 986 CODE:
681#ifdef _WIN32 987{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 988#if DEBUG
683#else 989 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 990#endif
686 exit (1); 991}
687 992
688MODULE = CFClient PACKAGE = CFClient::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
689 994
690CFClient::Font 995PROTOTYPES: DISABLE
996
997CFPlus::Font
691new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
692 CODE: 999 CODE:
693{ 1000{
694 int count; 1001 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 1005}
699 OUTPUT: 1006 OUTPUT:
700 RETVAL 1007 RETVAL
701 1008
702void 1009void
703DESTROY (CFClient::Font self) 1010DESTROY (CFPlus::Font self)
704 CODE: 1011 CODE:
705 pango_font_description_free (self); 1012 pango_font_description_free (self);
706 1013
707void 1014void
708make_default (CFClient::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
709 CODE: 1017 CODE:
710 default_font = self; 1018 default_font = self;
711 1019
712MODULE = CFClient PACKAGE = CFClient::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
713 1021
714CFClient::Layout 1022PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1023
1024void
1025reset_glyph_cache ()
1026 PROTOTYPE:
1027 CODE:
1028 tc_clear ();
1029
1030CFPlus::Layout
1031new (SV *class)
716 CODE: 1032 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1033 New (0, RETVAL, 1, struct cf_layout);
718 1034
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1035 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1036 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
727 1043
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
730 OUTPUT: 1046 OUTPUT:
731 RETVAL 1047 RETVAL
732 1048
733void 1049void
734DESTROY (CFClient::Layout self) 1050DESTROY (CFPlus::Layout self)
735 CODE: 1051 CODE:
736 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
737 Safefree (self); 1054 Safefree (self);
738 1055
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1056void
747set_text (CFClient::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
748 CODE: 1058 CODE:
749{ 1059{
750 STRLEN textlen; 1060 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1061 char *text = SvPVutf8 (text_, textlen);
752 1062
753 pango_layout_set_text (self->pl, text, textlen); 1063 pango_layout_set_text (self->pl, text, textlen);
754} 1064}
755 1065
756void 1066void
757set_markup (CFClient::Layout self, SV *text_) 1067set_markup (CFPlus::Layout self, SV *text_)
758 CODE: 1068 CODE:
759{ 1069{
760 STRLEN textlen; 1070 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1071 char *text = SvPVutf8 (text_, textlen);
762 1072
763 pango_layout_set_markup (self->pl, text, textlen); 1073 pango_layout_set_markup (self->pl, text, textlen);
764} 1074}
765 1075
1076void
1077set_shapes (CFPlus::Layout self, ...)
1078 CODE:
1079{
1080 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text;
1083 int arg = 4;
1084
1085 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1086 {
1087 PangoRectangle inkrect, rect;
1088 PangoAttribute *attr;
1089
1090 int x = SvIV (ST (arg - 3));
1091 int y = SvIV (ST (arg - 2));
1092 int w = SvIV (ST (arg - 1));
1093 int h = SvIV (ST (arg ));
1094
1095 inkrect.x = 0;
1096 inkrect.y = 0;
1097 inkrect.width = 0;
1098 inkrect.height = 0;
1099
1100 rect.x = x * PANGO_SCALE;
1101 rect.y = y * PANGO_SCALE;
1102 rect.width = w * PANGO_SCALE;
1103 rect.height = h * PANGO_SCALE;
1104
1105 if (!attrs)
1106 attrs = pango_layout_get_attributes (self->pl);
1107
1108 attr = pango_attr_shape_new (&inkrect, &rect);
1109 attr->start_index = pos - text;
1110 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1111 pango_attr_list_insert (attrs, attr);
1112
1113 arg += 4;
1114 pos += sizeof (OBJ_STR) - 1;
1115 }
1116
1117 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs);
1119}
1120
1121void
1122get_shapes (CFPlus::Layout self)
1123 PPCODE:
1124{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126
1127 do
1128 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1130
1131 if (run && shape_attr_p (run))
1132 {
1133 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents);
1135
1136 EXTEND (SP, 2);
1137 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1138 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1139 }
1140 }
1141 while (pango_layout_iter_next_run (iter));
1142
1143 pango_layout_iter_free (iter);
1144}
1145
1146int
1147has_wrapped (CFPlus::Layout self)
1148 CODE:
1149{
1150 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl);
1152
1153 while (*text)
1154 lines += *text++ == '\n';
1155
1156 RETVAL = lines < pango_layout_get_line_count (self->pl);
1157}
1158 OUTPUT:
1159 RETVAL
1160
766SV * 1161SV *
767get_text (CFClient::Layout self) 1162get_text (CFPlus::Layout self)
768 CODE: 1163 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1165 sv_utf8_decode (RETVAL);
771 OUTPUT: 1166 OUTPUT:
772 RETVAL 1167 RETVAL
773 1168
774void 1169void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1171 CODE:
777 self->r = r; 1172 self->r = r;
778 self->g = g; 1173 self->g = g;
779 self->b = b; 1174 self->b = b;
780 self->a = a; 1175 self->a = a;
781 1176
782void 1177void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1178set_font (CFPlus::Layout self, CFPlus::Font font = 0)
784 CODE: 1179 CODE:
785 if (self->font != font) 1180 if (self->font != font)
786 { 1181 {
787 self->font = font; 1182 self->font = font;
788 layout_update_font (self); 1183 layout_update_font (self);
789 } 1184 }
790 1185
791void 1186void
792set_height (CFClient::Layout self, int base_height) 1187set_height (CFPlus::Layout self, int base_height)
793 CODE: 1188 CODE:
794 if (self->base_height != base_height) 1189 if (self->base_height != base_height)
795 { 1190 {
796 self->base_height = base_height; 1191 self->base_height = base_height;
797 layout_update_font (self); 1192 layout_update_font (self);
798 } 1193 }
799 1194
800void 1195void
801set_width (CFClient::Layout self, int max_width = -1) 1196set_width (CFPlus::Layout self, int max_width = -1)
802 CODE: 1197 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1199
805void 1200void
1201set_indent (CFPlus::Layout self, int indent)
1202 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204
1205void
1206set_spacing (CFPlus::Layout self, int spacing)
1207 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209
1210void
1211set_ellipsise (CFPlus::Layout self, int ellipsise)
1212 CODE:
1213 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE
1218 );
1219
1220void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm)
1222 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224
1225void
806size (CFClient::Layout self) 1226size (CFPlus::Layout self)
807 PPCODE: 1227 PPCODE:
808{ 1228{
809 int w, h; 1229 int w, h;
810 1230
811 layout_get_pixel_size (self, &w, &h); 1231 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1234 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1235 PUSHs (sv_2mortal (newSViv (h)));
816} 1236}
817 1237
818int 1238int
1239descent (CFPlus::Layout self)
1240 CODE:
1241{
1242 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect);
1246}
1247 OUTPUT:
1248 RETVAL
1249
1250int
819xy_to_index (CFClient::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
820 CODE: 1252 CODE:
821{ 1253{
822 int index, trailing; 1254 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1256 RETVAL = index + trailing;
825} 1257}
826 OUTPUT: 1258 OUTPUT:
827 RETVAL 1259 RETVAL
828 1260
829void 1261void
830cursor_pos (CFClient::Layout self, int index) 1262cursor_pos (CFPlus::Layout self, int index)
831 PPCODE: 1263 PPCODE:
832{ 1264{
833 PangoRectangle strong_pos; 1265 PangoRectangle strong_pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
835 1267
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
840} 1272}
841 1273
842void 1274void
843render (CFClient::Layout self) 1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
844 PPCODE: 1276 PPCODE:
845{ 1277{
846 SV *retval; 1278 int line, x;
847 int w, h;
848 1279
849 layout_get_pixel_size (self, &w, &h); 1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 1282
851 if (self->rgba)
852 {
853 cairo_surface_t *surface;
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1283 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1306 else
894 { 1307 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1310 }
919} 1311}
920 1312
1313void
1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1315 CODE:
1316 rc_clear (self->rc);
1317 pango_opengl_render_layout_subpixel (
1318 self->pl,
1319 self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a,
1322 flags
1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1346
921MODULE = CFClient PACKAGE = CFClient::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
922 1348
1349PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352
923void 1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1358 {
1359 STRLEN datalen;
1360 char *data = SvPVbyte (data_, datalen);
1361 int bpp = datalen / (ow * oh);
1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1363
1364 SvPOK_only (result_);
1365 SvCUR_set (result_, nw * nh * bpp);
1366
1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1368 while (oh--)
1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1370
1371 sv_setsv (data_, result_);
1372 }
1373}
1374
1375void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1377 PROTOTYPE: $$$;$$
926 ALIAS: 1378 ALIAS:
927 draw_quad_alpha = 1 1379 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1380 draw_quad_alpha_premultiplied = 2
929 CODE: 1381 CODE:
930{ 1382{
931 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
936 1390
937 if (items < 5) 1391 if (items < 5)
938 { 1392 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1395 }
942 1396
943 if (ix) 1397 if (ix)
944 { 1398 {
945 glEnable (GL_BLEND); 1399 glEnable (GL_BLEND);
1400
1401 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1402 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1403 else
1404 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1405 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1406
1407 glEnable (GL_ALPHA_TEST);
1408 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1409 }
948 1410
949 glBindTexture (GL_TEXTURE_2D, name); 1411 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1412
957 glBegin (GL_QUADS); 1413 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1414 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1415 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1416 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1417 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1418 glEnd ();
963 1419
964 if (ix) 1420 if (ix)
1421 {
1422 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1424 }
966} 1425}
967 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
968MODULE = CFClient PACKAGE = CFClient::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
969 1439
970CFClient::Map 1440PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1441
1442CFPlus::Map
1443new (SV *class)
972 CODE: 1444 CODE:
973 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1446 RETVAL->x = 0;
975 RETVAL->y = 0; 1447 RETVAL->y = 0;
976 RETVAL->w = map_width; 1448 RETVAL->w = 0;
977 RETVAL->h = map_height; 1449 RETVAL->h = 0;
978 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
985 RETVAL->row = 0; 1455 RETVAL->row = 0;
986 OUTPUT: 1456 OUTPUT:
987 RETVAL 1457 RETVAL
988 1458
989void 1459void
990DESTROY (CFClient::Map self) 1460DESTROY (CFPlus::Map self)
991 CODE: 1461 CODE:
992{ 1462{
993 map_clear (self); 1463 map_clear (self);
994 Safefree (self->face); 1464 Safefree (self->face2tile);
1465 Safefree (self->tex);
995 Safefree (self); 1466 Safefree (self);
996} 1467}
997 1468
998void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
999clear (CFClient::Map self) 1476clear (CFPlus::Map self)
1000 CODE: 1477 CODE:
1001 map_clear (self); 1478 map_clear (self);
1002 1479
1003void 1480void
1004set_face (CFClient::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1005 CODE: 1482 CODE:
1006{ 1483{
1007 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1485 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1486}
1015 1487
1016void 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1509}
1510
1511void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1513 CODE:
1019{ 1514{
1020 while (self->texs <= texid) 1515 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1516
1026 { 1517 {
1027 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1028 1519
1029 tex->name = name; 1520 tex->name = name;
1034 tex->r = r; 1525 tex->r = r;
1035 tex->g = g; 1526 tex->g = g;
1036 tex->b = b; 1527 tex->b = b;
1037 tex->a = a; 1528 tex->a = a;
1038 } 1529 }
1530
1531 // somewhat hackish, but for textures that require it, it really
1532 // improves the look, and most others don't suffer.
1533 glBindTexture (GL_TEXTURE_2D, name);
1534 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1535 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1536 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1539}
1040 1540
1041int 1541int
1042ox (CFClient::Map self) 1542ox (CFPlus::Map self)
1043 ALIAS: 1543 ALIAS:
1044 oy = 1 1544 oy = 1
1545 x = 2
1546 y = 3
1547 w = 4
1548 h = 5
1045 CODE: 1549 CODE:
1046 switch (ix) 1550 switch (ix)
1047 { 1551 {
1048 case 0: RETVAL = self->ox; break; 1552 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1553 case 1: RETVAL = self->oy; break;
1554 case 2: RETVAL = self->x; break;
1555 case 3: RETVAL = self->y; break;
1556 case 4: RETVAL = self->w; break;
1557 case 5: RETVAL = self->h; break;
1050 } 1558 }
1051 OUTPUT: 1559 OUTPUT:
1052 RETVAL 1560 RETVAL
1053 1561
1054void 1562void
1055scroll (CFClient::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
1056 CODE: 1564 CODE:
1057{ 1565{
1058 if (dx > 0) 1566 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1568 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1570
1063 if (dy > 0) 1571 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1573 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1575
1068 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1070 1578
1071 while (self->y < 0) 1579 while (self->y < 0)
1075 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1077 } 1585 }
1078} 1586}
1079 1587
1080void 1588SV *
1081map1a_update (CFClient::Map self, SV *data_) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1082 CODE: 1590 CODE:
1083{ 1591{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1594 mapcell *cell;
1087 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1088 1598
1089 while (data < data_end) 1599 while (data < data_end - 1)
1090 { 1600 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1092 1602
1093 x = ((flags >> 10) & 63) + self->x; 1603 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1604 y = self->y + ((flags >> 4) & 63);
1095 1605
1096 cell = map_get_cell (self, x, y); 1606 cell = map_get_cell (self, x, y);
1097 1607
1098 if (flags & 15) 1608 if (flags & 15)
1099 { 1609 {
1100 if (cell->darkness < 0) 1610 if (!cell->darkness)
1101 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1613 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1614 }
1107 1615
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
1111 1617
1112 if (flags & 4) 1618 if (flags & 8)
1113 { 1619 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1620 if (extmap)
1621 {
1622 uint8_t ext, cmd;
1623
1624 do
1625 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 }
1652 while (ext & 0x80);
1653 }
1654 else
1655 cell->darkness = *data++ + 1;
1115 } 1656 }
1116 1657
1658 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 1659 if (flags & (4 >> z))
1118 { 1660 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1120 } 1678 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 1679 }
1127 else 1680 else
1128 cell->darkness = -1; 1681 cell->darkness = 0;
1129 } 1682 }
1130} 1683}
1684 OUTPUT:
1685 RETVAL
1131 1686
1132SV * 1687SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1134 CODE: 1689 CODE:
1135{ 1690{
1136 int x1, x; 1691 int x1, x;
1137 int y1, y; 1692 int y1, y;
1138 int z; 1693 int z;
1159 { 1714 {
1160 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1161 1716
1162 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1163 { 1718 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1721 int a1 = tex.a;
1171 1722
1172 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1727 }
1178 } 1728 }
1179 1729
1180 *map++ = (r ) 1730 *map++ = (r )
1181 | (g << 8) 1731 | (g << 8)
1188} 1738}
1189 OUTPUT: 1739 OUTPUT:
1190 RETVAL 1740 RETVAL
1191 1741
1192void 1742void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1744 CODE:
1745{
1746 int x, y, z;
1747
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801
1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1806 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows)
1808 {
1809 maprow *row = self->row + (y + my);
1810
1811 for (x = 0; x < sw; x++)
1812 if (row->c0 <= x + mx && x + mx < row->c1)
1813 {
1814 mapcell *cell = row->col + (x + mx - row->c0);
1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name)
1825 {
1826 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */
1828
1829 key.texname = tex.name;
1830 arr = rc_array (rc, &key);
1831 }
1832
1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865
1866 // update smooth hash
1867 if (tex.smoothtile)
1868 {
1869 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel;
1871
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1873
1874 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive.
1876
1877 // bits is ___n cccc CCCC bbbb
1878 // n do not draw borders&corners
1879 // c draw these corners, but...
1880 // C ... not these
1881 // b draw these borders
1882
1883 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1884 // ┃· ·· ·┃ ━━
1885
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓·
1888
1889 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1891
1892 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1897
1898 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1903 }
1904 }
1905 }
1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1910
1911 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort
1913 {
1914 int w, b;
1915
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1922 {
1923 int level = (w << 5) | b;
1924 HE *he;
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 }
1974 }
1975 }
1976 }
1977 }
1978 }
1979
1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 }
1984
1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1987
1988 // top layer: overlays such as the health bar
1989 for (y = 0; y < sh; y++)
1990 if (0 <= y + my && y + my < self->rows)
1991 {
1992 maprow *row = self->row + (y + my);
1993
1994 for (x = 0; x < sw; x++)
1995 if (row->c0 <= x + mx && x + mx < row->c1)
1996 {
1997 mapcell *cell = row->col + (x + mx - row->c0);
1998
1999 int px = x * T;
2000 int py = y * T;
2001
2002 if (cell->stat_hp)
2003 {
2004 int width = cell->stat_width * T;
2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2006
2007 glColor3ub (0, 0, 0);
2008 glRectf (px + 1, py - thick - 2,
2009 px + width - 1, py);
2010
2011 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2012 glRectf (px + 2,
2013 py - thick - 1,
2014 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2015 }
2016 }
2017 }
2018}
2019
2020void
2021draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2022 CODE:
2023{
2024 static float color[16][3] = {
2025 { 0.00F, 0.00F, 0.00F },
2026 { 1.00F, 1.00F, 1.00F },
2027 { 0.00F, 0.00F, 0.55F },
2028 { 1.00F, 0.00F, 0.00F },
2029
2030 { 1.00F, 0.54F, 0.00F },
2031 { 0.11F, 0.56F, 1.00F },
2032 { 0.93F, 0.46F, 0.00F },
2033 { 0.18F, 0.54F, 0.34F },
2034
2035 { 0.56F, 0.73F, 0.56F },
2036 { 0.80F, 0.80F, 0.80F },
2037 { 0.55F, 0.41F, 0.13F },
2038 { 0.99F, 0.77F, 0.26F },
2039
2040 { 0.74F, 0.65F, 0.41F },
2041
2042 { 0.00F, 1.00F, 1.00F },
2043 { 1.00F, 0.00F, 1.00F },
2044 { 1.00F, 1.00F, 0.00F },
2045 };
2046
2047 int x, y;
2048
2049 glEnable (GL_TEXTURE_2D);
2050 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2051 glEnable (GL_BLEND);
2052 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2053 glBegin (GL_QUADS);
2054
2055 for (y = 0; y < h; y++)
2056 for (x = 0; x < w; x++)
2057 {
2058 unsigned char m = data [x + y * w];
2059
2060 if (m)
2061 {
2062 float *c = color [m & 15];
2063
2064 float tx1 = m & 0x40 ? 0.5 : 0.;
2065 float tx2 = tx1 + 0.5;
2066
2067 glColor4f (c[0], c[1], c[2], 0.75);
2068 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2069 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2070 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2071 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2072 }
2073 }
2074
2075 glEnd ();
2076 glDisable (GL_BLEND);
2077 glDisable (GL_TEXTURE_2D);
2078}
2079
2080void
2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1194 PPCODE: 2082 PPCODE:
1195{ 2083{
1196 int vx, vy;
1197 int x, y, z; 2084 int x, y;
1198 int last_name; 2085 int sw1 = sw + 2;
1199 mapface face; 2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1200 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1203 2092
1204 memset (darkness, 255, sw4 * sh);
1205 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1207 2095
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2096 mx += self->x - 1;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 2097 my += self->y - 1;
1210 2098
1211 /* 2099 memset (darkness1, 255, sw1 * sh1);
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2100
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1235 { 2103 {
1236 maprow *row = self->row + (y + vy); 2104 maprow *row = self->row + (y + my);
1237 2105
1238 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 2108 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1242 2110
1243 darkness[y * sw4 + x] = cell->darkness < 0 2111 darkness1 [y * sw1 + x] = cell->darkness
2112 ? 255 - (cell->darkness - 1)
1244 ? 255 - FOW_DARKNESS 2113 : 255 - FOW_DARKNESS;
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 2114 }
1270 } 2115 }
1271 2116
1272 glEnd (); 2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1273 2129
1274 glDisable (GL_TEXTURE_2D); 2130 uint8_t r11 = (d11 + d21 + d12) / 3;
1275 glDisable (GL_BLEND); 2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
1276 2154
1277 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
1281} 2159}
1282 2160
1283SV * 2161SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1285 CODE: 2163 CODE:
1286{ 2164{
1287 int x, y, x1, y1; 2165 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2166 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2167 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1315 { 2193 {
1316 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2195 uint8_t flags = 0;
1318 2196
1319 if (cell->face [0]) flags |= 1; 2197 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2198 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2199 if (cell->tile [2]) flags |= 4;
1322 2200
1323 *data++ = flags; 2201 *data++ = flags;
1324 2202
1325 if (flags & 1) 2203 if (flags & 1)
1326 { 2204 {
2205 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2206 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2207 *data++ = tile;
1329 } 2208 }
1330 2209
1331 if (flags & 2) 2210 if (flags & 2)
1332 { 2211 {
2212 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2213 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2214 *data++ = tile;
1335 } 2215 }
1336 2216
1337 if (flags & 4) 2217 if (flags & 4)
1338 { 2218 {
2219 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2220 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2221 *data++ = tile;
1341 } 2222 }
1342 } 2223 }
1343 else 2224 else
1344 *data++ = 0; 2225 *data++ = 0;
1345 } 2226 }
1351} 2232}
1352 OUTPUT: 2233 OUTPUT:
1353 RETVAL 2234 RETVAL
1354 2235
1355void 2236void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2237set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1357 PPCODE: 2238 PPCODE:
1358{ 2239{
1359 int x, y, z; 2240 int x, y, z;
1360 int w, h; 2241 int w, h;
1361 int x1, y1; 2242 int x1, y1;
1385 { 2266 {
1386 uint8_t flags = *data++; 2267 uint8_t flags = *data++;
1387 2268
1388 if (flags) 2269 if (flags)
1389 { 2270 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2271 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 };
1393 2273
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2274 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2277
1398 if (cell->darkness <= 0) 2278 if (cell->darkness == 0)
1399 { 2279 {
1400 cell->darkness = -1; 2280 cell->darkness = 0;
1401 2281
1402 for (z = 0; z <= 2; z++) 2282 for (z = 0; z <= 2; z++)
1403 { 2283 {
1404 cell->face[z] = face[z]; 2284 tileid t = tile [z];
1405 2285
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2286 if (t >= self->texs || (t && !self->tex [t].name))
2287 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2288 XPUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t);
2290 }
2291
2292 cell->tile [z] = t;
1408 } 2293 }
1409 } 2294 }
1410 } 2295 }
1411 } 2296 }
1412 } 2297 }
1413} 2298}
1414 2299
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2300MODULE = CFPlus PACKAGE = CFPlus::RW
1416 2301
1417CFClient::MixChunk 2302CFPlus::RW
1418new_from_file (SV *class, char *path) 2303new (SV *class, SV *data_sv)
1419 CODE: 2304 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
1421 OUTPUT: 2311 OUTPUT:
1422 RETVAL 2312 RETVAL
1423 2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
1424void 2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2412
2413PROTOTYPES: DISABLE
2414
2415CFPlus::MixChunk
2416new (SV *class, CFPlus::RW rwops)
2417 CODE:
2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2419 OUTPUT:
2420 RETVAL
2421
2422void
1425DESTROY (CFClient::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
1426 CODE: 2424 CODE:
1427 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
1428 2426
1429int 2427int
1430volume (CFClient::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
1431 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2433 OUTPUT:
1434 RETVAL 2434 RETVAL
1435 2435
1436int 2436CFPlus::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2438 CODE:
2439{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
1440 OUTPUT: 2451 OUTPUT:
1441 RETVAL 2452 RETVAL
1442 2453
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1444 2455
1445int 2456int
1446volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
1447 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2463 OUTPUT:
1450 RETVAL 2464 RETVAL
1451 2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
1452CFClient::MixMusic 2476CFPlus::MixMusic
1453new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
1454 CODE: 2478 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
1456 OUTPUT: 2480 OUTPUT:
1457 RETVAL 2481 RETVAL
1458 2482
1459void 2483void
1460DESTROY (CFClient::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
1461 CODE: 2485 CODE:
1462 Mix_FreeMusic (self); 2486 Mix_FreeMusic (self);
1463 2487
1464int 2488int
1465play (CFClient::MixMusic self, int loops = -1) 2489play (CFPlus::MixMusic self, int loops = -1)
1466 CODE: 2490 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2492 OUTPUT:
1469 RETVAL 2493 RETVAL
1470 2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
1472 2503
1473BOOT: 2504BOOT:
1474{ 2505{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1476 static const struct { 2507 static const struct {
1477 const char *name; 2508 const char *name;
1478 IV iv; 2509 IV iv;
1479 } *civ, const_iv[] = { 2510 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2515 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2516 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2517 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2518 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2519 const_iv (GL_BLEND),
2520 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2521 const_iv (GL_SCISSOR_TEST),
2522 const_iv (GL_DEPTH_TEST),
2523 const_iv (GL_ALPHA_TEST),
2524 const_iv (GL_NORMALIZE),
2525 const_iv (GL_RESCALE_NORMAL),
2526 const_iv (GL_FRONT),
2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 2529 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2533 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2534 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2535 const_iv (GL_ONE_MINUS_DST_ALPHA),
2536 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2537 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2538 const_iv (GL_RGBA),
2539 const_iv (GL_RGBA4),
2540 const_iv (GL_RGBA8),
2541 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2542 const_iv (GL_UNSIGNED_BYTE),
2543 const_iv (GL_UNSIGNED_SHORT),
2544 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2545 const_iv (GL_ALPHA),
2546 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2547 const_iv (GL_LUMINANCE),
2548 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2549 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1501 const_iv (GL_COMPILE), 2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2554 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2555 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2556 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2557 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2558 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2559 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2560 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2561 const_iv (GL_TEXTURE_WRAP_T),
2562 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2563 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2564 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2565 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2566 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2567 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2568 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2569 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2570 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2571 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2572 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2573 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2574 const_iv (GL_REPLACE),
2575 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2576 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2577 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2578 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
2586 const_iv (GL_LINE_STRIP),
2587 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
2589 const_iv (GL_QUAD_STRIP),
2590 const_iv (GL_TRIANGLES),
2591 const_iv (GL_TRIANGLE_STRIP),
2592 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 2593 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
1534 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
2602 const_iv (GL_V2F),
2603 const_iv (GL_V3F),
2604 const_iv (GL_T2F_V3F),
2605 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2606# undef const_iv
1536 }; 2607 };
1537 2608
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611
2612 texture_av = newAV ();
2613 AvREAL_off (texture_av);
1540} 2614}
2615
2616char *
2617gl_vendor ()
2618 CODE:
2619 RETVAL = (char *)glGetString (GL_VENDOR);
2620 OUTPUT:
2621 RETVAL
2622
2623char *
2624gl_version ()
2625 CODE:
2626 RETVAL = (char *)glGetString (GL_VERSION);
2627 OUTPUT:
2628 RETVAL
2629
2630char *
2631gl_extensions ()
2632 CODE:
2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2634 OUTPUT:
2635 RETVAL
2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
1541 2650
1542int glGetError () 2651int glGetError ()
2652
2653void glFinish ()
1543 2654
1544void glClear (int mask) 2655void glClear (int mask)
1545 2656
1546void glClearColor (float r, float g, float b, float a = 1.0) 2657void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2658 PROTOTYPE: @
1554 2665
1555void glHint (int target, int mode) 2666void glHint (int target, int mode)
1556 2667
1557void glBlendFunc (int sfactor, int dfactor) 2668void glBlendFunc (int sfactor, int dfactor)
1558 2669
2670void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2671 CODE:
2672 gl_BlendFuncSeparate (sa, da, saa, daa);
2673
2674void glDepthMask (int flag)
2675
1559void glLogicOp (int opcode) 2676void glLogicOp (int opcode)
1560 2677
1561void glColorMask (int red, int green, int blue, int alpha) 2678void glColorMask (int red, int green, int blue, int alpha)
1562 2679
1563void glMatrixMode (int mode) 2680void glMatrixMode (int mode)
1566 2683
1567void glPopMatrix () 2684void glPopMatrix ()
1568 2685
1569void glLoadIdentity () 2686void glLoadIdentity ()
1570 2687
2688void glDrawBuffer (int buffer)
2689
2690void glReadBuffer (int buffer)
2691
1571# near and far are due to microsofts buggy c compiler 2692# near_ and far_ are due to microsofts buggy "c" compiler
2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2694
2695# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
1573 2699
1574void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
1575 2701
1576void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
1577 2703
1585 2711
1586void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
1587 CODE: 2713 CODE:
1588 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
1589 2715
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2717 ALIAS:
2718 glColor_premultiply = 1
1596 CODE: 2719 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2720 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2721 {
1599 MIN ((int)(b * 255.f), 255), 2722 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2723 g *= a;
2724 b *= a;
2725 }
2726 // microsoft visual "c" rounds instead of truncating...
2727 glColor4f (r, g, b, a);
2728
2729void glRasterPos (float x, float y, float z = 0.)
2730 CODE:
2731 glRasterPos3f (0, 0, z);
2732 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2733
1602void glVertex (float x, float y, float z = 0.) 2734void glVertex (float x, float y, float z = 0.)
1603 CODE: 2735 CODE:
1604 glVertex3f (x, y, z); 2736 glVertex3f (x, y, z);
1605 2737
1606void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
1607 CODE: 2739 CODE:
1608 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
1609 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
1610void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
1611 CODE: 2763 CODE:
1612 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
1613 2765
1614void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
1617 2769
1618void glBindTexture (int target, int name) 2770void glBindTexture (int target, int name)
1619 2771
1620void glConvolutionParameter (int target, int pname, float params) 2772void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2773 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2774 if (gl.ConvolutionParameterf)
2775 gl.ConvolutionParameterf (target, pname, params);
1623 2776
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2777void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2778 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2779 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2780 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2781
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2782void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2783 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2784 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2785 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2786
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2787void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1635 2788
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2790
1638void glRasterPos (int x, int y) 2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 2792
1640 glRasterPos2i (x, y); 2793void glPixelZoom (float x, float y)
1641 2794
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2796
1644int glGenTexture () 2797int glGenTexture ()
1645 CODE: 2798 CODE:
1646{ 2799 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2800 OUTPUT:
1652 RETVAL 2801 RETVAL
1653 2802
1654void glDeleteTexture (int name) 2803void glDeleteTexture (int name)
1655 CODE: 2804 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2805 del_texture (name);
1659} 2806
1660
1661int glGenList () 2807int glGenList ()
1662 CODE: 2808 CODE:
1663 RETVAL = glGenLists (1); 2809 RETVAL = glGenLists (1);
1664 OUTPUT: 2810 OUTPUT:
1665 RETVAL 2811 RETVAL
1672 2818
1673void glEndList () 2819void glEndList ()
1674 2820
1675void glCallList (int list) 2821void glCallList (int list)
1676 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines