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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.240 by root, Wed Dec 26 18:09:30 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *CFPlus__Layout;
80 157
81static CFClient__Font default_font; 158static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 170}
93 171
94static void 172static void
95layout_update_font (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
96{ 174{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
99 */ 177 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
104 182
105 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
106} 184}
107 185
108static void 186static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
110{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
112 193
113 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 196
116 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
117} 198 if (!rect.height) rect.height = 1;
118 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
119typedef uint16_t mapface; 205typedef uint16_t faceid;
120 206
121typedef struct { 207typedef struct {
122 GLint name; 208 GLuint name;
123 int w, h; 209 int w, h;
124 float s, t; 210 float s, t;
125 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
126} maptex; 214} maptex;
127 215
128typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
129 int16_t darkness; 219 uint16_t darkness;
130 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 221} mapcell;
132 222
133typedef struct { 223typedef struct {
134 int32_t c0, c1; 224 int32_t c0, c1;
135 mapcell *col; 225 mapcell *col;
136} maprow; 226} maprow;
137 227
138typedef struct map { 228typedef struct map {
139 int x, y, w, h; 229 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 231 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 232 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 233
147 int32_t rows; 234 int32_t rows;
148 maprow *row; 235 maprow *row;
149} *CFClient__Map; 236} *CFPlus__Map;
150 237
151static char * 238static char *
152prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
153{ 240{
154 char *p; 241 char *p;
171} 258}
172 259
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
176static maprow * 283static maprow *
177map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
178{ 285{
179 if (0 > y) 286 if (0 > y)
180 { 287 {
181 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
220 327
221 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
222} 329}
223 330
224static mapcell * 331static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
226{ 333{
227 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
228} 335}
229 336
230static void 337static void
231map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
232{ 339{
233 int r; 340 int r;
234 341
235 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
244 self->row = 0; 351 self->row = 0;
245 self->rows = 0; 352 self->rows = 0;
246} 353}
247 354
248static void 355static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
250{ 357{
251 int x, y; 358 int x, y;
252 maprow *row; 359 maprow *row;
360 mapcell *cell;
253 361
254 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 363 if (y >= 0)
256 { 364 {
257 if (y >= self->rows) 365 if (y >= self->rows)
263 if (x >= row->c0) 371 if (x >= row->c0)
264 { 372 {
265 if (x >= row->c1) 373 if (x >= row->c1)
266 break; 374 break;
267 375
268 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
269 } 382 }
270 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
271} 400}
272 401
273static void 402static void
274music_finished (void) 403music_finished (void)
275{ 404{
294 ev.data2 = 0; 423 ev.data2 = 0;
295 424
296 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
297} 426}
298 427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
299MODULE = CFClient PACKAGE = CFClient 503MODULE = CFPlus PACKAGE = CFPlus
300 504
301PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
302 506
303BOOT: 507BOOT:
304{ 508{
305 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("CFPlus", 1);
306 static const struct { 510 static const struct {
307 const char *name; 511 const char *name;
308 IV iv; 512 IV iv;
309 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
311 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
393 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 624
406 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
407 const_iv (KMOD_ALT),
408 const_iv (KMOD_META)
409# undef const_iv 626# undef const_iv
410 }; 627 };
411 628
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
415 656
416void 657void
417pango_init () 658pango_init ()
418 CODE: 659 CODE:
419{ 660{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424
425 cairo_fontmap = pango_cairo_font_map_get_default ();
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
427} 664}
665
666char *
667SDL_GetError ()
428 668
429int 669int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
431 671
432void 672void
433SDL_Quit () 673SDL_Quit ()
434 674
435void 675void
436SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
437 PPCODE: 677 PPCODE:
438{ 678{
439 SDL_Rect **m; 679 SDL_Rect **m;
440 680
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 693
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454 698#endif
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 699
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 701
460 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
461 while (*m) 703 while (*m)
462 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
463 AV *av = newAV (); 707 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
467 714
468 ++m; 715 ++m;
469 } 716 }
470} 717}
471 718
472int 719int
473SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
475 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 733 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
479 OUTPUT: 745 OUTPUT:
480 RETVAL 746 RETVAL
481 747
482void 748void
483SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
484 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
485void 757void
486SDL_PollEvent () 758poll_events ()
487 PPCODE: 759 PPCODE:
488{ 760{
489 SDL_Event ev; 761 SDL_Event ev;
490 762
491 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 765 {
493 HV *hv = newHV (); 766 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 768
496 switch (ev.type) 769 switch (ev.type)
498 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
499 case SDL_KEYUP: 772 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 778 break;
505 779
506 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 783 break;
510 784
511 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
517 break; 811 break;
518 812
519 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 821 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 827 break;
532 } 828 }
533 829
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
535 } 831 }
536} 832}
537 833
538int 834int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 836 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
543 839
544void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
545Mix_CloseAudio () 857Mix_CloseAudio ()
546 858
547int 859int
548Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
549 861
862const char *
863Mix_GetError ()
864
550void 865void
551lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
552 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
553#ifndef _WIN32 874#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
555#endif 896#endif
556 897}
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 898
571void 899void
572add_font (char *file) 900add_font (char *file)
573 CODE: 901 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 903
580void 904void
581load_image_inline (SV *image_) 905load_image_inline (SV *image_)
582 ALIAS: 906 ALIAS:
583 load_image_file = 1 907 load_image_file = 1
586 STRLEN image_len; 910 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
593 917
594 if (!rw) 918 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
596 920
625 949
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 951
628 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
629 953
954 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 955 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
639 963
640 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
642} 966}
643 967
667} 991}
668 992
669void 993void
670error (char *message) 994error (char *message)
671 CODE: 995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 997#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
1002fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
674#else 1015#else
675 fprintf (stderr, "ERROR: %s\n", message); 1016 _exit (retval);
676#endif 1017#endif
677 1018
678void 1019void
679fatal (char *message) 1020debug ()
680 CODE: 1021 CODE:
681#ifdef _WIN32 1022{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1023#if DEBUG
683#else 1024 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1025#endif
686 exit (1); 1026}
687 1027
688MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
689 1029
690CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032CFPlus::Font
691new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
692 CODE: 1034 CODE:
693{ 1035{
694 int count; 1036 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 1040}
699 OUTPUT: 1041 OUTPUT:
700 RETVAL 1042 RETVAL
701 1043
702void 1044void
703DESTROY (CFClient::Font self) 1045DESTROY (CFPlus::Font self)
704 CODE: 1046 CODE:
705 pango_font_description_free (self); 1047 pango_font_description_free (self);
706 1048
707void 1049void
708make_default (CFClient::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
709 CODE: 1052 CODE:
710 default_font = self; 1053 default_font = self;
711 1054
712MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
713 1056
714CFClient::Layout 1057PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071CFPlus::Layout
1072new (SV *class)
716 CODE: 1073 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
718 1075
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
727 1084
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
730 OUTPUT: 1087 OUTPUT:
731 RETVAL 1088 RETVAL
732 1089
733void 1090void
734DESTROY (CFClient::Layout self) 1091DESTROY (CFPlus::Layout self)
735 CODE: 1092 CODE:
736 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
737 Safefree (self); 1095 Safefree (self);
738 1096
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1097void
747set_text (CFClient::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
748 CODE: 1099 CODE:
749{ 1100{
750 STRLEN textlen; 1101 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
752 1103
753 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
754} 1105}
755 1106
756void 1107void
757set_markup (CFClient::Layout self, SV *text_) 1108set_markup (CFPlus::Layout self, SV *text_)
758 CODE: 1109 CODE:
759{ 1110{
760 STRLEN textlen; 1111 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
762 1113
763 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
764} 1115}
765 1116
1117void
1118set_shapes (CFPlus::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (CFPlus::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (CFPlus::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
766SV * 1202SV *
767get_text (CFClient::Layout self) 1203get_text (CFPlus::Layout self)
768 CODE: 1204 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
771 OUTPUT: 1207 OUTPUT:
772 RETVAL 1208 RETVAL
773 1209
774void 1210void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1212 CODE:
777 self->r = r; 1213 self->r = r;
778 self->g = g; 1214 self->g = g;
779 self->b = b; 1215 self->b = b;
780 self->a = a; 1216 self->a = a;
781 1217
782void 1218void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (CFPlus::Layout self, CFPlus::Font font = 0)
784 CODE: 1220 CODE:
785 if (self->font != font) 1221 if (self->font != font)
786 { 1222 {
787 self->font = font; 1223 self->font = font;
788 layout_update_font (self); 1224 layout_update_font (self);
789 } 1225 }
790 1226
791void 1227void
792set_height (CFClient::Layout self, int base_height) 1228set_height (CFPlus::Layout self, int base_height)
793 CODE: 1229 CODE:
794 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
795 { 1231 {
796 self->base_height = base_height; 1232 self->base_height = base_height;
797 layout_update_font (self); 1233 layout_update_font (self);
798 } 1234 }
799 1235
800void 1236void
801set_width (CFClient::Layout self, int max_width = -1) 1237set_width (CFPlus::Layout self, int max_width = -1)
802 CODE: 1238 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1240
805void 1241void
1242set_indent (CFPlus::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (CFPlus::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (CFPlus::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (CFPlus::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
806size (CFClient::Layout self) 1267size (CFPlus::Layout self)
807 PPCODE: 1268 PPCODE:
808{ 1269{
809 int w, h; 1270 int w, h;
810 1271
811 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
816} 1277}
817 1278
818int 1279int
1280descent (CFPlus::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
819xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (CFPlus::Layout self, int x, int y)
820 CODE: 1293 CODE:
821{ 1294{
822 int index, trailing; 1295 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1297 RETVAL = index + trailing;
825} 1298}
826 OUTPUT: 1299 OUTPUT:
827 RETVAL 1300 RETVAL
828 1301
829void 1302void
830cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (CFPlus::Layout self, int index)
831 PPCODE: 1304 PPCODE:
832{ 1305{
833 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
835 1308
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
840} 1313}
841 1314
842void 1315void
843render (CFClient::Layout self) 1316index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
844 PPCODE: 1317 PPCODE:
845{ 1318{
846 SV *retval; 1319 int line, x;
847 int w, h;
848 1320
849 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 1323
851 if (self->rgba)
852 {
853 cairo_surface_t *surface;
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1324 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (CFPlus::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1347 else
894 { 1348 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1349 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1351 }
919} 1352}
920 1353
1354void
1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1356 CODE:
1357 rc_clear (self->rc);
1358 pango_opengl_render_layout_subpixel (
1359 self->pl,
1360 self->rc,
1361 x * PANGO_SCALE, y * PANGO_SCALE,
1362 self->r, self->g, self->b, self->a,
1363 flags
1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
921MODULE = CFClient PACKAGE = CFClient::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
922 1389
1390PROTOTYPES: ENABLE
1391
923void 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1397 {
1398 STRLEN datalen;
1399 char *data = SvPVbyte (data_, datalen);
1400 int bpp = datalen / (ow * oh);
1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1402
1403 SvPOK_only (result_);
1404 SvCUR_set (result_, nw * nh * bpp);
1405
1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1407 while (oh--)
1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1409
1410 sv_setsv (data_, result_);
1411 }
1412}
1413
1414void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1416 PROTOTYPE: $$$;$$
926 ALIAS: 1417 ALIAS:
927 draw_quad_alpha = 1 1418 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1419 draw_quad_alpha_premultiplied = 2
929 CODE: 1420 CODE:
930{ 1421{
931 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
936 1429
937 if (items < 5) 1430 if (items < 5)
938 { 1431 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1434 }
942 1435
943 if (ix) 1436 if (ix)
944 { 1437 {
945 glEnable (GL_BLEND); 1438 glEnable (GL_BLEND);
1439
1440 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1441 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1442 else
1443 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1444 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1445
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1448 }
948 1449
949 glBindTexture (GL_TEXTURE_2D, name); 1450 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1451
957 glBegin (GL_QUADS); 1452 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1453 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1454 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1455 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1456 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1457 glEnd ();
963 1458
964 if (ix) 1459 if (ix)
1460 {
1461 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1463 }
966} 1464}
967 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
968MODULE = CFClient PACKAGE = CFClient::Map 1477MODULE = CFPlus PACKAGE = CFPlus::Map
969 1478
970CFClient::Map 1479PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1480
1481CFPlus::Map
1482new (SV *class)
972 CODE: 1483 CODE:
973 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1485 RETVAL->x = 0;
975 RETVAL->y = 0; 1486 RETVAL->y = 0;
976 RETVAL->w = map_width; 1487 RETVAL->w = 0;
977 RETVAL->h = map_height; 1488 RETVAL->h = 0;
978 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
985 RETVAL->row = 0; 1494 RETVAL->row = 0;
986 OUTPUT: 1495 OUTPUT:
987 RETVAL 1496 RETVAL
988 1497
989void 1498void
990DESTROY (CFClient::Map self) 1499DESTROY (CFPlus::Map self)
991 CODE: 1500 CODE:
992{ 1501{
993 map_clear (self); 1502 map_clear (self);
994 Safefree (self->face); 1503 Safefree (self->face2tile);
1504 Safefree (self->tex);
995 Safefree (self); 1505 Safefree (self);
996} 1506}
997 1507
998void 1508void
1509resize (CFPlus::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
999clear (CFClient::Map self) 1515clear (CFPlus::Map self)
1000 CODE: 1516 CODE:
1001 map_clear (self); 1517 map_clear (self);
1002 1518
1003void 1519void
1004set_face (CFClient::Map self, int face, int texid) 1520set_tileid (CFPlus::Map self, int face, int tile)
1005 CODE: 1521 CODE:
1006{ 1522{
1007 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1524 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1525}
1015 1526
1016void 1527void
1528set_smooth (CFPlus::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1552 CODE:
1019{ 1553{
1020 while (self->texs <= texid) 1554 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1555
1026 { 1556 {
1027 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1028 1558
1029 tex->name = name; 1559 tex->name = name;
1034 tex->r = r; 1564 tex->r = r;
1035 tex->g = g; 1565 tex->g = g;
1036 tex->b = b; 1566 tex->b = b;
1037 tex->a = a; 1567 tex->a = a;
1038 } 1568 }
1569
1570 // somewhat hackish, but for textures that require it, it really
1571 // improves the look, and most others don't suffer.
1572 glBindTexture (GL_TEXTURE_2D, name);
1573 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1578}
1040 1579
1041int 1580int
1042ox (CFClient::Map self) 1581ox (CFPlus::Map self)
1043 ALIAS: 1582 ALIAS:
1044 oy = 1 1583 oy = 1
1584 x = 2
1585 y = 3
1586 w = 4
1587 h = 5
1045 CODE: 1588 CODE:
1046 switch (ix) 1589 switch (ix)
1047 { 1590 {
1048 case 0: RETVAL = self->ox; break; 1591 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1592 case 1: RETVAL = self->oy; break;
1593 case 2: RETVAL = self->x; break;
1594 case 3: RETVAL = self->y; break;
1595 case 4: RETVAL = self->w; break;
1596 case 5: RETVAL = self->h; break;
1050 } 1597 }
1051 OUTPUT: 1598 OUTPUT:
1052 RETVAL 1599 RETVAL
1053 1600
1054void 1601void
1055scroll (CFClient::Map self, int dx, int dy) 1602scroll (CFPlus::Map self, int dx, int dy)
1056 CODE: 1603 CODE:
1057{ 1604{
1058 if (dx > 0) 1605 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1607 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1609
1063 if (dy > 0) 1610 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1612 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1614
1068 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1070 1617
1071 while (self->y < 0) 1618 while (self->y < 0)
1075 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1077 } 1624 }
1078} 1625}
1079 1626
1080void 1627SV *
1081map1a_update (CFClient::Map self, SV *data_) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1082 CODE: 1629 CODE:
1083{ 1630{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1633 mapcell *cell;
1087 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1088 1637
1089 while (data < data_end) 1638 while (data < data_end - 1)
1090 { 1639 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1092 1641
1093 x = ((flags >> 10) & 63) + self->x; 1642 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1643 y = self->y + ((flags >> 4) & 63);
1095 1644
1096 cell = map_get_cell (self, x, y); 1645 cell = map_get_cell (self, x, y);
1097 1646
1098 if (flags & 15) 1647 if (flags & 15)
1099 { 1648 {
1100 if (cell->darkness < 0) 1649 if (!cell->darkness)
1101 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1652 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1653 }
1107 1654
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1111 1656
1112 if (flags & 4) 1657 if (flags & 8)
1113 { 1658 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1659 if (extmap)
1660 {
1661 uint8_t ext, cmd;
1662
1663 do
1664 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 }
1691 while (ext & 0x80);
1692 }
1693 else
1694 cell->darkness = *data++ + 1;
1115 } 1695 }
1116 1696
1697 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 1698 if (flags & (4 >> z))
1118 { 1699 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1120 } 1717 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 1718 }
1127 else 1719 else
1128 cell->darkness = -1; 1720 cell->darkness = 0;
1129 } 1721 }
1130} 1722}
1723 OUTPUT:
1724 RETVAL
1131 1725
1132SV * 1726SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1134 CODE: 1728 CODE:
1135{ 1729{
1136 int x1, x; 1730 int x1, x;
1137 int y1, y; 1731 int y1, y;
1138 int z; 1732 int z;
1159 { 1753 {
1160 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1161 1755
1162 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1163 { 1757 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1760 int a1 = tex.a;
1171 1761
1172 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1766 }
1178 } 1767 }
1179 1768
1180 *map++ = (r ) 1769 *map++ = (r )
1181 | (g << 8) 1770 | (g << 8)
1188} 1777}
1189 OUTPUT: 1778 OUTPUT:
1190 RETVAL 1779 RETVAL
1191 1780
1192void 1781void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1783 CODE:
1784{
1785 int x, y, z;
1786
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840
1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1845 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows)
1847 {
1848 maprow *row = self->row + (y + my);
1849
1850 for (x = 0; x < sw; x++)
1851 if (row->c0 <= x + mx && x + mx < row->c1)
1852 {
1853 mapcell *cell = row->col + (x + mx - row->c0);
1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1860
1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1961 {
1962 int level = (w << 5) | b;
1963 HE *he;
1964
1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1989 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
2015 }
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
2027 glDisable (GL_BLEND);
2028 rc_free (rc);
2029
2030 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows)
2033 {
2034 maprow *row = self->row + (y + my);
2035
2036 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1)
2038 {
2039 mapcell *cell = row->col + (x + mx - row->c0);
2040
2041 int px = x * T;
2042 int py = y * T;
2043
2044 if (cell->stat_hp)
2045 {
2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2048
2049 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
2052
2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2057 }
2058 }
2059 }
2060}
2061
2062void
2063draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2064 CODE:
2065{
2066 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F },
2068 { 1.00F, 1.00F, 1.00F },
2069 { 0.00F, 0.00F, 0.55F },
2070 { 1.00F, 0.00F, 0.00F },
2071
2072 { 1.00F, 0.54F, 0.00F },
2073 { 0.11F, 0.56F, 1.00F },
2074 { 0.93F, 0.46F, 0.00F },
2075 { 0.18F, 0.54F, 0.34F },
2076
2077 { 0.56F, 0.73F, 0.56F },
2078 { 0.80F, 0.80F, 0.80F },
2079 { 0.55F, 0.41F, 0.13F },
2080 { 0.99F, 0.77F, 0.26F },
2081
2082 { 0.74F, 0.65F, 0.41F },
2083
2084 { 0.00F, 1.00F, 1.00F },
2085 { 1.00F, 0.00F, 1.00F },
2086 { 1.00F, 1.00F, 0.00F },
2087 };
2088
2089 int x, y;
2090
2091 glEnable (GL_TEXTURE_2D);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS);
2096
2097 for (y = 0; y < h; y++)
2098 for (x = 0; x < w; x++)
2099 {
2100 unsigned char m = data [x + y * w];
2101
2102 if (m)
2103 {
2104 float *c = color [m & 15];
2105
2106 float tx1 = m & 0x40 ? 0.5 : 0.;
2107 float tx2 = tx1 + 0.5;
2108
2109 glColor4f (c[0], c[1], c[2], 0.75);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 }
2115 }
2116
2117 glEnd ();
2118 glDisable (GL_BLEND);
2119 glDisable (GL_TEXTURE_2D);
2120}
2121
2122void
2123fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1194 PPCODE: 2124 PPCODE:
1195{ 2125{
1196 int vx, vy;
1197 int x, y, z; 2126 int x, y;
1198 int last_name; 2127 int sw1 = sw + 2;
1199 mapface face; 2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1200 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1203 2134
1204 memset (darkness, 255, sw4 * sh);
1205 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1207 2137
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2138 mx += self->x - 1;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 2139 my += self->y - 1;
1210 2140
1211 /* 2141 memset (darkness1, 255, sw1 * sh1);
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2142
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1235 { 2145 {
1236 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1237 2147
1238 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 2150 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1242 2152
1243 darkness[y * sw4 + x] = cell->darkness < 0 2153 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1)
1244 ? 255 - FOW_DARKNESS 2155 : 255 - FOW_DARKNESS;
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 2156 }
1270 } 2157 }
1271 2158
1272 glEnd (); 2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1273 2171
1274 glDisable (GL_TEXTURE_2D); 2172 uint8_t r11 = (d11 + d21 + d12) / 3;
1275 glDisable (GL_BLEND); 2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
1276 2196
1277 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1281} 2201}
1282 2202
1283SV * 2203SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2204get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1285 CODE: 2205 CODE:
1286{ 2206{
1287 int x, y, x1, y1; 2207 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1315 { 2235 {
1316 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2237 uint8_t flags = 0;
1318 2238
1319 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1322 2242
1323 *data++ = flags; 2243 *data++ = flags;
1324 2244
1325 if (flags & 1) 2245 if (flags & 1)
1326 { 2246 {
2247 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2249 *data++ = tile;
1329 } 2250 }
1330 2251
1331 if (flags & 2) 2252 if (flags & 2)
1332 { 2253 {
2254 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2256 *data++ = tile;
1335 } 2257 }
1336 2258
1337 if (flags & 4) 2259 if (flags & 4)
1338 { 2260 {
2261 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2263 *data++ = tile;
1341 } 2264 }
1342 } 2265 }
1343 else 2266 else
1344 *data++ = 0; 2267 *data++ = 0;
1345 } 2268 }
1351} 2274}
1352 OUTPUT: 2275 OUTPUT:
1353 RETVAL 2276 RETVAL
1354 2277
1355void 2278void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2279set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1357 PPCODE: 2280 PPCODE:
1358{ 2281{
1359 int x, y, z; 2282 int x, y, z;
1360 int w, h; 2283 int w, h;
1361 int x1, y1; 2284 int x1, y1;
1362 2285
1363 if (*data++ != 0) 2286 if (*data++ != 0)
1364 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1365 2288
1366 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1368 2291
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1385 { 2308 {
1386 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1387 2310
1388 if (flags) 2311 if (flags)
1389 { 2312 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1393 2315
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2319
1398 if (cell->darkness <= 0) 2320 if (cell->darkness == 0)
1399 { 2321 {
1400 cell->darkness = -1; 2322 cell->darkness = 0;
1401 2323
1402 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1403 { 2325 {
1404 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1405 2327
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1408 } 2335 }
1409 } 2336 }
1410 } 2337 }
1411 } 2338 }
1412 } 2339 }
1413} 2340}
1414 2341
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2342MODULE = CFPlus PACKAGE = CFPlus::RW
1416 2343
1417CFClient::MixChunk 2344CFPlus::RW
1418new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1419 CODE: 2346 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1421 OUTPUT: 2353 OUTPUT:
1422 RETVAL 2354 RETVAL
1423 2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
1424void 2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457CFPlus::MixChunk
2458new (SV *class, CFPlus::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1425DESTROY (CFClient::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
1426 CODE: 2466 CODE:
1427 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1428 2468
1429int 2469int
1430volume (CFClient::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
1431 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2475 OUTPUT:
1434 RETVAL 2476 RETVAL
1435 2477
1436int 2478CFPlus::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2480 CODE:
2481{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1440 OUTPUT: 2493 OUTPUT:
1441 RETVAL 2494 RETVAL
1442 2495
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1444 2497
1445int 2498int
1446volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1447 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2505 OUTPUT:
1450 RETVAL 2506 RETVAL
1451 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1452CFClient::MixMusic 2518CFPlus::MixMusic
1453new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
1454 CODE: 2520 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1456 OUTPUT: 2522 OUTPUT:
1457 RETVAL 2523 RETVAL
1458 2524
1459void 2525void
1460DESTROY (CFClient::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
1461 CODE: 2527 CODE:
1462 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1463 2529
1464int 2530int
1465play (CFClient::MixMusic self, int loops = -1) 2531play (CFPlus::MixMusic self, int loops = -1)
1466 CODE: 2532 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2534 OUTPUT:
1469 RETVAL 2535 RETVAL
1470 2536
2537void
2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2543
2544PROTOTYPES: ENABLE
1472 2545
1473BOOT: 2546BOOT:
1474{ 2547{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2548 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1476 static const struct { 2549 static const struct {
1477 const char *name; 2550 const char *name;
1478 IV iv; 2551 IV iv;
1479 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
2562 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2563 const_iv (GL_SCISSOR_TEST),
2564 const_iv (GL_DEPTH_TEST),
2565 const_iv (GL_ALPHA_TEST),
2566 const_iv (GL_NORMALIZE),
2567 const_iv (GL_RESCALE_NORMAL),
2568 const_iv (GL_FRONT),
2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 2571 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2575 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2576 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2577 const_iv (GL_ONE_MINUS_DST_ALPHA),
2578 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2579 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2580 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8),
2583 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2584 const_iv (GL_UNSIGNED_BYTE),
2585 const_iv (GL_UNSIGNED_SHORT),
2586 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2587 const_iv (GL_ALPHA),
2588 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2590 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2607 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2608 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2609 const_iv (GL_TEXTURE_WRAP_T),
2610 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2611 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2612 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2613 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2614 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2615 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2616 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2617 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2618 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2619 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2620 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2621 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2622 const_iv (GL_REPLACE),
2623 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2624 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2625 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2626 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2634 const_iv (GL_LINE_STRIP),
2635 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
2637 const_iv (GL_QUAD_STRIP),
2638 const_iv (GL_TRIANGLES),
2639 const_iv (GL_TRIANGLE_STRIP),
2640 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 2641 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
2651 const_iv (GL_V2F),
2652 const_iv (GL_V3F),
2653 const_iv (GL_T2F_V3F),
2654 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2655# undef const_iv
1536 }; 2656 };
1537 2657
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1540} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2671char *
2672gl_vendor ()
2673 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR);
2675 OUTPUT:
2676 RETVAL
2677
2678char *
2679gl_version ()
2680 CODE:
2681 RETVAL = (char *)glGetString (GL_VERSION);
2682 OUTPUT:
2683 RETVAL
2684
2685char *
2686gl_extensions ()
2687 CODE:
2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2689 OUTPUT:
2690 RETVAL
2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
1541 2705
1542int glGetError () 2706int glGetError ()
2707
2708void glFinish ()
1543 2709
1544void glClear (int mask) 2710void glClear (int mask)
1545 2711
1546void glClearColor (float r, float g, float b, float a = 1.0) 2712void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2713 PROTOTYPE: @
1554 2720
1555void glHint (int target, int mode) 2721void glHint (int target, int mode)
1556 2722
1557void glBlendFunc (int sfactor, int dfactor) 2723void glBlendFunc (int sfactor, int dfactor)
1558 2724
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa);
2728
2729void glDepthMask (int flag)
2730
1559void glLogicOp (int opcode) 2731void glLogicOp (int opcode)
1560 2732
1561void glColorMask (int red, int green, int blue, int alpha) 2733void glColorMask (int red, int green, int blue, int alpha)
1562 2734
1563void glMatrixMode (int mode) 2735void glMatrixMode (int mode)
1566 2738
1567void glPopMatrix () 2739void glPopMatrix ()
1568 2740
1569void glLoadIdentity () 2741void glLoadIdentity ()
1570 2742
2743void glDrawBuffer (int buffer)
2744
2745void glReadBuffer (int buffer)
2746
1571# near and far are due to microsofts buggy c compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2749
2750# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1573 2754
1574void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1575 2756
1576void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
1577 2758
1585 2766
1586void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1587 CODE: 2768 CODE:
1588 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1589 2770
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2772 ALIAS:
2773 glColor_premultiply = 1
1596 CODE: 2774 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2775 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2776 {
1599 MIN ((int)(b * 255.f), 255), 2777 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2778 g *= a;
2779 b *= a;
2780 }
2781 // microsoft visual "c" rounds instead of truncating...
2782 glColor4f (r, g, b, a);
2783
2784void glRasterPos (float x, float y, float z = 0.)
2785 CODE:
2786 glRasterPos3f (0, 0, z);
2787 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2788
1602void glVertex (float x, float y, float z = 0.) 2789void glVertex (float x, float y, float z = 0.)
1603 CODE: 2790 CODE:
1604 glVertex3f (x, y, z); 2791 glVertex3f (x, y, z);
1605 2792
1606void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
1607 CODE: 2794 CODE:
1608 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
1609 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
1610void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
1611 CODE: 2827 CODE:
1612 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
1613 2829
1614void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
1617 2833
1618void glBindTexture (int target, int name) 2834void glBindTexture (int target, int name)
1619 2835
1620void glConvolutionParameter (int target, int pname, float params) 2836void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2837 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2838 if (gl.ConvolutionParameterf)
2839 gl.ConvolutionParameterf (target, pname, params);
1623 2840
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2841void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2842 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2843 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2844 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2845
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2847 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2848 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2850
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1635 2852
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2854
1638void glRasterPos (int x, int y) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 2856
1640 glRasterPos2i (x, y); 2857void glPixelZoom (float x, float y)
1641 2858
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2860
1644int glGenTexture () 2861int glGenTexture ()
1645 CODE: 2862 CODE:
1646{ 2863 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2864 OUTPUT:
1652 RETVAL 2865 RETVAL
1653 2866
1654void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
1655 CODE: 2868 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2869 del_texture (name);
1659} 2870
1660
1661int glGenList () 2871int glGenList ()
1662 CODE: 2872 CODE:
1663 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
1664 OUTPUT: 2874 OUTPUT:
1665 RETVAL 2875 RETVAL
1672 2882
1673void glEndList () 2883void glEndList ()
1674 2884
1675void glCallList (int list) 2885void glCallList (int list)
1676 2886
2887MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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