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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 68#endif
43 69
44#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 71
46#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
47 73
48#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
50 76
51#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
52 78
53#define GL_CALL(type,func,args) \ 79/* mask out modifiers we are not interested in */
54 { \ 80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
70 143
71typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
72 163
73typedef struct cf_layout { 164typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 165 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
77 int base_height; 167 int base_height;
78 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
79} *CFClient__Layout; 170} *DC__Layout;
80 171
81static CFClient__Font default_font; 172static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 173static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 174static PangoFontMap *opengl_fontmap;
84 175
85static void 176static void
86substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
87{ 178{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 184}
93 185
94static void 186static void
95layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
96{ 188{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
99 */ 191 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
104 196
105 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
106} 198}
107 199
108static void 200static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
110{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
112 207
113 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 210
116 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
117} 212 if (!rect.height) rect.height = 1;
118 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
119typedef uint16_t mapface; 219typedef uint16_t faceid;
120 220
121typedef struct { 221typedef struct {
122 GLint name; 222 GLuint name;
123 int w, h; 223 int w, h;
124 float s, t; 224 float s, t;
125 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
126} maptex; 228} maptex;
127 229
128typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
129 int16_t darkness; 233 uint16_t darkness;
130 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 235} mapcell;
132 236
133typedef struct { 237typedef struct {
134 int32_t c0, c1; 238 int32_t c0, c1;
135 mapcell *col; 239 mapcell *col;
136} maprow; 240} maprow;
137 241
138typedef struct map { 242typedef struct map {
139 int x, y, w, h; 243 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 245 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 246 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 247
147 int32_t rows; 248 int32_t rows;
148 maprow *row; 249 maprow *row;
149} *CFClient__Map; 250} *DC__Map;
150 251
151static char * 252static char *
152prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
153{ 254{
154 char *p; 255 char *p;
171} 272}
172 273
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
176static maprow * 297static maprow *
177map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
178{ 299{
179 if (0 > y) 300 if (0 > y)
180 { 301 {
181 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
220 341
221 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
222} 343}
223 344
224static mapcell * 345static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
226{ 347{
227 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
228} 349}
229 350
230static void 351static void
231map_clear (CFClient__Map self) 352map_clear (DC__Map self)
232{ 353{
233 int r; 354 int r;
234 355
235 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
244 self->row = 0; 365 self->row = 0;
245 self->rows = 0; 366 self->rows = 0;
246} 367}
247 368
248static void 369static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
250{ 371{
251 int x, y; 372 int x, y;
252 maprow *row; 373 maprow *row;
374 mapcell *cell;
253 375
254 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 377 if (y >= 0)
256 { 378 {
257 if (y >= self->rows) 379 if (y >= self->rows)
263 if (x >= row->c0) 385 if (x >= row->c0)
264 { 386 {
265 if (x >= row->c1) 387 if (x >= row->c1)
266 break; 388 break;
267 389
268 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
269 } 396 }
270 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
271} 414}
272 415
273static void 416static void
274music_finished (void) 417music_finished (void)
275{ 418{
294 ev.data2 = 0; 437 ev.data2 = 0;
295 438
296 SDL_PushEvent ((SDL_Event *)&ev); 439 SDL_PushEvent ((SDL_Event *)&ev);
297} 440}
298 441
299MODULE = CFClient PACKAGE = CFClient 442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
300 518
301PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
302 520
303BOOT: 521BOOT:
304{ 522{
305 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
306 static const struct { 524 static const struct {
307 const char *name; 525 const char *name;
308 IV iv; 526 IV iv;
309 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
311 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
393 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 638
406 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
407 const_iv (KMOD_ALT),
408 const_iv (KMOD_META)
409# undef const_iv 640# undef const_iv
410 }; 641 };
411 642
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
415 670
416void 671void
417pango_init () 672pango_init ()
418 CODE: 673 CODE:
419{ 674{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424 678#if PANGO_VERSION_CHECK (1, 15, 2)
425 cairo_fontmap = pango_cairo_font_map_get_default (); 679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
427} 682}
683
684char *
685SDL_GetError ()
428 686
429int 687int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
431 689
432void 690void
433SDL_Quit () 691SDL_Quit ()
434 692
435void 693void
436SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
437 PPCODE: 695 PPCODE:
438{ 696{
439 SDL_Rect **m; 697 SDL_Rect **m;
440 698
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 711
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454 716#endif
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 717
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 719
460 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
461 while (*m) 721 while (*m)
462 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
463 AV *av = newAV (); 725 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
467 732
468 ++m; 733 ++m;
469 } 734 }
470} 735}
471 736
472int 737int
473SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
475 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 751 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h"
760#undef GL_FUNC
761 }
762}
479 OUTPUT: 763 OUTPUT:
480 RETVAL 764 RETVAL
481 765
482void 766void
483SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
484 768
769char *
770SDL_GetKeyName (int sym)
771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
485void 778void
486SDL_PollEvent () 779poll_events ()
487 PPCODE: 780 PPCODE:
488{ 781{
489 SDL_Event ev; 782 SDL_Event ev;
490 783
491 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 786 {
493 HV *hv = newHV (); 787 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 789
496 switch (ev.type) 790 switch (ev.type)
497 { 791 {
498 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
499 case SDL_KEYUP: 793 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 799 break;
505 800
506 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 804 break;
510 805
511 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
517 break; 832 break;
518 833
519 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
837
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 842 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 848 break;
532 } 849 }
533 850
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
535 } 852 }
536} 853}
537 854
538int 855int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 857 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
543 860
544void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
545Mix_CloseAudio () 878Mix_CloseAudio ()
546 879
547int 880int
548Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
549 882
883const char *
884Mix_GetError ()
885
550void 886void
551lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
552 CODE: 888 CODE:
889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
890
891void
892win32_proxy_info ()
893 PPCODE:
894{
553#ifndef _WIN32 895#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 896 char buffer[2048];
897 DWORD buflen;
898
899 EXTEND (SP, 3);
900
901 buflen = sizeof (buffer);
902 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
903 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
904 {
905 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
906
907 buflen = sizeof (buffer);
908 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
909 {
910 PUSHs (newSVpv (buffer, 0));
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
914 PUSHs (newSVpv (buffer, 0));
915 }
916 }
555#endif 917#endif
556 918}
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 919
571void 920void
572add_font (char *file) 921add_font (char *file)
573 CODE: 922 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 923 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 924
580void 925void
581load_image_inline (SV *image_) 926load_image_inline (SV *image_)
582 ALIAS: 927 ALIAS:
583 load_image_file = 1 928 load_image_file = 1
586 STRLEN image_len; 931 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
593 938
594 if (!rw) 939 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
596 941
625 970
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 971 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 972
628 assert (surface2->pitch == surface2->w * 4); 973 assert (surface2->pitch == surface2->w * 4);
629 974
975 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 976 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 977 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 978 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 981 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2);
639 984
640 SDL_FreeSurface (surface); 985 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 986 SDL_FreeSurface (surface2);
642} 987}
643 988
667} 1012}
668 1013
669void 1014void
670error (char *message) 1015error (char *message)
671 CODE: 1016 CODE:
1017 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1018#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1020#endif
1021
1022void
1023fatal (char *message)
1024 CODE:
1025 fprintf (stderr, "FATAL: %s\n", message);
1026#ifdef _WIN32
1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1028#endif
1029 _exit (1);
1030
1031void
1032_exit (int retval = 0)
1033 CODE:
1034#ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
674#else 1036#else
675 fprintf (stderr, "ERROR: %s\n", message); 1037 _exit (retval);
676#endif 1038#endif
677 1039
678void 1040void
679fatal (char *message) 1041debug ()
680 CODE: 1042 CODE:
681#ifdef _WIN32 1043{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1044#if DEBUG
683#else 1045 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1046#endif
686 exit (1); 1047}
687 1048
688MODULE = CFClient PACKAGE = CFClient::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
689 1050
690CFClient::Font 1051PROTOTYPES: DISABLE
1052
1053DC::Font
691new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
692 CODE: 1055 CODE:
693{ 1056{
694 int count; 1057 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 1061}
699 OUTPUT: 1062 OUTPUT:
700 RETVAL 1063 RETVAL
701 1064
702void 1065void
703DESTROY (CFClient::Font self) 1066DESTROY (DC::Font self)
704 CODE: 1067 CODE:
705 pango_font_description_free (self); 1068 pango_font_description_free (self);
706 1069
707void 1070void
708make_default (CFClient::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
709 CODE: 1073 CODE:
710 default_font = self; 1074 default_font = self;
711 1075
712MODULE = CFClient PACKAGE = CFClient::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
713 1077
714CFClient::Layout 1078PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1079
1080void
1081glyph_cache_backup ()
1082 PROTOTYPE:
1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
1090 tc_restore ();
1091
1092DC::Layout
1093new (SV *class)
716 CODE: 1094 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
718 1096
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1098 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
727 1105
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
730 OUTPUT: 1108 OUTPUT:
731 RETVAL 1109 RETVAL
732 1110
733void 1111void
734DESTROY (CFClient::Layout self) 1112DESTROY (DC::Layout self)
735 CODE: 1113 CODE:
736 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
737 Safefree (self); 1116 Safefree (self);
738 1117
1118void
1119set_text (DC::Layout self, SV *text_)
1120 CODE:
1121{
1122 STRLEN textlen;
1123 char *text = SvPVutf8 (text_, textlen);
1124
1125 pango_layout_set_text (self->pl, text, textlen);
1126}
1127
1128void
1129set_markup (DC::Layout self, SV *text_)
1130 CODE:
1131{
1132 STRLEN textlen;
1133 char *text = SvPVutf8 (text_, textlen);
1134
1135 pango_layout_set_markup (self->pl, text, textlen);
1136}
1137
1138void
1139set_shapes (DC::Layout self, ...)
1140 CODE:
1141{
1142 PangoAttrList *attrs = 0;
1143 const char *text = pango_layout_get_text (self->pl);
1144 const char *pos = text;
1145 int arg = 4;
1146
1147 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1148 {
1149 PangoRectangle inkrect, rect;
1150 PangoAttribute *attr;
1151
1152 int x = SvIV (ST (arg - 3));
1153 int y = SvIV (ST (arg - 2));
1154 int w = SvIV (ST (arg - 1));
1155 int h = SvIV (ST (arg ));
1156
1157 inkrect.x = 0;
1158 inkrect.y = 0;
1159 inkrect.width = 0;
1160 inkrect.height = 0;
1161
1162 rect.x = x * PANGO_SCALE;
1163 rect.y = y * PANGO_SCALE;
1164 rect.width = w * PANGO_SCALE;
1165 rect.height = h * PANGO_SCALE;
1166
1167 if (!attrs)
1168 attrs = pango_layout_get_attributes (self->pl);
1169
1170 attr = pango_attr_shape_new (&inkrect, &rect);
1171 attr->start_index = pos - text;
1172 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1173 pango_attr_list_insert (attrs, attr);
1174
1175 arg += 4;
1176 pos += sizeof (OBJ_STR) - 1;
1177 }
1178
1179 if (attrs)
1180 pango_layout_set_attributes (self->pl, attrs);
1181}
1182
1183void
1184get_shapes (DC::Layout self)
1185 PPCODE:
1186{
1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1188
1189 do
1190 {
1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1192
1193 if (run && shape_attr_p (run))
1194 {
1195 PangoRectangle extents;
1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
1197
1198 EXTEND (SP, 2);
1199 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1200 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1201 }
1202 }
1203 while (pango_layout_iter_next_run (iter));
1204
1205 pango_layout_iter_free (iter);
1206}
1207
739int 1208int
740is_rgba (CFClient::Layout self) 1209has_wrapped (DC::Layout self)
741 CODE: 1210 CODE:
742 RETVAL = self->rgba; 1211{
1212 int lines = 1;
1213 const char *text = pango_layout_get_text (self->pl);
1214
1215 while (*text)
1216 lines += *text++ == '\n';
1217
1218 RETVAL = lines < pango_layout_get_line_count (self->pl);
1219}
743 OUTPUT: 1220 OUTPUT:
744 RETVAL 1221 RETVAL
745 1222
746void
747set_text (CFClient::Layout self, SV *text_)
748 CODE:
749{
750 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen);
752
753 pango_layout_set_text (self->pl, text, textlen);
754}
755
756void
757set_markup (CFClient::Layout self, SV *text_)
758 CODE:
759{
760 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen);
762
763 pango_layout_set_markup (self->pl, text, textlen);
764}
765
766SV * 1223SV *
767get_text (CFClient::Layout self) 1224get_text (DC::Layout self)
768 CODE: 1225 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1227 sv_utf8_decode (RETVAL);
771 OUTPUT: 1228 OUTPUT:
772 RETVAL 1229 RETVAL
773 1230
774void 1231void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1233 CODE:
777 self->r = r; 1234 self->r = r;
778 self->g = g; 1235 self->g = g;
779 self->b = b; 1236 self->b = b;
780 self->a = a; 1237 self->a = a;
781 1238
782void 1239void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1241 CODE:
785 if (self->font != font) 1242 if (self->font != font)
786 { 1243 {
787 self->font = font; 1244 self->font = font;
788 layout_update_font (self); 1245 layout_update_font (self);
789 } 1246 }
790 1247
791void 1248void
792set_height (CFClient::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
793 CODE: 1250 CODE:
794 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
795 { 1252 {
796 self->base_height = base_height; 1253 self->base_height = base_height;
797 layout_update_font (self); 1254 layout_update_font (self);
798 } 1255 }
799 1256
800void 1257void
801set_width (CFClient::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
802 CODE: 1259 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1261
805void 1262void
1263set_indent (DC::Layout self, int indent)
1264 CODE:
1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1266
1267void
1268set_spacing (DC::Layout self, int spacing)
1269 CODE:
1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1271
1272void
1273set_ellipsise (DC::Layout self, int ellipsise)
1274 CODE:
1275 pango_layout_set_ellipsize (self->pl,
1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1279 : PANGO_ELLIPSIZE_NONE
1280 );
1281
1282void
1283set_single_paragraph_mode (DC::Layout self, int spm)
1284 CODE:
1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1286
1287void
806size (CFClient::Layout self) 1288size (DC::Layout self)
807 PPCODE: 1289 PPCODE:
808{ 1290{
809 int w, h; 1291 int w, h;
810 1292
811 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
816} 1298}
817 1299
818int 1300int
1301descent (DC::Layout self)
1302 CODE:
1303{
1304 PangoRectangle rect;
1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1307 RETVAL = PANGO_DESCENT (rect);
1308}
1309 OUTPUT:
1310 RETVAL
1311
1312int
819xy_to_index (CFClient::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
820 CODE: 1314 CODE:
821{ 1315{
822 int index, trailing; 1316 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1318 RETVAL = index + trailing;
825} 1319}
826 OUTPUT: 1320 OUTPUT:
827 RETVAL 1321 RETVAL
828 1322
829void 1323void
830cursor_pos (CFClient::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
831 PPCODE: 1325 PPCODE:
832{ 1326{
833 PangoRectangle strong_pos; 1327 PangoRectangle pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
835 1329
836 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
837 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
840} 1334}
841 1335
842void 1336void
843render (CFClient::Layout self) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
844 PPCODE: 1338 PPCODE:
845{ 1339{
846 SV *retval; 1340 int line, x;
847 int w, h;
848 1341
849 layout_get_pixel_size (self, &w, &h); 1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
850 1343#if !PANGO_VERSION_CHECK (1, 17, 3)
851 if (self->rgba) 1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 { 1345 --line;
853 cairo_surface_t *surface; 1346#endif
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1347 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1370 else
894 { 1371 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1372 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1373 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1374 }
919} 1375}
920 1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1381 pango_opengl_render_layout_subpixel (
1382 self->pl,
1383 self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a,
1386 flags
1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1391
1392void
1393draw (DC::Layout self)
1394 CODE:
1395{
1396 glEnable (GL_TEXTURE_2D);
1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403
1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
921MODULE = CFClient PACKAGE = CFClient::Texture 1411MODULE = Deliantra::Client PACKAGE = DC::Texture
922 1412
1413PROTOTYPES: ENABLE
1414
923void 1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1420 {
1421 STRLEN datalen;
1422 char *data = SvPVbyte (data_, datalen);
1423 int bpp = datalen / (ow * oh);
1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1425
1426 SvPOK_only (result_);
1427 SvCUR_set (result_, nw * nh * bpp);
1428
1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1430 while (oh--)
1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1432
1433 sv_setsv (data_, result_);
1434 }
1435}
1436
1437void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1439 PROTOTYPE: $$$;$$
926 ALIAS: 1440 ALIAS:
927 draw_quad_alpha = 1 1441 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1442 draw_quad_alpha_premultiplied = 2
929 CODE: 1443 CODE:
930{ 1444{
931 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
936 1452
937 if (items < 5) 1453 if (items < 5)
938 { 1454 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1457 }
942 1458
943 if (ix) 1459 if (ix)
944 { 1460 {
945 glEnable (GL_BLEND); 1461 glEnable (GL_BLEND);
1462
1463 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1464 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1465 else
1466 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1467 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1468
1469 glEnable (GL_ALPHA_TEST);
1470 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1471 }
948 1472
949 glBindTexture (GL_TEXTURE_2D, name); 1473 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1474
957 glBegin (GL_QUADS); 1475 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1476 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1477 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1478 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1479 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1480 glEnd ();
963 1481
964 if (ix) 1482 if (ix)
1483 {
1484 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1486 }
966} 1487}
967 1488
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1499
968MODULE = CFClient PACKAGE = CFClient::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
969 1501
970CFClient::Map 1502PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1503
1504DC::Map
1505new (SV *class)
972 CODE: 1506 CODE:
973 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1508 RETVAL->x = 0;
975 RETVAL->y = 0; 1509 RETVAL->y = 0;
976 RETVAL->w = map_width; 1510 RETVAL->w = 0;
977 RETVAL->h = map_height; 1511 RETVAL->h = 0;
978 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
985 RETVAL->row = 0; 1517 RETVAL->row = 0;
986 OUTPUT: 1518 OUTPUT:
987 RETVAL 1519 RETVAL
988 1520
989void 1521void
990DESTROY (CFClient::Map self) 1522DESTROY (DC::Map self)
991 CODE: 1523 CODE:
992{ 1524{
993 map_clear (self); 1525 map_clear (self);
994 Safefree (self->face); 1526 Safefree (self->face2tile);
1527 Safefree (self->tex);
995 Safefree (self); 1528 Safefree (self);
996} 1529}
997 1530
998void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
999clear (CFClient::Map self) 1538clear (DC::Map self)
1000 CODE: 1539 CODE:
1001 map_clear (self); 1540 map_clear (self);
1002 1541
1003void 1542void
1004set_face (CFClient::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1005 CODE: 1544 CODE:
1006{ 1545{
1007 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1547 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1548}
1015 1549
1016void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1575 CODE:
1019{ 1576{
1020 while (self->texs <= texid) 1577 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1578
1026 { 1579 {
1027 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1028 1581
1029 tex->name = name; 1582 tex->name = name;
1034 tex->r = r; 1587 tex->r = r;
1035 tex->g = g; 1588 tex->g = g;
1036 tex->b = b; 1589 tex->b = b;
1037 tex->a = a; 1590 tex->a = a;
1038 } 1591 }
1592
1593 // somewhat hackish, but for textures that require it, it really
1594 // improves the look, and most others don't suffer.
1595 glBindTexture (GL_TEXTURE_2D, name);
1596 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1601}
1040 1602
1041int 1603int
1042ox (CFClient::Map self) 1604ox (DC::Map self)
1043 ALIAS: 1605 ALIAS:
1044 oy = 1 1606 oy = 1
1607 x = 2
1608 y = 3
1609 w = 4
1610 h = 5
1045 CODE: 1611 CODE:
1046 switch (ix) 1612 switch (ix)
1047 { 1613 {
1048 case 0: RETVAL = self->ox; break; 1614 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1615 case 1: RETVAL = self->oy; break;
1616 case 2: RETVAL = self->x; break;
1617 case 3: RETVAL = self->y; break;
1618 case 4: RETVAL = self->w; break;
1619 case 5: RETVAL = self->h; break;
1050 } 1620 }
1051 OUTPUT: 1621 OUTPUT:
1052 RETVAL 1622 RETVAL
1053 1623
1054void 1624void
1055scroll (CFClient::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1056 CODE: 1626 CODE:
1057{ 1627{
1058 if (dx > 0) 1628 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1630 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1632
1063 if (dy > 0) 1633 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1634 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1635 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1637
1068 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1070 1640
1071 while (self->y < 0) 1641 while (self->y < 0)
1075 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1077 } 1647 }
1078} 1648}
1079 1649
1080void 1650SV *
1081map1a_update (CFClient::Map self, SV *data_) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1082 CODE: 1652 CODE:
1083{ 1653{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1656 mapcell *cell;
1087 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1088 1660
1089 while (data < data_end) 1661 while (data < data_end - 1)
1090 { 1662 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1092 1664
1093 x = ((flags >> 10) & 63) + self->x; 1665 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1666 y = self->y + ((flags >> 4) & 63);
1095 1667
1096 cell = map_get_cell (self, x, y); 1668 cell = map_get_cell (self, x, y);
1097 1669
1098 if (flags & 15) 1670 if (flags & 15)
1099 { 1671 {
1100 if (cell->darkness < 0) 1672 if (!cell->darkness)
1101 { 1673 {
1674 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1675 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1676 }
1107 1677
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1678 //TODO: don't trust server data to be in-range(!)
1111 1679
1112 if (flags & 4) 1680 if (flags & 8)
1113 { 1681 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1682 if (extmap)
1683 {
1684 uint8_t ext, cmd;
1685
1686 do
1687 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1;
1696 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 }
1714 while (ext & 0x80);
1715 }
1716 else
1717 cell->darkness = *data++ + 1;
1115 } 1718 }
1116 1719
1720 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 1721 if (flags & (4 >> z))
1118 { 1722 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1120 } 1740 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 1741 }
1127 else 1742 else
1128 cell->darkness = -1; 1743 cell->darkness = 0;
1129 } 1744 }
1130} 1745}
1746 OUTPUT:
1747 RETVAL
1131 1748
1132SV * 1749SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1134 CODE: 1751 CODE:
1135{ 1752{
1136 int x1, x; 1753 int x1, x;
1137 int y1, y; 1754 int y1, y;
1138 int z; 1755 int z;
1159 { 1776 {
1160 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1161 1778
1162 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1163 { 1780 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1783 int a1 = tex.a;
1171 1784
1172 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1789 }
1178 } 1790 }
1179 1791
1180 *map++ = (r ) 1792 *map++ = (r )
1181 | (g << 8) 1793 | (g << 8)
1188} 1800}
1189 OUTPUT: 1801 OUTPUT:
1190 RETVAL 1802 RETVAL
1191 1803
1192void 1804void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1806 CODE:
1807{
1808 int x, y, z;
1809
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1859
1860 glEnable (GL_BLEND);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863
1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1868 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows)
1870 {
1871 maprow *row = self->row + (y + my);
1872
1873 for (x = 0; x < sw; x++)
1874 if (row->c0 <= x + mx && x + mx < row->c1)
1875 {
1876 mapcell *cell = row->col + (x + mx - row->c0);
1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1883
1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1984 {
1985 int level = (w << 5) | b;
1986 HE *he;
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 {
1998 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS);
2015 }
2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
2038 }
2039 }
2040 }
2041
2042 glEnd ();
2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
2050 glDisable (GL_BLEND);
2051 rc_free (rc);
2052
2053 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows)
2056 {
2057 maprow *row = self->row + (y + my);
2058
2059 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1)
2061 {
2062 mapcell *cell = row->col + (x + mx - row->c0);
2063
2064 int px = x * T;
2065 int py = y * T;
2066
2067 if (cell->stat_hp)
2068 {
2069 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071
2072 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py);
2075
2076 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2077 glRectf (px + 2,
2078 py - thick - 1,
2079 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2080 }
2081 }
2082 }
2083}
2084
2085void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2087 CODE:
2088{
2089 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F },
2091 { 1.00F, 1.00F, 1.00F },
2092 { 0.00F, 0.00F, 0.55F },
2093 { 1.00F, 0.00F, 0.00F },
2094
2095 { 1.00F, 0.54F, 0.00F },
2096 { 0.11F, 0.56F, 1.00F },
2097 { 0.93F, 0.46F, 0.00F },
2098 { 0.18F, 0.54F, 0.34F },
2099
2100 { 0.56F, 0.73F, 0.56F },
2101 { 0.80F, 0.80F, 0.80F },
2102 { 0.55F, 0.41F, 0.13F },
2103 { 0.99F, 0.77F, 0.26F },
2104
2105 { 0.74F, 0.65F, 0.41F },
2106
2107 { 0.00F, 1.00F, 1.00F },
2108 { 1.00F, 0.00F, 1.00F },
2109 { 1.00F, 1.00F, 0.00F },
2110 };
2111
2112 int x, y;
2113
2114 glEnable (GL_TEXTURE_2D);
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2116 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS);
2119
2120 for (y = 0; y < h; y++)
2121 for (x = 0; x < w; x++)
2122 {
2123 unsigned char m = data [x + y * w];
2124
2125 if (m)
2126 {
2127 float *c = color [m & 15];
2128
2129 float tx1 = m & 0x40 ? 0.5 : 0.;
2130 float tx2 = tx1 + 0.5;
2131
2132 glColor4f (c[0], c[1], c[2], 0.75);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 }
2138 }
2139
2140 glEnd ();
2141 glDisable (GL_BLEND);
2142 glDisable (GL_TEXTURE_2D);
2143}
2144
2145void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1194 PPCODE: 2147 PPCODE:
1195{ 2148{
1196 int vx, vy;
1197 int x, y, z; 2149 int x, y;
1198 int last_name; 2150 int sw1 = sw + 2;
1199 mapface face; 2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1200 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1203 2157
1204 memset (darkness, 255, sw4 * sh);
1205 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1207 2160
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2161 mx += self->x - 1;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 2162 my += self->y - 1;
1210 2163
1211 /* 2164 memset (darkness1, 255, sw1 * sh1);
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2165
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1235 { 2168 {
1236 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1237 2170
1238 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 2173 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1242 2175
1243 darkness[y * sw4 + x] = cell->darkness < 0 2176 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1)
1244 ? 255 - FOW_DARKNESS 2178 : 255 - FOW_DARKNESS;
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 2179 }
1270 } 2180 }
1271 2181
1272 glEnd (); 2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1273 2194
1274 glDisable (GL_TEXTURE_2D); 2195 uint8_t r11 = (d11 + d21 + d12) / 3;
1275 glDisable (GL_BLEND); 2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
1276 2219
1277 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1281} 2224}
1282 2225
1283SV * 2226SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1285 CODE: 2228 CODE:
1286{ 2229{
1287 int x, y, x1, y1; 2230 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1315 { 2258 {
1316 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2260 uint8_t flags = 0;
1318 2261
1319 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1322 2265
1323 *data++ = flags; 2266 *data++ = flags;
1324 2267
1325 if (flags & 1) 2268 if (flags & 1)
1326 { 2269 {
2270 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2272 *data++ = tile;
1329 } 2273 }
1330 2274
1331 if (flags & 2) 2275 if (flags & 2)
1332 { 2276 {
2277 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2279 *data++ = tile;
1335 } 2280 }
1336 2281
1337 if (flags & 4) 2282 if (flags & 4)
1338 { 2283 {
2284 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2286 *data++ = tile;
1341 } 2287 }
1342 } 2288 }
1343 else 2289 else
1344 *data++ = 0; 2290 *data++ = 0;
1345 } 2291 }
1351} 2297}
1352 OUTPUT: 2298 OUTPUT:
1353 RETVAL 2299 RETVAL
1354 2300
1355void 2301void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1357 PPCODE: 2303 PPCODE:
1358{ 2304{
1359 int x, y, z; 2305 int x, y, z;
1360 int w, h; 2306 int w, h;
1361 int x1, y1; 2307 int x1, y1;
1362 2308
1363 if (*data++ != 0) 2309 if (*data++ != 0)
1364 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1365 2311
1366 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1368 2314
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1385 { 2331 {
1386 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1387 2333
1388 if (flags) 2334 if (flags)
1389 { 2335 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1393 2338
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2342
1398 if (cell->darkness <= 0) 2343 if (cell->darkness == 0)
1399 { 2344 {
1400 cell->darkness = -1; 2345 cell->darkness = 0;
1401 2346
1402 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1403 { 2348 {
1404 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1405 2350
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1408 } 2358 }
1409 } 2359 }
1410 } 2360 }
1411 } 2361 }
1412 } 2362 }
1413} 2363}
1414 2364
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1416 2366
1417CFClient::MixChunk 2367DC::RW
1418new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1419 CODE: 2369 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1421 OUTPUT: 2376 OUTPUT:
1422 RETVAL 2377 RETVAL
1423 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1424void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1425DESTROY (CFClient::MixChunk self) 2488DESTROY (DC::MixChunk self)
1426 CODE: 2489 CODE:
1427 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1428 2491
1429int 2492int
1430volume (CFClient::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1431 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2498 OUTPUT:
1434 RETVAL 2499 RETVAL
1435 2500
1436int 2501DC::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2503 CODE:
2504{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1440 OUTPUT: 2516 OUTPUT:
1441 RETVAL 2517 RETVAL
1442 2518
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1444 2520
1445int 2521int
1446volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1447 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2528 OUTPUT:
1450 RETVAL 2529 RETVAL
1451 2530
1452CFClient::MixMusic 2531void
1453new_from_file (SV *class, char *path) 2532fade_out (int ms)
1454 CODE: 2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
2541DC::MixMusic
2542new (SV *class, DC::RW rwops)
2543 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1456 OUTPUT: 2545 OUTPUT:
1457 RETVAL 2546 RETVAL
1458 2547
1459void 2548void
1460DESTROY (CFClient::MixMusic self) 2549DESTROY (DC::MixMusic self)
1461 CODE: 2550 CODE:
1462 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1463 2552
1464int 2553int
1465play (CFClient::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1466 CODE: 2555 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2557 OUTPUT:
1469 RETVAL 2558 RETVAL
1470 2559
2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1472 2568
1473BOOT: 2569BOOT:
1474{ 2570{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1476 static const struct { 2572 static const struct {
1477 const char *name; 2573 const char *name;
1478 IV iv; 2574 IV iv;
1479 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
2585 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2586 const_iv (GL_SCISSOR_TEST),
2587 const_iv (GL_DEPTH_TEST),
2588 const_iv (GL_ALPHA_TEST),
2589 const_iv (GL_NORMALIZE),
2590 const_iv (GL_RESCALE_NORMAL),
2591 const_iv (GL_FRONT),
2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 2594 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2598 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2599 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2600 const_iv (GL_ONE_MINUS_DST_ALPHA),
2601 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2602 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2603 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8),
2606 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2607 const_iv (GL_UNSIGNED_BYTE),
2608 const_iv (GL_UNSIGNED_SHORT),
2609 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2610 const_iv (GL_ALPHA),
2611 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
2613 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2630 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2631 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2632 const_iv (GL_TEXTURE_WRAP_T),
2633 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2634 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2635 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2636 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2637 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2638 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2639 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2640 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2641 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2642 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2643 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2644 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2645 const_iv (GL_REPLACE),
2646 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2647 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2648 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2649 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
2657 const_iv (GL_LINE_STRIP),
2658 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
2660 const_iv (GL_QUAD_STRIP),
2661 const_iv (GL_TRIANGLES),
2662 const_iv (GL_TRIANGLE_STRIP),
2663 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 2664 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
2674 const_iv (GL_V2F),
2675 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2678# undef const_iv
1536 }; 2679 };
1537 2680
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1540} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
2693
2694char *
2695gl_vendor ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_version ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_VERSION);
2705 OUTPUT:
2706 RETVAL
2707
2708char *
2709gl_extensions ()
2710 CODE:
2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2712 OUTPUT:
2713 RETVAL
2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
1541 2728
1542int glGetError () 2729int glGetError ()
2730
2731void glFinish ()
1543 2732
1544void glClear (int mask) 2733void glClear (int mask)
1545 2734
1546void glClearColor (float r, float g, float b, float a = 1.0) 2735void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2736 PROTOTYPE: @
1554 2743
1555void glHint (int target, int mode) 2744void glHint (int target, int mode)
1556 2745
1557void glBlendFunc (int sfactor, int dfactor) 2746void glBlendFunc (int sfactor, int dfactor)
1558 2747
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa);
2751
2752void glDepthMask (int flag)
2753
1559void glLogicOp (int opcode) 2754void glLogicOp (int opcode)
1560 2755
1561void glColorMask (int red, int green, int blue, int alpha) 2756void glColorMask (int red, int green, int blue, int alpha)
1562 2757
1563void glMatrixMode (int mode) 2758void glMatrixMode (int mode)
1566 2761
1567void glPopMatrix () 2762void glPopMatrix ()
1568 2763
1569void glLoadIdentity () 2764void glLoadIdentity ()
1570 2765
2766void glDrawBuffer (int buffer)
2767
2768void glReadBuffer (int buffer)
2769
1571# near and far are due to microsofts buggy c compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2772
2773# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
1573 2777
1574void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
1575 2779
1576void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
1577 2781
1585 2789
1586void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
1587 CODE: 2791 CODE:
1588 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
1589 2793
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2795 ALIAS:
2796 glColor_premultiply = 1
1596 CODE: 2797 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2798 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2799 {
1599 MIN ((int)(b * 255.f), 255), 2800 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2801 g *= a;
2802 b *= a;
2803 }
2804 // microsoft visual "c" rounds instead of truncating...
2805 glColor4f (r, g, b, a);
2806
2807void glRasterPos (float x, float y, float z = 0.)
2808 CODE:
2809 glRasterPos3f (0, 0, z);
2810 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2811
1602void glVertex (float x, float y, float z = 0.) 2812void glVertex (float x, float y, float z = 0.)
1603 CODE: 2813 CODE:
1604 glVertex3f (x, y, z); 2814 glVertex3f (x, y, z);
1605 2815
1606void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
1607 CODE: 2817 CODE:
1608 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
1609 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
1610void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
1611 CODE: 2850 CODE:
1612 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
1613 2852
1614void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
1617 2856
1618void glBindTexture (int target, int name) 2857void glBindTexture (int target, int name)
1619 2858
1620void glConvolutionParameter (int target, int pname, float params) 2859void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2860 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2861 if (gl.ConvolutionParameterf)
2862 gl.ConvolutionParameterf (target, pname, params);
1623 2863
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2864void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2865 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2866 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2867 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2868
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2870 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2871 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2873
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1635 2875
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2877
1638void glRasterPos (int x, int y) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 2879
1640 glRasterPos2i (x, y); 2880void glPixelZoom (float x, float y)
1641 2881
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2883
1644int glGenTexture () 2884int glGenTexture ()
1645 CODE: 2885 CODE:
1646{ 2886 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2887 OUTPUT:
1652 RETVAL 2888 RETVAL
1653 2889
1654void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
1655 CODE: 2891 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2892 del_texture (name);
1659} 2893
1660
1661int glGenList () 2894int glGenList ()
1662 CODE: 2895 CODE:
1663 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
1664 OUTPUT: 2897 OUTPUT:
1665 RETVAL 2898 RETVAL
1672 2905
1673void glEndList () 2906void glEndList ()
1674 2907
1675void glCallList (int list) 2908void glCallList (int list)
1676 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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