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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 68#endif
43 69
44#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 71
46#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
47 73
48#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
50 76
51#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
52 78
53#define GL_CALL(type,func,args) \ 79/* mask out modifiers we are not interested in */
54 { \ 80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
70 143
71typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
72 163
73typedef struct cf_layout { 164typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 165 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
77 int base_height; 167 int base_height;
78 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
79} *CFClient__Layout; 170} *DC__Layout;
80 171
81static CFClient__Font default_font; 172static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 173static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 174static PangoFontMap *opengl_fontmap;
84 175
85static void 176static void
86substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
87{ 178{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 184}
93 185
94static void 186static void
95layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
96{ 188{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
99 */ 191 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
101 193
102 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
103 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
104 196
105 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
106} 198}
107 199
108static void 200static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
110{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
112 207
113 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 210
116 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
117} 212 if (!rect.height) rect.height = 1;
118 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
119typedef uint16_t mapface; 219typedef uint16_t faceid;
120 220
121typedef struct { 221typedef struct {
122 GLint name; 222 GLuint name;
123 int w, h; 223 int w, h;
124 float s, t; 224 float s, t;
125 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
126} maptex; 228} maptex;
127 229
128typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
129 int16_t darkness; 233 uint16_t darkness;
130 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 235} mapcell;
132 236
133typedef struct { 237typedef struct {
134 int32_t c0, c1; 238 int32_t c0, c1;
135 mapcell *col; 239 mapcell *col;
136} maprow; 240} maprow;
137 241
138typedef struct map { 242typedef struct map {
139 int x, y, w, h; 243 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 245 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 246 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 247
147 int32_t rows; 248 int32_t rows;
148 maprow *row; 249 maprow *row;
149} *CFClient__Map; 250} *DC__Map;
150 251
151static char * 252static char *
152prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
153{ 254{
154 char *p; 255 char *p;
171} 272}
172 273
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
176static maprow * 297static maprow *
177map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
178{ 299{
179 if (0 > y) 300 if (0 > y)
180 { 301 {
181 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
220 341
221 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
222} 343}
223 344
224static mapcell * 345static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
226{ 347{
227 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
228} 349}
229 350
230static void 351static void
231map_clear (CFClient__Map self) 352map_clear (DC__Map self)
232{ 353{
233 int r; 354 int r;
234 355
235 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
244 self->row = 0; 365 self->row = 0;
245 self->rows = 0; 366 self->rows = 0;
246} 367}
247 368
248static void 369static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
250{ 371{
251 int x, y; 372 int x, y;
252 maprow *row; 373 maprow *row;
374 mapcell *cell;
253 375
254 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 377 if (y >= 0)
256 { 378 {
257 if (y >= self->rows) 379 if (y >= self->rows)
263 if (x >= row->c0) 385 if (x >= row->c0)
264 { 386 {
265 if (x >= row->c1) 387 if (x >= row->c1)
266 break; 388 break;
267 389
268 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
269 } 396 }
270 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
271} 414}
272 415
273static void 416static void
274music_finished (void) 417music_finished (void)
275{ 418{
294 ev.data2 = 0; 437 ev.data2 = 0;
295 438
296 SDL_PushEvent ((SDL_Event *)&ev); 439 SDL_PushEvent ((SDL_Event *)&ev);
297} 440}
298 441
299MODULE = CFClient PACKAGE = CFClient 442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
300 518
301PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
302 520
303BOOT: 521BOOT:
304{ 522{
305 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
306 static const struct { 524 static const struct {
307 const char *name; 525 const char *name;
308 IV iv; 526 IV iv;
309 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
311 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
393 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 638
406 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
407 const_iv (KMOD_ALT),
408 const_iv (KMOD_META)
409# undef const_iv 640# undef const_iv
410 }; 641 };
411 642
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
415 670
416void 671void
417pango_init () 672pango_init ()
418 CODE: 673 CODE:
419{ 674{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424 678 /*pango_context_set_font_description (opengl_context, default_font);*/
425 cairo_fontmap = pango_cairo_font_map_get_default (); 679#if PANGO_VERSION_CHECK (1, 15, 2)
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
427} 683}
684
685char *
686SDL_GetError ()
428 687
429int 688int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
431 690
432void 691void
433SDL_Quit () 692SDL_Quit ()
434 693
435void 694void
436SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
437 PPCODE: 696 PPCODE:
438{ 697{
439 SDL_Rect **m; 698 SDL_Rect **m;
440 699
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 704
705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
707
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 712
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454 717#endif
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 718
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 720
460 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
461 while (*m) 722 while (*m)
462 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
463 AV *av = newAV (); 726 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
467 733
468 ++m; 734 ++m;
469 } 735 }
470} 736}
471 737
472int 738int
473SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
475 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 752 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 753
754 if (RETVAL)
755 {
756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h"
761#undef GL_FUNC
762 }
763}
479 OUTPUT: 764 OUTPUT:
480 RETVAL 765 RETVAL
481 766
482void 767void
483SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
484 769
770char *
771SDL_GetKeyName (int sym)
772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
485void 779void
486SDL_PollEvent () 780poll_events ()
487 PPCODE: 781 PPCODE:
488{ 782{
489 SDL_Event ev; 783 SDL_Event ev;
490 784
491 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 787 {
493 HV *hv = newHV (); 788 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 790
496 switch (ev.type) 791 switch (ev.type)
497 { 792 {
498 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
499 case SDL_KEYUP: 794 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 800 break;
505 801
506 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 805 break;
510 806
511 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
517 break; 833 break;
518 834
519 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
838
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 843 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 849 break;
532 } 850 }
533 851
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
535 } 853 }
536} 854}
537 855
538int 856int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 858 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
543 861
544void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
545Mix_CloseAudio () 879Mix_CloseAudio ()
546 880
547int 881int
548Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
549 883
884const char *
885Mix_GetError ()
886
550void 887void
551lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
552 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
553#ifndef _WIN32 896#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
555#endif 918#endif
919}
556 920
557char * 921int
558gl_version () 922add_font (char *file)
559 CODE: 923 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
561 OUTPUT: 925 OUTPUT:
562 RETVAL 926 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570
571void
572add_font (char *file)
573 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 927
580void 928void
581load_image_inline (SV *image_) 929load_image_inline (SV *image_)
582 ALIAS: 930 ALIAS:
583 load_image_file = 1 931 load_image_file = 1
586 STRLEN image_len; 934 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
593 941
594 if (!rw) 942 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
596 944
625 973
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 975
628 assert (surface2->pitch == surface2->w * 4); 976 assert (surface2->pitch == surface2->w * 4);
629 977
978 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 979 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
639 987
640 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
642} 990}
643 991
667} 1015}
668 1016
669void 1017void
670error (char *message) 1018error (char *message)
671 CODE: 1019 CODE:
1020 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1021#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1023#endif
1024
1025void
1026fatal (char *message)
1027 CODE:
1028 fprintf (stderr, "FATAL: %s\n", message);
1029#ifdef _WIN32
1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1031#endif
1032 _exit (1);
1033
1034void
1035_exit (int retval = 0)
1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
674#else 1039#else
675 fprintf (stderr, "ERROR: %s\n", message); 1040 _exit (retval);
676#endif 1041#endif
677 1042
678void 1043void
679fatal (char *message) 1044debug ()
680 CODE: 1045 CODE:
681#ifdef _WIN32 1046{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1047#if DEBUG
683#else 1048 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1049#endif
686 exit (1); 1050}
687 1051
688MODULE = CFClient PACKAGE = CFClient::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
689 1053
690CFClient::Font 1054PROTOTYPES: DISABLE
1055
1056DC::Font
691new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
692 CODE: 1058 CODE:
693{ 1059{
694 int count; 1060 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 1064}
699 OUTPUT: 1065 OUTPUT:
700 RETVAL 1066 RETVAL
701 1067
702void 1068void
703DESTROY (CFClient::Font self) 1069DESTROY (DC::Font self)
704 CODE: 1070 CODE:
705 pango_font_description_free (self); 1071 pango_font_description_free (self);
706 1072
707void 1073void
708make_default (CFClient::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
709 CODE: 1076 CODE:
710 default_font = self; 1077 default_font = self;
711 1078
712MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
713 1080
714CFClient::Layout 1081PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1082
1083void
1084glyph_cache_backup ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095DC::Layout
1096new (SV *class)
716 CODE: 1097 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
718 1099
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1101 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
727 1108
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
730 OUTPUT: 1111 OUTPUT:
731 RETVAL 1112 RETVAL
732 1113
733void 1114void
734DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
735 CODE: 1116 CODE:
736 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
737 Safefree (self); 1119 Safefree (self);
738 1120
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1121void
747set_text (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
748 CODE: 1123 CODE:
749{ 1124{
750 STRLEN textlen; 1125 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
752 1127
753 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
754} 1129}
755 1130
756void 1131void
757set_markup (CFClient::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
758 CODE: 1133 CODE:
759{ 1134{
760 STRLEN textlen; 1135 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
762 1137
763 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
764} 1139}
765 1140
1141void
1142set_shapes (DC::Layout self, ...)
1143 CODE:
1144{
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184}
1185
1186void
1187get_shapes (DC::Layout self)
1188 PPCODE:
1189{
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209}
1210
1211int
1212has_wrapped (DC::Layout self)
1213 CODE:
1214{
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222}
1223 OUTPUT:
1224 RETVAL
1225
766SV * 1226SV *
767get_text (CFClient::Layout self) 1227get_text (DC::Layout self)
768 CODE: 1228 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1230 sv_utf8_decode (RETVAL);
771 OUTPUT: 1231 OUTPUT:
772 RETVAL 1232 RETVAL
773 1233
774void 1234void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1236 CODE:
777 self->r = r; 1237 self->r = r;
778 self->g = g; 1238 self->g = g;
779 self->b = b; 1239 self->b = b;
780 self->a = a; 1240 self->a = a;
781 1241
782void 1242void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1244 CODE:
785 if (self->font != font) 1245 if (self->font != font)
786 { 1246 {
787 self->font = font; 1247 self->font = font;
788 layout_update_font (self); 1248 layout_update_font (self);
789 } 1249 }
790 1250
791void 1251void
792set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
793 CODE: 1253 CODE:
794 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
795 { 1255 {
796 self->base_height = base_height; 1256 self->base_height = base_height;
797 layout_update_font (self); 1257 layout_update_font (self);
798 } 1258 }
799 1259
800void 1260void
801set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
802 CODE: 1262 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1264
805void 1265void
1266set_indent (DC::Layout self, int indent)
1267 CODE:
1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1269
1270void
1271set_spacing (DC::Layout self, int spacing)
1272 CODE:
1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1274
1275void
1276set_ellipsise (DC::Layout self, int ellipsise)
1277 CODE:
1278 pango_layout_set_ellipsize (self->pl,
1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1282 : PANGO_ELLIPSIZE_NONE
1283 );
1284
1285void
1286set_single_paragraph_mode (DC::Layout self, int spm)
1287 CODE:
1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1289
1290void
806size (CFClient::Layout self) 1291size (DC::Layout self)
807 PPCODE: 1292 PPCODE:
808{ 1293{
809 int w, h; 1294 int w, h;
810 1295
811 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
816} 1301}
817 1302
818int 1303int
1304descent (DC::Layout self)
1305 CODE:
1306{
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311}
1312 OUTPUT:
1313 RETVAL
1314
1315int
819xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
820 CODE: 1317 CODE:
821{ 1318{
822 int index, trailing; 1319 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1321 RETVAL = index + trailing;
825} 1322}
826 OUTPUT: 1323 OUTPUT:
827 RETVAL 1324 RETVAL
828 1325
829void 1326void
830cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
831 PPCODE: 1328 PPCODE:
832{ 1329{
833 PangoRectangle strong_pos; 1330 PangoRectangle pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
835 1332
836 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
837 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
840} 1337}
841 1338
842void 1339void
843render (CFClient::Layout self) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
844 PPCODE: 1341 PPCODE:
845{ 1342{
846 SV *retval; 1343 int line, x;
847 int w, h;
848 1344
849 layout_get_pixel_size (self, &w, &h); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
850 1346#if !PANGO_VERSION_CHECK (1, 17, 3)
851 if (self->rgba) 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 { 1348 --line;
853 cairo_surface_t *surface; 1349#endif
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1350 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1373 else
894 { 1374 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1375 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1377 }
919} 1378}
920 1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
921MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
922 1415
1416PROTOTYPES: ENABLE
1417
923void 1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438}
1439
1440void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1442 PROTOTYPE: $$$;$$
926 ALIAS: 1443 ALIAS:
927 draw_quad_alpha = 1 1444 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1445 draw_quad_alpha_premultiplied = 2
929 CODE: 1446 CODE:
930{ 1447{
931 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
936 1455
937 if (items < 5) 1456 if (items < 5)
938 { 1457 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1460 }
942 1461
943 if (ix) 1462 if (ix)
944 { 1463 {
945 glEnable (GL_BLEND); 1464 glEnable (GL_BLEND);
1465
1466 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1468 else
1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1471
1472 glEnable (GL_ALPHA_TEST);
1473 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1474 }
948 1475
949 glBindTexture (GL_TEXTURE_2D, name); 1476 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1477
957 glBegin (GL_QUADS); 1478 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1479 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1480 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1481 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1482 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1483 glEnd ();
963 1484
964 if (ix) 1485 if (ix)
1486 {
1487 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1489 }
966} 1490}
967 1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
968MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
969 1504
970CFClient::Map 1505PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
972 CODE: 1509 CODE:
973 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1511 RETVAL->x = 0;
975 RETVAL->y = 0; 1512 RETVAL->y = 0;
976 RETVAL->w = map_width; 1513 RETVAL->w = 0;
977 RETVAL->h = map_height; 1514 RETVAL->h = 0;
978 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
985 RETVAL->row = 0; 1520 RETVAL->row = 0;
986 OUTPUT: 1521 OUTPUT:
987 RETVAL 1522 RETVAL
988 1523
989void 1524void
990DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
991 CODE: 1526 CODE:
992{ 1527{
993 map_clear (self); 1528 map_clear (self);
994 Safefree (self->face); 1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
995 Safefree (self); 1531 Safefree (self);
996} 1532}
997 1533
998void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
999clear (CFClient::Map self) 1541clear (DC::Map self)
1000 CODE: 1542 CODE:
1001 map_clear (self); 1543 map_clear (self);
1002 1544
1003void 1545void
1004set_face (CFClient::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1005 CODE: 1547 CODE:
1006{ 1548{
1007 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1550 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1551}
1015 1552
1016void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1578 CODE:
1019{ 1579{
1020 while (self->texs <= texid) 1580 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1581
1026 { 1582 {
1027 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1028 1584
1029 tex->name = name; 1585 tex->name = name;
1034 tex->r = r; 1590 tex->r = r;
1035 tex->g = g; 1591 tex->g = g;
1036 tex->b = b; 1592 tex->b = b;
1037 tex->a = a; 1593 tex->a = a;
1038 } 1594 }
1595
1596 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name);
1599 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1604}
1040 1605
1041int 1606int
1042ox (CFClient::Map self) 1607ox (DC::Map self)
1043 ALIAS: 1608 ALIAS:
1044 oy = 1 1609 oy = 1
1610 x = 2
1611 y = 3
1612 w = 4
1613 h = 5
1045 CODE: 1614 CODE:
1046 switch (ix) 1615 switch (ix)
1047 { 1616 {
1048 case 0: RETVAL = self->ox; break; 1617 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1618 case 1: RETVAL = self->oy; break;
1619 case 2: RETVAL = self->x; break;
1620 case 3: RETVAL = self->y; break;
1621 case 4: RETVAL = self->w; break;
1622 case 5: RETVAL = self->h; break;
1050 } 1623 }
1051 OUTPUT: 1624 OUTPUT:
1052 RETVAL 1625 RETVAL
1053 1626
1054void 1627void
1055scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1056 CODE: 1629 CODE:
1057{ 1630{
1058 if (dx > 0) 1631 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1633 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1635
1063 if (dy > 0) 1636 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1638 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1640
1068 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1070 1643
1071 while (self->y < 0) 1644 while (self->y < 0)
1075 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1077 } 1650 }
1078} 1651}
1079 1652
1080void 1653SV *
1081map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1082 CODE: 1655 CODE:
1083{ 1656{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1659 mapcell *cell;
1087 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1088 1663
1089 while (data < data_end) 1664 while (data < data_end - 1)
1090 { 1665 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1092 1667
1093 x = ((flags >> 10) & 63) + self->x; 1668 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1669 y = self->y + ((flags >> 4) & 63);
1095 1670
1096 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
1097 1672
1098 if (flags & 15) 1673 if (flags & 15)
1099 { 1674 {
1100 if (cell->darkness < 0) 1675 if (!cell->darkness)
1101 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1678 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1679 }
1107 1680
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1111 1682
1112 if (flags & 4) 1683 if (flags & 8)
1113 { 1684 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
1115 } 1721 }
1116 1722
1723 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 1724 if (flags & (4 >> z))
1118 { 1725 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1120 } 1743 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 1744 }
1127 else 1745 else
1128 cell->darkness = -1; 1746 cell->darkness = 0;
1129 } 1747 }
1130} 1748}
1749 OUTPUT:
1750 RETVAL
1131 1751
1132SV * 1752SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1134 CODE: 1754 CODE:
1135{ 1755{
1136 int x1, x; 1756 int x1, x;
1137 int y1, y; 1757 int y1, y;
1138 int z; 1758 int z;
1159 { 1779 {
1160 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1161 1781
1162 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1163 { 1783 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1786 int a1 = tex.a;
1171 1787
1172 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1792 }
1178 } 1793 }
1179 1794
1180 *map++ = (r ) 1795 *map++ = (r )
1181 | (g << 8) 1796 | (g << 8)
1188} 1803}
1189 OUTPUT: 1804 OUTPUT:
1190 RETVAL 1805 RETVAL
1191 1806
1192void 1807void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810{
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
2088void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091{
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146}
2147
2148void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1194 PPCODE: 2150 PPCODE:
1195{ 2151{
1196 int vx, vy;
1197 int x, y, z; 2152 int x, y;
1198 int last_name; 2153 int sw1 = sw + 2;
1199 mapface face; 2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1200 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1203 2160
1204 memset (darkness, 255, sw4 * sh);
1205 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1207 2163
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2164 mx += self->x - 1;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 2165 my += self->y - 1;
1210 2166
1211 /* 2167 memset (darkness1, 255, sw1 * sh1);
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2168
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1235 { 2171 {
1236 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1237 2173
1238 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 2176 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1242 2178
1243 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1244 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 2182 }
1270 } 2183 }
1271 2184
1272 glEnd (); 2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1273 2197
1274 glDisable (GL_TEXTURE_2D); 2198 uint8_t r11 = (d11 + d21 + d12) / 3;
1275 glDisable (GL_BLEND); 2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
1276 2222
1277 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1281} 2227}
1282 2228
1283SV * 2229SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1285 CODE: 2231 CODE:
1286{ 2232{
1287 int x, y, x1, y1; 2233 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1315 { 2261 {
1316 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2263 uint8_t flags = 0;
1318 2264
1319 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1322 2268
1323 *data++ = flags; 2269 *data++ = flags;
1324 2270
1325 if (flags & 1) 2271 if (flags & 1)
1326 { 2272 {
2273 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2275 *data++ = tile;
1329 } 2276 }
1330 2277
1331 if (flags & 2) 2278 if (flags & 2)
1332 { 2279 {
2280 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2282 *data++ = tile;
1335 } 2283 }
1336 2284
1337 if (flags & 4) 2285 if (flags & 4)
1338 { 2286 {
2287 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2289 *data++ = tile;
1341 } 2290 }
1342 } 2291 }
1343 else 2292 else
1344 *data++ = 0; 2293 *data++ = 0;
1345 } 2294 }
1351} 2300}
1352 OUTPUT: 2301 OUTPUT:
1353 RETVAL 2302 RETVAL
1354 2303
1355void 2304void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1357 PPCODE: 2306 PPCODE:
1358{ 2307{
1359 int x, y, z; 2308 int x, y, z;
1360 int w, h; 2309 int w, h;
1361 int x1, y1; 2310 int x1, y1;
1362 2311
1363 if (*data++ != 0) 2312 if (*data++ != 0)
1364 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1365 2314
1366 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1368 2317
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1385 { 2334 {
1386 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1387 2336
1388 if (flags) 2337 if (flags)
1389 { 2338 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1393 2341
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2345
1398 if (cell->darkness <= 0) 2346 if (cell->darkness == 0)
1399 { 2347 {
1400 cell->darkness = -1; 2348 cell->darkness = 0;
1401 2349
1402 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1403 { 2351 {
1404 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1405 2353
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1408 } 2361 }
1409 } 2362 }
1410 } 2363 }
1411 } 2364 }
1412 } 2365 }
1413} 2366}
1414 2367
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1416 2369
1417CFClient::MixChunk 2370DC::RW
1418new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1419 CODE: 2372 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1421 OUTPUT: 2379 OUTPUT:
1422 RETVAL 2380 RETVAL
1423 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1424void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1425DESTROY (CFClient::MixChunk self) 2491DESTROY (DC::MixChunk self)
1426 CODE: 2492 CODE:
1427 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1428 2494
1429int 2495int
1430volume (CFClient::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1431 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2501 OUTPUT:
1434 RETVAL 2502 RETVAL
1435 2503
1436int 2504DC::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2506 CODE:
2507{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1440 OUTPUT: 2519 OUTPUT:
1441 RETVAL 2520 RETVAL
1442 2521
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1444 2523
1445int 2524int
1446volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1447 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2531 OUTPUT:
1450 RETVAL 2532 RETVAL
1451 2533
1452CFClient::MixMusic 2534void
1453new_from_file (SV *class, char *path) 2535fade_out (int ms)
1454 CODE: 2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
2544DC::MixMusic
2545new (SV *class, DC::RW rwops)
2546 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1456 OUTPUT: 2548 OUTPUT:
1457 RETVAL 2549 RETVAL
1458 2550
1459void 2551void
1460DESTROY (CFClient::MixMusic self) 2552DESTROY (DC::MixMusic self)
1461 CODE: 2553 CODE:
1462 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1463 2555
1464int 2556int
1465play (CFClient::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1466 CODE: 2558 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2560 OUTPUT:
1469 RETVAL 2561 RETVAL
1470 2562
2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1472 2571
1473BOOT: 2572BOOT:
1474{ 2573{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1476 static const struct { 2575 static const struct {
1477 const char *name; 2576 const char *name;
1478 IV iv; 2577 IV iv;
1479 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
2588 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2589 const_iv (GL_SCISSOR_TEST),
2590 const_iv (GL_DEPTH_TEST),
2591 const_iv (GL_ALPHA_TEST),
2592 const_iv (GL_NORMALIZE),
2593 const_iv (GL_RESCALE_NORMAL),
2594 const_iv (GL_FRONT),
2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 2597 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2601 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2602 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2603 const_iv (GL_ONE_MINUS_DST_ALPHA),
2604 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2605 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2606 const_iv (GL_RGBA),
2607 const_iv (GL_RGBA4),
2608 const_iv (GL_RGBA8),
2609 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2610 const_iv (GL_UNSIGNED_BYTE),
2611 const_iv (GL_UNSIGNED_SHORT),
2612 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2613 const_iv (GL_ALPHA),
2614 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
2616 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2633 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2634 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2635 const_iv (GL_TEXTURE_WRAP_T),
2636 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2637 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2638 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2639 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2640 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2641 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2642 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2643 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2644 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2645 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2646 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2647 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2648 const_iv (GL_REPLACE),
2649 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2650 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2651 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2652 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
2660 const_iv (GL_LINE_STRIP),
2661 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
2663 const_iv (GL_QUAD_STRIP),
2664 const_iv (GL_TRIANGLES),
2665 const_iv (GL_TRIANGLE_STRIP),
2666 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 2667 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
2677 const_iv (GL_V2F),
2678 const_iv (GL_V3F),
2679 const_iv (GL_T2F_V3F),
2680 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2681# undef const_iv
1536 }; 2682 };
1537 2683
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
1540} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
2696
2697char *
2698gl_vendor ()
2699 CODE:
2700 RETVAL = (char *)glGetString (GL_VENDOR);
2701 OUTPUT:
2702 RETVAL
2703
2704char *
2705gl_version ()
2706 CODE:
2707 RETVAL = (char *)glGetString (GL_VERSION);
2708 OUTPUT:
2709 RETVAL
2710
2711char *
2712gl_extensions ()
2713 CODE:
2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2715 OUTPUT:
2716 RETVAL
2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
1541 2731
1542int glGetError () 2732int glGetError ()
2733
2734void glFinish ()
1543 2735
1544void glClear (int mask) 2736void glClear (int mask)
1545 2737
1546void glClearColor (float r, float g, float b, float a = 1.0) 2738void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2739 PROTOTYPE: @
1554 2746
1555void glHint (int target, int mode) 2747void glHint (int target, int mode)
1556 2748
1557void glBlendFunc (int sfactor, int dfactor) 2749void glBlendFunc (int sfactor, int dfactor)
1558 2750
2751void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2752 CODE:
2753 gl_BlendFuncSeparate (sa, da, saa, daa);
2754
2755void glDepthMask (int flag)
2756
1559void glLogicOp (int opcode) 2757void glLogicOp (int opcode)
1560 2758
1561void glColorMask (int red, int green, int blue, int alpha) 2759void glColorMask (int red, int green, int blue, int alpha)
1562 2760
1563void glMatrixMode (int mode) 2761void glMatrixMode (int mode)
1566 2764
1567void glPopMatrix () 2765void glPopMatrix ()
1568 2766
1569void glLoadIdentity () 2767void glLoadIdentity ()
1570 2768
2769void glDrawBuffer (int buffer)
2770
2771void glReadBuffer (int buffer)
2772
1571# near and far are due to microsofts buggy c compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2775
2776# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
1573 2780
1574void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
1575 2782
1576void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
1577 2784
1585 2792
1586void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
1587 CODE: 2794 CODE:
1588 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
1589 2796
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2798 ALIAS:
2799 glColor_premultiply = 1
1596 CODE: 2800 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2801 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2802 {
1599 MIN ((int)(b * 255.f), 255), 2803 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2804 g *= a;
2805 b *= a;
2806 }
2807 // microsoft visual "c" rounds instead of truncating...
2808 glColor4f (r, g, b, a);
2809
2810void glRasterPos (float x, float y, float z = 0.)
2811 CODE:
2812 glRasterPos3f (0, 0, z);
2813 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2814
1602void glVertex (float x, float y, float z = 0.) 2815void glVertex (float x, float y, float z = 0.)
1603 CODE: 2816 CODE:
1604 glVertex3f (x, y, z); 2817 glVertex3f (x, y, z);
1605 2818
1606void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
1607 CODE: 2820 CODE:
1608 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
1609 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
1610void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
1611 CODE: 2853 CODE:
1612 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
1613 2855
1614void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
1617 2859
1618void glBindTexture (int target, int name) 2860void glBindTexture (int target, int name)
1619 2861
1620void glConvolutionParameter (int target, int pname, float params) 2862void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2863 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2864 if (gl.ConvolutionParameterf)
2865 gl.ConvolutionParameterf (target, pname, params);
1623 2866
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2867void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2868 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2869 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2870 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2871
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2873 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2874 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2876
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1635 2878
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2880
1638void glRasterPos (int x, int y) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 2882
1640 glRasterPos2i (x, y); 2883void glPixelZoom (float x, float y)
1641 2884
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2886
1644int glGenTexture () 2887int glGenTexture ()
1645 CODE: 2888 CODE:
1646{ 2889 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2890 OUTPUT:
1652 RETVAL 2891 RETVAL
1653 2892
1654void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
1655 CODE: 2894 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2895 del_texture (name);
1659} 2896
1660
1661int glGenList () 2897int glGenList ()
1662 CODE: 2898 CODE:
1663 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
1664 OUTPUT: 2900 OUTPUT:
1665 RETVAL 2901 RETVAL
1672 2908
1673void glEndList () 2909void glEndList ()
1674 2910
1675void glCallList (int list) 2911void glCallList (int list)
1676 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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