ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 187}
93 188
94static void 189static void
95layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
96{ 191{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
99 */ 194 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
101 196
102 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
103 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
104 199
105 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
106} 201}
107 202
108static void 203static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
110{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
112 210
113 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 213
116 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
117} 215 if (!rect.height) rect.height = 1;
118 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
119typedef uint16_t mapface; 222typedef uint16_t faceid;
120 223
121typedef struct { 224typedef struct {
122 GLint name; 225 GLuint name;
123 int w, h; 226 int w, h;
124 float s, t; 227 float s, t;
125 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
126} maptex; 231} maptex;
127 232
128typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
129 int16_t darkness; 236 uint16_t darkness;
130 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 238} mapcell;
132 239
133typedef struct { 240typedef struct {
134 int32_t c0, c1; 241 int32_t c0, c1;
135 mapcell *col; 242 mapcell *col;
136} maprow; 243} maprow;
137 244
138typedef struct map { 245typedef struct map {
139 int x, y, w, h; 246 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 248 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 249 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 250
147 int32_t rows; 251 int32_t rows;
148 maprow *row; 252 maprow *row;
149} *CFClient__Map; 253} *DC__Map;
150 254
151static char * 255static char *
152prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
153{ 257{
154 char *p; 258 char *p;
171} 275}
172 276
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
176static maprow * 300static maprow *
177map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
178{ 302{
179 if (0 > y) 303 if (0 > y)
180 { 304 {
181 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
220 344
221 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
222} 346}
223 347
224static mapcell * 348static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
226{ 350{
227 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
228} 352}
229 353
230static void 354static void
231map_clear (CFClient__Map self) 355map_clear (DC__Map self)
232{ 356{
233 int r; 357 int r;
234 358
235 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
244 self->row = 0; 368 self->row = 0;
245 self->rows = 0; 369 self->rows = 0;
246} 370}
247 371
248static void 372static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
250{ 374{
251 int x, y; 375 int x, y;
252 maprow *row; 376 maprow *row;
377 mapcell *cell;
253 378
254 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 380 if (y >= 0)
256 { 381 {
257 if (y >= self->rows) 382 if (y >= self->rows)
263 if (x >= row->c0) 388 if (x >= row->c0)
264 { 389 {
265 if (x >= row->c1) 390 if (x >= row->c1)
266 break; 391 break;
267 392
268 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
269 } 399 }
270 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
271} 417}
272 418
273static void 419static void
274music_finished (void) 420music_finished (void)
275{ 421{
294 ev.data2 = 0; 440 ev.data2 = 0;
295 441
296 SDL_PushEvent ((SDL_Event *)&ev); 442 SDL_PushEvent ((SDL_Event *)&ev);
297} 443}
298 444
299MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
300 521
301PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
302 523
303BOOT: 524BOOT:
304{ 525{
305 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
306 static const struct { 527 static const struct {
307 const char *name; 528 const char *name;
308 IV iv; 529 IV iv;
309 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
311 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
393 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 641
406 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
407 const_iv (KMOD_ALT), 643
408 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
409# undef const_iv 652# undef const_iv
410 }; 653 };
411 654
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
657
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 660}
661
662void
663weaken (SV *rv)
664 PROTOTYPE: $
665 CODE:
666 sv_rvweaken (rv);
667
668int
669in_destruct ()
670 CODE:
671 RETVAL = PL_main_cv == Nullcv;
672 OUTPUT:
673 RETVAL
674
675NV floor (NV x)
676
677NV ceil (NV x)
678
679IV minpot (UV n)
680
681IV popcount (UV n)
415 682
416void 683void
417pango_init () 684pango_init ()
418 CODE: 685 CODE:
419{ 686{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 687 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424 690 /*pango_context_set_font_description (opengl_context, default_font);*/
425 cairo_fontmap = pango_cairo_font_map_get_default (); 691#if PANGO_VERSION_CHECK (1, 15, 2)
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694#endif
427} 695}
428 696
429int 697char *SDL_GetError ()
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
431 698
432void 699int SDL_Init (U32 flags)
700
701int SDL_InitSubSystem (U32 flags)
702
703void SDL_QuitSubSystem (U32 flags)
704
433SDL_Quit () 705void SDL_Quit ()
434 706
435void 707void
436SDL_ListModes () 708SDL_ListModes (int rgb, int alpha)
437 PPCODE: 709 PPCODE:
438{ 710{
439 SDL_Rect **m; 711 SDL_Rect **m;
440 712
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 717
718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
720
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 725
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454 730#endif
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 731
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 733
460 if (m && m != (SDL_Rect **)-1) 734 if (m && m != (SDL_Rect **)-1)
461 while (*m) 735 while (*m)
462 { 736 {
463 AV *av = newAV (); 737 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 738 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
467 743
468 ++m; 744 ++m;
469 } 745 }
470} 746}
471 747
472int 748int
473SDL_SetVideoMode (int w, int h, int fullscreen) 749SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 750 CODE:
751{
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
475 RETVAL = !!SDL_SetVideoMode ( 760 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 762 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 763
764 if (RETVAL)
765 {
766 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770#include "glfunc.h"
771#undef GL_FUNC
772 }
773}
479 OUTPUT: 774 OUTPUT:
480 RETVAL 775 RETVAL
481 776
482void 777void
483SDL_GL_SwapBuffers () 778SDL_GL_SwapBuffers ()
484 779
780char *
781SDL_GetKeyName (int sym)
782
783int
784SDL_GetAppState ()
785
786int
787SDL_GetModState ()
788
485void 789void
486SDL_PollEvent () 790poll_events ()
487 PPCODE: 791 PPCODE:
488{ 792{
489 SDL_Event ev; 793 SDL_Event ev;
490 794
491 while (SDL_PollEvent (&ev)) 795 SDL_PumpEvents ();
796 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 797 {
493 HV *hv = newHV (); 798 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 799 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 800
496 switch (ev.type) 801 switch (ev.type)
497 { 802 {
498 case SDL_KEYDOWN: 803 case SDL_KEYDOWN:
499 case SDL_KEYUP: 804 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 810 break;
505 811
506 case SDL_ACTIVEEVENT: 812 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 814 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 815 break;
510 816
511 case SDL_MOUSEMOTION: 817 case SDL_MOUSEMOTION:
818 {
819 int state = ev.motion.state;
820 int x = ev.motion.x;
821 int y = ev.motion.y;
822 int xrel = ev.motion.xrel;
823 int yrel = ev.motion.yrel;
824
825 /* do simplistic event compression */
826 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
827 && state == ev.motion.state)
828 {
829 xrel += ev.motion.xrel;
830 yrel += ev.motion.yrel;
831 x = ev.motion.x;
832 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 }
835
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 837 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 838 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 839 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
842 }
517 break; 843 break;
518 844
519 case SDL_MOUSEBUTTONDOWN: 845 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 846 case SDL_MOUSEBUTTONUP:
847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
848
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 853 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 859 break;
532 } 860 }
533 861
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
535 } 863 }
536} 864}
537 865
538int 866int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 868 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 869 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 870 Mix_ChannelFinished (channel_finished);
543 871
544void 872void
873Mix_QuerySpec ()
874 PPCODE:
875{
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886}
887
888void
545Mix_CloseAudio () 889Mix_CloseAudio ()
546 890
547int 891int
548Mix_AllocateChannels (int numchans = -1) 892Mix_AllocateChannels (int numchans = -1)
549 893
894const char *
895Mix_GetError ()
896
550void 897void
551lowdelay (int fd, int val = 1) 898lowdelay (int fd, int val = 1)
552 CODE: 899 CODE:
900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
901
902void
903win32_proxy_info ()
904 PPCODE:
905{
553#ifndef _WIN32 906#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 907 char buffer[2048];
908 DWORD buflen;
909
910 EXTEND (SP, 3);
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
914 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
915 {
916 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
917
918 buflen = sizeof (buffer);
919 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
920 {
921 PUSHs (newSVpv (buffer, 0));
922
923 buflen = sizeof (buffer);
924 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
925 PUSHs (newSVpv (buffer, 0));
926 }
927 }
555#endif 928#endif
929}
556 930
557char * 931int
558gl_version () 932add_font (char *file)
559 CODE: 933 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION); 934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
561 OUTPUT: 935 OUTPUT:
562 RETVAL 936 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570
571void
572add_font (char *file)
573 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 937
580void 938void
581load_image_inline (SV *image_) 939load_image_inline (SV *image_)
582 ALIAS: 940 ALIAS:
583 load_image_file = 1 941 load_image_file = 1
586 STRLEN image_len; 944 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 945 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 946 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 947 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 948 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 949 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 950 : SDL_RWFromConstMem (image, image_len);
593 951
594 if (!rw) 952 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 953 croak ("load_image: %s", SDL_GetError ());
596 954
625 983
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 984 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 985
628 assert (surface2->pitch == surface2->w * 4); 986 assert (surface2->pitch == surface2->w * 4);
629 987
988 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 989 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 990 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 991 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 992 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 993 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 994 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 995 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
996 SDL_UnlockSurface (surface2);
639 997
640 SDL_FreeSurface (surface); 998 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 999 SDL_FreeSurface (surface2);
642} 1000}
643 1001
667} 1025}
668 1026
669void 1027void
670error (char *message) 1028error (char *message)
671 CODE: 1029 CODE:
1030 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1031#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1033#endif
1034
1035void
1036fatal (char *message)
1037 CODE:
1038 fprintf (stderr, "FATAL: %s\n", message);
1039#ifdef _WIN32
1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1041#endif
1042 _exit (1);
1043
1044void
1045_exit (int retval = 0)
1046 CODE:
1047#ifdef WIN32
1048 ExitThread (retval); // unclean, please beam me up
674#else 1049#else
675 fprintf (stderr, "ERROR: %s\n", message); 1050 _exit (retval);
676#endif 1051#endif
677 1052
678void 1053void
679fatal (char *message) 1054debug ()
680 CODE: 1055 CODE:
681#ifdef _WIN32 1056{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1057#if DEBUG
683#else 1058 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1059#endif
686 exit (1); 1060}
687 1061
688MODULE = CFClient PACKAGE = CFClient::Font 1062MODULE = Deliantra::Client PACKAGE = DC::Font
689 1063
690CFClient::Font 1064PROTOTYPES: DISABLE
1065
1066DC::Font
691new_from_file (SV *class, char *path, int id = 0) 1067new_from_file (SV *class, char *path, int id = 0)
692 CODE: 1068 CODE:
693{ 1069{
694 int count; 1070 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 1074}
699 OUTPUT: 1075 OUTPUT:
700 RETVAL 1076 RETVAL
701 1077
702void 1078void
703DESTROY (CFClient::Font self) 1079DESTROY (DC::Font self)
704 CODE: 1080 CODE:
705 pango_font_description_free (self); 1081 pango_font_description_free (self);
706 1082
707void 1083void
708make_default (CFClient::Font self) 1084make_default (DC::Font self)
1085 PROTOTYPE: $
709 CODE: 1086 CODE:
710 default_font = self; 1087 default_font = self;
711 1088
712MODULE = CFClient PACKAGE = CFClient::Layout 1089MODULE = Deliantra::Client PACKAGE = DC::Layout
713 1090
714CFClient::Layout 1091PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1092
1093void
1094glyph_cache_backup ()
1095 PROTOTYPE:
1096 CODE:
1097 tc_backup ();
1098
1099void
1100glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
1103 tc_restore ();
1104
1105DC::Layout
1106new (SV *class)
716 CODE: 1107 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1108 New (0, RETVAL, 1, struct cf_layout);
718 1109
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1110 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1111 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1112 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1113 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1114 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1115 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
727 1118
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1120 layout_update_font (RETVAL);
730 OUTPUT: 1121 OUTPUT:
731 RETVAL 1122 RETVAL
732 1123
733void 1124void
734DESTROY (CFClient::Layout self) 1125DESTROY (DC::Layout self)
735 CODE: 1126 CODE:
736 g_object_unref (self->pl); 1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
737 Safefree (self); 1129 Safefree (self);
738 1130
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1131void
747set_text (CFClient::Layout self, SV *text_) 1132set_text (DC::Layout self, SV *text_)
748 CODE: 1133 CODE:
749{ 1134{
750 STRLEN textlen; 1135 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
752 1137
753 pango_layout_set_text (self->pl, text, textlen); 1138 pango_layout_set_text (self->pl, text, textlen);
754} 1139}
755 1140
756void 1141void
757set_markup (CFClient::Layout self, SV *text_) 1142set_markup (DC::Layout self, SV *text_)
758 CODE: 1143 CODE:
759{ 1144{
760 STRLEN textlen; 1145 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1146 char *text = SvPVutf8 (text_, textlen);
762 1147
763 pango_layout_set_markup (self->pl, text, textlen); 1148 pango_layout_set_markup (self->pl, text, textlen);
764} 1149}
765 1150
1151void
1152set_shapes (DC::Layout self, ...)
1153 CODE:
1154{
1155 PangoAttrList *attrs = 0;
1156 const char *text = pango_layout_get_text (self->pl);
1157 const char *pos = text;
1158 int arg = 4;
1159
1160 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1161 {
1162 PangoRectangle inkrect, rect;
1163 PangoAttribute *attr;
1164
1165 int x = SvIV (ST (arg - 3));
1166 int y = SvIV (ST (arg - 2));
1167 int w = SvIV (ST (arg - 1));
1168 int h = SvIV (ST (arg ));
1169
1170 inkrect.x = 0;
1171 inkrect.y = 0;
1172 inkrect.width = 0;
1173 inkrect.height = 0;
1174
1175 rect.x = x * PANGO_SCALE;
1176 rect.y = y * PANGO_SCALE;
1177 rect.width = w * PANGO_SCALE;
1178 rect.height = h * PANGO_SCALE;
1179
1180 if (!attrs)
1181 attrs = pango_layout_get_attributes (self->pl);
1182
1183 attr = pango_attr_shape_new (&inkrect, &rect);
1184 attr->start_index = pos - text;
1185 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1186 pango_attr_list_insert (attrs, attr);
1187
1188 arg += 4;
1189 pos += sizeof (OBJ_STR) - 1;
1190 }
1191
1192 if (attrs)
1193 pango_layout_set_attributes (self->pl, attrs);
1194}
1195
1196void
1197get_shapes (DC::Layout self)
1198 PPCODE:
1199{
1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1201
1202 do
1203 {
1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1205
1206 if (run && shape_attr_p (run))
1207 {
1208 PangoRectangle extents;
1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
1210
1211 EXTEND (SP, 2);
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1213 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1214 }
1215 }
1216 while (pango_layout_iter_next_run (iter));
1217
1218 pango_layout_iter_free (iter);
1219}
1220
1221int
1222has_wrapped (DC::Layout self)
1223 CODE:
1224{
1225 int lines = 1;
1226 const char *text = pango_layout_get_text (self->pl);
1227
1228 while (*text)
1229 lines += *text++ == '\n';
1230
1231 RETVAL = lines < pango_layout_get_line_count (self->pl);
1232}
1233 OUTPUT:
1234 RETVAL
1235
766SV * 1236SV *
767get_text (CFClient::Layout self) 1237get_text (DC::Layout self)
768 CODE: 1238 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1240 sv_utf8_decode (RETVAL);
771 OUTPUT: 1241 OUTPUT:
772 RETVAL 1242 RETVAL
773 1243
774void 1244void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1245set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1246 CODE:
777 self->r = r; 1247 self->r = r;
778 self->g = g; 1248 self->g = g;
779 self->b = b; 1249 self->b = b;
780 self->a = a; 1250 self->a = a;
781 1251
782void 1252void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1253set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1254 CODE:
785 if (self->font != font) 1255 if (self->font != font)
786 { 1256 {
787 self->font = font; 1257 self->font = font;
788 layout_update_font (self); 1258 layout_update_font (self);
789 } 1259 }
790 1260
791void 1261void
792set_height (CFClient::Layout self, int base_height) 1262set_height (DC::Layout self, int base_height)
793 CODE: 1263 CODE:
794 if (self->base_height != base_height) 1264 if (self->base_height != base_height)
795 { 1265 {
796 self->base_height = base_height; 1266 self->base_height = base_height;
797 layout_update_font (self); 1267 layout_update_font (self);
798 } 1268 }
799 1269
800void 1270void
801set_width (CFClient::Layout self, int max_width = -1) 1271set_width (DC::Layout self, int max_width = -1)
802 CODE: 1272 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1274
805void 1275void
1276set_indent (DC::Layout self, int indent)
1277 CODE:
1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1279
1280void
1281set_spacing (DC::Layout self, int spacing)
1282 CODE:
1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1284
1285void
1286set_ellipsise (DC::Layout self, int ellipsise)
1287 CODE:
1288 pango_layout_set_ellipsize (self->pl,
1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1292 : PANGO_ELLIPSIZE_NONE
1293 );
1294
1295void
1296set_single_paragraph_mode (DC::Layout self, int spm)
1297 CODE:
1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1299
1300void
806size (CFClient::Layout self) 1301size (DC::Layout self)
807 PPCODE: 1302 PPCODE:
808{ 1303{
809 int w, h; 1304 int w, h;
810 1305
811 layout_get_pixel_size (self, &w, &h); 1306 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1309 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1310 PUSHs (sv_2mortal (newSViv (h)));
816} 1311}
817 1312
818int 1313int
1314descent (DC::Layout self)
1315 CODE:
1316{
1317 PangoRectangle rect;
1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1320 RETVAL = PANGO_DESCENT (rect);
1321}
1322 OUTPUT:
1323 RETVAL
1324
1325int
819xy_to_index (CFClient::Layout self, int x, int y) 1326xy_to_index (DC::Layout self, int x, int y)
820 CODE: 1327 CODE:
821{ 1328{
822 int index, trailing; 1329 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1331 RETVAL = index + trailing;
825} 1332}
826 OUTPUT: 1333 OUTPUT:
827 RETVAL 1334 RETVAL
828 1335
829void 1336void
830cursor_pos (CFClient::Layout self, int index) 1337cursor_pos (DC::Layout self, int index)
831 PPCODE: 1338 PPCODE:
832{ 1339{
833 PangoRectangle strong_pos; 1340 PangoRectangle pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
835 1342
836 EXTEND (SP, 3); 1343 EXTEND (SP, 3);
837 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
840} 1347}
841 1348
842void 1349void
843render (CFClient::Layout self) 1350index_to_line_x (DC::Layout self, int index, int trailing = 0)
844 PPCODE: 1351 PPCODE:
845{ 1352{
846 SV *retval; 1353 int line, x;
847 int w, h;
848 1354
849 layout_get_pixel_size (self, &w, &h); 1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
850 1356#if !PANGO_VERSION_CHECK (1, 17, 3)
851 if (self->rgba) 1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 { 1358 --line;
853 cairo_surface_t *surface; 1359#endif
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1360 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1361 PUSHs (sv_2mortal (newSViv (line)));
1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1363}
1364
1365void
1366line_x_to_index (DC::Layout self, int line, int x)
1367 PPCODE:
1368{
1369 PangoLayoutLine *lp;
1370 int index, trailing;
1371
1372 if (line < 0)
1373 XSRETURN_EMPTY;
1374
1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1376 XSRETURN_EMPTY; /* do better */
1377
1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1379
1380 EXTEND (SP, 2);
1381 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1382 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1383 else
894 { 1384 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1385 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1386 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1387 }
919} 1388}
920 1389
1390void
1391render (DC::Layout self, float x, float y, int flags = 0)
1392 CODE:
1393 rc_clear (self->rc);
1394 pango_opengl_render_layout_subpixel (
1395 self->pl,
1396 self->rc,
1397 x * PANGO_SCALE, y * PANGO_SCALE,
1398 self->r, self->g, self->b, self->a,
1399 flags
1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1404
1405void
1406draw (DC::Layout self)
1407 CODE:
1408{
1409 glEnable (GL_TEXTURE_2D);
1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1416
1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422}
1423
921MODULE = CFClient PACKAGE = CFClient::Texture 1424MODULE = Deliantra::Client PACKAGE = DC::Texture
922 1425
1426PROTOTYPES: ENABLE
1427
923void 1428void
1429pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431{
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1433 {
1434 STRLEN datalen;
1435 char *data = SvPVbyte (data_, datalen);
1436 int bpp = datalen / (ow * oh);
1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1438
1439 SvPOK_only (result_);
1440 SvCUR_set (result_, nw * nh * bpp);
1441
1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1443 while (oh--)
1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1445
1446 sv_setsv (data_, result_);
1447 }
1448}
1449
1450void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1451draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1452 PROTOTYPE: $$$;$$
926 ALIAS: 1453 ALIAS:
927 draw_quad_alpha = 1 1454 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1455 draw_quad_alpha_premultiplied = 2
929 CODE: 1456 CODE:
930{ 1457{
931 HV *hv = (HV *)SvRV (self); 1458 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
936 1465
937 if (items < 5) 1466 if (items < 5)
938 { 1467 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1470 }
942 1471
943 if (ix) 1472 if (ix)
944 { 1473 {
945 glEnable (GL_BLEND); 1474 glEnable (GL_BLEND);
1475
1476 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1478 else
1479 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1480 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1481
1482 glEnable (GL_ALPHA_TEST);
1483 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1484 }
948 1485
949 glBindTexture (GL_TEXTURE_2D, name); 1486 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1487
957 glBegin (GL_QUADS); 1488 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1489 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1490 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1491 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1492 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1493 glEnd ();
963 1494
964 if (ix) 1495 if (ix)
1496 {
1497 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1498 glDisable (GL_BLEND);
1499 }
966} 1500}
967 1501
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504{
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509}
1510 OUTPUT:
1511 RETVAL
1512
968MODULE = CFClient PACKAGE = CFClient::Map 1513MODULE = Deliantra::Client PACKAGE = DC::Map
969 1514
970CFClient::Map 1515PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1516
1517DC::Map
1518new (SV *class)
972 CODE: 1519 CODE:
973 New (0, RETVAL, 1, struct map); 1520 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1521 RETVAL->x = 0;
975 RETVAL->y = 0; 1522 RETVAL->y = 0;
976 RETVAL->w = map_width; 1523 RETVAL->w = 0;
977 RETVAL->h = map_height; 1524 RETVAL->h = 0;
978 RETVAL->ox = 0; 1525 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1526 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1527 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1528 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1529 RETVAL->rows = 0;
985 RETVAL->row = 0; 1530 RETVAL->row = 0;
986 OUTPUT: 1531 OUTPUT:
987 RETVAL 1532 RETVAL
988 1533
989void 1534void
990DESTROY (CFClient::Map self) 1535DESTROY (DC::Map self)
991 CODE: 1536 CODE:
992{ 1537{
993 map_clear (self); 1538 map_clear (self);
994 Safefree (self->face); 1539 Safefree (self->face2tile);
1540 Safefree (self->tex);
995 Safefree (self); 1541 Safefree (self);
996} 1542}
997 1543
998void 1544void
1545resize (DC::Map self, int map_width, int map_height)
1546 CODE:
1547 self->w = map_width;
1548 self->h = map_height;
1549
1550void
999clear (CFClient::Map self) 1551clear (DC::Map self)
1000 CODE: 1552 CODE:
1001 map_clear (self); 1553 map_clear (self);
1002 1554
1003void 1555void
1004set_face (CFClient::Map self, int face, int texid) 1556set_tileid (DC::Map self, int face, int tile)
1005 CODE: 1557 CODE:
1006{ 1558{
1007 while (self->faces <= face) 1559 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1560 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1561}
1015 1562
1016void 1563void
1564set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE:
1566{
1567 tileid texid;
1568 maptex *tex;
1569
1570 if (face < 0 || face >= self->faces)
1571 return;
1572
1573 if (smooth < 0 || smooth >= self->faces)
1574 return;
1575
1576 texid = self->face2tile [face];
1577
1578 if (!texid)
1579 return;
1580
1581 tex = self->tex + texid;
1582 tex->smoothtile = self->face2tile [smooth];
1583 tex->smoothlevel = level;
1584}
1585
1586void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1588 CODE:
1019{ 1589{
1020 while (self->texs <= texid) 1590 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1591
1026 { 1592 {
1027 maptex *tex = self->tex + texid; 1593 maptex *tex = self->tex + texid;
1028 1594
1029 tex->name = name; 1595 tex->name = name;
1034 tex->r = r; 1600 tex->r = r;
1035 tex->g = g; 1601 tex->g = g;
1036 tex->b = b; 1602 tex->b = b;
1037 tex->a = a; 1603 tex->a = a;
1038 } 1604 }
1605
1606 // somewhat hackish, but for textures that require it, it really
1607 // improves the look, and most others don't suffer.
1608 glBindTexture (GL_TEXTURE_2D, name);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1614}
1040 1615
1041int 1616int
1042ox (CFClient::Map self) 1617ox (DC::Map self)
1043 ALIAS: 1618 ALIAS:
1044 oy = 1 1619 oy = 1
1620 x = 2
1621 y = 3
1622 w = 4
1623 h = 5
1045 CODE: 1624 CODE:
1046 switch (ix) 1625 switch (ix)
1047 { 1626 {
1048 case 0: RETVAL = self->ox; break; 1627 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1628 case 1: RETVAL = self->oy; break;
1629 case 2: RETVAL = self->x; break;
1630 case 3: RETVAL = self->y; break;
1631 case 4: RETVAL = self->w; break;
1632 case 5: RETVAL = self->h; break;
1050 } 1633 }
1051 OUTPUT: 1634 OUTPUT:
1052 RETVAL 1635 RETVAL
1053 1636
1054void 1637void
1055scroll (CFClient::Map self, int dx, int dy) 1638scroll (DC::Map self, int dx, int dy)
1056 CODE: 1639 CODE:
1057{ 1640{
1058 if (dx > 0) 1641 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1642 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1643 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1644 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1645
1063 if (dy > 0) 1646 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1647 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1648 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1649 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1650
1068 self->ox += dx; self->x += dx; 1651 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1652 self->oy += dy; self->y += dy;
1070 1653
1071 while (self->y < 0) 1654 while (self->y < 0)
1075 self->rows += MAP_EXTEND_Y; 1658 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 1659 self->y += MAP_EXTEND_Y;
1077 } 1660 }
1078} 1661}
1079 1662
1080void 1663SV *
1081map1a_update (CFClient::Map self, SV *data_) 1664map1a_update (DC::Map self, SV *data_, int extmap)
1082 CODE: 1665 CODE:
1083{ 1666{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1669 mapcell *cell;
1087 int x, y, flags; 1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
1088 1673
1089 while (data < data_end) 1674 while (data < data_end - 1)
1090 { 1675 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1676 flags = (data [0] << 8) + data [1]; data += 2;
1092 1677
1093 x = ((flags >> 10) & 63) + self->x; 1678 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1679 y = self->y + ((flags >> 4) & 63);
1095 1680
1096 cell = map_get_cell (self, x, y); 1681 cell = map_get_cell (self, x, y);
1097 1682
1098 if (flags & 15) 1683 if (flags & 15)
1099 { 1684 {
1100 if (cell->darkness < 0) 1685 if (!cell->darkness)
1101 { 1686 {
1687 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1688 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1689 }
1107 1690
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1691 //TODO: don't trust server data to be in-range(!)
1111 1692
1112 if (flags & 4) 1693 if (flags & 8)
1113 { 1694 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1695 if (extmap)
1696 {
1697 uint8_t ext, cmd;
1698
1699 do
1700 {
1701 ext = *data++;
1702 cmd = ext & 0x7f;
1703
1704 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1;
1706 else if (cmd == 5) // health
1707 {
1708 cell->stat_width = 1;
1709 cell->stat_hp = *data++;
1710 }
1711 else if (cmd == 6) // monster width
1712 cell->stat_width = *data++ + 1;
1713 else if (cmd == 0x47)
1714 {
1715 if (*data == 1) cell->player = data [1];
1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1719
1720 data += *data + 1;
1721 }
1722 else if (cmd == 8) // cell flags
1723 cell->flags = *data++;
1724 else if (ext & 0x40) // unknown, multibyte => skip
1725 data += *data + 1;
1726 else
1727 data++;
1728 }
1729 while (ext & 0x80);
1730 }
1731 else
1732 cell->darkness = *data++ + 1;
1115 } 1733 }
1116 1734
1735 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 1736 if (flags & (4 >> z))
1118 { 1737 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1739 need_facenum (self, face);
1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
1120 } 1755 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 1756 }
1127 else 1757 else
1128 cell->darkness = -1; 1758 cell->darkness = 0;
1129 } 1759 }
1130} 1760}
1761 OUTPUT:
1762 RETVAL
1131 1763
1132SV * 1764SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1765mapmap (DC::Map self, int x0, int y0, int w, int h)
1134 CODE: 1766 CODE:
1135{ 1767{
1136 int x1, x; 1768 int x1, x;
1137 int y1, y; 1769 int y1, y;
1138 int z; 1770 int z;
1159 { 1791 {
1160 mapcell *cell = row->col + (x - row->c0); 1792 mapcell *cell = row->col + (x - row->c0);
1161 1793
1162 for (z = 0; z <= 0; z++) 1794 for (z = 0; z <= 0; z++)
1163 { 1795 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1796 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1797 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1798 int a1 = tex.a;
1171 1799
1172 r = (r * a0 + tex.r * a1) / 255; 1800 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1801 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1802 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1803 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1804 }
1178 } 1805 }
1179 1806
1180 *map++ = (r ) 1807 *map++ = (r )
1181 | (g << 8) 1808 | (g << 8)
1188} 1815}
1189 OUTPUT: 1816 OUTPUT:
1190 RETVAL 1817 RETVAL
1191 1818
1192void 1819void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1821 CODE:
1822{
1823 int x, y, z;
1824
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey;
1829 int pl_x, pl_y;
1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1834
1835 pl_tex.name = 0;
1836
1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881
1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1886 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows)
1888 {
1889 maprow *row = self->row + (y + my);
1890
1891 for (x = 0; x < sw; x++)
1892 if (row->c0 <= x + mx && x + mx < row->c1)
1893 {
1894 mapcell *cell = row->col + (x + mx - row->c0);
1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1902
1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
2008 {
2009 int level = (w << 5) | b;
2010 HE *he;
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he);
2016 IV bits = SvIVX (HeVAL (he));
2017
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 {
2022 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS);
2039 }
2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
2062 }
2063 }
2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
2091 glDisable (GL_BLEND);
2092 rc_free (rc);
2093
2094 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows)
2097 {
2098 maprow *row = self->row + (y + my);
2099
2100 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1)
2102 {
2103 mapcell *cell = row->col + (x + mx - row->c0);
2104
2105 int px = x * T;
2106 int py = y * T;
2107
2108 if (cell->stat_hp)
2109 {
2110 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2112
2113 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py);
2116
2117 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2118 glRectf (px + 2,
2119 py - thick - 1,
2120 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2121 }
2122 }
2123 }
2124}
2125
2126void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2128 CODE:
2129{
2130 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F },
2132 { 1.00F, 1.00F, 1.00F },
2133 { 0.00F, 0.00F, 0.55F },
2134 { 1.00F, 0.00F, 0.00F },
2135
2136 { 1.00F, 0.54F, 0.00F },
2137 { 0.11F, 0.56F, 1.00F },
2138 { 0.93F, 0.46F, 0.00F },
2139 { 0.18F, 0.54F, 0.34F },
2140
2141 { 0.56F, 0.73F, 0.56F },
2142 { 0.80F, 0.80F, 0.80F },
2143 { 0.55F, 0.41F, 0.13F },
2144 { 0.99F, 0.77F, 0.26F },
2145
2146 { 0.74F, 0.65F, 0.41F },
2147
2148 { 0.00F, 1.00F, 1.00F },
2149 { 1.00F, 0.00F, 1.00F },
2150 { 1.00F, 1.00F, 0.00F },
2151 };
2152
2153 int x, y;
2154
2155 glEnable (GL_TEXTURE_2D);
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2157 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS);
2160
2161 for (y = 0; y < h; y++)
2162 for (x = 0; x < w; x++)
2163 {
2164 unsigned char m = data [x + y * w];
2165
2166 if (m)
2167 {
2168 float *c = color [m & 15];
2169
2170 float tx1 = m & 0x40 ? 0.5 : 0.;
2171 float tx2 = tx1 + 0.5;
2172
2173 glColor4f (c[0], c[1], c[2], 0.75);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 }
2179 }
2180
2181 glEnd ();
2182 glDisable (GL_BLEND);
2183 glDisable (GL_TEXTURE_2D);
2184}
2185
2186void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1194 PPCODE: 2188 PPCODE:
1195{ 2189{
1196 int vx, vy;
1197 int x, y, z; 2190 int x, y;
1198 int last_name; 2191 int sw1 = sw + 2;
1199 mapface face; 2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1200 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1203 2198
1204 memset (darkness, 255, sw4 * sh);
1205 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1207 2201
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2202 mx += self->x - 1;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 2203 my += self->y - 1;
1210 2204
1211 /* 2205 memset (darkness1, 255, sw1 * sh1);
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2206
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1235 { 2209 {
1236 maprow *row = self->row + (y + vy); 2210 maprow *row = self->row + (y + my);
1237 2211
1238 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 2214 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1242 2216
1243 darkness[y * sw4 + x] = cell->darkness < 0 2217 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1)
1244 ? 255 - FOW_DARKNESS 2219 : 255 - FOW_DARKNESS;
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 2220 }
1270 } 2221 }
1271 2222
1272 glEnd (); 2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1273 2235
1274 glDisable (GL_TEXTURE_2D); 2236 uint8_t r11 = (d11 + d21 + d12) / 3;
1275 glDisable (GL_BLEND); 2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
1276 2260
1277 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1281} 2265}
1282 2266
1283SV * 2267SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1285 CODE: 2269 CODE:
1286{ 2270{
1287 int x, y, x1, y1; 2271 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1315 { 2299 {
1316 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2301 uint8_t flags = 0;
1318 2302
1319 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1322 2306
1323 *data++ = flags; 2307 *data++ = flags;
1324 2308
1325 if (flags & 1) 2309 if (flags & 1)
1326 { 2310 {
2311 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2313 *data++ = tile;
1329 } 2314 }
1330 2315
1331 if (flags & 2) 2316 if (flags & 2)
1332 { 2317 {
2318 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2320 *data++ = tile;
1335 } 2321 }
1336 2322
1337 if (flags & 4) 2323 if (flags & 4)
1338 { 2324 {
2325 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2327 *data++ = tile;
1341 } 2328 }
1342 } 2329 }
1343 else 2330 else
1344 *data++ = 0; 2331 *data++ = 0;
1345 } 2332 }
1346 } 2333 }
1347 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1348 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1349 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1350 RETVAL = data_sv; 2342 RETVAL = data_sv;
1351} 2343}
1352 OUTPUT: 2344 OUTPUT:
1353 RETVAL 2345 RETVAL
1354 2346
1355void 2347void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1357 PPCODE: 2349 PPCODE:
1358{ 2350{
1359 int x, y, z; 2351 int x, y, z;
1360 int w, h; 2352 int w, h;
1361 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1362 2364
1363 if (*data++ != 0) 2365 if (*data++ != 0)
1364 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1365 2367
1366 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1368 2370
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1381 { 2383 {
1382 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1383 2385
1384 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1385 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1386 uint8_t flags = *data++; 2393 flags = *data++;
1387 2394
1388 if (flags) 2395 if (flags)
1389 { 2396 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1393 2399
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2403
1398 if (cell->darkness <= 0) 2404 if (cell->darkness == 0)
1399 { 2405 {
1400 cell->darkness = -1; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1401 2408
1402 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1403 { 2410 {
1404 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1405 2412
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1408 } 2420 }
1409 } 2421 }
1410 } 2422 }
1411 } 2423 }
1412 } 2424 }
1413} 2425}
1414 2426
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1416 2428
1417CFClient::MixChunk 2429DC::RW
1418new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1419 CODE: 2431 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1421 OUTPUT: 2438 OUTPUT:
1422 RETVAL 2439 RETVAL
1423 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1424void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1425DESTROY (CFClient::MixChunk self) 2550DESTROY (DC::MixChunk self)
1426 CODE: 2551 CODE:
1427 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1428 2553
1429int 2554int
1430volume (CFClient::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1431 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2560 OUTPUT:
1434 RETVAL 2561 RETVAL
1435 2562
1436int 2563DC::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2565 CODE:
2566{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1440 OUTPUT: 2578 OUTPUT:
1441 RETVAL 2579 RETVAL
1442 2580
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1444 2582
1445int 2583int
1446volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1447 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2590 OUTPUT:
1450 RETVAL 2591 RETVAL
1451 2592
1452CFClient::MixMusic 2593void
1453new_from_file (SV *class, char *path) 2594fade_out (int ms)
1454 CODE: 2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2603DC::MixMusic
2604new (SV *class, DC::RW rwops)
2605 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1456 OUTPUT: 2607 OUTPUT:
1457 RETVAL 2608 RETVAL
1458 2609
1459void 2610void
1460DESTROY (CFClient::MixMusic self) 2611DESTROY (DC::MixMusic self)
1461 CODE: 2612 CODE:
1462 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1463 2614
1464int 2615int
1465play (CFClient::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1466 CODE: 2617 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2619 OUTPUT:
1469 RETVAL 2620 RETVAL
1470 2621
2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1472 2630
1473BOOT: 2631BOOT:
1474{ 2632{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1476 static const struct { 2634 static const struct {
1477 const char *name; 2635 const char *name;
1478 IV iv; 2636 IV iv;
1479 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
2647 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2648 const_iv (GL_SCISSOR_TEST),
2649 const_iv (GL_DEPTH_TEST),
2650 const_iv (GL_ALPHA_TEST),
2651 const_iv (GL_NORMALIZE),
2652 const_iv (GL_RESCALE_NORMAL),
2653 const_iv (GL_FRONT),
2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 2656 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2660 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2661 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2662 const_iv (GL_ONE_MINUS_DST_ALPHA),
2663 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2664 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2665 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8),
2668 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2669 const_iv (GL_UNSIGNED_BYTE),
2670 const_iv (GL_UNSIGNED_SHORT),
2671 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2672 const_iv (GL_ALPHA),
2673 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
2675 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2692 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2693 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2694 const_iv (GL_TEXTURE_WRAP_T),
2695 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2696 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2697 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2698 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2699 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2700 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2701 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2702 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2703 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2704 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2705 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2706 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2707 const_iv (GL_REPLACE),
2708 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2709 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2710 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2711 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
2719 const_iv (GL_LINE_STRIP),
2720 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
2722 const_iv (GL_QUAD_STRIP),
2723 const_iv (GL_TRIANGLES),
2724 const_iv (GL_TRIANGLE_STRIP),
2725 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 2726 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2736 const_iv (GL_V2F),
2737 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2740# undef const_iv
1536 }; 2741 };
1537 2742
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
1540} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2755
2756char *
2757gl_vendor ()
2758 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT:
2761 RETVAL
2762
2763char *
2764gl_version ()
2765 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION);
2767 OUTPUT:
2768 RETVAL
2769
2770char *
2771gl_extensions ()
2772 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT:
2775 RETVAL
2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
1541 2790
1542int glGetError () 2791int glGetError ()
2792
2793void glFinish ()
1543 2794
1544void glClear (int mask) 2795void glClear (int mask)
1545 2796
1546void glClearColor (float r, float g, float b, float a = 1.0) 2797void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2798 PROTOTYPE: @
1554 2805
1555void glHint (int target, int mode) 2806void glHint (int target, int mode)
1556 2807
1557void glBlendFunc (int sfactor, int dfactor) 2808void glBlendFunc (int sfactor, int dfactor)
1558 2809
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa);
2813
2814void glDepthMask (int flag)
2815
1559void glLogicOp (int opcode) 2816void glLogicOp (int opcode)
1560 2817
1561void glColorMask (int red, int green, int blue, int alpha) 2818void glColorMask (int red, int green, int blue, int alpha)
1562 2819
1563void glMatrixMode (int mode) 2820void glMatrixMode (int mode)
1566 2823
1567void glPopMatrix () 2824void glPopMatrix ()
1568 2825
1569void glLoadIdentity () 2826void glLoadIdentity ()
1570 2827
2828void glDrawBuffer (int buffer)
2829
2830void glReadBuffer (int buffer)
2831
1571# near and far are due to microsofts buggy c compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2834
2835# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
1573 2839
1574void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
1575 2841
1576void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
1577 2843
1585 2851
1586void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
1587 CODE: 2853 CODE:
1588 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
1589 2855
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2857 ALIAS:
2858 glColor_premultiply = 1
1596 CODE: 2859 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2860 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2861 {
1599 MIN ((int)(b * 255.f), 255), 2862 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2863 g *= a;
2864 b *= a;
2865 }
2866 // microsoft visual "c" rounds instead of truncating...
2867 glColor4f (r, g, b, a);
2868
2869void glRasterPos (float x, float y, float z = 0.)
2870 CODE:
2871 glRasterPos3f (0, 0, z);
2872 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2873
1602void glVertex (float x, float y, float z = 0.) 2874void glVertex (float x, float y, float z = 0.)
1603 CODE: 2875 CODE:
1604 glVertex3f (x, y, z); 2876 glVertex3f (x, y, z);
1605 2877
1606void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
1607 CODE: 2879 CODE:
1608 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
1609 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
1610void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
1611 CODE: 2912 CODE:
1612 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
1613 2914
1614void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
1617 2918
1618void glBindTexture (int target, int name) 2919void glBindTexture (int target, int name)
1619 2920
1620void glConvolutionParameter (int target, int pname, float params) 2921void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2922 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2923 if (gl.ConvolutionParameterf)
2924 gl.ConvolutionParameterf (target, pname, params);
1623 2925
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2926void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2927 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2928 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2929 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2930
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2932 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2933 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2935
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1635 2937
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2939
1638void glRasterPos (int x, int y) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 2941
1640 glRasterPos2i (x, y); 2942void glPixelZoom (float x, float y)
1641 2943
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2945
1644int glGenTexture () 2946int glGenTexture ()
1645 CODE: 2947 CODE:
1646{ 2948 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2949 OUTPUT:
1652 RETVAL 2950 RETVAL
1653 2951
1654void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
1655 CODE: 2953 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2954 del_texture (name);
1659} 2955
1660
1661int glGenList () 2956int glGenList ()
1662 CODE: 2957 CODE:
1663 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
1664 OUTPUT: 2959 OUTPUT:
1665 RETVAL 2960 RETVAL
1672 2967
1673void glEndList () 2968void glEndList ()
1674 2969
1675void glCallList (int list) 2970void glCallList (int list)
1676 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines