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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 187}
93 188
94static void 189static void
95layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
96{ 191{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
99 */ 194 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
101 196
102 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
103 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
104 199
105 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
106} 201}
107 202
108static void 203static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
110{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
112 210
113 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 213
116 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
117} 215 if (!rect.height) rect.height = 1;
118 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
119typedef uint16_t mapface; 222typedef uint16_t faceid;
120 223
121typedef struct { 224typedef struct {
122 GLint name; 225 GLuint name;
123 int w, h; 226 int w, h;
124 float s, t; 227 float s, t;
125 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
126} maptex; 231} maptex;
127 232
128typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
129 int16_t darkness; 236 uint16_t darkness;
130 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 238} mapcell;
132 239
133typedef struct { 240typedef struct {
134 int32_t c0, c1; 241 int32_t c0, c1;
135 mapcell *col; 242 mapcell *col;
136} maprow; 243} maprow;
137 244
138typedef struct map { 245typedef struct map {
139 int x, y, w, h; 246 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 248 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 249 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 250
147 int32_t rows; 251 int32_t rows;
148 maprow *row; 252 maprow *row;
149} *CFClient__Map; 253} *DC__Map;
150 254
151static char * 255static char *
152prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
153{ 257{
154 char *p; 258 char *p;
171} 275}
172 276
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
176static maprow * 300static maprow *
177map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
178{ 302{
179 if (0 > y) 303 if (0 > y)
180 { 304 {
181 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
220 344
221 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
222} 346}
223 347
224static mapcell * 348static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
226{ 350{
227 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
228} 352}
229 353
230static void 354static void
231map_clear (CFClient__Map self) 355map_clear (DC__Map self)
232{ 356{
233 int r; 357 int r;
234 358
235 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
244 self->row = 0; 368 self->row = 0;
245 self->rows = 0; 369 self->rows = 0;
246} 370}
247 371
248static void 372static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
250{ 374{
251 int x, y; 375 int x, y;
252 maprow *row; 376 maprow *row;
377 mapcell *cell;
253 378
254 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 380 if (y >= 0)
256 { 381 {
257 if (y >= self->rows) 382 if (y >= self->rows)
263 if (x >= row->c0) 388 if (x >= row->c0)
264 { 389 {
265 if (x >= row->c1) 390 if (x >= row->c1)
266 break; 391 break;
267 392
268 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
269 } 399 }
270 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
271} 417}
272 418
273static void 419static void
274music_finished (void) 420music_finished (void)
275{ 421{
294 ev.data2 = 0; 440 ev.data2 = 0;
295 441
296 SDL_PushEvent ((SDL_Event *)&ev); 442 SDL_PushEvent ((SDL_Event *)&ev);
297} 443}
298 444
299MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
300 521
301PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
302 523
303BOOT: 524BOOT:
304{ 525{
305 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
306 static const struct { 527 static const struct {
307 const char *name; 528 const char *name;
308 IV iv; 529 IV iv;
309 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
311 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
393 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 641
406 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
407 const_iv (KMOD_ALT), 643
408 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
409# undef const_iv 670# undef const_iv
410 }; 671 };
411 672
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686int
687in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693NV floor (NV x)
694
695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
415 700
416void 701void
417pango_init () 702pango_init ()
418 CODE: 703 CODE:
419{ 704{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424 708 /*pango_context_set_font_description (opengl_context, default_font);*/
425 cairo_fontmap = pango_cairo_font_map_get_default (); 709#if PANGO_VERSION_CHECK (1, 15, 2)
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
427} 713}
428 714
429int 715char *SDL_GetError ()
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
431 716
432void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
433SDL_Quit () 723void SDL_Quit ()
434 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
435void 734void
436SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
437 PPCODE: 736 PPCODE:
438{ 737{
439 SDL_Rect **m; 738 SDL_Rect **m;
440 739
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 744
745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
747
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 752
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 755
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 757
460 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
461 while (*m) 759 while (*m)
462 { 760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
463 AV *av = newAV (); 763 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 764 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
467 770
468 ++m; 771 ++m;
469 } 772 }
470} 773}
471 774
472int 775int
473SDL_SetVideoMode (int w, int h, int fullscreen) 776SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 777 CODE:
778{
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
475 RETVAL = !!SDL_SetVideoMode ( 787 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 789 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790
791 if (RETVAL)
792 {
793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h"
798#undef GL_FUNC
799 }
800}
479 OUTPUT: 801 OUTPUT:
480 RETVAL 802 RETVAL
481 803
482void 804void
483SDL_GL_SwapBuffers () 805SDL_GL_SwapBuffers ()
484 806
807char *
808SDL_GetKeyName (int sym)
809
810int
811SDL_GetAppState ()
812
813int
814SDL_GetModState ()
815
485void 816void
486SDL_PollEvent () 817poll_events ()
487 PPCODE: 818 PPCODE:
488{ 819{
489 SDL_Event ev; 820 SDL_Event ev;
490 821
491 while (SDL_PollEvent (&ev)) 822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 824 {
493 HV *hv = newHV (); 825 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 827
496 switch (ev.type) 828 switch (ev.type)
497 { 829 {
498 case SDL_KEYDOWN: 830 case SDL_KEYDOWN:
499 case SDL_KEYUP: 831 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 837 break;
505 838
506 case SDL_ACTIVEEVENT: 839 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 842 break;
510 843
511 case SDL_MOUSEMOTION: 844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 864 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 865 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 866 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
517 break; 870 break;
518 871
519 case SDL_MOUSEBUTTONDOWN: 872 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 873 case SDL_MOUSEBUTTONUP:
874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
875
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 880 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 886 break;
532 } 887 }
533 888
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
535 } 890 }
536} 891}
537 892
538int 893int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 895 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 896 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 897 Mix_ChannelFinished (channel_finished);
543 898
544void 899void
900Mix_QuerySpec ()
901 PPCODE:
902{
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913}
914
915void
545Mix_CloseAudio () 916Mix_CloseAudio ()
546 917
547int 918int
548Mix_AllocateChannels (int numchans = -1) 919Mix_AllocateChannels (int numchans = -1)
549 920
921const char *
922Mix_GetError ()
923
550void 924void
551lowdelay (int fd, int val = 1) 925lowdelay (int fd, int val = 1)
552 CODE: 926 CODE:
927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
928
929void
930win32_proxy_info ()
931 PPCODE:
932{
553#ifndef _WIN32 933#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 934 char buffer[2048];
935 DWORD buflen;
936
937 EXTEND (SP, 3);
938
939 buflen = sizeof (buffer);
940 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
941 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
942 {
943 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
944
945 buflen = sizeof (buffer);
946 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
947 {
948 PUSHs (newSVpv (buffer, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
952 PUSHs (newSVpv (buffer, 0));
953 }
954 }
555#endif 955#endif
956}
556 957
557char * 958int
558gl_version () 959add_font (char *file)
559 CODE: 960 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION); 961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
561 OUTPUT: 962 OUTPUT:
562 RETVAL 963 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570
571void
572add_font (char *file)
573 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 964
580void 965void
581load_image_inline (SV *image_) 966load_image_inline (SV *image_)
582 ALIAS: 967 ALIAS:
583 load_image_file = 1 968 load_image_file = 1
586 STRLEN image_len; 971 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 972 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 973 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 974 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 975 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 976 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 977 : SDL_RWFromConstMem (image, image_len);
593 978
594 if (!rw) 979 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 980 croak ("load_image: %s", SDL_GetError ());
596 981
625 1010
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1011 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 1012
628 assert (surface2->pitch == surface2->w * 4); 1013 assert (surface2->pitch == surface2->w * 4);
629 1014
1015 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 1016 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 1017 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 1018 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1021 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2);
639 1024
640 SDL_FreeSurface (surface); 1025 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 1026 SDL_FreeSurface (surface2);
642} 1027}
643 1028
667} 1052}
668 1053
669void 1054void
670error (char *message) 1055error (char *message)
671 CODE: 1056 CODE:
1057 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1058#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1060#endif
1061
1062void
1063fatal (char *message)
1064 CODE:
1065 fprintf (stderr, "FATAL: %s\n", message);
1066#ifdef _WIN32
1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1068#endif
1069 _exit (1);
1070
1071void
1072_exit (int retval = 0)
1073 CODE:
1074#ifdef WIN32
1075 ExitThread (retval); // unclean, please beam me up
674#else 1076#else
675 fprintf (stderr, "ERROR: %s\n", message); 1077 _exit (retval);
676#endif 1078#endif
677 1079
678void 1080void
679fatal (char *message) 1081debug ()
680 CODE: 1082 CODE:
681#ifdef _WIN32 1083{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1084#if DEBUG
683#else 1085 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1086#endif
686 exit (1); 1087}
687 1088
688MODULE = CFClient PACKAGE = CFClient::Font 1089MODULE = Deliantra::Client PACKAGE = DC::Font
689 1090
690CFClient::Font 1091PROTOTYPES: DISABLE
1092
1093DC::Font
691new_from_file (SV *class, char *path, int id = 0) 1094new_from_file (SV *class, char *path, int id = 0)
692 CODE: 1095 CODE:
693{ 1096{
694 int count; 1097 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 1101}
699 OUTPUT: 1102 OUTPUT:
700 RETVAL 1103 RETVAL
701 1104
702void 1105void
703DESTROY (CFClient::Font self) 1106DESTROY (DC::Font self)
704 CODE: 1107 CODE:
705 pango_font_description_free (self); 1108 pango_font_description_free (self);
706 1109
707void 1110void
708make_default (CFClient::Font self) 1111make_default (DC::Font self)
1112 PROTOTYPE: $
709 CODE: 1113 CODE:
710 default_font = self; 1114 default_font = self;
711 1115
712MODULE = CFClient PACKAGE = CFClient::Layout 1116MODULE = Deliantra::Client PACKAGE = DC::Layout
713 1117
714CFClient::Layout 1118PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1119
1120void
1121glyph_cache_backup ()
1122 PROTOTYPE:
1123 CODE:
1124 tc_backup ();
1125
1126void
1127glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
1130 tc_restore ();
1131
1132DC::Layout
1133new (SV *class)
716 CODE: 1134 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1135 New (0, RETVAL, 1, struct cf_layout);
718 1136
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1137 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1138 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1139 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1140 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1141 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1142 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
727 1145
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1147 layout_update_font (RETVAL);
730 OUTPUT: 1148 OUTPUT:
731 RETVAL 1149 RETVAL
732 1150
733void 1151void
734DESTROY (CFClient::Layout self) 1152DESTROY (DC::Layout self)
735 CODE: 1153 CODE:
736 g_object_unref (self->pl); 1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
737 Safefree (self); 1156 Safefree (self);
738 1157
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1158void
747set_text (CFClient::Layout self, SV *text_) 1159set_text (DC::Layout self, SV *text_)
748 CODE: 1160 CODE:
749{ 1161{
750 STRLEN textlen; 1162 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1163 char *text = SvPVutf8 (text_, textlen);
752 1164
753 pango_layout_set_text (self->pl, text, textlen); 1165 pango_layout_set_text (self->pl, text, textlen);
754} 1166}
755 1167
756void 1168void
757set_markup (CFClient::Layout self, SV *text_) 1169set_markup (DC::Layout self, SV *text_)
758 CODE: 1170 CODE:
759{ 1171{
760 STRLEN textlen; 1172 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1173 char *text = SvPVutf8 (text_, textlen);
762 1174
763 pango_layout_set_markup (self->pl, text, textlen); 1175 pango_layout_set_markup (self->pl, text, textlen);
764} 1176}
765 1177
1178void
1179set_shapes (DC::Layout self, ...)
1180 CODE:
1181{
1182 PangoAttrList *attrs = 0;
1183 const char *text = pango_layout_get_text (self->pl);
1184 const char *pos = text;
1185 int arg = 4;
1186
1187 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1188 {
1189 PangoRectangle inkrect, rect;
1190 PangoAttribute *attr;
1191
1192 int x = SvIV (ST (arg - 3));
1193 int y = SvIV (ST (arg - 2));
1194 int w = SvIV (ST (arg - 1));
1195 int h = SvIV (ST (arg ));
1196
1197 inkrect.x = 0;
1198 inkrect.y = 0;
1199 inkrect.width = 0;
1200 inkrect.height = 0;
1201
1202 rect.x = x * PANGO_SCALE;
1203 rect.y = y * PANGO_SCALE;
1204 rect.width = w * PANGO_SCALE;
1205 rect.height = h * PANGO_SCALE;
1206
1207 if (!attrs)
1208 attrs = pango_layout_get_attributes (self->pl);
1209
1210 attr = pango_attr_shape_new (&inkrect, &rect);
1211 attr->start_index = pos - text;
1212 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1213 pango_attr_list_insert (attrs, attr);
1214
1215 arg += 4;
1216 pos += sizeof (OBJ_STR) - 1;
1217 }
1218
1219 if (attrs)
1220 pango_layout_set_attributes (self->pl, attrs);
1221}
1222
1223void
1224get_shapes (DC::Layout self)
1225 PPCODE:
1226{
1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1228
1229 do
1230 {
1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1232
1233 if (run && shape_attr_p (run))
1234 {
1235 PangoRectangle extents;
1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
1237
1238 EXTEND (SP, 2);
1239 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1240 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1241 }
1242 }
1243 while (pango_layout_iter_next_run (iter));
1244
1245 pango_layout_iter_free (iter);
1246}
1247
1248int
1249has_wrapped (DC::Layout self)
1250 CODE:
1251{
1252 int lines = 1;
1253 const char *text = pango_layout_get_text (self->pl);
1254
1255 while (*text)
1256 lines += *text++ == '\n';
1257
1258 RETVAL = lines < pango_layout_get_line_count (self->pl);
1259}
1260 OUTPUT:
1261 RETVAL
1262
766SV * 1263SV *
767get_text (CFClient::Layout self) 1264get_text (DC::Layout self)
768 CODE: 1265 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1267 sv_utf8_decode (RETVAL);
771 OUTPUT: 1268 OUTPUT:
772 RETVAL 1269 RETVAL
773 1270
774void 1271void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1272set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1273 CODE:
777 self->r = r; 1274 self->r = r;
778 self->g = g; 1275 self->g = g;
779 self->b = b; 1276 self->b = b;
780 self->a = a; 1277 self->a = a;
781 1278
782void 1279void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1280set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1281 CODE:
785 if (self->font != font) 1282 if (self->font != font)
786 { 1283 {
787 self->font = font; 1284 self->font = font;
788 layout_update_font (self); 1285 layout_update_font (self);
789 } 1286 }
790 1287
791void 1288void
792set_height (CFClient::Layout self, int base_height) 1289set_height (DC::Layout self, int base_height)
793 CODE: 1290 CODE:
794 if (self->base_height != base_height) 1291 if (self->base_height != base_height)
795 { 1292 {
796 self->base_height = base_height; 1293 self->base_height = base_height;
797 layout_update_font (self); 1294 layout_update_font (self);
798 } 1295 }
799 1296
800void 1297void
801set_width (CFClient::Layout self, int max_width = -1) 1298set_width (DC::Layout self, int max_width = -1)
802 CODE: 1299 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1301
805void 1302void
1303set_indent (DC::Layout self, int indent)
1304 CODE:
1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1306
1307void
1308set_spacing (DC::Layout self, int spacing)
1309 CODE:
1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1311
1312void
1313set_ellipsise (DC::Layout self, int ellipsise)
1314 CODE:
1315 pango_layout_set_ellipsize (self->pl,
1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1319 : PANGO_ELLIPSIZE_NONE
1320 );
1321
1322void
1323set_single_paragraph_mode (DC::Layout self, int spm)
1324 CODE:
1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1326
1327void
806size (CFClient::Layout self) 1328size (DC::Layout self)
807 PPCODE: 1329 PPCODE:
808{ 1330{
809 int w, h; 1331 int w, h;
810 1332
811 layout_get_pixel_size (self, &w, &h); 1333 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1336 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1337 PUSHs (sv_2mortal (newSViv (h)));
816} 1338}
817 1339
818int 1340int
1341descent (DC::Layout self)
1342 CODE:
1343{
1344 PangoRectangle rect;
1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1347 RETVAL = PANGO_DESCENT (rect);
1348}
1349 OUTPUT:
1350 RETVAL
1351
1352int
819xy_to_index (CFClient::Layout self, int x, int y) 1353xy_to_index (DC::Layout self, int x, int y)
820 CODE: 1354 CODE:
821{ 1355{
822 int index, trailing; 1356 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1358 RETVAL = index + trailing;
825} 1359}
826 OUTPUT: 1360 OUTPUT:
827 RETVAL 1361 RETVAL
828 1362
829void 1363void
830cursor_pos (CFClient::Layout self, int index) 1364cursor_pos (DC::Layout self, int index)
831 PPCODE: 1365 PPCODE:
832{ 1366{
833 PangoRectangle strong_pos; 1367 PangoRectangle pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
835 1369
836 EXTEND (SP, 3); 1370 EXTEND (SP, 3);
837 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
840} 1374}
841 1375
842void 1376void
843render (CFClient::Layout self) 1377index_to_line_x (DC::Layout self, int index, int trailing = 0)
844 PPCODE: 1378 PPCODE:
845{ 1379{
846 SV *retval; 1380 int line, x;
847 int w, h;
848 1381
849 layout_get_pixel_size (self, &w, &h); 1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
850 1383#if !PANGO_VERSION_CHECK (1, 17, 3)
851 if (self->rgba) 1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 { 1385 --line;
853 cairo_surface_t *surface; 1386#endif
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1387 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1388 PUSHs (sv_2mortal (newSViv (line)));
1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1390}
1391
1392void
1393line_x_to_index (DC::Layout self, int line, int x)
1394 PPCODE:
1395{
1396 PangoLayoutLine *lp;
1397 int index, trailing;
1398
1399 if (line < 0)
1400 XSRETURN_EMPTY;
1401
1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1403 XSRETURN_EMPTY; /* do better */
1404
1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1406
1407 EXTEND (SP, 2);
1408 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1409 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1410 else
894 { 1411 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1412 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1413 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1414 }
919} 1415}
920 1416
1417void
1418render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE:
1420 rc_clear (self->rc);
1421 pango_opengl_render_layout_subpixel (
1422 self->pl,
1423 self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a,
1426 flags
1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1431
1432void
1433draw (DC::Layout self)
1434 CODE:
1435{
1436 glEnable (GL_TEXTURE_2D);
1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443
1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449}
1450
921MODULE = CFClient PACKAGE = CFClient::Texture 1451MODULE = Deliantra::Client PACKAGE = DC::Texture
922 1452
1453PROTOTYPES: ENABLE
1454
923void 1455void
1456pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458{
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1460 {
1461 STRLEN datalen;
1462 char *data = SvPVbyte (data_, datalen);
1463 int bpp = datalen / (ow * oh);
1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1465
1466 SvPOK_only (result_);
1467 SvCUR_set (result_, nw * nh * bpp);
1468
1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1470 while (oh--)
1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1472
1473 sv_setsv (data_, result_);
1474 }
1475}
1476
1477void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1478draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1479 PROTOTYPE: $$$;$$
926 ALIAS: 1480 ALIAS:
927 draw_quad_alpha = 1 1481 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1482 draw_quad_alpha_premultiplied = 2
929 CODE: 1483 CODE:
930{ 1484{
931 HV *hv = (HV *)SvRV (self); 1485 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
936 1492
937 if (items < 5) 1493 if (items < 5)
938 { 1494 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1497 }
942 1498
943 if (ix) 1499 if (ix)
944 { 1500 {
945 glEnable (GL_BLEND); 1501 glEnable (GL_BLEND);
1502
1503 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1505 else
1506 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1507 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1508
1509 glEnable (GL_ALPHA_TEST);
1510 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1511 }
948 1512
949 glBindTexture (GL_TEXTURE_2D, name); 1513 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1514
957 glBegin (GL_QUADS); 1515 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1516 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1517 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1518 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1519 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1520 glEnd ();
963 1521
964 if (ix) 1522 if (ix)
1523 {
1524 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1525 glDisable (GL_BLEND);
1526 }
966} 1527}
967 1528
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531{
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536}
1537 OUTPUT:
1538 RETVAL
1539
968MODULE = CFClient PACKAGE = CFClient::Map 1540MODULE = Deliantra::Client PACKAGE = DC::Map
969 1541
970CFClient::Map 1542PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1543
1544DC::Map
1545new (SV *class)
972 CODE: 1546 CODE:
973 New (0, RETVAL, 1, struct map); 1547 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1548 RETVAL->x = 0;
975 RETVAL->y = 0; 1549 RETVAL->y = 0;
976 RETVAL->w = map_width; 1550 RETVAL->w = 0;
977 RETVAL->h = map_height; 1551 RETVAL->h = 0;
978 RETVAL->ox = 0; 1552 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1553 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1556 RETVAL->rows = 0;
985 RETVAL->row = 0; 1557 RETVAL->row = 0;
986 OUTPUT: 1558 OUTPUT:
987 RETVAL 1559 RETVAL
988 1560
989void 1561void
990DESTROY (CFClient::Map self) 1562DESTROY (DC::Map self)
991 CODE: 1563 CODE:
992{ 1564{
993 map_clear (self); 1565 map_clear (self);
994 Safefree (self->face); 1566 Safefree (self->face2tile);
1567 Safefree (self->tex);
995 Safefree (self); 1568 Safefree (self);
996} 1569}
997 1570
998void 1571void
1572resize (DC::Map self, int map_width, int map_height)
1573 CODE:
1574 self->w = map_width;
1575 self->h = map_height;
1576
1577void
999clear (CFClient::Map self) 1578clear (DC::Map self)
1000 CODE: 1579 CODE:
1001 map_clear (self); 1580 map_clear (self);
1002 1581
1003void 1582void
1004set_face (CFClient::Map self, int face, int texid) 1583set_tileid (DC::Map self, int face, int tile)
1005 CODE: 1584 CODE:
1006{ 1585{
1007 while (self->faces <= face) 1586 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1587 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1588}
1015 1589
1016void 1590void
1591set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE:
1593{
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces)
1598 return;
1599
1600 if (smooth < 0 || smooth >= self->faces)
1601 return;
1602
1603 texid = self->face2tile [face];
1604
1605 if (!texid)
1606 return;
1607
1608 tex = self->tex + texid;
1609 tex->smoothtile = self->face2tile [smooth];
1610 tex->smoothlevel = level;
1611}
1612
1613void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1615 CODE:
1019{ 1616{
1020 while (self->texs <= texid) 1617 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1618
1026 { 1619 {
1027 maptex *tex = self->tex + texid; 1620 maptex *tex = self->tex + texid;
1028 1621
1029 tex->name = name; 1622 tex->name = name;
1034 tex->r = r; 1627 tex->r = r;
1035 tex->g = g; 1628 tex->g = g;
1036 tex->b = b; 1629 tex->b = b;
1037 tex->a = a; 1630 tex->a = a;
1038 } 1631 }
1632
1633 // somewhat hackish, but for textures that require it, it really
1634 // improves the look, and most others don't suffer.
1635 glBindTexture (GL_TEXTURE_2D, name);
1636 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1641}
1040 1642
1041int 1643int
1042ox (CFClient::Map self) 1644ox (DC::Map self)
1043 ALIAS: 1645 ALIAS:
1044 oy = 1 1646 oy = 1
1647 x = 2
1648 y = 3
1649 w = 4
1650 h = 5
1045 CODE: 1651 CODE:
1046 switch (ix) 1652 switch (ix)
1047 { 1653 {
1048 case 0: RETVAL = self->ox; break; 1654 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1655 case 1: RETVAL = self->oy; break;
1656 case 2: RETVAL = self->x; break;
1657 case 3: RETVAL = self->y; break;
1658 case 4: RETVAL = self->w; break;
1659 case 5: RETVAL = self->h; break;
1050 } 1660 }
1051 OUTPUT: 1661 OUTPUT:
1052 RETVAL 1662 RETVAL
1053 1663
1054void 1664void
1055scroll (CFClient::Map self, int dx, int dy) 1665scroll (DC::Map self, int dx, int dy)
1056 CODE: 1666 CODE:
1057{ 1667{
1058 if (dx > 0) 1668 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1669 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1670 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1672
1063 if (dy > 0) 1673 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1674 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1675 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1677
1068 self->ox += dx; self->x += dx; 1678 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1679 self->oy += dy; self->y += dy;
1070 1680
1071 while (self->y < 0) 1681 while (self->y < 0)
1075 self->rows += MAP_EXTEND_Y; 1685 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 1686 self->y += MAP_EXTEND_Y;
1077 } 1687 }
1078} 1688}
1079 1689
1080void 1690SV *
1081map1a_update (CFClient::Map self, SV *data_) 1691map1a_update (DC::Map self, SV *data_, int extmap)
1082 CODE: 1692 CODE:
1083{ 1693{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1696 mapcell *cell;
1087 int x, y, flags; 1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1088 1700
1089 while (data < data_end) 1701 while (data < data_end - 1)
1090 { 1702 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1703 flags = (data [0] << 8) + data [1]; data += 2;
1092 1704
1093 x = ((flags >> 10) & 63) + self->x; 1705 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1706 y = self->y + ((flags >> 4) & 63);
1095 1707
1096 cell = map_get_cell (self, x, y); 1708 cell = map_get_cell (self, x, y);
1097 1709
1098 if (flags & 15) 1710 if (flags & 15)
1099 { 1711 {
1100 if (cell->darkness < 0) 1712 if (!cell->darkness)
1101 { 1713 {
1714 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1715 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1716 }
1107 1717
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1718 //TODO: don't trust server data to be in-range(!)
1111 1719
1112 if (flags & 4) 1720 if (flags & 8)
1113 { 1721 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1722 if (extmap)
1723 {
1724 uint8_t ext, cmd;
1725
1726 do
1727 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1;
1736 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 }
1756 while (ext & 0x80);
1757 }
1758 else
1759 cell->darkness = *data++ + 1;
1115 } 1760 }
1116 1761
1762 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 1763 if (flags & (4 >> z))
1118 { 1764 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1766 need_facenum (self, face);
1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1120 } 1782 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 1783 }
1127 else 1784 else
1128 cell->darkness = -1; 1785 cell->darkness = 0;
1129 } 1786 }
1130} 1787}
1788 OUTPUT:
1789 RETVAL
1131 1790
1132SV * 1791SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1792mapmap (DC::Map self, int x0, int y0, int w, int h)
1134 CODE: 1793 CODE:
1135{ 1794{
1136 int x1, x; 1795 int x1, x;
1137 int y1, y; 1796 int y1, y;
1138 int z; 1797 int z;
1159 { 1818 {
1160 mapcell *cell = row->col + (x - row->c0); 1819 mapcell *cell = row->col + (x - row->c0);
1161 1820
1162 for (z = 0; z <= 0; z++) 1821 for (z = 0; z <= 0; z++)
1163 { 1822 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1823 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1824 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1825 int a1 = tex.a;
1171 1826
1172 r = (r * a0 + tex.r * a1) / 255; 1827 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1828 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1829 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1830 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1831 }
1178 } 1832 }
1179 1833
1180 *map++ = (r ) 1834 *map++ = (r )
1181 | (g << 8) 1835 | (g << 8)
1188} 1842}
1189 OUTPUT: 1843 OUTPUT:
1190 RETVAL 1844 RETVAL
1191 1845
1192void 1846void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1848 CODE:
1849{
1850 int x, y, z;
1851
1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1855 smooth_key skey;
1856 int pl_x, pl_y;
1857 maptex pl_tex;
1858 rc_t *rc = rc_alloc ();
1859 rc_key_t key;
1860 rc_array_t *arr;
1861
1862 pl_tex.name = 0;
1863
1864 // thats current max. sorry.
1865 if (sw > 255) sw = 255;
1866 if (sh > 255) sh = 255;
1867
1868 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey));
1870
1871 memset (&key, 0, sizeof (key));
1872 key.r = 255;
1873 key.g = 255;
1874 key.b = 255;
1875 key.a = 255;
1876 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879
1880 mx += self->x;
1881 my += self->y;
1882
1883 // first pass: determine smooth_max
1884 // rather ugly, if you ask me
1885 // could also be stored inside mapcell and updated on change
1886 memset (smooth_max, 0, sizeof (smooth_max));
1887
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 smooth_max[x + 1][y + 1] =
1899 MAX (self->tex [cell->tile [0]].smoothlevel,
1900 MAX (self->tex [cell->tile [1]].smoothlevel,
1901 self->tex [cell->tile [2]].smoothlevel));
1902 }
1903 }
1904
1905 glEnable (GL_BLEND);
1906 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1908
1909 for (z = 0; z <= 2; z++)
1910 {
1911 memset (smooth_level, 0, sizeof (smooth_level));
1912
1913 for (y = 0; y < sh; y++)
1914 if (0 <= y + my && y + my < self->rows)
1915 {
1916 maprow *row = self->row + (y + my);
1917
1918 for (x = 0; x < sw; x++)
1919 if (row->c0 <= x + mx && x + mx < row->c1)
1920 {
1921 mapcell *cell = row->col + (x + mx - row->c0);
1922 tileid tile = cell->tile [z];
1923
1924 if (tile)
1925 {
1926 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w;
1928 int py = (y + 1) * T - tex.h;
1929
1930 if (key.texname != tex.name)
1931 {
1932 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */
1934
1935 key.texname = tex.name;
1936 arr = rc_array (rc, &key);
1937 }
1938
1939 if (expect_false (cell->player == player) && expect_false (z == 2))
1940 {
1941 pl_x = px;
1942 pl_y = py;
1943 pl_tex = tex;
1944 continue;
1945 }
1946
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976
1977 // update smooth hash
1978 if (tex.smoothtile)
1979 {
1980 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel;
1982
1983 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1984
1985 // add bits to current tile and all neighbours. skey.x|y is
1986 // shifted +1|+1 so we always stay positive.
1987
1988 // bits is ___n cccc CCCC bbbb
1989 // n do not draw borders&corners
1990 // c draw these corners, but...
1991 // C ... not these
1992 // b draw these borders
1993
1994 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1995 // ┃· ·· ·┃ ━━
1996
1997 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1998 // ·· ·· ·┏ ┓·
1999
2000 // full tile
2001 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2002
2003 // borders
2004 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2005 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2006 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2007 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2008
2009 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2014 }
2015 }
2016 }
2017 }
2018
2019 rc_draw (rc);
2020 rc_clear (rc);
2021
2022 // go through all smoothlevels, lowest to highest, then draw.
2023 // this is basically counting sort
2024 {
2025 int w, b;
2026
2027 glEnable (GL_TEXTURE_2D);
2028 glBegin (GL_QUADS);
2029 for (w = 0; w < 256 / 32; ++w)
2030 {
2031 uint32_t smask = smooth_level [w];
2032 if (smask)
2033 for (b = 0; b < 32; ++b)
2034 if (smask & (((uint32_t)1) << b))
2035 {
2036 int level = (w << 5) | b;
2037 HE *he;
2038
2039 hv_iterinit (smooth);
2040 while ((he = hv_iternext (smooth)))
2041 {
2042 smooth_key *skey = (smooth_key *)HeKEY (he);
2043 IV bits = SvIVX (HeVAL (he));
2044
2045 if (!(bits & 0x1000)
2046 && skey->level == level
2047 && level > smooth_max [skey->x][skey->y])
2048 {
2049 maptex tex = self->tex [skey->tile];
2050 int px = (((int)skey->x) - 1) * T;
2051 int py = (((int)skey->y) - 1) * T;
2052 int border = bits & 15;
2053 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2054 float dx = tex.s * .0625f; // 16 images/row
2055 float dy = tex.t * .5f ; // 2 images/column
2056
2057 if (tex.name)
2058 {
2059 // this time avoiding texture state changes
2060 // save gobs of state changes.
2061 if (key.texname != tex.name)
2062 {
2063 glEnd ();
2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2065 glBegin (GL_QUADS);
2066 }
2067
2068 if (border)
2069 {
2070 float ox = border * dx;
2071
2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2076 }
2077
2078 if (corner)
2079 {
2080 float ox = corner * dx;
2081
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2086 }
2087 }
2088 }
2089 }
2090 }
2091 }
2092
2093 glEnd ();
2094 glDisable (GL_TEXTURE_2D);
2095 key.texname = -1;
2096 }
2097
2098 hv_clear (smooth);
2099 }
2100
2101 if (pl_tex.name)
2102 {
2103 maptex tex = pl_tex;
2104 int px = pl_x + pdx;
2105 int py = pl_y + pdy;
2106
2107 key.texname = tex.name;
2108 arr = rc_array (rc, &key);
2109
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2111 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2112 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114
2115 rc_draw (rc);
2116 }
2117
2118 glDisable (GL_BLEND);
2119 rc_free (rc);
2120
2121 // top layer: overlays such as the health bar
2122 for (y = 0; y < sh; y++)
2123 if (0 <= y + my && y + my < self->rows)
2124 {
2125 maprow *row = self->row + (y + my);
2126
2127 for (x = 0; x < sw; x++)
2128 if (row->c0 <= x + mx && x + mx < row->c1)
2129 {
2130 mapcell *cell = row->col + (x + mx - row->c0);
2131
2132 int px = x * T;
2133 int py = y * T;
2134
2135 if (cell->stat_hp)
2136 {
2137 int width = cell->stat_width * T;
2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2139
2140 glColor3ub (0, 0, 0);
2141 glRectf (px + 1, py - thick - 2,
2142 px + width - 1, py);
2143
2144 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2145 glRectf (px + 2,
2146 py - thick - 1,
2147 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2148 }
2149 }
2150 }
2151}
2152
2153void
2154draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2155 CODE:
2156{
2157 static float color[16][3] = {
2158 { 0.00F, 0.00F, 0.00F },
2159 { 1.00F, 1.00F, 1.00F },
2160 { 0.00F, 0.00F, 0.55F },
2161 { 1.00F, 0.00F, 0.00F },
2162
2163 { 1.00F, 0.54F, 0.00F },
2164 { 0.11F, 0.56F, 1.00F },
2165 { 0.93F, 0.46F, 0.00F },
2166 { 0.18F, 0.54F, 0.34F },
2167
2168 { 0.56F, 0.73F, 0.56F },
2169 { 0.80F, 0.80F, 0.80F },
2170 { 0.55F, 0.41F, 0.13F },
2171 { 0.99F, 0.77F, 0.26F },
2172
2173 { 0.74F, 0.65F, 0.41F },
2174
2175 { 0.00F, 1.00F, 1.00F },
2176 { 1.00F, 0.00F, 1.00F },
2177 { 1.00F, 1.00F, 0.00F },
2178 };
2179
2180 int x, y;
2181
2182 glEnable (GL_TEXTURE_2D);
2183 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2184 glEnable (GL_BLEND);
2185 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2186 glBegin (GL_QUADS);
2187
2188 for (y = 0; y < h; y++)
2189 for (x = 0; x < w; x++)
2190 {
2191 unsigned char m = data [x + y * w];
2192
2193 if (m)
2194 {
2195 float *c = color [m & 15];
2196
2197 float tx1 = m & 0x40 ? 0.5 : 0.;
2198 float tx2 = tx1 + 0.5;
2199
2200 glColor4f (c[0], c[1], c[2], 0.75);
2201 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2202 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2203 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2204 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2205 }
2206 }
2207
2208 glEnd ();
2209 glDisable (GL_BLEND);
2210 glDisable (GL_TEXTURE_2D);
2211}
2212
2213void
2214fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1194 PPCODE: 2215 PPCODE:
1195{ 2216{
1196 int vx, vy;
1197 int x, y, z; 2217 int x, y;
1198 int last_name; 2218 int sw1 = sw + 2;
1199 mapface face; 2219 int sh1 = sh + 2;
2220 int sh3 = sh * 3;
1200 int sw4 = (sw + 3) & ~3; 2221 int sw34 = (sw * 3 + 3) & ~3;
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1203 2225
1204 memset (darkness, 255, sw4 * sh);
1205 SvPOK_only (darkness_sv); 2226 SvPOK_only (darkness3_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 2227 SvCUR_set (darkness3_sv, sw34 * sh3);
1207 2228
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2229 mx += self->x - 1;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 2230 my += self->y - 1;
1210 2231
1211 /* 2232 memset (darkness1, 255, sw1 * sh1);
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2233
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 2234 for (y = 0; y < sh1; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2235 if (0 <= y + my && y + my < self->rows)
1235 { 2236 {
1236 maprow *row = self->row + (y + vy); 2237 maprow *row = self->row + (y + my);
1237 2238
1238 for (x = 0; x < sw; x++) 2239 for (x = 0; x < sw1; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2240 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 2241 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2242 mapcell *cell = row->col + (x + mx - row->c0);
1242 2243
1243 darkness[y * sw4 + x] = cell->darkness < 0 2244 darkness1 [y * sw1 + x] = cell->darkness
2245 ? 255 - (cell->darkness - 1)
1244 ? 255 - FOW_DARKNESS 2246 : 255 - FOW_DARKNESS;
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 2247 }
1270 } 2248 }
1271 2249
1272 glEnd (); 2250 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x)
2252 {
2253 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2254 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2255 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2256 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2257 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2258 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2259 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2260 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2261 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1273 2262
1274 glDisable (GL_TEXTURE_2D); 2263 uint8_t r11 = (d11 + d21 + d12) / 3;
1275 glDisable (GL_BLEND); 2264 uint8_t r21 = d21;
2265 uint8_t r31 = (d21 + d31 + d32) / 3;
2266
2267 uint8_t r12 = d12;
2268 uint8_t r22 = d22;
2269 uint8_t r32 = d32;
2270
2271 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3;
2274
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2284 }
2285
2286 free (darkness1);
1276 2287
1277 EXTEND (SP, 3); 2288 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2289 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2290 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2291 PUSHs (darkness3_sv);
1281} 2292}
1282 2293
1283SV * 2294SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2295get_rect (DC::Map self, int x0, int y0, int w, int h)
1285 CODE: 2296 CODE:
1286{ 2297{
1287 int x, y, x1, y1; 2298 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2299 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2300 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2325 if (row && row->c0 <= x && x < row->c1)
1315 { 2326 {
1316 mapcell *cell = row->col + (x - row->c0); 2327 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2328 uint8_t flags = 0;
1318 2329
1319 if (cell->face [0]) flags |= 1; 2330 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2331 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2332 if (cell->tile [2]) flags |= 4;
1322 2333
1323 *data++ = flags; 2334 *data++ = flags;
1324 2335
1325 if (flags & 1) 2336 if (flags & 1)
1326 { 2337 {
2338 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2339 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2340 *data++ = tile;
1329 } 2341 }
1330 2342
1331 if (flags & 2) 2343 if (flags & 2)
1332 { 2344 {
2345 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2346 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2347 *data++ = tile;
1335 } 2348 }
1336 2349
1337 if (flags & 4) 2350 if (flags & 4)
1338 { 2351 {
2352 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2353 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2354 *data++ = tile;
1341 } 2355 }
1342 } 2356 }
1343 else 2357 else
1344 *data++ = 0; 2358 *data++ = 0;
1345 } 2359 }
1346 } 2360 }
1347 2361
2362 /* if size is w*h + 5 then no data has been found */
2363 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2364 {
1348 SvPOK_only (data_sv); 2365 SvPOK_only (data_sv);
1349 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2366 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2367 }
2368
1350 RETVAL = data_sv; 2369 RETVAL = data_sv;
1351} 2370}
1352 OUTPUT: 2371 OUTPUT:
1353 RETVAL 2372 RETVAL
1354 2373
1355void 2374void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2375set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1357 PPCODE: 2376 PPCODE:
1358{ 2377{
1359 int x, y, z; 2378 int x, y, z;
1360 int w, h; 2379 int w, h;
1361 int x1, y1; 2380 int x1, y1;
2381 STRLEN len;
2382 uint8_t *data, *end;
2383
2384 len = SvLEN (data_sv);
2385 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2386 data = SvPVbyte_nolen (data_sv);
2387 end = data + len + 8;
2388
2389 if (len < 5)
2390 XSRETURN_EMPTY;
1362 2391
1363 if (*data++ != 0) 2392 if (*data++ != 0)
1364 return; /* version mismatch */ 2393 XSRETURN_EMPTY; /* version mismatch */
1365 2394
1366 w = *data++ << 8; w |= *data++; 2395 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2396 h = *data++ << 8; h |= *data++;
1368 2397
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2398 // we need to do this 'cause we don't keep an absolute coord system for rows
1381 { 2410 {
1382 maprow *row = map_get_row (self, y); 2411 maprow *row = map_get_row (self, y);
1383 2412
1384 for (x = x0; x < x1; x++) 2413 for (x = x0; x < x1; x++)
1385 { 2414 {
2415 uint8_t flags;
2416
2417 if (data + 7 >= end)
2418 XSRETURN_EMPTY;
2419
1386 uint8_t flags = *data++; 2420 flags = *data++;
1387 2421
1388 if (flags) 2422 if (flags)
1389 { 2423 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2424 mapcell *cell = row_get_cell (row, x);
2425 tileid tile[3] = { 0, 0, 0 };
1393 2426
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2427 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2428 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2429 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2430
1398 if (cell->darkness <= 0) 2431 if (cell->darkness == 0)
1399 { 2432 {
1400 cell->darkness = -1; 2433 /*cell->darkness = 0;*/
2434 EXTEND (SP, 3);
1401 2435
1402 for (z = 0; z <= 2; z++) 2436 for (z = 0; z <= 2; z++)
1403 { 2437 {
1404 cell->face[z] = face[z]; 2438 tileid t = tile [z];
1405 2439
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2440 if (t >= self->texs || (t && !self->tex [t].name))
2441 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2442 PUSHs (sv_2mortal (newSViv (t)));
2443 need_texid (self, t);
2444 }
2445
2446 cell->tile [z] = t;
1408 } 2447 }
1409 } 2448 }
1410 } 2449 }
1411 } 2450 }
1412 } 2451 }
1413} 2452}
1414 2453
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2454MODULE = Deliantra::Client PACKAGE = DC::RW
1416 2455
1417CFClient::MixChunk 2456DC::RW
1418new_from_file (SV *class, char *path) 2457new (SV *class, SV *data_sv)
1419 CODE: 2458 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2459{
2460 STRLEN datalen;
2461 char *data = SvPVbyte (data_sv, datalen);
2462
2463 RETVAL = SDL_RWFromConstMem (data, datalen);
2464}
1421 OUTPUT: 2465 OUTPUT:
1422 RETVAL 2466 RETVAL
1423 2467
2468DC::RW
2469new_from_file (SV *class, const char *path, const char *mode = "rb")
2470 CODE:
2471 RETVAL = SDL_RWFromFile (path, mode);
2472 OUTPUT:
2473 RETVAL
2474
2475# fails on win32:
2476# dc.xs(2268) : error C2059: syntax error : '('
1424void 2477#void
2478#close (DC::RW self)
2479# CODE:
2480# (self->(close)) (self);
2481
2482MODULE = Deliantra::Client PACKAGE = DC::Channel
2483
2484PROTOTYPES: DISABLE
2485
2486DC::Channel
2487find ()
2488 CODE:
2489{
2490 RETVAL = Mix_GroupAvailable (-1);
2491
2492 if (RETVAL < 0)
2493 {
2494 RETVAL = Mix_GroupOldest (-1);
2495
2496 if (RETVAL < 0)
2497 XSRETURN_UNDEF;
2498
2499 Mix_HaltChannel (RETVAL);
2500 }
2501
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504}
2505 OUTPUT:
2506 RETVAL
2507
2508void
2509halt (DC::Channel self)
2510 CODE:
2511 Mix_HaltChannel (self);
2512
2513void
2514expire (DC::Channel self, int ticks = -1)
2515 CODE:
2516 Mix_ExpireChannel (self, ticks);
2517
2518void
2519fade_out (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_FadeOutChannel (self, ticks);
2522
2523int
2524volume (DC::Channel self, int volume)
2525 CODE:
2526 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2527 OUTPUT:
2528 RETVAL
2529
2530void
2531unregister_all_effects (DC::Channel self)
2532 CODE:
2533 Mix_UnregisterAllEffects (self);
2534
2535void
2536set_panning (DC::Channel self, int left, int right)
2537 CODE:
2538 left = CLAMP (left , 0, 255);
2539 right = CLAMP (right, 0, 255);
2540 Mix_SetPanning (self, left, right);
2541
2542void
2543set_distance (DC::Channel self, int distance)
2544 CODE:
2545 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2546
2547void
2548set_position (DC::Channel self, int angle, int distance)
2549 CODE:
2550
2551void
2552set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE:
2554{
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558}
2559
2560void
2561set_reverse_stereo (DC::Channel self, int flip)
2562 CODE:
2563 Mix_SetReverseStereo (self, flip);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566
2567PROTOTYPES: DISABLE
2568
2569DC::MixChunk
2570new (SV *class, DC::RW rwops)
2571 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2573 OUTPUT:
2574 RETVAL
2575
2576void
1425DESTROY (CFClient::MixChunk self) 2577DESTROY (DC::MixChunk self)
1426 CODE: 2578 CODE:
1427 Mix_FreeChunk (self); 2579 Mix_FreeChunk (self);
1428 2580
1429int 2581int
1430volume (CFClient::MixChunk self, int volume = -1) 2582volume (DC::MixChunk self, int volume = -1)
1431 CODE: 2583 CODE:
2584 if (items > 1)
2585 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2586 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2587 OUTPUT:
1434 RETVAL 2588 RETVAL
1435 2589
1436int 2590DC::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2591play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2592 CODE:
2593{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2594 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2595
2596 if (RETVAL < 0)
2597 XSRETURN_UNDEF;
2598
2599 if (channel < 0)
2600 {
2601 Mix_UnregisterAllEffects (RETVAL);
2602 Mix_Volume (RETVAL, 128);
2603 }
2604}
1440 OUTPUT: 2605 OUTPUT:
1441 RETVAL 2606 RETVAL
1442 2607
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2608MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1444 2609
1445int 2610int
1446volume (int volume = -1) 2611volume (int volume = -1)
2612 PROTOTYPE: ;$
1447 CODE: 2613 CODE:
2614 if (items > 0)
2615 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 2616 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2617 OUTPUT:
1450 RETVAL 2618 RETVAL
1451 2619
1452CFClient::MixMusic 2620void
1453new_from_file (SV *class, char *path) 2621fade_out (int ms)
1454 CODE: 2622 CODE:
2623 Mix_FadeOutMusic (ms);
2624
2625void
2626halt ()
2627 CODE:
2628 Mix_HaltMusic ();
2629
2630DC::MixMusic
2631new (SV *class, DC::RW rwops)
2632 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2633 RETVAL = Mix_LoadMUS_RW (rwops);
1456 OUTPUT: 2634 OUTPUT:
1457 RETVAL 2635 RETVAL
1458 2636
1459void 2637void
1460DESTROY (CFClient::MixMusic self) 2638DESTROY (DC::MixMusic self)
1461 CODE: 2639 CODE:
1462 Mix_FreeMusic (self); 2640 Mix_FreeMusic (self);
1463 2641
1464int 2642int
1465play (CFClient::MixMusic self, int loops = -1) 2643play (DC::MixMusic self, int loops = -1)
1466 CODE: 2644 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2645 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2646 OUTPUT:
1469 RETVAL 2647 RETVAL
1470 2648
2649void
2650fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2651 CODE:
2652 Mix_FadeInMusicPos (self, loops, ms, position);
2653
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2654MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2655
2656PROTOTYPES: ENABLE
1472 2657
1473BOOT: 2658BOOT:
1474{ 2659{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2660 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1476 static const struct { 2661 static const struct {
1477 const char *name; 2662 const char *name;
1478 IV iv; 2663 IV iv;
1479 } *civ, const_iv[] = { 2664 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2665# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2669 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2670 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2671 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2672 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2673 const_iv (GL_BLEND),
2674 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2675 const_iv (GL_SCISSOR_TEST),
2676 const_iv (GL_DEPTH_TEST),
2677 const_iv (GL_ALPHA_TEST),
2678 const_iv (GL_NORMALIZE),
2679 const_iv (GL_RESCALE_NORMAL),
2680 const_iv (GL_FRONT),
2681 const_iv (GL_BACK),
2682 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 2683 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2684 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2685 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2686 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2687 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2688 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2689 const_iv (GL_ONE_MINUS_DST_ALPHA),
2690 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2691 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2692 const_iv (GL_RGBA),
2693 const_iv (GL_RGBA4),
2694 const_iv (GL_RGBA8),
2695 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2696 const_iv (GL_UNSIGNED_BYTE),
2697 const_iv (GL_UNSIGNED_SHORT),
2698 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2699 const_iv (GL_ALPHA),
2700 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2701 const_iv (GL_LUMINANCE),
2702 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2703 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2704 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2705 const_iv (GL_COMPRESSED_ALPHA_ARB),
2706 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2707 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2708 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2709 const_iv (GL_COMPRESSED_RGB_ARB),
2710 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 2711 const_iv (GL_COMPILE),
2712 const_iv (GL_PROXY_TEXTURE_1D),
2713 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2714 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2715 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2716 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2717 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2718 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2719 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2720 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2721 const_iv (GL_TEXTURE_WRAP_T),
2722 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2723 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2724 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2725 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2726 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2727 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2728 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2729 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2730 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2731 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2732 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2733 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2734 const_iv (GL_REPLACE),
2735 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2736 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2737 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2738 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2739 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2740 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2741 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2742 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2743 const_iv (GL_CONSTANT_BORDER),
2744 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 2745 const_iv (GL_LINES),
2746 const_iv (GL_LINE_STRIP),
2747 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2748 const_iv (GL_QUADS),
2749 const_iv (GL_QUAD_STRIP),
2750 const_iv (GL_TRIANGLES),
2751 const_iv (GL_TRIANGLE_STRIP),
2752 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 2753 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2754 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2755 const_iv (GL_POINT_SMOOTH_HINT),
2756 const_iv (GL_LINE_SMOOTH_HINT),
2757 const_iv (GL_POLYGON_SMOOTH_HINT),
2758 const_iv (GL_GENERATE_MIPMAP_HINT),
2759 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 2760 const_iv (GL_FASTEST),
2761 const_iv (GL_DONT_CARE),
2762 const_iv (GL_NICEST),
2763 const_iv (GL_V2F),
2764 const_iv (GL_V3F),
2765 const_iv (GL_T2F_V3F),
2766 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2767# undef const_iv
1536 }; 2768 };
1537 2769
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2772
2773 texture_av = newAV ();
2774 AvREAL_off (texture_av);
1540} 2775}
2776
2777void
2778disable_GL_EXT_blend_func_separate ()
2779 CODE:
2780 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0;
2782
2783char *
2784gl_vendor ()
2785 CODE:
2786 RETVAL = (char *)glGetString (GL_VENDOR);
2787 OUTPUT:
2788 RETVAL
2789
2790char *
2791gl_version ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VERSION);
2794 OUTPUT:
2795 RETVAL
2796
2797char *
2798gl_extensions ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2801 OUTPUT:
2802 RETVAL
2803
2804const char *glGetString (GLenum pname)
2805
2806GLint glGetInteger (GLenum pname)
2807 CODE:
2808 glGetIntegerv (pname, &RETVAL);
2809 OUTPUT:
2810 RETVAL
2811
2812GLdouble glGetDouble (GLenum pname)
2813 CODE:
2814 glGetDoublev (pname, &RETVAL);
2815 OUTPUT:
2816 RETVAL
1541 2817
1542int glGetError () 2818int glGetError ()
2819
2820void glFinish ()
1543 2821
1544void glClear (int mask) 2822void glClear (int mask)
1545 2823
1546void glClearColor (float r, float g, float b, float a = 1.0) 2824void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2825 PROTOTYPE: @
1554 2832
1555void glHint (int target, int mode) 2833void glHint (int target, int mode)
1556 2834
1557void glBlendFunc (int sfactor, int dfactor) 2835void glBlendFunc (int sfactor, int dfactor)
1558 2836
2837void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2838 CODE:
2839 gl_BlendFuncSeparate (sa, da, saa, daa);
2840
2841void glDepthMask (int flag)
2842
1559void glLogicOp (int opcode) 2843void glLogicOp (int opcode)
1560 2844
1561void glColorMask (int red, int green, int blue, int alpha) 2845void glColorMask (int red, int green, int blue, int alpha)
1562 2846
1563void glMatrixMode (int mode) 2847void glMatrixMode (int mode)
1566 2850
1567void glPopMatrix () 2851void glPopMatrix ()
1568 2852
1569void glLoadIdentity () 2853void glLoadIdentity ()
1570 2854
2855void glDrawBuffer (int buffer)
2856
2857void glReadBuffer (int buffer)
2858
1571# near and far are due to microsofts buggy c compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
2860void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2861
2862# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2863void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2864
2865PROTOTYPES: DISABLE
1573 2866
1574void glViewport (int x, int y, int width, int height) 2867void glViewport (int x, int y, int width, int height)
1575 2868
1576void glScissor (int x, int y, int width, int height) 2869void glScissor (int x, int y, int width, int height)
1577 2870
1585 2878
1586void glRotate (float angle, float x, float y, float z) 2879void glRotate (float angle, float x, float y, float z)
1587 CODE: 2880 CODE:
1588 glRotatef (angle, x, y, z); 2881 glRotatef (angle, x, y, z);
1589 2882
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 2883void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2884 ALIAS:
2885 glColor_premultiply = 1
1596 CODE: 2886 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2887 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2888 {
1599 MIN ((int)(b * 255.f), 255), 2889 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2890 g *= a;
2891 b *= a;
2892 }
2893 // microsoft visual "c" rounds instead of truncating...
2894 glColor4f (r, g, b, a);
2895
2896void glRasterPos (float x, float y, float z = 0.)
2897 CODE:
2898 glRasterPos3f (0, 0, z);
2899 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2900
1602void glVertex (float x, float y, float z = 0.) 2901void glVertex (float x, float y, float z = 0.)
1603 CODE: 2902 CODE:
1604 glVertex3f (x, y, z); 2903 glVertex3f (x, y, z);
1605 2904
1606void glTexCoord (float s, float t) 2905void glTexCoord (float s, float t)
1607 CODE: 2906 CODE:
1608 glTexCoord2f (s, t); 2907 glTexCoord2f (s, t);
1609 2908
2909void glRect (float x1, float y1, float x2, float y2)
2910 CODE:
2911 glRectf (x1, y1, x2, y2);
2912
2913void glRect_lineloop (float x1, float y1, float x2, float y2)
2914 CODE:
2915 glBegin (GL_LINE_LOOP);
2916 glVertex2f (x1, y1);
2917 glVertex2f (x2, y1);
2918 glVertex2f (x2, y2);
2919 glVertex2f (x1, y2);
2920 glEnd ();
2921
2922PROTOTYPES: ENABLE
2923
2924void glBegin (int mode)
2925
2926void glEnd ()
2927
2928void glPointSize (GLfloat size)
2929
2930void glLineWidth (GLfloat width)
2931
2932void glInterleavedArrays (int format, int stride, char *data)
2933
2934void glDrawElements (int mode, int count, int type, char *indices)
2935
2936# 1.2 void glDrawRangeElements (int mode, int start, int end
2937
1610void glTexEnv (int target, int pname, float param) 2938void glTexEnv (int target, int pname, float param)
1611 CODE: 2939 CODE:
1612 glTexEnvf (target, pname, param); 2940 glTexEnvf (target, pname, param);
1613 2941
1614void glTexParameter (int target, int pname, float param) 2942void glTexParameter (int target, int pname, float param)
1617 2945
1618void glBindTexture (int target, int name) 2946void glBindTexture (int target, int name)
1619 2947
1620void glConvolutionParameter (int target, int pname, float params) 2948void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2949 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2950 if (gl.ConvolutionParameterf)
2951 gl.ConvolutionParameterf (target, pname, params);
1623 2952
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2953void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2954 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2955 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2956 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2957
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2958void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2959 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2960 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2961 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2962
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2963void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1635 2964
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2965void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2966
1638void glRasterPos (int x, int y) 2967void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 2968
1640 glRasterPos2i (x, y); 2969void glPixelZoom (float x, float y)
1641 2970
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2972
1644int glGenTexture () 2973int glGenTexture ()
1645 CODE: 2974 CODE:
1646{ 2975 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2976 OUTPUT:
1652 RETVAL 2977 RETVAL
1653 2978
1654void glDeleteTexture (int name) 2979void glDeleteTexture (int name)
1655 CODE: 2980 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2981 del_texture (name);
1659} 2982
1660
1661int glGenList () 2983int glGenList ()
1662 CODE: 2984 CODE:
1663 RETVAL = glGenLists (1); 2985 RETVAL = glGenLists (1);
1664 OUTPUT: 2986 OUTPUT:
1665 RETVAL 2987 RETVAL
1672 2994
1673void glEndList () 2995void glEndList ()
1674 2996
1675void glCallList (int list) 2997void glCallList (int list)
1676 2998
2999MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3000
3001PROTOTYPES: DISABLE
3002
3003void
3004find_widget (SV *self, NV x, NV y)
3005 PPCODE:
3006{
3007 if (within_widget (self, x, y))
3008 XPUSHs (self);
3009}
3010
3011BOOT:
3012{
3013 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3014
3015 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3016 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3017 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3018 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3019}
3020
3021void
3022draw (SV *self)
3023 CODE:
3024{
3025 HV *hv;
3026 SV **svp;
3027 NV x, y, w, h;
3028 SV *draw_x_sv = GvSV (draw_x_gv);
3029 SV *draw_y_sv = GvSV (draw_y_gv);
3030 SV *draw_w_sv = GvSV (draw_w_gv);
3031 SV *draw_h_sv = GvSV (draw_h_gv);
3032 double draw_x, draw_y;
3033
3034 if (!SvROK (self))
3035 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3036
3037 hv = (HV *)SvRV (self);
3038
3039 if (SvTYPE (hv) != SVt_PVHV)
3040 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3041
3042 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3043 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3044
3045 if (!h || !w)
3046 XSRETURN_EMPTY;
3047
3048 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3049 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3050
3051 draw_x = SvNV (draw_x_sv) + x;
3052 draw_y = SvNV (draw_y_sv) + y;
3053
3054 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3055 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3056 XSRETURN_EMPTY;
3057
3058 sv_setnv (draw_x_sv, draw_x);
3059 sv_setnv (draw_y_sv, draw_y);
3060
3061 glPushMatrix ();
3062 glTranslated (x, y, 0);
3063
3064 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3065 {
3066 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3067
3068 if (svp && SvTRUE (*svp))
3069 {
3070 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3071 glEnable (GL_BLEND);
3072 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3073 glBegin (GL_QUADS);
3074 glVertex2f (0, 0);
3075 glVertex2f (w, 0);
3076 glVertex2f (w, h);
3077 glVertex2f (0, h);
3078 glEnd ();
3079 glDisable (GL_BLEND);
3080 }
3081 }
3082#if 0
3083 // draw borders, for debugging
3084 glPushMatrix ();
3085 glColor4f (1., 1., 0., 1.);
3086 glTranslatef (.5, .5, 0.);
3087 glBegin (GL_LINE_LOOP);
3088 glVertex2f (0 , 0);
3089 glVertex2f (w - 1, 0);
3090 glVertex2f (w - 1, h - 1);
3091 glVertex2f (0 , h - 1);
3092 glEnd ();
3093 glPopMatrix ();
3094#endif
3095 PUSHMARK (SP);
3096 XPUSHs (self);
3097 PUTBACK;
3098 call_method ("_draw", G_VOID | G_DISCARD);
3099 SPAGAIN;
3100
3101 glPopMatrix ();
3102
3103 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3104 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3105}
3106

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