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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.282 by root, Fri Dec 5 14:50:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
52 92
53#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
54 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
70 153
71typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
72 173
73typedef struct cf_layout { 174typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 175 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
77 int base_height; 177 int base_height;
78 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
79} *CFClient__Layout; 180} *DC__Layout;
80 181
81static CFClient__Font default_font; 182static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 183static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 184static PangoFontMap *opengl_fontmap;
84 185
85static void 186static void
86substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
87{ 188{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 194}
93 195
94static void 196static void
95layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
96{ 198{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
99 */ 201 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
101 203
102 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
103 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
104 206
105 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
106} 208}
107 209
108static void 210static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
110{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
112 217
113 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 220
116 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
117} 222 if (!rect.height) rect.height = 1;
118 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
119typedef uint16_t mapface; 229typedef uint16_t faceid;
120 230
121typedef struct { 231typedef struct {
122 GLint name; 232 GLuint name;
123 int w, h; 233 int w, h;
124 float s, t; 234 float s, t;
125 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
126} maptex; 239} maptex;
127 240
128typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
129 int16_t darkness; 244 uint16_t darkness;
130 mapface face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 246} mapcell;
132 247
133typedef struct { 248typedef struct {
134 int32_t c0, c1; 249 int32_t c0, c1;
135 mapcell *col; 250 mapcell *col;
136} maprow; 251} maprow;
137 252
138typedef struct map { 253typedef struct map {
139 int x, y, w, h; 254 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 256 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 257 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 258
147 int32_t rows; 259 int32_t rows;
148 maprow *row; 260 maprow *row;
149} *CFClient__Map; 261} *DC__Map;
150 262
151static char * 263static char *
152prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
153{ 265{
154 char *p; 266 char *p;
171} 283}
172 284
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
176static maprow * 308static maprow *
177map_get_row (CFClient__Map self, int y) 309map_get_row (DC__Map self, int y)
178{ 310{
179 if (0 > y) 311 if (0 > y)
180 { 312 {
181 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
220 352
221 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
222} 354}
223 355
224static mapcell * 356static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
226{ 358{
227 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
228} 360}
229 361
230static void 362static void
231map_clear (CFClient__Map self) 363map_clear (DC__Map self)
232{ 364{
233 int r; 365 int r;
234 366
235 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
243 self->oy = 0; 375 self->oy = 0;
244 self->row = 0; 376 self->row = 0;
245 self->rows = 0; 377 self->rows = 0;
246} 378}
247 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
248static void 390static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
250{ 392{
251 int x, y; 393 int x, y;
252 maprow *row; 394 maprow *row;
395 mapcell *cell;
253 396
254 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 398 if (y >= 0)
256 { 399 {
257 if (y >= self->rows) 400 if (y >= self->rows)
263 if (x >= row->c0) 406 if (x >= row->c0)
264 { 407 {
265 if (x >= row->c1) 408 if (x >= row->c1)
266 break; 409 break;
267 410
268 row->col[x - row->c0].darkness = -1; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
269 } 414 }
270 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
271} 432}
272 433
273static void 434static void
274music_finished (void) 435music_finished (void)
275{ 436{
294 ev.data2 = 0; 455 ev.data2 = 0;
295 456
296 SDL_PushEvent ((SDL_Event *)&ev); 457 SDL_PushEvent ((SDL_Event *)&ev);
297} 458}
298 459
299MODULE = CFClient PACKAGE = CFClient 460static unsigned int
461minpot (unsigned int n)
462{
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475}
476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
300 588
301PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
302 590
303BOOT: 591BOOT:
304{ 592{
305 HV *stash = gv_stashpv ("CFClient", 1); 593 HV *stash = gv_stashpv ("DC", 1);
306 static const struct { 594 static const struct {
307 const char *name; 595 const char *name;
308 IV iv; 596 IV iv;
309 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
311 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
393 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 758
406 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
407 const_iv (KMOD_ALT), 760
408 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
409# undef const_iv 791# undef const_iv
410 }; 792 };
411 793
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
806
807int
808in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
813
814NV floor (NV x)
815
816NV ceil (NV x)
817
818IV minpot (UV n)
819
820IV popcount (UV n)
415 821
416void 822void
417pango_init () 823pango_init ()
418 CODE: 824 CODE:
419{ 825{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424 829 /*pango_context_set_font_description (opengl_context, default_font);*/
425 cairo_fontmap = pango_cairo_font_map_get_default (); 830#if PANGO_VERSION_CHECK (1, 15, 2)
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
427} 834}
428 835
429int 836char *SDL_GetError ()
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
431 837
432void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
433SDL_Quit () 846void SDL_Quit ()
434 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
435void 857void
436SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
437 PPCODE: 859 PPCODE:
438{ 860{
439 SDL_Rect **m; 861 SDL_Rect **m;
440 862
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 867
868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
870
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 875
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 878
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 880
460 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
461 while (*m) 882 while (*m)
462 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
463 AV *av = newAV (); 886 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
467 893
468 ++m; 894 ++m;
469 } 895 }
470} 896}
471 897
472int 898int
473SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
475 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 912 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913
914 if (RETVAL)
915 {
916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h"
921#undef GL_FUNC
922 }
923}
479 OUTPUT: 924 OUTPUT:
480 RETVAL 925 RETVAL
481 926
482void 927void
483SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
484 929
930char *
931SDL_GetKeyName (int sym)
932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
485void 939void
486SDL_PollEvent () 940poll_events ()
487 PPCODE: 941 PPCODE:
488{ 942{
489 SDL_Event ev; 943 SDL_Event ev;
490 944
491 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 947 {
493 HV *hv = newHV (); 948 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 950
496 switch (ev.type) 951 switch (ev.type)
497 { 952 {
498 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
499 case SDL_KEYUP: 954 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 960 break;
505 961
506 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 965 break;
510 966
511 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
517 break; 993 break;
518 994
519 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
998
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 1003 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 1009 break;
532 } 1010 }
533 1011
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
535 } 1013 }
536} 1014}
537 1015
538int 1016int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 1018 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
543 1021
544void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
545Mix_CloseAudio () 1039Mix_CloseAudio ()
546 1040
547int 1041int
548Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
549 1043
1044const char *
1045Mix_GetError ()
1046
550void 1047void
551lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
552 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
553#ifndef _WIN32 1056#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
555#endif 1078#endif
1079}
556 1080
557char * 1081int
558gl_version () 1082add_font (char *file)
559 CODE: 1083 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
561 OUTPUT: 1085 OUTPUT:
562 RETVAL 1086 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570
571void
572add_font (char *file)
573 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 1087
580void 1088void
581load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
582 ALIAS: 1090 ALIAS:
583 load_image_file = 1 1091 load_image_file = 1
586 STRLEN image_len; 1094 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
593 1101
594 if (!rw) 1102 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
596 1104
625 1133
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 1135
628 assert (surface2->pitch == surface2->w * 4); 1136 assert (surface2->pitch == surface2->w * 4);
629 1137
1138 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 1139 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
639 1147
640 SDL_FreeSurface (surface); 1148 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 1149 SDL_FreeSurface (surface2);
642} 1150}
643 1151
667} 1175}
668 1176
669void 1177void
670error (char *message) 1178error (char *message)
671 CODE: 1179 CODE:
1180 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1181#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1183#endif
1184
1185void
1186fatal (char *message)
1187 CODE:
1188 fprintf (stderr, "FATAL: %s\n", message);
1189#ifdef _WIN32
1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1191#endif
1192 _exit (1);
1193
1194void
1195_exit (int retval = 0)
1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
674#else 1199#else
675 fprintf (stderr, "ERROR: %s\n", message); 1200 _exit (retval);
676#endif 1201#endif
677 1202
678void 1203void
679fatal (char *message) 1204debug ()
680 CODE: 1205 CODE:
681#ifdef _WIN32 1206{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1207#if DEBUG
683#else 1208 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1209#endif
686 exit (1); 1210}
687 1211
1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
688MODULE = CFClient PACKAGE = CFClient::Font 1219MODULE = Deliantra::Client PACKAGE = DC::Font
689 1220
690CFClient::Font 1221PROTOTYPES: DISABLE
1222
1223DC::Font
691new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
692 CODE: 1225 CODE:
693{ 1226{
694 int count; 1227 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 1231}
699 OUTPUT: 1232 OUTPUT:
700 RETVAL 1233 RETVAL
701 1234
702void 1235void
703DESTROY (CFClient::Font self) 1236DESTROY (DC::Font self)
704 CODE: 1237 CODE:
705 pango_font_description_free (self); 1238 pango_font_description_free (self);
706 1239
707void 1240void
708make_default (CFClient::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
709 CODE: 1243 CODE:
710 default_font = self; 1244 default_font = self;
711 1245
712MODULE = CFClient PACKAGE = CFClient::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
713 1247
714CFClient::Layout 1248PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1249
1250void
1251glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262DC::Layout
1263new (SV *class)
716 CODE: 1264 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
718 1266
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1268 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
727 1275
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
730 OUTPUT: 1278 OUTPUT:
731 RETVAL 1279 RETVAL
732 1280
733void 1281void
734DESTROY (CFClient::Layout self) 1282DESTROY (DC::Layout self)
735 CODE: 1283 CODE:
736 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
737 Safefree (self); 1286 Safefree (self);
738 1287
1288void
1289set_text (DC::Layout self, SV *text_)
1290 CODE:
1291{
1292 STRLEN textlen;
1293 char *text = SvPVutf8 (text_, textlen);
1294
1295 pango_layout_set_text (self->pl, text, textlen);
1296}
1297
1298void
1299set_markup (DC::Layout self, SV *text_)
1300 CODE:
1301{
1302 STRLEN textlen;
1303 char *text = SvPVutf8 (text_, textlen);
1304
1305 pango_layout_set_markup (self->pl, text, textlen);
1306}
1307
1308void
1309set_shapes (DC::Layout self, ...)
1310 CODE:
1311{
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351}
1352
1353void
1354get_shapes (DC::Layout self)
1355 PPCODE:
1356{
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376}
1377
739int 1378int
740is_rgba (CFClient::Layout self) 1379has_wrapped (DC::Layout self)
741 CODE: 1380 CODE:
742 RETVAL = self->rgba; 1381{
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
1389}
743 OUTPUT: 1390 OUTPUT:
744 RETVAL 1391 RETVAL
745 1392
746void
747set_text (CFClient::Layout self, SV *text_)
748 CODE:
749{
750 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen);
752
753 pango_layout_set_text (self->pl, text, textlen);
754}
755
756void
757set_markup (CFClient::Layout self, SV *text_)
758 CODE:
759{
760 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen);
762
763 pango_layout_set_markup (self->pl, text, textlen);
764}
765
766SV * 1393SV *
767get_text (CFClient::Layout self) 1394get_text (DC::Layout self)
768 CODE: 1395 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1397 sv_utf8_decode (RETVAL);
771 OUTPUT: 1398 OUTPUT:
772 RETVAL 1399 RETVAL
773 1400
774void 1401void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1403 CODE:
777 self->r = r; 1404 self->r = r;
778 self->g = g; 1405 self->g = g;
779 self->b = b; 1406 self->b = b;
780 self->a = a; 1407 self->a = a;
781 1408
782void 1409void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1411 CODE:
785 if (self->font != font) 1412 if (self->font != font)
786 { 1413 {
787 self->font = font; 1414 self->font = font;
788 layout_update_font (self); 1415 layout_update_font (self);
789 } 1416 }
790 1417
791void 1418void
792set_height (CFClient::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
793 CODE: 1420 CODE:
794 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
795 { 1422 {
796 self->base_height = base_height; 1423 self->base_height = base_height;
797 layout_update_font (self); 1424 layout_update_font (self);
798 } 1425 }
799 1426
800void 1427void
801set_width (CFClient::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
802 CODE: 1429 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1431
805void 1432void
1433set_indent (DC::Layout self, int indent)
1434 CODE:
1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1436
1437void
1438set_spacing (DC::Layout self, int spacing)
1439 CODE:
1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1441
1442void
1443set_ellipsise (DC::Layout self, int ellipsise)
1444 CODE:
1445 pango_layout_set_ellipsize (self->pl,
1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1449 : PANGO_ELLIPSIZE_NONE
1450 );
1451
1452void
1453set_single_paragraph_mode (DC::Layout self, int spm)
1454 CODE:
1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1456
1457void
806size (CFClient::Layout self) 1458size (DC::Layout self)
807 PPCODE: 1459 PPCODE:
808{ 1460{
809 int w, h; 1461 int w, h;
810 1462
811 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
816} 1468}
817 1469
818int 1470int
1471descent (DC::Layout self)
1472 CODE:
1473{
1474 PangoRectangle rect;
1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1477 RETVAL = PANGO_DESCENT (rect);
1478}
1479 OUTPUT:
1480 RETVAL
1481
1482int
819xy_to_index (CFClient::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
820 CODE: 1484 CODE:
821{ 1485{
822 int index, trailing; 1486 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1488 RETVAL = index + trailing;
825} 1489}
826 OUTPUT: 1490 OUTPUT:
827 RETVAL 1491 RETVAL
828 1492
829void 1493void
830cursor_pos (CFClient::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
831 PPCODE: 1495 PPCODE:
832{ 1496{
833 PangoRectangle strong_pos; 1497 PangoRectangle pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
835 1499
836 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
837 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
840} 1504}
841 1505
842void 1506void
843render (CFClient::Layout self) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
844 PPCODE: 1508 PPCODE:
845{ 1509{
846 SV *retval; 1510 int line, x;
847 int w, h;
848 1511
849 layout_get_pixel_size (self, &w, &h); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
850 1513#if !PANGO_VERSION_CHECK (1, 17, 3)
851 if (self->rgba) 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 { 1515 --line;
853 cairo_surface_t *surface; 1516#endif
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1517 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1540 else
894 { 1541 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1542 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1544 }
919} 1545}
920 1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562void
1563draw (DC::Layout self)
1564 CODE:
1565{
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
921MODULE = CFClient PACKAGE = CFClient::Texture 1581MODULE = Deliantra::Client PACKAGE = DC::Texture
922 1582
1583PROTOTYPES: ENABLE
1584
923void 1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605}
1606
1607void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1609 PROTOTYPE: $$$;$$
926 ALIAS: 1610 ALIAS:
927 draw_quad_alpha = 1 1611 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1612 draw_quad_alpha_premultiplied = 2
929 CODE: 1613 CODE:
930{ 1614{
931 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
936 1622
937 if (items < 5) 1623 if (items < 5)
938 { 1624 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1627 }
942 1628
943 if (ix) 1629 if (ix)
944 { 1630 {
945 glEnable (GL_BLEND); 1631 glEnable (GL_BLEND);
1632
1633 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1634 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1635 else
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1641 }
948 1642
949 glBindTexture (GL_TEXTURE_2D, name); 1643 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1644
957 glBegin (GL_QUADS); 1645 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1646 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1647 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1648 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1649 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1650 glEnd ();
963 1651
964 if (ix) 1652 if (ix)
1653 {
1654 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1656 }
966} 1657}
967 1658
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1669
968MODULE = CFClient PACKAGE = CFClient::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
969 1671
970CFClient::Map 1672PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1673
1674DC::Map
1675new (SV *class)
972 CODE: 1676 CODE:
973 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1678 RETVAL->x = 0;
975 RETVAL->y = 0; 1679 RETVAL->y = 0;
976 RETVAL->w = map_width; 1680 RETVAL->w = 0;
977 RETVAL->h = map_height; 1681 RETVAL->h = 0;
978 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
985 RETVAL->row = 0; 1687 RETVAL->row = 0;
986 OUTPUT: 1688 OUTPUT:
987 RETVAL 1689 RETVAL
988 1690
989void 1691void
990DESTROY (CFClient::Map self) 1692DESTROY (DC::Map self)
991 CODE: 1693 CODE:
992{ 1694{
993 map_clear (self); 1695 map_clear (self);
994 Safefree (self->face); 1696 Safefree (self->face2tile);
1697 Safefree (self->tex);
995 Safefree (self); 1698 Safefree (self);
996} 1699}
997 1700
998void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
999clear (CFClient::Map self) 1708clear (DC::Map self)
1000 CODE: 1709 CODE:
1001 map_clear (self); 1710 map_clear (self);
1002 1711
1003void 1712void
1004set_face (CFClient::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1005 CODE: 1714 CODE:
1006{ 1715{
1007 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1717 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1718}
1015 1719
1016void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1745 CODE:
1019{ 1746{
1020 while (self->texs <= texid) 1747 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1748
1026 { 1749 {
1027 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1028 1751
1029 tex->name = name; 1752 tex->name = name;
1034 tex->r = r; 1757 tex->r = r;
1035 tex->g = g; 1758 tex->g = g;
1036 tex->b = b; 1759 tex->b = b;
1037 tex->a = a; 1760 tex->a = a;
1038 } 1761 }
1762
1763 // somewhat hackish, but for textures that require it, it really
1764 // improves the look, and most others don't suffer.
1765 glBindTexture (GL_TEXTURE_2D, name);
1766 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1767 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1768 // use uglier nearest interpolation because linear suffers
1769 // from transparent color bleeding and ugly wrapping effects.
1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1771}
1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1040 1792
1041int 1793int
1042ox (CFClient::Map self) 1794ox (DC::Map self)
1043 ALIAS: 1795 ALIAS:
1044 oy = 1 1796 oy = 1
1797 x = 2
1798 y = 3
1799 w = 4
1800 h = 5
1045 CODE: 1801 CODE:
1046 switch (ix) 1802 switch (ix)
1047 { 1803 {
1048 case 0: RETVAL = self->ox; break; 1804 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1805 case 1: RETVAL = self->oy; break;
1806 case 2: RETVAL = self->x; break;
1807 case 3: RETVAL = self->y; break;
1808 case 4: RETVAL = self->w; break;
1809 case 5: RETVAL = self->h; break;
1050 } 1810 }
1051 OUTPUT: 1811 OUTPUT:
1052 RETVAL 1812 RETVAL
1053 1813
1054void 1814void
1055scroll (CFClient::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1056 CODE: 1816 CODE:
1057{ 1817{
1058 if (dx > 0) 1818 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1820 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1822
1063 if (dy > 0) 1823 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1825 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1827
1068 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1070 1830
1071 while (self->y < 0) 1831 while (self->y < 0)
1075 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1077 } 1837 }
1078} 1838}
1079 1839
1080void 1840SV *
1081map1a_update (CFClient::Map self, SV *data_) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1082 CODE: 1842 CODE:
1083{ 1843{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1846 mapcell *cell;
1087 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1088 1850
1089 while (data < data_end) 1851 while (data < data_end - 1)
1090 { 1852 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1092 1854
1093 x = ((flags >> 10) & 63) + self->x; 1855 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1856 y = self->y + ((flags >> 4) & 63);
1095 1857
1096 cell = map_get_cell (self, x, y); 1858 cell = map_get_cell (self, x, y);
1097 1859
1098 if (flags & 15) 1860 if (flags & 15)
1099 { 1861 {
1100 if (cell->darkness < 0) 1862 if (!cell->darkness)
1101 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1865 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1866 }
1107 1867
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
1111 1869
1112 if (flags & 4) 1870 if (flags & 8)
1113 { 1871 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
1115 } 1910 }
1116 1911
1912 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 1913 if (flags & (4 >> z))
1118 { 1914 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1120 } 1934 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 1935 }
1127 else 1936 else
1128 cell->darkness = -1; 1937 CELL_CLEAR (cell);
1129 } 1938 }
1130} 1939}
1940 OUTPUT:
1941 RETVAL
1131 1942
1132SV * 1943SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1134 CODE: 1945 CODE:
1135{ 1946{
1136 int x1, x; 1947 int x1, x;
1137 int y1, y; 1948 int y1, y;
1138 int z; 1949 int z;
1159 { 1970 {
1160 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1161 1972
1162 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1163 { 1974 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1977 int a1 = tex.a;
1171 1978
1172 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1983 }
1178 } 1984 }
1179 1985
1180 *map++ = (r ) 1986 *map++ = (r )
1181 | (g << 8) 1987 | (g << 8)
1188} 1994}
1189 OUTPUT: 1995 OUTPUT:
1190 RETVAL 1996 RETVAL
1191 1997
1192void 1998void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001{
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031
2032 mx += self->x;
2033 my += self->y;
2034
2035 // first pass: determine smooth_max
2036 // rather ugly, if you ask me
2037 // could also be stored inside mapcell and updated on change
2038 memset (smooth_max, 0, sizeof (smooth_max));
2039
2040 for (y = 0; y < sh; y++)
2041 if (0 <= y + my && y + my < self->rows)
2042 {
2043 maprow *row = self->row + (y + my);
2044
2045 for (x = 0; x < sw; x++)
2046 if (row->c0 <= x + mx && x + mx < row->c1)
2047 {
2048 mapcell *cell = row->col + (x + mx - row->c0);
2049
2050 smooth_max[x + 1][y + 1] =
2051 MAX (self->tex [cell->tile [0]].smoothlevel,
2052 MAX (self->tex [cell->tile [1]].smoothlevel,
2053 self->tex [cell->tile [2]].smoothlevel));
2054 }
2055 }
2056
2057 glEnable (GL_BLEND);
2058 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2060
2061 for (z = 0; z <= 2; z++)
2062 {
2063 memset (smooth_level, 0, sizeof (smooth_level));
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash
2132 if (tex.smoothtile)
2133 {
2134 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel;
2136
2137 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2138
2139 // add bits to current tile and all neighbours. skey.x|y is
2140 // shifted +1|+1 so we always stay positive.
2141
2142 // bits is ___n cccc CCCC bbbb
2143 // n do not draw borders&corners
2144 // c draw these corners, but...
2145 // C ... not these
2146 // b draw these borders
2147
2148 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2149 // ┃· ·· ·┃ ━━
2150
2151 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2152 // ·· ·· ·┏ ┓·
2153
2154 // full tile
2155 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2156
2157 // borders
2158 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2159 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2160 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2161 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2162
2163 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2168 }
2169 }
2170 }
2171 }
2172
2173 rc_draw (rc);
2174 rc_clear (rc);
2175
2176 // go through all smoothlevels, lowest to highest, then draw.
2177 // this is basically counting sort
2178 {
2179 int w, b;
2180
2181 glEnable (GL_TEXTURE_2D);
2182 glBegin (GL_QUADS);
2183 for (w = 0; w < 256 / 32; ++w)
2184 {
2185 uint32_t smask = smooth_level [w];
2186 if (smask)
2187 for (b = 0; b < 32; ++b)
2188 if (smask & (((uint32_t)1) << b))
2189 {
2190 int level = (w << 5) | b;
2191 HE *he;
2192
2193 hv_iterinit (smooth);
2194 while ((he = hv_iternext (smooth)))
2195 {
2196 smooth_key *skey = (smooth_key *)HeKEY (he);
2197 IV bits = SvIVX (HeVAL (he));
2198
2199 if (!(bits & 0x1000)
2200 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y])
2202 {
2203 maptex tex = self->tex [skey->tile];
2204 int px = (((int)skey->x) - 1) * T;
2205 int py = (((int)skey->y) - 1) * T;
2206 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column
2210
2211 if (tex.name)
2212 {
2213 // this time avoiding texture state changes
2214 // save gobs of state changes.
2215 if (key.texname != tex.name)
2216 {
2217 self->tex [skey->tile].unused = 0;
2218
2219 glEnd ();
2220 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2221 glBegin (GL_QUADS);
2222 }
2223
2224 if (border)
2225 {
2226 float ox = border * dx;
2227
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2232 }
2233
2234 if (corner)
2235 {
2236 float ox = corner * dx;
2237
2238 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2242 }
2243 }
2244 }
2245 }
2246 }
2247 }
2248
2249 glEnd ();
2250 glDisable (GL_TEXTURE_2D);
2251 key.texname = -1;
2252 }
2253
2254 hv_clear (smooth);
2255 }
2256
2257 if (pl_tex.name)
2258 {
2259 maptex tex = pl_tex;
2260 int px = pl_x + sdx;
2261 int py = pl_y + sdy;
2262
2263 key.texname = tex.name;
2264 arr = rc_array (rc, &key);
2265
2266 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2267 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2268 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270
2271 rc_draw (rc);
2272 }
2273
2274 glDisable (GL_BLEND);
2275 rc_free (rc);
2276
2277 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows)
2280 {
2281 maprow *row = self->row + (y + my);
2282
2283 for (x = 0; x < sw; x++)
2284 if (row->c0 <= x + mx && x + mx < row->c1)
2285 {
2286 mapcell *cell = row->col + (x + mx - row->c0);
2287
2288 int px = x * T;
2289 int py = y * T;
2290
2291 if (expect_false (cell->player == player))
2292 {
2293 px += sdx;
2294 py += sdy;
2295 }
2296
2297 if (cell->stat_hp)
2298 {
2299 int width = cell->stat_width * T;
2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2301
2302 glColor3ub (0, 0, 0);
2303 glRectf (px + 1, py - thick - 2,
2304 px + width - 1, py);
2305
2306 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2307 glRectf (px + 2,
2308 py - thick - 1,
2309 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2310 }
2311 }
2312 }
2313}
2314
2315void
2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2317 CODE:
2318{
2319 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F },
2321 { 1.00F, 1.00F, 1.00F },
2322 { 0.00F, 0.00F, 0.55F },
2323 { 1.00F, 0.00F, 0.00F },
2324
2325 { 1.00F, 0.54F, 0.00F },
2326 { 0.11F, 0.56F, 1.00F },
2327 { 0.93F, 0.46F, 0.00F },
2328 { 0.18F, 0.54F, 0.34F },
2329
2330 { 0.56F, 0.73F, 0.56F },
2331 { 0.80F, 0.80F, 0.80F },
2332 { 0.55F, 0.41F, 0.13F },
2333 { 0.99F, 0.77F, 0.26F },
2334
2335 { 0.74F, 0.65F, 0.41F },
2336
2337 { 0.00F, 1.00F, 1.00F },
2338 { 1.00F, 0.00F, 1.00F },
2339 { 1.00F, 1.00F, 0.00F },
2340 };
2341
2342 int x, y;
2343
2344 glEnable (GL_TEXTURE_2D);
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2346 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS);
2349
2350 for (y = 0; y < h; y++)
2351 for (x = 0; x < w; x++)
2352 {
2353 unsigned char m = data [x + y * w];
2354
2355 if (m)
2356 {
2357 float *c = color [m & 15];
2358
2359 float tx1 = m & 0x40 ? 0.5 : 0.;
2360 float tx2 = tx1 + 0.5;
2361
2362 glColor4f (c[0], c[1], c[2], 0.75);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 }
2368 }
2369
2370 glEnd ();
2371 glDisable (GL_BLEND);
2372 glDisable (GL_TEXTURE_2D);
2373}
2374
2375void
2376fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1194 PPCODE: 2377 PPCODE:
1195{ 2378{
1196 int vx, vy;
1197 int x, y, z; 2379 int x, y;
1198 int last_name; 2380 int sw1 = sw + 2;
1199 mapface face; 2381 int sh1 = sh + 2;
2382 int sh3 = sh * 3;
1200 int sw4 = (sw + 3) & ~3; 2383 int sw34 = (sw * 3 + 3) & ~3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1203 2387
1204 memset (darkness, 255, sw4 * sh);
1205 SvPOK_only (darkness_sv); 2388 SvPOK_only (darkness3_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 2389 SvCUR_set (darkness3_sv, sw34 * sh3);
1207 2390
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2391 mx += self->x - 1;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 2392 my += self->y - 1;
1210 2393
1211 /* 2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2395
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 2396 for (y = 0; y < sh1; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2397 if (0 <= y + my && y + my < self->rows)
1235 { 2398 {
1236 maprow *row = self->row + (y + vy); 2399 maprow *row = self->row + (y + my);
1237 2400
1238 for (x = 0; x < sw; x++) 2401 for (x = 0; x < sw1; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2402 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 2403 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2404 mapcell *cell = row->col + (x + mx - row->c0);
1242 2405
1243 darkness[y * sw4 + x] = cell->darkness < 0 2406 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1)
1244 ? 255 - FOW_DARKNESS 2408 : 255 - FOW_DARKNESS;
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 2409 }
1270 } 2410 }
1271 2411
1272 glEnd (); 2412 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x)
2414 {
2415 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2416 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2417 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2418 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2419 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2420 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2421 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2422 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2423 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1273 2424
1274 glDisable (GL_TEXTURE_2D); 2425 uint8_t r11 = (d11 + d21 + d12) / 3;
1275 glDisable (GL_BLEND); 2426 uint8_t r21 = d21;
2427 uint8_t r31 = (d21 + d31 + d32) / 3;
2428
2429 uint8_t r12 = d12;
2430 uint8_t r22 = d22;
2431 uint8_t r32 = d32;
2432
2433 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3;
2436
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2446 }
2447
2448 free (darkness1);
1276 2449
1277 EXTEND (SP, 3); 2450 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2451 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2452 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2453 PUSHs (darkness3_sv);
1281} 2454}
1282 2455
1283SV * 2456SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2457get_rect (DC::Map self, int x0, int y0, int w, int h)
1285 CODE: 2458 CODE:
1286{ 2459{
1287 int x, y, x1, y1; 2460 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2461 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2462 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2487 if (row && row->c0 <= x && x < row->c1)
1315 { 2488 {
1316 mapcell *cell = row->col + (x - row->c0); 2489 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2490 uint8_t flags = 0;
1318 2491
1319 if (cell->face [0]) flags |= 1; 2492 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2493 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2494 if (cell->tile [2]) flags |= 4;
1322 2495
1323 *data++ = flags; 2496 *data++ = flags;
1324 2497
1325 if (flags & 1) 2498 if (flags & 1)
1326 { 2499 {
2500 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2501 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2502 *data++ = tile;
1329 } 2503 }
1330 2504
1331 if (flags & 2) 2505 if (flags & 2)
1332 { 2506 {
2507 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2508 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2509 *data++ = tile;
1335 } 2510 }
1336 2511
1337 if (flags & 4) 2512 if (flags & 4)
1338 { 2513 {
2514 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2515 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2516 *data++ = tile;
1341 } 2517 }
1342 } 2518 }
1343 else 2519 else
1344 *data++ = 0; 2520 *data++ = 0;
1345 } 2521 }
1346 } 2522 }
1347 2523
2524 /* if size is w*h + 5 then no data has been found */
2525 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2526 {
1348 SvPOK_only (data_sv); 2527 SvPOK_only (data_sv);
1349 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2528 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2529 }
2530
1350 RETVAL = data_sv; 2531 RETVAL = data_sv;
1351} 2532}
1352 OUTPUT: 2533 OUTPUT:
1353 RETVAL 2534 RETVAL
1354 2535
1355void 2536void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2537set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1357 PPCODE: 2538 PPCODE:
1358{ 2539{
1359 int x, y, z; 2540 int x, y, z;
1360 int w, h; 2541 int w, h;
1361 int x1, y1; 2542 int x1, y1;
2543 STRLEN len;
2544 uint8_t *data, *end;
2545
2546 len = SvLEN (data_sv);
2547 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2548 data = SvPVbyte_nolen (data_sv);
2549 end = data + len + 8;
2550
2551 if (len < 5)
2552 XSRETURN_EMPTY;
1362 2553
1363 if (*data++ != 0) 2554 if (*data++ != 0)
1364 return; /* version mismatch */ 2555 XSRETURN_EMPTY; /* version mismatch */
1365 2556
1366 w = *data++ << 8; w |= *data++; 2557 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2558 h = *data++ << 8; h |= *data++;
1368 2559
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2560 // we need to do this 'cause we don't keep an absolute coord system for rows
1381 { 2572 {
1382 maprow *row = map_get_row (self, y); 2573 maprow *row = map_get_row (self, y);
1383 2574
1384 for (x = x0; x < x1; x++) 2575 for (x = x0; x < x1; x++)
1385 { 2576 {
2577 uint8_t flags;
2578
2579 if (data + 7 >= end)
2580 XSRETURN_EMPTY;
2581
1386 uint8_t flags = *data++; 2582 flags = *data++;
1387 2583
1388 if (flags) 2584 if (flags)
1389 { 2585 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2586 mapcell *cell = row_get_cell (row, x);
2587 tileid tile[3] = { 0, 0, 0 };
1393 2588
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2589 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2590 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2591 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2592
1398 if (cell->darkness <= 0) 2593 if (cell->darkness == 0)
1399 { 2594 {
1400 cell->darkness = -1; 2595 /*cell->darkness = 0;*/
2596 EXTEND (SP, 3);
1401 2597
1402 for (z = 0; z <= 2; z++) 2598 for (z = 0; z <= 2; z++)
1403 { 2599 {
1404 cell->face[z] = face[z]; 2600 tileid t = tile [z];
1405 2601
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2602 if (t >= self->texs || (t && !self->tex [t].name))
2603 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2604 PUSHs (sv_2mortal (newSViv (t)));
2605 need_texid (self, t);
2606 }
2607
2608 cell->tile [z] = t;
1408 } 2609 }
1409 } 2610 }
1410 } 2611 }
1411 } 2612 }
1412 } 2613 }
1413} 2614}
1414 2615
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2616MODULE = Deliantra::Client PACKAGE = DC::RW
1416 2617
1417CFClient::MixChunk 2618DC::RW
1418new_from_file (SV *class, char *path) 2619new (SV *class, SV *data_sv)
1419 CODE: 2620 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2621{
2622 STRLEN datalen;
2623 char *data = SvPVbyte (data_sv, datalen);
2624
2625 RETVAL = SDL_RWFromConstMem (data, datalen);
2626}
1421 OUTPUT: 2627 OUTPUT:
1422 RETVAL 2628 RETVAL
1423 2629
2630DC::RW
2631new_from_file (SV *class, const char *path, const char *mode = "rb")
2632 CODE:
2633 RETVAL = SDL_RWFromFile (path, mode);
2634 OUTPUT:
2635 RETVAL
2636
2637# fails on win32:
2638# dc.xs(2268) : error C2059: syntax error : '('
1424void 2639#void
2640#close (DC::RW self)
2641# CODE:
2642# (self->(close)) (self);
2643
2644MODULE = Deliantra::Client PACKAGE = DC::Channel
2645
2646PROTOTYPES: DISABLE
2647
2648DC::Channel
2649find ()
2650 CODE:
2651{
2652 RETVAL = Mix_GroupAvailable (-1);
2653
2654 if (RETVAL < 0)
2655 {
2656 RETVAL = Mix_GroupOldest (-1);
2657
2658 if (RETVAL < 0)
2659 XSRETURN_UNDEF;
2660
2661 Mix_HaltChannel (RETVAL);
2662 }
2663
2664 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128);
2666}
2667 OUTPUT:
2668 RETVAL
2669
2670void
2671halt (DC::Channel self)
2672 CODE:
2673 Mix_HaltChannel (self);
2674
2675void
2676expire (DC::Channel self, int ticks = -1)
2677 CODE:
2678 Mix_ExpireChannel (self, ticks);
2679
2680void
2681fade_out (DC::Channel self, int ticks = -1)
2682 CODE:
2683 Mix_FadeOutChannel (self, ticks);
2684
2685int
2686volume (DC::Channel self, int volume)
2687 CODE:
2688 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693unregister_all_effects (DC::Channel self)
2694 CODE:
2695 Mix_UnregisterAllEffects (self);
2696
2697void
2698set_panning (DC::Channel self, int left, int right)
2699 CODE:
2700 left = CLAMP (left , 0, 255);
2701 right = CLAMP (right, 0, 255);
2702 Mix_SetPanning (self, left, right);
2703
2704void
2705set_distance (DC::Channel self, int distance)
2706 CODE:
2707 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2708
2709void
2710set_position (DC::Channel self, int angle, int distance)
2711 CODE:
2712
2713void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE:
2716{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720}
2721
2722void
2723set_reverse_stereo (DC::Channel self, int flip)
2724 CODE:
2725 Mix_SetReverseStereo (self, flip);
2726
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728
2729PROTOTYPES: DISABLE
2730
2731DC::MixChunk
2732new (SV *class, DC::RW rwops)
2733 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2735 OUTPUT:
2736 RETVAL
2737
2738void
1425DESTROY (CFClient::MixChunk self) 2739DESTROY (DC::MixChunk self)
1426 CODE: 2740 CODE:
1427 Mix_FreeChunk (self); 2741 Mix_FreeChunk (self);
1428 2742
1429int 2743int
1430volume (CFClient::MixChunk self, int volume = -1) 2744volume (DC::MixChunk self, int volume = -1)
1431 CODE: 2745 CODE:
2746 if (items > 1)
2747 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2748 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2749 OUTPUT:
1434 RETVAL 2750 RETVAL
1435 2751
1436int 2752DC::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2753play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2754 CODE:
2755{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2756 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2757
2758 if (RETVAL < 0)
2759 XSRETURN_UNDEF;
2760
2761 if (channel < 0)
2762 {
2763 Mix_UnregisterAllEffects (RETVAL);
2764 Mix_Volume (RETVAL, 128);
2765 }
2766}
1440 OUTPUT: 2767 OUTPUT:
1441 RETVAL 2768 RETVAL
1442 2769
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1444 2771
1445int 2772int
1446volume (int volume = -1) 2773volume (int volume = -1)
2774 PROTOTYPE: ;$
1447 CODE: 2775 CODE:
2776 if (items > 0)
2777 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 2778 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2779 OUTPUT:
1450 RETVAL 2780 RETVAL
1451 2781
1452CFClient::MixMusic 2782void
1453new_from_file (SV *class, char *path) 2783fade_out (int ms)
1454 CODE: 2784 CODE:
2785 Mix_FadeOutMusic (ms);
2786
2787void
2788halt ()
2789 CODE:
2790 Mix_HaltMusic ();
2791
2792DC::MixMusic
2793new (SV *class, DC::RW rwops)
2794 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2795 RETVAL = Mix_LoadMUS_RW (rwops);
1456 OUTPUT: 2796 OUTPUT:
1457 RETVAL 2797 RETVAL
1458 2798
1459void 2799void
1460DESTROY (CFClient::MixMusic self) 2800DESTROY (DC::MixMusic self)
1461 CODE: 2801 CODE:
1462 Mix_FreeMusic (self); 2802 Mix_FreeMusic (self);
1463 2803
1464int 2804int
1465play (CFClient::MixMusic self, int loops = -1) 2805play (DC::MixMusic self, int loops = -1)
1466 CODE: 2806 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2807 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2808 OUTPUT:
1469 RETVAL 2809 RETVAL
1470 2810
2811void
2812fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2813 CODE:
2814 Mix_FadeInMusicPos (self, loops, ms, position);
2815
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2816MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2817
2818PROTOTYPES: ENABLE
1472 2819
1473BOOT: 2820BOOT:
1474{ 2821{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2822 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1476 static const struct { 2823 static const struct {
1477 const char *name; 2824 const char *name;
1478 IV iv; 2825 IV iv;
1479 } *civ, const_iv[] = { 2826 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2827# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2831 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2832 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2833 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2834 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2835 const_iv (GL_BLEND),
2836 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2837 const_iv (GL_SCISSOR_TEST),
2838 const_iv (GL_DEPTH_TEST),
2839 const_iv (GL_ALPHA_TEST),
2840 const_iv (GL_NORMALIZE),
2841 const_iv (GL_RESCALE_NORMAL),
2842 const_iv (GL_FRONT),
2843 const_iv (GL_BACK),
2844 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 2845 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2846 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2847 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2848 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2849 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2850 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2851 const_iv (GL_ONE_MINUS_DST_ALPHA),
2852 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2853 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2854 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8),
2857 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2858 const_iv (GL_UNSIGNED_BYTE),
2859 const_iv (GL_UNSIGNED_SHORT),
2860 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2861 const_iv (GL_ALPHA),
2862 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2863 const_iv (GL_LUMINANCE),
2864 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2865 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2866 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2867 const_iv (GL_COMPRESSED_ALPHA_ARB),
2868 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2869 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2870 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2871 const_iv (GL_COMPRESSED_RGB_ARB),
2872 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 2873 const_iv (GL_COMPILE),
2874 const_iv (GL_PROXY_TEXTURE_1D),
2875 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2876 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2877 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2878 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2879 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2880 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2881 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2882 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2883 const_iv (GL_TEXTURE_WRAP_T),
2884 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2885 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2886 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2887 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2888 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2889 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2890 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2891 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2892 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2893 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2894 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2895 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2896 const_iv (GL_REPLACE),
2897 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2898 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2899 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2900 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2901 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2902 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2903 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2904 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2905 const_iv (GL_CONSTANT_BORDER),
2906 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 2907 const_iv (GL_LINES),
2908 const_iv (GL_LINE_STRIP),
2909 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2910 const_iv (GL_QUADS),
2911 const_iv (GL_QUAD_STRIP),
2912 const_iv (GL_TRIANGLES),
2913 const_iv (GL_TRIANGLE_STRIP),
2914 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2916 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2917 const_iv (GL_POINT_SMOOTH_HINT),
2918 const_iv (GL_LINE_SMOOTH_HINT),
2919 const_iv (GL_POLYGON_SMOOTH_HINT),
2920 const_iv (GL_GENERATE_MIPMAP_HINT),
2921 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 2922 const_iv (GL_FASTEST),
2923 const_iv (GL_DONT_CARE),
2924 const_iv (GL_NICEST),
2925 const_iv (GL_V2F),
2926 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2929# undef const_iv
1536 }; 2930 };
1537 2931
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2934
2935 texture_av = newAV ();
2936 AvREAL_off (texture_av);
1540} 2937}
2938
2939void
2940disable_GL_EXT_blend_func_separate ()
2941 CODE:
2942 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0;
2944
2945char *
2946gl_vendor ()
2947 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR);
2949 OUTPUT:
2950 RETVAL
2951
2952char *
2953gl_version ()
2954 CODE:
2955 RETVAL = (char *)glGetString (GL_VERSION);
2956 OUTPUT:
2957 RETVAL
2958
2959char *
2960gl_extensions ()
2961 CODE:
2962 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2963 OUTPUT:
2964 RETVAL
2965
2966const char *glGetString (GLenum pname)
2967
2968GLint glGetInteger (GLenum pname)
2969 CODE:
2970 glGetIntegerv (pname, &RETVAL);
2971 OUTPUT:
2972 RETVAL
2973
2974GLdouble glGetDouble (GLenum pname)
2975 CODE:
2976 glGetDoublev (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
1541 2979
1542int glGetError () 2980int glGetError ()
2981
2982void glFinish ()
1543 2983
1544void glClear (int mask) 2984void glClear (int mask)
1545 2985
1546void glClearColor (float r, float g, float b, float a = 1.0) 2986void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2987 PROTOTYPE: @
1554 2994
1555void glHint (int target, int mode) 2995void glHint (int target, int mode)
1556 2996
1557void glBlendFunc (int sfactor, int dfactor) 2997void glBlendFunc (int sfactor, int dfactor)
1558 2998
2999void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa);
3002
3003void glDepthMask (int flag)
3004
1559void glLogicOp (int opcode) 3005void glLogicOp (int opcode)
1560 3006
1561void glColorMask (int red, int green, int blue, int alpha) 3007void glColorMask (int red, int green, int blue, int alpha)
1562 3008
1563void glMatrixMode (int mode) 3009void glMatrixMode (int mode)
1566 3012
1567void glPopMatrix () 3013void glPopMatrix ()
1568 3014
1569void glLoadIdentity () 3015void glLoadIdentity ()
1570 3016
3017void glDrawBuffer (int buffer)
3018
3019void glReadBuffer (int buffer)
3020
1571# near and far are due to microsofts buggy c compiler 3021# near_ and far_ are due to microsofts buggy "c" compiler
3022void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3023
3024# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3025void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3026
3027PROTOTYPES: DISABLE
1573 3028
1574void glViewport (int x, int y, int width, int height) 3029void glViewport (int x, int y, int width, int height)
1575 3030
1576void glScissor (int x, int y, int width, int height) 3031void glScissor (int x, int y, int width, int height)
1577 3032
1585 3040
1586void glRotate (float angle, float x, float y, float z) 3041void glRotate (float angle, float x, float y, float z)
1587 CODE: 3042 CODE:
1588 glRotatef (angle, x, y, z); 3043 glRotatef (angle, x, y, z);
1589 3044
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 3045void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 3046 PROTOTYPE: @
3047 ALIAS:
3048 glColor_premultiply = 1
1596 CODE: 3049 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 3050 if (ix)
1598 MIN ((int)(g * 255.f), 255), 3051 {
1599 MIN ((int)(b * 255.f), 255), 3052 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 3053 g *= a;
3054 b *= a;
3055 }
3056 // microsoft visual "c" rounds instead of truncating...
3057 glColor4f (r, g, b, a);
3058
3059void glRasterPos (float x, float y, float z = 0.)
3060 CODE:
3061 glRasterPos3f (0, 0, z);
3062 glBitmap (0, 0, 0, 0, x, y, 0);
1601 3063
1602void glVertex (float x, float y, float z = 0.) 3064void glVertex (float x, float y, float z = 0.)
1603 CODE: 3065 CODE:
1604 glVertex3f (x, y, z); 3066 glVertex3f (x, y, z);
1605 3067
1606void glTexCoord (float s, float t) 3068void glTexCoord (float s, float t)
1607 CODE: 3069 CODE:
1608 glTexCoord2f (s, t); 3070 glTexCoord2f (s, t);
1609 3071
3072void glRect (float x1, float y1, float x2, float y2)
3073 CODE:
3074 glRectf (x1, y1, x2, y2);
3075
3076void glRect_lineloop (float x1, float y1, float x2, float y2)
3077 CODE:
3078 glBegin (GL_LINE_LOOP);
3079 glVertex2f (x1, y1);
3080 glVertex2f (x2, y1);
3081 glVertex2f (x2, y2);
3082 glVertex2f (x1, y2);
3083 glEnd ();
3084
3085PROTOTYPES: ENABLE
3086
3087void glBegin (int mode)
3088
3089void glEnd ()
3090
3091void glPointSize (GLfloat size)
3092
3093void glLineWidth (GLfloat width)
3094
3095void glInterleavedArrays (int format, int stride, char *data)
3096
3097void glDrawElements (int mode, int count, int type, char *indices)
3098
3099# 1.2 void glDrawRangeElements (int mode, int start, int end
3100
1610void glTexEnv (int target, int pname, float param) 3101void glTexEnv (int target, int pname, float param)
1611 CODE: 3102 CODE:
1612 glTexEnvf (target, pname, param); 3103 glTexEnvf (target, pname, param);
1613 3104
1614void glTexParameter (int target, int pname, float param) 3105void glTexParameter (int target, int pname, float param)
1617 3108
1618void glBindTexture (int target, int name) 3109void glBindTexture (int target, int name)
1619 3110
1620void glConvolutionParameter (int target, int pname, float params) 3111void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 3112 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3113 if (gl.ConvolutionParameterf)
3114 gl.ConvolutionParameterf (target, pname, params);
1623 3115
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3116void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 3117 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3118 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 3119 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 3120
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3121void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 3122 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3123 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 3124 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 3125
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3126void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1635 3127
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3128void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 3129
1638void glRasterPos (int x, int y) 3130void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 3131
1640 glRasterPos2i (x, y); 3132void glPixelZoom (float x, float y)
1641 3133
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3134void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 3135
1644int glGenTexture () 3136int glGenTexture ()
1645 CODE: 3137 CODE:
1646{ 3138 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 3139 OUTPUT:
1652 RETVAL 3140 RETVAL
1653 3141
1654void glDeleteTexture (int name) 3142void glDeleteTexture (int name)
1655 CODE: 3143 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 3144 del_texture (name);
1659} 3145
1660
1661int glGenList () 3146int glGenList ()
1662 CODE: 3147 CODE:
1663 RETVAL = glGenLists (1); 3148 RETVAL = glGenLists (1);
1664 OUTPUT: 3149 OUTPUT:
1665 RETVAL 3150 RETVAL
1672 3157
1673void glEndList () 3158void glEndList ()
1674 3159
1675void glCallList (int list) 3160void glCallList (int list)
1676 3161
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163
3164PROTOTYPES: DISABLE
3165
3166void
3167find_widget (SV *self, NV x, NV y)
3168 PPCODE:
3169{
3170 if (within_widget (self, x, y))
3171 XPUSHs (self);
3172}
3173
3174BOOT:
3175{
3176 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3177
3178 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3179 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3180 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3181 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3182}
3183
3184void
3185draw (SV *self)
3186 CODE:
3187{
3188 HV *hv;
3189 SV **svp;
3190 NV x, y, w, h;
3191 SV *draw_x_sv = GvSV (draw_x_gv);
3192 SV *draw_y_sv = GvSV (draw_y_gv);
3193 SV *draw_w_sv = GvSV (draw_w_gv);
3194 SV *draw_h_sv = GvSV (draw_h_gv);
3195 double draw_x, draw_y;
3196
3197 if (!SvROK (self))
3198 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3199
3200 hv = (HV *)SvRV (self);
3201
3202 if (SvTYPE (hv) != SVt_PVHV)
3203 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3204
3205 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3206 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3207
3208 if (!h || !w)
3209 XSRETURN_EMPTY;
3210
3211 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3213
3214 draw_x = SvNV (draw_x_sv) + x;
3215 draw_y = SvNV (draw_y_sv) + y;
3216
3217 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3218 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3219 XSRETURN_EMPTY;
3220
3221 sv_setnv (draw_x_sv, draw_x);
3222 sv_setnv (draw_y_sv, draw_y);
3223
3224 glPushMatrix ();
3225 glTranslated (x, y, 0);
3226
3227 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3228 {
3229 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3230
3231 if (svp && SvTRUE (*svp))
3232 {
3233 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3234 glEnable (GL_BLEND);
3235 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3236 glBegin (GL_QUADS);
3237 glVertex2f (0, 0);
3238 glVertex2f (w, 0);
3239 glVertex2f (w, h);
3240 glVertex2f (0, h);
3241 glEnd ();
3242 glDisable (GL_BLEND);
3243 }
3244 }
3245#if 0
3246 // draw borders, for debugging
3247 glPushMatrix ();
3248 glColor4f (1., 1., 0., 1.);
3249 glTranslatef (.5, .5, 0.);
3250 glBegin (GL_LINE_LOOP);
3251 glVertex2f (0 , 0);
3252 glVertex2f (w - 1, 0);
3253 glVertex2f (w - 1, h - 1);
3254 glVertex2f (0 , h - 1);
3255 glEnd ();
3256 glPopMatrix ();
3257#endif
3258 PUSHMARK (SP);
3259 XPUSHs (self);
3260 PUTBACK;
3261 call_method ("_draw", G_VOID | G_DISCARD);
3262 SPAGAIN;
3263
3264 glPopMatrix ();
3265
3266 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3267 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3268}
3269

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