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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
47 90
48#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
50 93
51#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
52 95
53#define GL_CALL(type,func,args) \ 96/* mask out modifiers we are not interested in */
54 { \ 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 98
56 static type fptr_; \ 99#define KMOD_LRAM 0x10000 // our extension
57 \ 100
58 if (!init_) \ 101#define TEXID_SPEECH 1
59 { \ 102#define TEXID_NOFACE 2
60 init_ = 1; \ 103
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 104// approximately divide by 255
62 } \ 105static unsigned int
63 \ 106div255 (unsigned int n)
64 if (fptr_) \ 107{
65 fptr_ args; \ 108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
66 } 141 }
67 142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
148
149static struct
150{
151#define GL_FUNC(ptr,name) ptr name;
152#include "glfunc.h"
153#undef GL_FUNC
154} gl;
155
156static void
157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
158{
159 if (gl.BlendFuncSeparate)
160 gl.BlendFuncSeparate (sa, da, saa, daa);
161 else if (gl.BlendFuncSeparateEXT)
162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
163 else
164 glBlendFunc (sa, da);
165}
166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
191#include "texcache.c"
192#include "rendercache.c"
193
194#include "pango-font.c"
195#include "pango-fontmap.c"
196#include "pango-render.c"
197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 201typedef Mix_Music *DC__MixMusic;
70 202
71typedef PangoFontDescription *CFClient__Font; 203typedef PangoFontDescription *DC__Font;
72 204
205static int
206shape_attr_p (PangoLayoutRun *run)
207{
208 GSList *attrs = run->item->analysis.extra_attrs;
209
210 while (attrs)
211 {
212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
213
214 if (attr->klass->type == PANGO_ATTR_SHAPE)
215 return 1;
216
217 attrs = attrs->next;
218 }
219
220 return 0;
221}
222
73typedef struct cf_layout { 223struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 224 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
77 int base_height; 226 int base_height;
78 CFClient__Font font; 227 DC__Font font;
79} *CFClient__Layout; 228 rc_t rc;
229};
80 230
231typedef cf_layout *DC__Layout;
232
81static CFClient__Font default_font; 233static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 234static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 235static PangoFontMap *opengl_fontmap;
84 236
85static void 237static void
86substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
87{ 239{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 241#ifdef FC_HINT_STYLE
242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
243#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 245}
93 246
94static void 247static void
95layout_update_font (CFClient__Layout self) 248layout_update_font (DC__Layout self)
96{ 249{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
99 */ 252 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
101 254
102 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
103 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
104 257
105 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
106} 259}
107 260
108static void 261static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
110{ 263{
264 PangoRectangle rect;
265
266 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 267 pango_layout_get_extents (self->pl, 0, &rect);
112 268
113 if (!*w) *w = 1; 269 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 270 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 271
116 *w = (*w + 3) & ~3; 272 if (!rect.width) rect.width = 1;
117} 273 if (!rect.height) rect.height = 1;
118 274
275 *w = rect.width;
276 *h = rect.height;
277}
278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
119typedef uint16_t mapface; 282typedef uint16_t faceid;
120 283
121typedef struct { 284struct maptex
285{
122 GLint name; 286 GLuint name;
123 int w, h; 287 int w, h;
124 float s, t; 288 float s, t;
125 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
126} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
127 294
128typedef struct { 295struct mapcell
296{
297 uint32_t player;
298 tileid tile[3];
129 int16_t darkness; 299 uint16_t darkness;
130 mapface face[3]; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 301};
132 302
133typedef struct { 303struct maprow
304{
134 int32_t c0, c1; 305 int32_t c0, c1;
135 mapcell *col; 306 mapcell *col;
136} maprow; 307};
137 308
138typedef struct map { 309struct mapgrid {
139 int x, y, w, h; 310 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 312 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 313 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 314
147 int32_t rows; 315 int32_t rows;
148 maprow *row; 316 maprow *row;
149} *CFClient__Map; 317};
150 318
151static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
152prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
153{ 324{
154 char *p; 325 T *p;
155 326
156 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
157 Zero (p, inc, char); 328 Zero (p, inc, T);
158 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
159 Safefree (ptr); 330 Safefree (ptr);
160 331
161 return p; 332 ptr = p;
162} 333}
163 334
164static char * 335template<typename T>
336ecb_cold static void
165append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
166{ 338{
167 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
168 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
169 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
170 return ptr; 347 return;
171}
172 348
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
175 364
176static maprow * 365static maprow *
177map_get_row (CFClient__Map self, int y) 366map_get_row (mapgrid *self, int y)
178{ 367{
179 if (0 > y) 368 if (0 > y)
180 { 369 {
181 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
183 372
184 self->rows += extend; 373 self->rows += extend;
185 self->y += extend; 374 self->y += extend;
186 y += extend; 375 y += extend;
187 } 376 }
188 else if (y >= self->rows) 377 else if (y >= self->rows)
189 { 378 {
190 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
191 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
192 self->rows += extend; 381 self->rows += extend;
193 } 382 }
194 383
195 return self->row + y; 384 return self->row + y;
196} 385}
206 } 395 }
207 396
208 if (row->c0 > x) 397 if (row->c0 > x)
209 { 398 {
210 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
211 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
212 row->c0 -= extend; 401 row->c0 -= extend;
213 } 402 }
214 else if (x >= row->c1) 403 else if (x >= row->c1)
215 { 404 {
216 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
217 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
218 row->c1 += extend; 407 row->c1 += extend;
219 } 408 }
220 409
221 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
222} 411}
223 412
224static mapcell * 413static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
226{ 415{
227 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
228} 417}
229 418
230static void 419static void
231map_clear (CFClient__Map self) 420map_clear (mapgrid *self)
232{ 421{
233 int r; 422 int r;
234 423
235 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
243 self->oy = 0; 432 self->oy = 0;
244 self->row = 0; 433 self->row = 0;
245 self->rows = 0; 434 self->rows = 0;
246} 435}
247 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
248static void 447static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
250{ 449{
251 int x, y; 450 int x, y;
252 maprow *row; 451 maprow *row;
452 mapcell *cell;
253 453
254 for (y = y0; y < y0 + h; y++) 454 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 455 if (y >= 0)
256 { 456 {
257 if (y >= self->rows) 457 if (y >= self->rows)
263 if (x >= row->c0) 463 if (x >= row->c0)
264 { 464 {
265 if (x >= row->c1) 465 if (x >= row->c1)
266 break; 466 break;
267 467
268 row->col[x - row->c0].darkness = -1; 468 cell = row->col + x - row->c0;
469
470 CELL_CLEAR (cell);
269 } 471 }
270 } 472 }
473}
474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
271} 508}
272 509
273static void 510static void
274music_finished (void) 511music_finished (void)
275{ 512{
294 ev.data2 = 0; 531 ev.data2 = 0;
295 532
296 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
297} 534}
298 535
299MODULE = CFClient PACKAGE = CFClient 536/* SDL should provide this, really. */
537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
300 642
301PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
302 644
303BOOT: 645BOOT:
304{ 646{
305 HV *stash = gv_stashpv ("CFClient", 1); 647 HV *stash = gv_stashpv ("DC", 1);
306 static const struct { 648 static const struct {
307 const char *name; 649 const char *name;
308 IV iv; 650 IV iv;
309 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
311 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
393 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 812
406 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
407 const_iv (KMOD_ALT), 814
408 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
409# undef const_iv 845# undef const_iv
410 }; 846 };
411 847
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
850
851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
860
861int
862in_destruct ()
863 CODE:
864 RETVAL = PL_main_cv == Nullcv;
865 OUTPUT:
866 RETVAL
867
868NV floor (NV x)
869
870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
415 891
416void 892void
417pango_init () 893pango_init ()
418 CODE: 894 CODE:
419{ 895{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424 899 /*pango_context_set_font_description (opengl_context, default_font);*/
425 cairo_fontmap = pango_cairo_font_map_get_default (); 900#if PANGO_VERSION_CHECK (1, 15, 2)
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
427} 904}
428 905
429int 906char *SDL_GetError ()
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
431 907
432void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
433SDL_Quit () 917void SDL_Quit ()
434 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
435void 929void
436SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
437 PPCODE: 931 PPCODE:
438{ 932{
439 SDL_Rect **m; 933 SDL_Rect **m;
440 934
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 939
940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
942
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 947
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 950
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 952
460 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
461 while (*m) 954 while (*m)
462 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
463 AV *av = newAV (); 958 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
467 965
468 ++m; 966 ++m;
469 } 967 }
470} 968}
471 969
472int 970int
473SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
475 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 984 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985
986 if (RETVAL)
987 {
988 av_clear (texture_av);
989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
990#include "glfunc.h"
991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
994 }
995}
479 OUTPUT: 996 OUTPUT:
480 RETVAL 997 RETVAL
481 998
482void 999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
1001
1002void
483SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
484 1004
1005char *
1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
485void 1019void
486SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
487 PPCODE: 1024 PPCODE:
488{ 1025{
489 SDL_Event ev; 1026 SDL_Event ev;
490 1027
491 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 1030 {
493 HV *hv = newHV (); 1031 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 1033
496 switch (ev.type) 1034 switch (ev.type)
497 { 1035 {
498 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
499 case SDL_KEYUP: 1037 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 1043 break;
505 1044
506 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 1048 break;
510 1049
511 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
517 break; 1076 break;
518 1077
519 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1081
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 1086 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 1092 break;
532 } 1093 }
533 1094
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
535 } 1096 }
536} 1097}
537 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
538int 1112int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 1114 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
543 1117
544void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
545Mix_CloseAudio () 1135Mix_CloseAudio ()
546 1136
547int 1137int
548Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
549 1139
1140const char *
1141Mix_GetError ()
1142
550void 1143void
551lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
552 CODE: 1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148void
1149win32_proxy_info ()
1150 PPCODE:
1151{
553#ifndef _WIN32 1152#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
555#endif 1174#endif
1175}
556 1176
557char * 1177int
558gl_version () 1178add_font (char *file)
559 CODE: 1179 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
561 OUTPUT: 1181 OUTPUT:
562 RETVAL 1182 RETVAL
563 1183
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570
571void 1184void
572add_font (char *file) 1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
573 CODE: 1186
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
575#ifdef _WIN32 1188void
576 // cairo... sigh... requires win2000 1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 1190
580void 1191void
581load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
582 ALIAS: 1193 ALIAS:
583 load_image_file = 1 1194 load_image_file = 1
586 STRLEN image_len; 1197 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
593 1204
594 if (!rw) 1205 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
596 1207
625 1236
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1237 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 1238
628 assert (surface2->pitch == surface2->w * 4); 1239 assert (surface2->pitch == surface2->w * 4);
629 1240
1241 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 1242 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1249 SDL_UnlockSurface (surface2);
639 1250
640 SDL_FreeSurface (surface); 1251 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 1252 SDL_FreeSurface (surface2);
642} 1253}
643 1254
667} 1278}
668 1279
669void 1280void
670error (char *message) 1281error (char *message)
671 CODE: 1282 CODE:
1283 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1284#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1286#endif
1287
1288void
1289fatal (char *message)
1290 CODE:
1291 fprintf (stderr, "FATAL: %s\n", message);
1292#ifdef _WIN32
1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1294#endif
1295 _exit (1);
1296
1297void
1298_exit (int retval = 0)
1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
674#else 1302#else
675 fprintf (stderr, "ERROR: %s\n", message); 1303 _exit (retval);
676#endif 1304#endif
677 1305
678void 1306void
679fatal (char *message) 1307debug ()
680 CODE: 1308 CODE:
681#ifdef _WIN32 1309{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1310#if DEBUG
683#else 1311 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1312#endif
686 exit (1); 1313}
687 1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
688MODULE = CFClient PACKAGE = CFClient::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
689 1323
690CFClient::Font 1324PROTOTYPES: DISABLE
1325
1326DC::Font
691new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
692 CODE: 1328 CODE:
693{ 1329{
694 int count; 1330 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
698} 1334}
699 OUTPUT: 1335 OUTPUT:
700 RETVAL 1336 RETVAL
701 1337
702void 1338void
703DESTROY (CFClient::Font self) 1339DESTROY (DC::Font self)
704 CODE: 1340 CODE:
705 pango_font_description_free (self); 1341 pango_font_description_free (self);
706 1342
707void 1343void
708make_default (CFClient::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
709 CODE: 1346 CODE:
710 default_font = self; 1347 default_font = self;
711 1348
712MODULE = CFClient PACKAGE = CFClient::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
713 1350
714CFClient::Layout 1351PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0)
716 CODE:
717 New (0, RETVAL, 1, struct cf_layout);
718 1352
1353void
1354glyph_cache_backup ()
1355 PROTOTYPE:
1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_restore ();
1364
1365DC::Layout
1366new (SV *klass)
1367 CODE:
1368 RETVAL = new cf_layout;
1369
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
729 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
730 OUTPUT: 1380 OUTPUT:
731 RETVAL 1381 RETVAL
732 1382
733void 1383void
734DESTROY (CFClient::Layout self) 1384DESTROY (DC::Layout self)
735 CODE: 1385 CODE:
736 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
737 Safefree (self); 1387 delete self;
738 1388
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1389void
747set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
748 CODE: 1391 CODE:
749{ 1392{
750 STRLEN textlen; 1393 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
752 1395
753 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
754} 1397}
755 1398
756void 1399void
757set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
758 CODE: 1401 CODE:
759{ 1402{
760 STRLEN textlen; 1403 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
762 1405
763 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
764} 1407}
765 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
766SV * 1494SV *
767get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
768 CODE: 1496 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1498 sv_utf8_decode (RETVAL);
771 OUTPUT: 1499 OUTPUT:
772 RETVAL 1500 RETVAL
773 1501
774void 1502void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1504 CODE:
777 self->r = r; 1505 self->r = r;
778 self->g = g; 1506 self->g = g;
779 self->b = b; 1507 self->b = b;
780 self->a = a; 1508 self->a = a;
781 1509
782void 1510void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1512 CODE:
785 if (self->font != font) 1513 if (self->font != font)
786 { 1514 {
787 self->font = font; 1515 self->font = font;
788 layout_update_font (self); 1516 layout_update_font (self);
789 } 1517 }
790 1518
791void 1519void
792set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
793 CODE: 1521 CODE:
794 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
795 { 1523 {
796 self->base_height = base_height; 1524 self->base_height = base_height;
797 layout_update_font (self); 1525 layout_update_font (self);
798 } 1526 }
799 1527
800void 1528void
801set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
802 CODE: 1530 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1532
805void 1533void
1534set_indent (DC::Layout self, int indent)
1535 CODE:
1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1537
1538void
1539set_spacing (DC::Layout self, int spacing)
1540 CODE:
1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1542
1543void
1544set_ellipsise (DC::Layout self, int ellipsise)
1545 CODE:
1546 pango_layout_set_ellipsize (self->pl,
1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1550 : PANGO_ELLIPSIZE_NONE
1551 );
1552
1553void
1554set_single_paragraph_mode (DC::Layout self, int spm)
1555 CODE:
1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1557
1558void
806size (CFClient::Layout self) 1559size (DC::Layout self)
807 PPCODE: 1560 PPCODE:
808{ 1561{
809 int w, h; 1562 int w, h;
810 1563
811 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
816} 1569}
817 1570
818int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
819xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
820 CODE: 1585 CODE:
821{ 1586{
822 int index, trailing; 1587 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1589 RETVAL = index + trailing;
825} 1590}
826 OUTPUT: 1591 OUTPUT:
827 RETVAL 1592 RETVAL
828 1593
829void 1594void
830cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
831 PPCODE: 1596 PPCODE:
832{ 1597{
833 PangoRectangle strong_pos; 1598 PangoRectangle pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
835 1600
836 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
837 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
840} 1605}
841 1606
842void 1607void
843render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
844 PPCODE: 1609 PPCODE:
845{ 1610{
846 SV *retval; 1611 int line, x;
847 int w, h;
848 1612
849 layout_get_pixel_size (self, &w, &h); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
850 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
851 if (self->rgba) 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 { 1616 --line;
853 cairo_surface_t *surface; 1617#endif
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1618 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1641 else
894 { 1642 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1643 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1645 }
919} 1646}
920 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 &self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
921MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
922 1683
1684PROTOTYPES: ENABLE
1685
923void 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1691 {
1692 STRLEN datalen;
1693 char *data = SvPVbyte (data_, datalen);
1694 int bpp = datalen / (ow * oh);
1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1696
1697 SvPOK_only (result_);
1698 SvCUR_set (result_, nw * nh * bpp);
1699
1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1701 while (oh--)
1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1703
1704 sv_setsv (data_, result_);
1705 }
1706}
1707
1708void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1710 PROTOTYPE: $$$;$$
926 ALIAS: 1711 ALIAS:
927 draw_quad_alpha = 1 1712 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1713 draw_quad_alpha_premultiplied = 2
929 CODE: 1714 CODE:
930{ 1715{
931 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
936 1723
937 if (items < 5) 1724 if (items < 5)
938 { 1725 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1728 }
942 1729
943 if (ix) 1730 if (ix)
944 { 1731 {
945 glEnable (GL_BLEND); 1732 glEnable (GL_BLEND);
1733
1734 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1736 else
1737 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1738 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1739
1740 glEnable (GL_ALPHA_TEST);
1741 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1742 }
948 1743
949 glBindTexture (GL_TEXTURE_2D, name); 1744 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1745
957 glBegin (GL_QUADS); 1746 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1747 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1748 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1749 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1750 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1751 glEnd ();
963 1752
964 if (ix) 1753 if (ix)
1754 {
1755 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1757 }
966} 1758}
967 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
968MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
969 1893
970CFClient::Map 1894PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
972 CODE: 1898 CODE:
973 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
974 RETVAL->x = 0; 1900 RETVAL->x = 0;
975 RETVAL->y = 0; 1901 RETVAL->y = 0;
976 RETVAL->w = map_width; 1902 RETVAL->w = 0;
977 RETVAL->h = map_height; 1903 RETVAL->h = 0;
978 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
985 RETVAL->row = 0; 1909 RETVAL->row = 0;
986 OUTPUT: 1910 OUTPUT:
987 RETVAL 1911 RETVAL
988 1912
989void 1913void
990DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
991 CODE: 1915 CODE:
992{ 1916{
993 map_clear (self); 1917 map_clear (self);
994 Safefree (self->face); 1918 Safefree (self->face2tile);
1919 Safefree (self->tex);
995 Safefree (self); 1920 Safefree (self);
996} 1921}
997 1922
998void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
999clear (CFClient::Map self) 1930clear (DC::Map self)
1000 CODE: 1931 CODE:
1001 map_clear (self); 1932 map_clear (self);
1002 1933
1003void 1934void
1004set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1005 CODE: 1936 CODE:
1006{ 1937{
1007 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1939 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1940}
1015 1941
1016void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1967 CODE:
1019{ 1968{
1020 while (self->texs <= texid) 1969 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1970
1026 { 1971 {
1027 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1028 1973
1029 tex->name = name; 1974 tex->name = name;
1034 tex->r = r; 1979 tex->r = r;
1035 tex->g = g; 1980 tex->g = g;
1036 tex->b = b; 1981 tex->b = b;
1037 tex->a = a; 1982 tex->a = a;
1038 } 1983 }
1984
1985 // somewhat hackish, but for textures that require it, it really
1986 // improves the look, and most others don't suffer.
1987 glBindTexture (GL_TEXTURE_2D, name);
1988 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1990 // use uglier nearest interpolation because linear suffers
1991 // from transparent color bleeding and ugly wrapping effects.
1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
1040 2014
1041int 2015int
1042ox (CFClient::Map self) 2016ox (DC::Map self)
1043 ALIAS: 2017 ALIAS:
1044 oy = 1 2018 oy = 1
2019 x = 2
2020 y = 3
2021 w = 4
2022 h = 5
1045 CODE: 2023 CODE:
1046 switch (ix) 2024 switch (ix)
1047 { 2025 {
1048 case 0: RETVAL = self->ox; break; 2026 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 2027 case 1: RETVAL = self->oy; break;
2028 case 2: RETVAL = self->x; break;
2029 case 3: RETVAL = self->y; break;
2030 case 4: RETVAL = self->w; break;
2031 case 5: RETVAL = self->h; break;
1050 } 2032 }
1051 OUTPUT: 2033 OUTPUT:
1052 RETVAL 2034 RETVAL
1053 2035
1054void 2036void
1055scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1056 CODE: 2038 CODE:
1057{ 2039{
1058 if (dx > 0) 2040 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 2042 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 2044
1063 if (dy > 0) 2045 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 2047 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 2049
1068 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1070 2052
1071 while (self->y < 0) 2053 while (self->y < 0)
1072 { 2054 {
1073 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1074 2056
1075 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1077 } 2059 }
1078} 2060}
1079 2061
1080void 2062SV *
1081map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
1082 CODE: 2064 CODE:
1083{ 2065{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 2068 mapcell *cell;
1087 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1088 2072
1089 while (data < data_end) 2073 while (data < data_end - 1)
1090 { 2074 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1092 2076
1093 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
1095 2079
1096 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
1097 2081
1098 if (flags & 15) 2082 if (flags & 15)
1099 { 2083 {
1100 if (cell->darkness < 0) 2084 if (!cell->darkness)
1101 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 2087 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 2088 }
1107 2089
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1111 2091
1112 if (flags & 4) 2092 if (flags & 8)
1113 { 2093 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1115 } 2127 }
1116 2128
2129 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 2130 if (flags & (4 >> z))
1118 { 2131 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1120 } 2151 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 2152 }
1127 else 2153 else
1128 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1129 } 2155 }
1130} 2156}
2157 OUTPUT:
2158 RETVAL
1131 2159
1132SV * 2160SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1134 CODE: 2162 CODE:
1135{ 2163{
1136 int x1, x; 2164 int x1, x;
1137 int y1, y; 2165 int y1, y;
1138 int z; 2166 int z;
1151 ? self->row + y 2179 ? self->row + y
1152 : 0; 2180 : 0;
1153 2181
1154 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1155 { 2183 {
1156 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1157 2185
1158 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1159 { 2187 {
1160 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1161 2189
1162 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1163 { 2191 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 2194 int a1 = tex.a;
1171 2195
1172 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1173 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1174 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1175 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1176 }
1177 } 2200 }
1178 } 2201 }
1179 2202
1180 *map++ = (r ) 2203 *map++ = (r )
1181 | (g << 8) 2204 | (g << 8)
1182 | (b << 16) 2205 | (b << 16)
1183 | (a << 24); 2206 | (a << 24);
1184 } 2207 }
1185 } 2208 }
1186 2209
1187 RETVAL = map_sv; 2210 RETVAL = map_sv;
1188} 2211}
1189 OUTPUT: 2212 OUTPUT:
1190 RETVAL 2213 RETVAL
1191 2214
1192void 2215void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1194 PPCODE: 2217 CODE:
1195{ 2218{
1196 int vx, vy;
1197 int x, y, z; 2219 int x, y, z;
1198 int last_name;
1199 mapface face;
1200 int sw4 = (sw + 3) & ~3;
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1203 2220
1204 memset (darkness, 255, sw4 * sh); 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1205 SvPOK_only (darkness_sv); 2222 int pl_x, pl_y;
1206 SvCUR_set (darkness_sv, sw4 * sh); 2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1207 2228
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2229 pl_tex.name = 0;
1209 vy = self->y + (self->h - sh) / 2 - shift_y;
1210 2230
1211 /* 2231 // that's current max. sorry.
1212 int vx = self->vx = self->w >= sw 2232 if (sw > 255) sw = 255;
1213 ? self->x + (self->w - sw) / 2 2233 if (sh > 255) sh = 255;
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2234
1216 int vy = self->vy = self->h >= sh 2235 memset (&key, 0, sizeof (key));
1217 ? self->y + (self->h - sh) / 2 2236 key.r = 255;
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2237 key.g = 255;
1219 */ 2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
1220 2242
1221 glColor4ub (255, 255, 255, 255); 2243 mx += self->x;
2244 my += self->y;
1222 2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
2267
2268 glEnable (GL_BLEND);
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227 2271
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1233 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1235 { 2281 {
1236 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1237 2283
1238 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1240 { 2397 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1242 2400
1243 darkness[y * sw4 + x] = cell->darkness < 0 2401 if (!(bits & 0x1000)
1244 ? 255 - FOW_DARKNESS 2402 && skey.level == level
1245 : 255 - cell->darkness; 2403 && level > smooth_max [skey.x][skey.y])
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 { 2404 {
1251 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1252
1253 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1254 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1255 2412
1256 if (last_name != tex.name) 2413 if (tex.name)
1257 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1258 glEnd (); 2421 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1261 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1262 } 2445 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 } 2446 }
1269 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
2452 }
2453 }
2454
2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
2460
2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2475 glDisable (GL_BLEND);
2476
2477 // top layer: overlays such as the health bar
2478 for (y = 0; y < sh; y++)
2479 if (0 <= y + my && y + my < self->rows)
2480 {
2481 maprow *row = self->row + (y + my);
2482
2483 for (x = 0; x < sw; x++)
2484 if (row->c0 <= x + mx && x + mx < row->c1)
2485 {
2486 mapcell *cell = row->col + (x + mx - row->c0);
2487
2488 int px = x * Tw;
2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2496
2497 if (cell->stat_hp)
2498 {
2499 int width = cell->stat_width * Tw;
2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2501
2502 glColor3ub (0, 0, 0);
2503 glRectf (px + 1, py - thick - 2,
2504 px + width - 1, py);
2505
2506 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2507 glRectf (px + 2,
2508 py - thick - 1,
2509 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2510 }
2511 }
2512 }
2513}
2514
2515void
2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2517 CODE:
2518{
2519 static float color[16][3] = {
2520 { 0.00f, 0.00f, 0.00f },
2521 { 1.00f, 1.00f, 1.00f },
2522 { 0.00f, 0.00f, 0.55f },
2523 { 1.00f, 0.00f, 0.00f },
2524
2525 { 1.00f, 0.54f, 0.00f },
2526 { 0.11f, 0.56f, 1.00f },
2527 { 0.93f, 0.46f, 0.00f },
2528 { 0.18f, 0.54f, 0.34f },
2529
2530 { 0.56f, 0.73f, 0.56f },
2531 { 0.80f, 0.80f, 0.80f },
2532 { 0.55f, 0.41f, 0.13f },
2533 { 0.99f, 0.77f, 0.26f },
2534
2535 { 0.74f, 0.65f, 0.41f },
2536
2537 { 0.00f, 1.00f, 1.00f },
2538 { 1.00f, 0.00f, 1.00f },
2539 { 1.00f, 1.00f, 0.00f },
2540 };
2541
2542 int x, y;
2543
2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2552 glEnable (GL_BLEND);
2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2554 glBegin (GL_QUADS);
2555
2556 for (y = 0; y < h; y++)
2557 for (x = 0; x < w; x++)
2558 {
2559 unsigned char m = data [x + y * w];
2560
2561 if (m)
2562 {
2563 float *c = color [m & 15];
2564
2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2566 float tx2 = tx1 + 0.5f;
2567
2568 glColor4f (c[0], c[1], c[2], 1);
2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1270 } 2573 }
2574 }
1271 2575
1272 glEnd (); 2576 glEnd ();
1273 2577 glDisable (GL_BLEND);
1274 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1275 glDisable (GL_BLEND); 2579}
2580
2581void
2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2583 PPCODE:
2584{
2585 int x, y;
2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2593 memset (darkness1, 0, sw1*sh1);
2594
2595 SvPOK_only (darkness3_sv);
2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2597
2598 mx += self->x - 1;
2599 my += self->y - 1;
2600
2601 for (y = 0; y < sh1; y++)
2602 if (0 <= y + my && y + my < self->rows)
2603 {
2604 maprow *row = self->row + (y + my);
2605
2606 for (x = 0; x < sw1; x++)
2607 if (row->c0 <= x + mx && x + mx < row->c1)
2608 {
2609 mapcell *cell = row->col + (x + mx - row->c0);
2610
2611 darkness1 [y * sw1 + x] = cell->darkness
2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2614 }
2615 }
2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
1276 2654
1277 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1281} 2659}
1282 2660
1283SV * 2661SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1285 CODE: 2663 CODE:
1286{ 2664{
1287 int x, y, x1, y1; 2665 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1315 { 2693 {
1316 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2695 uint8_t flags = 0;
1318 2696
1319 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1322 2700
1323 *data++ = flags; 2701 *data++ = flags;
1324 2702
1325 if (flags & 1) 2703 if (flags & 1)
1326 { 2704 {
2705 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2707 *data++ = tile;
1329 } 2708 }
1330 2709
1331 if (flags & 2) 2710 if (flags & 2)
1332 { 2711 {
2712 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2714 *data++ = tile;
1335 } 2715 }
1336 2716
1337 if (flags & 4) 2717 if (flags & 4)
1338 { 2718 {
2719 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2721 *data++ = tile;
1341 } 2722 }
1342 } 2723 }
1343 else 2724 else
1344 *data++ = 0; 2725 *data++ = 0;
1345 } 2726 }
1346 } 2727 }
1347 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1348 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1349 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1350 RETVAL = data_sv; 2736 RETVAL = data_sv;
1351} 2737}
1352 OUTPUT: 2738 OUTPUT:
1353 RETVAL 2739 RETVAL
1354 2740
1355void 2741void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1357 PPCODE: 2743 PPCODE:
1358{ 2744{
1359 int x, y, z; 2745 int x, y, z;
1360 int w, h; 2746 int w, h;
1361 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1362 2758
1363 if (*data++ != 0) 2759 if (*data++ != 0)
1364 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1365 2761
1366 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1368 2764
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1381 { 2777 {
1382 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1383 2779
1384 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1385 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1386 uint8_t flags = *data++; 2787 flags = *data++;
1387 2788
1388 if (flags) 2789 if (flags)
1389 { 2790 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1393 2793
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2797
1398 if (cell->darkness <= 0) 2798 if (cell->darkness == 0)
1399 { 2799 {
1400 cell->darkness = -1; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1401 2802
1402 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1403 { 2804 {
1404 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1405 2806
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1408 } 2814 }
1409 } 2815 }
1410 } 2816 }
1411 } 2817 }
1412 } 2818 }
1413} 2819}
1414 2820
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1416 2822
1417CFClient::MixChunk 2823DC::RW
1418new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1419 CODE: 2825 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1421 OUTPUT: 2832 OUTPUT:
1422 RETVAL 2833 RETVAL
1423 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1424void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1425DESTROY (CFClient::MixChunk self) 2962DESTROY (DC::MixChunk self)
1426 CODE: 2963 CODE:
1427 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1428 2965
1429int 2966int
1430volume (CFClient::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1431 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2972 OUTPUT:
1434 RETVAL 2973 RETVAL
1435 2974
1436int 2975DC::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2977 CODE:
2978{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1440 OUTPUT: 2990 OUTPUT:
1441 RETVAL 2991 RETVAL
1442 2992
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1444 3006
1445int 3007int
1446volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1447 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 3014 OUTPUT:
1450 RETVAL 3015 RETVAL
1451 3016
1452CFClient::MixMusic 3017void
1453new_from_file (SV *class, char *path) 3018fade_out (int ms)
1454 CODE: 3019 CODE:
1455 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1456 OUTPUT: 3031 OUTPUT:
1457 RETVAL 3032 RETVAL
1458 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1459void 3041void
1460DESTROY (CFClient::MixMusic self) 3042DESTROY (DC::MixMusic self)
1461 CODE: 3043 CODE:
1462 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1463 3045
1464int 3046int
1465play (CFClient::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1466 CODE: 3048 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 3050 OUTPUT:
1469 RETVAL 3051 RETVAL
1470 3052
3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1472 3061
1473BOOT: 3062BOOT:
1474{ 3063{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1476 static const struct { 3065 static const struct {
1477 const char *name; 3066 const char *name;
1478 IV iv; 3067 IV iv;
1479 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1481 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
3079 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 3080 const_iv (GL_SCISSOR_TEST),
3081 const_iv (GL_DEPTH_TEST),
3082 const_iv (GL_ALPHA_TEST),
3083 const_iv (GL_NORMALIZE),
3084 const_iv (GL_RESCALE_NORMAL),
3085 const_iv (GL_FRONT),
3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 3088 const_iv (GL_AND),
1488 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 3092 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
3099 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
3102 const_iv (GL_RGBA4),
3103 const_iv (GL_RGBA8),
3104 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 3105 const_iv (GL_UNSIGNED_BYTE),
3106 const_iv (GL_UNSIGNED_SHORT),
3107 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 3108 const_iv (GL_ALPHA),
3109 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
3111 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 3128 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 3129 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 3130 const_iv (GL_TEXTURE_WRAP_T),
3131 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 3132 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 3133 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 3134 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 3135 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3136 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3137 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3138 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3139 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 3140 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 3141 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 3142 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 3143 const_iv (GL_REPLACE),
3144 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 3145 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 3146 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 3147 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
3155 const_iv (GL_LINE_STRIP),
3156 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
3158 const_iv (GL_QUAD_STRIP),
3159 const_iv (GL_TRIANGLES),
3160 const_iv (GL_TRIANGLE_STRIP),
3161 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
3172 const_iv (GL_V2F),
3173 const_iv (GL_V3F),
3174 const_iv (GL_T2F_V3F),
3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1535# undef const_iv 3179# undef const_iv
1536 }; 3180 };
1537 3181
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3184
3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
1540} 3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
3199gl_vendor ()
3200 CODE:
3201 RETVAL = (const char *)glGetString (GL_VENDOR);
3202 OUTPUT:
3203 RETVAL
3204
3205const char *
3206gl_version ()
3207 CODE:
3208 RETVAL = (const char *)glGetString (GL_VERSION);
3209 OUTPUT:
3210 RETVAL
3211
3212const char *
3213gl_extensions ()
3214 CODE:
3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3216 OUTPUT:
3217 RETVAL
3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
1541 3236
1542int glGetError () 3237int glGetError ()
3238
3239void glFinish ()
3240
3241void glFlush ()
1543 3242
1544void glClear (int mask) 3243void glClear (int mask)
1545 3244
1546void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 3246 PROTOTYPE: @
1554 3253
1555void glHint (int target, int mode) 3254void glHint (int target, int mode)
1556 3255
1557void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
1558 3257
3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3259 CODE:
3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
3263
3264void glDepthMask (int flag)
3265
1559void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
1560 3267
1561void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
1562 3269
1563void glMatrixMode (int mode) 3270void glMatrixMode (int mode)
1566 3273
1567void glPopMatrix () 3274void glPopMatrix ()
1568 3275
1569void glLoadIdentity () 3276void glLoadIdentity ()
1570 3277
3278void glDrawBuffer (int buffer)
3279
3280void glReadBuffer (int buffer)
3281
1571# near and far are due to microsofts buggy c compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3284
3285# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
1573 3289
1574void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
1575 3291
1576void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
1577 3293
1585 3301
1586void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
1587 CODE: 3303 CODE:
1588 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
1589 3305
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 3307 PROTOTYPE: @
3308 ALIAS:
3309 glColor_premultiply = 1
1596 CODE: 3310 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 3311 if (ix)
1598 MIN ((int)(g * 255.f), 255), 3312 {
1599 MIN ((int)(b * 255.f), 255), 3313 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 3314 g *= a;
3315 b *= a;
3316 }
3317 // microsoft visual "c" rounds instead of truncating...
3318 glColor4f (r, g, b, a);
3319
3320void glRasterPos (float x, float y, float z = 0.)
3321 CODE:
3322 glRasterPos3f (0, 0, z);
3323 glBitmap (0, 0, 0, 0, x, y, 0);
1601 3324
1602void glVertex (float x, float y, float z = 0.) 3325void glVertex (float x, float y, float z = 0.)
1603 CODE: 3326 CODE:
1604 glVertex3f (x, y, z); 3327 glVertex3f (x, y, z);
1605 3328
1606void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
1607 CODE: 3330 CODE:
1608 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
1609 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
1610void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
1611 CODE: 3363 CODE:
1612 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
1613 3365
1614void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
1617 3369
1618void glBindTexture (int target, int name) 3370void glBindTexture (int target, int name)
1619 3371
1620void glConvolutionParameter (int target, int pname, float params) 3372void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 3373 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3374 if (gl.ConvolutionParameterf)
3375 gl.ConvolutionParameterf (target, pname, params);
1623 3376
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3377void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 3378 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3379 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 3380 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 3381
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 3383 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3384 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 3386
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1635 3388
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 3390
1638void glRasterPos (int x, int y) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 3392
1640 glRasterPos2i (x, y); 3393void glPixelZoom (float x, float y)
1641 3394
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 3396
1644int glGenTexture () 3397int glGenTexture ()
1645 CODE: 3398 CODE:
1646{ 3399 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 3400 OUTPUT:
1652 RETVAL 3401 RETVAL
1653 3402
1654void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
1655 CODE: 3404 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 3405 del_texture (name);
1659} 3406
1660
1661int glGenList () 3407int glGenList ()
1662 CODE: 3408 CODE:
1663 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
1664 OUTPUT: 3410 OUTPUT:
1665 RETVAL 3411 RETVAL
1672 3418
1673void glEndList () 3419void glEndList ()
1674 3420
1675void glCallList (int list) 3421void glCallList (int list)
1676 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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