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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.104 by root, Mon Jun 5 00:17:47 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 449
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
452
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 457
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 459
457 SDL_EnableUNICODE (1); 460 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 462
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 472
470 ++m; 473 ++m;
471 } 474 }
472} 475}
473 476
477char *
478SDL_GetError ()
479
474int 480int
475SDL_SetVideoMode (int w, int h, int fullscreen) 481SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 482 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 483 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 485 );
486 if (RETVAL)
487 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h"
491# undef GL_FUNC
492 }
481 OUTPUT: 493 OUTPUT:
482 RETVAL 494 RETVAL
483 495
484void 496void
485SDL_GL_SwapBuffers () 497SDL_GL_SwapBuffers ()
498
499char *
500SDL_GetKeyName (int sym)
486 501
487void 502void
488SDL_PollEvent () 503SDL_PollEvent ()
489 PPCODE: 504 PPCODE:
490{ 505{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 526 break;
512 527
513 case SDL_MOUSEMOTION: 528 case SDL_MOUSEMOTION:
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 536 break;
520 537
521 case SDL_MOUSEBUTTONDOWN: 538 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 539 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
541
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 546 break;
553lowdelay (int fd, int val = 1) 572lowdelay (int fd, int val = 1)
554 CODE: 573 CODE:
555#ifndef _WIN32 574#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 576#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 577
573void 578void
574add_font (char *file) 579add_font (char *file)
575 CODE: 580 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 674}
670 675
671void 676void
672error (char *message) 677error (char *message)
673 CODE: 678 CODE:
679 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 680#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 682#endif
679 683
680void 684void
681fatal (char *message) 685fatal (char *message)
682 CODE: 686 CODE:
687 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 688#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 690#endif
688 exit (1); 691 exit (1);
689 692
690MODULE = CFClient PACKAGE = CFClient::Font 693MODULE = CFClient PACKAGE = CFClient::Font
691 694
714MODULE = CFClient PACKAGE = CFClient::Layout 717MODULE = CFClient PACKAGE = CFClient::Layout
715 718
716CFClient::Layout 719CFClient::Layout
717new (SV *class, int rgba = 0) 720new (SV *class, int rgba = 0)
718 CODE: 721 CODE:
722#if _WIN32
723 //rgba = 0;//D makes text nicer, breaks TextView
724#endif
725 rgba=1;//D
719 New (0, RETVAL, 1, struct cf_layout); 726 New (0, RETVAL, 1, struct cf_layout);
720 727
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 728 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
722 RETVAL->rgba = rgba; 729 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 730 RETVAL->r = 1.;
803set_width (CFClient::Layout self, int max_width = -1) 810set_width (CFClient::Layout self, int max_width = -1)
804 CODE: 811 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 812 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 813
807void 814void
815set_indent (CFClient::Layout self, int indent)
816 CODE:
817 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
818
819void
820set_spacing (CFClient::Layout self, int spacing)
821 CODE:
822 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
823
824void
825set_ellipsise (CFClient::Layout self, int ellipsise)
826 CODE:
827 pango_layout_set_ellipsize (self->pl,
828 ellipsise == 1 ? PANGO_ELLIPSIZE_START
829 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
830 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
831 : PANGO_ELLIPSIZE_NONE
832 );
833
834void
835set_single_paragraph_mode (CFClient::Layout self, int spm)
836 CODE:
837 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
838
839void
808size (CFClient::Layout self) 840size (CFClient::Layout self)
809 PPCODE: 841 PPCODE:
810{ 842{
811 int w, h; 843 int w, h;
812 844
878 910
879 while (p < e) 911 while (p < e)
880 { 912 {
881 uint32_t rgba = *p; 913 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8); 914 rgba = (rgba >> 24) | (rgba << 8);
915#if 0
916#ifdef _WIN32
917 {//D
918 uint8_t r = rgba >> 24;
919 uint8_t g = rgba >> 16;
920 uint8_t b = rgba >> 8;
921 uint8_t a = rgba >> 0;
922
923 rgba = (rgba & 0xffffff00) | a;
924 }
925#endif
926#endif
883 rgba = SDL_SwapBE32 (rgba); 927 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba; 928 *p++ = rgba;
885 } 929 }
886 } 930 }
887 931
932{ 976{
933 HV *hv = (HV *)SvRV (self); 977 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 978 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 979 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 980 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
938 981
939 if (items < 5) 982 if (items < 5)
940 { 983 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 984 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 985 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 986 }
944 987
945 if (ix) 988 if (ix)
946 { 989 {
947 glEnable (GL_BLEND); 990 glEnable (GL_BLEND);
991
992 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 993 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
994 else
995 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
996 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
997
998 glEnable (GL_ALPHA_TEST);
999 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1000 }
950 1001
951 glBindTexture (GL_TEXTURE_2D, name); 1002 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1003
959 glBegin (GL_QUADS); 1004 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1005 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1006 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1007 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1008 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1009 glEnd ();
965 1010
966 if (ix) 1011 if (ix)
1012 {
1013 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1014 glDisable (GL_BLEND);
1015 }
968} 1016}
969 1017
970MODULE = CFClient PACKAGE = CFClient::Map 1018MODULE = CFClient PACKAGE = CFClient::Map
971 1019
972CFClient::Map 1020CFClient::Map
1036 tex->r = r; 1084 tex->r = r;
1037 tex->g = g; 1085 tex->g = g;
1038 tex->b = b; 1086 tex->b = b;
1039 tex->a = a; 1087 tex->a = a;
1040 } 1088 }
1089
1090 // somewhat hackish, but for textures that require it, it really
1091 // improves the look, and most others don't suffer.
1092 glBindTexture (GL_TEXTURE_2D, name);
1093 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1094 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1095 // use uglier nearest interpolation because linear suffers
1096 // from transparent color bleeding and ugly wrapping effects.
1097 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1098}
1042 1099
1043int 1100int
1044ox (CFClient::Map self) 1101ox (CFClient::Map self)
1045 ALIAS: 1102 ALIAS:
1046 oy = 1 1103 oy = 1
1104 x = 2
1105 y = 3
1106 w = 4
1107 h = 5
1047 CODE: 1108 CODE:
1048 switch (ix) 1109 switch (ix)
1049 { 1110 {
1050 case 0: RETVAL = self->ox; break; 1111 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1112 case 1: RETVAL = self->oy; break;
1113 case 2: RETVAL = self->x; break;
1114 case 3: RETVAL = self->y; break;
1115 case 4: RETVAL = self->w; break;
1116 case 5: RETVAL = self->h; break;
1052 } 1117 }
1053 OUTPUT: 1118 OUTPUT:
1054 RETVAL 1119 RETVAL
1055 1120
1056void 1121void
1483 const_iv (GL_COLOR_MATERIAL), 1548 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 1549 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 1550 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 1551 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 1552 const_iv (GL_BLEND),
1553 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 1554 const_iv (GL_SCISSOR_TEST),
1555 const_iv (GL_DEPTH_TEST),
1556 const_iv (GL_ALPHA_TEST),
1557 const_iv (GL_NORMALIZE),
1558 const_iv (GL_RESCALE_NORMAL),
1489 const_iv (GL_AND), 1559 const_iv (GL_AND),
1490 const_iv (GL_ONE), 1560 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 1561 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 1562 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 1563 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1564 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 1565 const_iv (GL_ONE_MINUS_DST_ALPHA),
1566 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 1567 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 1568 const_iv (GL_RGBA),
1498 const_iv (GL_UNSIGNED_BYTE), 1569 const_iv (GL_UNSIGNED_BYTE),
1570 const_iv (GL_UNSIGNED_SHORT),
1571 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 1572 const_iv (GL_ALPHA),
1573 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 1574 const_iv (GL_LUMINANCE),
1575 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 1576 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1577 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1503 const_iv (GL_COMPILE), 1578 const_iv (GL_COMPILE),
1504 const_iv (GL_TEXTURE_1D), 1579 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 1580 const_iv (GL_TEXTURE_2D),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 1582 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 1583 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 1584 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 1585 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 1586 const_iv (GL_TEXTURE_WRAP_T),
1587 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 1588 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 1589 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 1590 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 1591 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1592 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1593 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1594 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1595 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 1596 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 1597 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 1598 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 1599 const_iv (GL_REPLACE),
1600 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 1601 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 1602 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 1603 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 1604 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 1605 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 1606 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 1607 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 1608 const_iv (GL_CONSTANT_BORDER),
1532 const_iv (GL_LINES), 1609 const_iv (GL_LINES),
1610 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 1611 const_iv (GL_QUADS),
1534 const_iv (GL_LINE_LOOP), 1612 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1536 const_iv (GL_FASTEST), 1617 const_iv (GL_FASTEST),
1618 const_iv (GL_V2F),
1619 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 1622# undef const_iv
1538 }; 1623 };
1539 1624
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1542} 1627}
1543 1628
1629char *
1630gl_vendor ()
1631 CODE:
1632 RETVAL = (char *)glGetString (GL_VENDOR);
1633 OUTPUT:
1634 RETVAL
1635
1636char *
1637gl_version ()
1638 CODE:
1639 RETVAL = (char *)glGetString (GL_VERSION);
1640 OUTPUT:
1641 RETVAL
1642
1643char *
1644gl_extensions ()
1645 CODE:
1646 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1647 OUTPUT:
1648 RETVAL
1649
1544int glGetError () 1650int glGetError ()
1545 1651
1546void glClear (int mask) 1652void glClear (int mask)
1547 1653
1548void glClearColor (float r, float g, float b, float a = 1.0) 1654void glClearColor (float r, float g, float b, float a = 1.0)
1556 1662
1557void glHint (int target, int mode) 1663void glHint (int target, int mode)
1558 1664
1559void glBlendFunc (int sfactor, int dfactor) 1665void glBlendFunc (int sfactor, int dfactor)
1560 1666
1667void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1668 CODE:
1669 gl_BlendFuncSeparate (sa, da, saa, daa);
1670
1671void glDepthMask (int flag)
1672
1561void glLogicOp (int opcode) 1673void glLogicOp (int opcode)
1562 1674
1563void glColorMask (int red, int green, int blue, int alpha) 1675void glColorMask (int red, int green, int blue, int alpha)
1564 1676
1565void glMatrixMode (int mode) 1677void glMatrixMode (int mode)
1568 1680
1569void glPopMatrix () 1681void glPopMatrix ()
1570 1682
1571void glLoadIdentity () 1683void glLoadIdentity ()
1572 1684
1573# near and far are due to microsofts buggy c compiler 1685# near_ and far_ are due to microsofts buggy "c" compiler
1686void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1687
1688# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1689void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1575 1690
1576void glViewport (int x, int y, int width, int height) 1691void glViewport (int x, int y, int width, int height)
1577 1692
1578void glScissor (int x, int y, int width, int height) 1693void glScissor (int x, int y, int width, int height)
1593 1708
1594void glEnd () 1709void glEnd ()
1595 1710
1596void glColor (float r, float g, float b, float a = 1.0) 1711void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 1712 PROTOTYPE: @
1713 ALIAS:
1714 glColor_premultiply = 1
1598 CODE: 1715 CODE:
1716 if (ix)
1717 {
1718 r *= a;
1719 g *= a;
1720 b *= a;
1721 }
1722 // microsoft visual "c" rounds instead of truncating...
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 1723 glColor4ub (MIN ((int)(r * 256.f), 255),
1600 MIN ((int)(g * 255.f), 255), 1724 MIN ((int)(g * 256.f), 255),
1601 MIN ((int)(b * 255.f), 255), 1725 MIN ((int)(b * 256.f), 255),
1602 MIN ((int)(a * 255.f), 255)); 1726 MIN ((int)(a * 256.f), 255));
1727
1728void glInterleavedArrays (int format, int stride, char *data)
1729
1730void glDrawElements (int mode, int count, int type, char *indices)
1731
1732# 1.2 void glDrawRangeElements (int mode, int start, int end
1733
1734void glRasterPos (float x, float y, float z = 0.)
1735 CODE:
1736 glRasterPos3f (0, 0, z);
1737 glBitmap (0, 0, 0, 0, x, y, 0);
1603 1738
1604void glVertex (float x, float y, float z = 0.) 1739void glVertex (float x, float y, float z = 0.)
1605 CODE: 1740 CODE:
1606 glVertex3f (x, y, z); 1741 glVertex3f (x, y, z);
1607 1742
1619 1754
1620void glBindTexture (int target, int name) 1755void glBindTexture (int target, int name)
1621 1756
1622void glConvolutionParameter (int target, int pname, float params) 1757void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 1758 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1759 if (gl.ConvolutionParameterf)
1760 gl.ConvolutionParameterf (target, pname, params);
1625 1761
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1762void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 1763 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1764 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 1765 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 1766
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1767void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 1768 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1769 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 1770 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 1771
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1772void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1637 1773
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1774void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 1775
1640void glRasterPos (int x, int y) 1776void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE:
1642 glRasterPos2i (x, y);
1643 1777
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1778void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 1779
1646int glGenTexture () 1780int glGenTexture ()
1647 CODE: 1781 CODE:
1674 1808
1675void glEndList () 1809void glEndList ()
1676 1810
1677void glCallList (int list) 1811void glCallList (int list)
1678 1812
1813

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