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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.106 by root, Mon Jun 5 03:48:49 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
416} 418}
417 419
418void 420void
419pango_init () 421pango_init ()
420 CODE: 422 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{
425 {
423 ft2_fontmap = pango_ft2_font_map_new (); 426 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 429 }
430 {
431 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 432 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
429} 445}
430 446
431int 447int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 449
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 459 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 463
464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
466
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 471
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 472 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 473
457 SDL_EnableUNICODE (1); 474 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 475 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 476
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 477 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 486
470 ++m; 487 ++m;
471 } 488 }
472} 489}
473 490
491char *
492SDL_GetError ()
493
474int 494int
475SDL_SetVideoMode (int w, int h, int fullscreen) 495SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 496 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 497 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 499 );
500 if (RETVAL)
501 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h"
505# undef GL_FUNC
506 }
481 OUTPUT: 507 OUTPUT:
482 RETVAL 508 RETVAL
483 509
484void 510void
485SDL_GL_SwapBuffers () 511SDL_GL_SwapBuffers ()
512
513char *
514SDL_GetKeyName (int sym)
486 515
487void 516void
488SDL_PollEvent () 517SDL_PollEvent ()
489 PPCODE: 518 PPCODE:
490{ 519{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 540 break;
512 541
513 case SDL_MOUSEMOTION: 542 case SDL_MOUSEMOTION:
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
544
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 550 break;
520 551
521 case SDL_MOUSEBUTTONDOWN: 552 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 553 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
555
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 556 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 557 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 558 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 559 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 560 break;
553lowdelay (int fd, int val = 1) 586lowdelay (int fd, int val = 1)
554 CODE: 587 CODE:
555#ifndef _WIN32 588#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 590#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 591
573void 592void
574add_font (char *file) 593add_font (char *file)
575 CODE: 594 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 688}
670 689
671void 690void
672error (char *message) 691error (char *message)
673 CODE: 692 CODE:
693 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 694#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 695 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 696#endif
679 697
680void 698void
681fatal (char *message) 699fatal (char *message)
682 CODE: 700 CODE:
701 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 702#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 703 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 704#endif
688 exit (1); 705 exit (1);
689 706
690MODULE = CFClient PACKAGE = CFClient::Font 707MODULE = CFClient PACKAGE = CFClient::Font
691 708
803set_width (CFClient::Layout self, int max_width = -1) 820set_width (CFClient::Layout self, int max_width = -1)
804 CODE: 821 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 822 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 823
807void 824void
825set_indent (CFClient::Layout self, int indent)
826 CODE:
827 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
828
829void
830set_spacing (CFClient::Layout self, int spacing)
831 CODE:
832 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
833
834void
835set_ellipsise (CFClient::Layout self, int ellipsise)
836 CODE:
837 pango_layout_set_ellipsize (self->pl,
838 ellipsise == 1 ? PANGO_ELLIPSIZE_START
839 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
840 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
841 : PANGO_ELLIPSIZE_NONE
842 );
843
844void
845set_single_paragraph_mode (CFClient::Layout self, int spm)
846 CODE:
847 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
848
849void
808size (CFClient::Layout self) 850size (CFClient::Layout self)
809 PPCODE: 851 PPCODE:
810{ 852{
811 int w, h; 853 int w, h;
812 854
878 920
879 while (p < e) 921 while (p < e)
880 { 922 {
881 uint32_t rgba = *p; 923 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8); 924 rgba = (rgba >> 24) | (rgba << 8);
925#if 0
926#ifdef _WIN32
927 {//D
928 uint8_t r = rgba >> 24;
929 uint8_t g = rgba >> 16;
930 uint8_t b = rgba >> 8;
931 uint8_t a = rgba >> 0;
932
933 rgba = (rgba & 0xffffff00) | a;
934 }
935#endif
936#endif
883 rgba = SDL_SwapBE32 (rgba); 937 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba; 938 *p++ = rgba;
885 } 939 }
886 } 940 }
887 941
932{ 986{
933 HV *hv = (HV *)SvRV (self); 987 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 988 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 989 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 990 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
938 991
939 if (items < 5) 992 if (items < 5)
940 { 993 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 994 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 995 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 996 }
944 997
945 if (ix) 998 if (ix)
946 { 999 {
947 glEnable (GL_BLEND); 1000 glEnable (GL_BLEND);
1001
1002 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1003 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1004 else
1005 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1006 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1007
1008 glEnable (GL_ALPHA_TEST);
1009 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1010 }
950 1011
951 glBindTexture (GL_TEXTURE_2D, name); 1012 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1013
959 glBegin (GL_QUADS); 1014 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1015 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1016 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1017 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1018 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1019 glEnd ();
965 1020
966 if (ix) 1021 if (ix)
1022 {
1023 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1024 glDisable (GL_BLEND);
1025 }
968} 1026}
969 1027
970MODULE = CFClient PACKAGE = CFClient::Map 1028MODULE = CFClient PACKAGE = CFClient::Map
971 1029
972CFClient::Map 1030CFClient::Map
1036 tex->r = r; 1094 tex->r = r;
1037 tex->g = g; 1095 tex->g = g;
1038 tex->b = b; 1096 tex->b = b;
1039 tex->a = a; 1097 tex->a = a;
1040 } 1098 }
1099
1100 // somewhat hackish, but for textures that require it, it really
1101 // improves the look, and most others don't suffer.
1102 glBindTexture (GL_TEXTURE_2D, name);
1103 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1105 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1108}
1042 1109
1043int 1110int
1044ox (CFClient::Map self) 1111ox (CFClient::Map self)
1045 ALIAS: 1112 ALIAS:
1046 oy = 1 1113 oy = 1
1114 x = 2
1115 y = 3
1116 w = 4
1117 h = 5
1047 CODE: 1118 CODE:
1048 switch (ix) 1119 switch (ix)
1049 { 1120 {
1050 case 0: RETVAL = self->ox; break; 1121 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1122 case 1: RETVAL = self->oy; break;
1123 case 2: RETVAL = self->x; break;
1124 case 3: RETVAL = self->y; break;
1125 case 4: RETVAL = self->w; break;
1126 case 5: RETVAL = self->h; break;
1052 } 1127 }
1053 OUTPUT: 1128 OUTPUT:
1054 RETVAL 1129 RETVAL
1055 1130
1056void 1131void
1483 const_iv (GL_COLOR_MATERIAL), 1558 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 1559 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 1560 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 1561 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 1562 const_iv (GL_BLEND),
1563 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 1564 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL),
1489 const_iv (GL_AND), 1569 const_iv (GL_AND),
1490 const_iv (GL_ONE), 1570 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 1571 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 1572 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 1573 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1574 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 1575 const_iv (GL_ONE_MINUS_DST_ALPHA),
1576 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 1577 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 1578 const_iv (GL_RGBA),
1498 const_iv (GL_UNSIGNED_BYTE), 1579 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 1582 const_iv (GL_ALPHA),
1583 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 1584 const_iv (GL_LUMINANCE),
1585 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 1586 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1587 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1503 const_iv (GL_COMPILE), 1588 const_iv (GL_COMPILE),
1504 const_iv (GL_TEXTURE_1D), 1589 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 1590 const_iv (GL_TEXTURE_2D),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 1592 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 1593 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 1594 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 1595 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 1596 const_iv (GL_TEXTURE_WRAP_T),
1597 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 1598 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 1599 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 1600 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 1601 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1602 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1603 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1604 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1605 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 1606 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 1607 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 1608 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 1609 const_iv (GL_REPLACE),
1610 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 1611 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 1612 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 1613 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 1614 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 1615 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 1616 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 1617 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 1618 const_iv (GL_CONSTANT_BORDER),
1532 const_iv (GL_LINES), 1619 const_iv (GL_LINES),
1620 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 1621 const_iv (GL_QUADS),
1534 const_iv (GL_LINE_LOOP), 1622 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP),
1625 const_iv (GL_TRIANGLE_FAN),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1626 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1536 const_iv (GL_FASTEST), 1627 const_iv (GL_FASTEST),
1628 const_iv (GL_V2F),
1629 const_iv (GL_V3F),
1630 const_iv (GL_T2F_V3F),
1631 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 1632# undef const_iv
1538 }; 1633 };
1539 1634
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1542} 1637}
1543 1638
1639char *
1640gl_vendor ()
1641 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR);
1643 OUTPUT:
1644 RETVAL
1645
1646char *
1647gl_version ()
1648 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION);
1650 OUTPUT:
1651 RETVAL
1652
1653char *
1654gl_extensions ()
1655 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT:
1658 RETVAL
1659
1544int glGetError () 1660int glGetError ()
1545 1661
1546void glClear (int mask) 1662void glClear (int mask)
1547 1663
1548void glClearColor (float r, float g, float b, float a = 1.0) 1664void glClearColor (float r, float g, float b, float a = 1.0)
1556 1672
1557void glHint (int target, int mode) 1673void glHint (int target, int mode)
1558 1674
1559void glBlendFunc (int sfactor, int dfactor) 1675void glBlendFunc (int sfactor, int dfactor)
1560 1676
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa);
1680
1681void glDepthMask (int flag)
1682
1561void glLogicOp (int opcode) 1683void glLogicOp (int opcode)
1562 1684
1563void glColorMask (int red, int green, int blue, int alpha) 1685void glColorMask (int red, int green, int blue, int alpha)
1564 1686
1565void glMatrixMode (int mode) 1687void glMatrixMode (int mode)
1568 1690
1569void glPopMatrix () 1691void glPopMatrix ()
1570 1692
1571void glLoadIdentity () 1693void glLoadIdentity ()
1572 1694
1573# near and far are due to microsofts buggy c compiler 1695# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697
1698# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1699void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1575 1700
1576void glViewport (int x, int y, int width, int height) 1701void glViewport (int x, int y, int width, int height)
1577 1702
1578void glScissor (int x, int y, int width, int height) 1703void glScissor (int x, int y, int width, int height)
1593 1718
1594void glEnd () 1719void glEnd ()
1595 1720
1596void glColor (float r, float g, float b, float a = 1.0) 1721void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 1722 PROTOTYPE: @
1723 ALIAS:
1724 glColor_premultiply = 1
1598 CODE: 1725 CODE:
1726 if (ix)
1727 {
1728 r *= a;
1729 g *= a;
1730 b *= a;
1731 }
1732 // microsoft visual "c" rounds instead of truncating...
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 1733 glColor4ub (MIN ((int)(r * 256.f), 255),
1600 MIN ((int)(g * 255.f), 255), 1734 MIN ((int)(g * 256.f), 255),
1601 MIN ((int)(b * 255.f), 255), 1735 MIN ((int)(b * 256.f), 255),
1602 MIN ((int)(a * 255.f), 255)); 1736 MIN ((int)(a * 256.f), 255));
1737
1738void glInterleavedArrays (int format, int stride, char *data)
1739
1740void glDrawElements (int mode, int count, int type, char *indices)
1741
1742# 1.2 void glDrawRangeElements (int mode, int start, int end
1743
1744void glRasterPos (float x, float y, float z = 0.)
1745 CODE:
1746 glRasterPos3f (0, 0, z);
1747 glBitmap (0, 0, 0, 0, x, y, 0);
1603 1748
1604void glVertex (float x, float y, float z = 0.) 1749void glVertex (float x, float y, float z = 0.)
1605 CODE: 1750 CODE:
1606 glVertex3f (x, y, z); 1751 glVertex3f (x, y, z);
1607 1752
1619 1764
1620void glBindTexture (int target, int name) 1765void glBindTexture (int target, int name)
1621 1766
1622void glConvolutionParameter (int target, int pname, float params) 1767void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 1768 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1769 if (gl.ConvolutionParameterf)
1770 gl.ConvolutionParameterf (target, pname, params);
1625 1771
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1772void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 1773 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1774 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 1775 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 1776
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 1778 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1779 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 1781
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1637 1783
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 1785
1640void glRasterPos (int x, int y) 1786void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE:
1642 glRasterPos2i (x, y);
1643 1787
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 1789
1646int glGenTexture () 1790int glGenTexture ()
1647 CODE: 1791 CODE:
1674 1818
1675void glEndList () 1819void glEndList ()
1676 1820
1677void glCallList (int list) 1821void glCallList (int list)
1678 1822
1823

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