ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.110 by root, Sat Jun 10 02:22:33 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 85static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#endif
89#ifdef _WIN32 94#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 95 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 96#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 97 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 98#endif
416} 421}
417 422
418void 423void
419pango_init () 424pango_init ()
420 CODE: 425 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 426 // delayed, so it can pick up new fonts added by AddFontResourceEx
427{
428 {
423 ft2_fontmap = pango_ft2_font_map_new (); 429 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 430 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 431 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 432 }
433 {
434 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 435 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 436 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
437#ifdef _WIN32
438 // cairo looks like shit eaten twice on windows
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
440#else
441 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
442#endif
443 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
444 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
445 pango_cairo_context_set_font_options (cairo_context, fopt);
446 cairo_font_options_destroy (fopt);
447 }
429} 448}
430 449
431int 450int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 451SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 452
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 462 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 463 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 464 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 465 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 466
467 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
468 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
469
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 472 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 473 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 474
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 475 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 476
457 SDL_EnableUNICODE (1); 477 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 478 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 479
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 480 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 489
470 ++m; 490 ++m;
471 } 491 }
472} 492}
473 493
494char *
495SDL_GetError ()
496
474int 497int
475SDL_SetVideoMode (int w, int h, int fullscreen) 498SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 499 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 500 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 501 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 502 );
503 if (RETVAL)
504 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 505 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
506# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
507# include "glfunc.h"
508# undef GL_FUNC
509 }
481 OUTPUT: 510 OUTPUT:
482 RETVAL 511 RETVAL
483 512
484void 513void
485SDL_GL_SwapBuffers () 514SDL_GL_SwapBuffers ()
515
516char *
517SDL_GetKeyName (int sym)
486 518
487void 519void
488SDL_PollEvent () 520SDL_PollEvent ()
489 PPCODE: 521 PPCODE:
490{ 522{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 541 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 542 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 543 break;
512 544
513 case SDL_MOUSEMOTION: 545 case SDL_MOUSEMOTION:
546 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
547
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 548 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 549 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 550 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 551 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 552 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 553 break;
520 554
521 case SDL_MOUSEBUTTONDOWN: 555 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 556 case SDL_MOUSEBUTTONUP:
557 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
558
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 559 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 560 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 561 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 562 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 563 break;
553lowdelay (int fd, int val = 1) 589lowdelay (int fd, int val = 1)
554 CODE: 590 CODE:
555#ifndef _WIN32 591#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 592 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 593#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 594
573void 595void
574add_font (char *file) 596add_font (char *file)
575 CODE: 597 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 598 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 691}
670 692
671void 693void
672error (char *message) 694error (char *message)
673 CODE: 695 CODE:
696 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 697#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 698 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 699#endif
679 700
680void 701void
681fatal (char *message) 702fatal (char *message)
682 CODE: 703 CODE:
704 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 705#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 706 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 707#endif
688 exit (1); 708 exit (1);
689 709
690MODULE = CFClient PACKAGE = CFClient::Font 710MODULE = CFClient PACKAGE = CFClient::Font
691 711
767 787
768SV * 788SV *
769get_text (CFClient::Layout self) 789get_text (CFClient::Layout self)
770 CODE: 790 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 791 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 792 sv_utf8_decode (RETVAL);
773 OUTPUT: 793 OUTPUT:
774 RETVAL 794 RETVAL
775 795
776void 796void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 797set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
803set_width (CFClient::Layout self, int max_width = -1) 823set_width (CFClient::Layout self, int max_width = -1)
804 CODE: 824 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 825 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 826
807void 827void
828set_indent (CFClient::Layout self, int indent)
829 CODE:
830 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
831
832void
833set_spacing (CFClient::Layout self, int spacing)
834 CODE:
835 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
836
837void
838set_ellipsise (CFClient::Layout self, int ellipsise)
839 CODE:
840 pango_layout_set_ellipsize (self->pl,
841 ellipsise == 1 ? PANGO_ELLIPSIZE_START
842 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
843 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
844 : PANGO_ELLIPSIZE_NONE
845 );
846
847void
848set_single_paragraph_mode (CFClient::Layout self, int spm)
849 CODE:
850 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
851
852void
808size (CFClient::Layout self) 853size (CFClient::Layout self)
809 PPCODE: 854 PPCODE:
810{ 855{
811 int w, h; 856 int w, h;
812 857
878 923
879 while (p < e) 924 while (p < e)
880 { 925 {
881 uint32_t rgba = *p; 926 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8); 927 rgba = (rgba >> 24) | (rgba << 8);
928#if 0
929#ifdef _WIN32
930 {//D
931 uint8_t r = rgba >> 24;
932 uint8_t g = rgba >> 16;
933 uint8_t b = rgba >> 8;
934 uint8_t a = rgba >> 0;
935
936 rgba = (rgba & 0xffffff00) | a;
937 }
938#endif
939#endif
883 rgba = SDL_SwapBE32 (rgba); 940 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba; 941 *p++ = rgba;
885 } 942 }
886 } 943 }
887 944
932{ 989{
933 HV *hv = (HV *)SvRV (self); 990 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 991 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 992 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 993 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
938 994
939 if (items < 5) 995 if (items < 5)
940 { 996 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 997 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 998 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 999 }
944 1000
945 if (ix) 1001 if (ix)
946 { 1002 {
947 glEnable (GL_BLEND); 1003 glEnable (GL_BLEND);
1004
1005 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1006 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1007 else
1008 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1009 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1010
1011 glEnable (GL_ALPHA_TEST);
1012 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1013 }
950 1014
951 glBindTexture (GL_TEXTURE_2D, name); 1015 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1016
959 glBegin (GL_QUADS); 1017 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1018 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1019 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1021 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1022 glEnd ();
965 1023
966 if (ix) 1024 if (ix)
1025 {
1026 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1027 glDisable (GL_BLEND);
1028 }
968} 1029}
969 1030
970MODULE = CFClient PACKAGE = CFClient::Map 1031MODULE = CFClient PACKAGE = CFClient::Map
971 1032
972CFClient::Map 1033CFClient::Map
1036 tex->r = r; 1097 tex->r = r;
1037 tex->g = g; 1098 tex->g = g;
1038 tex->b = b; 1099 tex->b = b;
1039 tex->a = a; 1100 tex->a = a;
1040 } 1101 }
1102
1103 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name);
1106 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1108 // use uglier nearest interpolation because linear suffers
1109 // from transparent color bleeding and ugly wrapping effects.
1110 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1111}
1042 1112
1043int 1113int
1044ox (CFClient::Map self) 1114ox (CFClient::Map self)
1045 ALIAS: 1115 ALIAS:
1046 oy = 1 1116 oy = 1
1117 x = 2
1118 y = 3
1119 w = 4
1120 h = 5
1047 CODE: 1121 CODE:
1048 switch (ix) 1122 switch (ix)
1049 { 1123 {
1050 case 0: RETVAL = self->ox; break; 1124 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1125 case 1: RETVAL = self->oy; break;
1126 case 2: RETVAL = self->x; break;
1127 case 3: RETVAL = self->y; break;
1128 case 4: RETVAL = self->w; break;
1129 case 5: RETVAL = self->h; break;
1052 } 1130 }
1053 OUTPUT: 1131 OUTPUT:
1054 RETVAL 1132 RETVAL
1055 1133
1056void 1134void
1483 const_iv (GL_COLOR_MATERIAL), 1561 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 1562 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 1563 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 1564 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 1565 const_iv (GL_BLEND),
1566 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 1567 const_iv (GL_SCISSOR_TEST),
1568 const_iv (GL_DEPTH_TEST),
1569 const_iv (GL_ALPHA_TEST),
1570 const_iv (GL_NORMALIZE),
1571 const_iv (GL_RESCALE_NORMAL),
1489 const_iv (GL_AND), 1572 const_iv (GL_AND),
1490 const_iv (GL_ONE), 1573 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 1574 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 1575 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 1576 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1577 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 1578 const_iv (GL_ONE_MINUS_DST_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 1580 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 1581 const_iv (GL_RGBA),
1498 const_iv (GL_UNSIGNED_BYTE), 1582 const_iv (GL_UNSIGNED_BYTE),
1583 const_iv (GL_UNSIGNED_SHORT),
1584 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 1585 const_iv (GL_ALPHA),
1586 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 1587 const_iv (GL_LUMINANCE),
1588 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 1589 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1590 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1503 const_iv (GL_COMPILE), 1591 const_iv (GL_COMPILE),
1504 const_iv (GL_TEXTURE_1D), 1592 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 1593 const_iv (GL_TEXTURE_2D),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 1595 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 1596 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 1597 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 1598 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 1599 const_iv (GL_TEXTURE_WRAP_T),
1600 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 1601 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 1602 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 1603 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 1604 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1605 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1606 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1607 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1608 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 1609 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 1610 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 1611 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 1612 const_iv (GL_REPLACE),
1613 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 1614 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 1615 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 1616 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 1617 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 1618 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 1619 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 1620 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 1621 const_iv (GL_CONSTANT_BORDER),
1532 const_iv (GL_LINES), 1622 const_iv (GL_LINES),
1623 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 1624 const_iv (GL_QUADS),
1534 const_iv (GL_LINE_LOOP), 1625 const_iv (GL_QUAD_STRIP),
1626 const_iv (GL_TRIANGLES),
1627 const_iv (GL_TRIANGLE_STRIP),
1628 const_iv (GL_TRIANGLE_FAN),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1629 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1536 const_iv (GL_FASTEST), 1630 const_iv (GL_FASTEST),
1631 const_iv (GL_V2F),
1632 const_iv (GL_V3F),
1633 const_iv (GL_T2F_V3F),
1634 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 1635# undef const_iv
1538 }; 1636 };
1539 1637
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1638 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1639 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1542} 1640}
1543 1641
1642char *
1643gl_vendor ()
1644 CODE:
1645 RETVAL = (char *)glGetString (GL_VENDOR);
1646 OUTPUT:
1647 RETVAL
1648
1649char *
1650gl_version ()
1651 CODE:
1652 RETVAL = (char *)glGetString (GL_VERSION);
1653 OUTPUT:
1654 RETVAL
1655
1656char *
1657gl_extensions ()
1658 CODE:
1659 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1660 OUTPUT:
1661 RETVAL
1662
1544int glGetError () 1663int glGetError ()
1545 1664
1546void glClear (int mask) 1665void glClear (int mask)
1547 1666
1548void glClearColor (float r, float g, float b, float a = 1.0) 1667void glClearColor (float r, float g, float b, float a = 1.0)
1556 1675
1557void glHint (int target, int mode) 1676void glHint (int target, int mode)
1558 1677
1559void glBlendFunc (int sfactor, int dfactor) 1678void glBlendFunc (int sfactor, int dfactor)
1560 1679
1680void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1681 CODE:
1682 gl_BlendFuncSeparate (sa, da, saa, daa);
1683
1684void glDepthMask (int flag)
1685
1561void glLogicOp (int opcode) 1686void glLogicOp (int opcode)
1562 1687
1563void glColorMask (int red, int green, int blue, int alpha) 1688void glColorMask (int red, int green, int blue, int alpha)
1564 1689
1565void glMatrixMode (int mode) 1690void glMatrixMode (int mode)
1568 1693
1569void glPopMatrix () 1694void glPopMatrix ()
1570 1695
1571void glLoadIdentity () 1696void glLoadIdentity ()
1572 1697
1573# near and far are due to microsofts buggy c compiler 1698# near_ and far_ are due to microsofts buggy "c" compiler
1699void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1700
1701# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1702void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1575 1703
1576void glViewport (int x, int y, int width, int height) 1704void glViewport (int x, int y, int width, int height)
1577 1705
1578void glScissor (int x, int y, int width, int height) 1706void glScissor (int x, int y, int width, int height)
1593 1721
1594void glEnd () 1722void glEnd ()
1595 1723
1596void glColor (float r, float g, float b, float a = 1.0) 1724void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 1725 PROTOTYPE: @
1726 ALIAS:
1727 glColor_premultiply = 1
1598 CODE: 1728 CODE:
1729 if (ix)
1730 {
1731 r *= a;
1732 g *= a;
1733 b *= a;
1734 }
1735 // microsoft visual "c" rounds instead of truncating...
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 1736 glColor4ub (MIN ((int)(r * 256.f), 255),
1600 MIN ((int)(g * 255.f), 255), 1737 MIN ((int)(g * 256.f), 255),
1601 MIN ((int)(b * 255.f), 255), 1738 MIN ((int)(b * 256.f), 255),
1602 MIN ((int)(a * 255.f), 255)); 1739 MIN ((int)(a * 256.f), 255));
1740
1741void glInterleavedArrays (int format, int stride, char *data)
1742
1743void glDrawElements (int mode, int count, int type, char *indices)
1744
1745# 1.2 void glDrawRangeElements (int mode, int start, int end
1746
1747void glRasterPos (float x, float y, float z = 0.)
1748 CODE:
1749 glRasterPos3f (0, 0, z);
1750 glBitmap (0, 0, 0, 0, x, y, 0);
1603 1751
1604void glVertex (float x, float y, float z = 0.) 1752void glVertex (float x, float y, float z = 0.)
1605 CODE: 1753 CODE:
1606 glVertex3f (x, y, z); 1754 glVertex3f (x, y, z);
1607 1755
1619 1767
1620void glBindTexture (int target, int name) 1768void glBindTexture (int target, int name)
1621 1769
1622void glConvolutionParameter (int target, int pname, float params) 1770void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 1771 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1772 if (gl.ConvolutionParameterf)
1773 gl.ConvolutionParameterf (target, pname, params);
1625 1774
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1775void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 1776 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1777 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 1778 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 1779
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1780void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 1781 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1782 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 1783 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 1784
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1785void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1637 1786
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1787void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 1788
1640void glRasterPos (int x, int y) 1789void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE:
1642 glRasterPos2i (x, y);
1643 1790
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1791void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 1792
1646int glGenTexture () 1793int glGenTexture ()
1647 CODE: 1794 CODE:
1674 1821
1675void glEndList () 1822void glEndList ()
1676 1823
1677void glCallList (int list) 1824void glCallList (int list)
1678 1825
1826

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines