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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.243 by root, Thu Dec 27 06:54:36 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *DC__Layout;
80 157
81static CFClient__Font default_font; 158static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 166#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 168#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 170}
95 171
96static void 172static void
97layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
98{ 174{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
101 */ 177 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
106 182
107 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
108} 184}
109 185
110static void 186static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
114 193
115 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 196
118 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
119} 198 if (!rect.height) rect.height = 1;
120 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
121typedef uint16_t mapface; 205typedef uint16_t faceid;
122 206
123typedef struct { 207typedef struct {
124 GLint name; 208 GLuint name;
125 int w, h; 209 int w, h;
126 float s, t; 210 float s, t;
127 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
128} maptex; 214} maptex;
129 215
130typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
131 int16_t darkness; 219 uint16_t darkness;
132 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 221} mapcell;
134 222
135typedef struct { 223typedef struct {
136 int32_t c0, c1; 224 int32_t c0, c1;
137 mapcell *col; 225 mapcell *col;
138} maprow; 226} maprow;
139 227
140typedef struct map { 228typedef struct map {
141 int x, y, w, h; 229 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 231 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 232 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 233
149 int32_t rows; 234 int32_t rows;
150 maprow *row; 235 maprow *row;
151} *CFClient__Map; 236} *DC__Map;
152 237
153static char * 238static char *
154prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
155{ 240{
156 char *p; 241 char *p;
173} 258}
174 259
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
178static maprow * 283static maprow *
179map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
180{ 285{
181 if (0 > y) 286 if (0 > y)
182 { 287 {
183 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
222 327
223 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
224} 329}
225 330
226static mapcell * 331static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
228{ 333{
229 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
230} 335}
231 336
232static void 337static void
233map_clear (CFClient__Map self) 338map_clear (DC__Map self)
234{ 339{
235 int r; 340 int r;
236 341
237 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
246 self->row = 0; 351 self->row = 0;
247 self->rows = 0; 352 self->rows = 0;
248} 353}
249 354
250static void 355static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 357{
253 int x, y; 358 int x, y;
254 maprow *row; 359 maprow *row;
360 mapcell *cell;
255 361
256 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 363 if (y >= 0)
258 { 364 {
259 if (y >= self->rows) 365 if (y >= self->rows)
265 if (x >= row->c0) 371 if (x >= row->c0)
266 { 372 {
267 if (x >= row->c1) 373 if (x >= row->c1)
268 break; 374 break;
269 375
270 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
271 } 382 }
272 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
273} 400}
274 401
275static void 402static void
276music_finished (void) 403music_finished (void)
277{ 404{
296 ev.data2 = 0; 423 ev.data2 = 0;
297 424
298 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
299} 426}
300 427
301MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
302 504
303PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
304 506
305BOOT: 507BOOT:
306{ 508{
307 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 510 static const struct {
309 const char *name; 511 const char *name;
310 IV iv; 512 IV iv;
311 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
313 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
395 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 624
408 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 626# undef const_iv
412 }; 627 };
413 628
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
417 656
418void 657void
419pango_init () 658pango_init ()
420 CODE: 659 CODE:
421{ 660{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 664}
665
666char *
667SDL_GetError ()
430 668
431int 669int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 671
434void 672void
435SDL_Quit () 673SDL_Quit ()
436 674
437void 675void
438SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
439 PPCODE: 677 PPCODE:
440{ 678{
441 SDL_Rect **m; 679 SDL_Rect **m;
442 680
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 693
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456 698#endif
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 699
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 701
462 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
463 while (*m) 703 while (*m)
464 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
465 AV *av = newAV (); 707 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
469 714
470 ++m; 715 ++m;
471 } 716 }
472} 717}
473 718
474int 719int
475SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
477 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 733 );
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
481 OUTPUT: 745 OUTPUT:
482 RETVAL 746 RETVAL
483 747
484void 748void
485SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
486 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
487void 757void
488SDL_PollEvent () 758poll_events ()
489 PPCODE: 759 PPCODE:
490{ 760{
491 SDL_Event ev; 761 SDL_Event ev;
492 762
493 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 765 {
495 HV *hv = newHV (); 766 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 768
498 switch (ev.type) 769 switch (ev.type)
500 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
501 case SDL_KEYUP: 772 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 778 break;
507 779
508 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 783 break;
512 784
513 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
519 break; 811 break;
520 812
521 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 821 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 827 break;
534 } 828 }
535 829
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
537 } 831 }
538} 832}
539 833
540int 834int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 836 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
545 839
546void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
547Mix_CloseAudio () 857Mix_CloseAudio ()
548 858
549int 859int
550Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
551 861
862const char *
863Mix_GetError ()
864
552void 865void
553lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
554 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
555#ifndef _WIN32 874#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
557#endif 896#endif
558 897}
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 898
573void 899void
574add_font (char *file) 900add_font (char *file)
575 CODE: 901 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 903
582void 904void
583load_image_inline (SV *image_) 905load_image_inline (SV *image_)
584 ALIAS: 906 ALIAS:
585 load_image_file = 1 907 load_image_file = 1
588 STRLEN image_len; 910 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
595 917
596 if (!rw) 918 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
598 920
627 949
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 951
630 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
631 953
954 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 955 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
641 963
642 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
644} 966}
645 967
669} 991}
670 992
671void 993void
672error (char *message) 994error (char *message)
673 CODE: 995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 997#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
1002fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
676#else 1015#else
677 fprintf (stderr, "ERROR: %s\n", message); 1016 _exit (retval);
678#endif 1017#endif
679 1018
680void 1019void
681fatal (char *message) 1020debug ()
682 CODE: 1021 CODE:
683#ifdef _WIN32 1022{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1023#if DEBUG
685#else 1024 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 1025#endif
688 exit (1); 1026}
689 1027
690MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
691 1029
692CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
693new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
694 CODE: 1034 CODE:
695{ 1035{
696 int count; 1036 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 1040}
701 OUTPUT: 1041 OUTPUT:
702 RETVAL 1042 RETVAL
703 1043
704void 1044void
705DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
706 CODE: 1046 CODE:
707 pango_font_description_free (self); 1047 pango_font_description_free (self);
708 1048
709void 1049void
710make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
711 CODE: 1052 CODE:
712 default_font = self; 1053 default_font = self;
713 1054
714MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
715 1056
716CFClient::Layout 1057PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
718 CODE: 1073 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
720 1075
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
728 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
729 1084
730 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
731 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
732 OUTPUT: 1087 OUTPUT:
733 RETVAL 1088 RETVAL
734 1089
735void 1090void
736DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
737 CODE: 1092 CODE:
738 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
739 Safefree (self); 1095 Safefree (self);
740 1096
741int
742is_rgba (CFClient::Layout self)
743 CODE:
744 RETVAL = self->rgba;
745 OUTPUT:
746 RETVAL
747
748void 1097void
749set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
750 CODE: 1099 CODE:
751{ 1100{
752 STRLEN textlen; 1101 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
754 1103
755 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
756} 1105}
757 1106
758void 1107void
759set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
760 CODE: 1109 CODE:
761{ 1110{
762 STRLEN textlen; 1111 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
764 1113
765 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
766} 1115}
767 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
768SV * 1202SV *
769get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
770 CODE: 1204 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
773 OUTPUT: 1207 OUTPUT:
774 RETVAL 1208 RETVAL
775 1209
776void 1210void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1212 CODE:
779 self->r = r; 1213 self->r = r;
780 self->g = g; 1214 self->g = g;
781 self->b = b; 1215 self->b = b;
782 self->a = a; 1216 self->a = a;
783 1217
784void 1218void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
786 CODE: 1220 CODE:
787 if (self->font != font) 1221 if (self->font != font)
788 { 1222 {
789 self->font = font; 1223 self->font = font;
790 layout_update_font (self); 1224 layout_update_font (self);
791 } 1225 }
792 1226
793void 1227void
794set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
795 CODE: 1229 CODE:
796 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
797 { 1231 {
798 self->base_height = base_height; 1232 self->base_height = base_height;
799 layout_update_font (self); 1233 layout_update_font (self);
800 } 1234 }
801 1235
802void 1236void
803set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
804 CODE: 1238 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1240
807void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
808size (CFClient::Layout self) 1267size (DC::Layout self)
809 PPCODE: 1268 PPCODE:
810{ 1269{
811 int w, h; 1270 int w, h;
812 1271
813 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
816 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
817 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
818} 1277}
819 1278
820int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
821xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
822 CODE: 1293 CODE:
823{ 1294{
824 int index, trailing; 1295 int index, trailing;
825 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
826 RETVAL = index; 1297 RETVAL = index + trailing;
827} 1298}
828 OUTPUT: 1299 OUTPUT:
829 RETVAL 1300 RETVAL
830 1301
831void 1302void
832cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
833 PPCODE: 1304 PPCODE:
834{ 1305{
835 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
836 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
837 1308
840 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
841 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
842} 1313}
843 1314
844void 1315void
845render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
846 PPCODE: 1317 PPCODE:
847{ 1318{
848 SV *retval; 1319 int line, x;
849 int w, h;
850 1320
851 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 1323
853 if (self->rgba)
854 {
855 cairo_surface_t *surface;
856 cairo_t *cairo;
857
858 retval = newSV (w * h * 4);
859 SvPOK_only (retval);
860 SvCUR_set (retval, w * h * 4);
861
862 memset (SvPVX (retval), 0, w * h * 4);
863
864 surface = cairo_image_surface_create_for_data (
865 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
866 cairo = cairo_create (surface);
867 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
868
869 pango_cairo_show_layout (cairo, self->pl);
870
871 cairo_destroy (cairo);
872 cairo_surface_destroy (surface);
873
874 // what a mess, and its premultiplied, too :(
875 {
876 uint32_t *p = (uint32_t *)SvPVX (retval);
877 uint32_t *e = p + w * h;
878
879 while (p < e)
880 {
881 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8);
883 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba;
885 }
886 }
887
888 EXTEND (SP, 5); 1324 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (w))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (DC::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
890 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
891 PUSHs (sv_2mortal (retval));
892 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
893 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
894 }
895 else 1347 else
896 { 1348 {
897 FT_Bitmap bitmap;
898
899 retval = newSV (w * h);
900 SvPOK_only (retval);
901 SvCUR_set (retval, w * h);
902
903 bitmap.rows = h;
904 bitmap.width = w;
905 bitmap.pitch = w;
906 bitmap.buffer = (unsigned char*)SvPVX (retval);
907 bitmap.num_grays = 256;
908 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
909
910 memset (bitmap.buffer, 0, w * h);
911
912 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
913
914 EXTEND (SP, 5);
915 PUSHs (sv_2mortal (newSViv (w))); 1349 PUSHs (sv_2mortal (newSViv (index)));
916 PUSHs (sv_2mortal (newSViv (h))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
919 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
920 } 1351 }
921} 1352}
922 1353
1354void
1355render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE:
1357 rc_clear (self->rc);
1358 pango_opengl_render_layout_subpixel (
1359 self->pl,
1360 self->rc,
1361 x * PANGO_SCALE, y * PANGO_SCALE,
1362 self->r, self->g, self->b, self->a,
1363 flags
1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (DC::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
923MODULE = CFClient PACKAGE = CFClient::Texture 1388MODULE = Deliantra::Client PACKAGE = DC::Texture
924 1389
1390PROTOTYPES: ENABLE
1391
925void 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1397 {
1398 STRLEN datalen;
1399 char *data = SvPVbyte (data_, datalen);
1400 int bpp = datalen / (ow * oh);
1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1402
1403 SvPOK_only (result_);
1404 SvCUR_set (result_, nw * nh * bpp);
1405
1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1407 while (oh--)
1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1409
1410 sv_setsv (data_, result_);
1411 }
1412}
1413
1414void
926draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
927 PROTOTYPE: $$$;$$ 1416 PROTOTYPE: $$$;$$
928 ALIAS: 1417 ALIAS:
929 draw_quad_alpha = 1 1418 draw_quad_alpha = 1
930 draw_quad_alpha_premultiplied = 2 1419 draw_quad_alpha_premultiplied = 2
931 CODE: 1420 CODE:
932{ 1421{
933 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
938 1429
939 if (items < 5) 1430 if (items < 5)
940 { 1431 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 1434 }
944 1435
945 if (ix) 1436 if (ix)
946 { 1437 {
947 glEnable (GL_BLEND); 1438 glEnable (GL_BLEND);
1439
1440 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1441 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1442 else
1443 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1444 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1445
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1448 }
950 1449
951 glBindTexture (GL_TEXTURE_2D, name); 1450 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1451
959 glBegin (GL_QUADS); 1452 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1453 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1454 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1455 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1456 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1457 glEnd ();
965 1458
966 if (ix) 1459 if (ix)
1460 {
1461 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1463 }
968} 1464}
969 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
970MODULE = CFClient PACKAGE = CFClient::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
971 1478
972CFClient::Map 1479PROTOTYPES: DISABLE
973new (SV *class, int map_width, int map_height) 1480
1481DC::Map
1482new (SV *class)
974 CODE: 1483 CODE:
975 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
976 RETVAL->x = 0; 1485 RETVAL->x = 0;
977 RETVAL->y = 0; 1486 RETVAL->y = 0;
978 RETVAL->w = map_width; 1487 RETVAL->w = 0;
979 RETVAL->h = map_height; 1488 RETVAL->h = 0;
980 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
981 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
982 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
983 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
984 RETVAL->texs = 8192;
985 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
986 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
987 RETVAL->row = 0; 1494 RETVAL->row = 0;
988 OUTPUT: 1495 OUTPUT:
989 RETVAL 1496 RETVAL
990 1497
991void 1498void
992DESTROY (CFClient::Map self) 1499DESTROY (DC::Map self)
993 CODE: 1500 CODE:
994{ 1501{
995 map_clear (self); 1502 map_clear (self);
996 Safefree (self->face); 1503 Safefree (self->face2tile);
1504 Safefree (self->tex);
997 Safefree (self); 1505 Safefree (self);
998} 1506}
999 1507
1000void 1508void
1509resize (DC::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1001clear (CFClient::Map self) 1515clear (DC::Map self)
1002 CODE: 1516 CODE:
1003 map_clear (self); 1517 map_clear (self);
1004 1518
1005void 1519void
1006set_face (CFClient::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1007 CODE: 1521 CODE:
1008{ 1522{
1009 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1010 { 1524 need_texid (self, tile);
1011 Append (mapface, self->face, self->faces, self->faces);
1012 self->faces *= 2;
1013 }
1014
1015 self->face [face] = texid;
1016} 1525}
1017 1526
1018void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1019set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1020 CODE: 1552 CODE:
1021{ 1553{
1022 while (self->texs <= texid) 1554 need_texid (self, texid);
1023 {
1024 Append (maptex, self->tex, self->texs, self->texs);
1025 self->texs *= 2;
1026 }
1027 1555
1028 { 1556 {
1029 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1030 1558
1031 tex->name = name; 1559 tex->name = name;
1036 tex->r = r; 1564 tex->r = r;
1037 tex->g = g; 1565 tex->g = g;
1038 tex->b = b; 1566 tex->b = b;
1039 tex->a = a; 1567 tex->a = a;
1040 } 1568 }
1569
1570 // somewhat hackish, but for textures that require it, it really
1571 // improves the look, and most others don't suffer.
1572 glBindTexture (GL_TEXTURE_2D, name);
1573 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1578}
1042 1579
1043int 1580int
1044ox (CFClient::Map self) 1581ox (DC::Map self)
1045 ALIAS: 1582 ALIAS:
1046 oy = 1 1583 oy = 1
1584 x = 2
1585 y = 3
1586 w = 4
1587 h = 5
1047 CODE: 1588 CODE:
1048 switch (ix) 1589 switch (ix)
1049 { 1590 {
1050 case 0: RETVAL = self->ox; break; 1591 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1592 case 1: RETVAL = self->oy; break;
1593 case 2: RETVAL = self->x; break;
1594 case 3: RETVAL = self->y; break;
1595 case 4: RETVAL = self->w; break;
1596 case 5: RETVAL = self->h; break;
1052 } 1597 }
1053 OUTPUT: 1598 OUTPUT:
1054 RETVAL 1599 RETVAL
1055 1600
1056void 1601void
1057scroll (CFClient::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1058 CODE: 1603 CODE:
1059{ 1604{
1060 if (dx > 0) 1605 if (dx > 0)
1061 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1062 else if (dx < 0) 1607 else if (dx < 0)
1063 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1064 1609
1065 if (dy > 0) 1610 if (dy > 0)
1066 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1067 else if (dy < 0) 1612 else if (dy < 0)
1068 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1069 1614
1070 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1071 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1072 1617
1073 while (self->y < 0) 1618 while (self->y < 0)
1077 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1078 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1079 } 1624 }
1080} 1625}
1081 1626
1082void 1627SV *
1083map1a_update (CFClient::Map self, SV *data_) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1084 CODE: 1629 CODE:
1085{ 1630{
1086 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1087 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1088 mapcell *cell; 1633 mapcell *cell;
1089 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1090 1637
1091 while (data < data_end) 1638 while (data < data_end - 1)
1092 { 1639 {
1093 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1094 1641
1095 x = ((flags >> 10) & 63) + self->x; 1642 x = self->x + ((flags >> 10) & 63);
1096 y = ((flags >> 4) & 63) + self->y; 1643 y = self->y + ((flags >> 4) & 63);
1097 1644
1098 cell = map_get_cell (self, x, y); 1645 cell = map_get_cell (self, x, y);
1099 1646
1100 if (flags & 15) 1647 if (flags & 15)
1101 { 1648 {
1102 if (cell->darkness < 0) 1649 if (!cell->darkness)
1103 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1104 cell->darkness = 0; 1652 cell->darkness = 256;
1105 cell->face [0] = 0;
1106 cell->face [1] = 0;
1107 cell->face [2] = 0;
1108 } 1653 }
1109 1654
1110 cell->darkness = flags & 8 ? *data++ : 255;
1111
1112 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1113 1656
1114 if (flags & 4) 1657 if (flags & 8)
1115 { 1658 {
1116 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1659 if (extmap)
1660 {
1661 uint8_t ext, cmd;
1662
1663 do
1664 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 }
1691 while (ext & 0x80);
1692 }
1693 else
1694 cell->darkness = *data++ + 1;
1117 } 1695 }
1118 1696
1697 for (z = 0; z <= 2; ++z)
1119 if (flags & 2) 1698 if (flags & (4 >> z))
1120 { 1699 {
1121 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1122 } 1717 }
1123
1124 if (flags & 1)
1125 {
1126 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1127 }
1128 } 1718 }
1129 else 1719 else
1130 cell->darkness = -1; 1720 cell->darkness = 0;
1131 } 1721 }
1132} 1722}
1723 OUTPUT:
1724 RETVAL
1133 1725
1134SV * 1726SV *
1135mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1136 CODE: 1728 CODE:
1137{ 1729{
1138 int x1, x; 1730 int x1, x;
1139 int y1, y; 1731 int y1, y;
1140 int z; 1732 int z;
1161 { 1753 {
1162 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1163 1755
1164 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1165 { 1757 {
1166 mapface face = cell->face [z];
1167
1168 if (face)
1169 {
1170 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1171 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1172 int a1 = tex.a; 1760 int a1 = tex.a;
1173 1761
1174 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1175 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1176 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1177 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1178 }
1179 } 1766 }
1180 } 1767 }
1181 1768
1182 *map++ = (r ) 1769 *map++ = (r )
1183 | (g << 8) 1770 | (g << 8)
1190} 1777}
1191 OUTPUT: 1778 OUTPUT:
1192 RETVAL 1779 RETVAL
1193 1780
1194void 1781void
1195draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1783 CODE:
1784{
1785 int x, y, z;
1786
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840
1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1845 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows)
1847 {
1848 maprow *row = self->row + (y + my);
1849
1850 for (x = 0; x < sw; x++)
1851 if (row->c0 <= x + mx && x + mx < row->c1)
1852 {
1853 mapcell *cell = row->col + (x + mx - row->c0);
1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1860
1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1961 {
1962 int level = (w << 5) | b;
1963 HE *he;
1964
1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1989 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
2015 }
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
2027 glDisable (GL_BLEND);
2028 rc_free (rc);
2029
2030 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows)
2033 {
2034 maprow *row = self->row + (y + my);
2035
2036 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1)
2038 {
2039 mapcell *cell = row->col + (x + mx - row->c0);
2040
2041 int px = x * T;
2042 int py = y * T;
2043
2044 if (cell->stat_hp)
2045 {
2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2048
2049 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
2052
2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2057 }
2058 }
2059 }
2060}
2061
2062void
2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2064 CODE:
2065{
2066 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F },
2068 { 1.00F, 1.00F, 1.00F },
2069 { 0.00F, 0.00F, 0.55F },
2070 { 1.00F, 0.00F, 0.00F },
2071
2072 { 1.00F, 0.54F, 0.00F },
2073 { 0.11F, 0.56F, 1.00F },
2074 { 0.93F, 0.46F, 0.00F },
2075 { 0.18F, 0.54F, 0.34F },
2076
2077 { 0.56F, 0.73F, 0.56F },
2078 { 0.80F, 0.80F, 0.80F },
2079 { 0.55F, 0.41F, 0.13F },
2080 { 0.99F, 0.77F, 0.26F },
2081
2082 { 0.74F, 0.65F, 0.41F },
2083
2084 { 0.00F, 1.00F, 1.00F },
2085 { 1.00F, 0.00F, 1.00F },
2086 { 1.00F, 1.00F, 0.00F },
2087 };
2088
2089 int x, y;
2090
2091 glEnable (GL_TEXTURE_2D);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS);
2096
2097 for (y = 0; y < h; y++)
2098 for (x = 0; x < w; x++)
2099 {
2100 unsigned char m = data [x + y * w];
2101
2102 if (m)
2103 {
2104 float *c = color [m & 15];
2105
2106 float tx1 = m & 0x40 ? 0.5 : 0.;
2107 float tx2 = tx1 + 0.5;
2108
2109 glColor4f (c[0], c[1], c[2], 0.75);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 }
2115 }
2116
2117 glEnd ();
2118 glDisable (GL_BLEND);
2119 glDisable (GL_TEXTURE_2D);
2120}
2121
2122void
2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1196 PPCODE: 2124 PPCODE:
1197{ 2125{
1198 int vx, vy;
1199 int x, y, z; 2126 int x, y;
1200 int last_name; 2127 int sw1 = sw + 2;
1201 mapface face; 2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1202 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1203 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1204 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1205 2134
1206 memset (darkness, 255, sw4 * sh);
1207 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1208 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1209 2137
1210 vx = self->x + (self->w - sw) / 2 - shift_x; 2138 mx += self->x - 1;
1211 vy = self->y + (self->h - sh) / 2 - shift_y; 2139 my += self->y - 1;
1212 2140
1213 /* 2141 memset (darkness1, 255, sw1 * sh1);
1214 int vx = self->vx = self->w >= sw
1215 ? self->x + (self->w - sw) / 2
1216 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1217 2142
1218 int vy = self->vy = self->h >= sh
1219 ? self->y + (self->h - sh) / 2
1220 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1221 */
1222
1223 glColor4ub (255, 255, 255, 255);
1224
1225 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1226 glEnable (GL_BLEND);
1227 glEnable (GL_TEXTURE_2D);
1228 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1229
1230 glBegin (GL_QUADS);
1231
1232 last_name = 0;
1233
1234 for (z = 0; z < 3; z++)
1235 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1236 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1237 { 2145 {
1238 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1239 2147
1240 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1241 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1242 { 2150 {
1243 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1244 2152
1245 darkness[y * sw4 + x] = cell->darkness < 0 2153 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1)
1246 ? 255 - FOW_DARKNESS 2155 : 255 - FOW_DARKNESS;
1247 : 255 - cell->darkness;
1248
1249 face = cell->face [z];
1250
1251 if (face)
1252 {
1253 maptex tex = self->tex [face];
1254
1255 int px = (x + 1) * 32 - tex.w;
1256 int py = (y + 1) * 32 - tex.h;
1257
1258 if (last_name != tex.name)
1259 {
1260 glEnd ();
1261 last_name = tex.name;
1262 glBindTexture (GL_TEXTURE_2D, last_name);
1263 glBegin (GL_QUADS);
1264 }
1265
1266 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1267 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1268 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1269 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1270 }
1271 } 2156 }
1272 } 2157 }
1273 2158
1274 glEnd (); 2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1275 2171
1276 glDisable (GL_TEXTURE_2D); 2172 uint8_t r11 = (d11 + d21 + d12) / 3;
1277 glDisable (GL_BLEND); 2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
1278 2196
1279 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1280 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1281 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1282 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1283} 2201}
1284 2202
1285SV * 2203SV *
1286get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1287 CODE: 2205 CODE:
1288{ 2206{
1289 int x, y, x1, y1; 2207 int x, y, x1, y1;
1290 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1291 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1316 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1317 { 2235 {
1318 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1319 uint8_t flags = 0; 2237 uint8_t flags = 0;
1320 2238
1321 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1322 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1323 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1324 2242
1325 *data++ = flags; 2243 *data++ = flags;
1326 2244
1327 if (flags & 1) 2245 if (flags & 1)
1328 { 2246 {
2247 tileid tile = cell->tile [0];
1329 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1330 *data++ = cell->face [0]; 2249 *data++ = tile;
1331 } 2250 }
1332 2251
1333 if (flags & 2) 2252 if (flags & 2)
1334 { 2253 {
2254 tileid tile = cell->tile [1];
1335 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1336 *data++ = cell->face [1]; 2256 *data++ = tile;
1337 } 2257 }
1338 2258
1339 if (flags & 4) 2259 if (flags & 4)
1340 { 2260 {
2261 tileid tile = cell->tile [2];
1341 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1342 *data++ = cell->face [2]; 2263 *data++ = tile;
1343 } 2264 }
1344 } 2265 }
1345 else 2266 else
1346 *data++ = 0; 2267 *data++ = 0;
1347 } 2268 }
1353} 2274}
1354 OUTPUT: 2275 OUTPUT:
1355 RETVAL 2276 RETVAL
1356 2277
1357void 2278void
1358set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1359 PPCODE: 2280 PPCODE:
1360{ 2281{
1361 int x, y, z; 2282 int x, y, z;
1362 int w, h; 2283 int w, h;
1363 int x1, y1; 2284 int x1, y1;
1364 2285
1365 if (*data++ != 0) 2286 if (*data++ != 0)
1366 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1367 2288
1368 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1369 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1370 2291
1371 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1387 { 2308 {
1388 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1389 2310
1390 if (flags) 2311 if (flags)
1391 { 2312 {
1392 mapface face[3] = { 0, 0, 0 };
1393
1394 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1395 2315
1396 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1397 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1398 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1399 2319
1400 if (cell->darkness <= 0) 2320 if (cell->darkness == 0)
1401 { 2321 {
1402 cell->darkness = -1; 2322 cell->darkness = 0;
1403 2323
1404 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1405 { 2325 {
1406 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1407 2327
1408 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1409 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1410 } 2335 }
1411 } 2336 }
1412 } 2337 }
1413 } 2338 }
1414 } 2339 }
1415} 2340}
1416 2341
1417MODULE = CFClient PACKAGE = CFClient::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1418 2343
1419CFClient::MixChunk 2344DC::RW
1420new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1421 CODE: 2346 CODE:
1422 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1423 OUTPUT: 2353 OUTPUT:
1424 RETVAL 2354 RETVAL
1425 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1426void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1427DESTROY (CFClient::MixChunk self) 2465DESTROY (DC::MixChunk self)
1428 CODE: 2466 CODE:
1429 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1430 2468
1431int 2469int
1432volume (CFClient::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1433 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1434 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1435 OUTPUT: 2475 OUTPUT:
1436 RETVAL 2476 RETVAL
1437 2477
1438int 2478DC::Channel
1439play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1440 CODE: 2480 CODE:
2481{
1441 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1442 OUTPUT: 2493 OUTPUT:
1443 RETVAL 2494 RETVAL
1444 2495
1445MODULE = CFClient PACKAGE = CFClient::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1446 2497
1447int 2498int
1448volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1449 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1450 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1451 OUTPUT: 2505 OUTPUT:
1452 RETVAL 2506 RETVAL
1453 2507
1454CFClient::MixMusic 2508void
1455new_from_file (SV *class, char *path) 2509fade_out (int ms)
1456 CODE: 2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
2518DC::MixMusic
2519new (SV *class, DC::RW rwops)
2520 CODE:
1457 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1458 OUTPUT: 2522 OUTPUT:
1459 RETVAL 2523 RETVAL
1460 2524
1461void 2525void
1462DESTROY (CFClient::MixMusic self) 2526DESTROY (DC::MixMusic self)
1463 CODE: 2527 CODE:
1464 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1465 2529
1466int 2530int
1467play (CFClient::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1468 CODE: 2532 CODE:
1469 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1470 OUTPUT: 2534 OUTPUT:
1471 RETVAL 2535 RETVAL
1472 2536
2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1473MODULE = CFClient PACKAGE = CFClient::OpenGL 2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1474 2545
1475BOOT: 2546BOOT:
1476{ 2547{
1477 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1478 static const struct { 2549 static const struct {
1479 const char *name; 2550 const char *name;
1480 IV iv; 2551 IV iv;
1481 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1482# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1483 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
2562 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 2563 const_iv (GL_SCISSOR_TEST),
2564 const_iv (GL_DEPTH_TEST),
2565 const_iv (GL_ALPHA_TEST),
2566 const_iv (GL_NORMALIZE),
2567 const_iv (GL_RESCALE_NORMAL),
2568 const_iv (GL_FRONT),
2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1489 const_iv (GL_AND), 2571 const_iv (GL_AND),
1490 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 2575 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2576 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 2577 const_iv (GL_ONE_MINUS_DST_ALPHA),
2578 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 2579 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 2580 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8),
2583 const_iv (GL_RGB5_A1),
1498 const_iv (GL_UNSIGNED_BYTE), 2584 const_iv (GL_UNSIGNED_BYTE),
2585 const_iv (GL_UNSIGNED_SHORT),
2586 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 2587 const_iv (GL_ALPHA),
2588 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2590 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1503 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1506 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 2607 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 2608 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 2609 const_iv (GL_TEXTURE_WRAP_T),
2610 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 2611 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 2612 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 2613 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 2614 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2615 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2616 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2617 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2618 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 2619 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 2620 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 2621 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 2622 const_iv (GL_REPLACE),
2623 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 2624 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 2625 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 2626 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1532 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2634 const_iv (GL_LINE_STRIP),
2635 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
2637 const_iv (GL_QUAD_STRIP),
2638 const_iv (GL_TRIANGLES),
2639 const_iv (GL_TRIANGLE_STRIP),
2640 const_iv (GL_TRIANGLE_FAN),
1534 const_iv (GL_LINE_LOOP), 2641 const_iv (GL_POLYGON),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1536 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
2651 const_iv (GL_V2F),
2652 const_iv (GL_V3F),
2653 const_iv (GL_T2F_V3F),
2654 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 2655# undef const_iv
1538 }; 2656 };
1539 2657
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1542} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2671char *
2672gl_vendor ()
2673 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR);
2675 OUTPUT:
2676 RETVAL
2677
2678char *
2679gl_version ()
2680 CODE:
2681 RETVAL = (char *)glGetString (GL_VERSION);
2682 OUTPUT:
2683 RETVAL
2684
2685char *
2686gl_extensions ()
2687 CODE:
2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2689 OUTPUT:
2690 RETVAL
2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
1543 2705
1544int glGetError () 2706int glGetError ()
2707
2708void glFinish ()
1545 2709
1546void glClear (int mask) 2710void glClear (int mask)
1547 2711
1548void glClearColor (float r, float g, float b, float a = 1.0) 2712void glClearColor (float r, float g, float b, float a = 1.0)
1549 PROTOTYPE: @ 2713 PROTOTYPE: @
1556 2720
1557void glHint (int target, int mode) 2721void glHint (int target, int mode)
1558 2722
1559void glBlendFunc (int sfactor, int dfactor) 2723void glBlendFunc (int sfactor, int dfactor)
1560 2724
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa);
2728
2729void glDepthMask (int flag)
2730
1561void glLogicOp (int opcode) 2731void glLogicOp (int opcode)
1562 2732
1563void glColorMask (int red, int green, int blue, int alpha) 2733void glColorMask (int red, int green, int blue, int alpha)
1564 2734
1565void glMatrixMode (int mode) 2735void glMatrixMode (int mode)
1568 2738
1569void glPopMatrix () 2739void glPopMatrix ()
1570 2740
1571void glLoadIdentity () 2741void glLoadIdentity ()
1572 2742
2743void glDrawBuffer (int buffer)
2744
2745void glReadBuffer (int buffer)
2746
1573# near and far are due to microsofts buggy c compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2749
2750# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1575 2754
1576void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1577 2756
1578void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
1579 2758
1587 2766
1588void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1589 CODE: 2768 CODE:
1590 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1591 2770
1592void glBegin (int mode)
1593
1594void glEnd ()
1595
1596void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 2772 ALIAS:
2773 glColor_premultiply = 1
1598 CODE: 2774 CODE:
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 2775 if (ix)
1600 MIN ((int)(g * 255.f), 255), 2776 {
1601 MIN ((int)(b * 255.f), 255), 2777 r *= a;
1602 MIN ((int)(a * 255.f), 255)); 2778 g *= a;
2779 b *= a;
2780 }
2781 // microsoft visual "c" rounds instead of truncating...
2782 glColor4f (r, g, b, a);
2783
2784void glRasterPos (float x, float y, float z = 0.)
2785 CODE:
2786 glRasterPos3f (0, 0, z);
2787 glBitmap (0, 0, 0, 0, x, y, 0);
1603 2788
1604void glVertex (float x, float y, float z = 0.) 2789void glVertex (float x, float y, float z = 0.)
1605 CODE: 2790 CODE:
1606 glVertex3f (x, y, z); 2791 glVertex3f (x, y, z);
1607 2792
1608void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
1609 CODE: 2794 CODE:
1610 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
1611 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
1612void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
1613 CODE: 2827 CODE:
1614 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
1615 2829
1616void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
1619 2833
1620void glBindTexture (int target, int name) 2834void glBindTexture (int target, int name)
1621 2835
1622void glConvolutionParameter (int target, int pname, float params) 2836void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 2837 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2838 if (gl.ConvolutionParameterf)
2839 gl.ConvolutionParameterf (target, pname, params);
1625 2840
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2841void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 2842 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2843 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 2844 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 2845
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 2847 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2848 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 2850
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1637 2852
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 2854
1640void glRasterPos (int x, int y) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE: 2856
1642 glRasterPos2i (x, y); 2857void glPixelZoom (float x, float y)
1643 2858
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 2860
1646int glGenTexture () 2861int glGenTexture ()
1647 CODE: 2862 CODE:
1648{ 2863 RETVAL = gen_texture ();
1649 GLuint name;
1650 glGenTextures (1, &name);
1651 RETVAL = name;
1652}
1653 OUTPUT: 2864 OUTPUT:
1654 RETVAL 2865 RETVAL
1655 2866
1656void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
1657 CODE: 2868 CODE:
1658{
1659 GLuint name_ = name;
1660 glDeleteTextures (1, &name_); 2869 del_texture (name);
1661} 2870
1662
1663int glGenList () 2871int glGenList ()
1664 CODE: 2872 CODE:
1665 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
1666 OUTPUT: 2874 OUTPUT:
1667 RETVAL 2875 RETVAL
1674 2882
1675void glEndList () 2883void glEndList ()
1676 2884
1677void glCallList (int list) 2885void glCallList (int list)
1678 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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