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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 183#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 185#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 187}
95 188
96static void 189static void
97layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
98{ 191{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
101 */ 194 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
103 196
104 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 199
107 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
108} 201}
109 202
110static void 203static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
114 210
115 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 213
118 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
119} 215 if (!rect.height) rect.height = 1;
120 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
121typedef uint16_t mapface; 222typedef uint16_t faceid;
122 223
123typedef struct { 224typedef struct {
124 GLint name; 225 GLuint name;
125 int w, h; 226 int w, h;
126 float s, t; 227 float s, t;
127 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
128} maptex; 231} maptex;
129 232
130typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
131 int16_t darkness; 236 uint16_t darkness;
132 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 238} mapcell;
134 239
135typedef struct { 240typedef struct {
136 int32_t c0, c1; 241 int32_t c0, c1;
137 mapcell *col; 242 mapcell *col;
138} maprow; 243} maprow;
139 244
140typedef struct map { 245typedef struct map {
141 int x, y, w, h; 246 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 248 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 249 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 250
149 int32_t rows; 251 int32_t rows;
150 maprow *row; 252 maprow *row;
151} *CFClient__Map; 253} *DC__Map;
152 254
153static char * 255static char *
154prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
155{ 257{
156 char *p; 258 char *p;
173} 275}
174 276
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
178static maprow * 300static maprow *
179map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
180{ 302{
181 if (0 > y) 303 if (0 > y)
182 { 304 {
183 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
222 344
223 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
224} 346}
225 347
226static mapcell * 348static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
228{ 350{
229 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
230} 352}
231 353
232static void 354static void
233map_clear (CFClient__Map self) 355map_clear (DC__Map self)
234{ 356{
235 int r; 357 int r;
236 358
237 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
246 self->row = 0; 368 self->row = 0;
247 self->rows = 0; 369 self->rows = 0;
248} 370}
249 371
250static void 372static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 374{
253 int x, y; 375 int x, y;
254 maprow *row; 376 maprow *row;
377 mapcell *cell;
255 378
256 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 380 if (y >= 0)
258 { 381 {
259 if (y >= self->rows) 382 if (y >= self->rows)
265 if (x >= row->c0) 388 if (x >= row->c0)
266 { 389 {
267 if (x >= row->c1) 390 if (x >= row->c1)
268 break; 391 break;
269 392
270 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
271 } 399 }
272 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
273} 417}
274 418
275static void 419static void
276music_finished (void) 420music_finished (void)
277{ 421{
296 ev.data2 = 0; 440 ev.data2 = 0;
297 441
298 SDL_PushEvent ((SDL_Event *)&ev); 442 SDL_PushEvent ((SDL_Event *)&ev);
299} 443}
300 444
301MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
302 521
303PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
304 523
305BOOT: 524BOOT:
306{ 525{
307 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 527 static const struct {
309 const char *name; 528 const char *name;
310 IV iv; 529 IV iv;
311 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
313 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
395 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 641
408 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 643
410 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
411# undef const_iv 652# undef const_iv
412 }; 653 };
413 654
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
657
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 660}
661
662void
663weaken (SV *rv)
664 PROTOTYPE: $
665 CODE:
666 sv_rvweaken (rv);
667
668int
669in_destruct ()
670 CODE:
671 RETVAL = PL_main_cv == Nullcv;
672 OUTPUT:
673 RETVAL
674
675NV floor (NV x)
676
677NV ceil (NV x)
678
679IV minpot (UV n)
680
681IV popcount (UV n)
417 682
418void 683void
419pango_init () 684pango_init ()
420 CODE: 685 CODE:
421{ 686{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 687 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 690 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 691#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694#endif
429} 695}
430 696
431int 697char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 698
434void 699int SDL_Init (U32 flags)
700
701int SDL_InitSubSystem (U32 flags)
702
703void SDL_QuitSubSystem (U32 flags)
704
435SDL_Quit () 705void SDL_Quit ()
436 706
437void 707void
438SDL_ListModes () 708SDL_ListModes (int rgb, int alpha)
439 PPCODE: 709 PPCODE:
440{ 710{
441 SDL_Rect **m; 711 SDL_Rect **m;
442 712
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 717
718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
720
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 725
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456 730#endif
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 731
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 733
462 if (m && m != (SDL_Rect **)-1) 734 if (m && m != (SDL_Rect **)-1)
463 while (*m) 735 while (*m)
464 { 736 {
465 AV *av = newAV (); 737 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 738 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
469 743
470 ++m; 744 ++m;
471 } 745 }
472} 746}
473 747
474int 748int
475SDL_SetVideoMode (int w, int h, int fullscreen) 749SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 750 CODE:
751{
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
477 RETVAL = !!SDL_SetVideoMode ( 760 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 762 );
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 763
764 if (RETVAL)
765 {
766 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770#include "glfunc.h"
771#undef GL_FUNC
772 }
773}
481 OUTPUT: 774 OUTPUT:
482 RETVAL 775 RETVAL
483 776
484void 777void
485SDL_GL_SwapBuffers () 778SDL_GL_SwapBuffers ()
486 779
780char *
781SDL_GetKeyName (int sym)
782
783int
784SDL_GetAppState ()
785
786int
787SDL_GetModState ()
788
487void 789void
488SDL_PollEvent () 790poll_events ()
489 PPCODE: 791 PPCODE:
490{ 792{
491 SDL_Event ev; 793 SDL_Event ev;
492 794
493 while (SDL_PollEvent (&ev)) 795 SDL_PumpEvents ();
796 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 797 {
495 HV *hv = newHV (); 798 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 799 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 800
498 switch (ev.type) 801 switch (ev.type)
499 { 802 {
500 case SDL_KEYDOWN: 803 case SDL_KEYDOWN:
501 case SDL_KEYUP: 804 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 810 break;
507 811
508 case SDL_ACTIVEEVENT: 812 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 814 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 815 break;
512 816
513 case SDL_MOUSEMOTION: 817 case SDL_MOUSEMOTION:
818 {
819 int state = ev.motion.state;
820 int x = ev.motion.x;
821 int y = ev.motion.y;
822 int xrel = ev.motion.xrel;
823 int yrel = ev.motion.yrel;
824
825 /* do simplistic event compression */
826 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
827 && state == ev.motion.state)
828 {
829 xrel += ev.motion.xrel;
830 yrel += ev.motion.yrel;
831 x = ev.motion.x;
832 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 }
835
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 837 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 838 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 839 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
842 }
519 break; 843 break;
520 844
521 case SDL_MOUSEBUTTONDOWN: 845 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 846 case SDL_MOUSEBUTTONUP:
847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
848
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 853 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 859 break;
534 } 860 }
535 861
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
537 } 863 }
538} 864}
539 865
540int 866int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 868 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 869 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 870 Mix_ChannelFinished (channel_finished);
545 871
546void 872void
873Mix_QuerySpec ()
874 PPCODE:
875{
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886}
887
888void
547Mix_CloseAudio () 889Mix_CloseAudio ()
548 890
549int 891int
550Mix_AllocateChannels (int numchans = -1) 892Mix_AllocateChannels (int numchans = -1)
551 893
894const char *
895Mix_GetError ()
896
552void 897void
553lowdelay (int fd, int val = 1) 898lowdelay (int fd, int val = 1)
554 CODE: 899 CODE:
900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
901
902void
903win32_proxy_info ()
904 PPCODE:
905{
555#ifndef _WIN32 906#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 907 char buffer[2048];
908 DWORD buflen;
909
910 EXTEND (SP, 3);
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
914 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
915 {
916 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
917
918 buflen = sizeof (buffer);
919 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
920 {
921 PUSHs (newSVpv (buffer, 0));
922
923 buflen = sizeof (buffer);
924 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
925 PUSHs (newSVpv (buffer, 0));
926 }
927 }
557#endif 928#endif
929}
558 930
559char * 931int
560gl_version () 932add_font (char *file)
561 CODE: 933 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION); 934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
563 OUTPUT: 935 OUTPUT:
564 RETVAL 936 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572
573void
574add_font (char *file)
575 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 937
582void 938void
583load_image_inline (SV *image_) 939load_image_inline (SV *image_)
584 ALIAS: 940 ALIAS:
585 load_image_file = 1 941 load_image_file = 1
588 STRLEN image_len; 944 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 945 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 946 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 947 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 948 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 949 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 950 : SDL_RWFromConstMem (image, image_len);
595 951
596 if (!rw) 952 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 953 croak ("load_image: %s", SDL_GetError ());
598 954
627 983
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 984 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 985
630 assert (surface2->pitch == surface2->w * 4); 986 assert (surface2->pitch == surface2->w * 4);
631 987
988 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 989 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 990 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 991 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 992 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 993 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 994 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 995 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
996 SDL_UnlockSurface (surface2);
641 997
642 SDL_FreeSurface (surface); 998 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 999 SDL_FreeSurface (surface2);
644} 1000}
645 1001
669} 1025}
670 1026
671void 1027void
672error (char *message) 1028error (char *message)
673 CODE: 1029 CODE:
1030 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 1031#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1033#endif
1034
1035void
1036fatal (char *message)
1037 CODE:
1038 fprintf (stderr, "FATAL: %s\n", message);
1039#ifdef _WIN32
1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1041#endif
1042 _exit (1);
1043
1044void
1045_exit (int retval = 0)
1046 CODE:
1047#ifdef WIN32
1048 ExitThread (retval); // unclean, please beam me up
676#else 1049#else
677 fprintf (stderr, "ERROR: %s\n", message); 1050 _exit (retval);
678#endif 1051#endif
679 1052
680void 1053void
681fatal (char *message) 1054debug ()
682 CODE: 1055 CODE:
683#ifdef _WIN32 1056{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1057#if DEBUG
685#else 1058 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 1059#endif
688 exit (1); 1060}
689 1061
690MODULE = CFClient PACKAGE = CFClient::Font 1062MODULE = Deliantra::Client PACKAGE = DC::Font
691 1063
692CFClient::Font 1064PROTOTYPES: DISABLE
1065
1066DC::Font
693new_from_file (SV *class, char *path, int id = 0) 1067new_from_file (SV *class, char *path, int id = 0)
694 CODE: 1068 CODE:
695{ 1069{
696 int count; 1070 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 1074}
701 OUTPUT: 1075 OUTPUT:
702 RETVAL 1076 RETVAL
703 1077
704void 1078void
705DESTROY (CFClient::Font self) 1079DESTROY (DC::Font self)
706 CODE: 1080 CODE:
707 pango_font_description_free (self); 1081 pango_font_description_free (self);
708 1082
709void 1083void
710make_default (CFClient::Font self) 1084make_default (DC::Font self)
1085 PROTOTYPE: $
711 CODE: 1086 CODE:
712 default_font = self; 1087 default_font = self;
713 1088
714MODULE = CFClient PACKAGE = CFClient::Layout 1089MODULE = Deliantra::Client PACKAGE = DC::Layout
715 1090
716CFClient::Layout 1091PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1092
1093void
1094glyph_cache_backup ()
1095 PROTOTYPE:
1096 CODE:
1097 tc_backup ();
1098
1099void
1100glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
1103 tc_restore ();
1104
1105DC::Layout
1106new (SV *class)
718 CODE: 1107 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1108 New (0, RETVAL, 1, struct cf_layout);
720 1109
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1110 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1111 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1112 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1113 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1114 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1115 RETVAL->base_height = MIN_FONT_HEIGHT;
728 RETVAL->font = 0; 1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
729 1118
730 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
731 layout_update_font (RETVAL); 1120 layout_update_font (RETVAL);
732 OUTPUT: 1121 OUTPUT:
733 RETVAL 1122 RETVAL
734 1123
735void 1124void
736DESTROY (CFClient::Layout self) 1125DESTROY (DC::Layout self)
737 CODE: 1126 CODE:
738 g_object_unref (self->pl); 1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
739 Safefree (self); 1129 Safefree (self);
740 1130
741int
742is_rgba (CFClient::Layout self)
743 CODE:
744 RETVAL = self->rgba;
745 OUTPUT:
746 RETVAL
747
748void 1131void
749set_text (CFClient::Layout self, SV *text_) 1132set_text (DC::Layout self, SV *text_)
750 CODE: 1133 CODE:
751{ 1134{
752 STRLEN textlen; 1135 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
754 1137
755 pango_layout_set_text (self->pl, text, textlen); 1138 pango_layout_set_text (self->pl, text, textlen);
756} 1139}
757 1140
758void 1141void
759set_markup (CFClient::Layout self, SV *text_) 1142set_markup (DC::Layout self, SV *text_)
760 CODE: 1143 CODE:
761{ 1144{
762 STRLEN textlen; 1145 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen); 1146 char *text = SvPVutf8 (text_, textlen);
764 1147
765 pango_layout_set_markup (self->pl, text, textlen); 1148 pango_layout_set_markup (self->pl, text, textlen);
766} 1149}
767 1150
1151void
1152set_shapes (DC::Layout self, ...)
1153 CODE:
1154{
1155 PangoAttrList *attrs = 0;
1156 const char *text = pango_layout_get_text (self->pl);
1157 const char *pos = text;
1158 int arg = 4;
1159
1160 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1161 {
1162 PangoRectangle inkrect, rect;
1163 PangoAttribute *attr;
1164
1165 int x = SvIV (ST (arg - 3));
1166 int y = SvIV (ST (arg - 2));
1167 int w = SvIV (ST (arg - 1));
1168 int h = SvIV (ST (arg ));
1169
1170 inkrect.x = 0;
1171 inkrect.y = 0;
1172 inkrect.width = 0;
1173 inkrect.height = 0;
1174
1175 rect.x = x * PANGO_SCALE;
1176 rect.y = y * PANGO_SCALE;
1177 rect.width = w * PANGO_SCALE;
1178 rect.height = h * PANGO_SCALE;
1179
1180 if (!attrs)
1181 attrs = pango_layout_get_attributes (self->pl);
1182
1183 attr = pango_attr_shape_new (&inkrect, &rect);
1184 attr->start_index = pos - text;
1185 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1186 pango_attr_list_insert (attrs, attr);
1187
1188 arg += 4;
1189 pos += sizeof (OBJ_STR) - 1;
1190 }
1191
1192 if (attrs)
1193 pango_layout_set_attributes (self->pl, attrs);
1194}
1195
1196void
1197get_shapes (DC::Layout self)
1198 PPCODE:
1199{
1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1201
1202 do
1203 {
1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1205
1206 if (run && shape_attr_p (run))
1207 {
1208 PangoRectangle extents;
1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
1210
1211 EXTEND (SP, 2);
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1213 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1214 }
1215 }
1216 while (pango_layout_iter_next_run (iter));
1217
1218 pango_layout_iter_free (iter);
1219}
1220
1221int
1222has_wrapped (DC::Layout self)
1223 CODE:
1224{
1225 int lines = 1;
1226 const char *text = pango_layout_get_text (self->pl);
1227
1228 while (*text)
1229 lines += *text++ == '\n';
1230
1231 RETVAL = lines < pango_layout_get_line_count (self->pl);
1232}
1233 OUTPUT:
1234 RETVAL
1235
768SV * 1236SV *
769get_text (CFClient::Layout self) 1237get_text (DC::Layout self)
770 CODE: 1238 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1240 sv_utf8_decode (RETVAL);
773 OUTPUT: 1241 OUTPUT:
774 RETVAL 1242 RETVAL
775 1243
776void 1244void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1245set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1246 CODE:
779 self->r = r; 1247 self->r = r;
780 self->g = g; 1248 self->g = g;
781 self->b = b; 1249 self->b = b;
782 self->a = a; 1250 self->a = a;
783 1251
784void 1252void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1253set_font (DC::Layout self, DC::Font font = 0)
786 CODE: 1254 CODE:
787 if (self->font != font) 1255 if (self->font != font)
788 { 1256 {
789 self->font = font; 1257 self->font = font;
790 layout_update_font (self); 1258 layout_update_font (self);
791 } 1259 }
792 1260
793void 1261void
794set_height (CFClient::Layout self, int base_height) 1262set_height (DC::Layout self, int base_height)
795 CODE: 1263 CODE:
796 if (self->base_height != base_height) 1264 if (self->base_height != base_height)
797 { 1265 {
798 self->base_height = base_height; 1266 self->base_height = base_height;
799 layout_update_font (self); 1267 layout_update_font (self);
800 } 1268 }
801 1269
802void 1270void
803set_width (CFClient::Layout self, int max_width = -1) 1271set_width (DC::Layout self, int max_width = -1)
804 CODE: 1272 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1274
807void 1275void
1276set_indent (DC::Layout self, int indent)
1277 CODE:
1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1279
1280void
1281set_spacing (DC::Layout self, int spacing)
1282 CODE:
1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1284
1285void
1286set_ellipsise (DC::Layout self, int ellipsise)
1287 CODE:
1288 pango_layout_set_ellipsize (self->pl,
1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1292 : PANGO_ELLIPSIZE_NONE
1293 );
1294
1295void
1296set_single_paragraph_mode (DC::Layout self, int spm)
1297 CODE:
1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1299
1300void
808size (CFClient::Layout self) 1301size (DC::Layout self)
809 PPCODE: 1302 PPCODE:
810{ 1303{
811 int w, h; 1304 int w, h;
812 1305
813 layout_get_pixel_size (self, &w, &h); 1306 layout_get_pixel_size (self, &w, &h);
816 PUSHs (sv_2mortal (newSViv (w))); 1309 PUSHs (sv_2mortal (newSViv (w)));
817 PUSHs (sv_2mortal (newSViv (h))); 1310 PUSHs (sv_2mortal (newSViv (h)));
818} 1311}
819 1312
820int 1313int
1314descent (DC::Layout self)
1315 CODE:
1316{
1317 PangoRectangle rect;
1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1320 RETVAL = PANGO_DESCENT (rect);
1321}
1322 OUTPUT:
1323 RETVAL
1324
1325int
821xy_to_index (CFClient::Layout self, int x, int y) 1326xy_to_index (DC::Layout self, int x, int y)
822 CODE: 1327 CODE:
823{ 1328{
824 int index, trailing; 1329 int index, trailing;
825 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
826 RETVAL = index; 1331 RETVAL = index + trailing;
827} 1332}
828 OUTPUT: 1333 OUTPUT:
829 RETVAL 1334 RETVAL
830 1335
831void 1336void
832cursor_pos (CFClient::Layout self, int index) 1337cursor_pos (DC::Layout self, int index)
833 PPCODE: 1338 PPCODE:
834{ 1339{
835 PangoRectangle strong_pos; 1340 PangoRectangle pos;
836 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
837 1342
838 EXTEND (SP, 3); 1343 EXTEND (SP, 3);
839 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
840 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
841 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
842} 1347}
843 1348
844void 1349void
845render (CFClient::Layout self) 1350index_to_line_x (DC::Layout self, int index, int trailing = 0)
846 PPCODE: 1351 PPCODE:
847{ 1352{
848 SV *retval; 1353 int line, x;
849 int w, h;
850 1354
851 layout_get_pixel_size (self, &w, &h); 1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
852 1356#if !PANGO_VERSION_CHECK (1, 17, 3)
853 if (self->rgba) 1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
854 { 1358 --line;
855 cairo_surface_t *surface; 1359#endif
856 cairo_t *cairo;
857
858 retval = newSV (w * h * 4);
859 SvPOK_only (retval);
860 SvCUR_set (retval, w * h * 4);
861
862 memset (SvPVX (retval), 0, w * h * 4);
863
864 surface = cairo_image_surface_create_for_data (
865 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
866 cairo = cairo_create (surface);
867 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
868
869 pango_cairo_show_layout (cairo, self->pl);
870
871 cairo_destroy (cairo);
872 cairo_surface_destroy (surface);
873
874 // what a mess, and its premultiplied, too :(
875 {
876 uint32_t *p = (uint32_t *)SvPVX (retval);
877 uint32_t *e = p + w * h;
878
879 while (p < e)
880 {
881 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8);
883 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba;
885 }
886 }
887
888 EXTEND (SP, 5); 1360 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (w))); 1361 PUSHs (sv_2mortal (newSViv (line)));
1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1363}
1364
1365void
1366line_x_to_index (DC::Layout self, int line, int x)
1367 PPCODE:
1368{
1369 PangoLayoutLine *lp;
1370 int index, trailing;
1371
1372 if (line < 0)
1373 XSRETURN_EMPTY;
1374
1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1376 XSRETURN_EMPTY; /* do better */
1377
1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1379
1380 EXTEND (SP, 2);
1381 if (GIMME_V == G_SCALAR)
890 PUSHs (sv_2mortal (newSViv (h))); 1382 PUSHs (sv_2mortal (newSViv (index + trailing)));
891 PUSHs (sv_2mortal (retval));
892 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
893 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
894 }
895 else 1383 else
896 { 1384 {
897 FT_Bitmap bitmap;
898
899 retval = newSV (w * h);
900 SvPOK_only (retval);
901 SvCUR_set (retval, w * h);
902
903 bitmap.rows = h;
904 bitmap.width = w;
905 bitmap.pitch = w;
906 bitmap.buffer = (unsigned char*)SvPVX (retval);
907 bitmap.num_grays = 256;
908 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
909
910 memset (bitmap.buffer, 0, w * h);
911
912 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
913
914 EXTEND (SP, 5);
915 PUSHs (sv_2mortal (newSViv (w))); 1385 PUSHs (sv_2mortal (newSViv (index)));
916 PUSHs (sv_2mortal (newSViv (h))); 1386 PUSHs (sv_2mortal (newSViv (trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
919 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
920 } 1387 }
921} 1388}
922 1389
1390void
1391render (DC::Layout self, float x, float y, int flags = 0)
1392 CODE:
1393 rc_clear (self->rc);
1394 pango_opengl_render_layout_subpixel (
1395 self->pl,
1396 self->rc,
1397 x * PANGO_SCALE, y * PANGO_SCALE,
1398 self->r, self->g, self->b, self->a,
1399 flags
1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1404
1405void
1406draw (DC::Layout self)
1407 CODE:
1408{
1409 glEnable (GL_TEXTURE_2D);
1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1416
1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422}
1423
923MODULE = CFClient PACKAGE = CFClient::Texture 1424MODULE = Deliantra::Client PACKAGE = DC::Texture
924 1425
1426PROTOTYPES: ENABLE
1427
925void 1428void
1429pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431{
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1433 {
1434 STRLEN datalen;
1435 char *data = SvPVbyte (data_, datalen);
1436 int bpp = datalen / (ow * oh);
1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1438
1439 SvPOK_only (result_);
1440 SvCUR_set (result_, nw * nh * bpp);
1441
1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1443 while (oh--)
1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1445
1446 sv_setsv (data_, result_);
1447 }
1448}
1449
1450void
926draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1451draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
927 PROTOTYPE: $$$;$$ 1452 PROTOTYPE: $$$;$$
928 ALIAS: 1453 ALIAS:
929 draw_quad_alpha = 1 1454 draw_quad_alpha = 1
930 draw_quad_alpha_premultiplied = 2 1455 draw_quad_alpha_premultiplied = 2
931 CODE: 1456 CODE:
932{ 1457{
933 HV *hv = (HV *)SvRV (self); 1458 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
938 1465
939 if (items < 5) 1466 if (items < 5)
940 { 1467 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 1470 }
944 1471
945 if (ix) 1472 if (ix)
946 { 1473 {
947 glEnable (GL_BLEND); 1474 glEnable (GL_BLEND);
1475
1476 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1478 else
1479 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1480 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1481
1482 glEnable (GL_ALPHA_TEST);
1483 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1484 }
950 1485
951 glBindTexture (GL_TEXTURE_2D, name); 1486 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1487
959 glBegin (GL_QUADS); 1488 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1489 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1490 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1491 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1492 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1493 glEnd ();
965 1494
966 if (ix) 1495 if (ix)
1496 {
1497 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1498 glDisable (GL_BLEND);
1499 }
968} 1500}
969 1501
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504{
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509}
1510 OUTPUT:
1511 RETVAL
1512
970MODULE = CFClient PACKAGE = CFClient::Map 1513MODULE = Deliantra::Client PACKAGE = DC::Map
971 1514
972CFClient::Map 1515PROTOTYPES: DISABLE
973new (SV *class, int map_width, int map_height) 1516
1517DC::Map
1518new (SV *class)
974 CODE: 1519 CODE:
975 New (0, RETVAL, 1, struct map); 1520 New (0, RETVAL, 1, struct map);
976 RETVAL->x = 0; 1521 RETVAL->x = 0;
977 RETVAL->y = 0; 1522 RETVAL->y = 0;
978 RETVAL->w = map_width; 1523 RETVAL->w = 0;
979 RETVAL->h = map_height; 1524 RETVAL->h = 0;
980 RETVAL->ox = 0; 1525 RETVAL->ox = 0;
981 RETVAL->oy = 0; 1526 RETVAL->oy = 0;
982 RETVAL->faces = 8192; 1527 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
983 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1528 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
984 RETVAL->texs = 8192;
985 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
986 RETVAL->rows = 0; 1529 RETVAL->rows = 0;
987 RETVAL->row = 0; 1530 RETVAL->row = 0;
988 OUTPUT: 1531 OUTPUT:
989 RETVAL 1532 RETVAL
990 1533
991void 1534void
992DESTROY (CFClient::Map self) 1535DESTROY (DC::Map self)
993 CODE: 1536 CODE:
994{ 1537{
995 map_clear (self); 1538 map_clear (self);
996 Safefree (self->face); 1539 Safefree (self->face2tile);
1540 Safefree (self->tex);
997 Safefree (self); 1541 Safefree (self);
998} 1542}
999 1543
1000void 1544void
1545resize (DC::Map self, int map_width, int map_height)
1546 CODE:
1547 self->w = map_width;
1548 self->h = map_height;
1549
1550void
1001clear (CFClient::Map self) 1551clear (DC::Map self)
1002 CODE: 1552 CODE:
1003 map_clear (self); 1553 map_clear (self);
1004 1554
1005void 1555void
1006set_face (CFClient::Map self, int face, int texid) 1556set_tileid (DC::Map self, int face, int tile)
1007 CODE: 1557 CODE:
1008{ 1558{
1009 while (self->faces <= face) 1559 need_facenum (self, face); self->face2tile [face] = tile;
1010 { 1560 need_texid (self, tile);
1011 Append (mapface, self->face, self->faces, self->faces);
1012 self->faces *= 2;
1013 }
1014
1015 self->face [face] = texid;
1016} 1561}
1017 1562
1018void 1563void
1564set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE:
1566{
1567 tileid texid;
1568 maptex *tex;
1569
1570 if (face < 0 || face >= self->faces)
1571 return;
1572
1573 if (smooth < 0 || smooth >= self->faces)
1574 return;
1575
1576 texid = self->face2tile [face];
1577
1578 if (!texid)
1579 return;
1580
1581 tex = self->tex + texid;
1582 tex->smoothtile = self->face2tile [smooth];
1583 tex->smoothlevel = level;
1584}
1585
1586void
1019set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1020 CODE: 1588 CODE:
1021{ 1589{
1022 while (self->texs <= texid) 1590 need_texid (self, texid);
1023 {
1024 Append (maptex, self->tex, self->texs, self->texs);
1025 self->texs *= 2;
1026 }
1027 1591
1028 { 1592 {
1029 maptex *tex = self->tex + texid; 1593 maptex *tex = self->tex + texid;
1030 1594
1031 tex->name = name; 1595 tex->name = name;
1036 tex->r = r; 1600 tex->r = r;
1037 tex->g = g; 1601 tex->g = g;
1038 tex->b = b; 1602 tex->b = b;
1039 tex->a = a; 1603 tex->a = a;
1040 } 1604 }
1605
1606 // somewhat hackish, but for textures that require it, it really
1607 // improves the look, and most others don't suffer.
1608 glBindTexture (GL_TEXTURE_2D, name);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1614}
1042 1615
1043int 1616int
1044ox (CFClient::Map self) 1617ox (DC::Map self)
1045 ALIAS: 1618 ALIAS:
1046 oy = 1 1619 oy = 1
1620 x = 2
1621 y = 3
1622 w = 4
1623 h = 5
1047 CODE: 1624 CODE:
1048 switch (ix) 1625 switch (ix)
1049 { 1626 {
1050 case 0: RETVAL = self->ox; break; 1627 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1628 case 1: RETVAL = self->oy; break;
1629 case 2: RETVAL = self->x; break;
1630 case 3: RETVAL = self->y; break;
1631 case 4: RETVAL = self->w; break;
1632 case 5: RETVAL = self->h; break;
1052 } 1633 }
1053 OUTPUT: 1634 OUTPUT:
1054 RETVAL 1635 RETVAL
1055 1636
1056void 1637void
1057scroll (CFClient::Map self, int dx, int dy) 1638scroll (DC::Map self, int dx, int dy)
1058 CODE: 1639 CODE:
1059{ 1640{
1060 if (dx > 0) 1641 if (dx > 0)
1061 map_blank (self, self->x, self->y, dx - 1, self->h); 1642 map_blank (self, self->x, self->y, dx, self->h);
1062 else if (dx < 0) 1643 else if (dx < 0)
1063 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1644 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1064 1645
1065 if (dy > 0) 1646 if (dy > 0)
1066 map_blank (self, self->x, self->y, self->w, dy - 1); 1647 map_blank (self, self->x, self->y, self->w, dy);
1067 else if (dy < 0) 1648 else if (dy < 0)
1068 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1649 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1069 1650
1070 self->ox += dx; self->x += dx; 1651 self->ox += dx; self->x += dx;
1071 self->oy += dy; self->y += dy; 1652 self->oy += dy; self->y += dy;
1072 1653
1073 while (self->y < 0) 1654 while (self->y < 0)
1077 self->rows += MAP_EXTEND_Y; 1658 self->rows += MAP_EXTEND_Y;
1078 self->y += MAP_EXTEND_Y; 1659 self->y += MAP_EXTEND_Y;
1079 } 1660 }
1080} 1661}
1081 1662
1082void 1663SV *
1083map1a_update (CFClient::Map self, SV *data_) 1664map1a_update (DC::Map self, SV *data_, int extmap)
1084 CODE: 1665 CODE:
1085{ 1666{
1086 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1087 uint8_t *data_end = (uint8_t *)SvEND (data_); 1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
1088 mapcell *cell; 1669 mapcell *cell;
1089 int x, y, flags; 1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
1090 1673
1091 while (data < data_end) 1674 while (data < data_end - 1)
1092 { 1675 {
1093 flags = (data [0] << 8) + data [1]; data += 2; 1676 flags = (data [0] << 8) + data [1]; data += 2;
1094 1677
1095 x = ((flags >> 10) & 63) + self->x; 1678 x = self->x + ((flags >> 10) & 63);
1096 y = ((flags >> 4) & 63) + self->y; 1679 y = self->y + ((flags >> 4) & 63);
1097 1680
1098 cell = map_get_cell (self, x, y); 1681 cell = map_get_cell (self, x, y);
1099 1682
1100 if (flags & 15) 1683 if (flags & 15)
1101 { 1684 {
1102 if (cell->darkness < 0) 1685 if (!cell->darkness)
1103 { 1686 {
1687 memset (cell, 0, sizeof (*cell));
1104 cell->darkness = 0; 1688 cell->darkness = 256;
1105 cell->face [0] = 0;
1106 cell->face [1] = 0;
1107 cell->face [2] = 0;
1108 } 1689 }
1109 1690
1110 cell->darkness = flags & 8 ? *data++ : 255;
1111
1112 //TODO: don't trust server data to be in-range(!) 1691 //TODO: don't trust server data to be in-range(!)
1113 1692
1114 if (flags & 4) 1693 if (flags & 8)
1115 { 1694 {
1116 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1695 if (extmap)
1696 {
1697 uint8_t ext, cmd;
1698
1699 do
1700 {
1701 ext = *data++;
1702 cmd = ext & 0x7f;
1703
1704 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1;
1706 else if (cmd == 5) // health
1707 {
1708 cell->stat_width = 1;
1709 cell->stat_hp = *data++;
1710 }
1711 else if (cmd == 6) // monster width
1712 cell->stat_width = *data++ + 1;
1713 else if (cmd == 0x47)
1714 {
1715 if (*data == 1) cell->player = data [1];
1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1719
1720 data += *data + 1;
1721 }
1722 else if (cmd == 8) // cell flags
1723 cell->flags = *data++;
1724 else if (ext & 0x40) // unknown, multibyte => skip
1725 data += *data + 1;
1726 else
1727 data++;
1728 }
1729 while (ext & 0x80);
1730 }
1731 else
1732 cell->darkness = *data++ + 1;
1117 } 1733 }
1118 1734
1735 for (z = 0; z <= 2; ++z)
1119 if (flags & 2) 1736 if (flags & (4 >> z))
1120 { 1737 {
1121 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1739 need_facenum (self, face);
1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
1122 } 1755 }
1123
1124 if (flags & 1)
1125 {
1126 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1127 }
1128 } 1756 }
1129 else 1757 else
1130 cell->darkness = -1; 1758 cell->darkness = 0;
1131 } 1759 }
1132} 1760}
1761 OUTPUT:
1762 RETVAL
1133 1763
1134SV * 1764SV *
1135mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1765mapmap (DC::Map self, int x0, int y0, int w, int h)
1136 CODE: 1766 CODE:
1137{ 1767{
1138 int x1, x; 1768 int x1, x;
1139 int y1, y; 1769 int y1, y;
1140 int z; 1770 int z;
1161 { 1791 {
1162 mapcell *cell = row->col + (x - row->c0); 1792 mapcell *cell = row->col + (x - row->c0);
1163 1793
1164 for (z = 0; z <= 0; z++) 1794 for (z = 0; z <= 0; z++)
1165 { 1795 {
1166 mapface face = cell->face [z];
1167
1168 if (face)
1169 {
1170 maptex tex = self->tex [face]; 1796 maptex tex = self->tex [cell->tile [z]];
1171 int a0 = 255 - tex.a; 1797 int a0 = 255 - tex.a;
1172 int a1 = tex.a; 1798 int a1 = tex.a;
1173 1799
1174 r = (r * a0 + tex.r * a1) / 255; 1800 r = (r * a0 + tex.r * a1) / 255;
1175 g = (g * a0 + tex.g * a1) / 255; 1801 g = (g * a0 + tex.g * a1) / 255;
1176 b = (b * a0 + tex.b * a1) / 255; 1802 b = (b * a0 + tex.b * a1) / 255;
1177 a = (a * a0 + tex.a * a1) / 255; 1803 a = (a * a0 + tex.a * a1) / 255;
1178 }
1179 } 1804 }
1180 } 1805 }
1181 1806
1182 *map++ = (r ) 1807 *map++ = (r )
1183 | (g << 8) 1808 | (g << 8)
1190} 1815}
1191 OUTPUT: 1816 OUTPUT:
1192 RETVAL 1817 RETVAL
1193 1818
1194void 1819void
1195draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1821 CODE:
1822{
1823 int x, y, z;
1824
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey;
1829 int pl_x, pl_y;
1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1834
1835 pl_tex.name = 0;
1836
1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881
1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1886 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows)
1888 {
1889 maprow *row = self->row + (y + my);
1890
1891 for (x = 0; x < sw; x++)
1892 if (row->c0 <= x + mx && x + mx < row->c1)
1893 {
1894 mapcell *cell = row->col + (x + mx - row->c0);
1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1902
1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
2008 {
2009 int level = (w << 5) | b;
2010 HE *he;
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he);
2016 IV bits = SvIVX (HeVAL (he));
2017
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 {
2022 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS);
2039 }
2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
2062 }
2063 }
2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
2091 glDisable (GL_BLEND);
2092 rc_free (rc);
2093
2094 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows)
2097 {
2098 maprow *row = self->row + (y + my);
2099
2100 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1)
2102 {
2103 mapcell *cell = row->col + (x + mx - row->c0);
2104
2105 int px = x * T;
2106 int py = y * T;
2107
2108 if (cell->stat_hp)
2109 {
2110 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2112
2113 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py);
2116
2117 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2118 glRectf (px + 2,
2119 py - thick - 1,
2120 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2121 }
2122 }
2123 }
2124}
2125
2126void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2128 CODE:
2129{
2130 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F },
2132 { 1.00F, 1.00F, 1.00F },
2133 { 0.00F, 0.00F, 0.55F },
2134 { 1.00F, 0.00F, 0.00F },
2135
2136 { 1.00F, 0.54F, 0.00F },
2137 { 0.11F, 0.56F, 1.00F },
2138 { 0.93F, 0.46F, 0.00F },
2139 { 0.18F, 0.54F, 0.34F },
2140
2141 { 0.56F, 0.73F, 0.56F },
2142 { 0.80F, 0.80F, 0.80F },
2143 { 0.55F, 0.41F, 0.13F },
2144 { 0.99F, 0.77F, 0.26F },
2145
2146 { 0.74F, 0.65F, 0.41F },
2147
2148 { 0.00F, 1.00F, 1.00F },
2149 { 1.00F, 0.00F, 1.00F },
2150 { 1.00F, 1.00F, 0.00F },
2151 };
2152
2153 int x, y;
2154
2155 glEnable (GL_TEXTURE_2D);
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2157 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS);
2160
2161 for (y = 0; y < h; y++)
2162 for (x = 0; x < w; x++)
2163 {
2164 unsigned char m = data [x + y * w];
2165
2166 if (m)
2167 {
2168 float *c = color [m & 15];
2169
2170 float tx1 = m & 0x40 ? 0.5 : 0.;
2171 float tx2 = tx1 + 0.5;
2172
2173 glColor4f (c[0], c[1], c[2], 0.75);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 }
2179 }
2180
2181 glEnd ();
2182 glDisable (GL_BLEND);
2183 glDisable (GL_TEXTURE_2D);
2184}
2185
2186void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1196 PPCODE: 2188 PPCODE:
1197{ 2189{
1198 int vx, vy;
1199 int x, y, z; 2190 int x, y;
1200 int last_name; 2191 int sw1 = sw + 2;
1201 mapface face; 2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1202 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1203 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1204 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1205 2198
1206 memset (darkness, 255, sw4 * sh);
1207 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1208 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1209 2201
1210 vx = self->x + (self->w - sw) / 2 - shift_x; 2202 mx += self->x - 1;
1211 vy = self->y + (self->h - sh) / 2 - shift_y; 2203 my += self->y - 1;
1212 2204
1213 /* 2205 memset (darkness1, 255, sw1 * sh1);
1214 int vx = self->vx = self->w >= sw
1215 ? self->x + (self->w - sw) / 2
1216 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1217 2206
1218 int vy = self->vy = self->h >= sh
1219 ? self->y + (self->h - sh) / 2
1220 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1221 */
1222
1223 glColor4ub (255, 255, 255, 255);
1224
1225 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1226 glEnable (GL_BLEND);
1227 glEnable (GL_TEXTURE_2D);
1228 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1229
1230 glBegin (GL_QUADS);
1231
1232 last_name = 0;
1233
1234 for (z = 0; z < 3; z++)
1235 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1236 if (0 <= y + vy && y + vy < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1237 { 2209 {
1238 maprow *row = self->row + (y + vy); 2210 maprow *row = self->row + (y + my);
1239 2211
1240 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1241 if (row->c0 <= x + vx && x + vx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1242 { 2214 {
1243 mapcell *cell = row->col + (x + vx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1244 2216
1245 darkness[y * sw4 + x] = cell->darkness < 0 2217 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1)
1246 ? 255 - FOW_DARKNESS 2219 : 255 - FOW_DARKNESS;
1247 : 255 - cell->darkness;
1248
1249 face = cell->face [z];
1250
1251 if (face)
1252 {
1253 maptex tex = self->tex [face];
1254
1255 int px = (x + 1) * 32 - tex.w;
1256 int py = (y + 1) * 32 - tex.h;
1257
1258 if (last_name != tex.name)
1259 {
1260 glEnd ();
1261 last_name = tex.name;
1262 glBindTexture (GL_TEXTURE_2D, last_name);
1263 glBegin (GL_QUADS);
1264 }
1265
1266 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1267 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1268 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1269 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1270 }
1271 } 2220 }
1272 } 2221 }
1273 2222
1274 glEnd (); 2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1275 2235
1276 glDisable (GL_TEXTURE_2D); 2236 uint8_t r11 = (d11 + d21 + d12) / 3;
1277 glDisable (GL_BLEND); 2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
1278 2260
1279 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1280 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1281 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1282 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1283} 2265}
1284 2266
1285SV * 2267SV *
1286get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1287 CODE: 2269 CODE:
1288{ 2270{
1289 int x, y, x1, y1; 2271 int x, y, x1, y1;
1290 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1291 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1316 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1317 { 2299 {
1318 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1319 uint8_t flags = 0; 2301 uint8_t flags = 0;
1320 2302
1321 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1322 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1323 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1324 2306
1325 *data++ = flags; 2307 *data++ = flags;
1326 2308
1327 if (flags & 1) 2309 if (flags & 1)
1328 { 2310 {
2311 tileid tile = cell->tile [0];
1329 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1330 *data++ = cell->face [0]; 2313 *data++ = tile;
1331 } 2314 }
1332 2315
1333 if (flags & 2) 2316 if (flags & 2)
1334 { 2317 {
2318 tileid tile = cell->tile [1];
1335 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1336 *data++ = cell->face [1]; 2320 *data++ = tile;
1337 } 2321 }
1338 2322
1339 if (flags & 4) 2323 if (flags & 4)
1340 { 2324 {
2325 tileid tile = cell->tile [2];
1341 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1342 *data++ = cell->face [2]; 2327 *data++ = tile;
1343 } 2328 }
1344 } 2329 }
1345 else 2330 else
1346 *data++ = 0; 2331 *data++ = 0;
1347 } 2332 }
1348 } 2333 }
1349 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1350 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1351 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1352 RETVAL = data_sv; 2342 RETVAL = data_sv;
1353} 2343}
1354 OUTPUT: 2344 OUTPUT:
1355 RETVAL 2345 RETVAL
1356 2346
1357void 2347void
1358set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1359 PPCODE: 2349 PPCODE:
1360{ 2350{
1361 int x, y, z; 2351 int x, y, z;
1362 int w, h; 2352 int w, h;
1363 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1364 2364
1365 if (*data++ != 0) 2365 if (*data++ != 0)
1366 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1367 2367
1368 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1369 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1370 2370
1371 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1383 { 2383 {
1384 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1385 2385
1386 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1387 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1388 uint8_t flags = *data++; 2393 flags = *data++;
1389 2394
1390 if (flags) 2395 if (flags)
1391 { 2396 {
1392 mapface face[3] = { 0, 0, 0 };
1393
1394 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1395 2399
1396 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1397 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1398 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1399 2403
1400 if (cell->darkness <= 0) 2404 if (cell->darkness == 0)
1401 { 2405 {
1402 cell->darkness = -1; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1403 2408
1404 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1405 { 2410 {
1406 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1407 2412
1408 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1409 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1410 } 2420 }
1411 } 2421 }
1412 } 2422 }
1413 } 2423 }
1414 } 2424 }
1415} 2425}
1416 2426
1417MODULE = CFClient PACKAGE = CFClient::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1418 2428
1419CFClient::MixChunk 2429DC::RW
1420new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1421 CODE: 2431 CODE:
1422 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1423 OUTPUT: 2438 OUTPUT:
1424 RETVAL 2439 RETVAL
1425 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1426void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1427DESTROY (CFClient::MixChunk self) 2550DESTROY (DC::MixChunk self)
1428 CODE: 2551 CODE:
1429 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1430 2553
1431int 2554int
1432volume (CFClient::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1433 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1434 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1435 OUTPUT: 2560 OUTPUT:
1436 RETVAL 2561 RETVAL
1437 2562
1438int 2563DC::Channel
1439play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1440 CODE: 2565 CODE:
2566{
1441 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1442 OUTPUT: 2578 OUTPUT:
1443 RETVAL 2579 RETVAL
1444 2580
1445MODULE = CFClient PACKAGE = CFClient::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1446 2582
1447int 2583int
1448volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1449 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1450 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1451 OUTPUT: 2590 OUTPUT:
1452 RETVAL 2591 RETVAL
1453 2592
1454CFClient::MixMusic 2593void
1455new_from_file (SV *class, char *path) 2594fade_out (int ms)
1456 CODE: 2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2603DC::MixMusic
2604new (SV *class, DC::RW rwops)
2605 CODE:
1457 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1458 OUTPUT: 2607 OUTPUT:
1459 RETVAL 2608 RETVAL
1460 2609
1461void 2610void
1462DESTROY (CFClient::MixMusic self) 2611DESTROY (DC::MixMusic self)
1463 CODE: 2612 CODE:
1464 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1465 2614
1466int 2615int
1467play (CFClient::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1468 CODE: 2617 CODE:
1469 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1470 OUTPUT: 2619 OUTPUT:
1471 RETVAL 2620 RETVAL
1472 2621
2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
1473MODULE = CFClient PACKAGE = CFClient::OpenGL 2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1474 2630
1475BOOT: 2631BOOT:
1476{ 2632{
1477 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1478 static const struct { 2634 static const struct {
1479 const char *name; 2635 const char *name;
1480 IV iv; 2636 IV iv;
1481 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1482# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1483 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
2647 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 2648 const_iv (GL_SCISSOR_TEST),
2649 const_iv (GL_DEPTH_TEST),
2650 const_iv (GL_ALPHA_TEST),
2651 const_iv (GL_NORMALIZE),
2652 const_iv (GL_RESCALE_NORMAL),
2653 const_iv (GL_FRONT),
2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1489 const_iv (GL_AND), 2656 const_iv (GL_AND),
1490 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 2660 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2661 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 2662 const_iv (GL_ONE_MINUS_DST_ALPHA),
2663 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 2664 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 2665 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8),
2668 const_iv (GL_RGB5_A1),
1498 const_iv (GL_UNSIGNED_BYTE), 2669 const_iv (GL_UNSIGNED_BYTE),
2670 const_iv (GL_UNSIGNED_SHORT),
2671 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 2672 const_iv (GL_ALPHA),
2673 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
2675 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1503 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1506 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 2692 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 2693 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 2694 const_iv (GL_TEXTURE_WRAP_T),
2695 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 2696 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 2697 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 2698 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 2699 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2700 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2701 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2702 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2703 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 2704 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 2705 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 2706 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 2707 const_iv (GL_REPLACE),
2708 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 2709 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 2710 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 2711 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1532 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
2719 const_iv (GL_LINE_STRIP),
2720 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
2722 const_iv (GL_QUAD_STRIP),
2723 const_iv (GL_TRIANGLES),
2724 const_iv (GL_TRIANGLE_STRIP),
2725 const_iv (GL_TRIANGLE_FAN),
1534 const_iv (GL_LINE_LOOP), 2726 const_iv (GL_POLYGON),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1536 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2736 const_iv (GL_V2F),
2737 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 2740# undef const_iv
1538 }; 2741 };
1539 2742
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
1542} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2755
2756char *
2757gl_vendor ()
2758 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT:
2761 RETVAL
2762
2763char *
2764gl_version ()
2765 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION);
2767 OUTPUT:
2768 RETVAL
2769
2770char *
2771gl_extensions ()
2772 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT:
2775 RETVAL
2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
1543 2790
1544int glGetError () 2791int glGetError ()
2792
2793void glFinish ()
1545 2794
1546void glClear (int mask) 2795void glClear (int mask)
1547 2796
1548void glClearColor (float r, float g, float b, float a = 1.0) 2797void glClearColor (float r, float g, float b, float a = 1.0)
1549 PROTOTYPE: @ 2798 PROTOTYPE: @
1556 2805
1557void glHint (int target, int mode) 2806void glHint (int target, int mode)
1558 2807
1559void glBlendFunc (int sfactor, int dfactor) 2808void glBlendFunc (int sfactor, int dfactor)
1560 2809
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa);
2813
2814void glDepthMask (int flag)
2815
1561void glLogicOp (int opcode) 2816void glLogicOp (int opcode)
1562 2817
1563void glColorMask (int red, int green, int blue, int alpha) 2818void glColorMask (int red, int green, int blue, int alpha)
1564 2819
1565void glMatrixMode (int mode) 2820void glMatrixMode (int mode)
1568 2823
1569void glPopMatrix () 2824void glPopMatrix ()
1570 2825
1571void glLoadIdentity () 2826void glLoadIdentity ()
1572 2827
2828void glDrawBuffer (int buffer)
2829
2830void glReadBuffer (int buffer)
2831
1573# near and far are due to microsofts buggy c compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2834
2835# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
1575 2839
1576void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
1577 2841
1578void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
1579 2843
1587 2851
1588void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
1589 CODE: 2853 CODE:
1590 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
1591 2855
1592void glBegin (int mode)
1593
1594void glEnd ()
1595
1596void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 2857 ALIAS:
2858 glColor_premultiply = 1
1598 CODE: 2859 CODE:
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 2860 if (ix)
1600 MIN ((int)(g * 255.f), 255), 2861 {
1601 MIN ((int)(b * 255.f), 255), 2862 r *= a;
1602 MIN ((int)(a * 255.f), 255)); 2863 g *= a;
2864 b *= a;
2865 }
2866 // microsoft visual "c" rounds instead of truncating...
2867 glColor4f (r, g, b, a);
2868
2869void glRasterPos (float x, float y, float z = 0.)
2870 CODE:
2871 glRasterPos3f (0, 0, z);
2872 glBitmap (0, 0, 0, 0, x, y, 0);
1603 2873
1604void glVertex (float x, float y, float z = 0.) 2874void glVertex (float x, float y, float z = 0.)
1605 CODE: 2875 CODE:
1606 glVertex3f (x, y, z); 2876 glVertex3f (x, y, z);
1607 2877
1608void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
1609 CODE: 2879 CODE:
1610 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
1611 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
1612void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
1613 CODE: 2912 CODE:
1614 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
1615 2914
1616void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
1619 2918
1620void glBindTexture (int target, int name) 2919void glBindTexture (int target, int name)
1621 2920
1622void glConvolutionParameter (int target, int pname, float params) 2921void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 2922 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2923 if (gl.ConvolutionParameterf)
2924 gl.ConvolutionParameterf (target, pname, params);
1625 2925
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2926void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 2927 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2928 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 2929 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 2930
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 2932 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2933 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 2935
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1637 2937
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 2939
1640void glRasterPos (int x, int y) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE: 2941
1642 glRasterPos2i (x, y); 2942void glPixelZoom (float x, float y)
1643 2943
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 2945
1646int glGenTexture () 2946int glGenTexture ()
1647 CODE: 2947 CODE:
1648{ 2948 RETVAL = gen_texture ();
1649 GLuint name;
1650 glGenTextures (1, &name);
1651 RETVAL = name;
1652}
1653 OUTPUT: 2949 OUTPUT:
1654 RETVAL 2950 RETVAL
1655 2951
1656void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
1657 CODE: 2953 CODE:
1658{
1659 GLuint name_ = name;
1660 glDeleteTextures (1, &name_); 2954 del_texture (name);
1661} 2955
1662
1663int glGenList () 2956int glGenList ()
1664 CODE: 2957 CODE:
1665 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
1666 OUTPUT: 2959 OUTPUT:
1667 RETVAL 2960 RETVAL
1674 2967
1675void glEndList () 2968void glEndList ()
1676 2969
1677void glCallList (int list) 2970void glCallList (int list)
1678 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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