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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 183#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 185#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 187}
95 188
96static void 189static void
97layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
98{ 191{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
101 */ 194 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
103 196
104 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 199
107 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
108} 201}
109 202
110static void 203static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
114 210
115 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 213
118 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
119} 215 if (!rect.height) rect.height = 1;
120 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
121typedef uint16_t mapface; 222typedef uint16_t faceid;
122 223
123typedef struct { 224typedef struct {
124 GLint name; 225 GLuint name;
125 int w, h; 226 int w, h;
126 float s, t; 227 float s, t;
127 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
128} maptex; 231} maptex;
129 232
130typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
131 int16_t darkness; 236 uint16_t darkness;
132 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 238} mapcell;
134 239
135typedef struct { 240typedef struct {
136 int32_t c0, c1; 241 int32_t c0, c1;
137 mapcell *col; 242 mapcell *col;
138} maprow; 243} maprow;
139 244
140typedef struct map { 245typedef struct map {
141 int x, y, w, h; 246 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 248 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 249 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 250
149 int32_t rows; 251 int32_t rows;
150 maprow *row; 252 maprow *row;
151} *CFClient__Map; 253} *DC__Map;
152 254
153static char * 255static char *
154prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
155{ 257{
156 char *p; 258 char *p;
173} 275}
174 276
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
178static maprow * 300static maprow *
179map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
180{ 302{
181 if (0 > y) 303 if (0 > y)
182 { 304 {
183 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
222 344
223 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
224} 346}
225 347
226static mapcell * 348static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
228{ 350{
229 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
230} 352}
231 353
232static void 354static void
233map_clear (CFClient__Map self) 355map_clear (DC__Map self)
234{ 356{
235 int r; 357 int r;
236 358
237 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
246 self->row = 0; 368 self->row = 0;
247 self->rows = 0; 369 self->rows = 0;
248} 370}
249 371
250static void 372static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 374{
253 int x, y; 375 int x, y;
254 maprow *row; 376 maprow *row;
377 mapcell *cell;
255 378
256 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 380 if (y >= 0)
258 { 381 {
259 if (y >= self->rows) 382 if (y >= self->rows)
265 if (x >= row->c0) 388 if (x >= row->c0)
266 { 389 {
267 if (x >= row->c1) 390 if (x >= row->c1)
268 break; 391 break;
269 392
270 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
271 } 399 }
272 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
273} 417}
274 418
275static void 419static void
276music_finished (void) 420music_finished (void)
277{ 421{
296 ev.data2 = 0; 440 ev.data2 = 0;
297 441
298 SDL_PushEvent ((SDL_Event *)&ev); 442 SDL_PushEvent ((SDL_Event *)&ev);
299} 443}
300 444
301MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
302 521
303PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
304 523
305BOOT: 524BOOT:
306{ 525{
307 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 527 static const struct {
309 const char *name; 528 const char *name;
310 IV iv; 529 IV iv;
311 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
313 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
395 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 641
408 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 643
410 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
411# undef const_iv 670# undef const_iv
412 }; 671 };
413 672
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686int
687in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693NV floor (NV x)
694
695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
417 700
418void 701void
419pango_init () 702pango_init ()
420 CODE: 703 CODE:
421{ 704{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 708 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 709#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
429} 713}
430 714
431int 715char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 716
434void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
435SDL_Quit () 723void SDL_Quit ()
436 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
437void 734void
438SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
439 PPCODE: 736 PPCODE:
440{ 737{
441 SDL_Rect **m; 738 SDL_Rect **m;
442 739
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 744
745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
747
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 752
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 755
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 757
462 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
463 while (*m) 759 while (*m)
464 { 760 {
465 AV *av = newAV (); 761 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
469 767
470 ++m; 768 ++m;
471 } 769 }
472} 770}
473 771
474int 772int
475SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
477 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 786 );
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 787
788 if (RETVAL)
789 {
790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794#include "glfunc.h"
795#undef GL_FUNC
796 }
797}
481 OUTPUT: 798 OUTPUT:
482 RETVAL 799 RETVAL
483 800
484void 801void
485SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
486 803
804char *
805SDL_GetKeyName (int sym)
806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
487void 813void
488SDL_PollEvent () 814poll_events ()
489 PPCODE: 815 PPCODE:
490{ 816{
491 SDL_Event ev; 817 SDL_Event ev;
492 818
493 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 821 {
495 HV *hv = newHV (); 822 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 824
498 switch (ev.type) 825 switch (ev.type)
499 { 826 {
500 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
501 case SDL_KEYUP: 828 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 834 break;
507 835
508 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 839 break;
512 840
513 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
519 break; 867 break;
520 868
521 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
872
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 877 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 883 break;
534 } 884 }
535 885
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
537 } 887 }
538} 888}
539 889
540int 890int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 892 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
545 895
546void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
547Mix_CloseAudio () 913Mix_CloseAudio ()
548 914
549int 915int
550Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
551 917
918const char *
919Mix_GetError ()
920
552void 921void
553lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
554 CODE: 923 CODE:
924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
925
926void
927win32_proxy_info ()
928 PPCODE:
929{
555#ifndef _WIN32 930#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 931 char buffer[2048];
932 DWORD buflen;
933
934 EXTEND (SP, 3);
935
936 buflen = sizeof (buffer);
937 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
938 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
939 {
940 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
941
942 buflen = sizeof (buffer);
943 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
944 {
945 PUSHs (newSVpv (buffer, 0));
946
947 buflen = sizeof (buffer);
948 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
949 PUSHs (newSVpv (buffer, 0));
950 }
951 }
557#endif 952#endif
953}
558 954
559char * 955int
560gl_version () 956add_font (char *file)
561 CODE: 957 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
563 OUTPUT: 959 OUTPUT:
564 RETVAL 960 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572
573void
574add_font (char *file)
575 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 961
582void 962void
583load_image_inline (SV *image_) 963load_image_inline (SV *image_)
584 ALIAS: 964 ALIAS:
585 load_image_file = 1 965 load_image_file = 1
588 STRLEN image_len; 968 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
595 975
596 if (!rw) 976 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
598 978
627 1007
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1008 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 1009
630 assert (surface2->pitch == surface2->w * 4); 1010 assert (surface2->pitch == surface2->w * 4);
631 1011
1012 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 1013 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 1014 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 1015 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1018 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2);
641 1021
642 SDL_FreeSurface (surface); 1022 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 1023 SDL_FreeSurface (surface2);
644} 1024}
645 1025
669} 1049}
670 1050
671void 1051void
672error (char *message) 1052error (char *message)
673 CODE: 1053 CODE:
1054 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 1055#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1057#endif
1058
1059void
1060fatal (char *message)
1061 CODE:
1062 fprintf (stderr, "FATAL: %s\n", message);
1063#ifdef _WIN32
1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1065#endif
1066 _exit (1);
1067
1068void
1069_exit (int retval = 0)
1070 CODE:
1071#ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
676#else 1073#else
677 fprintf (stderr, "ERROR: %s\n", message); 1074 _exit (retval);
678#endif 1075#endif
679 1076
680void 1077void
681fatal (char *message) 1078debug ()
682 CODE: 1079 CODE:
683#ifdef _WIN32 1080{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1081#if DEBUG
685#else 1082 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 1083#endif
688 exit (1); 1084}
689 1085
690MODULE = CFClient PACKAGE = CFClient::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
691 1087
692CFClient::Font 1088PROTOTYPES: DISABLE
1089
1090DC::Font
693new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
694 CODE: 1092 CODE:
695{ 1093{
696 int count; 1094 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 1098}
701 OUTPUT: 1099 OUTPUT:
702 RETVAL 1100 RETVAL
703 1101
704void 1102void
705DESTROY (CFClient::Font self) 1103DESTROY (DC::Font self)
706 CODE: 1104 CODE:
707 pango_font_description_free (self); 1105 pango_font_description_free (self);
708 1106
709void 1107void
710make_default (CFClient::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
711 CODE: 1110 CODE:
712 default_font = self; 1111 default_font = self;
713 1112
714MODULE = CFClient PACKAGE = CFClient::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
715 1114
716CFClient::Layout 1115PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1116
1117void
1118glyph_cache_backup ()
1119 PROTOTYPE:
1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
1127 tc_restore ();
1128
1129DC::Layout
1130new (SV *class)
718 CODE: 1131 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
720 1133
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1135 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
728 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
729 1142
730 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
731 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
732 OUTPUT: 1145 OUTPUT:
733 RETVAL 1146 RETVAL
734 1147
735void 1148void
736DESTROY (CFClient::Layout self) 1149DESTROY (DC::Layout self)
737 CODE: 1150 CODE:
738 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
739 Safefree (self); 1153 Safefree (self);
740 1154
741int
742is_rgba (CFClient::Layout self)
743 CODE:
744 RETVAL = self->rgba;
745 OUTPUT:
746 RETVAL
747
748void 1155void
749set_text (CFClient::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
750 CODE: 1157 CODE:
751{ 1158{
752 STRLEN textlen; 1159 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
754 1161
755 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
756} 1163}
757 1164
758void 1165void
759set_markup (CFClient::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
760 CODE: 1167 CODE:
761{ 1168{
762 STRLEN textlen; 1169 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
764 1171
765 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
766} 1173}
767 1174
1175void
1176set_shapes (DC::Layout self, ...)
1177 CODE:
1178{
1179 PangoAttrList *attrs = 0;
1180 const char *text = pango_layout_get_text (self->pl);
1181 const char *pos = text;
1182 int arg = 4;
1183
1184 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1185 {
1186 PangoRectangle inkrect, rect;
1187 PangoAttribute *attr;
1188
1189 int x = SvIV (ST (arg - 3));
1190 int y = SvIV (ST (arg - 2));
1191 int w = SvIV (ST (arg - 1));
1192 int h = SvIV (ST (arg ));
1193
1194 inkrect.x = 0;
1195 inkrect.y = 0;
1196 inkrect.width = 0;
1197 inkrect.height = 0;
1198
1199 rect.x = x * PANGO_SCALE;
1200 rect.y = y * PANGO_SCALE;
1201 rect.width = w * PANGO_SCALE;
1202 rect.height = h * PANGO_SCALE;
1203
1204 if (!attrs)
1205 attrs = pango_layout_get_attributes (self->pl);
1206
1207 attr = pango_attr_shape_new (&inkrect, &rect);
1208 attr->start_index = pos - text;
1209 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1210 pango_attr_list_insert (attrs, attr);
1211
1212 arg += 4;
1213 pos += sizeof (OBJ_STR) - 1;
1214 }
1215
1216 if (attrs)
1217 pango_layout_set_attributes (self->pl, attrs);
1218}
1219
1220void
1221get_shapes (DC::Layout self)
1222 PPCODE:
1223{
1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1225
1226 do
1227 {
1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1229
1230 if (run && shape_attr_p (run))
1231 {
1232 PangoRectangle extents;
1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
1234
1235 EXTEND (SP, 2);
1236 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1237 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1238 }
1239 }
1240 while (pango_layout_iter_next_run (iter));
1241
1242 pango_layout_iter_free (iter);
1243}
1244
1245int
1246has_wrapped (DC::Layout self)
1247 CODE:
1248{
1249 int lines = 1;
1250 const char *text = pango_layout_get_text (self->pl);
1251
1252 while (*text)
1253 lines += *text++ == '\n';
1254
1255 RETVAL = lines < pango_layout_get_line_count (self->pl);
1256}
1257 OUTPUT:
1258 RETVAL
1259
768SV * 1260SV *
769get_text (CFClient::Layout self) 1261get_text (DC::Layout self)
770 CODE: 1262 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1264 sv_utf8_decode (RETVAL);
773 OUTPUT: 1265 OUTPUT:
774 RETVAL 1266 RETVAL
775 1267
776void 1268void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1270 CODE:
779 self->r = r; 1271 self->r = r;
780 self->g = g; 1272 self->g = g;
781 self->b = b; 1273 self->b = b;
782 self->a = a; 1274 self->a = a;
783 1275
784void 1276void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
786 CODE: 1278 CODE:
787 if (self->font != font) 1279 if (self->font != font)
788 { 1280 {
789 self->font = font; 1281 self->font = font;
790 layout_update_font (self); 1282 layout_update_font (self);
791 } 1283 }
792 1284
793void 1285void
794set_height (CFClient::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
795 CODE: 1287 CODE:
796 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
797 { 1289 {
798 self->base_height = base_height; 1290 self->base_height = base_height;
799 layout_update_font (self); 1291 layout_update_font (self);
800 } 1292 }
801 1293
802void 1294void
803set_width (CFClient::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
804 CODE: 1296 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1298
807void 1299void
1300set_indent (DC::Layout self, int indent)
1301 CODE:
1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1303
1304void
1305set_spacing (DC::Layout self, int spacing)
1306 CODE:
1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1308
1309void
1310set_ellipsise (DC::Layout self, int ellipsise)
1311 CODE:
1312 pango_layout_set_ellipsize (self->pl,
1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1316 : PANGO_ELLIPSIZE_NONE
1317 );
1318
1319void
1320set_single_paragraph_mode (DC::Layout self, int spm)
1321 CODE:
1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1323
1324void
808size (CFClient::Layout self) 1325size (DC::Layout self)
809 PPCODE: 1326 PPCODE:
810{ 1327{
811 int w, h; 1328 int w, h;
812 1329
813 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
816 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
817 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
818} 1335}
819 1336
820int 1337int
1338descent (DC::Layout self)
1339 CODE:
1340{
1341 PangoRectangle rect;
1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1344 RETVAL = PANGO_DESCENT (rect);
1345}
1346 OUTPUT:
1347 RETVAL
1348
1349int
821xy_to_index (CFClient::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
822 CODE: 1351 CODE:
823{ 1352{
824 int index, trailing; 1353 int index, trailing;
825 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
826 RETVAL = index; 1355 RETVAL = index + trailing;
827} 1356}
828 OUTPUT: 1357 OUTPUT:
829 RETVAL 1358 RETVAL
830 1359
831void 1360void
832cursor_pos (CFClient::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
833 PPCODE: 1362 PPCODE:
834{ 1363{
835 PangoRectangle strong_pos; 1364 PangoRectangle pos;
836 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
837 1366
838 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
839 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
840 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
841 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
842} 1371}
843 1372
844void 1373void
845render (CFClient::Layout self) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
846 PPCODE: 1375 PPCODE:
847{ 1376{
848 SV *retval; 1377 int line, x;
849 int w, h;
850 1378
851 layout_get_pixel_size (self, &w, &h); 1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
852 1380#if !PANGO_VERSION_CHECK (1, 17, 3)
853 if (self->rgba) 1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
854 { 1382 --line;
855 cairo_surface_t *surface; 1383#endif
856 cairo_t *cairo;
857
858 retval = newSV (w * h * 4);
859 SvPOK_only (retval);
860 SvCUR_set (retval, w * h * 4);
861
862 memset (SvPVX (retval), 0, w * h * 4);
863
864 surface = cairo_image_surface_create_for_data (
865 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
866 cairo = cairo_create (surface);
867 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
868
869 pango_cairo_show_layout (cairo, self->pl);
870
871 cairo_destroy (cairo);
872 cairo_surface_destroy (surface);
873
874 // what a mess, and its premultiplied, too :(
875 {
876 uint32_t *p = (uint32_t *)SvPVX (retval);
877 uint32_t *e = p + w * h;
878
879 while (p < e)
880 {
881 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8);
883 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba;
885 }
886 }
887
888 EXTEND (SP, 5); 1384 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (w))); 1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
890 PUSHs (sv_2mortal (newSViv (h))); 1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
891 PUSHs (sv_2mortal (retval));
892 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
893 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
894 }
895 else 1407 else
896 { 1408 {
897 FT_Bitmap bitmap;
898
899 retval = newSV (w * h);
900 SvPOK_only (retval);
901 SvCUR_set (retval, w * h);
902
903 bitmap.rows = h;
904 bitmap.width = w;
905 bitmap.pitch = w;
906 bitmap.buffer = (unsigned char*)SvPVX (retval);
907 bitmap.num_grays = 256;
908 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
909
910 memset (bitmap.buffer, 0, w * h);
911
912 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
913
914 EXTEND (SP, 5);
915 PUSHs (sv_2mortal (newSViv (w))); 1409 PUSHs (sv_2mortal (newSViv (index)));
916 PUSHs (sv_2mortal (newSViv (h))); 1410 PUSHs (sv_2mortal (newSViv (trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
919 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
920 } 1411 }
921} 1412}
922 1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1418 pango_opengl_render_layout_subpixel (
1419 self->pl,
1420 self->rc,
1421 x * PANGO_SCALE, y * PANGO_SCALE,
1422 self->r, self->g, self->b, self->a,
1423 flags
1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1428
1429void
1430draw (DC::Layout self)
1431 CODE:
1432{
1433 glEnable (GL_TEXTURE_2D);
1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1440
1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
923MODULE = CFClient PACKAGE = CFClient::Texture 1448MODULE = Deliantra::Client PACKAGE = DC::Texture
924 1449
1450PROTOTYPES: ENABLE
1451
925void 1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1457 {
1458 STRLEN datalen;
1459 char *data = SvPVbyte (data_, datalen);
1460 int bpp = datalen / (ow * oh);
1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1462
1463 SvPOK_only (result_);
1464 SvCUR_set (result_, nw * nh * bpp);
1465
1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1467 while (oh--)
1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1469
1470 sv_setsv (data_, result_);
1471 }
1472}
1473
1474void
926draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
927 PROTOTYPE: $$$;$$ 1476 PROTOTYPE: $$$;$$
928 ALIAS: 1477 ALIAS:
929 draw_quad_alpha = 1 1478 draw_quad_alpha = 1
930 draw_quad_alpha_premultiplied = 2 1479 draw_quad_alpha_premultiplied = 2
931 CODE: 1480 CODE:
932{ 1481{
933 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
938 1489
939 if (items < 5) 1490 if (items < 5)
940 { 1491 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 1494 }
944 1495
945 if (ix) 1496 if (ix)
946 { 1497 {
947 glEnable (GL_BLEND); 1498 glEnable (GL_BLEND);
1499
1500 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1502 else
1503 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1504 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1505
1506 glEnable (GL_ALPHA_TEST);
1507 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1508 }
950 1509
951 glBindTexture (GL_TEXTURE_2D, name); 1510 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1511
959 glBegin (GL_QUADS); 1512 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1513 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1514 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1515 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1516 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1517 glEnd ();
965 1518
966 if (ix) 1519 if (ix)
1520 {
1521 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1523 }
968} 1524}
969 1525
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1536
970MODULE = CFClient PACKAGE = CFClient::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
971 1538
972CFClient::Map 1539PROTOTYPES: DISABLE
973new (SV *class, int map_width, int map_height) 1540
1541DC::Map
1542new (SV *class)
974 CODE: 1543 CODE:
975 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
976 RETVAL->x = 0; 1545 RETVAL->x = 0;
977 RETVAL->y = 0; 1546 RETVAL->y = 0;
978 RETVAL->w = map_width; 1547 RETVAL->w = 0;
979 RETVAL->h = map_height; 1548 RETVAL->h = 0;
980 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
981 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
982 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
983 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
984 RETVAL->texs = 8192;
985 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
986 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
987 RETVAL->row = 0; 1554 RETVAL->row = 0;
988 OUTPUT: 1555 OUTPUT:
989 RETVAL 1556 RETVAL
990 1557
991void 1558void
992DESTROY (CFClient::Map self) 1559DESTROY (DC::Map self)
993 CODE: 1560 CODE:
994{ 1561{
995 map_clear (self); 1562 map_clear (self);
996 Safefree (self->face); 1563 Safefree (self->face2tile);
1564 Safefree (self->tex);
997 Safefree (self); 1565 Safefree (self);
998} 1566}
999 1567
1000void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
1001clear (CFClient::Map self) 1575clear (DC::Map self)
1002 CODE: 1576 CODE:
1003 map_clear (self); 1577 map_clear (self);
1004 1578
1005void 1579void
1006set_face (CFClient::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
1007 CODE: 1581 CODE:
1008{ 1582{
1009 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
1010 { 1584 need_texid (self, tile);
1011 Append (mapface, self->face, self->faces, self->faces);
1012 self->faces *= 2;
1013 }
1014
1015 self->face [face] = texid;
1016} 1585}
1017 1586
1018void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
1019set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1020 CODE: 1612 CODE:
1021{ 1613{
1022 while (self->texs <= texid) 1614 need_texid (self, texid);
1023 {
1024 Append (maptex, self->tex, self->texs, self->texs);
1025 self->texs *= 2;
1026 }
1027 1615
1028 { 1616 {
1029 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
1030 1618
1031 tex->name = name; 1619 tex->name = name;
1036 tex->r = r; 1624 tex->r = r;
1037 tex->g = g; 1625 tex->g = g;
1038 tex->b = b; 1626 tex->b = b;
1039 tex->a = a; 1627 tex->a = a;
1040 } 1628 }
1629
1630 // somewhat hackish, but for textures that require it, it really
1631 // improves the look, and most others don't suffer.
1632 glBindTexture (GL_TEXTURE_2D, name);
1633 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1638}
1042 1639
1043int 1640int
1044ox (CFClient::Map self) 1641ox (DC::Map self)
1045 ALIAS: 1642 ALIAS:
1046 oy = 1 1643 oy = 1
1644 x = 2
1645 y = 3
1646 w = 4
1647 h = 5
1047 CODE: 1648 CODE:
1048 switch (ix) 1649 switch (ix)
1049 { 1650 {
1050 case 0: RETVAL = self->ox; break; 1651 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1652 case 1: RETVAL = self->oy; break;
1653 case 2: RETVAL = self->x; break;
1654 case 3: RETVAL = self->y; break;
1655 case 4: RETVAL = self->w; break;
1656 case 5: RETVAL = self->h; break;
1052 } 1657 }
1053 OUTPUT: 1658 OUTPUT:
1054 RETVAL 1659 RETVAL
1055 1660
1056void 1661void
1057scroll (CFClient::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1058 CODE: 1663 CODE:
1059{ 1664{
1060 if (dx > 0) 1665 if (dx > 0)
1061 map_blank (self, self->x, self->y, dx - 1, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1062 else if (dx < 0) 1667 else if (dx < 0)
1063 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1064 1669
1065 if (dy > 0) 1670 if (dy > 0)
1066 map_blank (self, self->x, self->y, self->w, dy - 1); 1671 map_blank (self, self->x, self->y, self->w, dy);
1067 else if (dy < 0) 1672 else if (dy < 0)
1068 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1069 1674
1070 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1071 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1072 1677
1073 while (self->y < 0) 1678 while (self->y < 0)
1077 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1078 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1079 } 1684 }
1080} 1685}
1081 1686
1082void 1687SV *
1083map1a_update (CFClient::Map self, SV *data_) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1084 CODE: 1689 CODE:
1085{ 1690{
1086 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1087 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1088 mapcell *cell; 1693 mapcell *cell;
1089 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1090 1697
1091 while (data < data_end) 1698 while (data < data_end - 1)
1092 { 1699 {
1093 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1094 1701
1095 x = ((flags >> 10) & 63) + self->x; 1702 x = self->x + ((flags >> 10) & 63);
1096 y = ((flags >> 4) & 63) + self->y; 1703 y = self->y + ((flags >> 4) & 63);
1097 1704
1098 cell = map_get_cell (self, x, y); 1705 cell = map_get_cell (self, x, y);
1099 1706
1100 if (flags & 15) 1707 if (flags & 15)
1101 { 1708 {
1102 if (cell->darkness < 0) 1709 if (!cell->darkness)
1103 { 1710 {
1711 memset (cell, 0, sizeof (*cell));
1104 cell->darkness = 0; 1712 cell->darkness = 256;
1105 cell->face [0] = 0;
1106 cell->face [1] = 0;
1107 cell->face [2] = 0;
1108 } 1713 }
1109 1714
1110 cell->darkness = flags & 8 ? *data++ : 255;
1111
1112 //TODO: don't trust server data to be in-range(!) 1715 //TODO: don't trust server data to be in-range(!)
1113 1716
1114 if (flags & 4) 1717 if (flags & 8)
1115 { 1718 {
1116 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1719 if (extmap)
1720 {
1721 uint8_t ext, cmd;
1722
1723 do
1724 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1;
1733 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 }
1753 while (ext & 0x80);
1754 }
1755 else
1756 cell->darkness = *data++ + 1;
1117 } 1757 }
1118 1758
1759 for (z = 0; z <= 2; ++z)
1119 if (flags & 2) 1760 if (flags & (4 >> z))
1120 { 1761 {
1121 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1122 } 1779 }
1123
1124 if (flags & 1)
1125 {
1126 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1127 }
1128 } 1780 }
1129 else 1781 else
1130 cell->darkness = -1; 1782 cell->darkness = 0;
1131 } 1783 }
1132} 1784}
1785 OUTPUT:
1786 RETVAL
1133 1787
1134SV * 1788SV *
1135mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1136 CODE: 1790 CODE:
1137{ 1791{
1138 int x1, x; 1792 int x1, x;
1139 int y1, y; 1793 int y1, y;
1140 int z; 1794 int z;
1161 { 1815 {
1162 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1163 1817
1164 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1165 { 1819 {
1166 mapface face = cell->face [z];
1167
1168 if (face)
1169 {
1170 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1171 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1172 int a1 = tex.a; 1822 int a1 = tex.a;
1173 1823
1174 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1175 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1176 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1177 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1178 }
1179 } 1828 }
1180 } 1829 }
1181 1830
1182 *map++ = (r ) 1831 *map++ = (r )
1183 | (g << 8) 1832 | (g << 8)
1190} 1839}
1191 OUTPUT: 1840 OUTPUT:
1192 RETVAL 1841 RETVAL
1193 1842
1194void 1843void
1195draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1845 CODE:
1846{
1847 int x, y, z;
1848
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1860
1861 // thats current max. sorry.
1862 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255;
1864
1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1901
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905
1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1910 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows)
1912 {
1913 maprow *row = self->row + (y + my);
1914
1915 for (x = 0; x < sw; x++)
1916 if (row->c0 <= x + mx && x + mx < row->c1)
1917 {
1918 mapcell *cell = row->col + (x + mx - row->c0);
1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1926
1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
2032 {
2033 int level = (w << 5) | b;
2034 HE *he;
2035
2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
2038 {
2039 smooth_key *skey = (smooth_key *)HeKEY (he);
2040 IV bits = SvIVX (HeVAL (he));
2041
2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
2045 {
2046 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T;
2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
2060 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS);
2063 }
2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
2086 }
2087 }
2088 }
2089
2090 glEnd ();
2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
2115 glDisable (GL_BLEND);
2116 rc_free (rc);
2117
2118 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows)
2121 {
2122 maprow *row = self->row + (y + my);
2123
2124 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1)
2126 {
2127 mapcell *cell = row->col + (x + mx - row->c0);
2128
2129 int px = x * T;
2130 int py = y * T;
2131
2132 if (cell->stat_hp)
2133 {
2134 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2136
2137 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py);
2140
2141 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2142 glRectf (px + 2,
2143 py - thick - 1,
2144 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2145 }
2146 }
2147 }
2148}
2149
2150void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2152 CODE:
2153{
2154 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F },
2156 { 1.00F, 1.00F, 1.00F },
2157 { 0.00F, 0.00F, 0.55F },
2158 { 1.00F, 0.00F, 0.00F },
2159
2160 { 1.00F, 0.54F, 0.00F },
2161 { 0.11F, 0.56F, 1.00F },
2162 { 0.93F, 0.46F, 0.00F },
2163 { 0.18F, 0.54F, 0.34F },
2164
2165 { 0.56F, 0.73F, 0.56F },
2166 { 0.80F, 0.80F, 0.80F },
2167 { 0.55F, 0.41F, 0.13F },
2168 { 0.99F, 0.77F, 0.26F },
2169
2170 { 0.74F, 0.65F, 0.41F },
2171
2172 { 0.00F, 1.00F, 1.00F },
2173 { 1.00F, 0.00F, 1.00F },
2174 { 1.00F, 1.00F, 0.00F },
2175 };
2176
2177 int x, y;
2178
2179 glEnable (GL_TEXTURE_2D);
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2181 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS);
2184
2185 for (y = 0; y < h; y++)
2186 for (x = 0; x < w; x++)
2187 {
2188 unsigned char m = data [x + y * w];
2189
2190 if (m)
2191 {
2192 float *c = color [m & 15];
2193
2194 float tx1 = m & 0x40 ? 0.5 : 0.;
2195 float tx2 = tx1 + 0.5;
2196
2197 glColor4f (c[0], c[1], c[2], 0.75);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 }
2203 }
2204
2205 glEnd ();
2206 glDisable (GL_BLEND);
2207 glDisable (GL_TEXTURE_2D);
2208}
2209
2210void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1196 PPCODE: 2212 PPCODE:
1197{ 2213{
1198 int vx, vy;
1199 int x, y, z; 2214 int x, y;
1200 int last_name; 2215 int sw1 = sw + 2;
1201 mapface face; 2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1202 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1203 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1204 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1205 2222
1206 memset (darkness, 255, sw4 * sh);
1207 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1208 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1209 2225
1210 vx = self->x + (self->w - sw) / 2 - shift_x; 2226 mx += self->x - 1;
1211 vy = self->y + (self->h - sh) / 2 - shift_y; 2227 my += self->y - 1;
1212 2228
1213 /* 2229 memset (darkness1, 255, sw1 * sh1);
1214 int vx = self->vx = self->w >= sw
1215 ? self->x + (self->w - sw) / 2
1216 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1217 2230
1218 int vy = self->vy = self->h >= sh
1219 ? self->y + (self->h - sh) / 2
1220 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1221 */
1222
1223 glColor4ub (255, 255, 255, 255);
1224
1225 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1226 glEnable (GL_BLEND);
1227 glEnable (GL_TEXTURE_2D);
1228 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1229
1230 glBegin (GL_QUADS);
1231
1232 last_name = 0;
1233
1234 for (z = 0; z < 3; z++)
1235 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1236 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1237 { 2233 {
1238 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
1239 2235
1240 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1241 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1242 { 2238 {
1243 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1244 2240
1245 darkness[y * sw4 + x] = cell->darkness < 0 2241 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1)
1246 ? 255 - FOW_DARKNESS 2243 : 255 - FOW_DARKNESS;
1247 : 255 - cell->darkness;
1248
1249 face = cell->face [z];
1250
1251 if (face)
1252 {
1253 maptex tex = self->tex [face];
1254
1255 int px = (x + 1) * 32 - tex.w;
1256 int py = (y + 1) * 32 - tex.h;
1257
1258 if (last_name != tex.name)
1259 {
1260 glEnd ();
1261 last_name = tex.name;
1262 glBindTexture (GL_TEXTURE_2D, last_name);
1263 glBegin (GL_QUADS);
1264 }
1265
1266 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1267 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1268 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1269 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1270 }
1271 } 2244 }
1272 } 2245 }
1273 2246
1274 glEnd (); 2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1275 2259
1276 glDisable (GL_TEXTURE_2D); 2260 uint8_t r11 = (d11 + d21 + d12) / 3;
1277 glDisable (GL_BLEND); 2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
1278 2284
1279 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1280 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1281 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1282 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1283} 2289}
1284 2290
1285SV * 2291SV *
1286get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1287 CODE: 2293 CODE:
1288{ 2294{
1289 int x, y, x1, y1; 2295 int x, y, x1, y1;
1290 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1291 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1316 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1317 { 2323 {
1318 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1319 uint8_t flags = 0; 2325 uint8_t flags = 0;
1320 2326
1321 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1322 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1323 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1324 2330
1325 *data++ = flags; 2331 *data++ = flags;
1326 2332
1327 if (flags & 1) 2333 if (flags & 1)
1328 { 2334 {
2335 tileid tile = cell->tile [0];
1329 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1330 *data++ = cell->face [0]; 2337 *data++ = tile;
1331 } 2338 }
1332 2339
1333 if (flags & 2) 2340 if (flags & 2)
1334 { 2341 {
2342 tileid tile = cell->tile [1];
1335 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1336 *data++ = cell->face [1]; 2344 *data++ = tile;
1337 } 2345 }
1338 2346
1339 if (flags & 4) 2347 if (flags & 4)
1340 { 2348 {
2349 tileid tile = cell->tile [2];
1341 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1342 *data++ = cell->face [2]; 2351 *data++ = tile;
1343 } 2352 }
1344 } 2353 }
1345 else 2354 else
1346 *data++ = 0; 2355 *data++ = 0;
1347 } 2356 }
1348 } 2357 }
1349 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1350 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1351 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1352 RETVAL = data_sv; 2366 RETVAL = data_sv;
1353} 2367}
1354 OUTPUT: 2368 OUTPUT:
1355 RETVAL 2369 RETVAL
1356 2370
1357void 2371void
1358set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1359 PPCODE: 2373 PPCODE:
1360{ 2374{
1361 int x, y, z; 2375 int x, y, z;
1362 int w, h; 2376 int w, h;
1363 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1364 2388
1365 if (*data++ != 0) 2389 if (*data++ != 0)
1366 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1367 2391
1368 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1369 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1370 2394
1371 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1383 { 2407 {
1384 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1385 2409
1386 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1387 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1388 uint8_t flags = *data++; 2417 flags = *data++;
1389 2418
1390 if (flags) 2419 if (flags)
1391 { 2420 {
1392 mapface face[3] = { 0, 0, 0 };
1393
1394 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1395 2423
1396 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1397 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1398 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1399 2427
1400 if (cell->darkness <= 0) 2428 if (cell->darkness == 0)
1401 { 2429 {
1402 cell->darkness = -1; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1403 2432
1404 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1405 { 2434 {
1406 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1407 2436
1408 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1409 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1410 } 2444 }
1411 } 2445 }
1412 } 2446 }
1413 } 2447 }
1414 } 2448 }
1415} 2449}
1416 2450
1417MODULE = CFClient PACKAGE = CFClient::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1418 2452
1419CFClient::MixChunk 2453DC::RW
1420new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1421 CODE: 2455 CODE:
1422 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1423 OUTPUT: 2462 OUTPUT:
1424 RETVAL 2463 RETVAL
1425 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1426void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1427DESTROY (CFClient::MixChunk self) 2574DESTROY (DC::MixChunk self)
1428 CODE: 2575 CODE:
1429 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1430 2577
1431int 2578int
1432volume (CFClient::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1433 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1434 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1435 OUTPUT: 2584 OUTPUT:
1436 RETVAL 2585 RETVAL
1437 2586
1438int 2587DC::Channel
1439play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1440 CODE: 2589 CODE:
2590{
1441 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1442 OUTPUT: 2602 OUTPUT:
1443 RETVAL 2603 RETVAL
1444 2604
1445MODULE = CFClient PACKAGE = CFClient::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1446 2606
1447int 2607int
1448volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1449 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1450 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1451 OUTPUT: 2614 OUTPUT:
1452 RETVAL 2615 RETVAL
1453 2616
1454CFClient::MixMusic 2617void
1455new_from_file (SV *class, char *path) 2618fade_out (int ms)
1456 CODE: 2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
2627DC::MixMusic
2628new (SV *class, DC::RW rwops)
2629 CODE:
1457 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1458 OUTPUT: 2631 OUTPUT:
1459 RETVAL 2632 RETVAL
1460 2633
1461void 2634void
1462DESTROY (CFClient::MixMusic self) 2635DESTROY (DC::MixMusic self)
1463 CODE: 2636 CODE:
1464 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1465 2638
1466int 2639int
1467play (CFClient::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1468 CODE: 2641 CODE:
1469 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1470 OUTPUT: 2643 OUTPUT:
1471 RETVAL 2644 RETVAL
1472 2645
2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
1473MODULE = CFClient PACKAGE = CFClient::OpenGL 2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1474 2654
1475BOOT: 2655BOOT:
1476{ 2656{
1477 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1478 static const struct { 2658 static const struct {
1479 const char *name; 2659 const char *name;
1480 IV iv; 2660 IV iv;
1481 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1482# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1483 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
2671 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 2672 const_iv (GL_SCISSOR_TEST),
2673 const_iv (GL_DEPTH_TEST),
2674 const_iv (GL_ALPHA_TEST),
2675 const_iv (GL_NORMALIZE),
2676 const_iv (GL_RESCALE_NORMAL),
2677 const_iv (GL_FRONT),
2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1489 const_iv (GL_AND), 2680 const_iv (GL_AND),
1490 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 2684 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2685 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 2686 const_iv (GL_ONE_MINUS_DST_ALPHA),
2687 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 2688 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 2689 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8),
2692 const_iv (GL_RGB5_A1),
1498 const_iv (GL_UNSIGNED_BYTE), 2693 const_iv (GL_UNSIGNED_BYTE),
2694 const_iv (GL_UNSIGNED_SHORT),
2695 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 2696 const_iv (GL_ALPHA),
2697 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
2699 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1503 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1506 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 2716 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 2717 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 2718 const_iv (GL_TEXTURE_WRAP_T),
2719 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 2720 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 2721 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 2722 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 2723 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2724 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2725 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2726 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2727 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 2728 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 2729 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 2730 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 2731 const_iv (GL_REPLACE),
2732 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 2733 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 2734 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 2735 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1532 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
2743 const_iv (GL_LINE_STRIP),
2744 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
2746 const_iv (GL_QUAD_STRIP),
2747 const_iv (GL_TRIANGLES),
2748 const_iv (GL_TRIANGLE_STRIP),
2749 const_iv (GL_TRIANGLE_FAN),
1534 const_iv (GL_LINE_LOOP), 2750 const_iv (GL_POLYGON),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1536 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
2760 const_iv (GL_V2F),
2761 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 2764# undef const_iv
1538 }; 2765 };
1539 2766
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1542} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
2779
2780char *
2781gl_vendor ()
2782 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR);
2784 OUTPUT:
2785 RETVAL
2786
2787char *
2788gl_version ()
2789 CODE:
2790 RETVAL = (char *)glGetString (GL_VERSION);
2791 OUTPUT:
2792 RETVAL
2793
2794char *
2795gl_extensions ()
2796 CODE:
2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2798 OUTPUT:
2799 RETVAL
2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
1543 2814
1544int glGetError () 2815int glGetError ()
2816
2817void glFinish ()
1545 2818
1546void glClear (int mask) 2819void glClear (int mask)
1547 2820
1548void glClearColor (float r, float g, float b, float a = 1.0) 2821void glClearColor (float r, float g, float b, float a = 1.0)
1549 PROTOTYPE: @ 2822 PROTOTYPE: @
1556 2829
1557void glHint (int target, int mode) 2830void glHint (int target, int mode)
1558 2831
1559void glBlendFunc (int sfactor, int dfactor) 2832void glBlendFunc (int sfactor, int dfactor)
1560 2833
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa);
2837
2838void glDepthMask (int flag)
2839
1561void glLogicOp (int opcode) 2840void glLogicOp (int opcode)
1562 2841
1563void glColorMask (int red, int green, int blue, int alpha) 2842void glColorMask (int red, int green, int blue, int alpha)
1564 2843
1565void glMatrixMode (int mode) 2844void glMatrixMode (int mode)
1568 2847
1569void glPopMatrix () 2848void glPopMatrix ()
1570 2849
1571void glLoadIdentity () 2850void glLoadIdentity ()
1572 2851
2852void glDrawBuffer (int buffer)
2853
2854void glReadBuffer (int buffer)
2855
1573# near and far are due to microsofts buggy c compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2858
2859# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
1575 2863
1576void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
1577 2865
1578void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
1579 2867
1587 2875
1588void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
1589 CODE: 2877 CODE:
1590 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
1591 2879
1592void glBegin (int mode)
1593
1594void glEnd ()
1595
1596void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 2881 ALIAS:
2882 glColor_premultiply = 1
1598 CODE: 2883 CODE:
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 2884 if (ix)
1600 MIN ((int)(g * 255.f), 255), 2885 {
1601 MIN ((int)(b * 255.f), 255), 2886 r *= a;
1602 MIN ((int)(a * 255.f), 255)); 2887 g *= a;
2888 b *= a;
2889 }
2890 // microsoft visual "c" rounds instead of truncating...
2891 glColor4f (r, g, b, a);
2892
2893void glRasterPos (float x, float y, float z = 0.)
2894 CODE:
2895 glRasterPos3f (0, 0, z);
2896 glBitmap (0, 0, 0, 0, x, y, 0);
1603 2897
1604void glVertex (float x, float y, float z = 0.) 2898void glVertex (float x, float y, float z = 0.)
1605 CODE: 2899 CODE:
1606 glVertex3f (x, y, z); 2900 glVertex3f (x, y, z);
1607 2901
1608void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
1609 CODE: 2903 CODE:
1610 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
1611 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
1612void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
1613 CODE: 2936 CODE:
1614 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
1615 2938
1616void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
1619 2942
1620void glBindTexture (int target, int name) 2943void glBindTexture (int target, int name)
1621 2944
1622void glConvolutionParameter (int target, int pname, float params) 2945void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 2946 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2947 if (gl.ConvolutionParameterf)
2948 gl.ConvolutionParameterf (target, pname, params);
1625 2949
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2950void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 2951 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2952 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 2953 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 2954
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 2956 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2957 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 2959
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1637 2961
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 2963
1640void glRasterPos (int x, int y) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE: 2965
1642 glRasterPos2i (x, y); 2966void glPixelZoom (float x, float y)
1643 2967
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 2969
1646int glGenTexture () 2970int glGenTexture ()
1647 CODE: 2971 CODE:
1648{ 2972 RETVAL = gen_texture ();
1649 GLuint name;
1650 glGenTextures (1, &name);
1651 RETVAL = name;
1652}
1653 OUTPUT: 2973 OUTPUT:
1654 RETVAL 2974 RETVAL
1655 2975
1656void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
1657 CODE: 2977 CODE:
1658{
1659 GLuint name_ = name;
1660 glDeleteTextures (1, &name_); 2978 del_texture (name);
1661} 2979
1662
1663int glGenList () 2980int glGenList ()
1664 CODE: 2981 CODE:
1665 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
1666 OUTPUT: 2983 OUTPUT:
1667 RETVAL 2984 RETVAL
1674 2991
1675void glEndList () 2992void glEndList ()
1676 2993
1677void glCallList (int list) 2994void glCallList (int list)
1678 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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