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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.102 by root, Sat Jun 3 23:47:46 2006 UTC

443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 455
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 457
457 SDL_EnableUNICODE (1); 458 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 460
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 470
470 ++m; 471 ++m;
471 } 472 }
472} 473}
473 474
475char *
476SDL_GetError ()
477
474int 478int
475SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 480 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
481 OUTPUT: 485 OUTPUT:
482 RETVAL 486 RETVAL
483 487
484void 488void
485SDL_GL_SwapBuffers () 489SDL_GL_SwapBuffers ()
490
491char *
492SDL_GetKeyName (int sym)
486 493
487void 494void
488SDL_PollEvent () 495SDL_PollEvent ()
489 PPCODE: 496 PPCODE:
490{ 497{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 518 break;
512 519
513 case SDL_MOUSEMOTION: 520 case SDL_MOUSEMOTION:
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 528 break;
520 529
521 case SDL_MOUSEBUTTONDOWN: 530 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 531 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
533
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 538 break;
553lowdelay (int fd, int val = 1) 564lowdelay (int fd, int val = 1)
554 CODE: 565 CODE:
555#ifndef _WIN32 566#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 568#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 569
573void 570void
574add_font (char *file) 571add_font (char *file)
575 CODE: 572 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 666}
670 667
671void 668void
672error (char *message) 669error (char *message)
673 CODE: 670 CODE:
671 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 672#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 674#endif
679 675
680void 676void
681fatal (char *message) 677fatal (char *message)
682 CODE: 678 CODE:
679 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 680#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 682#endif
688 exit (1); 683 exit (1);
689 684
690MODULE = CFClient PACKAGE = CFClient::Font 685MODULE = CFClient PACKAGE = CFClient::Font
691 686
714MODULE = CFClient PACKAGE = CFClient::Layout 709MODULE = CFClient PACKAGE = CFClient::Layout
715 710
716CFClient::Layout 711CFClient::Layout
717new (SV *class, int rgba = 0) 712new (SV *class, int rgba = 0)
718 CODE: 713 CODE:
714#if _WIN32
715 //rgba = 0;//D make stext nicer, breaks TextView
716#endif
719 New (0, RETVAL, 1, struct cf_layout); 717 New (0, RETVAL, 1, struct cf_layout);
720 718
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
722 RETVAL->rgba = rgba; 720 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 721 RETVAL->r = 1.;
903 901
904 while (p < e) 902 while (p < e)
905 { 903 {
906 uint32_t rgba = *p; 904 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8); 905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif
917#endif
908 rgba = SDL_SwapBE32 (rgba); 918 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba; 919 *p++ = rgba;
910 } 920 }
911 } 921 }
912 922
957{ 967{
958 HV *hv = (HV *)SvRV (self); 968 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 969 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 970 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 971 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
963 972
964 if (items < 5) 973 if (items < 5)
965 { 974 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 975 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 976 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 978
970 if (ix) 979 if (ix)
971 { 980 {
972 glEnable (GL_BLEND); 981 glEnable (GL_BLEND);
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 982 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
983 glEnable (GL_ALPHA_TEST);
984 glAlphaFunc (GL_GREATER, 0.01f);
974 } 985 }
975 986
976 glBindTexture (GL_TEXTURE_2D, name); 987 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 988
984 glBegin (GL_QUADS); 989 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 990 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 991 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 992 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 993 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 994 glEnd ();
990 995
991 if (ix) 996 if (ix)
997 {
998 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 999 glDisable (GL_BLEND);
1000 }
993} 1001}
994 1002
995MODULE = CFClient PACKAGE = CFClient::Map 1003MODULE = CFClient PACKAGE = CFClient::Map
996 1004
997CFClient::Map 1005CFClient::Map
1061 tex->r = r; 1069 tex->r = r;
1062 tex->g = g; 1070 tex->g = g;
1063 tex->b = b; 1071 tex->b = b;
1064 tex->a = a; 1072 tex->a = a;
1065 } 1073 }
1074
1075 // somewhat hackish, but for textures that require it, it really
1076 // improves the look, and most others don't suffer.
1077 glBindTexture (GL_TEXTURE_2D, name);
1078 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1079 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1080 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1083}
1067 1084
1068int 1085int
1069ox (CFClient::Map self) 1086ox (CFClient::Map self)
1070 ALIAS: 1087 ALIAS:
1071 oy = 1 1088 oy = 1
1089 x = 2
1090 y = 3
1091 w = 4
1092 h = 5
1072 CODE: 1093 CODE:
1073 switch (ix) 1094 switch (ix)
1074 { 1095 {
1075 case 0: RETVAL = self->ox; break; 1096 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1097 case 1: RETVAL = self->oy; break;
1098 case 2: RETVAL = self->x; break;
1099 case 3: RETVAL = self->y; break;
1100 case 4: RETVAL = self->w; break;
1101 case 5: RETVAL = self->h; break;
1077 } 1102 }
1078 OUTPUT: 1103 OUTPUT:
1079 RETVAL 1104 RETVAL
1080 1105
1081void 1106void
1508 const_iv (GL_COLOR_MATERIAL), 1533 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 1534 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 1535 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 1536 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 1537 const_iv (GL_BLEND),
1538 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 1539 const_iv (GL_SCISSOR_TEST),
1540 const_iv (GL_DEPTH_TEST),
1541 const_iv (GL_ALPHA_TEST),
1542 const_iv (GL_NORMALIZE),
1543 const_iv (GL_RESCALE_NORMAL),
1514 const_iv (GL_AND), 1544 const_iv (GL_AND),
1515 const_iv (GL_ONE), 1545 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 1546 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 1547 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 1548 const_iv (GL_SRC_ALPHA_SATURATE),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1549 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 1550 const_iv (GL_ONE_MINUS_DST_ALPHA),
1521 const_iv (GL_RGB), 1551 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 1552 const_iv (GL_RGBA),
1523 const_iv (GL_UNSIGNED_BYTE), 1553 const_iv (GL_UNSIGNED_BYTE),
1554 const_iv (GL_UNSIGNED_SHORT),
1555 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 1556 const_iv (GL_ALPHA),
1557 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 1558 const_iv (GL_LUMINANCE),
1559 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 1560 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1561 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1528 const_iv (GL_COMPILE), 1562 const_iv (GL_COMPILE),
1529 const_iv (GL_TEXTURE_1D), 1563 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 1564 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 1566 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 1567 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 1568 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 1569 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 1570 const_iv (GL_TEXTURE_WRAP_T),
1571 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 1572 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 1573 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 1574 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 1575 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1576 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1577 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1578 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1579 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 1580 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 1581 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 1582 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 1583 const_iv (GL_REPLACE),
1584 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 1585 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 1586 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 1587 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 1588 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 1589 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 1590 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 1591 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 1592 const_iv (GL_CONSTANT_BORDER),
1557 const_iv (GL_LINES), 1593 const_iv (GL_LINES),
1594 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 1595 const_iv (GL_QUADS),
1559 const_iv (GL_LINE_LOOP), 1596 const_iv (GL_QUAD_STRIP),
1597 const_iv (GL_TRIANGLES),
1598 const_iv (GL_TRIANGLE_STRIP),
1599 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1600 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1561 const_iv (GL_FASTEST), 1601 const_iv (GL_FASTEST),
1602 const_iv (GL_V2F),
1603 const_iv (GL_V3F),
1604 const_iv (GL_T2F_V3F),
1605 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 1606# undef const_iv
1563 }; 1607 };
1564 1608
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1567} 1611}
1568 1612
1613char *
1614gl_vendor ()
1615 CODE:
1616 RETVAL = (char *)glGetString (GL_VENDOR);
1617 OUTPUT:
1618 RETVAL
1619
1620char *
1621gl_version ()
1622 CODE:
1623 RETVAL = (char *)glGetString (GL_VERSION);
1624 OUTPUT:
1625 RETVAL
1626
1627char *
1628gl_extensions ()
1629 CODE:
1630 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1631 OUTPUT:
1632 RETVAL
1633
1569int glGetError () 1634int glGetError ()
1570 1635
1571void glClear (int mask) 1636void glClear (int mask)
1572 1637
1573void glClearColor (float r, float g, float b, float a = 1.0) 1638void glClearColor (float r, float g, float b, float a = 1.0)
1581 1646
1582void glHint (int target, int mode) 1647void glHint (int target, int mode)
1583 1648
1584void glBlendFunc (int sfactor, int dfactor) 1649void glBlendFunc (int sfactor, int dfactor)
1585 1650
1651void glDepthMask (int flag)
1652
1586void glLogicOp (int opcode) 1653void glLogicOp (int opcode)
1587 1654
1588void glColorMask (int red, int green, int blue, int alpha) 1655void glColorMask (int red, int green, int blue, int alpha)
1589 1656
1590void glMatrixMode (int mode) 1657void glMatrixMode (int mode)
1593 1660
1594void glPopMatrix () 1661void glPopMatrix ()
1595 1662
1596void glLoadIdentity () 1663void glLoadIdentity ()
1597 1664
1598# near and far are due to microsofts buggy c compiler 1665# near_ and far_ are due to microsofts buggy "c" compiler
1666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1667
1668# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1600 1670
1601void glViewport (int x, int y, int width, int height) 1671void glViewport (int x, int y, int width, int height)
1602 1672
1603void glScissor (int x, int y, int width, int height) 1673void glScissor (int x, int y, int width, int height)
1619void glEnd () 1689void glEnd ()
1620 1690
1621void glColor (float r, float g, float b, float a = 1.0) 1691void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 1692 PROTOTYPE: @
1623 CODE: 1693 CODE:
1694 // microsoft visual "c" rounds instead of truncating...
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 1695 glColor4ub (MIN ((int)(r * 256.f), 255),
1625 MIN ((int)(g * 255.f), 255), 1696 MIN ((int)(g * 256.f), 255),
1626 MIN ((int)(b * 255.f), 255), 1697 MIN ((int)(b * 256.f), 255),
1627 MIN ((int)(a * 255.f), 255)); 1698 MIN ((int)(a * 256.f), 255));
1699
1700void glInterleavedArrays (int format, int stride, char *data)
1701
1702void glDrawElements (int mode, int count, int type, char *indices)
1703
1704# 1.2 void glDrawRangeElements (int mode, int start, int end
1705
1706void glRasterPos (float x, float y, float z = 0.)
1707 CODE:
1708 glRasterPos3f (0, 0, z);
1709 glBitmap (0, 0, 0, 0, x, y, 0);
1628 1710
1629void glVertex (float x, float y, float z = 0.) 1711void glVertex (float x, float y, float z = 0.)
1630 CODE: 1712 CODE:
1631 glVertex3f (x, y, z); 1713 glVertex3f (x, y, z);
1632 1714
1660 1742
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1743void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1662 1744
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1745void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 1746
1665void glRasterPos (int x, int y) 1747void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE:
1667 glRasterPos2i (x, y);
1668 1748
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 1750
1671int glGenTexture () 1751int glGenTexture ()
1672 CODE: 1752 CODE:
1699 1779
1700void glEndList () 1780void glEndList ()
1701 1781
1702void glCallList (int list) 1782void glCallList (int list)
1703 1783
1784

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