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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.105 by root, Mon Jun 5 03:33:09 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING , 1);
89#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 91 //FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 92 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 93}
95 94
96static void 95static void
97layout_update_font (CFClient__Layout self) 96layout_update_font (CFClient__Layout self)
98{ 97{
416} 415}
417 416
418void 417void
419pango_init () 418pango_init ()
420 CODE: 419 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421{
422 {
423 ft2_fontmap = pango_ft2_font_map_new (); 423 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 }
426 427
428 {
429 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 430 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 431 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
432 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
433 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
434 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
435 pango_cairo_context_set_font_options (cairo_context, fopt);
436 cairo_font_options_destroy (fopt);
437 }
429} 438}
430 439
431int 440int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 441SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 442
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 452 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 453 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 454 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 455 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 456
457 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
458 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
459
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 460 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 461 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 462 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 463 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 464
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 465 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 466
457 SDL_EnableUNICODE (1); 467 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 468 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 469
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 470 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 479
470 ++m; 480 ++m;
471 } 481 }
472} 482}
473 483
484char *
485SDL_GetError ()
486
474int 487int
475SDL_SetVideoMode (int w, int h, int fullscreen) 488SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 489 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 490 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 491 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 492 );
493 if (RETVAL)
494 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 495 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
496# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
497# include "glfunc.h"
498# undef GL_FUNC
499 }
481 OUTPUT: 500 OUTPUT:
482 RETVAL 501 RETVAL
483 502
484void 503void
485SDL_GL_SwapBuffers () 504SDL_GL_SwapBuffers ()
505
506char *
507SDL_GetKeyName (int sym)
486 508
487void 509void
488SDL_PollEvent () 510SDL_PollEvent ()
489 PPCODE: 511 PPCODE:
490{ 512{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 531 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 532 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 533 break;
512 534
513 case SDL_MOUSEMOTION: 535 case SDL_MOUSEMOTION:
536 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
537
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 538 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 539 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 540 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 541 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 542 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 543 break;
520 544
521 case SDL_MOUSEBUTTONDOWN: 545 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 546 case SDL_MOUSEBUTTONUP:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
548
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 549 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 550 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 551 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 552 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 553 break;
553lowdelay (int fd, int val = 1) 579lowdelay (int fd, int val = 1)
554 CODE: 580 CODE:
555#ifndef _WIN32 581#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 582 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 583#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 584
573void 585void
574add_font (char *file) 586add_font (char *file)
575 CODE: 587 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 588 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 681}
670 682
671void 683void
672error (char *message) 684error (char *message)
673 CODE: 685 CODE:
686 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 687#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 688 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 689#endif
679 690
680void 691void
681fatal (char *message) 692fatal (char *message)
682 CODE: 693 CODE:
694 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 695#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 696 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 697#endif
688 exit (1); 698 exit (1);
689 699
690MODULE = CFClient PACKAGE = CFClient::Font 700MODULE = CFClient PACKAGE = CFClient::Font
691 701
714MODULE = CFClient PACKAGE = CFClient::Layout 724MODULE = CFClient PACKAGE = CFClient::Layout
715 725
716CFClient::Layout 726CFClient::Layout
717new (SV *class, int rgba = 0) 727new (SV *class, int rgba = 0)
718 CODE: 728 CODE:
729#if _WIN32
730 //rgba = 0;//D makes text nicer, breaks TextView
731#endif
732 rgba=1;//D
719 New (0, RETVAL, 1, struct cf_layout); 733 New (0, RETVAL, 1, struct cf_layout);
720 734
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 735 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
722 RETVAL->rgba = rgba; 736 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 737 RETVAL->r = 1.;
903 917
904 while (p < e) 918 while (p < e)
905 { 919 {
906 uint32_t rgba = *p; 920 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8); 921 rgba = (rgba >> 24) | (rgba << 8);
922#if 0
923#ifdef _WIN32
924 {//D
925 uint8_t r = rgba >> 24;
926 uint8_t g = rgba >> 16;
927 uint8_t b = rgba >> 8;
928 uint8_t a = rgba >> 0;
929
930 rgba = (rgba & 0xffffff00) | a;
931 }
932#endif
933#endif
908 rgba = SDL_SwapBE32 (rgba); 934 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba; 935 *p++ = rgba;
910 } 936 }
911 } 937 }
912 938
957{ 983{
958 HV *hv = (HV *)SvRV (self); 984 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 985 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 986 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 987 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
963 988
964 if (items < 5) 989 if (items < 5)
965 { 990 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 991 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 992 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 993 }
969 994
970 if (ix) 995 if (ix)
971 { 996 {
972 glEnable (GL_BLEND); 997 glEnable (GL_BLEND);
998
999 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1000 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1001 else
1002 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1003 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1004
1005 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1007 }
975 1008
976 glBindTexture (GL_TEXTURE_2D, name); 1009 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1010
984 glBegin (GL_QUADS); 1011 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1012 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1013 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1014 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1015 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1016 glEnd ();
990 1017
991 if (ix) 1018 if (ix)
1019 {
1020 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1021 glDisable (GL_BLEND);
1022 }
993} 1023}
994 1024
995MODULE = CFClient PACKAGE = CFClient::Map 1025MODULE = CFClient PACKAGE = CFClient::Map
996 1026
997CFClient::Map 1027CFClient::Map
1061 tex->r = r; 1091 tex->r = r;
1062 tex->g = g; 1092 tex->g = g;
1063 tex->b = b; 1093 tex->b = b;
1064 tex->a = a; 1094 tex->a = a;
1065 } 1095 }
1096
1097 // somewhat hackish, but for textures that require it, it really
1098 // improves the look, and most others don't suffer.
1099 glBindTexture (GL_TEXTURE_2D, name);
1100 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1101 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1102 // use uglier nearest interpolation because linear suffers
1103 // from transparent color bleeding and ugly wrapping effects.
1104 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1105}
1067 1106
1068int 1107int
1069ox (CFClient::Map self) 1108ox (CFClient::Map self)
1070 ALIAS: 1109 ALIAS:
1071 oy = 1 1110 oy = 1
1111 x = 2
1112 y = 3
1113 w = 4
1114 h = 5
1072 CODE: 1115 CODE:
1073 switch (ix) 1116 switch (ix)
1074 { 1117 {
1075 case 0: RETVAL = self->ox; break; 1118 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1119 case 1: RETVAL = self->oy; break;
1120 case 2: RETVAL = self->x; break;
1121 case 3: RETVAL = self->y; break;
1122 case 4: RETVAL = self->w; break;
1123 case 5: RETVAL = self->h; break;
1077 } 1124 }
1078 OUTPUT: 1125 OUTPUT:
1079 RETVAL 1126 RETVAL
1080 1127
1081void 1128void
1508 const_iv (GL_COLOR_MATERIAL), 1555 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 1556 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 1557 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 1558 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 1559 const_iv (GL_BLEND),
1560 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 1561 const_iv (GL_SCISSOR_TEST),
1562 const_iv (GL_DEPTH_TEST),
1563 const_iv (GL_ALPHA_TEST),
1564 const_iv (GL_NORMALIZE),
1565 const_iv (GL_RESCALE_NORMAL),
1514 const_iv (GL_AND), 1566 const_iv (GL_AND),
1515 const_iv (GL_ONE), 1567 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 1568 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 1569 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 1570 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1571 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 1572 const_iv (GL_ONE_MINUS_DST_ALPHA),
1573 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 1574 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 1575 const_iv (GL_RGBA),
1523 const_iv (GL_UNSIGNED_BYTE), 1576 const_iv (GL_UNSIGNED_BYTE),
1577 const_iv (GL_UNSIGNED_SHORT),
1578 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 1579 const_iv (GL_ALPHA),
1580 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 1581 const_iv (GL_LUMINANCE),
1582 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 1583 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1584 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1528 const_iv (GL_COMPILE), 1585 const_iv (GL_COMPILE),
1529 const_iv (GL_TEXTURE_1D), 1586 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 1587 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 1589 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 1590 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 1591 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 1592 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 1593 const_iv (GL_TEXTURE_WRAP_T),
1594 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 1595 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 1596 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 1597 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 1598 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1599 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1600 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1601 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1602 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 1603 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 1604 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 1605 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 1606 const_iv (GL_REPLACE),
1607 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 1608 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 1609 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 1610 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 1611 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 1612 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 1613 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 1614 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 1615 const_iv (GL_CONSTANT_BORDER),
1557 const_iv (GL_LINES), 1616 const_iv (GL_LINES),
1617 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 1618 const_iv (GL_QUADS),
1559 const_iv (GL_LINE_LOOP), 1619 const_iv (GL_QUAD_STRIP),
1620 const_iv (GL_TRIANGLES),
1621 const_iv (GL_TRIANGLE_STRIP),
1622 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1623 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1561 const_iv (GL_FASTEST), 1624 const_iv (GL_FASTEST),
1625 const_iv (GL_V2F),
1626 const_iv (GL_V3F),
1627 const_iv (GL_T2F_V3F),
1628 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 1629# undef const_iv
1563 }; 1630 };
1564 1631
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1632 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1633 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1567} 1634}
1568 1635
1636char *
1637gl_vendor ()
1638 CODE:
1639 RETVAL = (char *)glGetString (GL_VENDOR);
1640 OUTPUT:
1641 RETVAL
1642
1643char *
1644gl_version ()
1645 CODE:
1646 RETVAL = (char *)glGetString (GL_VERSION);
1647 OUTPUT:
1648 RETVAL
1649
1650char *
1651gl_extensions ()
1652 CODE:
1653 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1654 OUTPUT:
1655 RETVAL
1656
1569int glGetError () 1657int glGetError ()
1570 1658
1571void glClear (int mask) 1659void glClear (int mask)
1572 1660
1573void glClearColor (float r, float g, float b, float a = 1.0) 1661void glClearColor (float r, float g, float b, float a = 1.0)
1581 1669
1582void glHint (int target, int mode) 1670void glHint (int target, int mode)
1583 1671
1584void glBlendFunc (int sfactor, int dfactor) 1672void glBlendFunc (int sfactor, int dfactor)
1585 1673
1674void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1675 CODE:
1676 gl_BlendFuncSeparate (sa, da, saa, daa);
1677
1678void glDepthMask (int flag)
1679
1586void glLogicOp (int opcode) 1680void glLogicOp (int opcode)
1587 1681
1588void glColorMask (int red, int green, int blue, int alpha) 1682void glColorMask (int red, int green, int blue, int alpha)
1589 1683
1590void glMatrixMode (int mode) 1684void glMatrixMode (int mode)
1593 1687
1594void glPopMatrix () 1688void glPopMatrix ()
1595 1689
1596void glLoadIdentity () 1690void glLoadIdentity ()
1597 1691
1598# near and far are due to microsofts buggy c compiler 1692# near_ and far_ are due to microsofts buggy "c" compiler
1693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1694
1695# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1600 1697
1601void glViewport (int x, int y, int width, int height) 1698void glViewport (int x, int y, int width, int height)
1602 1699
1603void glScissor (int x, int y, int width, int height) 1700void glScissor (int x, int y, int width, int height)
1618 1715
1619void glEnd () 1716void glEnd ()
1620 1717
1621void glColor (float r, float g, float b, float a = 1.0) 1718void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 1719 PROTOTYPE: @
1720 ALIAS:
1721 glColor_premultiply = 1
1623 CODE: 1722 CODE:
1723 if (ix)
1724 {
1725 r *= a;
1726 g *= a;
1727 b *= a;
1728 }
1729 // microsoft visual "c" rounds instead of truncating...
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 1730 glColor4ub (MIN ((int)(r * 256.f), 255),
1625 MIN ((int)(g * 255.f), 255), 1731 MIN ((int)(g * 256.f), 255),
1626 MIN ((int)(b * 255.f), 255), 1732 MIN ((int)(b * 256.f), 255),
1627 MIN ((int)(a * 255.f), 255)); 1733 MIN ((int)(a * 256.f), 255));
1734
1735void glInterleavedArrays (int format, int stride, char *data)
1736
1737void glDrawElements (int mode, int count, int type, char *indices)
1738
1739# 1.2 void glDrawRangeElements (int mode, int start, int end
1740
1741void glRasterPos (float x, float y, float z = 0.)
1742 CODE:
1743 glRasterPos3f (0, 0, z);
1744 glBitmap (0, 0, 0, 0, x, y, 0);
1628 1745
1629void glVertex (float x, float y, float z = 0.) 1746void glVertex (float x, float y, float z = 0.)
1630 CODE: 1747 CODE:
1631 glVertex3f (x, y, z); 1748 glVertex3f (x, y, z);
1632 1749
1644 1761
1645void glBindTexture (int target, int name) 1762void glBindTexture (int target, int name)
1646 1763
1647void glConvolutionParameter (int target, int pname, float params) 1764void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 1765 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1766 if (gl.ConvolutionParameterf)
1767 gl.ConvolutionParameterf (target, pname, params);
1650 1768
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1769void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 1770 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1771 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 1772 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 1773
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1774void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 1775 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1776 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 1777 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 1778
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1779void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1662 1780
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1781void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 1782
1665void glRasterPos (int x, int y) 1783void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE:
1667 glRasterPos2i (x, y);
1668 1784
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1785void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 1786
1671int glGenTexture () 1787int glGenTexture ()
1672 CODE: 1788 CODE:
1699 1815
1700void glEndList () 1816void glEndList ()
1701 1817
1702void glCallList (int list) 1818void glCallList (int list)
1703 1819
1820

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