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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.107 by root, Mon Jun 5 05:23:19 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
416} 418}
417 419
418void 420void
419pango_init () 421pango_init ()
420 CODE: 422 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{
425 {
423 ft2_fontmap = pango_ft2_font_map_new (); 426 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 429 }
430 {
431 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 432 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
429} 445}
430 446
431int 447int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 449
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 459 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 463
464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
466
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 471
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 472 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 473
457 SDL_EnableUNICODE (1); 474 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 475 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 476
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 477 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 486
470 ++m; 487 ++m;
471 } 488 }
472} 489}
473 490
491char *
492SDL_GetError ()
493
474int 494int
475SDL_SetVideoMode (int w, int h, int fullscreen) 495SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 496 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 497 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 499 );
500 if (RETVAL)
501 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h"
505# undef GL_FUNC
506 }
481 OUTPUT: 507 OUTPUT:
482 RETVAL 508 RETVAL
483 509
484void 510void
485SDL_GL_SwapBuffers () 511SDL_GL_SwapBuffers ()
512
513char *
514SDL_GetKeyName (int sym)
486 515
487void 516void
488SDL_PollEvent () 517SDL_PollEvent ()
489 PPCODE: 518 PPCODE:
490{ 519{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 540 break;
512 541
513 case SDL_MOUSEMOTION: 542 case SDL_MOUSEMOTION:
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
544
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 550 break;
520 551
521 case SDL_MOUSEBUTTONDOWN: 552 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 553 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
555
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 556 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 557 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 558 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 559 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 560 break;
553lowdelay (int fd, int val = 1) 586lowdelay (int fd, int val = 1)
554 CODE: 587 CODE:
555#ifndef _WIN32 588#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 590#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 591
573void 592void
574add_font (char *file) 593add_font (char *file)
575 CODE: 594 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 688}
670 689
671void 690void
672error (char *message) 691error (char *message)
673 CODE: 692 CODE:
693 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 694#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 695 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 696#endif
679 697
680void 698void
681fatal (char *message) 699fatal (char *message)
682 CODE: 700 CODE:
701 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 702#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 703 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 704#endif
688 exit (1); 705 exit (1);
689 706
690MODULE = CFClient PACKAGE = CFClient::Font 707MODULE = CFClient PACKAGE = CFClient::Font
691 708
767 784
768SV * 785SV *
769get_text (CFClient::Layout self) 786get_text (CFClient::Layout self)
770 CODE: 787 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 788 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 789 sv_utf8_decode (RETVAL);
773 OUTPUT: 790 OUTPUT:
774 RETVAL 791 RETVAL
775 792
776void 793void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 794set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
903 920
904 while (p < e) 921 while (p < e)
905 { 922 {
906 uint32_t rgba = *p; 923 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8); 924 rgba = (rgba >> 24) | (rgba << 8);
925#if 0
926#ifdef _WIN32
927 {//D
928 uint8_t r = rgba >> 24;
929 uint8_t g = rgba >> 16;
930 uint8_t b = rgba >> 8;
931 uint8_t a = rgba >> 0;
932
933 rgba = (rgba & 0xffffff00) | a;
934 }
935#endif
936#endif
908 rgba = SDL_SwapBE32 (rgba); 937 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba; 938 *p++ = rgba;
910 } 939 }
911 } 940 }
912 941
957{ 986{
958 HV *hv = (HV *)SvRV (self); 987 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 988 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 989 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 990 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
963 991
964 if (items < 5) 992 if (items < 5)
965 { 993 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 994 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 995 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 996 }
969 997
970 if (ix) 998 if (ix)
971 { 999 {
972 glEnable (GL_BLEND); 1000 glEnable (GL_BLEND);
1001
1002 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1003 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1004 else
1005 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1006 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1007
1008 glEnable (GL_ALPHA_TEST);
1009 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1010 }
975 1011
976 glBindTexture (GL_TEXTURE_2D, name); 1012 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1013
984 glBegin (GL_QUADS); 1014 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1015 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1016 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1017 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1018 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1019 glEnd ();
990 1020
991 if (ix) 1021 if (ix)
1022 {
1023 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1024 glDisable (GL_BLEND);
1025 }
993} 1026}
994 1027
995MODULE = CFClient PACKAGE = CFClient::Map 1028MODULE = CFClient PACKAGE = CFClient::Map
996 1029
997CFClient::Map 1030CFClient::Map
1061 tex->r = r; 1094 tex->r = r;
1062 tex->g = g; 1095 tex->g = g;
1063 tex->b = b; 1096 tex->b = b;
1064 tex->a = a; 1097 tex->a = a;
1065 } 1098 }
1099
1100 // somewhat hackish, but for textures that require it, it really
1101 // improves the look, and most others don't suffer.
1102 glBindTexture (GL_TEXTURE_2D, name);
1103 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1105 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1108}
1067 1109
1068int 1110int
1069ox (CFClient::Map self) 1111ox (CFClient::Map self)
1070 ALIAS: 1112 ALIAS:
1071 oy = 1 1113 oy = 1
1114 x = 2
1115 y = 3
1116 w = 4
1117 h = 5
1072 CODE: 1118 CODE:
1073 switch (ix) 1119 switch (ix)
1074 { 1120 {
1075 case 0: RETVAL = self->ox; break; 1121 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1122 case 1: RETVAL = self->oy; break;
1123 case 2: RETVAL = self->x; break;
1124 case 3: RETVAL = self->y; break;
1125 case 4: RETVAL = self->w; break;
1126 case 5: RETVAL = self->h; break;
1077 } 1127 }
1078 OUTPUT: 1128 OUTPUT:
1079 RETVAL 1129 RETVAL
1080 1130
1081void 1131void
1508 const_iv (GL_COLOR_MATERIAL), 1558 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 1559 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 1560 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 1561 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 1562 const_iv (GL_BLEND),
1563 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 1564 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL),
1514 const_iv (GL_AND), 1569 const_iv (GL_AND),
1515 const_iv (GL_ONE), 1570 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 1571 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 1572 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 1573 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1574 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 1575 const_iv (GL_ONE_MINUS_DST_ALPHA),
1576 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 1577 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 1578 const_iv (GL_RGBA),
1523 const_iv (GL_UNSIGNED_BYTE), 1579 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 1582 const_iv (GL_ALPHA),
1583 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 1584 const_iv (GL_LUMINANCE),
1585 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 1586 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1587 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1528 const_iv (GL_COMPILE), 1588 const_iv (GL_COMPILE),
1529 const_iv (GL_TEXTURE_1D), 1589 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 1590 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 1592 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 1593 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 1594 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 1595 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 1596 const_iv (GL_TEXTURE_WRAP_T),
1597 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 1598 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 1599 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 1600 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 1601 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1602 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1603 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1604 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1605 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 1606 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 1607 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 1608 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 1609 const_iv (GL_REPLACE),
1610 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 1611 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 1612 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 1613 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 1614 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 1615 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 1616 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 1617 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 1618 const_iv (GL_CONSTANT_BORDER),
1557 const_iv (GL_LINES), 1619 const_iv (GL_LINES),
1620 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 1621 const_iv (GL_QUADS),
1559 const_iv (GL_LINE_LOOP), 1622 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP),
1625 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1626 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1561 const_iv (GL_FASTEST), 1627 const_iv (GL_FASTEST),
1628 const_iv (GL_V2F),
1629 const_iv (GL_V3F),
1630 const_iv (GL_T2F_V3F),
1631 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 1632# undef const_iv
1563 }; 1633 };
1564 1634
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1567} 1637}
1568 1638
1639char *
1640gl_vendor ()
1641 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR);
1643 OUTPUT:
1644 RETVAL
1645
1646char *
1647gl_version ()
1648 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION);
1650 OUTPUT:
1651 RETVAL
1652
1653char *
1654gl_extensions ()
1655 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT:
1658 RETVAL
1659
1569int glGetError () 1660int glGetError ()
1570 1661
1571void glClear (int mask) 1662void glClear (int mask)
1572 1663
1573void glClearColor (float r, float g, float b, float a = 1.0) 1664void glClearColor (float r, float g, float b, float a = 1.0)
1581 1672
1582void glHint (int target, int mode) 1673void glHint (int target, int mode)
1583 1674
1584void glBlendFunc (int sfactor, int dfactor) 1675void glBlendFunc (int sfactor, int dfactor)
1585 1676
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa);
1680
1681void glDepthMask (int flag)
1682
1586void glLogicOp (int opcode) 1683void glLogicOp (int opcode)
1587 1684
1588void glColorMask (int red, int green, int blue, int alpha) 1685void glColorMask (int red, int green, int blue, int alpha)
1589 1686
1590void glMatrixMode (int mode) 1687void glMatrixMode (int mode)
1593 1690
1594void glPopMatrix () 1691void glPopMatrix ()
1595 1692
1596void glLoadIdentity () 1693void glLoadIdentity ()
1597 1694
1598# near and far are due to microsofts buggy c compiler 1695# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697
1698# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1699void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1600 1700
1601void glViewport (int x, int y, int width, int height) 1701void glViewport (int x, int y, int width, int height)
1602 1702
1603void glScissor (int x, int y, int width, int height) 1703void glScissor (int x, int y, int width, int height)
1618 1718
1619void glEnd () 1719void glEnd ()
1620 1720
1621void glColor (float r, float g, float b, float a = 1.0) 1721void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 1722 PROTOTYPE: @
1723 ALIAS:
1724 glColor_premultiply = 1
1623 CODE: 1725 CODE:
1726 if (ix)
1727 {
1728 r *= a;
1729 g *= a;
1730 b *= a;
1731 }
1732 // microsoft visual "c" rounds instead of truncating...
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 1733 glColor4ub (MIN ((int)(r * 256.f), 255),
1625 MIN ((int)(g * 255.f), 255), 1734 MIN ((int)(g * 256.f), 255),
1626 MIN ((int)(b * 255.f), 255), 1735 MIN ((int)(b * 256.f), 255),
1627 MIN ((int)(a * 255.f), 255)); 1736 MIN ((int)(a * 256.f), 255));
1737
1738void glInterleavedArrays (int format, int stride, char *data)
1739
1740void glDrawElements (int mode, int count, int type, char *indices)
1741
1742# 1.2 void glDrawRangeElements (int mode, int start, int end
1743
1744void glRasterPos (float x, float y, float z = 0.)
1745 CODE:
1746 glRasterPos3f (0, 0, z);
1747 glBitmap (0, 0, 0, 0, x, y, 0);
1628 1748
1629void glVertex (float x, float y, float z = 0.) 1749void glVertex (float x, float y, float z = 0.)
1630 CODE: 1750 CODE:
1631 glVertex3f (x, y, z); 1751 glVertex3f (x, y, z);
1632 1752
1644 1764
1645void glBindTexture (int target, int name) 1765void glBindTexture (int target, int name)
1646 1766
1647void glConvolutionParameter (int target, int pname, float params) 1767void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 1768 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1769 if (gl.ConvolutionParameterf)
1770 gl.ConvolutionParameterf (target, pname, params);
1650 1771
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1772void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 1773 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1774 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 1775 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 1776
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 1778 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1779 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 1781
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1662 1783
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 1785
1665void glRasterPos (int x, int y) 1786void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE:
1667 glRasterPos2i (x, y);
1668 1787
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 1789
1671int glGenTexture () 1790int glGenTexture ()
1672 CODE: 1791 CODE:
1699 1818
1700void glEndList () 1819void glEndList ()
1701 1820
1702void glCallList (int list) 1821void glCallList (int list)
1703 1822
1823

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