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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.109 by root, Wed Jun 7 23:29:13 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 85static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING, 1);
91 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
89#ifdef _WIN32 92#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 93 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 94#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 95 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 96#endif
416} 419}
417 420
418void 421void
419pango_init () 422pango_init ()
420 CODE: 423 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425{
426 {
423 ft2_fontmap = pango_ft2_font_map_new (); 427 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 428 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 429 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 430 }
431 {
432 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 433 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 434 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
435#ifdef _WIN32
436 // cairo looks like shit eaten twice on windows
437 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
438#else
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
440#endif
441 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
442 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
443 pango_cairo_context_set_font_options (cairo_context, fopt);
444 cairo_font_options_destroy (fopt);
445 }
429} 446}
430 447
431int 448int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 449SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 450
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 460 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 461 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 462 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 463 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 464
465 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
466 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
467
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 468 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 469 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 470 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 471 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 472
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 473 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 474
457 SDL_EnableUNICODE (1); 475 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 476 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 477
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 478 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 487
470 ++m; 488 ++m;
471 } 489 }
472} 490}
473 491
492char *
493SDL_GetError ()
494
474int 495int
475SDL_SetVideoMode (int w, int h, int fullscreen) 496SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 497 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 498 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 499 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 500 );
501 if (RETVAL)
502 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 503 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
504# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
505# include "glfunc.h"
506# undef GL_FUNC
507 }
481 OUTPUT: 508 OUTPUT:
482 RETVAL 509 RETVAL
483 510
484void 511void
485SDL_GL_SwapBuffers () 512SDL_GL_SwapBuffers ()
513
514char *
515SDL_GetKeyName (int sym)
486 516
487void 517void
488SDL_PollEvent () 518SDL_PollEvent ()
489 PPCODE: 519 PPCODE:
490{ 520{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 539 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 540 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 541 break;
512 542
513 case SDL_MOUSEMOTION: 543 case SDL_MOUSEMOTION:
544 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
545
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 546 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 547 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 548 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 549 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 550 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 551 break;
520 552
521 case SDL_MOUSEBUTTONDOWN: 553 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 554 case SDL_MOUSEBUTTONUP:
555 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
556
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 557 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 558 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 559 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 560 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 561 break;
553lowdelay (int fd, int val = 1) 587lowdelay (int fd, int val = 1)
554 CODE: 588 CODE:
555#ifndef _WIN32 589#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 590 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 591#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 592
573void 593void
574add_font (char *file) 594add_font (char *file)
575 CODE: 595 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 596 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 689}
670 690
671void 691void
672error (char *message) 692error (char *message)
673 CODE: 693 CODE:
694 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 695#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 696 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 697#endif
679 698
680void 699void
681fatal (char *message) 700fatal (char *message)
682 CODE: 701 CODE:
702 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 703#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 704 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 705#endif
688 exit (1); 706 exit (1);
689 707
690MODULE = CFClient PACKAGE = CFClient::Font 708MODULE = CFClient PACKAGE = CFClient::Font
691 709
767 785
768SV * 786SV *
769get_text (CFClient::Layout self) 787get_text (CFClient::Layout self)
770 CODE: 788 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 789 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 790 sv_utf8_decode (RETVAL);
773 OUTPUT: 791 OUTPUT:
774 RETVAL 792 RETVAL
775 793
776void 794void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 795set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
903 921
904 while (p < e) 922 while (p < e)
905 { 923 {
906 uint32_t rgba = *p; 924 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8); 925 rgba = (rgba >> 24) | (rgba << 8);
926#if 0
927#ifdef _WIN32
928 {//D
929 uint8_t r = rgba >> 24;
930 uint8_t g = rgba >> 16;
931 uint8_t b = rgba >> 8;
932 uint8_t a = rgba >> 0;
933
934 rgba = (rgba & 0xffffff00) | a;
935 }
936#endif
937#endif
908 rgba = SDL_SwapBE32 (rgba); 938 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba; 939 *p++ = rgba;
910 } 940 }
911 } 941 }
912 942
957{ 987{
958 HV *hv = (HV *)SvRV (self); 988 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 989 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 990 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 991 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
963 992
964 if (items < 5) 993 if (items < 5)
965 { 994 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 995 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 996 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 997 }
969 998
970 if (ix) 999 if (ix)
971 { 1000 {
972 glEnable (GL_BLEND); 1001 glEnable (GL_BLEND);
1002
1003 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1004 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1005 else
1006 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1007 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1008
1009 glEnable (GL_ALPHA_TEST);
1010 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1011 }
975 1012
976 glBindTexture (GL_TEXTURE_2D, name); 1013 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1014
984 glBegin (GL_QUADS); 1015 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1016 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1017 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1018 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1019 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1020 glEnd ();
990 1021
991 if (ix) 1022 if (ix)
1023 {
1024 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1025 glDisable (GL_BLEND);
1026 }
993} 1027}
994 1028
995MODULE = CFClient PACKAGE = CFClient::Map 1029MODULE = CFClient PACKAGE = CFClient::Map
996 1030
997CFClient::Map 1031CFClient::Map
1061 tex->r = r; 1095 tex->r = r;
1062 tex->g = g; 1096 tex->g = g;
1063 tex->b = b; 1097 tex->b = b;
1064 tex->a = a; 1098 tex->a = a;
1065 } 1099 }
1100
1101 // somewhat hackish, but for textures that require it, it really
1102 // improves the look, and most others don't suffer.
1103 glBindTexture (GL_TEXTURE_2D, name);
1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1105 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1106 // use uglier nearest interpolation because linear suffers
1107 // from transparent color bleeding and ugly wrapping effects.
1108 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1109}
1067 1110
1068int 1111int
1069ox (CFClient::Map self) 1112ox (CFClient::Map self)
1070 ALIAS: 1113 ALIAS:
1071 oy = 1 1114 oy = 1
1115 x = 2
1116 y = 3
1117 w = 4
1118 h = 5
1072 CODE: 1119 CODE:
1073 switch (ix) 1120 switch (ix)
1074 { 1121 {
1075 case 0: RETVAL = self->ox; break; 1122 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1123 case 1: RETVAL = self->oy; break;
1124 case 2: RETVAL = self->x; break;
1125 case 3: RETVAL = self->y; break;
1126 case 4: RETVAL = self->w; break;
1127 case 5: RETVAL = self->h; break;
1077 } 1128 }
1078 OUTPUT: 1129 OUTPUT:
1079 RETVAL 1130 RETVAL
1080 1131
1081void 1132void
1508 const_iv (GL_COLOR_MATERIAL), 1559 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 1560 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 1561 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 1562 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 1563 const_iv (GL_BLEND),
1564 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 1565 const_iv (GL_SCISSOR_TEST),
1566 const_iv (GL_DEPTH_TEST),
1567 const_iv (GL_ALPHA_TEST),
1568 const_iv (GL_NORMALIZE),
1569 const_iv (GL_RESCALE_NORMAL),
1514 const_iv (GL_AND), 1570 const_iv (GL_AND),
1515 const_iv (GL_ONE), 1571 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 1572 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 1573 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 1574 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1575 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 1576 const_iv (GL_ONE_MINUS_DST_ALPHA),
1577 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 1578 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 1579 const_iv (GL_RGBA),
1523 const_iv (GL_UNSIGNED_BYTE), 1580 const_iv (GL_UNSIGNED_BYTE),
1581 const_iv (GL_UNSIGNED_SHORT),
1582 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 1583 const_iv (GL_ALPHA),
1584 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 1585 const_iv (GL_LUMINANCE),
1586 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 1587 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1588 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1528 const_iv (GL_COMPILE), 1589 const_iv (GL_COMPILE),
1529 const_iv (GL_TEXTURE_1D), 1590 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 1591 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 1593 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 1594 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 1595 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 1596 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 1597 const_iv (GL_TEXTURE_WRAP_T),
1598 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 1599 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 1600 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 1601 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 1602 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1603 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1604 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1605 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1606 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 1607 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 1608 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 1609 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 1610 const_iv (GL_REPLACE),
1611 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 1612 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 1613 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 1614 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 1615 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 1616 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 1617 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 1618 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 1619 const_iv (GL_CONSTANT_BORDER),
1557 const_iv (GL_LINES), 1620 const_iv (GL_LINES),
1621 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 1622 const_iv (GL_QUADS),
1559 const_iv (GL_LINE_LOOP), 1623 const_iv (GL_QUAD_STRIP),
1624 const_iv (GL_TRIANGLES),
1625 const_iv (GL_TRIANGLE_STRIP),
1626 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1627 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1561 const_iv (GL_FASTEST), 1628 const_iv (GL_FASTEST),
1629 const_iv (GL_V2F),
1630 const_iv (GL_V3F),
1631 const_iv (GL_T2F_V3F),
1632 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 1633# undef const_iv
1563 }; 1634 };
1564 1635
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1567} 1638}
1568 1639
1640char *
1641gl_vendor ()
1642 CODE:
1643 RETVAL = (char *)glGetString (GL_VENDOR);
1644 OUTPUT:
1645 RETVAL
1646
1647char *
1648gl_version ()
1649 CODE:
1650 RETVAL = (char *)glGetString (GL_VERSION);
1651 OUTPUT:
1652 RETVAL
1653
1654char *
1655gl_extensions ()
1656 CODE:
1657 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1658 OUTPUT:
1659 RETVAL
1660
1569int glGetError () 1661int glGetError ()
1570 1662
1571void glClear (int mask) 1663void glClear (int mask)
1572 1664
1573void glClearColor (float r, float g, float b, float a = 1.0) 1665void glClearColor (float r, float g, float b, float a = 1.0)
1581 1673
1582void glHint (int target, int mode) 1674void glHint (int target, int mode)
1583 1675
1584void glBlendFunc (int sfactor, int dfactor) 1676void glBlendFunc (int sfactor, int dfactor)
1585 1677
1678void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1679 CODE:
1680 gl_BlendFuncSeparate (sa, da, saa, daa);
1681
1682void glDepthMask (int flag)
1683
1586void glLogicOp (int opcode) 1684void glLogicOp (int opcode)
1587 1685
1588void glColorMask (int red, int green, int blue, int alpha) 1686void glColorMask (int red, int green, int blue, int alpha)
1589 1687
1590void glMatrixMode (int mode) 1688void glMatrixMode (int mode)
1593 1691
1594void glPopMatrix () 1692void glPopMatrix ()
1595 1693
1596void glLoadIdentity () 1694void glLoadIdentity ()
1597 1695
1598# near and far are due to microsofts buggy c compiler 1696# near_ and far_ are due to microsofts buggy "c" compiler
1697void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1698
1699# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1700void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1600 1701
1601void glViewport (int x, int y, int width, int height) 1702void glViewport (int x, int y, int width, int height)
1602 1703
1603void glScissor (int x, int y, int width, int height) 1704void glScissor (int x, int y, int width, int height)
1618 1719
1619void glEnd () 1720void glEnd ()
1620 1721
1621void glColor (float r, float g, float b, float a = 1.0) 1722void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 1723 PROTOTYPE: @
1724 ALIAS:
1725 glColor_premultiply = 1
1623 CODE: 1726 CODE:
1727 if (ix)
1728 {
1729 r *= a;
1730 g *= a;
1731 b *= a;
1732 }
1733 // microsoft visual "c" rounds instead of truncating...
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 1734 glColor4ub (MIN ((int)(r * 256.f), 255),
1625 MIN ((int)(g * 255.f), 255), 1735 MIN ((int)(g * 256.f), 255),
1626 MIN ((int)(b * 255.f), 255), 1736 MIN ((int)(b * 256.f), 255),
1627 MIN ((int)(a * 255.f), 255)); 1737 MIN ((int)(a * 256.f), 255));
1738
1739void glInterleavedArrays (int format, int stride, char *data)
1740
1741void glDrawElements (int mode, int count, int type, char *indices)
1742
1743# 1.2 void glDrawRangeElements (int mode, int start, int end
1744
1745void glRasterPos (float x, float y, float z = 0.)
1746 CODE:
1747 glRasterPos3f (0, 0, z);
1748 glBitmap (0, 0, 0, 0, x, y, 0);
1628 1749
1629void glVertex (float x, float y, float z = 0.) 1750void glVertex (float x, float y, float z = 0.)
1630 CODE: 1751 CODE:
1631 glVertex3f (x, y, z); 1752 glVertex3f (x, y, z);
1632 1753
1644 1765
1645void glBindTexture (int target, int name) 1766void glBindTexture (int target, int name)
1646 1767
1647void glConvolutionParameter (int target, int pname, float params) 1768void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 1769 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1770 if (gl.ConvolutionParameterf)
1771 gl.ConvolutionParameterf (target, pname, params);
1650 1772
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1773void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 1774 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1775 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 1776 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 1777
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1778void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 1779 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1780 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 1781 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 1782
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1783void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1662 1784
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1785void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 1786
1665void glRasterPos (int x, int y) 1787void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE:
1667 glRasterPos2i (x, y);
1668 1788
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1789void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 1790
1671int glGenTexture () 1791int glGenTexture ()
1672 CODE: 1792 CODE:
1699 1819
1700void glEndList () 1820void glEndList ()
1701 1821
1702void glCallList (int list) 1822void glCallList (int list)
1703 1823
1824

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