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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
41 typedef signed int int32_t; 42 typedef signed int int32_t;
42#endif 43#endif
43 44
44#include "glext.h" 45#include "glext.h"
45 46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
48
46#define FOW_DARKNESS 32 49#define FOW_DARKNESS 32
47 50
48#define MAP_EXTEND_X 32 51#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 52#define MAP_EXTEND_Y 512
50 53
51#define MIN_FONT_HEIGHT 10 54#define MIN_FONT_HEIGHT 10
52 55
53#define GL_CALL(type,func,args) \ 56static struct
54 { \ 57{
55 static int init_; \ 58#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 59#include "glfunc.h"
57 \ 60#undef GL_FUNC
58 if (!init_) \ 61} gl;
59 { \ 62
60 init_ = 1; \ 63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 64{
62 } \ 65 if (gl.BlendFuncSeparate)
63 \ 66 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 67 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 68 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 69 else
70 glBlendFunc (sa, da);
71}
67 72
68typedef Mix_Chunk *CFClient__MixChunk; 73typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 74typedef Mix_Music *CFClient__MixMusic;
70 75
71typedef PangoFontDescription *CFClient__Font; 76typedef PangoFontDescription *CFClient__Font;
77
78static int
79shape_attr_p (PangoLayoutRun *run)
80{
81 GSList *attrs = run->item->analysis.extra_attrs;
82
83 while (attrs)
84 {
85 PangoAttribute *attr = attrs->data;
86
87 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1;
89
90 attrs = attrs->next;
91 }
92
93 return 0;
94}
72 95
73typedef struct cf_layout { 96typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 97 PangoLayout *pl; // either derived from a cairo or ft2 context
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2) 98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 99 float r, g, b, a; // default color for rgba mode
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 106static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 107
85static void 108static void
86substitute_func (FcPattern *pattern, gpointer data) 109substitute_func (FcPattern *pattern, gpointer data)
87{ 110{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 111 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif
89#ifdef _WIN32 115#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 117#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 118 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 119#endif
294 ev.code = 1; 320 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 321 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 322 ev.data2 = 0;
297 323
298 SDL_PushEvent ((SDL_Event *)&ev); 324 SDL_PushEvent ((SDL_Event *)&ev);
325}
326
327static unsigned int
328minpot (unsigned int n)
329{
330 if (!n)
331 return 0;
332
333 --n;
334
335 n |= n >> 1;
336 n |= n >> 2;
337 n |= n >> 4;
338 n |= n >> 8;
339 n |= n >> 16;
340
341 return n + 1;
299} 342}
300 343
301MODULE = CFClient PACKAGE = CFClient 344MODULE = CFClient PACKAGE = CFClient
302 345
303PROTOTYPES: ENABLE 346PROTOTYPES: ENABLE
413 456
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
416} 459}
417 460
461NV floor (NV x)
462
463NV ceil (NV x)
464
418void 465void
419pango_init () 466pango_init ()
420 CODE: 467 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{
470 {
423 ft2_fontmap = pango_ft2_font_map_new (); 471 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 474 }
475 {
476 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 477 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
429} 490}
430 491
431int 492int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 494
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 508
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
511
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 516
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
456 518
457 SDL_EnableUNICODE (1); 519 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 521
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
469 531
470 ++m; 532 ++m;
471 } 533 }
472} 534}
473 535
536char *
537SDL_GetError ()
538
474int 539int
475SDL_SetVideoMode (int w, int h, int fullscreen) 540SDL_SetVideoMode (int w, int h, int fullscreen)
476 CODE: 541 CODE:
477 RETVAL = !!SDL_SetVideoMode ( 542 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 544 );
545 if (RETVAL)
546 {
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h"
550# undef GL_FUNC
551 }
481 OUTPUT: 552 OUTPUT:
482 RETVAL 553 RETVAL
483 554
484void 555void
485SDL_GL_SwapBuffers () 556SDL_GL_SwapBuffers ()
557
558char *
559SDL_GetKeyName (int sym)
486 560
487void 561void
488SDL_PollEvent () 562SDL_PollEvent ()
489 PPCODE: 563 PPCODE:
490{ 564{
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 585 break;
512 586
513 case SDL_MOUSEMOTION: 587 case SDL_MOUSEMOTION:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
589
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
519 break; 595 break;
520 596
521 case SDL_MOUSEBUTTONDOWN: 597 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 598 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 605 break;
553lowdelay (int fd, int val = 1) 631lowdelay (int fd, int val = 1)
554 CODE: 632 CODE:
555#ifndef _WIN32 633#ifndef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
557#endif 635#endif
558
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 636
573void 637void
574add_font (char *file) 638add_font (char *file)
575 CODE: 639 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
669} 733}
670 734
671void 735void
672error (char *message) 736error (char *message)
673 CODE: 737 CODE:
738 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 739#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
676#else
677 fprintf (stderr, "ERROR: %s\n", message);
678#endif 741#endif
679 742
680void 743void
681fatal (char *message) 744fatal (char *message)
682 CODE: 745 CODE:
746 fprintf (stderr, "FATAL: %s\n", message);
683#ifdef _WIN32 747#ifdef _WIN32
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
685#else
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 749#endif
688 exit (1); 750 _exit (1);
751
752void
753_exit (int retval)
754 CODE:
755 _exit (retval);
689 756
690MODULE = CFClient PACKAGE = CFClient::Font 757MODULE = CFClient PACKAGE = CFClient::Font
691 758
692CFClient::Font 759CFClient::Font
693new_from_file (SV *class, char *path, int id = 0) 760new_from_file (SV *class, char *path, int id = 0)
763 char *text = SvPVutf8 (text_, textlen); 830 char *text = SvPVutf8 (text_, textlen);
764 831
765 pango_layout_set_markup (self->pl, text, textlen); 832 pango_layout_set_markup (self->pl, text, textlen);
766} 833}
767 834
835void
836set_shapes (CFClient::Layout self, ...)
837 CODE:
838{
839 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text;
842 int arg = 2;
843
844 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 {
846 PangoRectangle rect;
847 PangoAttribute *attr;
848
849 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg));
851
852 arg += 2;
853
854 rect.x = 0;
855 rect.y = -h * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE;
858
859 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl);
861
862 attr = pango_attr_shape_new (&rect, &rect);
863 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr);
866
867 pos += sizeof (OBJ_STR) - 1;
868 }
869
870 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs);
872}
873
874void
875get_shapes (CFClient::Layout self)
876 PPCODE:
877{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879
880 do
881 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
883
884 if (run && shape_attr_p (run))
885 {
886 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents);
888
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 }
892 }
893 while (pango_layout_iter_next_run (iter));
894
895 pango_layout_iter_free (iter);
896}
897
898int
899has_wrapped (CFClient::Layout self)
900 CODE:
901{
902 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl);
904
905 while (*text)
906 lines += *text++ == '\n';
907
908 RETVAL = lines < pango_layout_get_line_count (self->pl);
909}
910 OUTPUT:
911 RETVAL
912
768SV * 913SV *
769get_text (CFClient::Layout self) 914get_text (CFClient::Layout self)
770 CODE: 915 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 917 sv_utf8_decode (RETVAL);
773 OUTPUT: 918 OUTPUT:
774 RETVAL 919 RETVAL
775 920
776void 921void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
903 1048
904 while (p < e) 1049 while (p < e)
905 { 1050 {
906 uint32_t rgba = *p; 1051 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8); 1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif
1064#endif
908 rgba = SDL_SwapBE32 (rgba); 1065 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba; 1066 *p++ = rgba;
910 } 1067 }
911 } 1068 }
912 1069
946} 1103}
947 1104
948MODULE = CFClient PACKAGE = CFClient::Texture 1105MODULE = CFClient PACKAGE = CFClient::Texture
949 1106
950void 1107void
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113
1114 if (ow && oh)
1115 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127
1128 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp);
1130
1131 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134
1135 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 }
1142}
1143
1144void
951draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
952 PROTOTYPE: $$$;$$ 1146 PROTOTYPE: $$$;$$
953 ALIAS: 1147 ALIAS:
954 draw_quad_alpha = 1 1148 draw_quad_alpha = 1
955 draw_quad_alpha_premultiplied = 2 1149 draw_quad_alpha_premultiplied = 2
956 CODE: 1150 CODE:
957{ 1151{
958 HV *hv = (HV *)SvRV (self); 1152 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
963 1156
964 if (items < 5) 1157 if (items < 5)
965 { 1158 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1159 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1160 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 1161 }
969 1162
970 if (ix) 1163 if (ix)
971 { 1164 {
972 glEnable (GL_BLEND); 1165 glEnable (GL_BLEND);
1166
1167 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1168 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1169 else
1170 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1171 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1172
1173 glEnable (GL_ALPHA_TEST);
1174 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1175 }
975 1176
976 glBindTexture (GL_TEXTURE_2D, name); 1177 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1178
984 glBegin (GL_QUADS); 1179 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1180 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1181 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1182 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1183 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1184 glEnd ();
990 1185
991 if (ix) 1186 if (ix)
1187 {
1188 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1189 glDisable (GL_BLEND);
1190 }
993} 1191}
994 1192
995MODULE = CFClient PACKAGE = CFClient::Map 1193MODULE = CFClient PACKAGE = CFClient::Map
996 1194
997CFClient::Map 1195CFClient::Map
1017DESTROY (CFClient::Map self) 1215DESTROY (CFClient::Map self)
1018 CODE: 1216 CODE:
1019{ 1217{
1020 map_clear (self); 1218 map_clear (self);
1021 Safefree (self->face); 1219 Safefree (self->face);
1220 Safefree (self->tex);
1022 Safefree (self); 1221 Safefree (self);
1023} 1222}
1024 1223
1025void 1224void
1026clear (CFClient::Map self) 1225clear (CFClient::Map self)
1061 tex->r = r; 1260 tex->r = r;
1062 tex->g = g; 1261 tex->g = g;
1063 tex->b = b; 1262 tex->b = b;
1064 tex->a = a; 1263 tex->a = a;
1065 } 1264 }
1265
1266 // somewhat hackish, but for textures that require it, it really
1267 // improves the look, and most others don't suffer.
1268 glBindTexture (GL_TEXTURE_2D, name);
1269 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1270 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1271 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1274}
1067 1275
1068int 1276int
1069ox (CFClient::Map self) 1277ox (CFClient::Map self)
1070 ALIAS: 1278 ALIAS:
1071 oy = 1 1279 oy = 1
1280 x = 2
1281 y = 3
1282 w = 4
1283 h = 5
1072 CODE: 1284 CODE:
1073 switch (ix) 1285 switch (ix)
1074 { 1286 {
1075 case 0: RETVAL = self->ox; break; 1287 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1288 case 1: RETVAL = self->oy; break;
1289 case 2: RETVAL = self->x; break;
1290 case 3: RETVAL = self->y; break;
1291 case 4: RETVAL = self->w; break;
1292 case 5: RETVAL = self->h; break;
1077 } 1293 }
1078 OUTPUT: 1294 OUTPUT:
1079 RETVAL 1295 RETVAL
1080 1296
1081void 1297void
1115 1331
1116 while (data < data_end) 1332 while (data < data_end)
1117 { 1333 {
1118 flags = (data [0] << 8) + data [1]; data += 2; 1334 flags = (data [0] << 8) + data [1]; data += 2;
1119 1335
1120 x = ((flags >> 10) & 63) + self->x; 1336 x = self->x + ((flags >> 10) & 63);
1121 y = ((flags >> 4) & 63) + self->y; 1337 y = self->y + ((flags >> 4) & 63);
1122 1338
1123 cell = map_get_cell (self, x, y); 1339 cell = map_get_cell (self, x, y);
1124 1340
1125 if (flags & 15) 1341 if (flags & 15)
1126 { 1342 {
1216 OUTPUT: 1432 OUTPUT:
1217 RETVAL 1433 RETVAL
1218 1434
1219void 1435void
1220draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1221 PPCODE: 1437 CODE:
1222{ 1438{
1223 int vx, vy; 1439 int vx, vy;
1224 int x, y, z; 1440 int x, y, z;
1225 int last_name; 1441 int last_name;
1226 mapface face; 1442 mapface face;
1227 int sw4 = (sw + 3) & ~3;
1228 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1229 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1230 1443
1231 memset (darkness, 255, sw4 * sh);
1232 SvPOK_only (darkness_sv);
1233 SvCUR_set (darkness_sv, sw4 * sh);
1234
1235 vx = self->x + (self->w - sw) / 2 - shift_x; 1444 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1236 vy = self->y + (self->h - sh) / 2 - shift_y; 1445 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1237 1446
1238 /* 1447 /*
1239 int vx = self->vx = self->w >= sw 1448 int vx = self->vx = self->w >= sw
1240 ? self->x + (self->w - sw) / 2 1449 ? self->x + (self->w - sw) / 2
1241 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1245 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1246 */ 1455 */
1247 1456
1248 glColor4ub (255, 255, 255, 255); 1457 glColor4ub (255, 255, 255, 255);
1249 1458
1459 glEnable (GL_BLEND);
1250 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1251 glEnable (GL_BLEND);
1252 glEnable (GL_TEXTURE_2D); 1461 glEnable (GL_TEXTURE_2D);
1253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1254 1463
1255 glBegin (GL_QUADS); 1464 glBegin (GL_QUADS);
1256 1465
1264 1473
1265 for (x = 0; x < sw; x++) 1474 for (x = 0; x < sw; x++)
1266 if (row->c0 <= x + vx && x + vx < row->c1) 1475 if (row->c0 <= x + vx && x + vx < row->c1)
1267 { 1476 {
1268 mapcell *cell = row->col + (x + vx - row->c0); 1477 mapcell *cell = row->col + (x + vx - row->c0);
1269
1270 darkness[y * sw4 + x] = cell->darkness < 0
1271 ? 255 - FOW_DARKNESS
1272 : 255 - cell->darkness;
1273 1478
1274 face = cell->face [z]; 1479 face = cell->face [z];
1275 1480
1276 if (face) 1481 if (face)
1277 { 1482 {
1298 1503
1299 glEnd (); 1504 glEnd ();
1300 1505
1301 glDisable (GL_TEXTURE_2D); 1506 glDisable (GL_TEXTURE_2D);
1302 glDisable (GL_BLEND); 1507 glDisable (GL_BLEND);
1508}
1509
1510void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1512 CODE:
1513{
1514 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 },
1516 { 1.00, 1.00, 1.00 },
1517 { 0.00, 0.00, 0.55 },
1518 { 1.00, 0.00, 0.00 },
1519
1520 { 1.00, 0.54, 0.00 },
1521 { 0.11, 0.56, 1.00 },
1522 { 0.93, 0.46, 0.00 },
1523 { 0.18, 0.54, 0.34 },
1524
1525 { 0.56, 0.73, 0.56 },
1526 { 0.80, 0.80, 0.80 },
1527 { 0.55, 0.41, 0.13 },
1528 { 0.99, 0.77, 0.26 },
1529
1530 { 0.74, 0.65, 0.41 },
1531
1532 { 0.00, 1.00, 1.00 },
1533 { 1.00, 0.00, 1.00 },
1534 { 1.00, 1.00, 0.00 },
1535 };
1536
1537 int x, y;
1538
1539 glEnable (GL_TEXTURE_2D);
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1541 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS);
1544
1545 for (y = 0; y < h; y++)
1546 for (x = 0; x < w; x++)
1547 {
1548 unsigned char m = data [x + y * w];
1549
1550 if (m)
1551 {
1552 float *c = color [m & 15];
1553
1554 float tx1 = m & 0x40 ? 0.5 : 0.;
1555 float tx2 = tx1 + 0.5;
1556
1557 glColor4f (c[0], c[1], c[2], 0.75);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 }
1563 }
1564
1565 glEnd ();
1566 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D);
1568}
1569
1570void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1572 PPCODE:
1573{
1574 int vx, vy;
1575 int x, y;
1576 int sw4 = (sw + 3) & ~3;
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1579
1580 memset (darkness, 255, sw4 * sh);
1581 SvPOK_only (darkness_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh);
1583
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1586
1587 for (y = 0; y < sh; y++)
1588 if (0 <= y + vy && y + vy < self->rows)
1589 {
1590 maprow *row = self->row + (y + vy);
1591
1592 for (x = 0; x < sw; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1)
1594 {
1595 mapcell *cell = row->col + (x + vx - row->c0);
1596
1597 darkness[y * sw4 + x] = cell->darkness < 0
1598 ? 255 - FOW_DARKNESS
1599 : 255 - cell->darkness;
1600 }
1601 }
1303 1602
1304 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1305 PUSHs (sv_2mortal (newSViv (sw4))); 1604 PUSHs (sv_2mortal (newSViv (sw4)));
1306 PUSHs (sv_2mortal (newSViv (sh))); 1605 PUSHs (sv_2mortal (newSViv (sh)));
1307 PUSHs (darkness_sv); 1606 PUSHs (darkness_sv);
1508 const_iv (GL_COLOR_MATERIAL), 1807 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 1808 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 1809 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 1810 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 1811 const_iv (GL_BLEND),
1812 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 1813 const_iv (GL_SCISSOR_TEST),
1814 const_iv (GL_DEPTH_TEST),
1815 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT),
1819 const_iv (GL_BACK),
1514 const_iv (GL_AND), 1820 const_iv (GL_AND),
1515 const_iv (GL_ONE), 1821 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 1822 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 1823 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 1824 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1825 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 1826 const_iv (GL_ONE_MINUS_DST_ALPHA),
1827 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 1828 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 1829 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8),
1832 const_iv (GL_RGB5_A1),
1523 const_iv (GL_UNSIGNED_BYTE), 1833 const_iv (GL_UNSIGNED_BYTE),
1834 const_iv (GL_UNSIGNED_SHORT),
1835 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 1836 const_iv (GL_ALPHA),
1837 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 1838 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 1840 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1528 const_iv (GL_COMPILE), 1842 const_iv (GL_COMPILE),
1529 const_iv (GL_TEXTURE_1D), 1843 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 1844 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 1846 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 1847 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 1848 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 1849 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 1850 const_iv (GL_TEXTURE_WRAP_T),
1851 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 1852 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 1853 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 1854 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 1855 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1856 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1857 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1858 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1859 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 1860 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 1861 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 1862 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 1863 const_iv (GL_REPLACE),
1864 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 1865 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 1866 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 1867 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 1868 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 1869 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 1870 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 1871 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 1872 const_iv (GL_CONSTANT_BORDER),
1557 const_iv (GL_LINES), 1873 const_iv (GL_LINES),
1874 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 1875 const_iv (GL_QUADS),
1559 const_iv (GL_LINE_LOOP), 1876 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1561 const_iv (GL_FASTEST), 1881 const_iv (GL_FASTEST),
1882 const_iv (GL_V2F),
1883 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 1886# undef const_iv
1563 }; 1887 };
1564 1888
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1567} 1891}
1568 1892
1893char *
1894gl_vendor ()
1895 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR);
1897 OUTPUT:
1898 RETVAL
1899
1900char *
1901gl_version ()
1902 CODE:
1903 RETVAL = (char *)glGetString (GL_VERSION);
1904 OUTPUT:
1905 RETVAL
1906
1907char *
1908gl_extensions ()
1909 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT:
1912 RETVAL
1913
1569int glGetError () 1914int glGetError ()
1915
1916void glFinish ()
1570 1917
1571void glClear (int mask) 1918void glClear (int mask)
1572 1919
1573void glClearColor (float r, float g, float b, float a = 1.0) 1920void glClearColor (float r, float g, float b, float a = 1.0)
1574 PROTOTYPE: @ 1921 PROTOTYPE: @
1581 1928
1582void glHint (int target, int mode) 1929void glHint (int target, int mode)
1583 1930
1584void glBlendFunc (int sfactor, int dfactor) 1931void glBlendFunc (int sfactor, int dfactor)
1585 1932
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa);
1936
1937void glDepthMask (int flag)
1938
1586void glLogicOp (int opcode) 1939void glLogicOp (int opcode)
1587 1940
1588void glColorMask (int red, int green, int blue, int alpha) 1941void glColorMask (int red, int green, int blue, int alpha)
1589 1942
1590void glMatrixMode (int mode) 1943void glMatrixMode (int mode)
1593 1946
1594void glPopMatrix () 1947void glPopMatrix ()
1595 1948
1596void glLoadIdentity () 1949void glLoadIdentity ()
1597 1950
1951void glDrawBuffer (int buffer)
1952
1953void glReadBuffer (int buffer)
1954
1598# near and far are due to microsofts buggy c compiler 1955# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957
1958# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1600 1960
1601void glViewport (int x, int y, int width, int height) 1961void glViewport (int x, int y, int width, int height)
1602 1962
1603void glScissor (int x, int y, int width, int height) 1963void glScissor (int x, int y, int width, int height)
1618 1978
1619void glEnd () 1979void glEnd ()
1620 1980
1621void glColor (float r, float g, float b, float a = 1.0) 1981void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 1982 PROTOTYPE: @
1983 ALIAS:
1984 glColor_premultiply = 1
1623 CODE: 1985 CODE:
1986 if (ix)
1987 {
1988 r *= a;
1989 g *= a;
1990 b *= a;
1991 }
1992 // microsoft visual "c" rounds instead of truncating...
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 1993 glColor4ub (MIN ((int)(r * 256.f), 255),
1625 MIN ((int)(g * 255.f), 255), 1994 MIN ((int)(g * 256.f), 255),
1626 MIN ((int)(b * 255.f), 255), 1995 MIN ((int)(b * 256.f), 255),
1627 MIN ((int)(a * 255.f), 255)); 1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003
2004void glRasterPos (float x, float y, float z = 0.)
2005 CODE:
2006 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0);
1628 2008
1629void glVertex (float x, float y, float z = 0.) 2009void glVertex (float x, float y, float z = 0.)
1630 CODE: 2010 CODE:
1631 glVertex3f (x, y, z); 2011 glVertex3f (x, y, z);
1632 2012
1644 2024
1645void glBindTexture (int target, int name) 2025void glBindTexture (int target, int name)
1646 2026
1647void glConvolutionParameter (int target, int pname, float params) 2027void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 2028 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2029 if (gl.ConvolutionParameterf)
2030 gl.ConvolutionParameterf (target, pname, params);
1650 2031
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2032void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 2033 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2034 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 2035 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 2036
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 2038 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2039 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 2041
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1662 2043
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 2045
1665void glRasterPos (int x, int y) 2046void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE:
1667 glRasterPos2i (x, y);
1668 2047
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 2049
1671int glGenTexture () 2050int glGenTexture ()
1672 CODE: 2051 CODE:
1699 2078
1700void glEndList () 2079void glEndList ()
1701 2080
1702void glCallList (int list) 2081void glCallList (int list)
1703 2082
2083

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