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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
52 60
53#define GL_CALL(type,func,args) \ 61#if 0
54 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 63#else
56 static type fptr_; \ 64# define PARACHUTE 0
57 \ 65#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
68typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
70 119
71typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
72 139
73typedef struct cf_layout { 140typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
77 int base_height; 143 int base_height;
78 CFClient__Font font; 144 CFPlus__Font font;
79} *CFClient__Layout; 145} *CFPlus__Layout;
80 146
81static CFClient__Font default_font; 147static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
84 150
85static void 151static void
86substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
87{ 153{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 155#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 157#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 159}
95 160
96static void 161static void
97layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
98{ 163{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
101 */ 166 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
106 171
107 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
108} 173}
109 174
110static void 175static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
114 182
115 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 185
118 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
119} 187 if (!rect.height) rect.height = 1;
120 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
121typedef uint16_t mapface; 194typedef uint16_t faceid;
122 195
123typedef struct { 196typedef struct {
124 GLint name; 197 int name;
125 int w, h; 198 int w, h;
126 float s, t; 199 float s, t;
127 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
128} maptex; 203} maptex;
129 204
130typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
131 int16_t darkness; 208 uint16_t darkness;
132 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 210} mapcell;
134 211
135typedef struct { 212typedef struct {
136 int32_t c0, c1; 213 int32_t c0, c1;
137 mapcell *col; 214 mapcell *col;
138} maprow; 215} maprow;
139 216
140typedef struct map { 217typedef struct map {
141 int x, y, w, h; 218 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 220 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 221 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 222
149 int32_t rows; 223 int32_t rows;
150 maprow *row; 224 maprow *row;
151} *CFClient__Map; 225} *CFPlus__Map;
152 226
153static char * 227static char *
154prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
155{ 229{
156 char *p; 230 char *p;
173} 247}
174 248
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
178static maprow * 272static maprow *
179map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
180{ 274{
181 if (0 > y) 275 if (0 > y)
182 { 276 {
183 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
222 316
223 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
224} 318}
225 319
226static mapcell * 320static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
228{ 322{
229 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
230} 324}
231 325
232static void 326static void
233map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
234{ 328{
235 int r; 329 int r;
236 330
237 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
246 self->row = 0; 340 self->row = 0;
247 self->rows = 0; 341 self->rows = 0;
248} 342}
249 343
250static void 344static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 346{
253 int x, y; 347 int x, y;
254 maprow *row; 348 maprow *row;
349 mapcell *cell;
255 350
256 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 352 if (y >= 0)
258 { 353 {
259 if (y >= self->rows) 354 if (y >= self->rows)
265 if (x >= row->c0) 360 if (x >= row->c0)
266 { 361 {
267 if (x >= row->c1) 362 if (x >= row->c1)
268 break; 363 break;
269 364
270 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
271 } 371 }
272 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
273} 389}
274 390
275static void 391static void
276music_finished (void) 392music_finished (void)
277{ 393{
296 ev.data2 = 0; 412 ev.data2 = 0;
297 413
298 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
299} 415}
300 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
480
301MODULE = CFClient PACKAGE = CFClient 481MODULE = CFPlus PACKAGE = CFPlus
302 482
303PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
304 484
305BOOT: 485BOOT:
306{ 486{
307 HV *stash = gv_stashpv ("CFClient", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 488 static const struct {
309 const char *name; 489 const char *name;
310 IV iv; 490 IV iv;
311 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
313 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
331 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
395 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 600# undef const_iv
412 }; 601 };
413 602
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
615
616int
617in_destruct ()
618 CODE:
619 RETVAL = PL_main_cv == Nullcv;
620 OUTPUT:
621 RETVAL
622
623NV floor (NV x)
624
625NV ceil (NV x)
417 626
418void 627void
419pango_init () 628pango_init ()
420 CODE: 629 CODE:
421{ 630{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 634}
635
636char *
637SDL_GetError ()
430 638
431int 639int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 641
434void 642void
435SDL_Quit () 643SDL_Quit ()
436 644
437void 645void
438SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
439 PPCODE: 647 PPCODE:
440{ 648{
441 SDL_Rect **m; 649 SDL_Rect **m;
442 650
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 655
656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
658
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 663
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456 668#endif
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 669
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 671
462 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
463 while (*m) 673 while (*m)
464 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
465 AV *av = newAV (); 677 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
469 684
470 ++m; 685 ++m;
471 } 686 }
472} 687}
473 688
474int 689int
475SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
477 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 703 );
704
705 if (RETVAL)
706 {
707 av_clear (texture_av);
708
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h"
712#undef GL_FUNC
713 }
714}
481 OUTPUT: 715 OUTPUT:
482 RETVAL 716 RETVAL
483 717
484void 718void
485SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
486 720
721char *
722SDL_GetKeyName (int sym)
723
724int
725SDL_GetAppState ()
726
487void 727void
488SDL_PollEvent () 728poll_events ()
489 PPCODE: 729 PPCODE:
490{ 730{
491 SDL_Event ev; 731 SDL_Event ev;
492 732
493 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 735 {
495 HV *hv = newHV (); 736 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 738
498 switch (ev.type) 739 switch (ev.type)
500 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
501 case SDL_KEYUP: 742 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 748 break;
507 749
508 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 753 break;
512 754
513 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
519 break; 781 break;
520 782
521 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
786
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 791 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 797 break;
534 } 798 }
535 799
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
537 } 801 }
538} 802}
539 803
540int 804int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
550Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
551 815
552void 816void
553lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
554 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
555#ifndef _WIN32 825#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
557#endif 847#endif
558 848}
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 849
573void 850void
574add_font (char *file) 851add_font (char *file)
575 CODE: 852 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 854
582void 855void
583load_image_inline (SV *image_) 856load_image_inline (SV *image_)
584 ALIAS: 857 ALIAS:
585 load_image_file = 1 858 load_image_file = 1
627 900
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 901 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 902
630 assert (surface2->pitch == surface2->w * 4); 903 assert (surface2->pitch == surface2->w * 4);
631 904
905 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 906 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 907 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 908 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 911 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2);
641 914
642 SDL_FreeSurface (surface); 915 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 916 SDL_FreeSurface (surface2);
644} 917}
645 918
669} 942}
670 943
671void 944void
672error (char *message) 945error (char *message)
673 CODE: 946 CODE:
947 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 948#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
950#endif
951
952void
953fatal (char *message)
954 CODE:
955 fprintf (stderr, "FATAL: %s\n", message);
956#ifdef _WIN32
957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
958#endif
959 _exit (1);
960
961void
962_exit (int retval = 0)
963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
676#else 966#else
677 fprintf (stderr, "ERROR: %s\n", message); 967 _exit (retval);
678#endif 968#endif
679 969
680void 970void
681fatal (char *message) 971debug ()
682 CODE: 972 CODE:
683#ifdef _WIN32 973{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 974#if DEBUG
685#else 975 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 976#endif
688 exit (1); 977}
689 978
690MODULE = CFClient PACKAGE = CFClient::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
691 980
692CFClient::Font 981PROTOTYPES: DISABLE
982
983CFPlus::Font
693new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
694 CODE: 985 CODE:
695{ 986{
696 int count; 987 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 991}
701 OUTPUT: 992 OUTPUT:
702 RETVAL 993 RETVAL
703 994
704void 995void
705DESTROY (CFClient::Font self) 996DESTROY (CFPlus::Font self)
706 CODE: 997 CODE:
707 pango_font_description_free (self); 998 pango_font_description_free (self);
708 999
709void 1000void
710make_default (CFClient::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
711 CODE: 1003 CODE:
712 default_font = self; 1004 default_font = self;
713 1005
714MODULE = CFClient PACKAGE = CFClient::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
715 1007
716CFClient::Layout 1008PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1009
1010void
1011reset_glyph_cache ()
1012 PROTOTYPE:
1013 CODE:
1014 tc_clear ();
1015
1016CFPlus::Layout
1017new (SV *class)
718 CODE: 1018 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1019 New (0, RETVAL, 1, struct cf_layout);
720 1020
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1021 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1022 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1023 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1024 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1025 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1026 RETVAL->base_height = MIN_FONT_HEIGHT;
731 layout_update_font (RETVAL); 1030 layout_update_font (RETVAL);
732 OUTPUT: 1031 OUTPUT:
733 RETVAL 1032 RETVAL
734 1033
735void 1034void
736DESTROY (CFClient::Layout self) 1035DESTROY (CFPlus::Layout self)
737 CODE: 1036 CODE:
738 g_object_unref (self->pl); 1037 g_object_unref (self->pl);
739 Safefree (self); 1038 Safefree (self);
740 1039
1040void
1041set_text (CFPlus::Layout self, SV *text_)
1042 CODE:
1043{
1044 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen);
1046
1047 pango_layout_set_text (self->pl, text, textlen);
1048}
1049
1050void
1051set_markup (CFPlus::Layout self, SV *text_)
1052 CODE:
1053{
1054 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen);
1056
1057 pango_layout_set_markup (self->pl, text, textlen);
1058}
1059
1060void
1061set_shapes (CFPlus::Layout self, ...)
1062 CODE:
1063{
1064 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text;
1067 int arg = 4;
1068
1069 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1070 {
1071 PangoRectangle inkrect, rect;
1072 PangoAttribute *attr;
1073
1074 int x = SvIV (ST (arg - 3));
1075 int y = SvIV (ST (arg - 2));
1076 int w = SvIV (ST (arg - 1));
1077 int h = SvIV (ST (arg ));
1078
1079 inkrect.x = 0;
1080 inkrect.y = 0;
1081 inkrect.width = 0;
1082 inkrect.height = 0;
1083
1084 rect.x = x * PANGO_SCALE;
1085 rect.y = y * PANGO_SCALE;
1086 rect.width = w * PANGO_SCALE;
1087 rect.height = h * PANGO_SCALE;
1088
1089 if (!attrs)
1090 attrs = pango_layout_get_attributes (self->pl);
1091
1092 attr = pango_attr_shape_new (&inkrect, &rect);
1093 attr->start_index = pos - text;
1094 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1095 pango_attr_list_insert (attrs, attr);
1096
1097 arg += 4;
1098 pos += sizeof (OBJ_STR) - 1;
1099 }
1100
1101 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs);
1103}
1104
1105void
1106get_shapes (CFPlus::Layout self)
1107 PPCODE:
1108{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110
1111 do
1112 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1114
1115 if (run && shape_attr_p (run))
1116 {
1117 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents);
1119
1120 EXTEND (SP, 2);
1121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1122 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1123 }
1124 }
1125 while (pango_layout_iter_next_run (iter));
1126
1127 pango_layout_iter_free (iter);
1128}
1129
741int 1130int
742is_rgba (CFClient::Layout self) 1131has_wrapped (CFPlus::Layout self)
743 CODE: 1132 CODE:
744 RETVAL = self->rgba; 1133{
1134 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl);
1136
1137 while (*text)
1138 lines += *text++ == '\n';
1139
1140 RETVAL = lines < pango_layout_get_line_count (self->pl);
1141}
745 OUTPUT: 1142 OUTPUT:
746 RETVAL 1143 RETVAL
747 1144
748void
749set_text (CFClient::Layout self, SV *text_)
750 CODE:
751{
752 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen);
754
755 pango_layout_set_text (self->pl, text, textlen);
756}
757
758void
759set_markup (CFClient::Layout self, SV *text_)
760 CODE:
761{
762 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen);
764
765 pango_layout_set_markup (self->pl, text, textlen);
766}
767
768SV * 1145SV *
769get_text (CFClient::Layout self) 1146get_text (CFPlus::Layout self)
770 CODE: 1147 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1149 sv_utf8_decode (RETVAL);
773 OUTPUT: 1150 OUTPUT:
774 RETVAL 1151 RETVAL
775 1152
776void 1153void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1155 CODE:
779 self->r = r; 1156 self->r = r;
780 self->g = g; 1157 self->g = g;
781 self->b = b; 1158 self->b = b;
782 self->a = a; 1159 self->a = a;
783 1160
784void 1161void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1162set_font (CFPlus::Layout self, CFPlus::Font font = 0)
786 CODE: 1163 CODE:
787 if (self->font != font) 1164 if (self->font != font)
788 { 1165 {
789 self->font = font; 1166 self->font = font;
790 layout_update_font (self); 1167 layout_update_font (self);
791 } 1168 }
792 1169
793void 1170void
794set_height (CFClient::Layout self, int base_height) 1171set_height (CFPlus::Layout self, int base_height)
795 CODE: 1172 CODE:
796 if (self->base_height != base_height) 1173 if (self->base_height != base_height)
797 { 1174 {
798 self->base_height = base_height; 1175 self->base_height = base_height;
799 layout_update_font (self); 1176 layout_update_font (self);
800 } 1177 }
801 1178
802void 1179void
803set_width (CFClient::Layout self, int max_width = -1) 1180set_width (CFPlus::Layout self, int max_width = -1)
804 CODE: 1181 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1183
807void 1184void
808set_indent (CFClient::Layout self, int indent) 1185set_indent (CFPlus::Layout self, int indent)
809 CODE: 1186 CODE:
810 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
811 1188
812void 1189void
813set_spacing (CFClient::Layout self, int spacing) 1190set_spacing (CFPlus::Layout self, int spacing)
814 CODE: 1191 CODE:
815 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
816 1193
817void 1194void
818set_ellipsise (CFClient::Layout self, int ellipsise) 1195set_ellipsise (CFPlus::Layout self, int ellipsise)
819 CODE: 1196 CODE:
820 pango_layout_set_ellipsize (self->pl, 1197 pango_layout_set_ellipsize (self->pl,
821 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START
822 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
823 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
824 : PANGO_ELLIPSIZE_NONE 1201 : PANGO_ELLIPSIZE_NONE
825 ); 1202 );
826 1203
827void 1204void
828set_single_paragraph_mode (CFClient::Layout self, int spm) 1205set_single_paragraph_mode (CFPlus::Layout self, int spm)
829 CODE: 1206 CODE:
830 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
831 1208
832void 1209void
833size (CFClient::Layout self) 1210size (CFPlus::Layout self)
834 PPCODE: 1211 PPCODE:
835{ 1212{
836 int w, h; 1213 int w, h;
837 1214
838 layout_get_pixel_size (self, &w, &h); 1215 layout_get_pixel_size (self, &w, &h);
841 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (w)));
842 PUSHs (sv_2mortal (newSViv (h))); 1219 PUSHs (sv_2mortal (newSViv (h)));
843} 1220}
844 1221
845int 1222int
1223descent (CFPlus::Layout self)
1224 CODE:
1225{
1226 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect);
1230}
1231 OUTPUT:
1232 RETVAL
1233
1234int
846xy_to_index (CFClient::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
847 CODE: 1236 CODE:
848{ 1237{
849 int index, trailing; 1238 int index, trailing;
850 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
851 RETVAL = index; 1240 RETVAL = index + trailing;
852} 1241}
853 OUTPUT: 1242 OUTPUT:
854 RETVAL 1243 RETVAL
855 1244
856void 1245void
857cursor_pos (CFClient::Layout self, int index) 1246cursor_pos (CFPlus::Layout self, int index)
858 PPCODE: 1247 PPCODE:
859{ 1248{
860 PangoRectangle strong_pos; 1249 PangoRectangle strong_pos;
861 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
862 1251
865 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
866 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
867} 1256}
868 1257
869void 1258void
870render (CFClient::Layout self) 1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
871 PPCODE: 1260 PPCODE:
872{ 1261{
873 SV *retval; 1262 int line, x;
874 int w, h;
875 1263
876 layout_get_pixel_size (self, &w, &h); 1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
877 1266
878 if (self->rgba)
879 {
880 cairo_surface_t *surface;
881 cairo_t *cairo;
882
883 retval = newSV (w * h * 4);
884 SvPOK_only (retval);
885 SvCUR_set (retval, w * h * 4);
886
887 memset (SvPVX (retval), 0, w * h * 4);
888
889 surface = cairo_image_surface_create_for_data (
890 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
891 cairo = cairo_create (surface);
892 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
893
894 pango_cairo_show_layout (cairo, self->pl);
895
896 cairo_destroy (cairo);
897 cairo_surface_destroy (surface);
898
899 // what a mess, and its premultiplied, too :(
900 {
901 uint32_t *p = (uint32_t *)SvPVX (retval);
902 uint32_t *e = p + w * h;
903
904 while (p < e)
905 {
906 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8);
908 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba;
910 }
911 }
912
913 EXTEND (SP, 5); 1267 EXTEND (SP, 2);
914 PUSHs (sv_2mortal (newSViv (w))); 1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
915 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
916 PUSHs (sv_2mortal (retval));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 }
920 else 1290 else
921 { 1291 {
922 FT_Bitmap bitmap;
923
924 retval = newSV (w * h);
925 SvPOK_only (retval);
926 SvCUR_set (retval, w * h);
927
928 bitmap.rows = h;
929 bitmap.width = w;
930 bitmap.pitch = w;
931 bitmap.buffer = (unsigned char*)SvPVX (retval);
932 bitmap.num_grays = 256;
933 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
934
935 memset (bitmap.buffer, 0, w * h);
936
937 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
938
939 EXTEND (SP, 5);
940 PUSHs (sv_2mortal (newSViv (w))); 1292 PUSHs (sv_2mortal (newSViv (index)));
941 PUSHs (sv_2mortal (newSViv (h))); 1293 PUSHs (sv_2mortal (newSViv (trailing)));
942 PUSHs (sv_2mortal (retval));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 } 1294 }
946} 1295}
947 1296
1297void
1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE:
1300 pango_opengl_render_layout_subpixel (
1301 self->pl,
1302 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a,
1304 flags
1305 );
1306
948MODULE = CFClient PACKAGE = CFClient::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
949 1308
1309PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312
950void 1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1318 {
1319 STRLEN datalen;
1320 char *data = SvPVbyte (data_, datalen);
1321 int bpp = datalen / (ow * oh);
1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1323
1324 SvPOK_only (result_);
1325 SvCUR_set (result_, nw * nh * bpp);
1326
1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1328 while (oh--)
1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1330
1331 sv_setsv (data_, result_);
1332 }
1333}
1334
1335void
951draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
952 PROTOTYPE: $$$;$$ 1337 PROTOTYPE: $$$;$$
953 ALIAS: 1338 ALIAS:
954 draw_quad_alpha = 1 1339 draw_quad_alpha = 1
955 draw_quad_alpha_premultiplied = 2 1340 draw_quad_alpha_premultiplied = 2
956 CODE: 1341 CODE:
957{ 1342{
958 HV *hv = (HV *)SvRV (self); 1343 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
963 1347
964 if (items < 5) 1348 if (items < 5)
965 { 1349 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1350 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1351 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 1352 }
969 1353
970 if (ix) 1354 if (ix)
971 { 1355 {
972 glEnable (GL_BLEND); 1356 glEnable (GL_BLEND);
1357
1358 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1359 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1360 else
1361 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1362 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1363
1364 glEnable (GL_ALPHA_TEST);
1365 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1366 }
975 1367
976 glBindTexture (GL_TEXTURE_2D, name); 1368 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1369
984 glBegin (GL_QUADS); 1370 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1371 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1372 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1373 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1374 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1375 glEnd ();
990 1376
991 if (ix) 1377 if (ix)
1378 {
1379 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1381 }
993} 1382}
994 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
995MODULE = CFClient PACKAGE = CFClient::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
996 1396
997CFClient::Map 1397PROTOTYPES: DISABLE
998new (SV *class, int map_width, int map_height) 1398
1399CFPlus::Map
1400new (SV *class)
999 CODE: 1401 CODE:
1000 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1001 RETVAL->x = 0; 1403 RETVAL->x = 0;
1002 RETVAL->y = 0; 1404 RETVAL->y = 0;
1003 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1004 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1005 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1006 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1007 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1008 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1009 RETVAL->texs = 8192;
1010 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1011 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1012 RETVAL->row = 0; 1412 RETVAL->row = 0;
1013 OUTPUT: 1413 OUTPUT:
1014 RETVAL 1414 RETVAL
1015 1415
1016void 1416void
1017DESTROY (CFClient::Map self) 1417DESTROY (CFPlus::Map self)
1018 CODE: 1418 CODE:
1019{ 1419{
1020 map_clear (self); 1420 map_clear (self);
1021 Safefree (self->face); 1421 Safefree (self->face2tile);
1422 Safefree (self->tex);
1022 Safefree (self); 1423 Safefree (self);
1023} 1424}
1024 1425
1025void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1026clear (CFClient::Map self) 1433clear (CFPlus::Map self)
1027 CODE: 1434 CODE:
1028 map_clear (self); 1435 map_clear (self);
1029 1436
1030void 1437void
1031set_face (CFClient::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1032 CODE: 1439 CODE:
1033{ 1440{
1034 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1035 { 1442 need_texid (self, tile);
1036 Append (mapface, self->face, self->faces, self->faces);
1037 self->faces *= 2;
1038 }
1039
1040 self->face [face] = texid;
1041} 1443}
1042 1444
1043void 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1466}
1467
1468void
1044set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1045 CODE: 1470 CODE:
1046{ 1471{
1047 while (self->texs <= texid) 1472 need_texid (self, texid);
1048 {
1049 Append (maptex, self->tex, self->texs, self->texs);
1050 self->texs *= 2;
1051 }
1052 1473
1053 { 1474 {
1054 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1055 1476
1056 tex->name = name; 1477 tex->name = name;
1061 tex->r = r; 1482 tex->r = r;
1062 tex->g = g; 1483 tex->g = g;
1063 tex->b = b; 1484 tex->b = b;
1064 tex->a = a; 1485 tex->a = a;
1065 } 1486 }
1487
1488 // somewhat hackish, but for textures that require it, it really
1489 // improves the look, and most others don't suffer.
1490 glBindTexture (GL_TEXTURE_2D, name);
1491 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1492 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1493 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1496}
1067 1497
1068int 1498int
1069ox (CFClient::Map self) 1499ox (CFPlus::Map self)
1070 ALIAS: 1500 ALIAS:
1071 oy = 1 1501 oy = 1
1502 x = 2
1503 y = 3
1504 w = 4
1505 h = 5
1072 CODE: 1506 CODE:
1073 switch (ix) 1507 switch (ix)
1074 { 1508 {
1075 case 0: RETVAL = self->ox; break; 1509 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1510 case 1: RETVAL = self->oy; break;
1511 case 2: RETVAL = self->x; break;
1512 case 3: RETVAL = self->y; break;
1513 case 4: RETVAL = self->w; break;
1514 case 5: RETVAL = self->h; break;
1077 } 1515 }
1078 OUTPUT: 1516 OUTPUT:
1079 RETVAL 1517 RETVAL
1080 1518
1081void 1519void
1082scroll (CFClient::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1083 CODE: 1521 CODE:
1084{ 1522{
1085 if (dx > 0) 1523 if (dx > 0)
1086 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1087 else if (dx < 0) 1525 else if (dx < 0)
1088 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1089 1527
1090 if (dy > 0) 1528 if (dy > 0)
1091 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1092 else if (dy < 0) 1530 else if (dy < 0)
1093 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1094 1532
1095 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1096 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1097 1535
1098 while (self->y < 0) 1536 while (self->y < 0)
1103 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
1104 } 1542 }
1105} 1543}
1106 1544
1107void 1545void
1108map1a_update (CFClient::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
1109 CODE: 1547 CODE:
1110{ 1548{
1111 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1112 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1113 mapcell *cell; 1551 mapcell *cell;
1114 int x, y, flags; 1552 int x, y, flags;
1115 1553
1116 while (data < data_end) 1554 while (data < data_end - 1)
1117 { 1555 {
1118 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1119 1557
1120 x = ((flags >> 10) & 63) + self->x; 1558 x = self->x + ((flags >> 10) & 63);
1121 y = ((flags >> 4) & 63) + self->y; 1559 y = self->y + ((flags >> 4) & 63);
1122 1560
1123 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
1124 1562
1125 if (flags & 15) 1563 if (flags & 15)
1126 { 1564 {
1127 if (cell->darkness < 0) 1565 if (!cell->darkness)
1128 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1129 cell->darkness = 0; 1568 cell->darkness = 256;
1130 cell->face [0] = 0;
1131 cell->face [1] = 0;
1132 cell->face [2] = 0;
1133 } 1569 }
1134 1570
1135 cell->darkness = flags & 8 ? *data++ : 255;
1136
1137 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
1138 1612
1139 if (flags & 4) 1613 if (flags & 4)
1140 { 1614 {
1141 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1142 } 1618 }
1143 1619
1144 if (flags & 2) 1620 if (flags & 2)
1145 { 1621 {
1146 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1147 } 1625 }
1148 1626
1149 if (flags & 1) 1627 if (flags & 1)
1150 { 1628 {
1151 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1152 } 1632 }
1153 } 1633 }
1154 else 1634 else
1155 cell->darkness = -1; 1635 cell->darkness = 0;
1156 } 1636 }
1157} 1637}
1158 1638
1159SV * 1639SV *
1160mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1161 CODE: 1641 CODE:
1162{ 1642{
1163 int x1, x; 1643 int x1, x;
1164 int y1, y; 1644 int y1, y;
1165 int z; 1645 int z;
1186 { 1666 {
1187 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1188 1668
1189 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1190 { 1670 {
1191 mapface face = cell->face [z];
1192
1193 if (face)
1194 {
1195 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1196 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1197 int a1 = tex.a; 1673 int a1 = tex.a;
1198 1674
1199 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1200 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1201 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1202 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1203 }
1204 } 1679 }
1205 } 1680 }
1206 1681
1207 *map++ = (r ) 1682 *map++ = (r )
1208 | (g << 8) 1683 | (g << 8)
1215} 1690}
1216 OUTPUT: 1691 OUTPUT:
1217 RETVAL 1692 RETVAL
1218 1693
1219void 1694void
1220draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1221 PPCODE: 1696 CODE:
1222{ 1697{
1223 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1224 int x, y, z; 1702 int x, y, z;
1225 int last_name; 1703 int last_name;
1226 mapface face;
1227 int sw4 = (sw + 3) & ~3;
1228 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1229 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1230 1704
1231 memset (darkness, 255, sw4 * sh); 1705 // thats current max. sorry.
1232 SvPOK_only (darkness_sv); 1706 if (sw > 255) sw = 255;
1233 SvCUR_set (darkness_sv, sw4 * sh); 1707 if (sh > 255) sh = 255;
1234 1708
1235 vx = self->x + (self->w - sw) / 2 - shift_x; 1709 // clear key, in case of extra padding
1236 vy = self->y + (self->h - sh) / 2 - shift_y; 1710 memset (&skey, 0, sizeof (skey));
1237
1238 /*
1239 int vx = self->vx = self->w >= sw
1240 ? self->x + (self->w - sw) / 2
1241 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1242
1243 int vy = self->vy = self->h >= sh
1244 ? self->y + (self->h - sh) / 2
1245 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1246 */
1247 1711
1248 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1249 1713
1714 glEnable (GL_BLEND);
1250 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1251 glEnable (GL_BLEND);
1252 glEnable (GL_TEXTURE_2D); 1716 glEnable (GL_TEXTURE_2D);
1253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1254 1718
1255 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1256 1720
1257 last_name = 0; 1721 last_name = 0;
1258 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1259 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1260 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1261 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1262 { 1754 {
1263 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1264 1756
1265 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1266 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1267 { 1759 {
1268 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1269
1270 darkness[y * sw4 + x] = cell->darkness < 0
1271 ? 255 - FOW_DARKNESS
1272 : 255 - cell->darkness;
1273
1274 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1275 1762
1276 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1277 { 1858 {
1278 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1279 1861
1280 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1281 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1282
1283 if (last_name != tex.name)
1284 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1285 glEnd (); 1887 glEnd ();
1286 last_name = tex.name;
1287 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1288 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1289 } 1912 }
1290
1291 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1292 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1293 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1294 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1295 } 1913 }
1296 }
1297 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1298 1919
1299 glEnd (); 1920 glEnd ();
1300 1921
1301 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1302 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1303 1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1955}
1956
1957void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1959 CODE:
1960{
1961 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F },
1963 { 1.00F, 1.00F, 1.00F },
1964 { 0.00F, 0.00F, 0.55F },
1965 { 1.00F, 0.00F, 0.00F },
1966
1967 { 1.00F, 0.54F, 0.00F },
1968 { 0.11F, 0.56F, 1.00F },
1969 { 0.93F, 0.46F, 0.00F },
1970 { 0.18F, 0.54F, 0.34F },
1971
1972 { 0.56F, 0.73F, 0.56F },
1973 { 0.80F, 0.80F, 0.80F },
1974 { 0.55F, 0.41F, 0.13F },
1975 { 0.99F, 0.77F, 0.26F },
1976
1977 { 0.74F, 0.65F, 0.41F },
1978
1979 { 0.00F, 1.00F, 1.00F },
1980 { 1.00F, 0.00F, 1.00F },
1981 { 1.00F, 1.00F, 0.00F },
1982 };
1983
1984 int x, y;
1985
1986 glEnable (GL_TEXTURE_2D);
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1988 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS);
1991
1992 for (y = 0; y < h; y++)
1993 for (x = 0; x < w; x++)
1994 {
1995 unsigned char m = data [x + y * w];
1996
1997 if (m)
1998 {
1999 float *c = color [m & 15];
2000
2001 float tx1 = m & 0x40 ? 0.5 : 0.;
2002 float tx2 = tx1 + 0.5;
2003
2004 glColor4f (c[0], c[1], c[2], 0.75);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 }
2010 }
2011
2012 glEnd ();
2013 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D);
2015}
2016
2017void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2019 PPCODE:
2020{
2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029
2030 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3);
2032
2033 mx += self->x - 1;
2034 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
2038 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows)
2040 {
2041 maprow *row = self->row + (y + my);
2042
2043 for (x = 0; x < sw1; x++)
2044 if (row->c0 <= x + mx && x + mx < row->c1)
2045 {
2046 mapcell *cell = row->col + (x + mx - row->c0);
2047
2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
2050 : 255 - FOW_DARKNESS;
2051 }
2052 }
2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1304 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1305 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1306 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1307 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1308} 2096}
1309 2097
1310SV * 2098SV *
1311get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1312 CODE: 2100 CODE:
1313{ 2101{
1314 int x, y, x1, y1; 2102 int x, y, x1, y1;
1315 SV *data_sv = newSV (w * h * 7 + 5); 2103 SV *data_sv = newSV (w * h * 7 + 5);
1316 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2104 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1341 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1342 { 2130 {
1343 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1344 uint8_t flags = 0; 2132 uint8_t flags = 0;
1345 2133
1346 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1347 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1348 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1349 2137
1350 *data++ = flags; 2138 *data++ = flags;
1351 2139
1352 if (flags & 1) 2140 if (flags & 1)
1353 { 2141 {
2142 tileid tile = cell->tile [0];
1354 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1355 *data++ = cell->face [0]; 2144 *data++ = tile;
1356 } 2145 }
1357 2146
1358 if (flags & 2) 2147 if (flags & 2)
1359 { 2148 {
2149 tileid tile = cell->tile [1];
1360 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1361 *data++ = cell->face [1]; 2151 *data++ = tile;
1362 } 2152 }
1363 2153
1364 if (flags & 4) 2154 if (flags & 4)
1365 { 2155 {
2156 tileid tile = cell->tile [2];
1366 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1367 *data++ = cell->face [2]; 2158 *data++ = tile;
1368 } 2159 }
1369 } 2160 }
1370 else 2161 else
1371 *data++ = 0; 2162 *data++ = 0;
1372 } 2163 }
1378} 2169}
1379 OUTPUT: 2170 OUTPUT:
1380 RETVAL 2171 RETVAL
1381 2172
1382void 2173void
1383set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1384 PPCODE: 2175 PPCODE:
1385{ 2176{
1386 int x, y, z; 2177 int x, y, z;
1387 int w, h; 2178 int w, h;
1388 int x1, y1; 2179 int x1, y1;
1412 { 2203 {
1413 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1414 2205
1415 if (flags) 2206 if (flags)
1416 { 2207 {
1417 mapface face[3] = { 0, 0, 0 };
1418
1419 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1420 2210
1421 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1422 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1423 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1424 2214
1425 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1426 { 2216 {
1427 cell->darkness = -1; 2217 cell->darkness = 0;
1428 2218
1429 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1430 { 2220 {
1431 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1432 2222
1433 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1434 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1435 } 2230 }
1436 } 2231 }
1437 } 2232 }
1438 } 2233 }
1439 } 2234 }
1440} 2235}
1441 2236
1442MODULE = CFClient PACKAGE = CFClient::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1443 2238
2239PROTOTYPES: DISABLE
2240
1444CFClient::MixChunk 2241CFPlus::MixChunk
1445new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1446 CODE: 2243 CODE:
1447 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1448 OUTPUT: 2245 OUTPUT:
1449 RETVAL 2246 RETVAL
1450 2247
1451void 2248void
1452DESTROY (CFClient::MixChunk self) 2249DESTROY (CFPlus::MixChunk self)
1453 CODE: 2250 CODE:
1454 Mix_FreeChunk (self); 2251 Mix_FreeChunk (self);
1455 2252
1456int 2253int
1457volume (CFClient::MixChunk self, int volume = -1) 2254volume (CFPlus::MixChunk self, int volume = -1)
1458 CODE: 2255 CODE:
1459 RETVAL = Mix_VolumeChunk (self, volume); 2256 RETVAL = Mix_VolumeChunk (self, volume);
1460 OUTPUT: 2257 OUTPUT:
1461 RETVAL 2258 RETVAL
1462 2259
1463int 2260int
1464play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1465 CODE: 2262 CODE:
1466 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1467 OUTPUT: 2264 OUTPUT:
1468 RETVAL 2265 RETVAL
1469 2266
1470MODULE = CFClient PACKAGE = CFClient::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1471 2268
1472int 2269int
1473volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1474 CODE: 2272 CODE:
1475 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1476 OUTPUT: 2274 OUTPUT:
1477 RETVAL 2275 RETVAL
1478 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1479CFClient::MixMusic 2284CFPlus::MixMusic
1480new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1481 CODE: 2286 CODE:
1482 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1483 OUTPUT: 2288 OUTPUT:
1484 RETVAL 2289 RETVAL
1485 2290
1486void 2291void
1487DESTROY (CFClient::MixMusic self) 2292DESTROY (CFPlus::MixMusic self)
1488 CODE: 2293 CODE:
1489 Mix_FreeMusic (self); 2294 Mix_FreeMusic (self);
1490 2295
1491int 2296int
1492play (CFClient::MixMusic self, int loops = -1) 2297play (CFPlus::MixMusic self, int loops = -1)
1493 CODE: 2298 CODE:
1494 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1495 OUTPUT: 2300 OUTPUT:
1496 RETVAL 2301 RETVAL
1497 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1498MODULE = CFClient PACKAGE = CFClient::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1499 2313
1500BOOT: 2314BOOT:
1501{ 2315{
1502 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1503 static const struct { 2317 static const struct {
1504 const char *name; 2318 const char *name;
1505 IV iv; 2319 IV iv;
1506 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1507# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1508 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
2330 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 2331 const_iv (GL_SCISSOR_TEST),
2332 const_iv (GL_DEPTH_TEST),
2333 const_iv (GL_ALPHA_TEST),
2334 const_iv (GL_NORMALIZE),
2335 const_iv (GL_RESCALE_NORMAL),
2336 const_iv (GL_FRONT),
2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1514 const_iv (GL_AND), 2339 const_iv (GL_AND),
1515 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 2343 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2344 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 2345 const_iv (GL_ONE_MINUS_DST_ALPHA),
2346 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 2347 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 2348 const_iv (GL_RGBA),
2349 const_iv (GL_RGBA4),
2350 const_iv (GL_RGBA8),
2351 const_iv (GL_RGB5_A1),
1523 const_iv (GL_UNSIGNED_BYTE), 2352 const_iv (GL_UNSIGNED_BYTE),
2353 const_iv (GL_UNSIGNED_SHORT),
2354 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 2355 const_iv (GL_ALPHA),
2356 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
2358 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1528 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1529 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1531 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 2369 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 2370 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 2371 const_iv (GL_TEXTURE_WRAP_T),
2372 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 2373 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 2374 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 2375 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 2376 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2377 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2378 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2379 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2380 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 2381 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 2382 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 2383 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 2384 const_iv (GL_REPLACE),
2385 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 2386 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 2387 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 2388 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1557 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
2396 const_iv (GL_LINE_STRIP),
2397 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
2399 const_iv (GL_QUAD_STRIP),
2400 const_iv (GL_TRIANGLES),
2401 const_iv (GL_TRIANGLE_STRIP),
2402 const_iv (GL_TRIANGLE_FAN),
1559 const_iv (GL_LINE_LOOP), 2403 const_iv (GL_POLYGON),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1561 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
2412 const_iv (GL_V2F),
2413 const_iv (GL_V3F),
2414 const_iv (GL_T2F_V3F),
2415 const_iv (GL_T2F_N3F_V3F),
1562# undef const_iv 2416# undef const_iv
1563 }; 2417 };
1564 2418
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1567} 2424}
2425
2426char *
2427gl_vendor ()
2428 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR);
2430 OUTPUT:
2431 RETVAL
2432
2433char *
2434gl_version ()
2435 CODE:
2436 RETVAL = (char *)glGetString (GL_VERSION);
2437 OUTPUT:
2438 RETVAL
2439
2440char *
2441gl_extensions ()
2442 CODE:
2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2444 OUTPUT:
2445 RETVAL
2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
1568 2460
1569int glGetError () 2461int glGetError ()
2462
2463void glFinish ()
1570 2464
1571void glClear (int mask) 2465void glClear (int mask)
1572 2466
1573void glClearColor (float r, float g, float b, float a = 1.0) 2467void glClearColor (float r, float g, float b, float a = 1.0)
1574 PROTOTYPE: @ 2468 PROTOTYPE: @
1581 2475
1582void glHint (int target, int mode) 2476void glHint (int target, int mode)
1583 2477
1584void glBlendFunc (int sfactor, int dfactor) 2478void glBlendFunc (int sfactor, int dfactor)
1585 2479
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa);
2483
2484void glDepthMask (int flag)
2485
1586void glLogicOp (int opcode) 2486void glLogicOp (int opcode)
1587 2487
1588void glColorMask (int red, int green, int blue, int alpha) 2488void glColorMask (int red, int green, int blue, int alpha)
1589 2489
1590void glMatrixMode (int mode) 2490void glMatrixMode (int mode)
1593 2493
1594void glPopMatrix () 2494void glPopMatrix ()
1595 2495
1596void glLoadIdentity () 2496void glLoadIdentity ()
1597 2497
2498void glDrawBuffer (int buffer)
2499
2500void glReadBuffer (int buffer)
2501
1598# near and far are due to microsofts buggy c compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2504
2505# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
1600 2509
1601void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
1602 2511
1603void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
1604 2513
1612 2521
1613void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
1614 CODE: 2523 CODE:
1615 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
1616 2525
1617void glBegin (int mode)
1618
1619void glEnd ()
1620
1621void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 2527 ALIAS:
2528 glColor_premultiply = 1
1623 CODE: 2529 CODE:
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 2530 if (ix)
1625 MIN ((int)(g * 255.f), 255), 2531 {
1626 MIN ((int)(b * 255.f), 255), 2532 r *= a;
1627 MIN ((int)(a * 255.f), 255)); 2533 g *= a;
2534 b *= a;
2535 }
2536 // microsoft visual "c" rounds instead of truncating...
2537 glColor4f (r, g, b, a);
2538
2539void glRasterPos (float x, float y, float z = 0.)
2540 CODE:
2541 glRasterPos3f (0, 0, z);
2542 glBitmap (0, 0, 0, 0, x, y, 0);
1628 2543
1629void glVertex (float x, float y, float z = 0.) 2544void glVertex (float x, float y, float z = 0.)
1630 CODE: 2545 CODE:
1631 glVertex3f (x, y, z); 2546 glVertex3f (x, y, z);
1632 2547
1633void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
1634 CODE: 2549 CODE:
1635 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
1636 2551
2552PROTOTYPES: ENABLE
2553
2554void glBegin (int mode)
2555
2556void glEnd ()
2557
2558void glPointSize (GLfloat size)
2559
2560void glLineWidth (GLfloat width)
2561
2562void glInterleavedArrays (int format, int stride, char *data)
2563
2564void glDrawElements (int mode, int count, int type, char *indices)
2565
2566# 1.2 void glDrawRangeElements (int mode, int start, int end
2567
1637void glTexEnv (int target, int pname, float param) 2568void glTexEnv (int target, int pname, float param)
1638 CODE: 2569 CODE:
1639 glTexEnvf (target, pname, param); 2570 glTexEnvf (target, pname, param);
1640 2571
1641void glTexParameter (int target, int pname, float param) 2572void glTexParameter (int target, int pname, float param)
1644 2575
1645void glBindTexture (int target, int name) 2576void glBindTexture (int target, int name)
1646 2577
1647void glConvolutionParameter (int target, int pname, float params) 2578void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 2579 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2580 if (gl.ConvolutionParameterf)
2581 gl.ConvolutionParameterf (target, pname, params);
1650 2582
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2583void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 2584 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2585 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 2586 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 2587
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2588void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 2589 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2590 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 2591 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 2592
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2593void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1662 2594
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 2596
1665void glRasterPos (int x, int y) 2597void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE: 2598
1667 glRasterPos2i (x, y); 2599void glPixelZoom (float x, float y)
1668 2600
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2601void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 2602
1671int glGenTexture () 2603int glGenTexture ()
1672 CODE: 2604 CODE:
1673{ 2605 RETVAL = gen_texture ();
1674 GLuint name;
1675 glGenTextures (1, &name);
1676 RETVAL = name;
1677}
1678 OUTPUT: 2606 OUTPUT:
1679 RETVAL 2607 RETVAL
1680 2608
1681void glDeleteTexture (int name) 2609void glDeleteTexture (int name)
1682 CODE: 2610 CODE:
1683{
1684 GLuint name_ = name;
1685 glDeleteTextures (1, &name_); 2611 del_texture (name);
1686} 2612
1687
1688int glGenList () 2613int glGenList ()
1689 CODE: 2614 CODE:
1690 RETVAL = glGenLists (1); 2615 RETVAL = glGenLists (1);
1691 OUTPUT: 2616 OUTPUT:
1692 RETVAL 2617 RETVAL
1699 2624
1700void glEndList () 2625void glEndList ()
1701 2626
1702void glCallList (int list) 2627void glCallList (int list)
1703 2628
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2630
2631PROTOTYPES: DISABLE
2632
2633void
2634find_widget (SV *self, NV x, NV y)
2635 PPCODE:
2636{
2637 if (within_widget (self, x, y))
2638 XPUSHs (self);
2639}
2640
2641BOOT:
2642{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2644
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2649}
2650
2651void
2652draw (SV *self)
2653 CODE:
2654{
2655 HV *hv;
2656 SV **svp;
2657 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h;
2664
2665 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667
2668 hv = (HV *)SvRV (self);
2669
2670 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2672
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675
2676 if (!h || !w)
2677 XSRETURN_EMPTY;
2678
2679 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2680 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2681
2682 draw_x = SvNV (draw_x_sv) + x;
2683 draw_y = SvNV (draw_y_sv) + y;
2684
2685 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2686 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2687 XSRETURN_EMPTY;
2688
2689 sv_setnv (draw_x_sv, draw_x);
2690 sv_setnv (draw_y_sv, draw_y);
2691
2692 glPushMatrix ();
2693 glTranslated (x, y, 0);
2694
2695 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2696 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698
2699 if (svp && SvTRUE (*svp))
2700 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2702 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS);
2705 glVertex2f (0, 0);
2706 glVertex2f (w, 0);
2707 glVertex2f (w, h);
2708 glVertex2f (0, h);
2709 glEnd ();
2710 glDisable (GL_BLEND);
2711 }
2712 }
2713#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) {
2715 glPushMatrix;
2716 glColor 1, 1, 0, 1;
2717 glTranslate 0.375, 0.375;
2718 glBegin GL_LINE_LOOP;
2719 glVertex 0 , 0;
2720 glVertex $self->{w} - 1, 0;
2721 glVertex $self->{w} - 1, $self->{h} - 1;
2722 glVertex 0 , $self->{h} - 1;
2723 glEnd;
2724 glPopMatrix;
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif
2728 PUSHMARK (SP);
2729 XPUSHs (self);
2730 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD);
2732 SPAGAIN;
2733
2734 glPopMatrix ();
2735
2736 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2737 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2738}
2739

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