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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
41 typedef signed int int32_t; 42 typedef signed int int32_t;
42#endif 43#endif
43 44
44#include "glext.h" 45#include "glext.h"
45 46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
48
46#define FOW_DARKNESS 32 49#define FOW_DARKNESS 32
47 50
48#define MAP_EXTEND_X 32 51#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 52#define MAP_EXTEND_Y 512
50 53
51#define MIN_FONT_HEIGHT 10 54#define MIN_FONT_HEIGHT 10
52 55
53#define GL_CALL(type,func,args) \ 56static struct
54 { \ 57{
55 static int init_; \ 58#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 59#include "glfunc.h"
57 \ 60#undef GL_FUNC
58 if (!init_) \ 61} gl;
59 { \ 62
60 init_ = 1; \ 63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 64{
62 } \ 65 if (gl.BlendFuncSeparate)
63 \ 66 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 67 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 68 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 69 else
70 glBlendFunc (sa, da);
71}
67 72
68typedef Mix_Chunk *CFClient__MixChunk; 73typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 74typedef Mix_Music *CFClient__MixMusic;
70 75
71typedef PangoFontDescription *CFClient__Font; 76typedef PangoFontDescription *CFClient__Font;
77
78static int
79shape_attr_p (PangoLayoutRun *run)
80{
81 GSList *attrs = run->item->analysis.extra_attrs;
82
83 while (attrs)
84 {
85 PangoAttribute *attr = attrs->data;
86
87 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1;
89
90 attrs = attrs->next;
91 }
92
93 return 0;
94}
72 95
73typedef struct cf_layout { 96typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 97 PangoLayout *pl; // either derived from a cairo or ft2 context
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2) 98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 99 float r, g, b, a; // default color for rgba mode
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 106static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 107
85static void 108static void
86substitute_func (FcPattern *pattern, gpointer data) 109substitute_func (FcPattern *pattern, gpointer data)
87{ 110{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 111 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif
89#ifdef _WIN32 115#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 117#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 118 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 119#endif
294 ev.code = 1; 320 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 321 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 322 ev.data2 = 0;
297 323
298 SDL_PushEvent ((SDL_Event *)&ev); 324 SDL_PushEvent ((SDL_Event *)&ev);
325}
326
327static unsigned int
328minpot (unsigned int n)
329{
330 if (!n)
331 return 0;
332
333 --n;
334
335 n |= n >> 1;
336 n |= n >> 2;
337 n |= n >> 4;
338 n |= n >> 8;
339 n |= n >> 16;
340
341 return n + 1;
299} 342}
300 343
301MODULE = CFClient PACKAGE = CFClient 344MODULE = CFClient PACKAGE = CFClient
302 345
303PROTOTYPES: ENABLE 346PROTOTYPES: ENABLE
413 456
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
416} 459}
417 460
461NV floor (NV x)
462
463NV ceil (NV x)
464
418void 465void
419pango_init () 466pango_init ()
420 CODE: 467 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{
470 {
423 ft2_fontmap = pango_ft2_font_map_new (); 471 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 474 }
475 {
476 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 477 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
429} 490}
430 491
431int 492int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 494
470 531
471 ++m; 532 ++m;
472 } 533 }
473} 534}
474 535
536char *
537SDL_GetError ()
538
475int 539int
476SDL_SetVideoMode (int w, int h, int fullscreen) 540SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 541 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 542 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 544 );
545 if (RETVAL)
546 {
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h"
550# undef GL_FUNC
551 }
482 OUTPUT: 552 OUTPUT:
483 RETVAL 553 RETVAL
484 554
485void 555void
486SDL_GL_SwapBuffers () 556SDL_GL_SwapBuffers ()
557
558char *
559SDL_GetKeyName (int sym)
487 560
488void 561void
489SDL_PollEvent () 562SDL_PollEvent ()
490 PPCODE: 563 PPCODE:
491{ 564{
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 585 break;
513 586
514 case SDL_MOUSEMOTION: 587 case SDL_MOUSEMOTION:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
589
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 595 break;
521 596
522 case SDL_MOUSEBUTTONDOWN: 597 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 598 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 605 break;
554lowdelay (int fd, int val = 1) 631lowdelay (int fd, int val = 1)
555 CODE: 632 CODE:
556#ifndef _WIN32 633#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 635#endif
559
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 636
574void 637void
575add_font (char *file) 638add_font (char *file)
576 CODE: 639 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
670} 733}
671 734
672void 735void
673error (char *message) 736error (char *message)
674 CODE: 737 CODE:
738 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 739#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
677#else
678 fprintf (stderr, "ERROR: %s\n", message);
679#endif 741#endif
680 742
681void 743void
682fatal (char *message) 744fatal (char *message)
683 CODE: 745 CODE:
746 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 747#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#else
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 749#endif
689 exit (1); 750 _exit (1);
751
752void
753_exit (int retval)
754 CODE:
755 _exit (retval);
690 756
691MODULE = CFClient PACKAGE = CFClient::Font 757MODULE = CFClient PACKAGE = CFClient::Font
692 758
693CFClient::Font 759CFClient::Font
694new_from_file (SV *class, char *path, int id = 0) 760new_from_file (SV *class, char *path, int id = 0)
764 char *text = SvPVutf8 (text_, textlen); 830 char *text = SvPVutf8 (text_, textlen);
765 831
766 pango_layout_set_markup (self->pl, text, textlen); 832 pango_layout_set_markup (self->pl, text, textlen);
767} 833}
768 834
835void
836set_shapes (CFClient::Layout self, ...)
837 CODE:
838{
839 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text;
842 int arg = 2;
843
844 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 {
846 PangoRectangle rect;
847 PangoAttribute *attr;
848
849 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg));
851
852 arg += 2;
853
854 rect.x = 0;
855 rect.y = -h * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE;
858
859 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl);
861
862 attr = pango_attr_shape_new (&rect, &rect);
863 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr);
866
867 pos += sizeof (OBJ_STR) - 1;
868 }
869
870 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs);
872}
873
874void
875get_shapes (CFClient::Layout self)
876 PPCODE:
877{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879
880 do
881 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
883
884 if (run && shape_attr_p (run))
885 {
886 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents);
888
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 }
892 }
893 while (pango_layout_iter_next_run (iter));
894
895 pango_layout_iter_free (iter);
896}
897
898int
899has_wrapped (CFClient::Layout self)
900 CODE:
901{
902 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl);
904
905 while (*text)
906 lines += *text++ == '\n';
907
908 RETVAL = lines < pango_layout_get_line_count (self->pl);
909}
910 OUTPUT:
911 RETVAL
912
769SV * 913SV *
770get_text (CFClient::Layout self) 914get_text (CFClient::Layout self)
771 CODE: 915 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 917 sv_utf8_decode (RETVAL);
774 OUTPUT: 918 OUTPUT:
775 RETVAL 919 RETVAL
776 920
777void 921void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
904 1048
905 while (p < e) 1049 while (p < e)
906 { 1050 {
907 uint32_t rgba = *p; 1051 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8); 1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif
1064#endif
909 rgba = SDL_SwapBE32 (rgba); 1065 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba; 1066 *p++ = rgba;
911 } 1067 }
912 } 1068 }
913 1069
947} 1103}
948 1104
949MODULE = CFClient PACKAGE = CFClient::Texture 1105MODULE = CFClient PACKAGE = CFClient::Texture
950 1106
951void 1107void
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113
1114 if (ow && oh)
1115 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127
1128 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp);
1130
1131 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134
1135 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 }
1142}
1143
1144void
952draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
953 PROTOTYPE: $$$;$$ 1146 PROTOTYPE: $$$;$$
954 ALIAS: 1147 ALIAS:
955 draw_quad_alpha = 1 1148 draw_quad_alpha = 1
956 draw_quad_alpha_premultiplied = 2 1149 draw_quad_alpha_premultiplied = 2
957 CODE: 1150 CODE:
958{ 1151{
959 HV *hv = (HV *)SvRV (self); 1152 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
964 1156
965 if (items < 5) 1157 if (items < 5)
966 { 1158 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1159 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1160 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1161 }
970 1162
971 if (ix) 1163 if (ix)
972 { 1164 {
973 glEnable (GL_BLEND); 1165 glEnable (GL_BLEND);
1166
1167 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1168 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1169 else
1170 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1171 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1172
1173 glEnable (GL_ALPHA_TEST);
1174 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1175 }
976 1176
977 glBindTexture (GL_TEXTURE_2D, name); 1177 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1178
985 glBegin (GL_QUADS); 1179 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1180 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1181 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1182 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1183 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1184 glEnd ();
991 1185
992 if (ix) 1186 if (ix)
1187 {
1188 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1189 glDisable (GL_BLEND);
1190 }
994} 1191}
995 1192
996MODULE = CFClient PACKAGE = CFClient::Map 1193MODULE = CFClient PACKAGE = CFClient::Map
997 1194
998CFClient::Map 1195CFClient::Map
1018DESTROY (CFClient::Map self) 1215DESTROY (CFClient::Map self)
1019 CODE: 1216 CODE:
1020{ 1217{
1021 map_clear (self); 1218 map_clear (self);
1022 Safefree (self->face); 1219 Safefree (self->face);
1220 Safefree (self->tex);
1023 Safefree (self); 1221 Safefree (self);
1024} 1222}
1025 1223
1026void 1224void
1027clear (CFClient::Map self) 1225clear (CFClient::Map self)
1062 tex->r = r; 1260 tex->r = r;
1063 tex->g = g; 1261 tex->g = g;
1064 tex->b = b; 1262 tex->b = b;
1065 tex->a = a; 1263 tex->a = a;
1066 } 1264 }
1265
1266 // somewhat hackish, but for textures that require it, it really
1267 // improves the look, and most others don't suffer.
1268 glBindTexture (GL_TEXTURE_2D, name);
1269 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1270 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1271 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1274}
1068 1275
1069int 1276int
1070ox (CFClient::Map self) 1277ox (CFClient::Map self)
1071 ALIAS: 1278 ALIAS:
1072 oy = 1 1279 oy = 1
1280 x = 2
1281 y = 3
1282 w = 4
1283 h = 5
1073 CODE: 1284 CODE:
1074 switch (ix) 1285 switch (ix)
1075 { 1286 {
1076 case 0: RETVAL = self->ox; break; 1287 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 1288 case 1: RETVAL = self->oy; break;
1289 case 2: RETVAL = self->x; break;
1290 case 3: RETVAL = self->y; break;
1291 case 4: RETVAL = self->w; break;
1292 case 5: RETVAL = self->h; break;
1078 } 1293 }
1079 OUTPUT: 1294 OUTPUT:
1080 RETVAL 1295 RETVAL
1081 1296
1082void 1297void
1116 1331
1117 while (data < data_end) 1332 while (data < data_end)
1118 { 1333 {
1119 flags = (data [0] << 8) + data [1]; data += 2; 1334 flags = (data [0] << 8) + data [1]; data += 2;
1120 1335
1121 x = ((flags >> 10) & 63) + self->x; 1336 x = self->x + ((flags >> 10) & 63);
1122 y = ((flags >> 4) & 63) + self->y; 1337 y = self->y + ((flags >> 4) & 63);
1123 1338
1124 cell = map_get_cell (self, x, y); 1339 cell = map_get_cell (self, x, y);
1125 1340
1126 if (flags & 15) 1341 if (flags & 15)
1127 { 1342 {
1217 OUTPUT: 1432 OUTPUT:
1218 RETVAL 1433 RETVAL
1219 1434
1220void 1435void
1221draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1222 PPCODE: 1437 CODE:
1223{ 1438{
1224 int vx, vy; 1439 int vx, vy;
1225 int x, y, z; 1440 int x, y, z;
1226 int last_name; 1441 int last_name;
1227 mapface face; 1442 mapface face;
1228 int sw4 = (sw + 3) & ~3;
1229 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1230 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1231 1443
1232 memset (darkness, 255, sw4 * sh);
1233 SvPOK_only (darkness_sv);
1234 SvCUR_set (darkness_sv, sw4 * sh);
1235
1236 vx = self->x + (self->w - sw) / 2 - shift_x; 1444 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1237 vy = self->y + (self->h - sh) / 2 - shift_y; 1445 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1238 1446
1239 /* 1447 /*
1240 int vx = self->vx = self->w >= sw 1448 int vx = self->vx = self->w >= sw
1241 ? self->x + (self->w - sw) / 2 1449 ? self->x + (self->w - sw) / 2
1242 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1246 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1247 */ 1455 */
1248 1456
1249 glColor4ub (255, 255, 255, 255); 1457 glColor4ub (255, 255, 255, 255);
1250 1458
1459 glEnable (GL_BLEND);
1251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1252 glEnable (GL_BLEND);
1253 glEnable (GL_TEXTURE_2D); 1461 glEnable (GL_TEXTURE_2D);
1254 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1255 1463
1256 glBegin (GL_QUADS); 1464 glBegin (GL_QUADS);
1257 1465
1265 1473
1266 for (x = 0; x < sw; x++) 1474 for (x = 0; x < sw; x++)
1267 if (row->c0 <= x + vx && x + vx < row->c1) 1475 if (row->c0 <= x + vx && x + vx < row->c1)
1268 { 1476 {
1269 mapcell *cell = row->col + (x + vx - row->c0); 1477 mapcell *cell = row->col + (x + vx - row->c0);
1270
1271 darkness[y * sw4 + x] = cell->darkness < 0
1272 ? 255 - FOW_DARKNESS
1273 : 255 - cell->darkness;
1274 1478
1275 face = cell->face [z]; 1479 face = cell->face [z];
1276 1480
1277 if (face) 1481 if (face)
1278 { 1482 {
1299 1503
1300 glEnd (); 1504 glEnd ();
1301 1505
1302 glDisable (GL_TEXTURE_2D); 1506 glDisable (GL_TEXTURE_2D);
1303 glDisable (GL_BLEND); 1507 glDisable (GL_BLEND);
1508}
1509
1510void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1512 CODE:
1513{
1514 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 },
1516 { 1.00, 1.00, 1.00 },
1517 { 0.00, 0.00, 0.55 },
1518 { 1.00, 0.00, 0.00 },
1519
1520 { 1.00, 0.54, 0.00 },
1521 { 0.11, 0.56, 1.00 },
1522 { 0.93, 0.46, 0.00 },
1523 { 0.18, 0.54, 0.34 },
1524
1525 { 0.56, 0.73, 0.56 },
1526 { 0.80, 0.80, 0.80 },
1527 { 0.55, 0.41, 0.13 },
1528 { 0.99, 0.77, 0.26 },
1529
1530 { 0.74, 0.65, 0.41 },
1531
1532 { 0.00, 1.00, 1.00 },
1533 { 1.00, 0.00, 1.00 },
1534 { 1.00, 1.00, 0.00 },
1535 };
1536
1537 int x, y;
1538
1539 glEnable (GL_TEXTURE_2D);
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1541 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS);
1544
1545 for (y = 0; y < h; y++)
1546 for (x = 0; x < w; x++)
1547 {
1548 unsigned char m = data [x + y * w];
1549
1550 if (m)
1551 {
1552 float *c = color [m & 15];
1553
1554 float tx1 = m & 0x40 ? 0.5 : 0.;
1555 float tx2 = tx1 + 0.5;
1556
1557 glColor4f (c[0], c[1], c[2], 0.75);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 }
1563 }
1564
1565 glEnd ();
1566 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D);
1568}
1569
1570void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1572 PPCODE:
1573{
1574 int vx, vy;
1575 int x, y;
1576 int sw4 = (sw + 3) & ~3;
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1579
1580 memset (darkness, 255, sw4 * sh);
1581 SvPOK_only (darkness_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh);
1583
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1586
1587 for (y = 0; y < sh; y++)
1588 if (0 <= y + vy && y + vy < self->rows)
1589 {
1590 maprow *row = self->row + (y + vy);
1591
1592 for (x = 0; x < sw; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1)
1594 {
1595 mapcell *cell = row->col + (x + vx - row->c0);
1596
1597 darkness[y * sw4 + x] = cell->darkness < 0
1598 ? 255 - FOW_DARKNESS
1599 : 255 - cell->darkness;
1600 }
1601 }
1304 1602
1305 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1306 PUSHs (sv_2mortal (newSViv (sw4))); 1604 PUSHs (sv_2mortal (newSViv (sw4)));
1307 PUSHs (sv_2mortal (newSViv (sh))); 1605 PUSHs (sv_2mortal (newSViv (sh)));
1308 PUSHs (darkness_sv); 1606 PUSHs (darkness_sv);
1509 const_iv (GL_COLOR_MATERIAL), 1807 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 1808 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 1809 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 1810 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 1811 const_iv (GL_BLEND),
1812 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 1813 const_iv (GL_SCISSOR_TEST),
1814 const_iv (GL_DEPTH_TEST),
1815 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT),
1819 const_iv (GL_BACK),
1515 const_iv (GL_AND), 1820 const_iv (GL_AND),
1516 const_iv (GL_ONE), 1821 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 1822 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 1823 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 1824 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1825 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 1826 const_iv (GL_ONE_MINUS_DST_ALPHA),
1827 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 1828 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 1829 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8),
1832 const_iv (GL_RGB5_A1),
1524 const_iv (GL_UNSIGNED_BYTE), 1833 const_iv (GL_UNSIGNED_BYTE),
1834 const_iv (GL_UNSIGNED_SHORT),
1835 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 1836 const_iv (GL_ALPHA),
1837 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 1838 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 1840 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1529 const_iv (GL_COMPILE), 1842 const_iv (GL_COMPILE),
1530 const_iv (GL_TEXTURE_1D), 1843 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 1844 const_iv (GL_TEXTURE_2D),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 1846 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 1847 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 1848 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 1849 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 1850 const_iv (GL_TEXTURE_WRAP_T),
1851 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 1852 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 1853 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 1854 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 1855 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1856 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1857 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1858 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1859 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 1860 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 1861 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 1862 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 1863 const_iv (GL_REPLACE),
1864 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 1865 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 1866 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 1867 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 1868 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 1869 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 1870 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 1871 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 1872 const_iv (GL_CONSTANT_BORDER),
1558 const_iv (GL_LINES), 1873 const_iv (GL_LINES),
1874 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 1875 const_iv (GL_QUADS),
1560 const_iv (GL_LINE_LOOP), 1876 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1562 const_iv (GL_FASTEST), 1881 const_iv (GL_FASTEST),
1882 const_iv (GL_V2F),
1883 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 1886# undef const_iv
1564 }; 1887 };
1565 1888
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1568} 1891}
1569 1892
1893char *
1894gl_vendor ()
1895 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR);
1897 OUTPUT:
1898 RETVAL
1899
1900char *
1901gl_version ()
1902 CODE:
1903 RETVAL = (char *)glGetString (GL_VERSION);
1904 OUTPUT:
1905 RETVAL
1906
1907char *
1908gl_extensions ()
1909 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT:
1912 RETVAL
1913
1570int glGetError () 1914int glGetError ()
1915
1916void glFinish ()
1571 1917
1572void glClear (int mask) 1918void glClear (int mask)
1573 1919
1574void glClearColor (float r, float g, float b, float a = 1.0) 1920void glClearColor (float r, float g, float b, float a = 1.0)
1575 PROTOTYPE: @ 1921 PROTOTYPE: @
1582 1928
1583void glHint (int target, int mode) 1929void glHint (int target, int mode)
1584 1930
1585void glBlendFunc (int sfactor, int dfactor) 1931void glBlendFunc (int sfactor, int dfactor)
1586 1932
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa);
1936
1937void glDepthMask (int flag)
1938
1587void glLogicOp (int opcode) 1939void glLogicOp (int opcode)
1588 1940
1589void glColorMask (int red, int green, int blue, int alpha) 1941void glColorMask (int red, int green, int blue, int alpha)
1590 1942
1591void glMatrixMode (int mode) 1943void glMatrixMode (int mode)
1594 1946
1595void glPopMatrix () 1947void glPopMatrix ()
1596 1948
1597void glLoadIdentity () 1949void glLoadIdentity ()
1598 1950
1951void glDrawBuffer (int buffer)
1952
1953void glReadBuffer (int buffer)
1954
1599# near and far are due to microsofts buggy c compiler 1955# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957
1958# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1601 1960
1602void glViewport (int x, int y, int width, int height) 1961void glViewport (int x, int y, int width, int height)
1603 1962
1604void glScissor (int x, int y, int width, int height) 1963void glScissor (int x, int y, int width, int height)
1619 1978
1620void glEnd () 1979void glEnd ()
1621 1980
1622void glColor (float r, float g, float b, float a = 1.0) 1981void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 1982 PROTOTYPE: @
1983 ALIAS:
1984 glColor_premultiply = 1
1624 CODE: 1985 CODE:
1986 if (ix)
1987 {
1988 r *= a;
1989 g *= a;
1990 b *= a;
1991 }
1992 // microsoft visual "c" rounds instead of truncating...
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 1993 glColor4ub (MIN ((int)(r * 256.f), 255),
1626 MIN ((int)(g * 255.f), 255), 1994 MIN ((int)(g * 256.f), 255),
1627 MIN ((int)(b * 255.f), 255), 1995 MIN ((int)(b * 256.f), 255),
1628 MIN ((int)(a * 255.f), 255)); 1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003
2004void glRasterPos (float x, float y, float z = 0.)
2005 CODE:
2006 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0);
1629 2008
1630void glVertex (float x, float y, float z = 0.) 2009void glVertex (float x, float y, float z = 0.)
1631 CODE: 2010 CODE:
1632 glVertex3f (x, y, z); 2011 glVertex3f (x, y, z);
1633 2012
1645 2024
1646void glBindTexture (int target, int name) 2025void glBindTexture (int target, int name)
1647 2026
1648void glConvolutionParameter (int target, int pname, float params) 2027void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 2028 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2029 if (gl.ConvolutionParameterf)
2030 gl.ConvolutionParameterf (target, pname, params);
1651 2031
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2032void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 2033 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2034 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 2035 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 2036
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 2038 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2039 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 2041
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1663 2043
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 2045
1666void glRasterPos (int x, int y) 2046void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE:
1668 glRasterPos2i (x, y);
1669 2047
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 2049
1672int glGenTexture () 2050int glGenTexture ()
1673 CODE: 2051 CODE:
1700 2078
1701void glEndList () 2079void glEndList ()
1702 2080
1703void glCallList (int list) 2081void glCallList (int list)
1704 2082
2083

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