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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 31
16#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
17#include <SDL_endian.h> 34#include <SDL_endian.h>
18#include <SDL_image.h> 35#include <SDL_image.h>
19#include <SDL_mixer.h> 36#include <SDL_mixer.h>
20#include <SDL_opengl.h> 37#include <SDL_opengl.h>
21 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
22#include <glib/gmacros.h> 42#include <glib/gmacros.h>
23 43
24#include <pango/pango.h> 44#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 45
29#ifndef _WIN32 46#ifndef _WIN32
30# include <sys/types.h> 47# include <sys/types.h>
31# include <sys/socket.h> 48# include <sys/socket.h>
32# include <netinet/in.h> 49# include <netinet/in.h>
33# include <netinet/tcp.h> 50# include <netinet/tcp.h>
34# include <inttypes.h> 51# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 52#endif
43 53
44#include "glext.h" 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 55
46#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
47 57
48#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
50 60
51#define MIN_FONT_HEIGHT 10 61#define MIN_FONT_HEIGHT 10
52 62
53#define GL_CALL(type,func,args) \ 63#if 0
54 { \ 64# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 65#else
56 static type fptr_; \ 66# define PARACHUTE 0
57 \ 67#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
70 123
71typedef PangoFontDescription *CFClient__Font; 124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
72 143
73typedef struct cf_layout { 144typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 145 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 146 float r, g, b, a; // default color for rgba mode
77 int base_height; 147 int base_height;
78 CFClient__Font font; 148 CFPlus__Font font;
79} *CFClient__Layout; 149} *CFPlus__Layout;
80 150
81static CFClient__Font default_font; 151static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 152static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 153static PangoFontMap *opengl_fontmap;
84 154
85static void 155static void
86substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
87{ 157{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 159#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 161#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 163}
95 164
96static void 165static void
97layout_update_font (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
98{ 167{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
101 */ 170 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 171 PangoFontDescription *font = self->font ? self->font : default_font;
106 175
107 pango_layout_set_font_description (self->pl, font); 176 pango_layout_set_font_description (self->pl, font);
108} 177}
109 178
110static void 179static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 181{
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
114 186
115 if (!*w) *w = 1; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 189
118 *w = (*w + 3) & ~3; 190 if (!rect.width) rect.width = 1;
119} 191 if (!rect.height) rect.height = 1;
120 192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
121typedef uint16_t mapface; 198typedef uint16_t faceid;
122 199
123typedef struct { 200typedef struct {
124 GLint name; 201 int name;
125 int w, h; 202 int w, h;
126 float s, t; 203 float s, t;
127 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
128} maptex; 207} maptex;
129 208
130typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
131 int16_t darkness; 212 uint16_t darkness;
132 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 214} mapcell;
134 215
135typedef struct { 216typedef struct {
136 int32_t c0, c1; 217 int32_t c0, c1;
137 mapcell *col; 218 mapcell *col;
138} maprow; 219} maprow;
139 220
140typedef struct map { 221typedef struct map {
141 int x, y, w, h; 222 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 224 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 225 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 226
149 int32_t rows; 227 int32_t rows;
150 maprow *row; 228 maprow *row;
151} *CFClient__Map; 229} *CFPlus__Map;
152 230
153static char * 231static char *
154prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
155{ 233{
156 char *p; 234 char *p;
173} 251}
174 252
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
178static maprow * 276static maprow *
179map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
180{ 278{
181 if (0 > y) 279 if (0 > y)
182 { 280 {
183 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
222 320
223 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
224} 322}
225 323
226static mapcell * 324static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
228{ 326{
229 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
230} 328}
231 329
232static void 330static void
233map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
234{ 332{
235 int r; 333 int r;
236 334
237 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
246 self->row = 0; 344 self->row = 0;
247 self->rows = 0; 345 self->rows = 0;
248} 346}
249 347
250static void 348static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 350{
253 int x, y; 351 int x, y;
254 maprow *row; 352 maprow *row;
353 mapcell *cell;
255 354
256 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 356 if (y >= 0)
258 { 357 {
259 if (y >= self->rows) 358 if (y >= self->rows)
265 if (x >= row->c0) 364 if (x >= row->c0)
266 { 365 {
267 if (x >= row->c1) 366 if (x >= row->c1)
268 break; 367 break;
269 368
270 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
271 } 375 }
272 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
273} 393}
274 394
275static void 395static void
276music_finished (void) 396music_finished (void)
277{ 397{
296 ev.data2 = 0; 416 ev.data2 = 0;
297 417
298 SDL_PushEvent ((SDL_Event *)&ev); 418 SDL_PushEvent ((SDL_Event *)&ev);
299} 419}
300 420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
301MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
302 486
303PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
304 488
305BOOT: 489BOOT:
306{ 490{
307 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 492 static const struct {
309 const char *name; 493 const char *name;
310 IV iv; 494 IV iv;
311 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
313 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
331 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
395 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 604# undef const_iv
412 }; 605 };
413 606
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
417 630
418void 631void
419pango_init () 632pango_init ()
420 CODE: 633 CODE:
421{ 634{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 638}
639
640char *
641SDL_GetError ()
430 642
431int 643int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 645
434void 646void
435SDL_Quit () 647SDL_Quit ()
436 648
437void 649void
438SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
439 PPCODE: 651 PPCODE:
440{ 652{
441 SDL_Rect **m; 653 SDL_Rect **m;
442 654
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 659
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 662
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 667
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 669#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
460 673
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 675
463 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
464 while (*m) 677 while (*m)
465 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
466 AV *av = newAV (); 681 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
470 688
471 ++m; 689 ++m;
472 } 690 }
473} 691}
474 692
475int 693int
476SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
478 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
482 OUTPUT: 719 OUTPUT:
483 RETVAL 720 RETVAL
484 721
485void 722void
486SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
487 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
488void 731void
489SDL_PollEvent () 732poll_events ()
490 PPCODE: 733 PPCODE:
491{ 734{
492 SDL_Event ev; 735 SDL_Event ev;
493 736
494 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 739 {
496 HV *hv = newHV (); 740 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 742
499 switch (ev.type) 743 switch (ev.type)
501 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
502 case SDL_KEYUP: 746 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 752 break;
508 753
509 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 757 break;
513 758
514 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
520 break; 785 break;
521 786
522 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 795 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 801 break;
535 } 802 }
536 803
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
538 } 805 }
539} 806}
540 807
541int 808int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 810 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
546 813
547void 814void
548Mix_CloseAudio () 815Mix_CloseAudio ()
549 816
550int 817int
551Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
552 819
820const char *
821Mix_GetError ()
822
553void 823void
554lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
555 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
556#ifndef _WIN32 832#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
558#endif 854#endif
559 855}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 856
574void 857void
575add_font (char *file) 858add_font (char *file)
576 CODE: 859 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 861
583void 862void
584load_image_inline (SV *image_) 863load_image_inline (SV *image_)
585 ALIAS: 864 ALIAS:
586 load_image_file = 1 865 load_image_file = 1
589 STRLEN image_len; 868 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
596 875
597 if (!rw) 876 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
599 878
628 907
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 908 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 909
631 assert (surface2->pitch == surface2->w * 4); 910 assert (surface2->pitch == surface2->w * 4);
632 911
912 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 913 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 914 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 915 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2);
642 921
643 SDL_FreeSurface (surface); 922 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 923 SDL_FreeSurface (surface2);
645} 924}
646 925
670} 949}
671 950
672void 951void
673error (char *message) 952error (char *message)
674 CODE: 953 CODE:
954 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 955#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
957#endif
958
959void
960fatal (char *message)
961 CODE:
962 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
965#endif
966 _exit (1);
967
968void
969_exit (int retval = 0)
970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
677#else 973#else
678 fprintf (stderr, "ERROR: %s\n", message); 974 _exit (retval);
679#endif 975#endif
680 976
681void 977void
682fatal (char *message) 978debug ()
683 CODE: 979 CODE:
684#ifdef _WIN32 980{
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 981#if DEBUG
686#else 982 VALGRIND_DO_LEAK_CHECK;
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 983#endif
689 exit (1); 984}
690 985
691MODULE = CFClient PACKAGE = CFClient::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
692 987
693CFClient::Font 988PROTOTYPES: DISABLE
989
990CFPlus::Font
694new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
695 CODE: 992 CODE:
696{ 993{
697 int count; 994 int count;
698 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701} 998}
702 OUTPUT: 999 OUTPUT:
703 RETVAL 1000 RETVAL
704 1001
705void 1002void
706DESTROY (CFClient::Font self) 1003DESTROY (CFPlus::Font self)
707 CODE: 1004 CODE:
708 pango_font_description_free (self); 1005 pango_font_description_free (self);
709 1006
710void 1007void
711make_default (CFClient::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
712 CODE: 1010 CODE:
713 default_font = self; 1011 default_font = self;
714 1012
715MODULE = CFClient PACKAGE = CFClient::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
716 1014
717CFClient::Layout 1015PROTOTYPES: DISABLE
718new (SV *class, int rgba = 0) 1016
1017void
1018reset_glyph_cache ()
1019 PROTOTYPE:
1020 CODE:
1021 tc_clear ();
1022
1023CFPlus::Layout
1024new (SV *class)
719 CODE: 1025 CODE:
720 New (0, RETVAL, 1, struct cf_layout); 1026 New (0, RETVAL, 1, struct cf_layout);
721 1027
722 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1028 RETVAL->pl = pango_layout_new (opengl_context);
723 RETVAL->rgba = rgba;
724 RETVAL->r = 1.; 1029 RETVAL->r = 1.;
725 RETVAL->g = 1.; 1030 RETVAL->g = 1.;
726 RETVAL->b = 1.; 1031 RETVAL->b = 1.;
727 RETVAL->a = 1.; 1032 RETVAL->a = 1.;
728 RETVAL->base_height = MIN_FONT_HEIGHT; 1033 RETVAL->base_height = MIN_FONT_HEIGHT;
732 layout_update_font (RETVAL); 1037 layout_update_font (RETVAL);
733 OUTPUT: 1038 OUTPUT:
734 RETVAL 1039 RETVAL
735 1040
736void 1041void
737DESTROY (CFClient::Layout self) 1042DESTROY (CFPlus::Layout self)
738 CODE: 1043 CODE:
739 g_object_unref (self->pl); 1044 g_object_unref (self->pl);
740 Safefree (self); 1045 Safefree (self);
741 1046
1047void
1048set_text (CFPlus::Layout self, SV *text_)
1049 CODE:
1050{
1051 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen);
1053
1054 pango_layout_set_text (self->pl, text, textlen);
1055}
1056
1057void
1058set_markup (CFPlus::Layout self, SV *text_)
1059 CODE:
1060{
1061 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen);
1063
1064 pango_layout_set_markup (self->pl, text, textlen);
1065}
1066
1067void
1068set_shapes (CFPlus::Layout self, ...)
1069 CODE:
1070{
1071 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text;
1074 int arg = 4;
1075
1076 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1077 {
1078 PangoRectangle inkrect, rect;
1079 PangoAttribute *attr;
1080
1081 int x = SvIV (ST (arg - 3));
1082 int y = SvIV (ST (arg - 2));
1083 int w = SvIV (ST (arg - 1));
1084 int h = SvIV (ST (arg ));
1085
1086 inkrect.x = 0;
1087 inkrect.y = 0;
1088 inkrect.width = 0;
1089 inkrect.height = 0;
1090
1091 rect.x = x * PANGO_SCALE;
1092 rect.y = y * PANGO_SCALE;
1093 rect.width = w * PANGO_SCALE;
1094 rect.height = h * PANGO_SCALE;
1095
1096 if (!attrs)
1097 attrs = pango_layout_get_attributes (self->pl);
1098
1099 attr = pango_attr_shape_new (&inkrect, &rect);
1100 attr->start_index = pos - text;
1101 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1102 pango_attr_list_insert (attrs, attr);
1103
1104 arg += 4;
1105 pos += sizeof (OBJ_STR) - 1;
1106 }
1107
1108 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs);
1110}
1111
1112void
1113get_shapes (CFPlus::Layout self)
1114 PPCODE:
1115{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117
1118 do
1119 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1121
1122 if (run && shape_attr_p (run))
1123 {
1124 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126
1127 EXTEND (SP, 2);
1128 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1129 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1130 }
1131 }
1132 while (pango_layout_iter_next_run (iter));
1133
1134 pango_layout_iter_free (iter);
1135}
1136
742int 1137int
743is_rgba (CFClient::Layout self) 1138has_wrapped (CFPlus::Layout self)
744 CODE: 1139 CODE:
745 RETVAL = self->rgba; 1140{
1141 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl);
1143
1144 while (*text)
1145 lines += *text++ == '\n';
1146
1147 RETVAL = lines < pango_layout_get_line_count (self->pl);
1148}
746 OUTPUT: 1149 OUTPUT:
747 RETVAL 1150 RETVAL
748 1151
749void
750set_text (CFClient::Layout self, SV *text_)
751 CODE:
752{
753 STRLEN textlen;
754 char *text = SvPVutf8 (text_, textlen);
755
756 pango_layout_set_text (self->pl, text, textlen);
757}
758
759void
760set_markup (CFClient::Layout self, SV *text_)
761 CODE:
762{
763 STRLEN textlen;
764 char *text = SvPVutf8 (text_, textlen);
765
766 pango_layout_set_markup (self->pl, text, textlen);
767}
768
769SV * 1152SV *
770get_text (CFClient::Layout self) 1153get_text (CFPlus::Layout self)
771 CODE: 1154 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 1156 sv_utf8_decode (RETVAL);
774 OUTPUT: 1157 OUTPUT:
775 RETVAL 1158 RETVAL
776 1159
777void 1160void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
779 CODE: 1162 CODE:
780 self->r = r; 1163 self->r = r;
781 self->g = g; 1164 self->g = g;
782 self->b = b; 1165 self->b = b;
783 self->a = a; 1166 self->a = a;
784 1167
785void 1168void
786set_font (CFClient::Layout self, CFClient::Font font = 0) 1169set_font (CFPlus::Layout self, CFPlus::Font font = 0)
787 CODE: 1170 CODE:
788 if (self->font != font) 1171 if (self->font != font)
789 { 1172 {
790 self->font = font; 1173 self->font = font;
791 layout_update_font (self); 1174 layout_update_font (self);
792 } 1175 }
793 1176
794void 1177void
795set_height (CFClient::Layout self, int base_height) 1178set_height (CFPlus::Layout self, int base_height)
796 CODE: 1179 CODE:
797 if (self->base_height != base_height) 1180 if (self->base_height != base_height)
798 { 1181 {
799 self->base_height = base_height; 1182 self->base_height = base_height;
800 layout_update_font (self); 1183 layout_update_font (self);
801 } 1184 }
802 1185
803void 1186void
804set_width (CFClient::Layout self, int max_width = -1) 1187set_width (CFPlus::Layout self, int max_width = -1)
805 CODE: 1188 CODE:
806 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
807 1190
808void 1191void
809set_indent (CFClient::Layout self, int indent) 1192set_indent (CFPlus::Layout self, int indent)
810 CODE: 1193 CODE:
811 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
812 1195
813void 1196void
814set_spacing (CFClient::Layout self, int spacing) 1197set_spacing (CFPlus::Layout self, int spacing)
815 CODE: 1198 CODE:
816 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
817 1200
818void 1201void
819set_ellipsise (CFClient::Layout self, int ellipsise) 1202set_ellipsise (CFPlus::Layout self, int ellipsise)
820 CODE: 1203 CODE:
821 pango_layout_set_ellipsize (self->pl, 1204 pango_layout_set_ellipsize (self->pl,
822 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START
823 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
824 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
825 : PANGO_ELLIPSIZE_NONE 1208 : PANGO_ELLIPSIZE_NONE
826 ); 1209 );
827 1210
828void 1211void
829set_single_paragraph_mode (CFClient::Layout self, int spm) 1212set_single_paragraph_mode (CFPlus::Layout self, int spm)
830 CODE: 1213 CODE:
831 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
832 1215
833void 1216void
834size (CFClient::Layout self) 1217size (CFPlus::Layout self)
835 PPCODE: 1218 PPCODE:
836{ 1219{
837 int w, h; 1220 int w, h;
838 1221
839 layout_get_pixel_size (self, &w, &h); 1222 layout_get_pixel_size (self, &w, &h);
842 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (w)));
843 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (h)));
844} 1227}
845 1228
846int 1229int
1230descent (CFPlus::Layout self)
1231 CODE:
1232{
1233 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect);
1237}
1238 OUTPUT:
1239 RETVAL
1240
1241int
847xy_to_index (CFClient::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
848 CODE: 1243 CODE:
849{ 1244{
850 int index, trailing; 1245 int index, trailing;
851 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
852 RETVAL = index; 1247 RETVAL = index + trailing;
853} 1248}
854 OUTPUT: 1249 OUTPUT:
855 RETVAL 1250 RETVAL
856 1251
857void 1252void
858cursor_pos (CFClient::Layout self, int index) 1253cursor_pos (CFPlus::Layout self, int index)
859 PPCODE: 1254 PPCODE:
860{ 1255{
861 PangoRectangle strong_pos; 1256 PangoRectangle strong_pos;
862 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
863 1258
866 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
868} 1263}
869 1264
870void 1265void
871render (CFClient::Layout self) 1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
872 PPCODE: 1267 PPCODE:
873{ 1268{
874 SV *retval; 1269 int line, x;
875 int w, h;
876 1270
877 layout_get_pixel_size (self, &w, &h); 1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
878 1273
879 if (self->rgba)
880 {
881 cairo_surface_t *surface;
882 cairo_t *cairo;
883
884 retval = newSV (w * h * 4);
885 SvPOK_only (retval);
886 SvCUR_set (retval, w * h * 4);
887
888 memset (SvPVX (retval), 0, w * h * 4);
889
890 surface = cairo_image_surface_create_for_data (
891 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
892 cairo = cairo_create (surface);
893 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
894
895 pango_cairo_show_layout (cairo, self->pl);
896
897 cairo_destroy (cairo);
898 cairo_surface_destroy (surface);
899
900 // what a mess, and its premultiplied, too :(
901 {
902 uint32_t *p = (uint32_t *)SvPVX (retval);
903 uint32_t *e = p + w * h;
904
905 while (p < e)
906 {
907 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8);
909 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba;
911 }
912 }
913
914 EXTEND (SP, 5); 1274 EXTEND (SP, 2);
915 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
916 PUSHs (sv_2mortal (newSViv (h))); 1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
920 }
921 else 1297 else
922 { 1298 {
923 FT_Bitmap bitmap;
924
925 retval = newSV (w * h);
926 SvPOK_only (retval);
927 SvCUR_set (retval, w * h);
928
929 bitmap.rows = h;
930 bitmap.width = w;
931 bitmap.pitch = w;
932 bitmap.buffer = (unsigned char*)SvPVX (retval);
933 bitmap.num_grays = 256;
934 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
935
936 memset (bitmap.buffer, 0, w * h);
937
938 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
939
940 EXTEND (SP, 5);
941 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (index)));
942 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (trailing)));
943 PUSHs (sv_2mortal (retval));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
946 } 1301 }
947} 1302}
948 1303
1304void
1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE:
1307 pango_opengl_render_layout_subpixel (
1308 self->pl,
1309 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a,
1311 flags
1312 );
1313
949MODULE = CFClient PACKAGE = CFClient::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
950 1315
1316PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319
951void 1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1325 {
1326 STRLEN datalen;
1327 char *data = SvPVbyte (data_, datalen);
1328 int bpp = datalen / (ow * oh);
1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1330
1331 SvPOK_only (result_);
1332 SvCUR_set (result_, nw * nh * bpp);
1333
1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1335 while (oh--)
1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1337
1338 sv_setsv (data_, result_);
1339 }
1340}
1341
1342void
952draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
953 PROTOTYPE: $$$;$$ 1344 PROTOTYPE: $$$;$$
954 ALIAS: 1345 ALIAS:
955 draw_quad_alpha = 1 1346 draw_quad_alpha = 1
956 draw_quad_alpha_premultiplied = 2 1347 draw_quad_alpha_premultiplied = 2
957 CODE: 1348 CODE:
958{ 1349{
959 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
964 1354
965 if (items < 5) 1355 if (items < 5)
966 { 1356 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1357 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1358 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1359 }
970 1360
971 if (ix) 1361 if (ix)
972 { 1362 {
973 glEnable (GL_BLEND); 1363 glEnable (GL_BLEND);
1364
1365 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1366 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1367 else
1368 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1369 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1370
1371 glEnable (GL_ALPHA_TEST);
1372 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1373 }
976 1374
977 glBindTexture (GL_TEXTURE_2D, name); 1375 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1376
985 glBegin (GL_QUADS); 1377 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1378 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1379 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1380 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1381 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1382 glEnd ();
991 1383
992 if (ix) 1384 if (ix)
1385 {
1386 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1388 }
994} 1389}
995 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
996MODULE = CFClient PACKAGE = CFClient::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
997 1403
998CFClient::Map 1404PROTOTYPES: DISABLE
999new (SV *class, int map_width, int map_height) 1405
1406CFPlus::Map
1407new (SV *class)
1000 CODE: 1408 CODE:
1001 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1002 RETVAL->x = 0; 1410 RETVAL->x = 0;
1003 RETVAL->y = 0; 1411 RETVAL->y = 0;
1004 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1005 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1006 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1007 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1008 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1009 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1010 RETVAL->texs = 8192;
1011 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1012 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1013 RETVAL->row = 0; 1419 RETVAL->row = 0;
1014 OUTPUT: 1420 OUTPUT:
1015 RETVAL 1421 RETVAL
1016 1422
1017void 1423void
1018DESTROY (CFClient::Map self) 1424DESTROY (CFPlus::Map self)
1019 CODE: 1425 CODE:
1020{ 1426{
1021 map_clear (self); 1427 map_clear (self);
1022 Safefree (self->face); 1428 Safefree (self->face2tile);
1429 Safefree (self->tex);
1023 Safefree (self); 1430 Safefree (self);
1024} 1431}
1025 1432
1026void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1027clear (CFClient::Map self) 1440clear (CFPlus::Map self)
1028 CODE: 1441 CODE:
1029 map_clear (self); 1442 map_clear (self);
1030 1443
1031void 1444void
1032set_face (CFClient::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1033 CODE: 1446 CODE:
1034{ 1447{
1035 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1036 { 1449 need_texid (self, tile);
1037 Append (mapface, self->face, self->faces, self->faces);
1038 self->faces *= 2;
1039 }
1040
1041 self->face [face] = texid;
1042} 1450}
1043 1451
1044void 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1473}
1474
1475void
1045set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1046 CODE: 1477 CODE:
1047{ 1478{
1048 while (self->texs <= texid) 1479 need_texid (self, texid);
1049 {
1050 Append (maptex, self->tex, self->texs, self->texs);
1051 self->texs *= 2;
1052 }
1053 1480
1054 { 1481 {
1055 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1056 1483
1057 tex->name = name; 1484 tex->name = name;
1062 tex->r = r; 1489 tex->r = r;
1063 tex->g = g; 1490 tex->g = g;
1064 tex->b = b; 1491 tex->b = b;
1065 tex->a = a; 1492 tex->a = a;
1066 } 1493 }
1494
1495 // somewhat hackish, but for textures that require it, it really
1496 // improves the look, and most others don't suffer.
1497 glBindTexture (GL_TEXTURE_2D, name);
1498 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1499 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1500 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1503}
1068 1504
1069int 1505int
1070ox (CFClient::Map self) 1506ox (CFPlus::Map self)
1071 ALIAS: 1507 ALIAS:
1072 oy = 1 1508 oy = 1
1509 x = 2
1510 y = 3
1511 w = 4
1512 h = 5
1073 CODE: 1513 CODE:
1074 switch (ix) 1514 switch (ix)
1075 { 1515 {
1076 case 0: RETVAL = self->ox; break; 1516 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 1517 case 1: RETVAL = self->oy; break;
1518 case 2: RETVAL = self->x; break;
1519 case 3: RETVAL = self->y; break;
1520 case 4: RETVAL = self->w; break;
1521 case 5: RETVAL = self->h; break;
1078 } 1522 }
1079 OUTPUT: 1523 OUTPUT:
1080 RETVAL 1524 RETVAL
1081 1525
1082void 1526void
1083scroll (CFClient::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
1084 CODE: 1528 CODE:
1085{ 1529{
1086 if (dx > 0) 1530 if (dx > 0)
1087 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1088 else if (dx < 0) 1532 else if (dx < 0)
1089 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1090 1534
1091 if (dy > 0) 1535 if (dy > 0)
1092 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
1093 else if (dy < 0) 1537 else if (dy < 0)
1094 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1095 1539
1096 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1097 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1098 1542
1099 while (self->y < 0) 1543 while (self->y < 0)
1104 self->y += MAP_EXTEND_Y; 1548 self->y += MAP_EXTEND_Y;
1105 } 1549 }
1106} 1550}
1107 1551
1108void 1552void
1109map1a_update (CFClient::Map self, SV *data_) 1553map1a_update (CFPlus::Map self, SV *data_, int extmap)
1110 CODE: 1554 CODE:
1111{ 1555{
1112 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1113 uint8_t *data_end = (uint8_t *)SvEND (data_); 1557 uint8_t *data_end = (uint8_t *)SvEND (data_);
1114 mapcell *cell; 1558 mapcell *cell;
1115 int x, y, flags; 1559 int x, y, flags;
1116 1560
1117 while (data < data_end) 1561 while (data < data_end - 1)
1118 { 1562 {
1119 flags = (data [0] << 8) + data [1]; data += 2; 1563 flags = (data [0] << 8) + data [1]; data += 2;
1120 1564
1121 x = ((flags >> 10) & 63) + self->x; 1565 x = self->x + ((flags >> 10) & 63);
1122 y = ((flags >> 4) & 63) + self->y; 1566 y = self->y + ((flags >> 4) & 63);
1123 1567
1124 cell = map_get_cell (self, x, y); 1568 cell = map_get_cell (self, x, y);
1125 1569
1126 if (flags & 15) 1570 if (flags & 15)
1127 { 1571 {
1128 if (cell->darkness < 0) 1572 if (!cell->darkness)
1129 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
1130 cell->darkness = 0; 1575 cell->darkness = 256;
1131 cell->face [0] = 0;
1132 cell->face [1] = 0;
1133 cell->face [2] = 0;
1134 } 1576 }
1135 1577
1136 cell->darkness = flags & 8 ? *data++ : 255;
1137
1138 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1579
1580 if (flags & 8)
1581 {
1582 if (extmap)
1583 {
1584 uint8_t ext, cmd;
1585
1586 do
1587 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1;
1596 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 }
1614 while (ext & 0x80);
1615 }
1616 else
1617 cell->darkness = *data++ + 1;
1618 }
1139 1619
1140 if (flags & 4) 1620 if (flags & 4)
1141 { 1621 {
1142 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1143 } 1625 }
1144 1626
1145 if (flags & 2) 1627 if (flags & 2)
1146 { 1628 {
1147 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1148 } 1632 }
1149 1633
1150 if (flags & 1) 1634 if (flags & 1)
1151 { 1635 {
1152 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1153 } 1639 }
1154 } 1640 }
1155 else 1641 else
1156 cell->darkness = -1; 1642 cell->darkness = 0;
1157 } 1643 }
1158} 1644}
1159 1645
1160SV * 1646SV *
1161mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1162 CODE: 1648 CODE:
1163{ 1649{
1164 int x1, x; 1650 int x1, x;
1165 int y1, y; 1651 int y1, y;
1166 int z; 1652 int z;
1187 { 1673 {
1188 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1189 1675
1190 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1191 { 1677 {
1192 mapface face = cell->face [z];
1193
1194 if (face)
1195 {
1196 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1197 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1198 int a1 = tex.a; 1680 int a1 = tex.a;
1199 1681
1200 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1201 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1202 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1203 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1204 }
1205 } 1686 }
1206 } 1687 }
1207 1688
1208 *map++ = (r ) 1689 *map++ = (r )
1209 | (g << 8) 1690 | (g << 8)
1216} 1697}
1217 OUTPUT: 1698 OUTPUT:
1218 RETVAL 1699 RETVAL
1219 1700
1220void 1701void
1221draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1222 PPCODE: 1703 CODE:
1223{ 1704{
1224 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1225 int x, y, z; 1709 int x, y, z;
1226 int last_name; 1710 int last_name;
1227 mapface face;
1228 int sw4 = (sw + 3) & ~3;
1229 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1230 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1231 1711
1232 memset (darkness, 255, sw4 * sh); 1712 // thats current max. sorry.
1233 SvPOK_only (darkness_sv); 1713 if (sw > 255) sw = 255;
1234 SvCUR_set (darkness_sv, sw4 * sh); 1714 if (sh > 255) sh = 255;
1235 1715
1236 vx = self->x + (self->w - sw) / 2 - shift_x; 1716 // clear key, in case of extra padding
1237 vy = self->y + (self->h - sh) / 2 - shift_y; 1717 memset (&skey, 0, sizeof (skey));
1238
1239 /*
1240 int vx = self->vx = self->w >= sw
1241 ? self->x + (self->w - sw) / 2
1242 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1243
1244 int vy = self->vy = self->h >= sh
1245 ? self->y + (self->h - sh) / 2
1246 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1247 */
1248 1718
1249 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1250 1720
1721 glEnable (GL_BLEND);
1251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1252 glEnable (GL_BLEND);
1253 glEnable (GL_TEXTURE_2D); 1723 glEnable (GL_TEXTURE_2D);
1254 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1255 1725
1256 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1257 1727
1258 last_name = 0; 1728 last_name = 0;
1259 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1260 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1261 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1262 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1263 { 1761 {
1264 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1265 1763
1266 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1267 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1268 { 1766 {
1269 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1270
1271 darkness[y * sw4 + x] = cell->darkness < 0
1272 ? 255 - FOW_DARKNESS
1273 : 255 - cell->darkness;
1274
1275 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1276 1769
1277 if (face) 1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1775
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1278 { 1865 {
1279 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1867 HE *he;
1280 1868
1281 int px = (x + 1) * 32 - tex.w; 1869 hv_iterinit (smooth);
1282 int py = (y + 1) * 32 - tex.h; 1870 while ((he = hv_iternext (smooth)))
1283
1284 if (last_name != tex.name)
1285 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1286 glEnd (); 1894 glEnd ();
1287 last_name = tex.name;
1288 glBindTexture (GL_TEXTURE_2D, last_name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1289 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1918 }
1290 } 1919 }
1291
1292 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1293 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1294 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1295 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1296 } 1920 }
1297 }
1298 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1299 1926
1300 glEnd (); 1927 glEnd ();
1301 1928
1302 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1303 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1304 1931
1932 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows)
1935 {
1936 maprow *row = self->row + (y + my);
1937
1938 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1)
1940 {
1941 mapcell *cell = row->col + (x + mx - row->c0);
1942
1943 int px = x * T;
1944 int py = y * T;
1945
1946 if (cell->stat_hp)
1947 {
1948 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950
1951 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py);
1954
1955 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1956 glRectf (px + 2,
1957 py - thick - 1,
1958 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1959 }
1960 }
1961 }
1962}
1963
1964void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1966 CODE:
1967{
1968 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F },
1970 { 1.00F, 1.00F, 1.00F },
1971 { 0.00F, 0.00F, 0.55F },
1972 { 1.00F, 0.00F, 0.00F },
1973
1974 { 1.00F, 0.54F, 0.00F },
1975 { 0.11F, 0.56F, 1.00F },
1976 { 0.93F, 0.46F, 0.00F },
1977 { 0.18F, 0.54F, 0.34F },
1978
1979 { 0.56F, 0.73F, 0.56F },
1980 { 0.80F, 0.80F, 0.80F },
1981 { 0.55F, 0.41F, 0.13F },
1982 { 0.99F, 0.77F, 0.26F },
1983
1984 { 0.74F, 0.65F, 0.41F },
1985
1986 { 0.00F, 1.00F, 1.00F },
1987 { 1.00F, 0.00F, 1.00F },
1988 { 1.00F, 1.00F, 0.00F },
1989 };
1990
1991 int x, y;
1992
1993 glEnable (GL_TEXTURE_2D);
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1995 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS);
1998
1999 for (y = 0; y < h; y++)
2000 for (x = 0; x < w; x++)
2001 {
2002 unsigned char m = data [x + y * w];
2003
2004 if (m)
2005 {
2006 float *c = color [m & 15];
2007
2008 float tx1 = m & 0x40 ? 0.5 : 0.;
2009 float tx2 = tx1 + 0.5;
2010
2011 glColor4f (c[0], c[1], c[2], 0.75);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D);
2022}
2023
2024void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2026 PPCODE:
2027{
2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036
2037 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3);
2039
2040 mx += self->x - 1;
2041 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
2045 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows)
2047 {
2048 maprow *row = self->row + (y + my);
2049
2050 for (x = 0; x < sw1; x++)
2051 if (row->c0 <= x + mx && x + mx < row->c1)
2052 {
2053 mapcell *cell = row->col + (x + mx - row->c0);
2054
2055 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1)
2057 : 255 - FOW_DARKNESS;
2058 }
2059 }
2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1305 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1306 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1307 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1308 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1309} 2103}
1310 2104
1311SV * 2105SV *
1312get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1313 CODE: 2107 CODE:
1314{ 2108{
1315 int x, y, x1, y1; 2109 int x, y, x1, y1;
1316 SV *data_sv = newSV (w * h * 7 + 5); 2110 SV *data_sv = newSV (w * h * 7 + 5);
1317 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2111 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1342 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1343 { 2137 {
1344 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1345 uint8_t flags = 0; 2139 uint8_t flags = 0;
1346 2140
1347 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1348 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1349 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1350 2144
1351 *data++ = flags; 2145 *data++ = flags;
1352 2146
1353 if (flags & 1) 2147 if (flags & 1)
1354 { 2148 {
2149 tileid tile = cell->tile [0];
1355 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1356 *data++ = cell->face [0]; 2151 *data++ = tile;
1357 } 2152 }
1358 2153
1359 if (flags & 2) 2154 if (flags & 2)
1360 { 2155 {
2156 tileid tile = cell->tile [1];
1361 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1362 *data++ = cell->face [1]; 2158 *data++ = tile;
1363 } 2159 }
1364 2160
1365 if (flags & 4) 2161 if (flags & 4)
1366 { 2162 {
2163 tileid tile = cell->tile [2];
1367 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1368 *data++ = cell->face [2]; 2165 *data++ = tile;
1369 } 2166 }
1370 } 2167 }
1371 else 2168 else
1372 *data++ = 0; 2169 *data++ = 0;
1373 } 2170 }
1379} 2176}
1380 OUTPUT: 2177 OUTPUT:
1381 RETVAL 2178 RETVAL
1382 2179
1383void 2180void
1384set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1385 PPCODE: 2182 PPCODE:
1386{ 2183{
1387 int x, y, z; 2184 int x, y, z;
1388 int w, h; 2185 int w, h;
1389 int x1, y1; 2186 int x1, y1;
1413 { 2210 {
1414 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1415 2212
1416 if (flags) 2213 if (flags)
1417 { 2214 {
1418 mapface face[3] = { 0, 0, 0 };
1419
1420 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1421 2217
1422 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1423 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1424 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1425 2221
1426 if (cell->darkness <= 0) 2222 if (cell->darkness == 0)
1427 { 2223 {
1428 cell->darkness = -1; 2224 cell->darkness = 0;
1429 2225
1430 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1431 { 2227 {
1432 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1433 2229
1434 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1435 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1436 } 2237 }
1437 } 2238 }
1438 } 2239 }
1439 } 2240 }
1440 } 2241 }
1441} 2242}
1442 2243
1443MODULE = CFClient PACKAGE = CFClient::MixChunk 2244MODULE = CFPlus PACKAGE = CFPlus::RW
1444 2245
1445CFClient::MixChunk 2246CFPlus::RW
1446new_from_file (SV *class, char *path) 2247new (SV *class, SV *data_sv)
1447 CODE: 2248 CODE:
1448 RETVAL = Mix_LoadWAV (path); 2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
1449 OUTPUT: 2255 OUTPUT:
1450 RETVAL 2256 RETVAL
1451 2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
1452void 2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2322
2323PROTOTYPES: DISABLE
2324
2325CFPlus::MixChunk
2326new (SV *class, CFPlus::RW rwops)
2327 CODE:
2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2329 OUTPUT:
2330 RETVAL
2331
2332void
1453DESTROY (CFClient::MixChunk self) 2333DESTROY (CFPlus::MixChunk self)
1454 CODE: 2334 CODE:
1455 Mix_FreeChunk (self); 2335 Mix_FreeChunk (self);
1456 2336
1457int 2337int
1458volume (CFClient::MixChunk self, int volume = -1) 2338volume (CFPlus::MixChunk self, int volume = -1)
1459 CODE: 2339 CODE:
1460 RETVAL = Mix_VolumeChunk (self, volume); 2340 RETVAL = Mix_VolumeChunk (self, volume);
1461 OUTPUT: 2341 OUTPUT:
1462 RETVAL 2342 RETVAL
1463 2343
1464int 2344CFPlus::Channel
1465play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1466 CODE: 2346 CODE:
1467 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
1468 OUTPUT: 2349 OUTPUT:
1469 RETVAL 2350 RETVAL
1470 2351
1471MODULE = CFClient PACKAGE = CFClient::MixMusic 2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1472 2353
1473int 2354int
1474volume (int volume = -1) 2355volume (int volume = -1)
2356 PROTOTYPE: ;$
1475 CODE: 2357 CODE:
1476 RETVAL = Mix_VolumeMusic (volume); 2358 RETVAL = Mix_VolumeMusic (volume);
1477 OUTPUT: 2359 OUTPUT:
1478 RETVAL 2360 RETVAL
1479 2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
1480CFClient::MixMusic 2372CFPlus::MixMusic
1481new_from_file (SV *class, char *path) 2373new (SV *class, CFPlus::RW rwops)
1482 CODE: 2374 CODE:
1483 RETVAL = Mix_LoadMUS (path); 2375 RETVAL = Mix_LoadMUS_RW (rwops);
1484 OUTPUT: 2376 OUTPUT:
1485 RETVAL 2377 RETVAL
1486 2378
1487void 2379void
1488DESTROY (CFClient::MixMusic self) 2380DESTROY (CFPlus::MixMusic self)
1489 CODE: 2381 CODE:
1490 Mix_FreeMusic (self); 2382 Mix_FreeMusic (self);
1491 2383
1492int 2384int
1493play (CFClient::MixMusic self, int loops = -1) 2385play (CFPlus::MixMusic self, int loops = -1)
1494 CODE: 2386 CODE:
1495 RETVAL = Mix_PlayMusic (self, loops); 2387 RETVAL = Mix_PlayMusic (self, loops);
1496 OUTPUT: 2388 OUTPUT:
1497 RETVAL 2389 RETVAL
1498 2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
1499MODULE = CFClient PACKAGE = CFClient::OpenGL 2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
1500 2399
1501BOOT: 2400BOOT:
1502{ 2401{
1503 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1504 static const struct { 2403 static const struct {
1505 const char *name; 2404 const char *name;
1506 IV iv; 2405 IV iv;
1507 } *civ, const_iv[] = { 2406 } *civ, const_iv[] = {
1508# define const_iv(name) { # name, (IV)name } 2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
1509 const_iv (GL_COLOR_MATERIAL), 2411 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 2412 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 2413 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 2414 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 2415 const_iv (GL_BLEND),
2416 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 2417 const_iv (GL_SCISSOR_TEST),
2418 const_iv (GL_DEPTH_TEST),
2419 const_iv (GL_ALPHA_TEST),
2420 const_iv (GL_NORMALIZE),
2421 const_iv (GL_RESCALE_NORMAL),
2422 const_iv (GL_FRONT),
2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
1515 const_iv (GL_AND), 2425 const_iv (GL_AND),
1516 const_iv (GL_ONE), 2426 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 2427 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 2428 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 2429 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2430 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 2431 const_iv (GL_ONE_MINUS_DST_ALPHA),
2432 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 2433 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 2434 const_iv (GL_RGBA),
2435 const_iv (GL_RGBA4),
2436 const_iv (GL_RGBA8),
2437 const_iv (GL_RGB5_A1),
1524 const_iv (GL_UNSIGNED_BYTE), 2438 const_iv (GL_UNSIGNED_BYTE),
2439 const_iv (GL_UNSIGNED_SHORT),
2440 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 2441 const_iv (GL_ALPHA),
2442 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 2443 const_iv (GL_LUMINANCE),
2444 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 2445 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1529 const_iv (GL_COMPILE), 2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
1530 const_iv (GL_TEXTURE_1D), 2450 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 2451 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_ENV), 2452 const_iv (GL_TEXTURE_ENV),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 2453 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 2454 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 2455 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 2456 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 2457 const_iv (GL_TEXTURE_WRAP_T),
2458 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 2459 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 2460 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 2461 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 2462 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2463 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2464 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2465 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2466 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 2467 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 2468 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 2469 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 2470 const_iv (GL_REPLACE),
2471 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 2472 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 2473 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 2474 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 2475 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 2476 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 2477 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
1558 const_iv (GL_LINES), 2481 const_iv (GL_LINES),
2482 const_iv (GL_LINE_STRIP),
2483 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 2484 const_iv (GL_QUADS),
2485 const_iv (GL_QUAD_STRIP),
2486 const_iv (GL_TRIANGLES),
2487 const_iv (GL_TRIANGLE_STRIP),
2488 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_LINE_LOOP), 2489 const_iv (GL_POLYGON),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
1562 const_iv (GL_FASTEST), 2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
2498 const_iv (GL_V2F),
2499 const_iv (GL_V3F),
2500 const_iv (GL_T2F_V3F),
2501 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 2502# undef const_iv
1564 }; 2503 };
1565 2504
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
1568} 2510}
2511
2512char *
2513gl_vendor ()
2514 CODE:
2515 RETVAL = (char *)glGetString (GL_VENDOR);
2516 OUTPUT:
2517 RETVAL
2518
2519char *
2520gl_version ()
2521 CODE:
2522 RETVAL = (char *)glGetString (GL_VERSION);
2523 OUTPUT:
2524 RETVAL
2525
2526char *
2527gl_extensions ()
2528 CODE:
2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2530 OUTPUT:
2531 RETVAL
2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
1569 2546
1570int glGetError () 2547int glGetError ()
2548
2549void glFinish ()
1571 2550
1572void glClear (int mask) 2551void glClear (int mask)
1573 2552
1574void glClearColor (float r, float g, float b, float a = 1.0) 2553void glClearColor (float r, float g, float b, float a = 1.0)
1575 PROTOTYPE: @ 2554 PROTOTYPE: @
1582 2561
1583void glHint (int target, int mode) 2562void glHint (int target, int mode)
1584 2563
1585void glBlendFunc (int sfactor, int dfactor) 2564void glBlendFunc (int sfactor, int dfactor)
1586 2565
2566void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2567 CODE:
2568 gl_BlendFuncSeparate (sa, da, saa, daa);
2569
2570void glDepthMask (int flag)
2571
1587void glLogicOp (int opcode) 2572void glLogicOp (int opcode)
1588 2573
1589void glColorMask (int red, int green, int blue, int alpha) 2574void glColorMask (int red, int green, int blue, int alpha)
1590 2575
1591void glMatrixMode (int mode) 2576void glMatrixMode (int mode)
1594 2579
1595void glPopMatrix () 2580void glPopMatrix ()
1596 2581
1597void glLoadIdentity () 2582void glLoadIdentity ()
1598 2583
2584void glDrawBuffer (int buffer)
2585
2586void glReadBuffer (int buffer)
2587
1599# near and far are due to microsofts buggy c compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2590
2591# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
1601 2595
1602void glViewport (int x, int y, int width, int height) 2596void glViewport (int x, int y, int width, int height)
1603 2597
1604void glScissor (int x, int y, int width, int height) 2598void glScissor (int x, int y, int width, int height)
1605 2599
1613 2607
1614void glRotate (float angle, float x, float y, float z) 2608void glRotate (float angle, float x, float y, float z)
1615 CODE: 2609 CODE:
1616 glRotatef (angle, x, y, z); 2610 glRotatef (angle, x, y, z);
1617 2611
1618void glBegin (int mode)
1619
1620void glEnd ()
1621
1622void glColor (float r, float g, float b, float a = 1.0) 2612void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 2613 ALIAS:
2614 glColor_premultiply = 1
1624 CODE: 2615 CODE:
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 2616 if (ix)
1626 MIN ((int)(g * 255.f), 255), 2617 {
1627 MIN ((int)(b * 255.f), 255), 2618 r *= a;
1628 MIN ((int)(a * 255.f), 255)); 2619 g *= a;
2620 b *= a;
2621 }
2622 // microsoft visual "c" rounds instead of truncating...
2623 glColor4f (r, g, b, a);
2624
2625void glRasterPos (float x, float y, float z = 0.)
2626 CODE:
2627 glRasterPos3f (0, 0, z);
2628 glBitmap (0, 0, 0, 0, x, y, 0);
1629 2629
1630void glVertex (float x, float y, float z = 0.) 2630void glVertex (float x, float y, float z = 0.)
1631 CODE: 2631 CODE:
1632 glVertex3f (x, y, z); 2632 glVertex3f (x, y, z);
1633 2633
1634void glTexCoord (float s, float t) 2634void glTexCoord (float s, float t)
1635 CODE: 2635 CODE:
1636 glTexCoord2f (s, t); 2636 glTexCoord2f (s, t);
1637 2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
1638void glTexEnv (int target, int pname, float param) 2658void glTexEnv (int target, int pname, float param)
1639 CODE: 2659 CODE:
1640 glTexEnvf (target, pname, param); 2660 glTexEnvf (target, pname, param);
1641 2661
1642void glTexParameter (int target, int pname, float param) 2662void glTexParameter (int target, int pname, float param)
1645 2665
1646void glBindTexture (int target, int name) 2666void glBindTexture (int target, int name)
1647 2667
1648void glConvolutionParameter (int target, int pname, float params) 2668void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 2669 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2670 if (gl.ConvolutionParameterf)
2671 gl.ConvolutionParameterf (target, pname, params);
1651 2672
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2673void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 2674 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2675 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 2676 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 2677
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2678void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 2679 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2680 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 2681 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 2682
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2683void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1663 2684
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 2686
1666void glRasterPos (int x, int y) 2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE: 2688
1668 glRasterPos2i (x, y); 2689void glPixelZoom (float x, float y)
1669 2690
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 2692
1672int glGenTexture () 2693int glGenTexture ()
1673 CODE: 2694 CODE:
1674{ 2695 RETVAL = gen_texture ();
1675 GLuint name;
1676 glGenTextures (1, &name);
1677 RETVAL = name;
1678}
1679 OUTPUT: 2696 OUTPUT:
1680 RETVAL 2697 RETVAL
1681 2698
1682void glDeleteTexture (int name) 2699void glDeleteTexture (int name)
1683 CODE: 2700 CODE:
1684{
1685 GLuint name_ = name;
1686 glDeleteTextures (1, &name_); 2701 del_texture (name);
1687} 2702
1688
1689int glGenList () 2703int glGenList ()
1690 CODE: 2704 CODE:
1691 RETVAL = glGenLists (1); 2705 RETVAL = glGenLists (1);
1692 OUTPUT: 2706 OUTPUT:
1693 RETVAL 2707 RETVAL
1700 2714
1701void glEndList () 2715void glEndList ()
1702 2716
1703void glCallList (int list) 2717void glCallList (int list)
1704 2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

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