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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.283 by root, Thu Dec 11 00:11:58 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
52 92
53#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
54 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
70 153
71typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
72 173
73typedef struct cf_layout { 174typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 175 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
77 int base_height; 177 int base_height;
78 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
79} *CFClient__Layout; 180} *DC__Layout;
80 181
81static CFClient__Font default_font; 182static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 183static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 184static PangoFontMap *opengl_fontmap;
84 185
85static void 186static void
86substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
87{ 188{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 190#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 192#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 194}
95 195
96static void 196static void
97layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
98{ 198{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
101 */ 201 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
103 203
104 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 206
107 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
108} 208}
109 209
110static void 210static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
114 217
115 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 220
118 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
119} 222 if (!rect.height) rect.height = 1;
120 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
121typedef uint16_t mapface; 229typedef uint16_t faceid;
122 230
123typedef struct { 231typedef struct {
124 GLint name; 232 GLuint name;
125 int w, h; 233 int w, h;
126 float s, t; 234 float s, t;
127 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
128} maptex; 239} maptex;
129 240
130typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
131 int16_t darkness; 244 uint16_t darkness;
132 mapface face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 246} mapcell;
134 247
135typedef struct { 248typedef struct {
136 int32_t c0, c1; 249 int32_t c0, c1;
137 mapcell *col; 250 mapcell *col;
138} maprow; 251} maprow;
139 252
140typedef struct map { 253typedef struct map {
141 int x, y, w, h; 254 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 256 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 257 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 258
149 int32_t rows; 259 int32_t rows;
150 maprow *row; 260 maprow *row;
151} *CFClient__Map; 261} *DC__Map;
152 262
153static char * 263static char *
154prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
155{ 265{
156 char *p; 266 char *p;
173} 283}
174 284
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
178static maprow * 308static maprow *
179map_get_row (CFClient__Map self, int y) 309map_get_row (DC__Map self, int y)
180{ 310{
181 if (0 > y) 311 if (0 > y)
182 { 312 {
183 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
222 352
223 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
224} 354}
225 355
226static mapcell * 356static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
228{ 358{
229 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
230} 360}
231 361
232static void 362static void
233map_clear (CFClient__Map self) 363map_clear (DC__Map self)
234{ 364{
235 int r; 365 int r;
236 366
237 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
245 self->oy = 0; 375 self->oy = 0;
246 self->row = 0; 376 self->row = 0;
247 self->rows = 0; 377 self->rows = 0;
248} 378}
249 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
250static void 390static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 392{
253 int x, y; 393 int x, y;
254 maprow *row; 394 maprow *row;
395 mapcell *cell;
255 396
256 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 398 if (y >= 0)
258 { 399 {
259 if (y >= self->rows) 400 if (y >= self->rows)
265 if (x >= row->c0) 406 if (x >= row->c0)
266 { 407 {
267 if (x >= row->c1) 408 if (x >= row->c1)
268 break; 409 break;
269 410
270 row->col[x - row->c0].darkness = -1; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
271 } 414 }
272 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
273} 432}
274 433
275static void 434static void
276music_finished (void) 435music_finished (void)
277{ 436{
296 ev.data2 = 0; 455 ev.data2 = 0;
297 456
298 SDL_PushEvent ((SDL_Event *)&ev); 457 SDL_PushEvent ((SDL_Event *)&ev);
299} 458}
300 459
301MODULE = CFClient PACKAGE = CFClient 460static unsigned int
461minpot (unsigned int n)
462{
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475}
476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
302 588
303PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
304 590
305BOOT: 591BOOT:
306{ 592{
307 HV *stash = gv_stashpv ("CFClient", 1); 593 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 594 static const struct {
309 const char *name; 595 const char *name;
310 IV iv; 596 IV iv;
311 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
313 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
395 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 758
408 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 760
410 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
411# undef const_iv 791# undef const_iv
412 }; 792 };
413 793
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
806
807int
808in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
813
814NV floor (NV x)
815
816NV ceil (NV x)
817
818IV minpot (UV n)
819
820IV popcount (UV n)
417 821
418void 822void
419pango_init () 823pango_init ()
420 CODE: 824 CODE:
421{ 825{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 829 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 830#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
429} 834}
430 835
431int 836char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 837
434void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
435SDL_Quit () 846void SDL_Quit ()
436 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
437void 857void
438SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
439 PPCODE: 859 PPCODE:
440{ 860{
441 SDL_Rect **m; 861 SDL_Rect **m;
442 862
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 867
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 870
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 875
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 878
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 880
463 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
464 while (*m) 882 while (*m)
465 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
466 AV *av = newAV (); 886 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
470 893
471 ++m; 894 ++m;
472 } 895 }
473} 896}
474 897
475int 898int
476SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
478 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 912 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913
914 if (RETVAL)
915 {
916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h"
921#undef GL_FUNC
922 }
923}
482 OUTPUT: 924 OUTPUT:
483 RETVAL 925 RETVAL
484 926
485void 927void
486SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
487 929
930char *
931SDL_GetKeyName (int sym)
932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
488void 939void
489SDL_PollEvent () 940poll_events ()
490 PPCODE: 941 PPCODE:
491{ 942{
492 SDL_Event ev; 943 SDL_Event ev;
493 944
494 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 947 {
496 HV *hv = newHV (); 948 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 950
499 switch (ev.type) 951 switch (ev.type)
500 { 952 {
501 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
502 case SDL_KEYUP: 954 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 960 break;
508 961
509 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 965 break;
513 966
514 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
520 break; 993 break;
521 994
522 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
998
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 1003 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 1009 break;
535 } 1010 }
536 1011
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 1013 }
539} 1014}
540 1015
541int 1016int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 1018 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
546 1021
547void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
548Mix_CloseAudio () 1039Mix_CloseAudio ()
549 1040
550int 1041int
551Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
552 1043
1044const char *
1045Mix_GetError ()
1046
553void 1047void
554lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
555 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
556#ifndef _WIN32 1056#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
558#endif 1078#endif
1079}
559 1080
560char * 1081int
561gl_version () 1082add_font (char *file)
562 CODE: 1083 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 OUTPUT: 1085 OUTPUT:
565 RETVAL 1086 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void
575add_font (char *file)
576 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 1087
583void 1088void
584load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
585 ALIAS: 1090 ALIAS:
586 load_image_file = 1 1091 load_image_file = 1
589 STRLEN image_len; 1094 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
596 1101
597 if (!rw) 1102 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
599 1104
628 1133
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 1135
631 assert (surface2->pitch == surface2->w * 4); 1136 assert (surface2->pitch == surface2->w * 4);
632 1137
1138 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 1139 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
642 1147
643 SDL_FreeSurface (surface); 1148 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 1149 SDL_FreeSurface (surface2);
645} 1150}
646 1151
670} 1175}
671 1176
672void 1177void
673error (char *message) 1178error (char *message)
674 CODE: 1179 CODE:
1180 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 1181#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1183#endif
1184
1185void
1186fatal (char *message)
1187 CODE:
1188 fprintf (stderr, "FATAL: %s\n", message);
1189#ifdef _WIN32
1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1191#endif
1192 _exit (1);
1193
1194void
1195_exit (int retval = 0)
1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
677#else 1199#else
678 fprintf (stderr, "ERROR: %s\n", message); 1200 _exit (retval);
679#endif 1201#endif
680 1202
681void 1203void
682fatal (char *message) 1204debug ()
683 CODE: 1205 CODE:
684#ifdef _WIN32 1206{
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1207#if DEBUG
686#else 1208 VALGRIND_DO_LEAK_CHECK;
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 1209#endif
689 exit (1); 1210}
690 1211
1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
691MODULE = CFClient PACKAGE = CFClient::Font 1219MODULE = Deliantra::Client PACKAGE = DC::Font
692 1220
693CFClient::Font 1221PROTOTYPES: DISABLE
1222
1223DC::Font
694new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
695 CODE: 1225 CODE:
696{ 1226{
697 int count; 1227 int count;
698 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701} 1231}
702 OUTPUT: 1232 OUTPUT:
703 RETVAL 1233 RETVAL
704 1234
705void 1235void
706DESTROY (CFClient::Font self) 1236DESTROY (DC::Font self)
707 CODE: 1237 CODE:
708 pango_font_description_free (self); 1238 pango_font_description_free (self);
709 1239
710void 1240void
711make_default (CFClient::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
712 CODE: 1243 CODE:
713 default_font = self; 1244 default_font = self;
714 1245
715MODULE = CFClient PACKAGE = CFClient::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
716 1247
717CFClient::Layout 1248PROTOTYPES: DISABLE
718new (SV *class, int rgba = 0) 1249
1250void
1251glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262DC::Layout
1263new (SV *class)
719 CODE: 1264 CODE:
720 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
721 1266
722 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
723 RETVAL->rgba = rgba;
724 RETVAL->r = 1.; 1268 RETVAL->r = 1.;
725 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
726 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
727 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
728 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
729 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
730 1275
731 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
732 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
733 OUTPUT: 1278 OUTPUT:
734 RETVAL 1279 RETVAL
735 1280
736void 1281void
737DESTROY (CFClient::Layout self) 1282DESTROY (DC::Layout self)
738 CODE: 1283 CODE:
739 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
740 Safefree (self); 1286 Safefree (self);
741 1287
1288void
1289set_text (DC::Layout self, SV *text_)
1290 CODE:
1291{
1292 STRLEN textlen;
1293 char *text = SvPVutf8 (text_, textlen);
1294
1295 pango_layout_set_text (self->pl, text, textlen);
1296}
1297
1298void
1299set_markup (DC::Layout self, SV *text_)
1300 CODE:
1301{
1302 STRLEN textlen;
1303 char *text = SvPVutf8 (text_, textlen);
1304
1305 pango_layout_set_markup (self->pl, text, textlen);
1306}
1307
1308void
1309set_shapes (DC::Layout self, ...)
1310 CODE:
1311{
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351}
1352
1353void
1354get_shapes (DC::Layout self)
1355 PPCODE:
1356{
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376}
1377
742int 1378int
743is_rgba (CFClient::Layout self) 1379has_wrapped (DC::Layout self)
744 CODE: 1380 CODE:
745 RETVAL = self->rgba; 1381{
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
1389}
746 OUTPUT: 1390 OUTPUT:
747 RETVAL 1391 RETVAL
748 1392
749void
750set_text (CFClient::Layout self, SV *text_)
751 CODE:
752{
753 STRLEN textlen;
754 char *text = SvPVutf8 (text_, textlen);
755
756 pango_layout_set_text (self->pl, text, textlen);
757}
758
759void
760set_markup (CFClient::Layout self, SV *text_)
761 CODE:
762{
763 STRLEN textlen;
764 char *text = SvPVutf8 (text_, textlen);
765
766 pango_layout_set_markup (self->pl, text, textlen);
767}
768
769SV * 1393SV *
770get_text (CFClient::Layout self) 1394get_text (DC::Layout self)
771 CODE: 1395 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 1397 sv_utf8_decode (RETVAL);
774 OUTPUT: 1398 OUTPUT:
775 RETVAL 1399 RETVAL
776 1400
777void 1401void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
779 CODE: 1403 CODE:
780 self->r = r; 1404 self->r = r;
781 self->g = g; 1405 self->g = g;
782 self->b = b; 1406 self->b = b;
783 self->a = a; 1407 self->a = a;
784 1408
785void 1409void
786set_font (CFClient::Layout self, CFClient::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
787 CODE: 1411 CODE:
788 if (self->font != font) 1412 if (self->font != font)
789 { 1413 {
790 self->font = font; 1414 self->font = font;
791 layout_update_font (self); 1415 layout_update_font (self);
792 } 1416 }
793 1417
794void 1418void
795set_height (CFClient::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
796 CODE: 1420 CODE:
797 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
798 { 1422 {
799 self->base_height = base_height; 1423 self->base_height = base_height;
800 layout_update_font (self); 1424 layout_update_font (self);
801 } 1425 }
802 1426
803void 1427void
804set_width (CFClient::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
805 CODE: 1429 CODE:
806 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
807 1431
808void 1432void
809set_indent (CFClient::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
810 CODE: 1434 CODE:
811 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
812 1436
813void 1437void
814set_spacing (CFClient::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
815 CODE: 1439 CODE:
816 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
817 1441
818void 1442void
819set_ellipsise (CFClient::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
820 CODE: 1444 CODE:
821 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
822 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
823 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
824 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
825 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
826 ); 1450 );
827 1451
828void 1452void
829set_single_paragraph_mode (CFClient::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
830 CODE: 1454 CODE:
831 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
832 1456
833void 1457void
834size (CFClient::Layout self) 1458size (DC::Layout self)
835 PPCODE: 1459 PPCODE:
836{ 1460{
837 int w, h; 1461 int w, h;
838 1462
839 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
842 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
843 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
844} 1468}
845 1469
846int 1470int
1471descent (DC::Layout self)
1472 CODE:
1473{
1474 PangoRectangle rect;
1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1477 RETVAL = PANGO_DESCENT (rect);
1478}
1479 OUTPUT:
1480 RETVAL
1481
1482int
847xy_to_index (CFClient::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
848 CODE: 1484 CODE:
849{ 1485{
850 int index, trailing; 1486 int index, trailing;
851 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
852 RETVAL = index; 1488 RETVAL = index + trailing;
853} 1489}
854 OUTPUT: 1490 OUTPUT:
855 RETVAL 1491 RETVAL
856 1492
857void 1493void
858cursor_pos (CFClient::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
859 PPCODE: 1495 PPCODE:
860{ 1496{
861 PangoRectangle strong_pos; 1497 PangoRectangle pos;
862 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
863 1499
864 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
865 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
866 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
868} 1504}
869 1505
870void 1506void
871render (CFClient::Layout self) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
872 PPCODE: 1508 PPCODE:
873{ 1509{
874 SV *retval; 1510 int line, x;
875 int w, h;
876 1511
877 layout_get_pixel_size (self, &w, &h); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
878 1513#if !PANGO_VERSION_CHECK (1, 17, 3)
879 if (self->rgba) 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
880 { 1515 --line;
881 cairo_surface_t *surface; 1516#endif
882 cairo_t *cairo;
883
884 retval = newSV (w * h * 4);
885 SvPOK_only (retval);
886 SvCUR_set (retval, w * h * 4);
887
888 memset (SvPVX (retval), 0, w * h * 4);
889
890 surface = cairo_image_surface_create_for_data (
891 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
892 cairo = cairo_create (surface);
893 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
894
895 pango_cairo_show_layout (cairo, self->pl);
896
897 cairo_destroy (cairo);
898 cairo_surface_destroy (surface);
899
900 // what a mess, and its premultiplied, too :(
901 {
902 uint32_t *p = (uint32_t *)SvPVX (retval);
903 uint32_t *e = p + w * h;
904
905 while (p < e)
906 {
907 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8);
909 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba;
911 }
912 }
913
914 EXTEND (SP, 5); 1517 EXTEND (SP, 2);
915 PUSHs (sv_2mortal (newSViv (w))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
916 PUSHs (sv_2mortal (newSViv (h))); 1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
920 }
921 else 1540 else
922 { 1541 {
923 FT_Bitmap bitmap;
924
925 retval = newSV (w * h);
926 SvPOK_only (retval);
927 SvCUR_set (retval, w * h);
928
929 bitmap.rows = h;
930 bitmap.width = w;
931 bitmap.pitch = w;
932 bitmap.buffer = (unsigned char*)SvPVX (retval);
933 bitmap.num_grays = 256;
934 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
935
936 memset (bitmap.buffer, 0, w * h);
937
938 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
939
940 EXTEND (SP, 5);
941 PUSHs (sv_2mortal (newSViv (w))); 1542 PUSHs (sv_2mortal (newSViv (index)));
942 PUSHs (sv_2mortal (newSViv (h))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
943 PUSHs (sv_2mortal (retval));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
946 } 1544 }
947} 1545}
948 1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562void
1563draw (DC::Layout self)
1564 CODE:
1565{
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
949MODULE = CFClient PACKAGE = CFClient::Texture 1581MODULE = Deliantra::Client PACKAGE = DC::Texture
950 1582
1583PROTOTYPES: ENABLE
1584
951void 1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605}
1606
1607void
952draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
953 PROTOTYPE: $$$;$$ 1609 PROTOTYPE: $$$;$$
954 ALIAS: 1610 ALIAS:
955 draw_quad_alpha = 1 1611 draw_quad_alpha = 1
956 draw_quad_alpha_premultiplied = 2 1612 draw_quad_alpha_premultiplied = 2
957 CODE: 1613 CODE:
958{ 1614{
959 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
964 1622
965 if (items < 5) 1623 if (items < 5)
966 { 1624 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1627 }
970 1628
971 if (ix) 1629 if (ix)
972 { 1630 {
973 glEnable (GL_BLEND); 1631 glEnable (GL_BLEND);
1632
1633 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1634 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1635 else
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1641 }
976 1642
977 glBindTexture (GL_TEXTURE_2D, name); 1643 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1644
985 glBegin (GL_QUADS); 1645 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1646 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1647 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1648 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1649 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1650 glEnd ();
991 1651
992 if (ix) 1652 if (ix)
1653 {
1654 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1656 }
994} 1657}
995 1658
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1669
996MODULE = CFClient PACKAGE = CFClient::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
997 1671
998CFClient::Map 1672PROTOTYPES: DISABLE
999new (SV *class, int map_width, int map_height) 1673
1674DC::Map
1675new (SV *class)
1000 CODE: 1676 CODE:
1001 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1002 RETVAL->x = 0; 1678 RETVAL->x = 0;
1003 RETVAL->y = 0; 1679 RETVAL->y = 0;
1004 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1005 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1006 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1007 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1008 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1009 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1010 RETVAL->texs = 8192;
1011 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1012 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1013 RETVAL->row = 0; 1687 RETVAL->row = 0;
1014 OUTPUT: 1688 OUTPUT:
1015 RETVAL 1689 RETVAL
1016 1690
1017void 1691void
1018DESTROY (CFClient::Map self) 1692DESTROY (DC::Map self)
1019 CODE: 1693 CODE:
1020{ 1694{
1021 map_clear (self); 1695 map_clear (self);
1022 Safefree (self->face); 1696 Safefree (self->face2tile);
1697 Safefree (self->tex);
1023 Safefree (self); 1698 Safefree (self);
1024} 1699}
1025 1700
1026void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1027clear (CFClient::Map self) 1708clear (DC::Map self)
1028 CODE: 1709 CODE:
1029 map_clear (self); 1710 map_clear (self);
1030 1711
1031void 1712void
1032set_face (CFClient::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1033 CODE: 1714 CODE:
1034{ 1715{
1035 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1036 { 1717 need_texid (self, tile);
1037 Append (mapface, self->face, self->faces, self->faces);
1038 self->faces *= 2;
1039 }
1040
1041 self->face [face] = texid;
1042} 1718}
1043 1719
1044void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1045set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1046 CODE: 1745 CODE:
1047{ 1746{
1048 while (self->texs <= texid) 1747 need_texid (self, texid);
1049 {
1050 Append (maptex, self->tex, self->texs, self->texs);
1051 self->texs *= 2;
1052 }
1053 1748
1054 { 1749 {
1055 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1056 1751
1057 tex->name = name; 1752 tex->name = name;
1062 tex->r = r; 1757 tex->r = r;
1063 tex->g = g; 1758 tex->g = g;
1064 tex->b = b; 1759 tex->b = b;
1065 tex->a = a; 1760 tex->a = a;
1066 } 1761 }
1762
1763 // somewhat hackish, but for textures that require it, it really
1764 // improves the look, and most others don't suffer.
1765 glBindTexture (GL_TEXTURE_2D, name);
1766 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1767 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1768 // use uglier nearest interpolation because linear suffers
1769 // from transparent color bleeding and ugly wrapping effects.
1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1771}
1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1068 1792
1069int 1793int
1070ox (CFClient::Map self) 1794ox (DC::Map self)
1071 ALIAS: 1795 ALIAS:
1072 oy = 1 1796 oy = 1
1797 x = 2
1798 y = 3
1799 w = 4
1800 h = 5
1073 CODE: 1801 CODE:
1074 switch (ix) 1802 switch (ix)
1075 { 1803 {
1076 case 0: RETVAL = self->ox; break; 1804 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 1805 case 1: RETVAL = self->oy; break;
1806 case 2: RETVAL = self->x; break;
1807 case 3: RETVAL = self->y; break;
1808 case 4: RETVAL = self->w; break;
1809 case 5: RETVAL = self->h; break;
1078 } 1810 }
1079 OUTPUT: 1811 OUTPUT:
1080 RETVAL 1812 RETVAL
1081 1813
1082void 1814void
1083scroll (CFClient::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1084 CODE: 1816 CODE:
1085{ 1817{
1086 if (dx > 0) 1818 if (dx > 0)
1087 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1088 else if (dx < 0) 1820 else if (dx < 0)
1089 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1090 1822
1091 if (dy > 0) 1823 if (dy > 0)
1092 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
1093 else if (dy < 0) 1825 else if (dy < 0)
1094 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1095 1827
1096 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1097 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1098 1830
1099 while (self->y < 0) 1831 while (self->y < 0)
1103 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1104 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1105 } 1837 }
1106} 1838}
1107 1839
1108void 1840SV *
1109map1a_update (CFClient::Map self, SV *data_) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1110 CODE: 1842 CODE:
1111{ 1843{
1112 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1113 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1114 mapcell *cell; 1846 mapcell *cell;
1115 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1116 1850
1117 while (data < data_end) 1851 while (data < data_end - 1)
1118 { 1852 {
1119 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1120 1854
1121 x = ((flags >> 10) & 63) + self->x; 1855 x = self->x + ((flags >> 10) & 63);
1122 y = ((flags >> 4) & 63) + self->y; 1856 y = self->y + ((flags >> 4) & 63);
1123 1857
1124 cell = map_get_cell (self, x, y); 1858 cell = map_get_cell (self, x, y);
1125 1859
1126 if (flags & 15) 1860 if (flags & 15)
1127 { 1861 {
1128 if (cell->darkness < 0) 1862 if (!cell->darkness)
1129 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
1130 cell->darkness = 0; 1865 cell->darkness = 256;
1131 cell->face [0] = 0;
1132 cell->face [1] = 0;
1133 cell->face [2] = 0;
1134 } 1866 }
1135 1867
1136 cell->darkness = flags & 8 ? *data++ : 255;
1137
1138 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
1139 1869
1140 if (flags & 4) 1870 if (flags & 8)
1141 { 1871 {
1142 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
1143 } 1910 }
1144 1911
1912 for (z = 0; z <= 2; ++z)
1145 if (flags & 2) 1913 if (flags & (4 >> z))
1146 { 1914 {
1147 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1148 } 1934 }
1149
1150 if (flags & 1)
1151 {
1152 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1153 }
1154 } 1935 }
1155 else 1936 else
1156 cell->darkness = -1; 1937 CELL_CLEAR (cell);
1157 } 1938 }
1158} 1939}
1940 OUTPUT:
1941 RETVAL
1159 1942
1160SV * 1943SV *
1161mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1162 CODE: 1945 CODE:
1163{ 1946{
1164 int x1, x; 1947 int x1, x;
1165 int y1, y; 1948 int y1, y;
1166 int z; 1949 int z;
1187 { 1970 {
1188 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1189 1972
1190 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1191 { 1974 {
1192 mapface face = cell->face [z];
1193
1194 if (face)
1195 {
1196 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1197 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1198 int a1 = tex.a; 1977 int a1 = tex.a;
1199 1978
1200 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1201 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1202 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1203 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1204 }
1205 } 1983 }
1206 } 1984 }
1207 1985
1208 *map++ = (r ) 1986 *map++ = (r )
1209 | (g << 8) 1987 | (g << 8)
1216} 1994}
1217 OUTPUT: 1995 OUTPUT:
1218 RETVAL 1996 RETVAL
1219 1997
1220void 1998void
1221draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001{
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
2055
2056 glEnable (GL_BLEND);
2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2059
2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash
2132 if (tex.smoothtile)
2133 {
2134 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel;
2136
2137 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2138
2139 // add bits to current tile and all neighbours. skey.x|y is
2140 // shifted +1|+1 so we always stay positive.
2141
2142 // bits is ___n cccc CCCC bbbb
2143 // n do not draw borders&corners
2144 // c draw these corners, but...
2145 // C ... not these
2146 // b draw these borders
2147
2148 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2149 // ┃· ·· ·┃ ━━
2150
2151 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2152 // ·· ·· ·┏ ┓·
2153
2154 // full tile
2155 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2156
2157 // borders
2158 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2159 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2160 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2161 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2162
2163 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2168 }
2169 }
2170 }
2171 }
2172
2173 rc_draw (rc);
2174 rc_clear (rc);
2175
2176 // go through all smoothlevels, lowest to highest, then draw.
2177 // this is basically counting sort
2178 {
2179 int w, b;
2180
2181 glEnable (GL_TEXTURE_2D);
2182 glBegin (GL_QUADS);
2183 for (w = 0; w < 256 / 32; ++w)
2184 {
2185 uint32_t smask = smooth_level [w];
2186 if (smask)
2187 for (b = 0; b < 32; ++b)
2188 if (smask & (((uint32_t)1) << b))
2189 {
2190 int level = (w << 5) | b;
2191 HE *he;
2192
2193 hv_iterinit (smooth);
2194 while ((he = hv_iternext (smooth)))
2195 {
2196 smooth_key *skey = (smooth_key *)HeKEY (he);
2197 IV bits = SvIVX (HeVAL (he));
2198
2199 if (!(bits & 0x1000)
2200 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y])
2202 {
2203 maptex tex = self->tex [skey->tile];
2204 int px = (((int)skey->x) - 1) * T;
2205 int py = (((int)skey->y) - 1) * T;
2206 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column
2210
2211 if (tex.name)
2212 {
2213 // this time avoiding texture state changes
2214 // save gobs of state changes.
2215 if (key.texname != tex.name)
2216 {
2217 self->tex [skey->tile].unused = 0;
2218
2219 glEnd ();
2220 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2221 glBegin (GL_QUADS);
2222 }
2223
2224 if (border)
2225 {
2226 float ox = border * dx;
2227
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2232 }
2233
2234 if (corner)
2235 {
2236 float ox = corner * dx;
2237
2238 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2242 }
2243 }
2244 }
2245 }
2246 }
2247 }
2248
2249 glEnd ();
2250 glDisable (GL_TEXTURE_2D);
2251 key.texname = -1;
2252 }
2253
2254 hv_clear (smooth);
2255 }
2256
2257 if (pl_tex.name)
2258 {
2259 maptex tex = pl_tex;
2260 int px = pl_x + sdx;
2261 int py = pl_y + sdy;
2262
2263 key.texname = tex.name;
2264 arr = rc_array (rc, &key);
2265
2266 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2267 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2268 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270
2271 rc_draw (rc);
2272 }
2273
2274 glDisable (GL_BLEND);
2275 rc_free (rc);
2276
2277 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows)
2280 {
2281 maprow *row = self->row + (y + my);
2282
2283 for (x = 0; x < sw; x++)
2284 if (row->c0 <= x + mx && x + mx < row->c1)
2285 {
2286 mapcell *cell = row->col + (x + mx - row->c0);
2287
2288 int px = x * T;
2289 int py = y * T;
2290
2291 if (expect_false (cell->player == player))
2292 {
2293 px += sdx;
2294 py += sdy;
2295 }
2296
2297 if (cell->stat_hp)
2298 {
2299 int width = cell->stat_width * T;
2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2301
2302 glColor3ub (0, 0, 0);
2303 glRectf (px + 1, py - thick - 2,
2304 px + width - 1, py);
2305
2306 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2307 glRectf (px + 2,
2308 py - thick - 1,
2309 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2310 }
2311 }
2312 }
2313}
2314
2315void
2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2317 CODE:
2318{
2319 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F },
2321 { 1.00F, 1.00F, 1.00F },
2322 { 0.00F, 0.00F, 0.55F },
2323 { 1.00F, 0.00F, 0.00F },
2324
2325 { 1.00F, 0.54F, 0.00F },
2326 { 0.11F, 0.56F, 1.00F },
2327 { 0.93F, 0.46F, 0.00F },
2328 { 0.18F, 0.54F, 0.34F },
2329
2330 { 0.56F, 0.73F, 0.56F },
2331 { 0.80F, 0.80F, 0.80F },
2332 { 0.55F, 0.41F, 0.13F },
2333 { 0.99F, 0.77F, 0.26F },
2334
2335 { 0.74F, 0.65F, 0.41F },
2336
2337 { 0.00F, 1.00F, 1.00F },
2338 { 1.00F, 0.00F, 1.00F },
2339 { 1.00F, 1.00F, 0.00F },
2340 };
2341
2342 int x, y;
2343
2344 glEnable (GL_TEXTURE_2D);
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2346 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS);
2349
2350 for (y = 0; y < h; y++)
2351 for (x = 0; x < w; x++)
2352 {
2353 unsigned char m = data [x + y * w];
2354
2355 if (m)
2356 {
2357 float *c = color [m & 15];
2358
2359 float tx1 = m & 0x40 ? 0.5 : 0.;
2360 float tx2 = tx1 + 0.5;
2361
2362 glColor4f (c[0], c[1], c[2], 0.75);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 }
2368 }
2369
2370 glEnd ();
2371 glDisable (GL_BLEND);
2372 glDisable (GL_TEXTURE_2D);
2373}
2374
2375void
2376fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1222 PPCODE: 2377 PPCODE:
1223{ 2378{
1224 int vx, vy;
1225 int x, y, z; 2379 int x, y;
1226 int last_name; 2380 int sw1 = sw + 2;
1227 mapface face; 2381 int sh1 = sh + 2;
2382 int sh3 = sh * 3;
1228 int sw4 = (sw + 3) & ~3; 2383 int sw34 = (sw * 3 + 3) & ~3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1229 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1230 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1231 2387
1232 memset (darkness, 255, sw4 * sh);
1233 SvPOK_only (darkness_sv); 2388 SvPOK_only (darkness3_sv);
1234 SvCUR_set (darkness_sv, sw4 * sh); 2389 SvCUR_set (darkness3_sv, sw34 * sh3);
1235 2390
1236 vx = self->x + (self->w - sw) / 2 - shift_x; 2391 mx += self->x - 1;
1237 vy = self->y + (self->h - sh) / 2 - shift_y; 2392 my += self->y - 1;
1238 2393
1239 /* 2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1240 int vx = self->vx = self->w >= sw
1241 ? self->x + (self->w - sw) / 2
1242 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1243 2395
1244 int vy = self->vy = self->h >= sh
1245 ? self->y + (self->h - sh) / 2
1246 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1247 */
1248
1249 glColor4ub (255, 255, 255, 255);
1250
1251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1252 glEnable (GL_BLEND);
1253 glEnable (GL_TEXTURE_2D);
1254 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1255
1256 glBegin (GL_QUADS);
1257
1258 last_name = 0;
1259
1260 for (z = 0; z < 3; z++)
1261 for (y = 0; y < sh; y++) 2396 for (y = 0; y < sh1; y++)
1262 if (0 <= y + vy && y + vy < self->rows) 2397 if (0 <= y + my && y + my < self->rows)
1263 { 2398 {
1264 maprow *row = self->row + (y + vy); 2399 maprow *row = self->row + (y + my);
1265 2400
1266 for (x = 0; x < sw; x++) 2401 for (x = 0; x < sw1; x++)
1267 if (row->c0 <= x + vx && x + vx < row->c1) 2402 if (row->c0 <= x + mx && x + mx < row->c1)
1268 { 2403 {
1269 mapcell *cell = row->col + (x + vx - row->c0); 2404 mapcell *cell = row->col + (x + mx - row->c0);
1270 2405
1271 darkness[y * sw4 + x] = cell->darkness < 0 2406 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1)
1272 ? 255 - FOW_DARKNESS 2408 : 255 - FOW_DARKNESS;
1273 : 255 - cell->darkness;
1274
1275 face = cell->face [z];
1276
1277 if (face)
1278 {
1279 maptex tex = self->tex [face];
1280
1281 int px = (x + 1) * 32 - tex.w;
1282 int py = (y + 1) * 32 - tex.h;
1283
1284 if (last_name != tex.name)
1285 {
1286 glEnd ();
1287 last_name = tex.name;
1288 glBindTexture (GL_TEXTURE_2D, last_name);
1289 glBegin (GL_QUADS);
1290 }
1291
1292 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1293 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1294 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1295 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1296 }
1297 } 2409 }
1298 } 2410 }
1299 2411
1300 glEnd (); 2412 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x)
2414 {
2415 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2416 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2417 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2418 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2419 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2420 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2421 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2422 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2423 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1301 2424
1302 glDisable (GL_TEXTURE_2D); 2425 uint8_t r11 = (d11 + d21 + d12) / 3;
1303 glDisable (GL_BLEND); 2426 uint8_t r21 = d21;
2427 uint8_t r31 = (d21 + d31 + d32) / 3;
2428
2429 uint8_t r12 = d12;
2430 uint8_t r22 = d22;
2431 uint8_t r32 = d32;
2432
2433 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3;
2436
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2446 }
2447
2448 free (darkness1);
1304 2449
1305 EXTEND (SP, 3); 2450 EXTEND (SP, 3);
1306 PUSHs (sv_2mortal (newSViv (sw4))); 2451 PUSHs (sv_2mortal (newSViv (sw34)));
1307 PUSHs (sv_2mortal (newSViv (sh))); 2452 PUSHs (sv_2mortal (newSViv (sh3)));
1308 PUSHs (darkness_sv); 2453 PUSHs (darkness3_sv);
1309} 2454}
1310 2455
1311SV * 2456SV *
1312get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2457get_rect (DC::Map self, int x0, int y0, int w, int h)
1313 CODE: 2458 CODE:
1314{ 2459{
1315 int x, y, x1, y1; 2460 int x, y, x1, y1;
1316 SV *data_sv = newSV (w * h * 7 + 5); 2461 SV *data_sv = newSV (w * h * 7 + 5);
1317 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2462 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1342 if (row && row->c0 <= x && x < row->c1) 2487 if (row && row->c0 <= x && x < row->c1)
1343 { 2488 {
1344 mapcell *cell = row->col + (x - row->c0); 2489 mapcell *cell = row->col + (x - row->c0);
1345 uint8_t flags = 0; 2490 uint8_t flags = 0;
1346 2491
1347 if (cell->face [0]) flags |= 1; 2492 if (cell->tile [0]) flags |= 1;
1348 if (cell->face [1]) flags |= 2; 2493 if (cell->tile [1]) flags |= 2;
1349 if (cell->face [2]) flags |= 4; 2494 if (cell->tile [2]) flags |= 4;
1350 2495
1351 *data++ = flags; 2496 *data++ = flags;
1352 2497
1353 if (flags & 1) 2498 if (flags & 1)
1354 { 2499 {
2500 tileid tile = cell->tile [0];
1355 *data++ = cell->face [0] >> 8; 2501 *data++ = tile >> 8;
1356 *data++ = cell->face [0]; 2502 *data++ = tile;
1357 } 2503 }
1358 2504
1359 if (flags & 2) 2505 if (flags & 2)
1360 { 2506 {
2507 tileid tile = cell->tile [1];
1361 *data++ = cell->face [1] >> 8; 2508 *data++ = tile >> 8;
1362 *data++ = cell->face [1]; 2509 *data++ = tile;
1363 } 2510 }
1364 2511
1365 if (flags & 4) 2512 if (flags & 4)
1366 { 2513 {
2514 tileid tile = cell->tile [2];
1367 *data++ = cell->face [2] >> 8; 2515 *data++ = tile >> 8;
1368 *data++ = cell->face [2]; 2516 *data++ = tile;
1369 } 2517 }
1370 } 2518 }
1371 else 2519 else
1372 *data++ = 0; 2520 *data++ = 0;
1373 } 2521 }
1374 } 2522 }
1375 2523
2524 /* if size is w*h + 5 then no data has been found */
2525 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2526 {
1376 SvPOK_only (data_sv); 2527 SvPOK_only (data_sv);
1377 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2528 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2529 }
2530
1378 RETVAL = data_sv; 2531 RETVAL = data_sv;
1379} 2532}
1380 OUTPUT: 2533 OUTPUT:
1381 RETVAL 2534 RETVAL
1382 2535
1383void 2536void
1384set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2537set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1385 PPCODE: 2538 PPCODE:
1386{ 2539{
1387 int x, y, z; 2540 int x, y, z;
1388 int w, h; 2541 int w, h;
1389 int x1, y1; 2542 int x1, y1;
2543 STRLEN len;
2544 uint8_t *data, *end;
2545
2546 len = SvLEN (data_sv);
2547 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2548 data = SvPVbyte_nolen (data_sv);
2549 end = data + len + 8;
2550
2551 if (len < 5)
2552 XSRETURN_EMPTY;
1390 2553
1391 if (*data++ != 0) 2554 if (*data++ != 0)
1392 return; /* version mismatch */ 2555 XSRETURN_EMPTY; /* version mismatch */
1393 2556
1394 w = *data++ << 8; w |= *data++; 2557 w = *data++ << 8; w |= *data++;
1395 h = *data++ << 8; h |= *data++; 2558 h = *data++ << 8; h |= *data++;
1396 2559
1397 // we need to do this 'cause we don't keep an absolute coord system for rows 2560 // we need to do this 'cause we don't keep an absolute coord system for rows
1409 { 2572 {
1410 maprow *row = map_get_row (self, y); 2573 maprow *row = map_get_row (self, y);
1411 2574
1412 for (x = x0; x < x1; x++) 2575 for (x = x0; x < x1; x++)
1413 { 2576 {
2577 uint8_t flags;
2578
2579 if (data + 7 >= end)
2580 XSRETURN_EMPTY;
2581
1414 uint8_t flags = *data++; 2582 flags = *data++;
1415 2583
1416 if (flags) 2584 if (flags)
1417 { 2585 {
1418 mapface face[3] = { 0, 0, 0 };
1419
1420 mapcell *cell = row_get_cell (row, x); 2586 mapcell *cell = row_get_cell (row, x);
2587 tileid tile[3] = { 0, 0, 0 };
1421 2588
1422 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2589 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1423 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2590 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1424 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2591 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1425 2592
1426 if (cell->darkness <= 0) 2593 if (cell->darkness == 0)
1427 { 2594 {
1428 cell->darkness = -1; 2595 /*cell->darkness = 0;*/
2596 EXTEND (SP, 3);
1429 2597
1430 for (z = 0; z <= 2; z++) 2598 for (z = 0; z <= 2; z++)
1431 { 2599 {
1432 cell->face[z] = face[z]; 2600 tileid t = tile [z];
1433 2601
1434 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2602 if (t >= self->texs || (t && !self->tex [t].name))
2603 {
1435 XPUSHs (sv_2mortal (newSViv (face[z]))); 2604 PUSHs (sv_2mortal (newSViv (t)));
2605 need_texid (self, t);
2606 }
2607
2608 cell->tile [z] = t;
1436 } 2609 }
1437 } 2610 }
1438 } 2611 }
1439 } 2612 }
1440 } 2613 }
1441} 2614}
1442 2615
1443MODULE = CFClient PACKAGE = CFClient::MixChunk 2616MODULE = Deliantra::Client PACKAGE = DC::RW
1444 2617
1445CFClient::MixChunk 2618DC::RW
1446new_from_file (SV *class, char *path) 2619new (SV *class, SV *data_sv)
1447 CODE: 2620 CODE:
1448 RETVAL = Mix_LoadWAV (path); 2621{
2622 STRLEN datalen;
2623 char *data = SvPVbyte (data_sv, datalen);
2624
2625 RETVAL = SDL_RWFromConstMem (data, datalen);
2626}
1449 OUTPUT: 2627 OUTPUT:
1450 RETVAL 2628 RETVAL
1451 2629
2630DC::RW
2631new_from_file (SV *class, const char *path, const char *mode = "rb")
2632 CODE:
2633 RETVAL = SDL_RWFromFile (path, mode);
2634 OUTPUT:
2635 RETVAL
2636
2637# fails on win32:
2638# dc.xs(2268) : error C2059: syntax error : '('
1452void 2639#void
2640#close (DC::RW self)
2641# CODE:
2642# (self->(close)) (self);
2643
2644MODULE = Deliantra::Client PACKAGE = DC::Channel
2645
2646PROTOTYPES: DISABLE
2647
2648DC::Channel
2649find ()
2650 CODE:
2651{
2652 RETVAL = Mix_GroupAvailable (-1);
2653
2654 if (RETVAL < 0)
2655 {
2656 RETVAL = Mix_GroupOldest (-1);
2657
2658 if (RETVAL < 0)
2659 XSRETURN_UNDEF;
2660
2661 Mix_HaltChannel (RETVAL);
2662 }
2663
2664 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128);
2666}
2667 OUTPUT:
2668 RETVAL
2669
2670void
2671halt (DC::Channel self)
2672 CODE:
2673 Mix_HaltChannel (self);
2674
2675void
2676expire (DC::Channel self, int ticks = -1)
2677 CODE:
2678 Mix_ExpireChannel (self, ticks);
2679
2680void
2681fade_out (DC::Channel self, int ticks = -1)
2682 CODE:
2683 Mix_FadeOutChannel (self, ticks);
2684
2685int
2686volume (DC::Channel self, int volume)
2687 CODE:
2688 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693unregister_all_effects (DC::Channel self)
2694 CODE:
2695 Mix_UnregisterAllEffects (self);
2696
2697void
2698set_panning (DC::Channel self, int left, int right)
2699 CODE:
2700 left = CLAMP (left , 0, 255);
2701 right = CLAMP (right, 0, 255);
2702 Mix_SetPanning (self, left, right);
2703
2704void
2705set_distance (DC::Channel self, int distance)
2706 CODE:
2707 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2708
2709void
2710set_position (DC::Channel self, int angle, int distance)
2711 CODE:
2712
2713void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE:
2716{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720}
2721
2722void
2723set_reverse_stereo (DC::Channel self, int flip)
2724 CODE:
2725 Mix_SetReverseStereo (self, flip);
2726
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728
2729PROTOTYPES: DISABLE
2730
2731DC::MixChunk
2732new (SV *class, DC::RW rwops)
2733 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2735 OUTPUT:
2736 RETVAL
2737
2738void
1453DESTROY (CFClient::MixChunk self) 2739DESTROY (DC::MixChunk self)
1454 CODE: 2740 CODE:
1455 Mix_FreeChunk (self); 2741 Mix_FreeChunk (self);
1456 2742
1457int 2743int
1458volume (CFClient::MixChunk self, int volume = -1) 2744volume (DC::MixChunk self, int volume = -1)
1459 CODE: 2745 CODE:
2746 if (items > 1)
2747 volume = CLAMP (volume, 0, 128);
1460 RETVAL = Mix_VolumeChunk (self, volume); 2748 RETVAL = Mix_VolumeChunk (self, volume);
1461 OUTPUT: 2749 OUTPUT:
1462 RETVAL 2750 RETVAL
1463 2751
1464int 2752DC::Channel
1465play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2753play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1466 CODE: 2754 CODE:
2755{
1467 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2756 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2757
2758 if (RETVAL < 0)
2759 XSRETURN_UNDEF;
2760
2761 if (channel < 0)
2762 {
2763 Mix_UnregisterAllEffects (RETVAL);
2764 Mix_Volume (RETVAL, 128);
2765 }
2766}
1468 OUTPUT: 2767 OUTPUT:
1469 RETVAL 2768 RETVAL
1470 2769
1471MODULE = CFClient PACKAGE = CFClient::MixMusic 2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1472 2771
1473int 2772int
1474volume (int volume = -1) 2773volume (int volume = -1)
2774 PROTOTYPE: ;$
1475 CODE: 2775 CODE:
2776 if (items > 0)
2777 volume = CLAMP (volume, 0, 128);
1476 RETVAL = Mix_VolumeMusic (volume); 2778 RETVAL = Mix_VolumeMusic (volume);
1477 OUTPUT: 2779 OUTPUT:
1478 RETVAL 2780 RETVAL
1479 2781
1480CFClient::MixMusic 2782void
1481new_from_file (SV *class, char *path) 2783fade_out (int ms)
1482 CODE: 2784 CODE:
2785 Mix_FadeOutMusic (ms);
2786
2787void
2788halt ()
2789 CODE:
2790 Mix_HaltMusic ();
2791
2792DC::MixMusic
2793new (SV *class, DC::RW rwops)
2794 CODE:
1483 RETVAL = Mix_LoadMUS (path); 2795 RETVAL = Mix_LoadMUS_RW (rwops);
1484 OUTPUT: 2796 OUTPUT:
1485 RETVAL 2797 RETVAL
1486 2798
1487void 2799void
1488DESTROY (CFClient::MixMusic self) 2800DESTROY (DC::MixMusic self)
1489 CODE: 2801 CODE:
1490 Mix_FreeMusic (self); 2802 Mix_FreeMusic (self);
1491 2803
1492int 2804int
1493play (CFClient::MixMusic self, int loops = -1) 2805play (DC::MixMusic self, int loops = -1)
1494 CODE: 2806 CODE:
1495 RETVAL = Mix_PlayMusic (self, loops); 2807 RETVAL = Mix_PlayMusic (self, loops);
1496 OUTPUT: 2808 OUTPUT:
1497 RETVAL 2809 RETVAL
1498 2810
2811void
2812fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2813 CODE:
2814 Mix_FadeInMusicPos (self, loops, ms, position);
2815
1499MODULE = CFClient PACKAGE = CFClient::OpenGL 2816MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2817
2818PROTOTYPES: ENABLE
1500 2819
1501BOOT: 2820BOOT:
1502{ 2821{
1503 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2822 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1504 static const struct { 2823 static const struct {
1505 const char *name; 2824 const char *name;
1506 IV iv; 2825 IV iv;
1507 } *civ, const_iv[] = { 2826 } *civ, const_iv[] = {
1508# define const_iv(name) { # name, (IV)name } 2827# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS),
1509 const_iv (GL_COLOR_MATERIAL), 2831 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 2832 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 2833 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 2834 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 2835 const_iv (GL_BLEND),
2836 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 2837 const_iv (GL_SCISSOR_TEST),
2838 const_iv (GL_DEPTH_TEST),
2839 const_iv (GL_ALPHA_TEST),
2840 const_iv (GL_NORMALIZE),
2841 const_iv (GL_RESCALE_NORMAL),
2842 const_iv (GL_FRONT),
2843 const_iv (GL_BACK),
2844 const_iv (GL_AUX0),
1515 const_iv (GL_AND), 2845 const_iv (GL_AND),
1516 const_iv (GL_ONE), 2846 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 2847 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 2848 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 2849 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2850 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 2851 const_iv (GL_ONE_MINUS_DST_ALPHA),
2852 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 2853 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 2854 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8),
2857 const_iv (GL_RGB5_A1),
1524 const_iv (GL_UNSIGNED_BYTE), 2858 const_iv (GL_UNSIGNED_BYTE),
2859 const_iv (GL_UNSIGNED_SHORT),
2860 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 2861 const_iv (GL_ALPHA),
2862 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 2863 const_iv (GL_LUMINANCE),
2864 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 2865 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2866 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2867 const_iv (GL_COMPRESSED_ALPHA_ARB),
2868 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2869 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2870 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2871 const_iv (GL_COMPRESSED_RGB_ARB),
2872 const_iv (GL_COMPRESSED_RGBA_ARB),
1529 const_iv (GL_COMPILE), 2873 const_iv (GL_COMPILE),
2874 const_iv (GL_PROXY_TEXTURE_1D),
2875 const_iv (GL_PROXY_TEXTURE_2D),
1530 const_iv (GL_TEXTURE_1D), 2876 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 2877 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_ENV), 2878 const_iv (GL_TEXTURE_ENV),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 2879 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 2880 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 2881 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 2882 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 2883 const_iv (GL_TEXTURE_WRAP_T),
2884 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 2885 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 2886 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 2887 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 2888 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2889 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2890 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2891 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2892 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 2893 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 2894 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 2895 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 2896 const_iv (GL_REPLACE),
2897 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 2898 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 2899 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 2900 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 2901 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 2902 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 2903 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 2904 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 2905 const_iv (GL_CONSTANT_BORDER),
2906 const_iv (GL_POINTS),
1558 const_iv (GL_LINES), 2907 const_iv (GL_LINES),
2908 const_iv (GL_LINE_STRIP),
2909 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 2910 const_iv (GL_QUADS),
2911 const_iv (GL_QUAD_STRIP),
2912 const_iv (GL_TRIANGLES),
2913 const_iv (GL_TRIANGLE_STRIP),
2914 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_POLYGON),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2916 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2917 const_iv (GL_POINT_SMOOTH_HINT),
2918 const_iv (GL_LINE_SMOOTH_HINT),
2919 const_iv (GL_POLYGON_SMOOTH_HINT),
2920 const_iv (GL_GENERATE_MIPMAP_HINT),
2921 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1562 const_iv (GL_FASTEST), 2922 const_iv (GL_FASTEST),
2923 const_iv (GL_DONT_CARE),
2924 const_iv (GL_NICEST),
2925 const_iv (GL_V2F),
2926 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 2929# undef const_iv
1564 }; 2930 };
1565 2931
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2934
2935 texture_av = newAV ();
2936 AvREAL_off (texture_av);
1568} 2937}
2938
2939void
2940disable_GL_EXT_blend_func_separate ()
2941 CODE:
2942 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0;
2944
2945char *
2946gl_vendor ()
2947 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR);
2949 OUTPUT:
2950 RETVAL
2951
2952char *
2953gl_version ()
2954 CODE:
2955 RETVAL = (char *)glGetString (GL_VERSION);
2956 OUTPUT:
2957 RETVAL
2958
2959char *
2960gl_extensions ()
2961 CODE:
2962 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2963 OUTPUT:
2964 RETVAL
2965
2966const char *glGetString (GLenum pname)
2967
2968GLint glGetInteger (GLenum pname)
2969 CODE:
2970 glGetIntegerv (pname, &RETVAL);
2971 OUTPUT:
2972 RETVAL
2973
2974GLdouble glGetDouble (GLenum pname)
2975 CODE:
2976 glGetDoublev (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
1569 2979
1570int glGetError () 2980int glGetError ()
2981
2982void glFinish ()
1571 2983
1572void glClear (int mask) 2984void glClear (int mask)
1573 2985
1574void glClearColor (float r, float g, float b, float a = 1.0) 2986void glClearColor (float r, float g, float b, float a = 1.0)
1575 PROTOTYPE: @ 2987 PROTOTYPE: @
1582 2994
1583void glHint (int target, int mode) 2995void glHint (int target, int mode)
1584 2996
1585void glBlendFunc (int sfactor, int dfactor) 2997void glBlendFunc (int sfactor, int dfactor)
1586 2998
2999void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa);
3002
3003void glDepthMask (int flag)
3004
1587void glLogicOp (int opcode) 3005void glLogicOp (int opcode)
1588 3006
1589void glColorMask (int red, int green, int blue, int alpha) 3007void glColorMask (int red, int green, int blue, int alpha)
1590 3008
1591void glMatrixMode (int mode) 3009void glMatrixMode (int mode)
1594 3012
1595void glPopMatrix () 3013void glPopMatrix ()
1596 3014
1597void glLoadIdentity () 3015void glLoadIdentity ()
1598 3016
3017void glDrawBuffer (int buffer)
3018
3019void glReadBuffer (int buffer)
3020
1599# near and far are due to microsofts buggy c compiler 3021# near_ and far_ are due to microsofts buggy "c" compiler
3022void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3023
3024# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3025void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3026
3027PROTOTYPES: DISABLE
1601 3028
1602void glViewport (int x, int y, int width, int height) 3029void glViewport (int x, int y, int width, int height)
1603 3030
1604void glScissor (int x, int y, int width, int height) 3031void glScissor (int x, int y, int width, int height)
1605 3032
1613 3040
1614void glRotate (float angle, float x, float y, float z) 3041void glRotate (float angle, float x, float y, float z)
1615 CODE: 3042 CODE:
1616 glRotatef (angle, x, y, z); 3043 glRotatef (angle, x, y, z);
1617 3044
1618void glBegin (int mode)
1619
1620void glEnd ()
1621
1622void glColor (float r, float g, float b, float a = 1.0) 3045void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 3046 PROTOTYPE: @
3047 ALIAS:
3048 glColor_premultiply = 1
1624 CODE: 3049 CODE:
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 3050 if (ix)
1626 MIN ((int)(g * 255.f), 255), 3051 {
1627 MIN ((int)(b * 255.f), 255), 3052 r *= a;
1628 MIN ((int)(a * 255.f), 255)); 3053 g *= a;
3054 b *= a;
3055 }
3056 // microsoft visual "c" rounds instead of truncating...
3057 glColor4f (r, g, b, a);
3058
3059void glRasterPos (float x, float y, float z = 0.)
3060 CODE:
3061 glRasterPos3f (0, 0, z);
3062 glBitmap (0, 0, 0, 0, x, y, 0);
1629 3063
1630void glVertex (float x, float y, float z = 0.) 3064void glVertex (float x, float y, float z = 0.)
1631 CODE: 3065 CODE:
1632 glVertex3f (x, y, z); 3066 glVertex3f (x, y, z);
1633 3067
1634void glTexCoord (float s, float t) 3068void glTexCoord (float s, float t)
1635 CODE: 3069 CODE:
1636 glTexCoord2f (s, t); 3070 glTexCoord2f (s, t);
1637 3071
3072void glRect (float x1, float y1, float x2, float y2)
3073 CODE:
3074 glRectf (x1, y1, x2, y2);
3075
3076void glRect_lineloop (float x1, float y1, float x2, float y2)
3077 CODE:
3078 glBegin (GL_LINE_LOOP);
3079 glVertex2f (x1, y1);
3080 glVertex2f (x2, y1);
3081 glVertex2f (x2, y2);
3082 glVertex2f (x1, y2);
3083 glEnd ();
3084
3085PROTOTYPES: ENABLE
3086
3087void glBegin (int mode)
3088
3089void glEnd ()
3090
3091void glPointSize (GLfloat size)
3092
3093void glLineWidth (GLfloat width)
3094
3095void glInterleavedArrays (int format, int stride, char *data)
3096
3097void glDrawElements (int mode, int count, int type, char *indices)
3098
3099# 1.2 void glDrawRangeElements (int mode, int start, int end
3100
1638void glTexEnv (int target, int pname, float param) 3101void glTexEnv (int target, int pname, float param)
1639 CODE: 3102 CODE:
1640 glTexEnvf (target, pname, param); 3103 glTexEnvf (target, pname, param);
1641 3104
1642void glTexParameter (int target, int pname, float param) 3105void glTexParameter (int target, int pname, float param)
1645 3108
1646void glBindTexture (int target, int name) 3109void glBindTexture (int target, int name)
1647 3110
1648void glConvolutionParameter (int target, int pname, float params) 3111void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 3112 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3113 if (gl.ConvolutionParameterf)
3114 gl.ConvolutionParameterf (target, pname, params);
1651 3115
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3116void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 3117 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3118 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 3119 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 3120
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3121void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 3122 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3123 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 3124 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 3125
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3126void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1663 3127
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3128void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 3129
1666void glRasterPos (int x, int y) 3130void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE: 3131
1668 glRasterPos2i (x, y); 3132void glPixelZoom (float x, float y)
1669 3133
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3134void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 3135
1672int glGenTexture () 3136int glGenTexture ()
1673 CODE: 3137 CODE:
1674{ 3138 RETVAL = gen_texture ();
1675 GLuint name;
1676 glGenTextures (1, &name);
1677 RETVAL = name;
1678}
1679 OUTPUT: 3139 OUTPUT:
1680 RETVAL 3140 RETVAL
1681 3141
1682void glDeleteTexture (int name) 3142void glDeleteTexture (int name)
1683 CODE: 3143 CODE:
1684{
1685 GLuint name_ = name;
1686 glDeleteTextures (1, &name_); 3144 del_texture (name);
1687} 3145
1688
1689int glGenList () 3146int glGenList ()
1690 CODE: 3147 CODE:
1691 RETVAL = glGenLists (1); 3148 RETVAL = glGenLists (1);
1692 OUTPUT: 3149 OUTPUT:
1693 RETVAL 3150 RETVAL
1700 3157
1701void glEndList () 3158void glEndList ()
1702 3159
1703void glCallList (int list) 3160void glCallList (int list)
1704 3161
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163
3164PROTOTYPES: DISABLE
3165
3166void
3167find_widget (SV *self, NV x, NV y)
3168 PPCODE:
3169{
3170 if (within_widget (self, x, y))
3171 XPUSHs (self);
3172}
3173
3174BOOT:
3175{
3176 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3177
3178 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3179 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3180 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3181 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3182}
3183
3184void
3185draw (SV *self)
3186 CODE:
3187{
3188 HV *hv;
3189 SV **svp;
3190 NV x, y, w, h;
3191 SV *draw_x_sv = GvSV (draw_x_gv);
3192 SV *draw_y_sv = GvSV (draw_y_gv);
3193 SV *draw_w_sv = GvSV (draw_w_gv);
3194 SV *draw_h_sv = GvSV (draw_h_gv);
3195 double draw_x, draw_y;
3196
3197 if (!SvROK (self))
3198 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3199
3200 hv = (HV *)SvRV (self);
3201
3202 if (SvTYPE (hv) != SVt_PVHV)
3203 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3204
3205 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3206 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3207
3208 if (!h || !w)
3209 XSRETURN_EMPTY;
3210
3211 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3213
3214 draw_x = SvNV (draw_x_sv) + x;
3215 draw_y = SvNV (draw_y_sv) + y;
3216
3217 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3218 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3219 XSRETURN_EMPTY;
3220
3221 sv_setnv (draw_x_sv, draw_x);
3222 sv_setnv (draw_y_sv, draw_y);
3223
3224 glPushMatrix ();
3225 glTranslated (x, y, 0);
3226
3227 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3228 {
3229 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3230
3231 if (svp && SvTRUE (*svp))
3232 {
3233 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3234 glEnable (GL_BLEND);
3235 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3236 glBegin (GL_QUADS);
3237 glVertex2f (0, 0);
3238 glVertex2f (w, 0);
3239 glVertex2f (w, h);
3240 glVertex2f (0, h);
3241 glEnd ();
3242 glDisable (GL_BLEND);
3243 }
3244 }
3245#if 0
3246 // draw borders, for debugging
3247 glPushMatrix ();
3248 glColor4f (1., 1., 0., 1.);
3249 glTranslatef (.5, .5, 0.);
3250 glBegin (GL_LINE_LOOP);
3251 glVertex2f (0 , 0);
3252 glVertex2f (w - 1, 0);
3253 glVertex2f (w - 1, h - 1);
3254 glVertex2f (0 , h - 1);
3255 glEnd ();
3256 glPopMatrix ();
3257#endif
3258 PUSHMARK (SP);
3259 XPUSHs (self);
3260 PUTBACK;
3261 call_method ("_draw", G_VOID | G_DISCARD);
3262 SPAGAIN;
3263
3264 glPopMatrix ();
3265
3266 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3267 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3268}
3269

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