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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.117 by root, Thu Jun 15 15:33:57 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
48#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
50 51
51#define MIN_FONT_HEIGHT 10 52#define MIN_FONT_HEIGHT 10
52 53
53#define GL_CALL(type,func,args) \ 54static struct
54 { \ 55{
55 static int init_; \ 56#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 57#include "glfunc.h"
57 \ 58#undef GL_FUNC
58 if (!init_) \ 59} gl;
59 { \ 60
60 init_ = 1; \ 61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 62{
62 } \ 63 if (gl.BlendFuncSeparate)
63 \ 64 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 65 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 66 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 67 else
68 glBlendFunc (sa, da);
69}
67 70
68typedef Mix_Chunk *CFClient__MixChunk; 71typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 72typedef Mix_Music *CFClient__MixMusic;
70 73
71typedef PangoFontDescription *CFClient__Font; 74typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 86static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 87
85static void 88static void
86substitute_func (FcPattern *pattern, gpointer data) 89substitute_func (FcPattern *pattern, gpointer data)
87{ 90{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 91 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif
89#ifdef _WIN32 95#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 97#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 98 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 99#endif
294 ev.code = 1; 300 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 301 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 302 ev.data2 = 0;
297 303
298 SDL_PushEvent ((SDL_Event *)&ev); 304 SDL_PushEvent ((SDL_Event *)&ev);
305}
306
307static unsigned int
308minpot (unsigned int n)
309{
310 if (!n)
311 return 0;
312
313 --n;
314
315 n |= n >> 1;
316 n |= n >> 2;
317 n |= n >> 4;
318 n |= n >> 8;
319 n |= n >> 16;
320
321 return n + 1;
299} 322}
300 323
301MODULE = CFClient PACKAGE = CFClient 324MODULE = CFClient PACKAGE = CFClient
302 325
303PROTOTYPES: ENABLE 326PROTOTYPES: ENABLE
413 436
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
416} 439}
417 440
441NV floor (NV x)
442
443NV ceil (NV x)
444
418void 445void
419pango_init () 446pango_init ()
420 CODE: 447 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{
450 {
423 ft2_fontmap = pango_ft2_font_map_new (); 451 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 454 }
455 {
456 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 457 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
429} 470}
430 471
431int 472int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 474
441 SDL_Rect **m; 482 SDL_Rect **m;
442 483
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 488
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 491
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
470 511
471 ++m; 512 ++m;
472 } 513 }
473} 514}
474 515
516char *
517SDL_GetError ()
518
475int 519int
476SDL_SetVideoMode (int w, int h, int fullscreen) 520SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 521 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 522 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 524 );
525 if (RETVAL)
526 {
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h"
530# undef GL_FUNC
531 }
482 OUTPUT: 532 OUTPUT:
483 RETVAL 533 RETVAL
484 534
485void 535void
486SDL_GL_SwapBuffers () 536SDL_GL_SwapBuffers ()
537
538char *
539SDL_GetKeyName (int sym)
487 540
488void 541void
489SDL_PollEvent () 542SDL_PollEvent ()
490 PPCODE: 543 PPCODE:
491{ 544{
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 565 break;
513 566
514 case SDL_MOUSEMOTION: 567 case SDL_MOUSEMOTION:
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
569
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 575 break;
521 576
522 case SDL_MOUSEBUTTONDOWN: 577 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 578 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
580
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 585 break;
554lowdelay (int fd, int val = 1) 611lowdelay (int fd, int val = 1)
555 CODE: 612 CODE:
556#ifndef _WIN32 613#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 615#endif
559
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 616
574void 617void
575add_font (char *file) 618add_font (char *file)
576 CODE: 619 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
682 CODE: 725 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 726 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 727#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#endif 729#endif
687 exit (1); 730 _exit (1);
731
732void
733_exit (int retval)
734 CODE:
735 _exit (retval);
688 736
689MODULE = CFClient PACKAGE = CFClient::Font 737MODULE = CFClient PACKAGE = CFClient::Font
690 738
691CFClient::Font 739CFClient::Font
692new_from_file (SV *class, char *path, int id = 0) 740new_from_file (SV *class, char *path, int id = 0)
766 814
767SV * 815SV *
768get_text (CFClient::Layout self) 816get_text (CFClient::Layout self)
769 CODE: 817 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 819 sv_utf8_decode (RETVAL);
772 OUTPUT: 820 OUTPUT:
773 RETVAL 821 RETVAL
774 822
775void 823void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
902 950
903 while (p < e) 951 while (p < e)
904 { 952 {
905 uint32_t rgba = *p; 953 uint32_t rgba = *p;
906 rgba = (rgba >> 24) | (rgba << 8); 954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif
966#endif
907 rgba = SDL_SwapBE32 (rgba); 967 rgba = SDL_SwapBE32 (rgba);
908 *p++ = rgba; 968 *p++ = rgba;
909 } 969 }
910 } 970 }
911 971
945} 1005}
946 1006
947MODULE = CFClient PACKAGE = CFClient::Texture 1007MODULE = CFClient PACKAGE = CFClient::Texture
948 1008
949void 1009void
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015
1016 if (ow && oh)
1017 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029
1030 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp);
1032
1033 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036
1037 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 }
1044}
1045
1046void
950draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
951 PROTOTYPE: $$$;$$ 1048 PROTOTYPE: $$$;$$
952 ALIAS: 1049 ALIAS:
953 draw_quad_alpha = 1 1050 draw_quad_alpha = 1
954 draw_quad_alpha_premultiplied = 2 1051 draw_quad_alpha_premultiplied = 2
955 CODE: 1052 CODE:
956{ 1053{
957 HV *hv = (HV *)SvRV (self); 1054 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
962 1058
963 if (items < 5) 1059 if (items < 5)
964 { 1060 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1061 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1062 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 1063 }
968 1064
969 if (ix) 1065 if (ix)
970 { 1066 {
971 glEnable (GL_BLEND); 1067 glEnable (GL_BLEND);
1068
1069 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1070 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1071 else
1072 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1073 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1074
973 glEnable (GL_ALPHA_TEST); 1075 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1076 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1077 }
976 1078
977 glBindTexture (GL_TEXTURE_2D, name); 1079 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1080
985 glBegin (GL_QUADS); 1081 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1082 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1083 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1084 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1021DESTROY (CFClient::Map self) 1117DESTROY (CFClient::Map self)
1022 CODE: 1118 CODE:
1023{ 1119{
1024 map_clear (self); 1120 map_clear (self);
1025 Safefree (self->face); 1121 Safefree (self->face);
1122 Safefree (self->tex);
1026 Safefree (self); 1123 Safefree (self);
1027} 1124}
1028 1125
1029void 1126void
1030clear (CFClient::Map self) 1127clear (CFClient::Map self)
1065 tex->r = r; 1162 tex->r = r;
1066 tex->g = g; 1163 tex->g = g;
1067 tex->b = b; 1164 tex->b = b;
1068 tex->a = a; 1165 tex->a = a;
1069 } 1166 }
1167
1168 // somewhat hackish, but for textures that require it, it really
1169 // improves the look, and most others don't suffer.
1170 glBindTexture (GL_TEXTURE_2D, name);
1171 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1172 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1173 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1176}
1071 1177
1072int 1178int
1073ox (CFClient::Map self) 1179ox (CFClient::Map self)
1074 ALIAS: 1180 ALIAS:
1075 oy = 1 1181 oy = 1
1182 x = 2
1183 y = 3
1184 w = 4
1185 h = 5
1076 CODE: 1186 CODE:
1077 switch (ix) 1187 switch (ix)
1078 { 1188 {
1079 case 0: RETVAL = self->ox; break; 1189 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1190 case 1: RETVAL = self->oy; break;
1191 case 2: RETVAL = self->x; break;
1192 case 3: RETVAL = self->y; break;
1193 case 4: RETVAL = self->w; break;
1194 case 5: RETVAL = self->h; break;
1081 } 1195 }
1082 OUTPUT: 1196 OUTPUT:
1083 RETVAL 1197 RETVAL
1084 1198
1085void 1199void
1220 OUTPUT: 1334 OUTPUT:
1221 RETVAL 1335 RETVAL
1222 1336
1223void 1337void
1224draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1225 PPCODE: 1339 CODE:
1226{ 1340{
1227 int vx, vy; 1341 int vx, vy;
1228 int x, y, z; 1342 int x, y, z;
1229 int last_name; 1343 int last_name;
1230 mapface face; 1344 mapface face;
1231 int sw4 = (sw + 3) & ~3;
1232 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1233 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1234 1345
1235 memset (darkness, 255, sw4 * sh);
1236 SvPOK_only (darkness_sv);
1237 SvCUR_set (darkness_sv, sw4 * sh);
1238
1239 vx = self->x + (self->w - sw) / 2 - shift_x; 1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1240 vy = self->y + (self->h - sh) / 2 - shift_y; 1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1241 1348
1242 /* 1349 /*
1243 int vx = self->vx = self->w >= sw 1350 int vx = self->vx = self->w >= sw
1244 ? self->x + (self->w - sw) / 2 1351 ? self->x + (self->w - sw) / 2
1245 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1249 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1250 */ 1357 */
1251 1358
1252 glColor4ub (255, 255, 255, 255); 1359 glColor4ub (255, 255, 255, 255);
1253 1360
1361 glEnable (GL_BLEND);
1254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1255 glEnable (GL_BLEND);
1256 glEnable (GL_TEXTURE_2D); 1363 glEnable (GL_TEXTURE_2D);
1257 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1258 1365
1259 glBegin (GL_QUADS); 1366 glBegin (GL_QUADS);
1260 1367
1268 1375
1269 for (x = 0; x < sw; x++) 1376 for (x = 0; x < sw; x++)
1270 if (row->c0 <= x + vx && x + vx < row->c1) 1377 if (row->c0 <= x + vx && x + vx < row->c1)
1271 { 1378 {
1272 mapcell *cell = row->col + (x + vx - row->c0); 1379 mapcell *cell = row->col + (x + vx - row->c0);
1273
1274 darkness[y * sw4 + x] = cell->darkness < 0
1275 ? 255 - FOW_DARKNESS
1276 : 255 - cell->darkness;
1277 1380
1278 face = cell->face [z]; 1381 face = cell->face [z];
1279 1382
1280 if (face) 1383 if (face)
1281 { 1384 {
1302 1405
1303 glEnd (); 1406 glEnd ();
1304 1407
1305 glDisable (GL_TEXTURE_2D); 1408 glDisable (GL_TEXTURE_2D);
1306 glDisable (GL_BLEND); 1409 glDisable (GL_BLEND);
1410}
1411
1412void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1414 CODE:
1415{
1416 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 },
1418 { 1.00, 1.00, 1.00 },
1419 { 0.00, 0.00, 0.55 },
1420 { 1.00, 0.00, 0.00 },
1421
1422 { 1.00, 0.54, 0.00 },
1423 { 0.11, 0.56, 1.00 },
1424 { 0.93, 0.46, 0.00 },
1425 { 0.18, 0.54, 0.34 },
1426
1427 { 0.56, 0.73, 0.56 },
1428 { 0.80, 0.80, 0.80 },
1429 { 0.55, 0.41, 0.13 },
1430 { 0.99, 0.77, 0.26 },
1431
1432 { 0.74, 0.65, 0.41 },
1433
1434 { 0.00, 1.00, 1.00 },
1435 { 1.00, 0.00, 1.00 },
1436 { 1.00, 1.00, 0.00 },
1437 };
1438
1439 int x, y;
1440
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1443 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS);
1446
1447 for (y = 0; y < h; y++)
1448 for (x = 0; x < w; x++)
1449 {
1450 unsigned char m = data [x + y * w];
1451
1452 float *c = color [m & 15];
1453
1454 float tx1 = m & 0x40 ? 0.5 : m & 0x80 ? 0.25 : 0.;
1455 float tx2 = tx1 + 0.25;
1456
1457 glColor4f (c[0], c[1], c[2], 0.75);
1458 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1459 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1460 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1461 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1462 }
1463
1464 glEnd ();
1465 glDisable (GL_BLEND);
1466 glDisable (GL_TEXTURE_2D);
1467}
1468
1469void
1470fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1471 PPCODE:
1472{
1473 int vx, vy;
1474 int x, y;
1475 int sw4 = (sw + 3) & ~3;
1476 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1477 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1478
1479 memset (darkness, 255, sw4 * sh);
1480 SvPOK_only (darkness_sv);
1481 SvCUR_set (darkness_sv, sw4 * sh);
1482
1483 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1484 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1485
1486 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows)
1488 {
1489 maprow *row = self->row + (y + vy);
1490
1491 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1)
1493 {
1494 mapcell *cell = row->col + (x + vx - row->c0);
1495
1496 darkness[y * sw4 + x] = cell->darkness < 0
1497 ? 255 - FOW_DARKNESS
1498 : 255 - cell->darkness;
1499 }
1500 }
1307 1501
1308 EXTEND (SP, 3); 1502 EXTEND (SP, 3);
1309 PUSHs (sv_2mortal (newSViv (sw4))); 1503 PUSHs (sv_2mortal (newSViv (sw4)));
1310 PUSHs (sv_2mortal (newSViv (sh))); 1504 PUSHs (sv_2mortal (newSViv (sh)));
1311 PUSHs (darkness_sv); 1505 PUSHs (darkness_sv);
1512 const_iv (GL_COLOR_MATERIAL), 1706 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 1707 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 1708 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 1709 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 1710 const_iv (GL_BLEND),
1711 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 1712 const_iv (GL_SCISSOR_TEST),
1713 const_iv (GL_DEPTH_TEST),
1714 const_iv (GL_ALPHA_TEST),
1715 const_iv (GL_NORMALIZE),
1716 const_iv (GL_RESCALE_NORMAL),
1518 const_iv (GL_AND), 1717 const_iv (GL_AND),
1519 const_iv (GL_ONE), 1718 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 1719 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 1720 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 1721 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1722 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 1723 const_iv (GL_ONE_MINUS_DST_ALPHA),
1724 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 1725 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 1726 const_iv (GL_RGBA),
1727 const_iv (GL_RGBA4),
1728 const_iv (GL_RGBA8),
1729 const_iv (GL_RGB5_A1),
1527 const_iv (GL_UNSIGNED_BYTE), 1730 const_iv (GL_UNSIGNED_BYTE),
1731 const_iv (GL_UNSIGNED_SHORT),
1732 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 1733 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 1734 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 1735 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 1736 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 1737 const_iv (GL_FLOAT),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 1743 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 1744 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 1745 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 1746 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 1747 const_iv (GL_TEXTURE_WRAP_T),
1748 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 1749 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 1750 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 1751 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 1752 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1753 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1754 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1755 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1756 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 1757 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 1758 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 1759 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 1760 const_iv (GL_REPLACE),
1761 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 1762 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 1763 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 1764 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 1765 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 1766 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 1767 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 1768 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 1769 const_iv (GL_CONSTANT_BORDER),
1563 const_iv (GL_LINES), 1770 const_iv (GL_LINES),
1771 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 1772 const_iv (GL_QUADS),
1565 const_iv (GL_LINE_LOOP), 1773 const_iv (GL_QUAD_STRIP),
1774 const_iv (GL_TRIANGLES),
1775 const_iv (GL_TRIANGLE_STRIP),
1776 const_iv (GL_TRIANGLE_FAN),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1777 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1567 const_iv (GL_FASTEST), 1778 const_iv (GL_FASTEST),
1779 const_iv (GL_V2F),
1780 const_iv (GL_V3F),
1781 const_iv (GL_T2F_V3F),
1782 const_iv (GL_T2F_N3F_V3F),
1568# undef const_iv 1783# undef const_iv
1569 }; 1784 };
1570 1785
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1786 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1787 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1573} 1788}
1574 1789
1790char *
1791gl_vendor ()
1792 CODE:
1793 RETVAL = (char *)glGetString (GL_VENDOR);
1794 OUTPUT:
1795 RETVAL
1796
1797char *
1798gl_version ()
1799 CODE:
1800 RETVAL = (char *)glGetString (GL_VERSION);
1801 OUTPUT:
1802 RETVAL
1803
1804char *
1805gl_extensions ()
1806 CODE:
1807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1808 OUTPUT:
1809 RETVAL
1810
1575int glGetError () 1811int glGetError ()
1812
1813void glFinish ()
1576 1814
1577void glClear (int mask) 1815void glClear (int mask)
1578 1816
1579void glClearColor (float r, float g, float b, float a = 1.0) 1817void glClearColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 1818 PROTOTYPE: @
1587 1825
1588void glHint (int target, int mode) 1826void glHint (int target, int mode)
1589 1827
1590void glBlendFunc (int sfactor, int dfactor) 1828void glBlendFunc (int sfactor, int dfactor)
1591 1829
1830void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1831 CODE:
1832 gl_BlendFuncSeparate (sa, da, saa, daa);
1833
1834void glDepthMask (int flag)
1835
1592void glLogicOp (int opcode) 1836void glLogicOp (int opcode)
1593 1837
1594void glColorMask (int red, int green, int blue, int alpha) 1838void glColorMask (int red, int green, int blue, int alpha)
1595 1839
1596void glMatrixMode (int mode) 1840void glMatrixMode (int mode)
1599 1843
1600void glPopMatrix () 1844void glPopMatrix ()
1601 1845
1602void glLoadIdentity () 1846void glLoadIdentity ()
1603 1847
1604# near and far are due to microsofts buggy c compiler 1848# near_ and far_ are due to microsofts buggy "c" compiler
1849void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1850
1851# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1852void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1606 1853
1607void glViewport (int x, int y, int width, int height) 1854void glViewport (int x, int y, int width, int height)
1608 1855
1609void glScissor (int x, int y, int width, int height) 1856void glScissor (int x, int y, int width, int height)
1624 1871
1625void glEnd () 1872void glEnd ()
1626 1873
1627void glColor (float r, float g, float b, float a = 1.0) 1874void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 1875 PROTOTYPE: @
1876 ALIAS:
1877 glColor_premultiply = 1
1629 CODE: 1878 CODE:
1879 if (ix)
1880 {
1881 r *= a;
1882 g *= a;
1883 b *= a;
1884 }
1885 // microsoft visual "c" rounds instead of truncating...
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 1886 glColor4ub (MIN ((int)(r * 256.f), 255),
1631 MIN ((int)(g * 255.f), 255), 1887 MIN ((int)(g * 256.f), 255),
1632 MIN ((int)(b * 255.f), 255), 1888 MIN ((int)(b * 256.f), 255),
1633 MIN ((int)(a * 255.f), 255)); 1889 MIN ((int)(a * 256.f), 255));
1890
1891void glInterleavedArrays (int format, int stride, char *data)
1892
1893void glDrawElements (int mode, int count, int type, char *indices)
1894
1895# 1.2 void glDrawRangeElements (int mode, int start, int end
1896
1897void glRasterPos (float x, float y, float z = 0.)
1898 CODE:
1899 glRasterPos3f (0, 0, z);
1900 glBitmap (0, 0, 0, 0, x, y, 0);
1634 1901
1635void glVertex (float x, float y, float z = 0.) 1902void glVertex (float x, float y, float z = 0.)
1636 CODE: 1903 CODE:
1637 glVertex3f (x, y, z); 1904 glVertex3f (x, y, z);
1638 1905
1650 1917
1651void glBindTexture (int target, int name) 1918void glBindTexture (int target, int name)
1652 1919
1653void glConvolutionParameter (int target, int pname, float params) 1920void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 1921 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1922 if (gl.ConvolutionParameterf)
1923 gl.ConvolutionParameterf (target, pname, params);
1656 1924
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1925void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 1926 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1927 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 1928 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 1929
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 1931 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1932 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 1933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 1934
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1668 1936
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 1938
1671void glRasterPos (int x, int y) 1939void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE:
1673 glRasterPos2i (x, y);
1674 1940
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1941void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 1942
1677int glGenTexture () 1943int glGenTexture ()
1678 CODE: 1944 CODE:
1705 1971
1706void glEndList () 1972void glEndList ()
1707 1973
1708void glCallList (int list) 1974void glCallList (int list)
1709 1975
1976

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