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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.125 by root, Tue Jul 4 23:44:23 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
20#include <SDL_opengl.h> 21#include <SDL_opengl.h>
21 22
23#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS
25
22#include <glib/gmacros.h> 26#include <glib/gmacros.h>
23 27
24#include <pango/pango.h> 28#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 29
29#ifndef _WIN32 30#ifndef _WIN32
30# include <sys/types.h> 31# include <sys/types.h>
31# include <sys/socket.h> 32# include <sys/socket.h>
32# include <netinet/in.h> 33# include <netinet/in.h>
41 typedef signed int int32_t; 42 typedef signed int int32_t;
42#endif 43#endif
43 44
44#include "glext.h" 45#include "glext.h"
45 46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
48
46#define FOW_DARKNESS 32 49#define FOW_DARKNESS 32
47 50
48#define MAP_EXTEND_X 32 51#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 52#define MAP_EXTEND_Y 512
50 53
51#define MIN_FONT_HEIGHT 10 54#define MIN_FONT_HEIGHT 10
52 55
53#define GL_CALL(type,func,args) \ 56#if 1
54 { \ 57# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 58#else
56 static type fptr_; \ 59# define PARACHUTE 0
57 \ 60#endif
58 if (!init_) \ 61
59 { \ 62static struct
60 init_ = 1; \ 63{
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 64#define GL_FUNC(ptr,name) ptr name;
62 } \ 65#include "glfunc.h"
63 \ 66#undef GL_FUNC
64 if (fptr_) \ 67} gl;
65 fptr_ args; \ 68
66 } 69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{
71 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else
76 glBlendFunc (sa, da);
77}
78
79#include "texcache.c"
80
81#include "pango-font.c"
82#include "pango-fontmap.c"
83#include "pango-render.c"
67 84
68typedef Mix_Chunk *CFClient__MixChunk; 85typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 86typedef Mix_Music *CFClient__MixMusic;
70 87
71typedef PangoFontDescription *CFClient__Font; 88typedef PangoFontDescription *CFClient__Font;
72 89
90static int
91shape_attr_p (PangoLayoutRun *run)
92{
93 GSList *attrs = run->item->analysis.extra_attrs;
94
95 while (attrs)
96 {
97 PangoAttribute *attr = attrs->data;
98
99 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1;
101
102 attrs = attrs->next;
103 }
104
105 return 0;
106}
107
73typedef struct cf_layout { 108typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 109 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 110 float r, g, b, a; // default color for rgba mode
77 int base_height; 111 int base_height;
78 CFClient__Font font; 112 CFClient__Font font;
79} *CFClient__Layout; 113} *CFClient__Layout;
80 114
81static CFClient__Font default_font; 115static CFClient__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 116static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 117static PangoFontMap *opengl_fontmap;
84 118
85static void 119static void
86substitute_func (FcPattern *pattern, gpointer data) 120substitute_func (FcPattern *pattern, gpointer data)
87{ 121{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 122 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 123#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 125#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 126 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 127}
95 128
96static void 129static void
97layout_update_font (CFClient__Layout self) 130layout_update_font (CFClient__Layout self)
98{ 131{
294 ev.code = 1; 327 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 328 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 329 ev.data2 = 0;
297 330
298 SDL_PushEvent ((SDL_Event *)&ev); 331 SDL_PushEvent ((SDL_Event *)&ev);
332}
333
334static unsigned int
335minpot (unsigned int n)
336{
337 if (!n)
338 return 0;
339
340 --n;
341
342 n |= n >> 1;
343 n |= n >> 2;
344 n |= n >> 4;
345 n |= n >> 8;
346 n |= n >> 16;
347
348 return n + 1;
299} 349}
300 350
301MODULE = CFClient PACKAGE = CFClient 351MODULE = CFClient PACKAGE = CFClient
302 352
303PROTOTYPES: ENABLE 353PROTOTYPES: ENABLE
413 463
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
416} 466}
417 467
468NV floor (NV x)
469
470NV ceil (NV x)
471
418void 472void
419pango_init () 473pango_init ()
420 CODE: 474 CODE:
421{ 475{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 476 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 479}
430 480
431int 481int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 483
434void 484void
435SDL_Quit () 485SDL_Quit ()
436 486
437void 487void
441 SDL_Rect **m; 491 SDL_Rect **m;
442 492
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 497
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 500
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
470 520
471 ++m; 521 ++m;
472 } 522 }
473} 523}
474 524
525char *
526SDL_GetError ()
527
475int 528int
476SDL_SetVideoMode (int w, int h, int fullscreen) 529SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 530 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 531 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 533 );
534 if (RETVAL)
535 {
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h"
539# undef GL_FUNC
540 }
482 OUTPUT: 541 OUTPUT:
483 RETVAL 542 RETVAL
484 543
485void 544void
486SDL_GL_SwapBuffers () 545SDL_GL_SwapBuffers ()
546
547char *
548SDL_GetKeyName (int sym)
487 549
488void 550void
489SDL_PollEvent () 551SDL_PollEvent ()
490 PPCODE: 552 PPCODE:
491{ 553{
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 574 break;
513 575
514 case SDL_MOUSEMOTION: 576 case SDL_MOUSEMOTION:
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
578
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 584 break;
521 585
522 case SDL_MOUSEBUTTONDOWN: 586 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 587 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
589
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 594 break;
555 CODE: 621 CODE:
556#ifndef _WIN32 622#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 624#endif
559 625
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void 626void
575add_font (char *file) 627add_font (char *file)
576 CODE: 628 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 630
583void 631void
584load_image_inline (SV *image_) 632load_image_inline (SV *image_)
585 ALIAS: 633 ALIAS:
586 load_image_file = 1 634 load_image_file = 1
682 CODE: 730 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 731 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 732#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#endif 734#endif
687 exit (1); 735 _exit (1);
736
737void
738_exit (int retval)
739 CODE:
740 _exit (retval);
688 741
689MODULE = CFClient PACKAGE = CFClient::Font 742MODULE = CFClient PACKAGE = CFClient::Font
690 743
691CFClient::Font 744CFClient::Font
692new_from_file (SV *class, char *path, int id = 0) 745new_from_file (SV *class, char *path, int id = 0)
710 CODE: 763 CODE:
711 default_font = self; 764 default_font = self;
712 765
713MODULE = CFClient PACKAGE = CFClient::Layout 766MODULE = CFClient PACKAGE = CFClient::Layout
714 767
768void
769clear_font_cache ()
770 CODE:
771 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap);
772 tc_clear ();
773
715CFClient::Layout 774CFClient::Layout
716new (SV *class, int rgba = 0) 775new (SV *class, int type = 0)
717 CODE: 776 CODE:
718 New (0, RETVAL, 1, struct cf_layout); 777 New (0, RETVAL, 1, struct cf_layout);
719 778
720 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 779 RETVAL->pl = pango_layout_new (opengl_context);
721 RETVAL->rgba = rgba;
722 RETVAL->r = 1.; 780 RETVAL->r = 1.;
723 RETVAL->g = 1.; 781 RETVAL->g = 1.;
724 RETVAL->b = 1.; 782 RETVAL->b = 1.;
725 RETVAL->a = 1.; 783 RETVAL->a = 1.;
726 RETVAL->base_height = MIN_FONT_HEIGHT; 784 RETVAL->base_height = MIN_FONT_HEIGHT;
735DESTROY (CFClient::Layout self) 793DESTROY (CFClient::Layout self)
736 CODE: 794 CODE:
737 g_object_unref (self->pl); 795 g_object_unref (self->pl);
738 Safefree (self); 796 Safefree (self);
739 797
740int
741is_rgba (CFClient::Layout self)
742 CODE:
743 RETVAL = self->rgba;
744 OUTPUT:
745 RETVAL
746
747void 798void
748set_text (CFClient::Layout self, SV *text_) 799set_text (CFClient::Layout self, SV *text_)
749 CODE: 800 CODE:
750{ 801{
751 STRLEN textlen; 802 STRLEN textlen;
762 char *text = SvPVutf8 (text_, textlen); 813 char *text = SvPVutf8 (text_, textlen);
763 814
764 pango_layout_set_markup (self->pl, text, textlen); 815 pango_layout_set_markup (self->pl, text, textlen);
765} 816}
766 817
818void
819set_shapes (CFClient::Layout self, ...)
820 CODE:
821{
822 PangoAttrList *attrs = 0;
823 const char *text = pango_layout_get_text (self->pl);
824 const char *pos = text;
825 int arg = 4;
826
827 while (arg < items && (pos = strstr (pos, OBJ_STR)))
828 {
829 PangoRectangle inkrect, rect;
830 PangoAttribute *attr;
831
832 int x = SvIV (ST (arg - 3));
833 int y = SvIV (ST (arg - 2));
834 int w = SvIV (ST (arg - 1));
835 int h = SvIV (ST (arg ));
836
837 inkrect.x = 0;
838 inkrect.y = 0;
839 inkrect.width = 0;
840 inkrect.height = 0;
841
842 rect.x = x * PANGO_SCALE;
843 rect.y = y * PANGO_SCALE;
844 rect.width = w * PANGO_SCALE;
845 rect.height = h * PANGO_SCALE;
846
847 if (!attrs)
848 attrs = pango_layout_get_attributes (self->pl);
849
850 attr = pango_attr_shape_new (&inkrect, &rect);
851 attr->start_index = pos - text;
852 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
853 pango_attr_list_insert (attrs, attr);
854
855 arg += 4;
856 pos += sizeof (OBJ_STR) - 1;
857 }
858
859 if (attrs)
860 pango_layout_set_attributes (self->pl, attrs);
861}
862
863void
864get_shapes (CFClient::Layout self)
865 PPCODE:
866{
867 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
868
869 do
870 {
871 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
872
873 if (run && shape_attr_p (run))
874 {
875 PangoRectangle extents;
876 pango_layout_iter_get_run_extents (iter, 0, &extents);
877
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
879 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
880 }
881 }
882 while (pango_layout_iter_next_run (iter));
883
884 pango_layout_iter_free (iter);
885}
886
887int
888has_wrapped (CFClient::Layout self)
889 CODE:
890{
891 int lines = 1;
892 const char *text = pango_layout_get_text (self->pl);
893
894 while (*text)
895 lines += *text++ == '\n';
896
897 RETVAL = lines < pango_layout_get_line_count (self->pl);
898}
899 OUTPUT:
900 RETVAL
901
767SV * 902SV *
768get_text (CFClient::Layout self) 903get_text (CFClient::Layout self)
769 CODE: 904 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 905 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 906 sv_utf8_decode (RETVAL);
772 OUTPUT: 907 OUTPUT:
773 RETVAL 908 RETVAL
774 909
775void 910void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 911set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
840 PUSHs (sv_2mortal (newSViv (w))); 975 PUSHs (sv_2mortal (newSViv (w)));
841 PUSHs (sv_2mortal (newSViv (h))); 976 PUSHs (sv_2mortal (newSViv (h)));
842} 977}
843 978
844int 979int
980descent (CFClient::Layout self)
981 CODE:
982{
983 PangoRectangle rect;
984 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
985 pango_layout_line_get_pixel_extents (line, 0, &rect);
986 RETVAL = PANGO_DESCENT (rect);
987}
988 OUTPUT:
989 RETVAL
990
991int
845xy_to_index (CFClient::Layout self, int x, int y) 992xy_to_index (CFClient::Layout self, int x, int y)
846 CODE: 993 CODE:
847{ 994{
848 int index, trailing; 995 int index, trailing;
849 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 996 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
864 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1011 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1012 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
866} 1013}
867 1014
868void 1015void
869render (CFClient::Layout self) 1016render (CFClient::Layout self, float x, float y)
870 PPCODE: 1017 PPCODE:
871{ 1018 pango_opengl_render_layout_subpixel (
872 SV *retval; 1019 self->pl,
873 int w, h; 1020 x * PANGO_SCALE, y * PANGO_SCALE,
1021 self->r, self->g, self->b, self->a
1022 );
874 1023
875 layout_get_pixel_size (self, &w, &h); 1024MODULE = CFClient PACKAGE = CFClient::Texture
876 1025
877 if (self->rgba) 1026void
1027pad2pot (SV *data_, SV *w_, SV *h_)
1028 CODE:
1029{
1030 int ow = SvIV (w_);
1031 int oh = SvIV (h_);
1032
1033 if (ow && oh)
878 { 1034 {
879 cairo_surface_t *surface; 1035 int nw = minpot (ow);
880 cairo_t *cairo; 1036 int nh = minpot (oh);
881 1037
882 retval = newSV (w * h * 4); 1038 if (nw != ow || nh != oh)
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h * 4);
885
886 memset (SvPVX (retval), 0, w * h * 4);
887
888 surface = cairo_image_surface_create_for_data (
889 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
890 cairo = cairo_create (surface);
891 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
892
893 pango_cairo_show_layout (cairo, self->pl);
894
895 cairo_destroy (cairo);
896 cairo_surface_destroy (surface);
897
898 // what a mess, and its premultiplied, too :(
899 { 1039 {
900 uint32_t *p = (uint32_t *)SvPVX (retval); 1040 if (SvOK (data_))
901 uint32_t *e = p + w * h;
902
903 while (p < e)
904 { 1041 {
905 uint32_t rgba = *p; 1042 STRLEN datalen;
906 rgba = (rgba >> 24) | (rgba << 8); 1043 char *data = SvPVbyte (data_, datalen);
907 rgba = SDL_SwapBE32 (rgba); 1044 int bpp = datalen / (ow * oh);
908 *p++ = rgba; 1045 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1046
1047 SvPOK_only (result_);
1048 SvCUR_set (result_, nw * nh * bpp);
1049
1050 memset (SvPVX (result_), 0, nw * nh * bpp);
1051 while (oh--)
1052 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1053
1054 sv_setsv (data_, result_);
909 } 1055 }
1056
1057 sv_setiv (w_, nw);
1058 sv_setiv (h_, nh);
910 } 1059 }
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w)));
914 PUSHs (sv_2mortal (newSViv (h)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 } 1060 }
919 else
920 {
921 FT_Bitmap bitmap;
922
923 retval = newSV (w * h);
924 SvPOK_only (retval);
925 SvCUR_set (retval, w * h);
926
927 bitmap.rows = h;
928 bitmap.width = w;
929 bitmap.pitch = w;
930 bitmap.buffer = (unsigned char*)SvPVX (retval);
931 bitmap.num_grays = 256;
932 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
933
934 memset (bitmap.buffer, 0, w * h);
935
936 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
937
938 EXTEND (SP, 5);
939 PUSHs (sv_2mortal (newSViv (w)));
940 PUSHs (sv_2mortal (newSViv (h)));
941 PUSHs (sv_2mortal (retval));
942 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 }
945} 1061}
946 1062
947MODULE = CFClient PACKAGE = CFClient::Texture
948
949void 1063void
950draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1064draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
951 PROTOTYPE: $$$;$$ 1065 PROTOTYPE: $$$;$$
952 ALIAS: 1066 ALIAS:
953 draw_quad_alpha = 1 1067 draw_quad_alpha = 1
954 draw_quad_alpha_premultiplied = 2 1068 draw_quad_alpha_premultiplied = 2
955 CODE: 1069 CODE:
956{ 1070{
957 HV *hv = (HV *)SvRV (self); 1071 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1072 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1073 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1074 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
962 1075
963 if (items < 5) 1076 if (items < 5)
964 { 1077 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1078 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1079 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 1080 }
968 1081
969 if (ix) 1082 if (ix)
970 { 1083 {
971 glEnable (GL_BLEND); 1084 glEnable (GL_BLEND);
1085
1086 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1088 else
1089 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1090 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1091
973 glEnable (GL_ALPHA_TEST); 1092 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1093 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1094 }
976 1095
977 glBindTexture (GL_TEXTURE_2D, name); 1096 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1097
985 glBegin (GL_QUADS); 1098 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1099 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1100 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1101 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1021DESTROY (CFClient::Map self) 1134DESTROY (CFClient::Map self)
1022 CODE: 1135 CODE:
1023{ 1136{
1024 map_clear (self); 1137 map_clear (self);
1025 Safefree (self->face); 1138 Safefree (self->face);
1139 Safefree (self->tex);
1026 Safefree (self); 1140 Safefree (self);
1027} 1141}
1028 1142
1029void 1143void
1030clear (CFClient::Map self) 1144clear (CFClient::Map self)
1065 tex->r = r; 1179 tex->r = r;
1066 tex->g = g; 1180 tex->g = g;
1067 tex->b = b; 1181 tex->b = b;
1068 tex->a = a; 1182 tex->a = a;
1069 } 1183 }
1184
1185 // somewhat hackish, but for textures that require it, it really
1186 // improves the look, and most others don't suffer.
1187 glBindTexture (GL_TEXTURE_2D, name);
1188 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1189 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1190 // use uglier nearest interpolation because linear suffers
1191 // from transparent color bleeding and ugly wrapping effects.
1192 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1193}
1071 1194
1072int 1195int
1073ox (CFClient::Map self) 1196ox (CFClient::Map self)
1074 ALIAS: 1197 ALIAS:
1075 oy = 1 1198 oy = 1
1199 x = 2
1200 y = 3
1201 w = 4
1202 h = 5
1076 CODE: 1203 CODE:
1077 switch (ix) 1204 switch (ix)
1078 { 1205 {
1079 case 0: RETVAL = self->ox; break; 1206 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1207 case 1: RETVAL = self->oy; break;
1208 case 2: RETVAL = self->x; break;
1209 case 3: RETVAL = self->y; break;
1210 case 4: RETVAL = self->w; break;
1211 case 5: RETVAL = self->h; break;
1081 } 1212 }
1082 OUTPUT: 1213 OUTPUT:
1083 RETVAL 1214 RETVAL
1084 1215
1085void 1216void
1119 1250
1120 while (data < data_end) 1251 while (data < data_end)
1121 { 1252 {
1122 flags = (data [0] << 8) + data [1]; data += 2; 1253 flags = (data [0] << 8) + data [1]; data += 2;
1123 1254
1124 x = ((flags >> 10) & 63) + self->x; 1255 x = self->x + ((flags >> 10) & 63);
1125 y = ((flags >> 4) & 63) + self->y; 1256 y = self->y + ((flags >> 4) & 63);
1126 1257
1127 cell = map_get_cell (self, x, y); 1258 cell = map_get_cell (self, x, y);
1128 1259
1129 if (flags & 15) 1260 if (flags & 15)
1130 { 1261 {
1220 OUTPUT: 1351 OUTPUT:
1221 RETVAL 1352 RETVAL
1222 1353
1223void 1354void
1224draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1355draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1225 PPCODE: 1356 CODE:
1226{ 1357{
1227 int vx, vy; 1358 int vx, vy;
1228 int x, y, z; 1359 int x, y, z;
1229 int last_name; 1360 int last_name;
1230 mapface face; 1361 mapface face;
1231 int sw4 = (sw + 3) & ~3;
1232 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1233 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1234 1362
1235 memset (darkness, 255, sw4 * sh);
1236 SvPOK_only (darkness_sv);
1237 SvCUR_set (darkness_sv, sw4 * sh);
1238
1239 vx = self->x + (self->w - sw) / 2 - shift_x; 1363 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1240 vy = self->y + (self->h - sh) / 2 - shift_y; 1364 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1241 1365
1242 /* 1366 /*
1243 int vx = self->vx = self->w >= sw 1367 int vx = self->vx = self->w >= sw
1244 ? self->x + (self->w - sw) / 2 1368 ? self->x + (self->w - sw) / 2
1245 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1369 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1249 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1373 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1250 */ 1374 */
1251 1375
1252 glColor4ub (255, 255, 255, 255); 1376 glColor4ub (255, 255, 255, 255);
1253 1377
1378 glEnable (GL_BLEND);
1254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1255 glEnable (GL_BLEND);
1256 glEnable (GL_TEXTURE_2D); 1380 glEnable (GL_TEXTURE_2D);
1257 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1381 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1258 1382
1259 glBegin (GL_QUADS); 1383 glBegin (GL_QUADS);
1260 1384
1268 1392
1269 for (x = 0; x < sw; x++) 1393 for (x = 0; x < sw; x++)
1270 if (row->c0 <= x + vx && x + vx < row->c1) 1394 if (row->c0 <= x + vx && x + vx < row->c1)
1271 { 1395 {
1272 mapcell *cell = row->col + (x + vx - row->c0); 1396 mapcell *cell = row->col + (x + vx - row->c0);
1273
1274 darkness[y * sw4 + x] = cell->darkness < 0
1275 ? 255 - FOW_DARKNESS
1276 : 255 - cell->darkness;
1277 1397
1278 face = cell->face [z]; 1398 face = cell->face [z];
1279 1399
1280 if (face) 1400 if (face)
1281 { 1401 {
1302 1422
1303 glEnd (); 1423 glEnd ();
1304 1424
1305 glDisable (GL_TEXTURE_2D); 1425 glDisable (GL_TEXTURE_2D);
1306 glDisable (GL_BLEND); 1426 glDisable (GL_BLEND);
1427}
1428
1429void
1430draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1431 CODE:
1432{
1433 static float color[16][3] = {
1434 { 0.00F, 0.00F, 0.00F },
1435 { 1.00F, 1.00F, 1.00F },
1436 { 0.00F, 0.00F, 0.55F },
1437 { 1.00F, 0.00F, 0.00F },
1438
1439 { 1.00F, 0.54F, 0.00F },
1440 { 0.11F, 0.56F, 1.00F },
1441 { 0.93F, 0.46F, 0.00F },
1442 { 0.18F, 0.54F, 0.34F },
1443
1444 { 0.56F, 0.73F, 0.56F },
1445 { 0.80F, 0.80F, 0.80F },
1446 { 0.55F, 0.41F, 0.13F },
1447 { 0.99F, 0.77F, 0.26F },
1448
1449 { 0.74F, 0.65F, 0.41F },
1450
1451 { 0.00F, 1.00F, 1.00F },
1452 { 1.00F, 0.00F, 1.00F },
1453 { 1.00F, 1.00F, 0.00F },
1454 };
1455
1456 int x, y;
1457
1458 glEnable (GL_TEXTURE_2D);
1459 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1460 glEnable (GL_BLEND);
1461 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1462 glBegin (GL_QUADS);
1463
1464 for (y = 0; y < h; y++)
1465 for (x = 0; x < w; x++)
1466 {
1467 unsigned char m = data [x + y * w];
1468
1469 if (m)
1470 {
1471 float *c = color [m & 15];
1472
1473 float tx1 = m & 0x40 ? 0.5 : 0.;
1474 float tx2 = tx1 + 0.5;
1475
1476 glColor4f (c[0], c[1], c[2], 0.75);
1477 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1478 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1479 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1480 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1481 }
1482 }
1483
1484 glEnd ();
1485 glDisable (GL_BLEND);
1486 glDisable (GL_TEXTURE_2D);
1487}
1488
1489void
1490fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1491 PPCODE:
1492{
1493 int vx, vy;
1494 int x, y;
1495 int sw4 = (sw + 3) & ~3;
1496 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1497 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1498
1499 memset (darkness, 255, sw4 * sh);
1500 SvPOK_only (darkness_sv);
1501 SvCUR_set (darkness_sv, sw4 * sh);
1502
1503 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1504 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1505
1506 for (y = 0; y < sh; y++)
1507 if (0 <= y + vy && y + vy < self->rows)
1508 {
1509 maprow *row = self->row + (y + vy);
1510
1511 for (x = 0; x < sw; x++)
1512 if (row->c0 <= x + vx && x + vx < row->c1)
1513 {
1514 mapcell *cell = row->col + (x + vx - row->c0);
1515
1516 darkness[y * sw4 + x] = cell->darkness < 0
1517 ? 255 - FOW_DARKNESS
1518 : 255 - cell->darkness;
1519 }
1520 }
1307 1521
1308 EXTEND (SP, 3); 1522 EXTEND (SP, 3);
1309 PUSHs (sv_2mortal (newSViv (sw4))); 1523 PUSHs (sv_2mortal (newSViv (sw4)));
1310 PUSHs (sv_2mortal (newSViv (sh))); 1524 PUSHs (sv_2mortal (newSViv (sh)));
1311 PUSHs (darkness_sv); 1525 PUSHs (darkness_sv);
1512 const_iv (GL_COLOR_MATERIAL), 1726 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 1727 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 1728 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 1729 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 1730 const_iv (GL_BLEND),
1731 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 1732 const_iv (GL_SCISSOR_TEST),
1733 const_iv (GL_DEPTH_TEST),
1734 const_iv (GL_ALPHA_TEST),
1735 const_iv (GL_NORMALIZE),
1736 const_iv (GL_RESCALE_NORMAL),
1737 const_iv (GL_FRONT),
1738 const_iv (GL_BACK),
1518 const_iv (GL_AND), 1739 const_iv (GL_AND),
1519 const_iv (GL_ONE), 1740 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 1741 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 1742 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 1743 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1744 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 1745 const_iv (GL_ONE_MINUS_DST_ALPHA),
1746 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 1747 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 1748 const_iv (GL_RGBA),
1749 const_iv (GL_RGBA4),
1750 const_iv (GL_RGBA8),
1751 const_iv (GL_RGB5_A1),
1527 const_iv (GL_UNSIGNED_BYTE), 1752 const_iv (GL_UNSIGNED_BYTE),
1753 const_iv (GL_UNSIGNED_SHORT),
1754 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 1755 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 1756 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 1757 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 1758 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 1759 const_iv (GL_FLOAT),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 1765 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 1766 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 1767 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 1768 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 1769 const_iv (GL_TEXTURE_WRAP_T),
1770 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 1771 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 1772 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 1773 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 1774 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1775 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1776 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1777 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1778 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 1779 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 1780 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 1781 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 1782 const_iv (GL_REPLACE),
1783 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 1784 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 1785 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 1786 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 1787 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 1788 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 1789 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 1790 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 1791 const_iv (GL_CONSTANT_BORDER),
1563 const_iv (GL_LINES), 1792 const_iv (GL_LINES),
1793 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 1794 const_iv (GL_QUADS),
1565 const_iv (GL_LINE_LOOP), 1795 const_iv (GL_QUAD_STRIP),
1796 const_iv (GL_TRIANGLES),
1797 const_iv (GL_TRIANGLE_STRIP),
1798 const_iv (GL_TRIANGLE_FAN),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1799 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1567 const_iv (GL_FASTEST), 1800 const_iv (GL_FASTEST),
1801 const_iv (GL_V2F),
1802 const_iv (GL_V3F),
1803 const_iv (GL_T2F_V3F),
1804 const_iv (GL_T2F_N3F_V3F),
1568# undef const_iv 1805# undef const_iv
1569 }; 1806 };
1570 1807
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1808 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1809 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1573} 1810}
1574 1811
1812char *
1813gl_vendor ()
1814 CODE:
1815 RETVAL = (char *)glGetString (GL_VENDOR);
1816 OUTPUT:
1817 RETVAL
1818
1819char *
1820gl_version ()
1821 CODE:
1822 RETVAL = (char *)glGetString (GL_VERSION);
1823 OUTPUT:
1824 RETVAL
1825
1826char *
1827gl_extensions ()
1828 CODE:
1829 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1830 OUTPUT:
1831 RETVAL
1832
1575int glGetError () 1833int glGetError ()
1834
1835void glFinish ()
1576 1836
1577void glClear (int mask) 1837void glClear (int mask)
1578 1838
1579void glClearColor (float r, float g, float b, float a = 1.0) 1839void glClearColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 1840 PROTOTYPE: @
1587 1847
1588void glHint (int target, int mode) 1848void glHint (int target, int mode)
1589 1849
1590void glBlendFunc (int sfactor, int dfactor) 1850void glBlendFunc (int sfactor, int dfactor)
1591 1851
1852void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1853 CODE:
1854 gl_BlendFuncSeparate (sa, da, saa, daa);
1855
1856void glDepthMask (int flag)
1857
1592void glLogicOp (int opcode) 1858void glLogicOp (int opcode)
1593 1859
1594void glColorMask (int red, int green, int blue, int alpha) 1860void glColorMask (int red, int green, int blue, int alpha)
1595 1861
1596void glMatrixMode (int mode) 1862void glMatrixMode (int mode)
1599 1865
1600void glPopMatrix () 1866void glPopMatrix ()
1601 1867
1602void glLoadIdentity () 1868void glLoadIdentity ()
1603 1869
1870void glDrawBuffer (int buffer)
1871
1872void glReadBuffer (int buffer)
1873
1604# near and far are due to microsofts buggy c compiler 1874# near_ and far_ are due to microsofts buggy "c" compiler
1875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1876
1877# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1606 1879
1607void glViewport (int x, int y, int width, int height) 1880void glViewport (int x, int y, int width, int height)
1608 1881
1609void glScissor (int x, int y, int width, int height) 1882void glScissor (int x, int y, int width, int height)
1624 1897
1625void glEnd () 1898void glEnd ()
1626 1899
1627void glColor (float r, float g, float b, float a = 1.0) 1900void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 1901 PROTOTYPE: @
1902 ALIAS:
1903 glColor_premultiply = 1
1629 CODE: 1904 CODE:
1905 if (ix)
1906 {
1907 r *= a;
1908 g *= a;
1909 b *= a;
1910 }
1911 // microsoft visual "c" rounds instead of truncating...
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 1912 glColor4ub (MIN ((int)(r * 256.f), 255),
1631 MIN ((int)(g * 255.f), 255), 1913 MIN ((int)(g * 256.f), 255),
1632 MIN ((int)(b * 255.f), 255), 1914 MIN ((int)(b * 256.f), 255),
1633 MIN ((int)(a * 255.f), 255)); 1915 MIN ((int)(a * 256.f), 255));
1916
1917void glInterleavedArrays (int format, int stride, char *data)
1918
1919void glDrawElements (int mode, int count, int type, char *indices)
1920
1921# 1.2 void glDrawRangeElements (int mode, int start, int end
1922
1923void glRasterPos (float x, float y, float z = 0.)
1924 CODE:
1925 glRasterPos3f (0, 0, z);
1926 glBitmap (0, 0, 0, 0, x, y, 0);
1634 1927
1635void glVertex (float x, float y, float z = 0.) 1928void glVertex (float x, float y, float z = 0.)
1636 CODE: 1929 CODE:
1637 glVertex3f (x, y, z); 1930 glVertex3f (x, y, z);
1638 1931
1650 1943
1651void glBindTexture (int target, int name) 1944void glBindTexture (int target, int name)
1652 1945
1653void glConvolutionParameter (int target, int pname, float params) 1946void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 1947 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1948 if (gl.ConvolutionParameterf)
1949 gl.ConvolutionParameterf (target, pname, params);
1656 1950
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1951void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 1952 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1953 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 1954 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 1955
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1956void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 1957 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1958 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 1959 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 1960
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1961void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1668 1962
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1963void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 1964
1671void glRasterPos (int x, int y) 1965void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE:
1673 glRasterPos2i (x, y);
1674 1966
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1967void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 1968
1677int glGenTexture () 1969int glGenTexture ()
1678 CODE: 1970 CODE:
1705 1997
1706void glEndList () 1998void glEndList ()
1707 1999
1708void glCallList (int list) 2000void glCallList (int list)
1709 2001
2002

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