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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
52 59
53#define GL_CALL(type,func,args) \ 60#if 0
54 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 62#else
56 static type fptr_; \ 63# define PARACHUTE 0
57 \ 64#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
68typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
70 118
71typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
72 138
73typedef struct cf_layout { 139typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
77 int base_height; 142 int base_height;
78 CFClient__Font font; 143 CFPlus__Font font;
79} *CFClient__Layout; 144} *CFPlus__Layout;
80 145
81static CFClient__Font default_font; 146static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
84 149
85static void 150static void
86substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
87{ 152{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 154#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 156#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 158}
95 159
96static void 160static void
97layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
98{ 162{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
101 */ 165 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
106 170
107 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
108} 172}
109 173
110static void 174static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
114 181
115 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 184
118 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
119} 186 if (!rect.height) rect.height = 1;
120 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
121typedef uint16_t mapface; 193typedef uint16_t faceid;
122 194
123typedef struct { 195typedef struct {
124 GLint name; 196 int name;
125 int w, h; 197 int w, h;
126 float s, t; 198 float s, t;
127 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
128} maptex; 202} maptex;
129 203
130typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
131 int16_t darkness; 207 uint16_t darkness;
132 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 209} mapcell;
134 210
135typedef struct { 211typedef struct {
136 int32_t c0, c1; 212 int32_t c0, c1;
137 mapcell *col; 213 mapcell *col;
138} maprow; 214} maprow;
139 215
140typedef struct map { 216typedef struct map {
141 int x, y, w, h; 217 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 219 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 220 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 221
149 int32_t rows; 222 int32_t rows;
150 maprow *row; 223 maprow *row;
151} *CFClient__Map; 224} *CFPlus__Map;
152 225
153static char * 226static char *
154prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
155{ 228{
156 char *p; 229 char *p;
173} 246}
174 247
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
178static maprow * 271static maprow *
179map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
180{ 273{
181 if (0 > y) 274 if (0 > y)
182 { 275 {
183 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
222 315
223 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
224} 317}
225 318
226static mapcell * 319static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
228{ 321{
229 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
230} 323}
231 324
232static void 325static void
233map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
234{ 327{
235 int r; 328 int r;
236 329
237 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
246 self->row = 0; 339 self->row = 0;
247 self->rows = 0; 340 self->rows = 0;
248} 341}
249 342
250static void 343static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 345{
253 int x, y; 346 int x, y;
254 maprow *row; 347 maprow *row;
348 mapcell *cell;
255 349
256 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 351 if (y >= 0)
258 { 352 {
259 if (y >= self->rows) 353 if (y >= self->rows)
265 if (x >= row->c0) 359 if (x >= row->c0)
266 { 360 {
267 if (x >= row->c1) 361 if (x >= row->c1)
268 break; 362 break;
269 363
270 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
271 } 370 }
272 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
273} 388}
274 389
275static void 390static void
276music_finished (void) 391music_finished (void)
277{ 392{
296 ev.data2 = 0; 411 ev.data2 = 0;
297 412
298 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
299} 414}
300 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
301MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
302 438
303PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
304 440
305BOOT: 441BOOT:
306{ 442{
307 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 444 static const struct {
309 const char *name; 445 const char *name;
310 IV iv; 446 IV iv;
311 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
313 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
331 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
395 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 556# undef const_iv
412 }; 557 };
413 558
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
417 582
418void 583void
419pango_init () 584pango_init ()
420 CODE: 585 CODE:
421{ 586{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 590}
430 591
431int 592int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 594
434void 595void
435SDL_Quit () 596SDL_Quit ()
436 597
437void 598void
441 SDL_Rect **m; 602 SDL_Rect **m;
442 603
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 608
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 611
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 616
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
457 622
458 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 625
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
470 635
471 ++m; 636 ++m;
472 } 637 }
473} 638}
474 639
640char *
641SDL_GetError ()
642
475int 643int
476SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 645 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
482 OUTPUT: 659 OUTPUT:
483 RETVAL 660 RETVAL
484 661
485void 662void
486SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
487 667
488void 668void
489SDL_PollEvent () 669SDL_PollEvent ()
490 PPCODE: 670 PPCODE:
491{ 671{
501 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
502 case SDL_KEYUP: 682 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 688 break;
508 689
509 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 693 break;
513 694
514 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
520 break; 721 break;
521 722
522 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
726
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 731 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 737 break;
535 } 738 }
536 739
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
538 } 741 }
539} 742}
540 743
541int 744int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
551Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
552 755
553void 756void
554lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
555 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
556#ifndef _WIN32 765#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
558#endif 787#endif
559 788}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 789
574void 790void
575add_font (char *file) 791add_font (char *file)
576 CODE: 792 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 794
583void 795void
584load_image_inline (SV *image_) 796load_image_inline (SV *image_)
585 ALIAS: 797 ALIAS:
586 load_image_file = 1 798 load_image_file = 1
628 840
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 842
631 assert (surface2->pitch == surface2->w * 4); 843 assert (surface2->pitch == surface2->w * 4);
632 844
845 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 846 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 847 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 848 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
642 854
643 SDL_FreeSurface (surface); 855 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 856 SDL_FreeSurface (surface2);
645} 857}
646 858
682 CODE: 894 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 895 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 896#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#endif 898#endif
687 exit (1); 899 _exit (1);
688 900
901void
902_exit (int retval = 0)
903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
906#else
907 _exit (retval);
908#endif
909
910void
911debug ()
912 CODE:
913{
914#if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916#endif
917}
918
689MODULE = CFClient PACKAGE = CFClient::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
690 920
691CFClient::Font 921CFPlus::Font
692new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
693 CODE: 923 CODE:
694{ 924{
695 int count; 925 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 929}
700 OUTPUT: 930 OUTPUT:
701 RETVAL 931 RETVAL
702 932
703void 933void
704DESTROY (CFClient::Font self) 934DESTROY (CFPlus::Font self)
705 CODE: 935 CODE:
706 pango_font_description_free (self); 936 pango_font_description_free (self);
707 937
708void 938void
709make_default (CFClient::Font self) 939make_default (CFPlus::Font self)
710 CODE: 940 CODE:
711 default_font = self; 941 default_font = self;
712 942
713MODULE = CFClient PACKAGE = CFClient::Layout 943MODULE = CFPlus PACKAGE = CFPlus::Layout
714 944
715CFClient::Layout 945void
716new (SV *class, int rgba = 0) 946reset_glyph_cache ()
947 CODE:
948 tc_clear ();
949
950CFPlus::Layout
951new (SV *class)
717 CODE: 952 CODE:
718 New (0, RETVAL, 1, struct cf_layout); 953 New (0, RETVAL, 1, struct cf_layout);
719 954
720 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 955 RETVAL->pl = pango_layout_new (opengl_context);
721 RETVAL->rgba = rgba;
722 RETVAL->r = 1.; 956 RETVAL->r = 1.;
723 RETVAL->g = 1.; 957 RETVAL->g = 1.;
724 RETVAL->b = 1.; 958 RETVAL->b = 1.;
725 RETVAL->a = 1.; 959 RETVAL->a = 1.;
726 RETVAL->base_height = MIN_FONT_HEIGHT; 960 RETVAL->base_height = MIN_FONT_HEIGHT;
730 layout_update_font (RETVAL); 964 layout_update_font (RETVAL);
731 OUTPUT: 965 OUTPUT:
732 RETVAL 966 RETVAL
733 967
734void 968void
735DESTROY (CFClient::Layout self) 969DESTROY (CFPlus::Layout self)
736 CODE: 970 CODE:
737 g_object_unref (self->pl); 971 g_object_unref (self->pl);
738 Safefree (self); 972 Safefree (self);
739 973
974void
975set_text (CFPlus::Layout self, SV *text_)
976 CODE:
977{
978 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen);
980
981 pango_layout_set_text (self->pl, text, textlen);
982}
983
984void
985set_markup (CFPlus::Layout self, SV *text_)
986 CODE:
987{
988 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen);
990
991 pango_layout_set_markup (self->pl, text, textlen);
992}
993
994void
995set_shapes (CFPlus::Layout self, ...)
996 CODE:
997{
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037}
1038
1039void
1040get_shapes (CFPlus::Layout self)
1041 PPCODE:
1042{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062}
1063
740int 1064int
741is_rgba (CFClient::Layout self) 1065has_wrapped (CFPlus::Layout self)
742 CODE: 1066 CODE:
743 RETVAL = self->rgba; 1067{
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
1075}
744 OUTPUT: 1076 OUTPUT:
745 RETVAL 1077 RETVAL
746 1078
747void
748set_text (CFClient::Layout self, SV *text_)
749 CODE:
750{
751 STRLEN textlen;
752 char *text = SvPVutf8 (text_, textlen);
753
754 pango_layout_set_text (self->pl, text, textlen);
755}
756
757void
758set_markup (CFClient::Layout self, SV *text_)
759 CODE:
760{
761 STRLEN textlen;
762 char *text = SvPVutf8 (text_, textlen);
763
764 pango_layout_set_markup (self->pl, text, textlen);
765}
766
767SV * 1079SV *
768get_text (CFClient::Layout self) 1080get_text (CFPlus::Layout self)
769 CODE: 1081 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 1083 sv_utf8_decode (RETVAL);
772 OUTPUT: 1084 OUTPUT:
773 RETVAL 1085 RETVAL
774 1086
775void 1087void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
777 CODE: 1089 CODE:
778 self->r = r; 1090 self->r = r;
779 self->g = g; 1091 self->g = g;
780 self->b = b; 1092 self->b = b;
781 self->a = a; 1093 self->a = a;
782 1094
783void 1095void
784set_font (CFClient::Layout self, CFClient::Font font = 0) 1096set_font (CFPlus::Layout self, CFPlus::Font font = 0)
785 CODE: 1097 CODE:
786 if (self->font != font) 1098 if (self->font != font)
787 { 1099 {
788 self->font = font; 1100 self->font = font;
789 layout_update_font (self); 1101 layout_update_font (self);
790 } 1102 }
791 1103
792void 1104void
793set_height (CFClient::Layout self, int base_height) 1105set_height (CFPlus::Layout self, int base_height)
794 CODE: 1106 CODE:
795 if (self->base_height != base_height) 1107 if (self->base_height != base_height)
796 { 1108 {
797 self->base_height = base_height; 1109 self->base_height = base_height;
798 layout_update_font (self); 1110 layout_update_font (self);
799 } 1111 }
800 1112
801void 1113void
802set_width (CFClient::Layout self, int max_width = -1) 1114set_width (CFPlus::Layout self, int max_width = -1)
803 CODE: 1115 CODE:
804 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
805 1117
806void 1118void
807set_indent (CFClient::Layout self, int indent) 1119set_indent (CFPlus::Layout self, int indent)
808 CODE: 1120 CODE:
809 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
810 1122
811void 1123void
812set_spacing (CFClient::Layout self, int spacing) 1124set_spacing (CFPlus::Layout self, int spacing)
813 CODE: 1125 CODE:
814 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
815 1127
816void 1128void
817set_ellipsise (CFClient::Layout self, int ellipsise) 1129set_ellipsise (CFPlus::Layout self, int ellipsise)
818 CODE: 1130 CODE:
819 pango_layout_set_ellipsize (self->pl, 1131 pango_layout_set_ellipsize (self->pl,
820 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
821 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
822 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
823 : PANGO_ELLIPSIZE_NONE 1135 : PANGO_ELLIPSIZE_NONE
824 ); 1136 );
825 1137
826void 1138void
827set_single_paragraph_mode (CFClient::Layout self, int spm) 1139set_single_paragraph_mode (CFPlus::Layout self, int spm)
828 CODE: 1140 CODE:
829 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
830 1142
831void 1143void
832size (CFClient::Layout self) 1144size (CFPlus::Layout self)
833 PPCODE: 1145 PPCODE:
834{ 1146{
835 int w, h; 1147 int w, h;
836 1148
837 layout_get_pixel_size (self, &w, &h); 1149 layout_get_pixel_size (self, &w, &h);
840 PUSHs (sv_2mortal (newSViv (w))); 1152 PUSHs (sv_2mortal (newSViv (w)));
841 PUSHs (sv_2mortal (newSViv (h))); 1153 PUSHs (sv_2mortal (newSViv (h)));
842} 1154}
843 1155
844int 1156int
1157descent (CFPlus::Layout self)
1158 CODE:
1159{
1160 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect);
1164}
1165 OUTPUT:
1166 RETVAL
1167
1168int
845xy_to_index (CFClient::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
846 CODE: 1170 CODE:
847{ 1171{
848 int index, trailing; 1172 int index, trailing;
849 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
850 RETVAL = index; 1174 RETVAL = index + trailing;
851} 1175}
852 OUTPUT: 1176 OUTPUT:
853 RETVAL 1177 RETVAL
854 1178
855void 1179void
856cursor_pos (CFClient::Layout self, int index) 1180cursor_pos (CFPlus::Layout self, int index)
857 PPCODE: 1181 PPCODE:
858{ 1182{
859 PangoRectangle strong_pos; 1183 PangoRectangle strong_pos;
860 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
861 1185
864 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
866} 1190}
867 1191
868void 1192void
869render (CFClient::Layout self) 1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
870 PPCODE: 1194 PPCODE:
871{ 1195{
872 SV *retval; 1196 int line, x;
873 int w, h;
874 1197
875 layout_get_pixel_size (self, &w, &h); 1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
876 1200
877 if (self->rgba)
878 {
879 cairo_surface_t *surface;
880 cairo_t *cairo;
881
882 retval = newSV (w * h * 4);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h * 4);
885
886 memset (SvPVX (retval), 0, w * h * 4);
887
888 surface = cairo_image_surface_create_for_data (
889 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
890 cairo = cairo_create (surface);
891 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
892
893 pango_cairo_show_layout (cairo, self->pl);
894
895 cairo_destroy (cairo);
896 cairo_surface_destroy (surface);
897
898 // what a mess, and its premultiplied, too :(
899 {
900 uint32_t *p = (uint32_t *)SvPVX (retval);
901 uint32_t *e = p + w * h;
902
903 while (p < e)
904 {
905 uint32_t rgba = *p;
906 rgba = (rgba >> 24) | (rgba << 8);
907 rgba = SDL_SwapBE32 (rgba);
908 *p++ = rgba;
909 }
910 }
911
912 EXTEND (SP, 5); 1201 EXTEND (SP, 2);
913 PUSHs (sv_2mortal (newSViv (w))); 1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
914 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 }
919 else 1224 else
920 { 1225 {
921 FT_Bitmap bitmap;
922
923 retval = newSV (w * h);
924 SvPOK_only (retval);
925 SvCUR_set (retval, w * h);
926
927 bitmap.rows = h;
928 bitmap.width = w;
929 bitmap.pitch = w;
930 bitmap.buffer = (unsigned char*)SvPVX (retval);
931 bitmap.num_grays = 256;
932 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
933
934 memset (bitmap.buffer, 0, w * h);
935
936 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
937
938 EXTEND (SP, 5);
939 PUSHs (sv_2mortal (newSViv (w))); 1226 PUSHs (sv_2mortal (newSViv (index)));
940 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (trailing)));
941 PUSHs (sv_2mortal (retval));
942 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 } 1228 }
945} 1229}
946 1230
1231void
1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
947MODULE = CFClient PACKAGE = CFClient::Texture 1241MODULE = CFPlus PACKAGE = CFPlus::Texture
948 1242
949void 1243void
1244pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246{
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278}
1279
1280void
950draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
951 PROTOTYPE: $$$;$$ 1282 PROTOTYPE: $$$;$$
952 ALIAS: 1283 ALIAS:
953 draw_quad_alpha = 1 1284 draw_quad_alpha = 1
954 draw_quad_alpha_premultiplied = 2 1285 draw_quad_alpha_premultiplied = 2
955 CODE: 1286 CODE:
956{ 1287{
957 HV *hv = (HV *)SvRV (self); 1288 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
962 1292
963 if (items < 5) 1293 if (items < 5)
964 { 1294 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1295 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1296 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 1297 }
968 1298
969 if (ix) 1299 if (ix)
970 { 1300 {
971 glEnable (GL_BLEND); 1301 glEnable (GL_BLEND);
1302
1303 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1304 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1305 else
1306 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1307 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1308
973 glEnable (GL_ALPHA_TEST); 1309 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1310 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1311 }
976 1312
977 glBindTexture (GL_TEXTURE_2D, name); 1313 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1314
985 glBegin (GL_QUADS); 1315 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1316 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1317 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1318 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
994 glDisable (GL_ALPHA_TEST); 1324 glDisable (GL_ALPHA_TEST);
995 glDisable (GL_BLEND); 1325 glDisable (GL_BLEND);
996 } 1326 }
997} 1327}
998 1328
999MODULE = CFClient PACKAGE = CFClient::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
1000 1330
1001CFClient::Map 1331CFPlus::Map
1002new (SV *class, int map_width, int map_height) 1332new (SV *class)
1003 CODE: 1333 CODE:
1004 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
1005 RETVAL->x = 0; 1335 RETVAL->x = 0;
1006 RETVAL->y = 0; 1336 RETVAL->y = 0;
1007 RETVAL->w = map_width; 1337 RETVAL->w = 0;
1008 RETVAL->h = map_height; 1338 RETVAL->h = 0;
1009 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
1010 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
1011 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1012 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1013 RETVAL->texs = 8192;
1014 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1015 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
1016 RETVAL->row = 0; 1344 RETVAL->row = 0;
1017 OUTPUT: 1345 OUTPUT:
1018 RETVAL 1346 RETVAL
1019 1347
1020void 1348void
1021DESTROY (CFClient::Map self) 1349DESTROY (CFPlus::Map self)
1022 CODE: 1350 CODE:
1023{ 1351{
1024 map_clear (self); 1352 map_clear (self);
1025 Safefree (self->face); 1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
1026 Safefree (self); 1355 Safefree (self);
1027} 1356}
1028 1357
1029void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
1030clear (CFClient::Map self) 1365clear (CFPlus::Map self)
1031 CODE: 1366 CODE:
1032 map_clear (self); 1367 map_clear (self);
1033 1368
1034void 1369void
1035set_face (CFClient::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
1036 CODE: 1371 CODE:
1037{ 1372{
1038 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
1039 { 1374 need_texid (self, tile);
1040 Append (mapface, self->face, self->faces, self->faces);
1041 self->faces *= 2;
1042 }
1043
1044 self->face [face] = texid;
1045} 1375}
1046 1376
1047void 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398}
1399
1400void
1048set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1049 CODE: 1402 CODE:
1050{ 1403{
1051 while (self->texs <= texid) 1404 need_texid (self, texid);
1052 {
1053 Append (maptex, self->tex, self->texs, self->texs);
1054 self->texs *= 2;
1055 }
1056 1405
1057 { 1406 {
1058 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
1059 1408
1060 tex->name = name; 1409 tex->name = name;
1065 tex->r = r; 1414 tex->r = r;
1066 tex->g = g; 1415 tex->g = g;
1067 tex->b = b; 1416 tex->b = b;
1068 tex->a = a; 1417 tex->a = a;
1069 } 1418 }
1419
1420 // somewhat hackish, but for textures that require it, it really
1421 // improves the look, and most others don't suffer.
1422 glBindTexture (GL_TEXTURE_2D, name);
1423 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1425 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1428}
1071 1429
1072int 1430int
1073ox (CFClient::Map self) 1431ox (CFPlus::Map self)
1074 ALIAS: 1432 ALIAS:
1075 oy = 1 1433 oy = 1
1434 x = 2
1435 y = 3
1436 w = 4
1437 h = 5
1076 CODE: 1438 CODE:
1077 switch (ix) 1439 switch (ix)
1078 { 1440 {
1079 case 0: RETVAL = self->ox; break; 1441 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1442 case 1: RETVAL = self->oy; break;
1443 case 2: RETVAL = self->x; break;
1444 case 3: RETVAL = self->y; break;
1445 case 4: RETVAL = self->w; break;
1446 case 5: RETVAL = self->h; break;
1081 } 1447 }
1082 OUTPUT: 1448 OUTPUT:
1083 RETVAL 1449 RETVAL
1084 1450
1085void 1451void
1086scroll (CFClient::Map self, int dx, int dy) 1452scroll (CFPlus::Map self, int dx, int dy)
1087 CODE: 1453 CODE:
1088{ 1454{
1089 if (dx > 0) 1455 if (dx > 0)
1090 map_blank (self, self->x, self->y, dx - 1, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1091 else if (dx < 0) 1457 else if (dx < 0)
1092 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1093 1459
1094 if (dy > 0) 1460 if (dy > 0)
1095 map_blank (self, self->x, self->y, self->w, dy - 1); 1461 map_blank (self, self->x, self->y, self->w, dy);
1096 else if (dy < 0) 1462 else if (dy < 0)
1097 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1098 1464
1099 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1100 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1101 1467
1102 while (self->y < 0) 1468 while (self->y < 0)
1107 self->y += MAP_EXTEND_Y; 1473 self->y += MAP_EXTEND_Y;
1108 } 1474 }
1109} 1475}
1110 1476
1111void 1477void
1112map1a_update (CFClient::Map self, SV *data_) 1478map1a_update (CFPlus::Map self, SV *data_, int extmap)
1113 CODE: 1479 CODE:
1114{ 1480{
1115 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1116 uint8_t *data_end = (uint8_t *)SvEND (data_); 1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
1117 mapcell *cell; 1483 mapcell *cell;
1118 int x, y, flags; 1484 int x, y, flags;
1119 1485
1120 while (data < data_end) 1486 while (data < data_end - 1)
1121 { 1487 {
1122 flags = (data [0] << 8) + data [1]; data += 2; 1488 flags = (data [0] << 8) + data [1]; data += 2;
1123 1489
1124 x = ((flags >> 10) & 63) + self->x; 1490 x = self->x + ((flags >> 10) & 63);
1125 y = ((flags >> 4) & 63) + self->y; 1491 y = self->y + ((flags >> 4) & 63);
1126 1492
1127 cell = map_get_cell (self, x, y); 1493 cell = map_get_cell (self, x, y);
1128 1494
1129 if (flags & 15) 1495 if (flags & 15)
1130 { 1496 {
1131 if (cell->darkness < 0) 1497 if (!cell->darkness)
1132 { 1498 {
1499 memset (cell, 0, sizeof (*cell));
1133 cell->darkness = 0; 1500 cell->darkness = 256;
1134 cell->face [0] = 0;
1135 cell->face [1] = 0;
1136 cell->face [2] = 0;
1137 } 1501 }
1138 1502
1139 cell->darkness = flags & 8 ? *data++ : 255;
1140
1141 //TODO: don't trust server data to be in-range(!) 1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
1142 1544
1143 if (flags & 4) 1545 if (flags & 4)
1144 { 1546 {
1145 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1146 } 1550 }
1147 1551
1148 if (flags & 2) 1552 if (flags & 2)
1149 { 1553 {
1150 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1151 } 1557 }
1152 1558
1153 if (flags & 1) 1559 if (flags & 1)
1154 { 1560 {
1155 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1156 } 1564 }
1157 } 1565 }
1158 else 1566 else
1159 cell->darkness = -1; 1567 cell->darkness = 0;
1160 } 1568 }
1161} 1569}
1162 1570
1163SV * 1571SV *
1164mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1165 CODE: 1573 CODE:
1166{ 1574{
1167 int x1, x; 1575 int x1, x;
1168 int y1, y; 1576 int y1, y;
1169 int z; 1577 int z;
1190 { 1598 {
1191 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1192 1600
1193 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1194 { 1602 {
1195 mapface face = cell->face [z];
1196
1197 if (face)
1198 {
1199 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1200 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1201 int a1 = tex.a; 1605 int a1 = tex.a;
1202 1606
1203 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1204 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1205 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1206 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1207 }
1208 } 1611 }
1209 } 1612 }
1210 1613
1211 *map++ = (r ) 1614 *map++ = (r )
1212 | (g << 8) 1615 | (g << 8)
1219} 1622}
1220 OUTPUT: 1623 OUTPUT:
1221 RETVAL 1624 RETVAL
1222 1625
1223void 1626void
1224draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1225 PPCODE: 1628 CODE:
1226{ 1629{
1227 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1228 int x, y, z; 1634 int x, y, z;
1229 int last_name; 1635 int last_name;
1230 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887}
1888
1889void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892{
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947}
1948
1949void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952{
1953 int x, y;
1231 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1232 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1233 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1234 1957
1235 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1236 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1237 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1238 1961
1239 vx = self->x + (self->w - sw) / 2 - shift_x; 1962 mx += self->x;
1240 vy = self->y + (self->h - sh) / 2 - shift_y; 1963 my += self->y;
1241 1964
1242 /*
1243 int vx = self->vx = self->w >= sw
1244 ? self->x + (self->w - sw) / 2
1245 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1246
1247 int vy = self->vy = self->h >= sh
1248 ? self->y + (self->h - sh) / 2
1249 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1250 */
1251
1252 glColor4ub (255, 255, 255, 255);
1253
1254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1255 glEnable (GL_BLEND);
1256 glEnable (GL_TEXTURE_2D);
1257 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1258
1259 glBegin (GL_QUADS);
1260
1261 last_name = 0;
1262
1263 for (z = 0; z < 3; z++)
1264 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1265 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1266 { 1967 {
1267 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1268 1969
1269 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1270 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1271 { 1972 {
1272 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1273 1974
1274 darkness[y * sw4 + x] = cell->darkness < 0 1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
1275 ? 255 - FOW_DARKNESS 1977 : 255 - FOW_DARKNESS;
1276 : 255 - cell->darkness;
1277
1278 face = cell->face [z];
1279
1280 if (face)
1281 {
1282 maptex tex = self->tex [face];
1283
1284 int px = (x + 1) * 32 - tex.w;
1285 int py = (y + 1) * 32 - tex.h;
1286
1287 if (last_name != tex.name)
1288 {
1289 glEnd ();
1290 last_name = tex.name;
1291 glBindTexture (GL_TEXTURE_2D, last_name);
1292 glBegin (GL_QUADS);
1293 }
1294
1295 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1296 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1297 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1298 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1299 }
1300 } 1978 }
1301 } 1979 }
1302
1303 glEnd ();
1304
1305 glDisable (GL_TEXTURE_2D);
1306 glDisable (GL_BLEND);
1307 1980
1308 EXTEND (SP, 3); 1981 EXTEND (SP, 3);
1309 PUSHs (sv_2mortal (newSViv (sw4))); 1982 PUSHs (sv_2mortal (newSViv (sw4)));
1310 PUSHs (sv_2mortal (newSViv (sh))); 1983 PUSHs (sv_2mortal (newSViv (sh)));
1311 PUSHs (darkness_sv); 1984 PUSHs (darkness_sv);
1312} 1985}
1313 1986
1314SV * 1987SV *
1315get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1316 CODE: 1989 CODE:
1317{ 1990{
1318 int x, y, x1, y1; 1991 int x, y, x1, y1;
1319 SV *data_sv = newSV (w * h * 7 + 5); 1992 SV *data_sv = newSV (w * h * 7 + 5);
1320 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1345 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1346 { 2019 {
1347 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1348 uint8_t flags = 0; 2021 uint8_t flags = 0;
1349 2022
1350 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1351 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1352 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1353 2026
1354 *data++ = flags; 2027 *data++ = flags;
1355 2028
1356 if (flags & 1) 2029 if (flags & 1)
1357 { 2030 {
2031 tileid tile = cell->tile [0];
1358 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1359 *data++ = cell->face [0]; 2033 *data++ = tile;
1360 } 2034 }
1361 2035
1362 if (flags & 2) 2036 if (flags & 2)
1363 { 2037 {
2038 tileid tile = cell->tile [1];
1364 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1365 *data++ = cell->face [1]; 2040 *data++ = tile;
1366 } 2041 }
1367 2042
1368 if (flags & 4) 2043 if (flags & 4)
1369 { 2044 {
2045 tileid tile = cell->tile [2];
1370 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1371 *data++ = cell->face [2]; 2047 *data++ = tile;
1372 } 2048 }
1373 } 2049 }
1374 else 2050 else
1375 *data++ = 0; 2051 *data++ = 0;
1376 } 2052 }
1382} 2058}
1383 OUTPUT: 2059 OUTPUT:
1384 RETVAL 2060 RETVAL
1385 2061
1386void 2062void
1387set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1388 PPCODE: 2064 PPCODE:
1389{ 2065{
1390 int x, y, z; 2066 int x, y, z;
1391 int w, h; 2067 int w, h;
1392 int x1, y1; 2068 int x1, y1;
1416 { 2092 {
1417 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1418 2094
1419 if (flags) 2095 if (flags)
1420 { 2096 {
1421 mapface face[3] = { 0, 0, 0 };
1422
1423 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1424 2099
1425 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1426 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1427 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1428 2103
1429 if (cell->darkness <= 0) 2104 if (cell->darkness == 0)
1430 { 2105 {
1431 cell->darkness = -1; 2106 cell->darkness = 0;
1432 2107
1433 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1434 { 2109 {
1435 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1436 2111
1437 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1438 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1439 } 2119 }
1440 } 2120 }
1441 } 2121 }
1442 } 2122 }
1443 } 2123 }
1444} 2124}
1445 2125
1446MODULE = CFClient PACKAGE = CFClient::MixChunk 2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1447 2127
1448CFClient::MixChunk 2128CFPlus::MixChunk
1449new_from_file (SV *class, char *path) 2129new_from_file (SV *class, char *path)
1450 CODE: 2130 CODE:
1451 RETVAL = Mix_LoadWAV (path); 2131 RETVAL = Mix_LoadWAV (path);
1452 OUTPUT: 2132 OUTPUT:
1453 RETVAL 2133 RETVAL
1454 2134
1455void 2135void
1456DESTROY (CFClient::MixChunk self) 2136DESTROY (CFPlus::MixChunk self)
1457 CODE: 2137 CODE:
1458 Mix_FreeChunk (self); 2138 Mix_FreeChunk (self);
1459 2139
1460int 2140int
1461volume (CFClient::MixChunk self, int volume = -1) 2141volume (CFPlus::MixChunk self, int volume = -1)
1462 CODE: 2142 CODE:
1463 RETVAL = Mix_VolumeChunk (self, volume); 2143 RETVAL = Mix_VolumeChunk (self, volume);
1464 OUTPUT: 2144 OUTPUT:
1465 RETVAL 2145 RETVAL
1466 2146
1467int 2147int
1468play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1469 CODE: 2149 CODE:
1470 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1471 OUTPUT: 2151 OUTPUT:
1472 RETVAL 2152 RETVAL
1473 2153
1474MODULE = CFClient PACKAGE = CFClient::MixMusic 2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1475 2155
1476int 2156int
1477volume (int volume = -1) 2157volume (int volume = -1)
1478 CODE: 2158 CODE:
1479 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1480 OUTPUT: 2160 OUTPUT:
1481 RETVAL 2161 RETVAL
1482 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1483CFClient::MixMusic 2170CFPlus::MixMusic
1484new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1485 CODE: 2172 CODE:
1486 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1487 OUTPUT: 2174 OUTPUT:
1488 RETVAL 2175 RETVAL
1489 2176
1490void 2177void
1491DESTROY (CFClient::MixMusic self) 2178DESTROY (CFPlus::MixMusic self)
1492 CODE: 2179 CODE:
1493 Mix_FreeMusic (self); 2180 Mix_FreeMusic (self);
1494 2181
1495int 2182int
1496play (CFClient::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1497 CODE: 2184 CODE:
1498 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
1499 OUTPUT: 2186 OUTPUT:
1500 RETVAL 2187 RETVAL
1501 2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
1502MODULE = CFClient PACKAGE = CFClient::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1503 2197
1504BOOT: 2198BOOT:
1505{ 2199{
1506 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1507 static const struct { 2201 static const struct {
1508 const char *name; 2202 const char *name;
1509 IV iv; 2203 IV iv;
1510 } *civ, const_iv[] = { 2204 } *civ, const_iv[] = {
1511# define const_iv(name) { # name, (IV)name } 2205# define const_iv(name) { # name, (IV)name }
1512 const_iv (GL_COLOR_MATERIAL), 2206 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 2207 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 2208 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 2209 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 2210 const_iv (GL_BLEND),
2211 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 2212 const_iv (GL_SCISSOR_TEST),
2213 const_iv (GL_DEPTH_TEST),
2214 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
1518 const_iv (GL_AND), 2219 const_iv (GL_AND),
1519 const_iv (GL_ONE), 2220 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 2221 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 2222 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 2223 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
2226 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 2227 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
1527 const_iv (GL_UNSIGNED_BYTE), 2232 const_iv (GL_UNSIGNED_BYTE),
2233 const_iv (GL_UNSIGNED_SHORT),
2234 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 2235 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 2236 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 2237 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 2238 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 2239 const_iv (GL_FLOAT),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 2245 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 2246 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 2247 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 2248 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 2249 const_iv (GL_TEXTURE_WRAP_T),
2250 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 2251 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 2252 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 2253 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 2254 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2255 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2256 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2257 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2258 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 2259 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 2260 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 2261 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 2262 const_iv (GL_REPLACE),
2263 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 2264 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 2265 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 2266 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 2267 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 2268 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 2269 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 2271 const_iv (GL_CONSTANT_BORDER),
1563 const_iv (GL_LINES), 2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 2275 const_iv (GL_QUADS),
1565 const_iv (GL_LINE_LOOP), 2276 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1567 const_iv (GL_FASTEST), 2281 const_iv (GL_FASTEST),
2282 const_iv (GL_V2F),
2283 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F),
1568# undef const_iv 2286# undef const_iv
1569 }; 2287 };
1570 2288
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1573} 2294}
2295
2296char *
2297gl_vendor ()
2298 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT:
2301 RETVAL
2302
2303char *
2304gl_version ()
2305 CODE:
2306 RETVAL = (char *)glGetString (GL_VERSION);
2307 OUTPUT:
2308 RETVAL
2309
2310char *
2311gl_extensions ()
2312 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT:
2315 RETVAL
1574 2316
1575int glGetError () 2317int glGetError ()
2318
2319void glFinish ()
1576 2320
1577void glClear (int mask) 2321void glClear (int mask)
1578 2322
1579void glClearColor (float r, float g, float b, float a = 1.0) 2323void glClearColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2324 PROTOTYPE: @
1587 2331
1588void glHint (int target, int mode) 2332void glHint (int target, int mode)
1589 2333
1590void glBlendFunc (int sfactor, int dfactor) 2334void glBlendFunc (int sfactor, int dfactor)
1591 2335
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa);
2339
2340void glDepthMask (int flag)
2341
1592void glLogicOp (int opcode) 2342void glLogicOp (int opcode)
1593 2343
1594void glColorMask (int red, int green, int blue, int alpha) 2344void glColorMask (int red, int green, int blue, int alpha)
1595 2345
1596void glMatrixMode (int mode) 2346void glMatrixMode (int mode)
1599 2349
1600void glPopMatrix () 2350void glPopMatrix ()
1601 2351
1602void glLoadIdentity () 2352void glLoadIdentity ()
1603 2353
2354void glDrawBuffer (int buffer)
2355
2356void glReadBuffer (int buffer)
2357
1604# near and far are due to microsofts buggy c compiler 2358# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360
2361# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1606 2363
1607void glViewport (int x, int y, int width, int height) 2364void glViewport (int x, int y, int width, int height)
1608 2365
1609void glScissor (int x, int y, int width, int height) 2366void glScissor (int x, int y, int width, int height)
1624 2381
1625void glEnd () 2382void glEnd ()
1626 2383
1627void glColor (float r, float g, float b, float a = 1.0) 2384void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2385 PROTOTYPE: @
2386 ALIAS:
2387 glColor_premultiply = 1
1629 CODE: 2388 CODE:
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 2389 if (ix)
1631 MIN ((int)(g * 255.f), 255), 2390 {
1632 MIN ((int)(b * 255.f), 255), 2391 r *= a;
1633 MIN ((int)(a * 255.f), 255)); 2392 g *= a;
2393 b *= a;
2394 }
2395 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a);
2397
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.)
2405 CODE:
2406 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0);
1634 2408
1635void glVertex (float x, float y, float z = 0.) 2409void glVertex (float x, float y, float z = 0.)
1636 CODE: 2410 CODE:
1637 glVertex3f (x, y, z); 2411 glVertex3f (x, y, z);
1638 2412
1650 2424
1651void glBindTexture (int target, int name) 2425void glBindTexture (int target, int name)
1652 2426
1653void glConvolutionParameter (int target, int pname, float params) 2427void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 2428 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2429 if (gl.ConvolutionParameterf)
2430 gl.ConvolutionParameterf (target, pname, params);
1656 2431
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2432void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 2433 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2434 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 2435 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 2436
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 2438 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2439 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 2441
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1668 2443
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 2445
1671void glRasterPos (int x, int y) 2446void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE:
1673 glRasterPos2i (x, y);
1674 2447
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 2449
1677int glGenTexture () 2450int glGenTexture ()
1678 CODE: 2451 CODE:
1679{ 2452 RETVAL = gen_texture ();
1680 GLuint name;
1681 glGenTextures (1, &name);
1682 RETVAL = name;
1683}
1684 OUTPUT: 2453 OUTPUT:
1685 RETVAL 2454 RETVAL
1686 2455
1687void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
1688 CODE: 2457 CODE:
1689{
1690 GLuint name_ = name;
1691 glDeleteTextures (1, &name_); 2458 del_texture (name);
1692} 2459
1693
1694int glGenList () 2460int glGenList ()
1695 CODE: 2461 CODE:
1696 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
1697 OUTPUT: 2463 OUTPUT:
1698 RETVAL 2464 RETVAL

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