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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 31
16#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
17#include <SDL_endian.h> 34#include <SDL_endian.h>
18#include <SDL_image.h> 35#include <SDL_image.h>
19#include <SDL_mixer.h> 36#include <SDL_mixer.h>
20#include <SDL_opengl.h> 37#include <SDL_opengl.h>
21 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
22#include <glib/gmacros.h> 42#include <glib/gmacros.h>
23 43
24#include <pango/pango.h> 44#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 45
29#ifndef _WIN32 46#ifndef _WIN32
30# include <sys/types.h> 47# include <sys/types.h>
31# include <sys/socket.h> 48# include <sys/socket.h>
32# include <netinet/in.h> 49# include <netinet/in.h>
33# include <netinet/tcp.h> 50# include <netinet/tcp.h>
34# include <inttypes.h> 51# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 52#endif
43 53
44#include "glext.h" 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 55
46#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
47 57
48#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
50 60
51#define MIN_FONT_HEIGHT 10 61#define MIN_FONT_HEIGHT 10
52 62
53#define GL_CALL(type,func,args) \ 63#if 0
54 { \ 64# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 65#else
56 static type fptr_; \ 66# define PARACHUTE 0
57 \ 67#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
70 123
71typedef PangoFontDescription *CFClient__Font; 124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
72 143
73typedef struct cf_layout { 144typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 145 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 146 float r, g, b, a; // default color for rgba mode
77 int base_height; 147 int base_height;
78 CFClient__Font font; 148 CFPlus__Font font;
79} *CFClient__Layout; 149} *CFPlus__Layout;
80 150
81static CFClient__Font default_font; 151static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 152static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 153static PangoFontMap *opengl_fontmap;
84 154
85static void 155static void
86substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
87{ 157{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 159#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 161#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 163}
95 164
96static void 165static void
97layout_update_font (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
98{ 167{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
101 */ 170 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 171 PangoFontDescription *font = self->font ? self->font : default_font;
106 175
107 pango_layout_set_font_description (self->pl, font); 176 pango_layout_set_font_description (self->pl, font);
108} 177}
109 178
110static void 179static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 181{
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
114 186
115 if (!*w) *w = 1; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 189
118 *w = (*w + 3) & ~3; 190 if (!rect.width) rect.width = 1;
119} 191 if (!rect.height) rect.height = 1;
120 192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
121typedef uint16_t mapface; 198typedef uint16_t faceid;
122 199
123typedef struct { 200typedef struct {
124 GLint name; 201 int name;
125 int w, h; 202 int w, h;
126 float s, t; 203 float s, t;
127 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
128} maptex; 207} maptex;
129 208
130typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
131 int16_t darkness; 212 uint16_t darkness;
132 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 214} mapcell;
134 215
135typedef struct { 216typedef struct {
136 int32_t c0, c1; 217 int32_t c0, c1;
137 mapcell *col; 218 mapcell *col;
138} maprow; 219} maprow;
139 220
140typedef struct map { 221typedef struct map {
141 int x, y, w, h; 222 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 224 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 225 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 226
149 int32_t rows; 227 int32_t rows;
150 maprow *row; 228 maprow *row;
151} *CFClient__Map; 229} *CFPlus__Map;
152 230
153static char * 231static char *
154prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
155{ 233{
156 char *p; 234 char *p;
173} 251}
174 252
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
178static maprow * 276static maprow *
179map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
180{ 278{
181 if (0 > y) 279 if (0 > y)
182 { 280 {
183 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
222 320
223 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
224} 322}
225 323
226static mapcell * 324static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
228{ 326{
229 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
230} 328}
231 329
232static void 330static void
233map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
234{ 332{
235 int r; 333 int r;
236 334
237 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
246 self->row = 0; 344 self->row = 0;
247 self->rows = 0; 345 self->rows = 0;
248} 346}
249 347
250static void 348static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 350{
253 int x, y; 351 int x, y;
254 maprow *row; 352 maprow *row;
353 mapcell *cell;
255 354
256 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 356 if (y >= 0)
258 { 357 {
259 if (y >= self->rows) 358 if (y >= self->rows)
265 if (x >= row->c0) 364 if (x >= row->c0)
266 { 365 {
267 if (x >= row->c1) 366 if (x >= row->c1)
268 break; 367 break;
269 368
270 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
271 } 375 }
272 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
273} 393}
274 394
275static void 395static void
276music_finished (void) 396music_finished (void)
277{ 397{
296 ev.data2 = 0; 416 ev.data2 = 0;
297 417
298 SDL_PushEvent ((SDL_Event *)&ev); 418 SDL_PushEvent ((SDL_Event *)&ev);
299} 419}
300 420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
301MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
302 486
303PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
304 488
305BOOT: 489BOOT:
306{ 490{
307 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 492 static const struct {
309 const char *name; 493 const char *name;
310 IV iv; 494 IV iv;
311 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
313 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
331 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
395 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 604# undef const_iv
412 }; 605 };
413 606
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
417 630
418void 631void
419pango_init () 632pango_init ()
420 CODE: 633 CODE:
421{ 634{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 638}
639
640char *
641SDL_GetError ()
430 642
431int 643int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 645
434void 646void
435SDL_Quit () 647SDL_Quit ()
436 648
437void 649void
438SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
439 PPCODE: 651 PPCODE:
440{ 652{
441 SDL_Rect **m; 653 SDL_Rect **m;
442 654
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 659
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 662
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 667
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 669#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
460 673
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 675
463 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
464 while (*m) 677 while (*m)
465 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
466 AV *av = newAV (); 681 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
470 688
471 ++m; 689 ++m;
472 } 690 }
473} 691}
474 692
475int 693int
476SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
478 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
482 OUTPUT: 719 OUTPUT:
483 RETVAL 720 RETVAL
484 721
485void 722void
486SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
487 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
488void 731void
489SDL_PollEvent () 732poll_events ()
490 PPCODE: 733 PPCODE:
491{ 734{
492 SDL_Event ev; 735 SDL_Event ev;
493 736
494 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 739 {
496 HV *hv = newHV (); 740 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 742
499 switch (ev.type) 743 switch (ev.type)
501 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
502 case SDL_KEYUP: 746 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 752 break;
508 753
509 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 757 break;
513 758
514 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
520 break; 785 break;
521 786
522 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 795 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 801 break;
535 } 802 }
536 803
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
538 } 805 }
539} 806}
540 807
541int 808int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 810 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
546 813
547void 814void
551Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
552 819
553void 820void
554lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
555 CODE: 822 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
824
825void
826win32_proxy_info ()
827 PPCODE:
828{
556#ifndef _WIN32 829#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 830 char buffer[2048];
831 DWORD buflen;
832
833 EXTEND (SP, 3);
834
835 buflen = sizeof (buffer);
836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
558#endif 851#endif
559 852}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 853
574void 854void
575add_font (char *file) 855add_font (char *file)
576 CODE: 856 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 858
583void 859void
584load_image_inline (SV *image_) 860load_image_inline (SV *image_)
585 ALIAS: 861 ALIAS:
586 load_image_file = 1 862 load_image_file = 1
589 STRLEN image_len; 865 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
596 872
597 if (!rw) 873 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
599 875
628 904
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 905 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 906
631 assert (surface2->pitch == surface2->w * 4); 907 assert (surface2->pitch == surface2->w * 4);
632 908
909 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 910 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 911 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 912 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 915 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2);
642 918
643 SDL_FreeSurface (surface); 919 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 920 SDL_FreeSurface (surface2);
645} 921}
646 922
682 CODE: 958 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 959 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 960#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#endif 962#endif
687 exit (1); 963 _exit (1);
688 964
965void
966_exit (int retval = 0)
967 CODE:
968#ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
970#else
971 _exit (retval);
972#endif
973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
982
689MODULE = CFClient PACKAGE = CFClient::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
690 984
691CFClient::Font 985PROTOTYPES: DISABLE
986
987CFPlus::Font
692new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
693 CODE: 989 CODE:
694{ 990{
695 int count; 991 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 995}
700 OUTPUT: 996 OUTPUT:
701 RETVAL 997 RETVAL
702 998
703void 999void
704DESTROY (CFClient::Font self) 1000DESTROY (CFPlus::Font self)
705 CODE: 1001 CODE:
706 pango_font_description_free (self); 1002 pango_font_description_free (self);
707 1003
708void 1004void
709make_default (CFClient::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
710 CODE: 1007 CODE:
711 default_font = self; 1008 default_font = self;
712 1009
713MODULE = CFClient PACKAGE = CFClient::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
714 1011
715CFClient::Layout 1012PROTOTYPES: DISABLE
716new (SV *class, int rgba = 0) 1013
1014void
1015reset_glyph_cache ()
1016 PROTOTYPE:
1017 CODE:
1018 tc_clear ();
1019
1020CFPlus::Layout
1021new (SV *class)
717 CODE: 1022 CODE:
718 New (0, RETVAL, 1, struct cf_layout); 1023 New (0, RETVAL, 1, struct cf_layout);
719 1024
720 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1025 RETVAL->pl = pango_layout_new (opengl_context);
721 RETVAL->rgba = rgba;
722 RETVAL->r = 1.; 1026 RETVAL->r = 1.;
723 RETVAL->g = 1.; 1027 RETVAL->g = 1.;
724 RETVAL->b = 1.; 1028 RETVAL->b = 1.;
725 RETVAL->a = 1.; 1029 RETVAL->a = 1.;
726 RETVAL->base_height = MIN_FONT_HEIGHT; 1030 RETVAL->base_height = MIN_FONT_HEIGHT;
730 layout_update_font (RETVAL); 1034 layout_update_font (RETVAL);
731 OUTPUT: 1035 OUTPUT:
732 RETVAL 1036 RETVAL
733 1037
734void 1038void
735DESTROY (CFClient::Layout self) 1039DESTROY (CFPlus::Layout self)
736 CODE: 1040 CODE:
737 g_object_unref (self->pl); 1041 g_object_unref (self->pl);
738 Safefree (self); 1042 Safefree (self);
739 1043
740int
741is_rgba (CFClient::Layout self)
742 CODE:
743 RETVAL = self->rgba;
744 OUTPUT:
745 RETVAL
746
747void 1044void
748set_text (CFClient::Layout self, SV *text_) 1045set_text (CFPlus::Layout self, SV *text_)
749 CODE: 1046 CODE:
750{ 1047{
751 STRLEN textlen; 1048 STRLEN textlen;
752 char *text = SvPVutf8 (text_, textlen); 1049 char *text = SvPVutf8 (text_, textlen);
753 1050
754 pango_layout_set_text (self->pl, text, textlen); 1051 pango_layout_set_text (self->pl, text, textlen);
755} 1052}
756 1053
757void 1054void
758set_markup (CFClient::Layout self, SV *text_) 1055set_markup (CFPlus::Layout self, SV *text_)
759 CODE: 1056 CODE:
760{ 1057{
761 STRLEN textlen; 1058 STRLEN textlen;
762 char *text = SvPVutf8 (text_, textlen); 1059 char *text = SvPVutf8 (text_, textlen);
763 1060
764 pango_layout_set_markup (self->pl, text, textlen); 1061 pango_layout_set_markup (self->pl, text, textlen);
765} 1062}
766 1063
1064void
1065set_shapes (CFPlus::Layout self, ...)
1066 CODE:
1067{
1068 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text;
1071 int arg = 4;
1072
1073 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1074 {
1075 PangoRectangle inkrect, rect;
1076 PangoAttribute *attr;
1077
1078 int x = SvIV (ST (arg - 3));
1079 int y = SvIV (ST (arg - 2));
1080 int w = SvIV (ST (arg - 1));
1081 int h = SvIV (ST (arg ));
1082
1083 inkrect.x = 0;
1084 inkrect.y = 0;
1085 inkrect.width = 0;
1086 inkrect.height = 0;
1087
1088 rect.x = x * PANGO_SCALE;
1089 rect.y = y * PANGO_SCALE;
1090 rect.width = w * PANGO_SCALE;
1091 rect.height = h * PANGO_SCALE;
1092
1093 if (!attrs)
1094 attrs = pango_layout_get_attributes (self->pl);
1095
1096 attr = pango_attr_shape_new (&inkrect, &rect);
1097 attr->start_index = pos - text;
1098 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1099 pango_attr_list_insert (attrs, attr);
1100
1101 arg += 4;
1102 pos += sizeof (OBJ_STR) - 1;
1103 }
1104
1105 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs);
1107}
1108
1109void
1110get_shapes (CFPlus::Layout self)
1111 PPCODE:
1112{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114
1115 do
1116 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1118
1119 if (run && shape_attr_p (run))
1120 {
1121 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123
1124 EXTEND (SP, 2);
1125 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1126 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1127 }
1128 }
1129 while (pango_layout_iter_next_run (iter));
1130
1131 pango_layout_iter_free (iter);
1132}
1133
1134int
1135has_wrapped (CFPlus::Layout self)
1136 CODE:
1137{
1138 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl);
1140
1141 while (*text)
1142 lines += *text++ == '\n';
1143
1144 RETVAL = lines < pango_layout_get_line_count (self->pl);
1145}
1146 OUTPUT:
1147 RETVAL
1148
767SV * 1149SV *
768get_text (CFClient::Layout self) 1150get_text (CFPlus::Layout self)
769 CODE: 1151 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 1153 sv_utf8_decode (RETVAL);
772 OUTPUT: 1154 OUTPUT:
773 RETVAL 1155 RETVAL
774 1156
775void 1157void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
777 CODE: 1159 CODE:
778 self->r = r; 1160 self->r = r;
779 self->g = g; 1161 self->g = g;
780 self->b = b; 1162 self->b = b;
781 self->a = a; 1163 self->a = a;
782 1164
783void 1165void
784set_font (CFClient::Layout self, CFClient::Font font = 0) 1166set_font (CFPlus::Layout self, CFPlus::Font font = 0)
785 CODE: 1167 CODE:
786 if (self->font != font) 1168 if (self->font != font)
787 { 1169 {
788 self->font = font; 1170 self->font = font;
789 layout_update_font (self); 1171 layout_update_font (self);
790 } 1172 }
791 1173
792void 1174void
793set_height (CFClient::Layout self, int base_height) 1175set_height (CFPlus::Layout self, int base_height)
794 CODE: 1176 CODE:
795 if (self->base_height != base_height) 1177 if (self->base_height != base_height)
796 { 1178 {
797 self->base_height = base_height; 1179 self->base_height = base_height;
798 layout_update_font (self); 1180 layout_update_font (self);
799 } 1181 }
800 1182
801void 1183void
802set_width (CFClient::Layout self, int max_width = -1) 1184set_width (CFPlus::Layout self, int max_width = -1)
803 CODE: 1185 CODE:
804 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
805 1187
806void 1188void
807set_indent (CFClient::Layout self, int indent) 1189set_indent (CFPlus::Layout self, int indent)
808 CODE: 1190 CODE:
809 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
810 1192
811void 1193void
812set_spacing (CFClient::Layout self, int spacing) 1194set_spacing (CFPlus::Layout self, int spacing)
813 CODE: 1195 CODE:
814 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
815 1197
816void 1198void
817set_ellipsise (CFClient::Layout self, int ellipsise) 1199set_ellipsise (CFPlus::Layout self, int ellipsise)
818 CODE: 1200 CODE:
819 pango_layout_set_ellipsize (self->pl, 1201 pango_layout_set_ellipsize (self->pl,
820 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START
821 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
822 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
823 : PANGO_ELLIPSIZE_NONE 1205 : PANGO_ELLIPSIZE_NONE
824 ); 1206 );
825 1207
826void 1208void
827set_single_paragraph_mode (CFClient::Layout self, int spm) 1209set_single_paragraph_mode (CFPlus::Layout self, int spm)
828 CODE: 1210 CODE:
829 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
830 1212
831void 1213void
832size (CFClient::Layout self) 1214size (CFPlus::Layout self)
833 PPCODE: 1215 PPCODE:
834{ 1216{
835 int w, h; 1217 int w, h;
836 1218
837 layout_get_pixel_size (self, &w, &h); 1219 layout_get_pixel_size (self, &w, &h);
840 PUSHs (sv_2mortal (newSViv (w))); 1222 PUSHs (sv_2mortal (newSViv (w)));
841 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (h)));
842} 1224}
843 1225
844int 1226int
1227descent (CFPlus::Layout self)
1228 CODE:
1229{
1230 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect);
1234}
1235 OUTPUT:
1236 RETVAL
1237
1238int
845xy_to_index (CFClient::Layout self, int x, int y) 1239xy_to_index (CFPlus::Layout self, int x, int y)
846 CODE: 1240 CODE:
847{ 1241{
848 int index, trailing; 1242 int index, trailing;
849 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
850 RETVAL = index; 1244 RETVAL = index + trailing;
851} 1245}
852 OUTPUT: 1246 OUTPUT:
853 RETVAL 1247 RETVAL
854 1248
855void 1249void
856cursor_pos (CFClient::Layout self, int index) 1250cursor_pos (CFPlus::Layout self, int index)
857 PPCODE: 1251 PPCODE:
858{ 1252{
859 PangoRectangle strong_pos; 1253 PangoRectangle strong_pos;
860 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
861 1255
864 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
866} 1260}
867 1261
868void 1262void
869render (CFClient::Layout self) 1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
870 PPCODE: 1264 PPCODE:
871{ 1265{
872 SV *retval; 1266 int line, x;
873 int w, h;
874 1267
875 layout_get_pixel_size (self, &w, &h); 1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
876 1270
877 if (self->rgba)
878 {
879 cairo_surface_t *surface;
880 cairo_t *cairo;
881
882 retval = newSV (w * h * 4);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h * 4);
885
886 memset (SvPVX (retval), 0, w * h * 4);
887
888 surface = cairo_image_surface_create_for_data (
889 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
890 cairo = cairo_create (surface);
891 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
892
893 pango_cairo_show_layout (cairo, self->pl);
894
895 cairo_destroy (cairo);
896 cairo_surface_destroy (surface);
897
898 // what a mess, and its premultiplied, too :(
899 {
900 uint32_t *p = (uint32_t *)SvPVX (retval);
901 uint32_t *e = p + w * h;
902
903 while (p < e)
904 {
905 uint32_t rgba = *p;
906 rgba = (rgba >> 24) | (rgba << 8);
907 rgba = SDL_SwapBE32 (rgba);
908 *p++ = rgba;
909 }
910 }
911
912 EXTEND (SP, 5); 1271 EXTEND (SP, 2);
913 PUSHs (sv_2mortal (newSViv (w))); 1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
914 PUSHs (sv_2mortal (newSViv (h))); 1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 }
919 else 1294 else
920 { 1295 {
921 FT_Bitmap bitmap;
922
923 retval = newSV (w * h);
924 SvPOK_only (retval);
925 SvCUR_set (retval, w * h);
926
927 bitmap.rows = h;
928 bitmap.width = w;
929 bitmap.pitch = w;
930 bitmap.buffer = (unsigned char*)SvPVX (retval);
931 bitmap.num_grays = 256;
932 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
933
934 memset (bitmap.buffer, 0, w * h);
935
936 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
937
938 EXTEND (SP, 5);
939 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (index)));
940 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (trailing)));
941 PUSHs (sv_2mortal (retval));
942 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 } 1298 }
945} 1299}
946 1300
1301void
1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1303 PPCODE:
1304 pango_opengl_render_layout_subpixel (
1305 self->pl,
1306 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a,
1308 flags
1309 );
1310
947MODULE = CFClient PACKAGE = CFClient::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
948 1312
1313PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316
949void 1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1322 {
1323 STRLEN datalen;
1324 char *data = SvPVbyte (data_, datalen);
1325 int bpp = datalen / (ow * oh);
1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1327
1328 SvPOK_only (result_);
1329 SvCUR_set (result_, nw * nh * bpp);
1330
1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1332 while (oh--)
1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1334
1335 sv_setsv (data_, result_);
1336 }
1337}
1338
1339void
950draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
951 PROTOTYPE: $$$;$$ 1341 PROTOTYPE: $$$;$$
952 ALIAS: 1342 ALIAS:
953 draw_quad_alpha = 1 1343 draw_quad_alpha = 1
954 draw_quad_alpha_premultiplied = 2 1344 draw_quad_alpha_premultiplied = 2
955 CODE: 1345 CODE:
956{ 1346{
957 HV *hv = (HV *)SvRV (self); 1347 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
962 1351
963 if (items < 5) 1352 if (items < 5)
964 { 1353 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1354 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1355 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 1356 }
968 1357
969 if (ix) 1358 if (ix)
970 { 1359 {
971 glEnable (GL_BLEND); 1360 glEnable (GL_BLEND);
1361
1362 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1363 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1364 else
1365 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1366 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1367
973 glEnable (GL_ALPHA_TEST); 1368 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1369 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1370 }
976 1371
977 glBindTexture (GL_TEXTURE_2D, name); 1372 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1373
985 glBegin (GL_QUADS); 1374 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1375 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1376 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1377 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
994 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
995 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
996 } 1385 }
997} 1386}
998 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
999MODULE = CFClient PACKAGE = CFClient::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1000 1400
1001CFClient::Map 1401PROTOTYPES: DISABLE
1002new (SV *class, int map_width, int map_height) 1402
1403CFPlus::Map
1404new (SV *class)
1003 CODE: 1405 CODE:
1004 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1005 RETVAL->x = 0; 1407 RETVAL->x = 0;
1006 RETVAL->y = 0; 1408 RETVAL->y = 0;
1007 RETVAL->w = map_width; 1409 RETVAL->w = 0;
1008 RETVAL->h = map_height; 1410 RETVAL->h = 0;
1009 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
1010 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
1011 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1012 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1013 RETVAL->texs = 8192;
1014 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1015 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
1016 RETVAL->row = 0; 1416 RETVAL->row = 0;
1017 OUTPUT: 1417 OUTPUT:
1018 RETVAL 1418 RETVAL
1019 1419
1020void 1420void
1021DESTROY (CFClient::Map self) 1421DESTROY (CFPlus::Map self)
1022 CODE: 1422 CODE:
1023{ 1423{
1024 map_clear (self); 1424 map_clear (self);
1025 Safefree (self->face); 1425 Safefree (self->face2tile);
1426 Safefree (self->tex);
1026 Safefree (self); 1427 Safefree (self);
1027} 1428}
1028 1429
1029void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
1030clear (CFClient::Map self) 1437clear (CFPlus::Map self)
1031 CODE: 1438 CODE:
1032 map_clear (self); 1439 map_clear (self);
1033 1440
1034void 1441void
1035set_face (CFClient::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
1036 CODE: 1443 CODE:
1037{ 1444{
1038 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
1039 { 1446 need_texid (self, tile);
1040 Append (mapface, self->face, self->faces, self->faces);
1041 self->faces *= 2;
1042 }
1043
1044 self->face [face] = texid;
1045} 1447}
1046 1448
1047void 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1470}
1471
1472void
1048set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1049 CODE: 1474 CODE:
1050{ 1475{
1051 while (self->texs <= texid) 1476 need_texid (self, texid);
1052 {
1053 Append (maptex, self->tex, self->texs, self->texs);
1054 self->texs *= 2;
1055 }
1056 1477
1057 { 1478 {
1058 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
1059 1480
1060 tex->name = name; 1481 tex->name = name;
1065 tex->r = r; 1486 tex->r = r;
1066 tex->g = g; 1487 tex->g = g;
1067 tex->b = b; 1488 tex->b = b;
1068 tex->a = a; 1489 tex->a = a;
1069 } 1490 }
1491
1492 // somewhat hackish, but for textures that require it, it really
1493 // improves the look, and most others don't suffer.
1494 glBindTexture (GL_TEXTURE_2D, name);
1495 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1496 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1497 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1500}
1071 1501
1072int 1502int
1073ox (CFClient::Map self) 1503ox (CFPlus::Map self)
1074 ALIAS: 1504 ALIAS:
1075 oy = 1 1505 oy = 1
1506 x = 2
1507 y = 3
1508 w = 4
1509 h = 5
1076 CODE: 1510 CODE:
1077 switch (ix) 1511 switch (ix)
1078 { 1512 {
1079 case 0: RETVAL = self->ox; break; 1513 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1514 case 1: RETVAL = self->oy; break;
1515 case 2: RETVAL = self->x; break;
1516 case 3: RETVAL = self->y; break;
1517 case 4: RETVAL = self->w; break;
1518 case 5: RETVAL = self->h; break;
1081 } 1519 }
1082 OUTPUT: 1520 OUTPUT:
1083 RETVAL 1521 RETVAL
1084 1522
1085void 1523void
1086scroll (CFClient::Map self, int dx, int dy) 1524scroll (CFPlus::Map self, int dx, int dy)
1087 CODE: 1525 CODE:
1088{ 1526{
1089 if (dx > 0) 1527 if (dx > 0)
1090 map_blank (self, self->x, self->y, dx - 1, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
1091 else if (dx < 0) 1529 else if (dx < 0)
1092 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1093 1531
1094 if (dy > 0) 1532 if (dy > 0)
1095 map_blank (self, self->x, self->y, self->w, dy - 1); 1533 map_blank (self, self->x, self->y, self->w, dy);
1096 else if (dy < 0) 1534 else if (dy < 0)
1097 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1098 1536
1099 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
1100 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
1101 1539
1102 while (self->y < 0) 1540 while (self->y < 0)
1107 self->y += MAP_EXTEND_Y; 1545 self->y += MAP_EXTEND_Y;
1108 } 1546 }
1109} 1547}
1110 1548
1111void 1549void
1112map1a_update (CFClient::Map self, SV *data_) 1550map1a_update (CFPlus::Map self, SV *data_, int extmap)
1113 CODE: 1551 CODE:
1114{ 1552{
1115 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1116 uint8_t *data_end = (uint8_t *)SvEND (data_); 1554 uint8_t *data_end = (uint8_t *)SvEND (data_);
1117 mapcell *cell; 1555 mapcell *cell;
1118 int x, y, flags; 1556 int x, y, flags;
1119 1557
1120 while (data < data_end) 1558 while (data < data_end - 1)
1121 { 1559 {
1122 flags = (data [0] << 8) + data [1]; data += 2; 1560 flags = (data [0] << 8) + data [1]; data += 2;
1123 1561
1124 x = ((flags >> 10) & 63) + self->x; 1562 x = self->x + ((flags >> 10) & 63);
1125 y = ((flags >> 4) & 63) + self->y; 1563 y = self->y + ((flags >> 4) & 63);
1126 1564
1127 cell = map_get_cell (self, x, y); 1565 cell = map_get_cell (self, x, y);
1128 1566
1129 if (flags & 15) 1567 if (flags & 15)
1130 { 1568 {
1131 if (cell->darkness < 0) 1569 if (!cell->darkness)
1132 { 1570 {
1571 memset (cell, 0, sizeof (*cell));
1133 cell->darkness = 0; 1572 cell->darkness = 256;
1134 cell->face [0] = 0;
1135 cell->face [1] = 0;
1136 cell->face [2] = 0;
1137 } 1573 }
1138 1574
1139 cell->darkness = flags & 8 ? *data++ : 255;
1140
1141 //TODO: don't trust server data to be in-range(!) 1575 //TODO: don't trust server data to be in-range(!)
1576
1577 if (flags & 8)
1578 {
1579 if (extmap)
1580 {
1581 uint8_t ext, cmd;
1582
1583 do
1584 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1;
1593 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 }
1611 while (ext & 0x80);
1612 }
1613 else
1614 cell->darkness = *data++ + 1;
1615 }
1142 1616
1143 if (flags & 4) 1617 if (flags & 4)
1144 { 1618 {
1145 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1146 } 1622 }
1147 1623
1148 if (flags & 2) 1624 if (flags & 2)
1149 { 1625 {
1150 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1151 } 1629 }
1152 1630
1153 if (flags & 1) 1631 if (flags & 1)
1154 { 1632 {
1155 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1156 } 1636 }
1157 } 1637 }
1158 else 1638 else
1159 cell->darkness = -1; 1639 cell->darkness = 0;
1160 } 1640 }
1161} 1641}
1162 1642
1163SV * 1643SV *
1164mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1165 CODE: 1645 CODE:
1166{ 1646{
1167 int x1, x; 1647 int x1, x;
1168 int y1, y; 1648 int y1, y;
1169 int z; 1649 int z;
1190 { 1670 {
1191 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
1192 1672
1193 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
1194 { 1674 {
1195 mapface face = cell->face [z];
1196
1197 if (face)
1198 {
1199 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
1200 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
1201 int a1 = tex.a; 1677 int a1 = tex.a;
1202 1678
1203 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
1204 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
1205 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
1206 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
1207 }
1208 } 1683 }
1209 } 1684 }
1210 1685
1211 *map++ = (r ) 1686 *map++ = (r )
1212 | (g << 8) 1687 | (g << 8)
1219} 1694}
1220 OUTPUT: 1695 OUTPUT:
1221 RETVAL 1696 RETVAL
1222 1697
1223void 1698void
1224draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1225 PPCODE: 1700 CODE:
1226{ 1701{
1227 int vx, vy; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1228 int x, y, z; 1706 int x, y, z;
1229 int last_name; 1707 int last_name;
1230 mapface face;
1231 int sw4 = (sw + 3) & ~3;
1232 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1233 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1234 1708
1235 memset (darkness, 255, sw4 * sh); 1709 // thats current max. sorry.
1236 SvPOK_only (darkness_sv); 1710 if (sw > 255) sw = 255;
1237 SvCUR_set (darkness_sv, sw4 * sh); 1711 if (sh > 255) sh = 255;
1238 1712
1239 vx = self->x + (self->w - sw) / 2 - shift_x; 1713 // clear key, in case of extra padding
1240 vy = self->y + (self->h - sh) / 2 - shift_y; 1714 memset (&skey, 0, sizeof (skey));
1241
1242 /*
1243 int vx = self->vx = self->w >= sw
1244 ? self->x + (self->w - sw) / 2
1245 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1246
1247 int vy = self->vy = self->h >= sh
1248 ? self->y + (self->h - sh) / 2
1249 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1250 */
1251 1715
1252 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1253 1717
1718 glEnable (GL_BLEND);
1254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1255 glEnable (GL_BLEND);
1256 glEnable (GL_TEXTURE_2D); 1720 glEnable (GL_TEXTURE_2D);
1257 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1258 1722
1259 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
1260 1724
1261 last_name = 0; 1725 last_name = 0;
1262 1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1263 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1264 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1265 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1266 { 1758 {
1267 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
1268 1760
1269 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1270 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1271 { 1763 {
1272 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1273
1274 darkness[y * sw4 + x] = cell->darkness < 0
1275 ? 255 - FOW_DARKNESS
1276 : 255 - cell->darkness;
1277
1278 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1279 1766
1280 if (face) 1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1772
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1281 { 1862 {
1282 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1864 HE *he;
1283 1865
1284 int px = (x + 1) * 32 - tex.w; 1866 hv_iterinit (smooth);
1285 int py = (y + 1) * 32 - tex.h; 1867 while ((he = hv_iternext (smooth)))
1286
1287 if (last_name != tex.name)
1288 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1289 glEnd (); 1891 glEnd ();
1290 last_name = tex.name;
1291 glBindTexture (GL_TEXTURE_2D, last_name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1292 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1915 }
1293 } 1916 }
1294
1295 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1296 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1297 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1298 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1299 } 1917 }
1300 }
1301 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1302 1923
1303 glEnd (); 1924 glEnd ();
1304 1925
1305 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1306 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1307 1928
1929 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows)
1932 {
1933 maprow *row = self->row + (y + my);
1934
1935 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1)
1937 {
1938 mapcell *cell = row->col + (x + mx - row->c0);
1939
1940 int px = x * T;
1941 int py = y * T;
1942
1943 if (cell->stat_hp)
1944 {
1945 int width = cell->stat_width * T;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1947
1948 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py);
1951
1952 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1953 glRectf (px + 2,
1954 py - thick - 1,
1955 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1956 }
1957 }
1958 }
1959}
1960
1961void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1963 CODE:
1964{
1965 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F },
1967 { 1.00F, 1.00F, 1.00F },
1968 { 0.00F, 0.00F, 0.55F },
1969 { 1.00F, 0.00F, 0.00F },
1970
1971 { 1.00F, 0.54F, 0.00F },
1972 { 0.11F, 0.56F, 1.00F },
1973 { 0.93F, 0.46F, 0.00F },
1974 { 0.18F, 0.54F, 0.34F },
1975
1976 { 0.56F, 0.73F, 0.56F },
1977 { 0.80F, 0.80F, 0.80F },
1978 { 0.55F, 0.41F, 0.13F },
1979 { 0.99F, 0.77F, 0.26F },
1980
1981 { 0.74F, 0.65F, 0.41F },
1982
1983 { 0.00F, 1.00F, 1.00F },
1984 { 1.00F, 0.00F, 1.00F },
1985 { 1.00F, 1.00F, 0.00F },
1986 };
1987
1988 int x, y;
1989
1990 glEnable (GL_TEXTURE_2D);
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1992 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS);
1995
1996 for (y = 0; y < h; y++)
1997 for (x = 0; x < w; x++)
1998 {
1999 unsigned char m = data [x + y * w];
2000
2001 if (m)
2002 {
2003 float *c = color [m & 15];
2004
2005 float tx1 = m & 0x40 ? 0.5 : 0.;
2006 float tx2 = tx1 + 0.5;
2007
2008 glColor4f (c[0], c[1], c[2], 0.75);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 }
2014 }
2015
2016 glEnd ();
2017 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D);
2019}
2020
2021void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2023 PPCODE:
2024{
2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033
2034 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3);
2036
2037 mx += self->x - 1;
2038 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
2042 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows)
2044 {
2045 maprow *row = self->row + (y + my);
2046
2047 for (x = 0; x < sw1; x++)
2048 if (row->c0 <= x + mx && x + mx < row->c1)
2049 {
2050 mapcell *cell = row->col + (x + mx - row->c0);
2051
2052 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1)
2054 : 255 - FOW_DARKNESS;
2055 }
2056 }
2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1308 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1309 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1310 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1311 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1312} 2100}
1313 2101
1314SV * 2102SV *
1315get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1316 CODE: 2104 CODE:
1317{ 2105{
1318 int x, y, x1, y1; 2106 int x, y, x1, y1;
1319 SV *data_sv = newSV (w * h * 7 + 5); 2107 SV *data_sv = newSV (w * h * 7 + 5);
1320 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2108 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1345 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1346 { 2134 {
1347 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1348 uint8_t flags = 0; 2136 uint8_t flags = 0;
1349 2137
1350 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1351 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1352 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1353 2141
1354 *data++ = flags; 2142 *data++ = flags;
1355 2143
1356 if (flags & 1) 2144 if (flags & 1)
1357 { 2145 {
2146 tileid tile = cell->tile [0];
1358 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1359 *data++ = cell->face [0]; 2148 *data++ = tile;
1360 } 2149 }
1361 2150
1362 if (flags & 2) 2151 if (flags & 2)
1363 { 2152 {
2153 tileid tile = cell->tile [1];
1364 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1365 *data++ = cell->face [1]; 2155 *data++ = tile;
1366 } 2156 }
1367 2157
1368 if (flags & 4) 2158 if (flags & 4)
1369 { 2159 {
2160 tileid tile = cell->tile [2];
1370 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1371 *data++ = cell->face [2]; 2162 *data++ = tile;
1372 } 2163 }
1373 } 2164 }
1374 else 2165 else
1375 *data++ = 0; 2166 *data++ = 0;
1376 } 2167 }
1382} 2173}
1383 OUTPUT: 2174 OUTPUT:
1384 RETVAL 2175 RETVAL
1385 2176
1386void 2177void
1387set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1388 PPCODE: 2179 PPCODE:
1389{ 2180{
1390 int x, y, z; 2181 int x, y, z;
1391 int w, h; 2182 int w, h;
1392 int x1, y1; 2183 int x1, y1;
1416 { 2207 {
1417 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1418 2209
1419 if (flags) 2210 if (flags)
1420 { 2211 {
1421 mapface face[3] = { 0, 0, 0 };
1422
1423 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1424 2214
1425 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1426 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1427 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1428 2218
1429 if (cell->darkness <= 0) 2219 if (cell->darkness == 0)
1430 { 2220 {
1431 cell->darkness = -1; 2221 cell->darkness = 0;
1432 2222
1433 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1434 { 2224 {
1435 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1436 2226
1437 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1438 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1439 } 2234 }
1440 } 2235 }
1441 } 2236 }
1442 } 2237 }
1443 } 2238 }
1444} 2239}
1445 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271int
2272volume (CFPlus::Channel self, int volume)
2273 CODE:
2274 RETVAL = Mix_Volume (self, volume);
2275 OUTPUT:
2276 RETVAL
2277
2278int
2279unregister_all_effects (CFPlus::Channel self)
2280 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284
2285int
2286set_panning (CFPlus::Channel self, int left, int right)
2287 CODE:
2288 RETVAL = Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291
2292int
2293set_distance (CFPlus::Channel self, int distance)
2294 CODE:
2295 RETVAL = Mix_SetDistance (self, distance);
2296 OUTPUT:
2297 RETVAL
2298
2299int
2300set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE:
2302 RETVAL = Mix_SetPosition (self, angle, distance);
2303 OUTPUT:
2304 RETVAL
2305
2306int
2307set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312
1446MODULE = CFClient PACKAGE = CFClient::MixChunk 2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1447 2314
2315PROTOTYPES: DISABLE
2316
1448CFClient::MixChunk 2317CFPlus::MixChunk
1449new_from_file (SV *class, char *path) 2318new (SV *class, CFPlus::RW rwops)
1450 CODE: 2319 CODE:
1451 RETVAL = Mix_LoadWAV (path); 2320 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1452 OUTPUT: 2321 OUTPUT:
1453 RETVAL 2322 RETVAL
1454 2323
1455void 2324void
1456DESTROY (CFClient::MixChunk self) 2325DESTROY (CFPlus::MixChunk self)
1457 CODE: 2326 CODE:
1458 Mix_FreeChunk (self); 2327 Mix_FreeChunk (self);
1459 2328
1460int 2329int
1461volume (CFClient::MixChunk self, int volume = -1) 2330volume (CFPlus::MixChunk self, int volume = -1)
1462 CODE: 2331 CODE:
1463 RETVAL = Mix_VolumeChunk (self, volume); 2332 RETVAL = Mix_VolumeChunk (self, volume);
1464 OUTPUT: 2333 OUTPUT:
1465 RETVAL 2334 RETVAL
1466 2335
1467int 2336CFPlus::Channel
1468play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1469 CODE: 2338 CODE:
1470 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2340 Mix_UnregisterAllEffects (RETVAL);
1471 OUTPUT: 2341 OUTPUT:
1472 RETVAL 2342 RETVAL
1473 2343
1474MODULE = CFClient PACKAGE = CFClient::MixMusic 2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1475 2345
1476int 2346int
1477volume (int volume = -1) 2347volume (int volume = -1)
2348 PROTOTYPE: ;$
1478 CODE: 2349 CODE:
1479 RETVAL = Mix_VolumeMusic (volume); 2350 RETVAL = Mix_VolumeMusic (volume);
1480 OUTPUT: 2351 OUTPUT:
1481 RETVAL 2352 RETVAL
1482 2353
2354int
2355fade_out (int ms)
2356 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms);
2358 OUTPUT:
2359 RETVAL
2360
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
1483CFClient::MixMusic 2366CFPlus::MixMusic
1484new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1485 CODE: 2368 CODE:
1486 RETVAL = Mix_LoadMUS (path); 2369 RETVAL = Mix_LoadMUS_RW (rwops);
1487 OUTPUT: 2370 OUTPUT:
1488 RETVAL 2371 RETVAL
1489 2372
1490void 2373void
1491DESTROY (CFClient::MixMusic self) 2374DESTROY (CFPlus::MixMusic self)
1492 CODE: 2375 CODE:
1493 Mix_FreeMusic (self); 2376 Mix_FreeMusic (self);
1494 2377
1495int 2378int
1496play (CFClient::MixMusic self, int loops = -1) 2379play (CFPlus::MixMusic self, int loops = -1)
1497 CODE: 2380 CODE:
1498 RETVAL = Mix_PlayMusic (self, loops); 2381 RETVAL = Mix_PlayMusic (self, loops);
1499 OUTPUT: 2382 OUTPUT:
1500 RETVAL 2383 RETVAL
1501 2384
2385int
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2387 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391
1502MODULE = CFClient PACKAGE = CFClient::OpenGL 2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393
2394PROTOTYPES: ENABLE
1503 2395
1504BOOT: 2396BOOT:
1505{ 2397{
1506 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1507 static const struct { 2399 static const struct {
1508 const char *name; 2400 const char *name;
1509 IV iv; 2401 IV iv;
1510 } *civ, const_iv[] = { 2402 } *civ, const_iv[] = {
1511# define const_iv(name) { # name, (IV)name } 2403# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS),
1512 const_iv (GL_COLOR_MATERIAL), 2407 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 2408 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 2409 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 2410 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 2411 const_iv (GL_BLEND),
2412 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 2413 const_iv (GL_SCISSOR_TEST),
2414 const_iv (GL_DEPTH_TEST),
2415 const_iv (GL_ALPHA_TEST),
2416 const_iv (GL_NORMALIZE),
2417 const_iv (GL_RESCALE_NORMAL),
2418 const_iv (GL_FRONT),
2419 const_iv (GL_BACK),
2420 const_iv (GL_AUX0),
1518 const_iv (GL_AND), 2421 const_iv (GL_AND),
1519 const_iv (GL_ONE), 2422 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 2423 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 2424 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 2425 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2426 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 2427 const_iv (GL_ONE_MINUS_DST_ALPHA),
2428 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 2429 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 2430 const_iv (GL_RGBA),
2431 const_iv (GL_RGBA4),
2432 const_iv (GL_RGBA8),
2433 const_iv (GL_RGB5_A1),
1527 const_iv (GL_UNSIGNED_BYTE), 2434 const_iv (GL_UNSIGNED_BYTE),
2435 const_iv (GL_UNSIGNED_SHORT),
2436 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 2437 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 2438 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 2439 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 2440 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 2441 const_iv (GL_FLOAT),
1533 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1534 const_iv (GL_COMPILE), 2443 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D),
1535 const_iv (GL_TEXTURE_1D), 2446 const_iv (GL_TEXTURE_1D),
1536 const_iv (GL_TEXTURE_2D), 2447 const_iv (GL_TEXTURE_2D),
1537 const_iv (GL_TEXTURE_ENV), 2448 const_iv (GL_TEXTURE_ENV),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 2449 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 2450 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 2451 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 2452 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 2453 const_iv (GL_TEXTURE_WRAP_T),
2454 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 2455 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 2456 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 2457 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 2458 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2459 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2460 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2461 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2462 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 2463 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 2464 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 2465 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 2466 const_iv (GL_REPLACE),
2467 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 2468 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 2469 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 2470 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 2471 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 2472 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 2473 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 2474 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 2475 const_iv (GL_CONSTANT_BORDER),
2476 const_iv (GL_POINTS),
1563 const_iv (GL_LINES), 2477 const_iv (GL_LINES),
2478 const_iv (GL_LINE_STRIP),
2479 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 2480 const_iv (GL_QUADS),
2481 const_iv (GL_QUAD_STRIP),
2482 const_iv (GL_TRIANGLES),
2483 const_iv (GL_TRIANGLE_STRIP),
2484 const_iv (GL_TRIANGLE_FAN),
1565 const_iv (GL_LINE_LOOP), 2485 const_iv (GL_POLYGON),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT),
1567 const_iv (GL_FASTEST), 2491 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST),
2494 const_iv (GL_V2F),
2495 const_iv (GL_V3F),
2496 const_iv (GL_T2F_V3F),
2497 const_iv (GL_T2F_N3F_V3F),
1568# undef const_iv 2498# undef const_iv
1569 }; 2499 };
1570 2500
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2503
2504 texture_av = newAV ();
2505 AvREAL_off (texture_av);
1573} 2506}
2507
2508char *
2509gl_vendor ()
2510 CODE:
2511 RETVAL = (char *)glGetString (GL_VENDOR);
2512 OUTPUT:
2513 RETVAL
2514
2515char *
2516gl_version ()
2517 CODE:
2518 RETVAL = (char *)glGetString (GL_VERSION);
2519 OUTPUT:
2520 RETVAL
2521
2522char *
2523gl_extensions ()
2524 CODE:
2525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2526 OUTPUT:
2527 RETVAL
2528
2529const char *glGetString (GLenum pname)
2530
2531GLint glGetInteger (GLenum pname)
2532 CODE:
2533 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT:
2535 RETVAL
2536
2537GLdouble glGetDouble (GLenum pname)
2538 CODE:
2539 glGetDoublev (pname, &RETVAL);
2540 OUTPUT:
2541 RETVAL
1574 2542
1575int glGetError () 2543int glGetError ()
2544
2545void glFinish ()
1576 2546
1577void glClear (int mask) 2547void glClear (int mask)
1578 2548
1579void glClearColor (float r, float g, float b, float a = 1.0) 2549void glClearColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2550 PROTOTYPE: @
1587 2557
1588void glHint (int target, int mode) 2558void glHint (int target, int mode)
1589 2559
1590void glBlendFunc (int sfactor, int dfactor) 2560void glBlendFunc (int sfactor, int dfactor)
1591 2561
2562void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2563 CODE:
2564 gl_BlendFuncSeparate (sa, da, saa, daa);
2565
2566void glDepthMask (int flag)
2567
1592void glLogicOp (int opcode) 2568void glLogicOp (int opcode)
1593 2569
1594void glColorMask (int red, int green, int blue, int alpha) 2570void glColorMask (int red, int green, int blue, int alpha)
1595 2571
1596void glMatrixMode (int mode) 2572void glMatrixMode (int mode)
1599 2575
1600void glPopMatrix () 2576void glPopMatrix ()
1601 2577
1602void glLoadIdentity () 2578void glLoadIdentity ()
1603 2579
2580void glDrawBuffer (int buffer)
2581
2582void glReadBuffer (int buffer)
2583
1604# near and far are due to microsofts buggy c compiler 2584# near_ and far_ are due to microsofts buggy "c" compiler
2585void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2586
2587# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2588void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2589
2590PROTOTYPES: DISABLE
1606 2591
1607void glViewport (int x, int y, int width, int height) 2592void glViewport (int x, int y, int width, int height)
1608 2593
1609void glScissor (int x, int y, int width, int height) 2594void glScissor (int x, int y, int width, int height)
1610 2595
1618 2603
1619void glRotate (float angle, float x, float y, float z) 2604void glRotate (float angle, float x, float y, float z)
1620 CODE: 2605 CODE:
1621 glRotatef (angle, x, y, z); 2606 glRotatef (angle, x, y, z);
1622 2607
1623void glBegin (int mode)
1624
1625void glEnd ()
1626
1627void glColor (float r, float g, float b, float a = 1.0) 2608void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2609 ALIAS:
2610 glColor_premultiply = 1
1629 CODE: 2611 CODE:
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 2612 if (ix)
1631 MIN ((int)(g * 255.f), 255), 2613 {
1632 MIN ((int)(b * 255.f), 255), 2614 r *= a;
1633 MIN ((int)(a * 255.f), 255)); 2615 g *= a;
2616 b *= a;
2617 }
2618 // microsoft visual "c" rounds instead of truncating...
2619 glColor4f (r, g, b, a);
2620
2621void glRasterPos (float x, float y, float z = 0.)
2622 CODE:
2623 glRasterPos3f (0, 0, z);
2624 glBitmap (0, 0, 0, 0, x, y, 0);
1634 2625
1635void glVertex (float x, float y, float z = 0.) 2626void glVertex (float x, float y, float z = 0.)
1636 CODE: 2627 CODE:
1637 glVertex3f (x, y, z); 2628 glVertex3f (x, y, z);
1638 2629
1639void glTexCoord (float s, float t) 2630void glTexCoord (float s, float t)
1640 CODE: 2631 CODE:
1641 glTexCoord2f (s, t); 2632 glTexCoord2f (s, t);
1642 2633
2634void glRect (float x1, float y1, float x2, float y2)
2635 CODE:
2636 glRectf (x1, y1, x2, y2);
2637
2638PROTOTYPES: ENABLE
2639
2640void glBegin (int mode)
2641
2642void glEnd ()
2643
2644void glPointSize (GLfloat size)
2645
2646void glLineWidth (GLfloat width)
2647
2648void glInterleavedArrays (int format, int stride, char *data)
2649
2650void glDrawElements (int mode, int count, int type, char *indices)
2651
2652# 1.2 void glDrawRangeElements (int mode, int start, int end
2653
1643void glTexEnv (int target, int pname, float param) 2654void glTexEnv (int target, int pname, float param)
1644 CODE: 2655 CODE:
1645 glTexEnvf (target, pname, param); 2656 glTexEnvf (target, pname, param);
1646 2657
1647void glTexParameter (int target, int pname, float param) 2658void glTexParameter (int target, int pname, float param)
1650 2661
1651void glBindTexture (int target, int name) 2662void glBindTexture (int target, int name)
1652 2663
1653void glConvolutionParameter (int target, int pname, float params) 2664void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 2665 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2666 if (gl.ConvolutionParameterf)
2667 gl.ConvolutionParameterf (target, pname, params);
1656 2668
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2669void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 2670 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2671 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 2672 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 2673
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2674void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 2675 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2676 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 2677 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 2678
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2679void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1668 2680
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 2682
1671void glRasterPos (int x, int y) 2683void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE: 2684
1673 glRasterPos2i (x, y); 2685void glPixelZoom (float x, float y)
1674 2686
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2687void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 2688
1677int glGenTexture () 2689int glGenTexture ()
1678 CODE: 2690 CODE:
1679{ 2691 RETVAL = gen_texture ();
1680 GLuint name;
1681 glGenTextures (1, &name);
1682 RETVAL = name;
1683}
1684 OUTPUT: 2692 OUTPUT:
1685 RETVAL 2693 RETVAL
1686 2694
1687void glDeleteTexture (int name) 2695void glDeleteTexture (int name)
1688 CODE: 2696 CODE:
1689{
1690 GLuint name_ = name;
1691 glDeleteTextures (1, &name_); 2697 del_texture (name);
1692} 2698
1693
1694int glGenList () 2699int glGenList ()
1695 CODE: 2700 CODE:
1696 RETVAL = glGenLists (1); 2701 RETVAL = glGenLists (1);
1697 OUTPUT: 2702 OUTPUT:
1698 RETVAL 2703 RETVAL
1705 2710
1706void glEndList () 2711void glEndList ()
1707 2712
1708void glCallList (int list) 2713void glCallList (int list)
1709 2714
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2716
2717PROTOTYPES: DISABLE
2718
2719void
2720find_widget (SV *self, NV x, NV y)
2721 PPCODE:
2722{
2723 if (within_widget (self, x, y))
2724 XPUSHs (self);
2725}
2726
2727BOOT:
2728{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2730
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2735}
2736
2737void
2738draw (SV *self)
2739 CODE:
2740{
2741 HV *hv;
2742 SV **svp;
2743 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h;
2750
2751 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753
2754 hv = (HV *)SvRV (self);
2755
2756 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2758
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761
2762 if (!h || !w)
2763 XSRETURN_EMPTY;
2764
2765 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2766 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2767
2768 draw_x = SvNV (draw_x_sv) + x;
2769 draw_y = SvNV (draw_y_sv) + y;
2770
2771 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2772 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2773 XSRETURN_EMPTY;
2774
2775 sv_setnv (draw_x_sv, draw_x);
2776 sv_setnv (draw_y_sv, draw_y);
2777
2778 glPushMatrix ();
2779 glTranslated (x, y, 0);
2780
2781 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2782 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784
2785 if (svp && SvTRUE (*svp))
2786 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2788 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS);
2791 glVertex2f (0, 0);
2792 glVertex2f (w, 0);
2793 glVertex2f (w, h);
2794 glVertex2f (0, h);
2795 glEnd ();
2796 glDisable (GL_BLEND);
2797 }
2798 }
2799#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) {
2801 glPushMatrix;
2802 glColor 1, 1, 0, 1;
2803 glTranslate 0.375, 0.375;
2804 glBegin GL_LINE_LOOP;
2805 glVertex 0 , 0;
2806 glVertex $self->{w} - 1, 0;
2807 glVertex $self->{w} - 1, $self->{h} - 1;
2808 glVertex 0 , $self->{h} - 1;
2809 glEnd;
2810 glPopMatrix;
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif
2814 PUSHMARK (SP);
2815 XPUSHs (self);
2816 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD);
2818 SPAGAIN;
2819
2820 glPopMatrix ();
2821
2822 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2823 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2824}
2825

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