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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 68#endif
43 69
44#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 71
46#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
47 73
48#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
50 76
51#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
52 78
53#define GL_CALL(type,func,args) \ 79/* mask out modifiers we are not interested in */
54 { \ 80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
70 143
71typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
72 163
73typedef struct cf_layout { 164typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 165 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
77 int base_height; 167 int base_height;
78 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
79} *CFClient__Layout; 170} *DC__Layout;
80 171
81static CFClient__Font default_font; 172static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 173static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 174static PangoFontMap *opengl_fontmap;
84 175
85static void 176static void
86substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
87{ 178{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 180#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 182#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 184}
95 185
96static void 186static void
97layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
98{ 188{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
101 */ 191 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
106 196
107 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
108} 198}
109 199
110static void 200static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
114 207
115 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 210
118 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
119} 212 if (!rect.height) rect.height = 1;
120 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
121typedef uint16_t mapface; 219typedef uint16_t faceid;
122 220
123typedef struct { 221typedef struct {
124 GLint name; 222 GLuint name;
125 int w, h; 223 int w, h;
126 float s, t; 224 float s, t;
127 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
128} maptex; 228} maptex;
129 229
130typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
131 int16_t darkness; 233 uint16_t darkness;
132 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 235} mapcell;
134 236
135typedef struct { 237typedef struct {
136 int32_t c0, c1; 238 int32_t c0, c1;
137 mapcell *col; 239 mapcell *col;
138} maprow; 240} maprow;
139 241
140typedef struct map { 242typedef struct map {
141 int x, y, w, h; 243 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 245 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 246 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 247
149 int32_t rows; 248 int32_t rows;
150 maprow *row; 249 maprow *row;
151} *CFClient__Map; 250} *DC__Map;
152 251
153static char * 252static char *
154prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
155{ 254{
156 char *p; 255 char *p;
173} 272}
174 273
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
178static maprow * 297static maprow *
179map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
180{ 299{
181 if (0 > y) 300 if (0 > y)
182 { 301 {
183 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
222 341
223 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
224} 343}
225 344
226static mapcell * 345static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
228{ 347{
229 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
230} 349}
231 350
232static void 351static void
233map_clear (CFClient__Map self) 352map_clear (DC__Map self)
234{ 353{
235 int r; 354 int r;
236 355
237 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
246 self->row = 0; 365 self->row = 0;
247 self->rows = 0; 366 self->rows = 0;
248} 367}
249 368
250static void 369static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 371{
253 int x, y; 372 int x, y;
254 maprow *row; 373 maprow *row;
374 mapcell *cell;
255 375
256 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 377 if (y >= 0)
258 { 378 {
259 if (y >= self->rows) 379 if (y >= self->rows)
265 if (x >= row->c0) 385 if (x >= row->c0)
266 { 386 {
267 if (x >= row->c1) 387 if (x >= row->c1)
268 break; 388 break;
269 389
270 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
271 } 396 }
272 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
273} 414}
274 415
275static void 416static void
276music_finished (void) 417music_finished (void)
277{ 418{
296 ev.data2 = 0; 437 ev.data2 = 0;
297 438
298 SDL_PushEvent ((SDL_Event *)&ev); 439 SDL_PushEvent ((SDL_Event *)&ev);
299} 440}
300 441
301MODULE = CFClient PACKAGE = CFClient 442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
302 518
303PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
304 520
305BOOT: 521BOOT:
306{ 522{
307 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 524 static const struct {
309 const char *name; 525 const char *name;
310 IV iv; 526 IV iv;
311 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
313 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
395 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 638
408 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 640# undef const_iv
412 }; 641 };
413 642
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
417 670
418void 671void
419pango_init () 672pango_init ()
420 CODE: 673 CODE:
421{ 674{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 678#if PANGO_VERSION_CHECK (1, 15, 2)
427 cairo_fontmap = pango_cairo_font_map_get_default (); 679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
429} 682}
683
684char *
685SDL_GetError ()
430 686
431int 687int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 689
434void 690void
435SDL_Quit () 691SDL_Quit ()
436 692
437void 693void
438SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
439 PPCODE: 695 PPCODE:
440{ 696{
441 SDL_Rect **m; 697 SDL_Rect **m;
442 698
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 703
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 706
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 711
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 713#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
460 717
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 719
463 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
464 while (*m) 721 while (*m)
465 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
466 AV *av = newAV (); 725 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
470 732
471 ++m; 733 ++m;
472 } 734 }
473} 735}
474 736
475int 737int
476SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
478 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 751 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h"
760#undef GL_FUNC
761 }
762}
482 OUTPUT: 763 OUTPUT:
483 RETVAL 764 RETVAL
484 765
485void 766void
486SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
487 768
769char *
770SDL_GetKeyName (int sym)
771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
488void 778void
489SDL_PollEvent () 779poll_events ()
490 PPCODE: 780 PPCODE:
491{ 781{
492 SDL_Event ev; 782 SDL_Event ev;
493 783
494 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 786 {
496 HV *hv = newHV (); 787 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 789
499 switch (ev.type) 790 switch (ev.type)
500 { 791 {
501 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
502 case SDL_KEYUP: 793 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 799 break;
508 800
509 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 804 break;
513 805
514 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
520 break; 832 break;
521 833
522 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
837
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 842 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 848 break;
535 } 849 }
536 850
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 852 }
539} 853}
540 854
541int 855int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 857 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
546 860
547void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
548Mix_CloseAudio () 878Mix_CloseAudio ()
549 879
550int 880int
551Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
552 882
883const char *
884Mix_GetError ()
885
553void 886void
554lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
555 CODE: 888 CODE:
889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
890
891void
892win32_proxy_info ()
893 PPCODE:
894{
556#ifndef _WIN32 895#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 896 char buffer[2048];
897 DWORD buflen;
898
899 EXTEND (SP, 3);
900
901 buflen = sizeof (buffer);
902 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
903 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
904 {
905 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
906
907 buflen = sizeof (buffer);
908 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
909 {
910 PUSHs (newSVpv (buffer, 0));
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
914 PUSHs (newSVpv (buffer, 0));
915 }
916 }
558#endif 917#endif
559 918}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 919
574void 920void
575add_font (char *file) 921add_font (char *file)
576 CODE: 922 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 923 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 924
583void 925void
584load_image_inline (SV *image_) 926load_image_inline (SV *image_)
585 ALIAS: 927 ALIAS:
586 load_image_file = 1 928 load_image_file = 1
589 STRLEN image_len; 931 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
596 938
597 if (!rw) 939 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
599 941
628 970
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 971 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 972
631 assert (surface2->pitch == surface2->w * 4); 973 assert (surface2->pitch == surface2->w * 4);
632 974
975 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 976 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 977 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 978 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 981 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2);
642 984
643 SDL_FreeSurface (surface); 985 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 986 SDL_FreeSurface (surface2);
645} 987}
646 988
672void 1014void
673error (char *message) 1015error (char *message)
674 CODE: 1016 CODE:
675 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
676#ifdef _WIN32 1018#ifdef _WIN32
677 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
678#endif 1020#endif
679 1021
680void 1022void
681fatal (char *message) 1023fatal (char *message)
682 CODE: 1024 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 1026#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
686#endif 1028#endif
687 exit (1); 1029 _exit (1);
688 1030
1031void
1032_exit (int retval = 0)
1033 CODE:
1034#ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
1036#else
1037 _exit (retval);
1038#endif
1039
1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
1048
689MODULE = CFClient PACKAGE = CFClient::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
690 1050
691CFClient::Font 1051PROTOTYPES: DISABLE
1052
1053DC::Font
692new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
693 CODE: 1055 CODE:
694{ 1056{
695 int count; 1057 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 1061}
700 OUTPUT: 1062 OUTPUT:
701 RETVAL 1063 RETVAL
702 1064
703void 1065void
704DESTROY (CFClient::Font self) 1066DESTROY (DC::Font self)
705 CODE: 1067 CODE:
706 pango_font_description_free (self); 1068 pango_font_description_free (self);
707 1069
708void 1070void
709make_default (CFClient::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
710 CODE: 1073 CODE:
711 default_font = self; 1074 default_font = self;
712 1075
713MODULE = CFClient PACKAGE = CFClient::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
714 1077
715CFClient::Layout 1078PROTOTYPES: DISABLE
716new (SV *class, int rgba = 0) 1079
1080void
1081glyph_cache_backup ()
1082 PROTOTYPE:
1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
1090 tc_restore ();
1091
1092DC::Layout
1093new (SV *class)
717 CODE: 1094 CODE:
718 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
719 1096
720 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
721 RETVAL->rgba = rgba;
722 RETVAL->r = 1.; 1098 RETVAL->r = 1.;
723 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
724 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
725 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
726 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
727 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
728 1105
729 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
730 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
731 OUTPUT: 1108 OUTPUT:
732 RETVAL 1109 RETVAL
733 1110
734void 1111void
735DESTROY (CFClient::Layout self) 1112DESTROY (DC::Layout self)
736 CODE: 1113 CODE:
737 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
738 Safefree (self); 1116 Safefree (self);
739 1117
1118void
1119set_text (DC::Layout self, SV *text_)
1120 CODE:
1121{
1122 STRLEN textlen;
1123 char *text = SvPVutf8 (text_, textlen);
1124
1125 pango_layout_set_text (self->pl, text, textlen);
1126}
1127
1128void
1129set_markup (DC::Layout self, SV *text_)
1130 CODE:
1131{
1132 STRLEN textlen;
1133 char *text = SvPVutf8 (text_, textlen);
1134
1135 pango_layout_set_markup (self->pl, text, textlen);
1136}
1137
1138void
1139set_shapes (DC::Layout self, ...)
1140 CODE:
1141{
1142 PangoAttrList *attrs = 0;
1143 const char *text = pango_layout_get_text (self->pl);
1144 const char *pos = text;
1145 int arg = 4;
1146
1147 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1148 {
1149 PangoRectangle inkrect, rect;
1150 PangoAttribute *attr;
1151
1152 int x = SvIV (ST (arg - 3));
1153 int y = SvIV (ST (arg - 2));
1154 int w = SvIV (ST (arg - 1));
1155 int h = SvIV (ST (arg ));
1156
1157 inkrect.x = 0;
1158 inkrect.y = 0;
1159 inkrect.width = 0;
1160 inkrect.height = 0;
1161
1162 rect.x = x * PANGO_SCALE;
1163 rect.y = y * PANGO_SCALE;
1164 rect.width = w * PANGO_SCALE;
1165 rect.height = h * PANGO_SCALE;
1166
1167 if (!attrs)
1168 attrs = pango_layout_get_attributes (self->pl);
1169
1170 attr = pango_attr_shape_new (&inkrect, &rect);
1171 attr->start_index = pos - text;
1172 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1173 pango_attr_list_insert (attrs, attr);
1174
1175 arg += 4;
1176 pos += sizeof (OBJ_STR) - 1;
1177 }
1178
1179 if (attrs)
1180 pango_layout_set_attributes (self->pl, attrs);
1181}
1182
1183void
1184get_shapes (DC::Layout self)
1185 PPCODE:
1186{
1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1188
1189 do
1190 {
1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1192
1193 if (run && shape_attr_p (run))
1194 {
1195 PangoRectangle extents;
1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
1197
1198 EXTEND (SP, 2);
1199 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1200 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1201 }
1202 }
1203 while (pango_layout_iter_next_run (iter));
1204
1205 pango_layout_iter_free (iter);
1206}
1207
740int 1208int
741is_rgba (CFClient::Layout self) 1209has_wrapped (DC::Layout self)
742 CODE: 1210 CODE:
743 RETVAL = self->rgba; 1211{
1212 int lines = 1;
1213 const char *text = pango_layout_get_text (self->pl);
1214
1215 while (*text)
1216 lines += *text++ == '\n';
1217
1218 RETVAL = lines < pango_layout_get_line_count (self->pl);
1219}
744 OUTPUT: 1220 OUTPUT:
745 RETVAL 1221 RETVAL
746 1222
747void
748set_text (CFClient::Layout self, SV *text_)
749 CODE:
750{
751 STRLEN textlen;
752 char *text = SvPVutf8 (text_, textlen);
753
754 pango_layout_set_text (self->pl, text, textlen);
755}
756
757void
758set_markup (CFClient::Layout self, SV *text_)
759 CODE:
760{
761 STRLEN textlen;
762 char *text = SvPVutf8 (text_, textlen);
763
764 pango_layout_set_markup (self->pl, text, textlen);
765}
766
767SV * 1223SV *
768get_text (CFClient::Layout self) 1224get_text (DC::Layout self)
769 CODE: 1225 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 1227 sv_utf8_decode (RETVAL);
772 OUTPUT: 1228 OUTPUT:
773 RETVAL 1229 RETVAL
774 1230
775void 1231void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
777 CODE: 1233 CODE:
778 self->r = r; 1234 self->r = r;
779 self->g = g; 1235 self->g = g;
780 self->b = b; 1236 self->b = b;
781 self->a = a; 1237 self->a = a;
782 1238
783void 1239void
784set_font (CFClient::Layout self, CFClient::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
785 CODE: 1241 CODE:
786 if (self->font != font) 1242 if (self->font != font)
787 { 1243 {
788 self->font = font; 1244 self->font = font;
789 layout_update_font (self); 1245 layout_update_font (self);
790 } 1246 }
791 1247
792void 1248void
793set_height (CFClient::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
794 CODE: 1250 CODE:
795 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
796 { 1252 {
797 self->base_height = base_height; 1253 self->base_height = base_height;
798 layout_update_font (self); 1254 layout_update_font (self);
799 } 1255 }
800 1256
801void 1257void
802set_width (CFClient::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
803 CODE: 1259 CODE:
804 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
805 1261
806void 1262void
807set_indent (CFClient::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
808 CODE: 1264 CODE:
809 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
810 1266
811void 1267void
812set_spacing (CFClient::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
813 CODE: 1269 CODE:
814 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
815 1271
816void 1272void
817set_ellipsise (CFClient::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
818 CODE: 1274 CODE:
819 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
820 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
821 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
822 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
823 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
824 ); 1280 );
825 1281
826void 1282void
827set_single_paragraph_mode (CFClient::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
828 CODE: 1284 CODE:
829 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
830 1286
831void 1287void
832size (CFClient::Layout self) 1288size (DC::Layout self)
833 PPCODE: 1289 PPCODE:
834{ 1290{
835 int w, h; 1291 int w, h;
836 1292
837 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
840 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
841 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
842} 1298}
843 1299
844int 1300int
1301descent (DC::Layout self)
1302 CODE:
1303{
1304 PangoRectangle rect;
1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1307 RETVAL = PANGO_DESCENT (rect);
1308}
1309 OUTPUT:
1310 RETVAL
1311
1312int
845xy_to_index (CFClient::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
846 CODE: 1314 CODE:
847{ 1315{
848 int index, trailing; 1316 int index, trailing;
849 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
850 RETVAL = index; 1318 RETVAL = index + trailing;
851} 1319}
852 OUTPUT: 1320 OUTPUT:
853 RETVAL 1321 RETVAL
854 1322
855void 1323void
856cursor_pos (CFClient::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
857 PPCODE: 1325 PPCODE:
858{ 1326{
859 PangoRectangle strong_pos; 1327 PangoRectangle pos;
860 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
861 1329
862 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
863 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
866} 1334}
867 1335
868void 1336void
869render (CFClient::Layout self) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
870 PPCODE: 1338 PPCODE:
871{ 1339{
872 SV *retval; 1340 int line, x;
873 int w, h;
874 1341
875 layout_get_pixel_size (self, &w, &h); 1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
876 1343#if !PANGO_VERSION_CHECK (1, 17, 3)
877 if (self->rgba) 1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
878 { 1345 --line;
879 cairo_surface_t *surface; 1346#endif
880 cairo_t *cairo;
881
882 retval = newSV (w * h * 4);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h * 4);
885
886 memset (SvPVX (retval), 0, w * h * 4);
887
888 surface = cairo_image_surface_create_for_data (
889 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
890 cairo = cairo_create (surface);
891 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
892
893 pango_cairo_show_layout (cairo, self->pl);
894
895 cairo_destroy (cairo);
896 cairo_surface_destroy (surface);
897
898 // what a mess, and its premultiplied, too :(
899 {
900 uint32_t *p = (uint32_t *)SvPVX (retval);
901 uint32_t *e = p + w * h;
902
903 while (p < e)
904 {
905 uint32_t rgba = *p;
906 rgba = (rgba >> 24) | (rgba << 8);
907 rgba = SDL_SwapBE32 (rgba);
908 *p++ = rgba;
909 }
910 }
911
912 EXTEND (SP, 5); 1347 EXTEND (SP, 2);
913 PUSHs (sv_2mortal (newSViv (w))); 1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
914 PUSHs (sv_2mortal (newSViv (h))); 1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 }
919 else 1370 else
920 { 1371 {
921 FT_Bitmap bitmap;
922
923 retval = newSV (w * h);
924 SvPOK_only (retval);
925 SvCUR_set (retval, w * h);
926
927 bitmap.rows = h;
928 bitmap.width = w;
929 bitmap.pitch = w;
930 bitmap.buffer = (unsigned char*)SvPVX (retval);
931 bitmap.num_grays = 256;
932 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
933
934 memset (bitmap.buffer, 0, w * h);
935
936 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
937
938 EXTEND (SP, 5);
939 PUSHs (sv_2mortal (newSViv (w))); 1372 PUSHs (sv_2mortal (newSViv (index)));
940 PUSHs (sv_2mortal (newSViv (h))); 1373 PUSHs (sv_2mortal (newSViv (trailing)));
941 PUSHs (sv_2mortal (retval));
942 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 } 1374 }
945} 1375}
946 1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1381 pango_opengl_render_layout_subpixel (
1382 self->pl,
1383 self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a,
1386 flags
1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1391
1392void
1393draw (DC::Layout self)
1394 CODE:
1395{
1396 glEnable (GL_TEXTURE_2D);
1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403
1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
947MODULE = CFClient PACKAGE = CFClient::Texture 1411MODULE = Deliantra::Client PACKAGE = DC::Texture
948 1412
1413PROTOTYPES: ENABLE
1414
949void 1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1420 {
1421 STRLEN datalen;
1422 char *data = SvPVbyte (data_, datalen);
1423 int bpp = datalen / (ow * oh);
1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1425
1426 SvPOK_only (result_);
1427 SvCUR_set (result_, nw * nh * bpp);
1428
1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1430 while (oh--)
1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1432
1433 sv_setsv (data_, result_);
1434 }
1435}
1436
1437void
950draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
951 PROTOTYPE: $$$;$$ 1439 PROTOTYPE: $$$;$$
952 ALIAS: 1440 ALIAS:
953 draw_quad_alpha = 1 1441 draw_quad_alpha = 1
954 draw_quad_alpha_premultiplied = 2 1442 draw_quad_alpha_premultiplied = 2
955 CODE: 1443 CODE:
956{ 1444{
957 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
962 1452
963 if (items < 5) 1453 if (items < 5)
964 { 1454 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 1457 }
968 1458
969 if (ix) 1459 if (ix)
970 { 1460 {
971 glEnable (GL_BLEND); 1461 glEnable (GL_BLEND);
1462
1463 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1464 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1465 else
1466 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1467 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1468
973 glEnable (GL_ALPHA_TEST); 1469 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1470 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1471 }
976 1472
977 glBindTexture (GL_TEXTURE_2D, name); 1473 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1474
985 glBegin (GL_QUADS); 1475 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1476 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1477 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1478 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
994 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
995 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
996 } 1486 }
997} 1487}
998 1488
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1499
999MODULE = CFClient PACKAGE = CFClient::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1000 1501
1001CFClient::Map 1502PROTOTYPES: DISABLE
1002new (SV *class, int map_width, int map_height) 1503
1504DC::Map
1505new (SV *class)
1003 CODE: 1506 CODE:
1004 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1005 RETVAL->x = 0; 1508 RETVAL->x = 0;
1006 RETVAL->y = 0; 1509 RETVAL->y = 0;
1007 RETVAL->w = map_width; 1510 RETVAL->w = 0;
1008 RETVAL->h = map_height; 1511 RETVAL->h = 0;
1009 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1010 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1011 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1012 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1013 RETVAL->texs = 8192;
1014 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1015 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1016 RETVAL->row = 0; 1517 RETVAL->row = 0;
1017 OUTPUT: 1518 OUTPUT:
1018 RETVAL 1519 RETVAL
1019 1520
1020void 1521void
1021DESTROY (CFClient::Map self) 1522DESTROY (DC::Map self)
1022 CODE: 1523 CODE:
1023{ 1524{
1024 map_clear (self); 1525 map_clear (self);
1025 Safefree (self->face); 1526 Safefree (self->face2tile);
1527 Safefree (self->tex);
1026 Safefree (self); 1528 Safefree (self);
1027} 1529}
1028 1530
1029void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
1030clear (CFClient::Map self) 1538clear (DC::Map self)
1031 CODE: 1539 CODE:
1032 map_clear (self); 1540 map_clear (self);
1033 1541
1034void 1542void
1035set_face (CFClient::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1036 CODE: 1544 CODE:
1037{ 1545{
1038 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1039 { 1547 need_texid (self, tile);
1040 Append (mapface, self->face, self->faces, self->faces);
1041 self->faces *= 2;
1042 }
1043
1044 self->face [face] = texid;
1045} 1548}
1046 1549
1047void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1048set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1049 CODE: 1575 CODE:
1050{ 1576{
1051 while (self->texs <= texid) 1577 need_texid (self, texid);
1052 {
1053 Append (maptex, self->tex, self->texs, self->texs);
1054 self->texs *= 2;
1055 }
1056 1578
1057 { 1579 {
1058 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1059 1581
1060 tex->name = name; 1582 tex->name = name;
1065 tex->r = r; 1587 tex->r = r;
1066 tex->g = g; 1588 tex->g = g;
1067 tex->b = b; 1589 tex->b = b;
1068 tex->a = a; 1590 tex->a = a;
1069 } 1591 }
1592
1593 // somewhat hackish, but for textures that require it, it really
1594 // improves the look, and most others don't suffer.
1595 glBindTexture (GL_TEXTURE_2D, name);
1596 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1601}
1071 1602
1072int 1603int
1073ox (CFClient::Map self) 1604ox (DC::Map self)
1074 ALIAS: 1605 ALIAS:
1075 oy = 1 1606 oy = 1
1607 x = 2
1608 y = 3
1609 w = 4
1610 h = 5
1076 CODE: 1611 CODE:
1077 switch (ix) 1612 switch (ix)
1078 { 1613 {
1079 case 0: RETVAL = self->ox; break; 1614 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1615 case 1: RETVAL = self->oy; break;
1616 case 2: RETVAL = self->x; break;
1617 case 3: RETVAL = self->y; break;
1618 case 4: RETVAL = self->w; break;
1619 case 5: RETVAL = self->h; break;
1081 } 1620 }
1082 OUTPUT: 1621 OUTPUT:
1083 RETVAL 1622 RETVAL
1084 1623
1085void 1624void
1086scroll (CFClient::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1087 CODE: 1626 CODE:
1088{ 1627{
1089 if (dx > 0) 1628 if (dx > 0)
1090 map_blank (self, self->x, self->y, dx - 1, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1091 else if (dx < 0) 1630 else if (dx < 0)
1092 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1093 1632
1094 if (dy > 0) 1633 if (dy > 0)
1095 map_blank (self, self->x, self->y, self->w, dy - 1); 1634 map_blank (self, self->x, self->y, self->w, dy);
1096 else if (dy < 0) 1635 else if (dy < 0)
1097 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1098 1637
1099 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1100 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1101 1640
1102 while (self->y < 0) 1641 while (self->y < 0)
1106 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1107 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1108 } 1647 }
1109} 1648}
1110 1649
1111void 1650SV *
1112map1a_update (CFClient::Map self, SV *data_) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1113 CODE: 1652 CODE:
1114{ 1653{
1115 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1116 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1117 mapcell *cell; 1656 mapcell *cell;
1118 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1119 1660
1120 while (data < data_end) 1661 while (data < data_end - 1)
1121 { 1662 {
1122 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1123 1664
1124 x = ((flags >> 10) & 63) + self->x; 1665 x = self->x + ((flags >> 10) & 63);
1125 y = ((flags >> 4) & 63) + self->y; 1666 y = self->y + ((flags >> 4) & 63);
1126 1667
1127 cell = map_get_cell (self, x, y); 1668 cell = map_get_cell (self, x, y);
1128 1669
1129 if (flags & 15) 1670 if (flags & 15)
1130 { 1671 {
1131 if (cell->darkness < 0) 1672 if (!cell->darkness)
1132 { 1673 {
1674 memset (cell, 0, sizeof (*cell));
1133 cell->darkness = 0; 1675 cell->darkness = 256;
1134 cell->face [0] = 0;
1135 cell->face [1] = 0;
1136 cell->face [2] = 0;
1137 } 1676 }
1138 1677
1139 cell->darkness = flags & 8 ? *data++ : 255;
1140
1141 //TODO: don't trust server data to be in-range(!) 1678 //TODO: don't trust server data to be in-range(!)
1142 1679
1143 if (flags & 4) 1680 if (flags & 8)
1144 { 1681 {
1145 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1682 if (extmap)
1683 {
1684 uint8_t ext, cmd;
1685
1686 do
1687 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1;
1696 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 }
1714 while (ext & 0x80);
1715 }
1716 else
1717 cell->darkness = *data++ + 1;
1146 } 1718 }
1147 1719
1720 for (z = 0; z <= 2; ++z)
1148 if (flags & 2) 1721 if (flags & (4 >> z))
1149 { 1722 {
1150 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1151 } 1740 }
1152
1153 if (flags & 1)
1154 {
1155 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1156 }
1157 } 1741 }
1158 else 1742 else
1159 cell->darkness = -1; 1743 cell->darkness = 0;
1160 } 1744 }
1161} 1745}
1746 OUTPUT:
1747 RETVAL
1162 1748
1163SV * 1749SV *
1164mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1165 CODE: 1751 CODE:
1166{ 1752{
1167 int x1, x; 1753 int x1, x;
1168 int y1, y; 1754 int y1, y;
1169 int z; 1755 int z;
1190 { 1776 {
1191 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1192 1778
1193 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1194 { 1780 {
1195 mapface face = cell->face [z];
1196
1197 if (face)
1198 {
1199 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1200 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1201 int a1 = tex.a; 1783 int a1 = tex.a;
1202 1784
1203 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1204 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1205 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1206 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1207 }
1208 } 1789 }
1209 } 1790 }
1210 1791
1211 *map++ = (r ) 1792 *map++ = (r )
1212 | (g << 8) 1793 | (g << 8)
1219} 1800}
1220 OUTPUT: 1801 OUTPUT:
1221 RETVAL 1802 RETVAL
1222 1803
1223void 1804void
1224draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1806 CODE:
1807{
1808 int x, y, z;
1809
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1859
1860 glEnable (GL_BLEND);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863
1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1868 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows)
1870 {
1871 maprow *row = self->row + (y + my);
1872
1873 for (x = 0; x < sw; x++)
1874 if (row->c0 <= x + mx && x + mx < row->c1)
1875 {
1876 mapcell *cell = row->col + (x + mx - row->c0);
1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1883
1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1984 {
1985 int level = (w << 5) | b;
1986 HE *he;
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 {
1998 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS);
2015 }
2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
2038 }
2039 }
2040 }
2041
2042 glEnd ();
2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
2050 glDisable (GL_BLEND);
2051 rc_free (rc);
2052
2053 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows)
2056 {
2057 maprow *row = self->row + (y + my);
2058
2059 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1)
2061 {
2062 mapcell *cell = row->col + (x + mx - row->c0);
2063
2064 int px = x * T;
2065 int py = y * T;
2066
2067 if (cell->stat_hp)
2068 {
2069 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071
2072 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py);
2075
2076 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2077 glRectf (px + 2,
2078 py - thick - 1,
2079 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2080 }
2081 }
2082 }
2083}
2084
2085void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2087 CODE:
2088{
2089 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F },
2091 { 1.00F, 1.00F, 1.00F },
2092 { 0.00F, 0.00F, 0.55F },
2093 { 1.00F, 0.00F, 0.00F },
2094
2095 { 1.00F, 0.54F, 0.00F },
2096 { 0.11F, 0.56F, 1.00F },
2097 { 0.93F, 0.46F, 0.00F },
2098 { 0.18F, 0.54F, 0.34F },
2099
2100 { 0.56F, 0.73F, 0.56F },
2101 { 0.80F, 0.80F, 0.80F },
2102 { 0.55F, 0.41F, 0.13F },
2103 { 0.99F, 0.77F, 0.26F },
2104
2105 { 0.74F, 0.65F, 0.41F },
2106
2107 { 0.00F, 1.00F, 1.00F },
2108 { 1.00F, 0.00F, 1.00F },
2109 { 1.00F, 1.00F, 0.00F },
2110 };
2111
2112 int x, y;
2113
2114 glEnable (GL_TEXTURE_2D);
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2116 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS);
2119
2120 for (y = 0; y < h; y++)
2121 for (x = 0; x < w; x++)
2122 {
2123 unsigned char m = data [x + y * w];
2124
2125 if (m)
2126 {
2127 float *c = color [m & 15];
2128
2129 float tx1 = m & 0x40 ? 0.5 : 0.;
2130 float tx2 = tx1 + 0.5;
2131
2132 glColor4f (c[0], c[1], c[2], 0.75);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 }
2138 }
2139
2140 glEnd ();
2141 glDisable (GL_BLEND);
2142 glDisable (GL_TEXTURE_2D);
2143}
2144
2145void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1225 PPCODE: 2147 PPCODE:
1226{ 2148{
1227 int vx, vy;
1228 int x, y, z; 2149 int x, y;
1229 int last_name; 2150 int sw1 = sw + 2;
1230 mapface face; 2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1231 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1232 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1233 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1234 2157
1235 memset (darkness, 255, sw4 * sh);
1236 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1237 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1238 2160
1239 vx = self->x + (self->w - sw) / 2 - shift_x; 2161 mx += self->x - 1;
1240 vy = self->y + (self->h - sh) / 2 - shift_y; 2162 my += self->y - 1;
1241 2163
1242 /* 2164 memset (darkness1, 255, sw1 * sh1);
1243 int vx = self->vx = self->w >= sw
1244 ? self->x + (self->w - sw) / 2
1245 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1246 2165
1247 int vy = self->vy = self->h >= sh
1248 ? self->y + (self->h - sh) / 2
1249 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1250 */
1251
1252 glColor4ub (255, 255, 255, 255);
1253
1254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1255 glEnable (GL_BLEND);
1256 glEnable (GL_TEXTURE_2D);
1257 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1258
1259 glBegin (GL_QUADS);
1260
1261 last_name = 0;
1262
1263 for (z = 0; z < 3; z++)
1264 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1265 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1266 { 2168 {
1267 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1268 2170
1269 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1270 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1271 { 2173 {
1272 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1273 2175
1274 darkness[y * sw4 + x] = cell->darkness < 0 2176 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1)
1275 ? 255 - FOW_DARKNESS 2178 : 255 - FOW_DARKNESS;
1276 : 255 - cell->darkness;
1277
1278 face = cell->face [z];
1279
1280 if (face)
1281 {
1282 maptex tex = self->tex [face];
1283
1284 int px = (x + 1) * 32 - tex.w;
1285 int py = (y + 1) * 32 - tex.h;
1286
1287 if (last_name != tex.name)
1288 {
1289 glEnd ();
1290 last_name = tex.name;
1291 glBindTexture (GL_TEXTURE_2D, last_name);
1292 glBegin (GL_QUADS);
1293 }
1294
1295 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1296 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1297 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1298 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1299 }
1300 } 2179 }
1301 } 2180 }
1302 2181
1303 glEnd (); 2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1304 2194
1305 glDisable (GL_TEXTURE_2D); 2195 uint8_t r11 = (d11 + d21 + d12) / 3;
1306 glDisable (GL_BLEND); 2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
1307 2219
1308 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1309 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1310 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1311 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1312} 2224}
1313 2225
1314SV * 2226SV *
1315get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1316 CODE: 2228 CODE:
1317{ 2229{
1318 int x, y, x1, y1; 2230 int x, y, x1, y1;
1319 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1320 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1345 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1346 { 2258 {
1347 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1348 uint8_t flags = 0; 2260 uint8_t flags = 0;
1349 2261
1350 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1351 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1352 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1353 2265
1354 *data++ = flags; 2266 *data++ = flags;
1355 2267
1356 if (flags & 1) 2268 if (flags & 1)
1357 { 2269 {
2270 tileid tile = cell->tile [0];
1358 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1359 *data++ = cell->face [0]; 2272 *data++ = tile;
1360 } 2273 }
1361 2274
1362 if (flags & 2) 2275 if (flags & 2)
1363 { 2276 {
2277 tileid tile = cell->tile [1];
1364 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1365 *data++ = cell->face [1]; 2279 *data++ = tile;
1366 } 2280 }
1367 2281
1368 if (flags & 4) 2282 if (flags & 4)
1369 { 2283 {
2284 tileid tile = cell->tile [2];
1370 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1371 *data++ = cell->face [2]; 2286 *data++ = tile;
1372 } 2287 }
1373 } 2288 }
1374 else 2289 else
1375 *data++ = 0; 2290 *data++ = 0;
1376 } 2291 }
1382} 2297}
1383 OUTPUT: 2298 OUTPUT:
1384 RETVAL 2299 RETVAL
1385 2300
1386void 2301void
1387set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1388 PPCODE: 2303 PPCODE:
1389{ 2304{
1390 int x, y, z; 2305 int x, y, z;
1391 int w, h; 2306 int w, h;
1392 int x1, y1; 2307 int x1, y1;
1393 2308
1394 if (*data++ != 0) 2309 if (*data++ != 0)
1395 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1396 2311
1397 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1398 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1399 2314
1400 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1416 { 2331 {
1417 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1418 2333
1419 if (flags) 2334 if (flags)
1420 { 2335 {
1421 mapface face[3] = { 0, 0, 0 };
1422
1423 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1424 2338
1425 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1426 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1427 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1428 2342
1429 if (cell->darkness <= 0) 2343 if (cell->darkness == 0)
1430 { 2344 {
1431 cell->darkness = -1; 2345 cell->darkness = 0;
1432 2346
1433 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1434 { 2348 {
1435 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1436 2350
1437 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1438 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1439 } 2358 }
1440 } 2359 }
1441 } 2360 }
1442 } 2361 }
1443 } 2362 }
1444} 2363}
1445 2364
1446MODULE = CFClient PACKAGE = CFClient::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1447 2366
1448CFClient::MixChunk 2367DC::RW
1449new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1450 CODE: 2369 CODE:
1451 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1452 OUTPUT: 2376 OUTPUT:
1453 RETVAL 2377 RETVAL
1454 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1455void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1456DESTROY (CFClient::MixChunk self) 2488DESTROY (DC::MixChunk self)
1457 CODE: 2489 CODE:
1458 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1459 2491
1460int 2492int
1461volume (CFClient::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1462 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1463 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1464 OUTPUT: 2498 OUTPUT:
1465 RETVAL 2499 RETVAL
1466 2500
1467int 2501DC::Channel
1468play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1469 CODE: 2503 CODE:
2504{
1470 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1471 OUTPUT: 2516 OUTPUT:
1472 RETVAL 2517 RETVAL
1473 2518
1474MODULE = CFClient PACKAGE = CFClient::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1475 2520
1476int 2521int
1477volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1478 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1479 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1480 OUTPUT: 2528 OUTPUT:
1481 RETVAL 2529 RETVAL
1482 2530
1483CFClient::MixMusic 2531void
1484new_from_file (SV *class, char *path) 2532fade_out (int ms)
1485 CODE: 2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
2541DC::MixMusic
2542new (SV *class, DC::RW rwops)
2543 CODE:
1486 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1487 OUTPUT: 2545 OUTPUT:
1488 RETVAL 2546 RETVAL
1489 2547
1490void 2548void
1491DESTROY (CFClient::MixMusic self) 2549DESTROY (DC::MixMusic self)
1492 CODE: 2550 CODE:
1493 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1494 2552
1495int 2553int
1496play (CFClient::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1497 CODE: 2555 CODE:
1498 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1499 OUTPUT: 2557 OUTPUT:
1500 RETVAL 2558 RETVAL
1501 2559
2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
1502MODULE = CFClient PACKAGE = CFClient::OpenGL 2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1503 2568
1504BOOT: 2569BOOT:
1505{ 2570{
1506 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1507 static const struct { 2572 static const struct {
1508 const char *name; 2573 const char *name;
1509 IV iv; 2574 IV iv;
1510 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1511# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1512 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
2585 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 2586 const_iv (GL_SCISSOR_TEST),
2587 const_iv (GL_DEPTH_TEST),
2588 const_iv (GL_ALPHA_TEST),
2589 const_iv (GL_NORMALIZE),
2590 const_iv (GL_RESCALE_NORMAL),
2591 const_iv (GL_FRONT),
2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1518 const_iv (GL_AND), 2594 const_iv (GL_AND),
1519 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 2598 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2599 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 2600 const_iv (GL_ONE_MINUS_DST_ALPHA),
2601 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 2602 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 2603 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8),
2606 const_iv (GL_RGB5_A1),
1527 const_iv (GL_UNSIGNED_BYTE), 2607 const_iv (GL_UNSIGNED_BYTE),
2608 const_iv (GL_UNSIGNED_SHORT),
2609 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 2610 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1533 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1534 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1535 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1536 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1537 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 2630 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 2631 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 2632 const_iv (GL_TEXTURE_WRAP_T),
2633 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 2634 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 2635 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 2636 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 2637 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2638 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2639 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2640 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2641 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 2642 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 2643 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 2644 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 2645 const_iv (GL_REPLACE),
2646 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 2647 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 2648 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 2649 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1563 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
2657 const_iv (GL_LINE_STRIP),
2658 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
2660 const_iv (GL_QUAD_STRIP),
2661 const_iv (GL_TRIANGLES),
2662 const_iv (GL_TRIANGLE_STRIP),
2663 const_iv (GL_TRIANGLE_FAN),
1565 const_iv (GL_LINE_LOOP), 2664 const_iv (GL_POLYGON),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1567 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
2674 const_iv (GL_V2F),
2675 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F),
1568# undef const_iv 2678# undef const_iv
1569 }; 2679 };
1570 2680
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1573} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
2693
2694char *
2695gl_vendor ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_version ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_VERSION);
2705 OUTPUT:
2706 RETVAL
2707
2708char *
2709gl_extensions ()
2710 CODE:
2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2712 OUTPUT:
2713 RETVAL
2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
1574 2728
1575int glGetError () 2729int glGetError ()
2730
2731void glFinish ()
1576 2732
1577void glClear (int mask) 2733void glClear (int mask)
1578 2734
1579void glClearColor (float r, float g, float b, float a = 1.0) 2735void glClearColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2736 PROTOTYPE: @
1587 2743
1588void glHint (int target, int mode) 2744void glHint (int target, int mode)
1589 2745
1590void glBlendFunc (int sfactor, int dfactor) 2746void glBlendFunc (int sfactor, int dfactor)
1591 2747
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa);
2751
2752void glDepthMask (int flag)
2753
1592void glLogicOp (int opcode) 2754void glLogicOp (int opcode)
1593 2755
1594void glColorMask (int red, int green, int blue, int alpha) 2756void glColorMask (int red, int green, int blue, int alpha)
1595 2757
1596void glMatrixMode (int mode) 2758void glMatrixMode (int mode)
1599 2761
1600void glPopMatrix () 2762void glPopMatrix ()
1601 2763
1602void glLoadIdentity () 2764void glLoadIdentity ()
1603 2765
2766void glDrawBuffer (int buffer)
2767
2768void glReadBuffer (int buffer)
2769
1604# near and far are due to microsofts buggy c compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2772
2773# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
1606 2777
1607void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
1608 2779
1609void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
1610 2781
1618 2789
1619void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
1620 CODE: 2791 CODE:
1621 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
1622 2793
1623void glBegin (int mode)
1624
1625void glEnd ()
1626
1627void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2795 ALIAS:
2796 glColor_premultiply = 1
1629 CODE: 2797 CODE:
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 2798 if (ix)
1631 MIN ((int)(g * 255.f), 255), 2799 {
1632 MIN ((int)(b * 255.f), 255), 2800 r *= a;
1633 MIN ((int)(a * 255.f), 255)); 2801 g *= a;
2802 b *= a;
2803 }
2804 // microsoft visual "c" rounds instead of truncating...
2805 glColor4f (r, g, b, a);
2806
2807void glRasterPos (float x, float y, float z = 0.)
2808 CODE:
2809 glRasterPos3f (0, 0, z);
2810 glBitmap (0, 0, 0, 0, x, y, 0);
1634 2811
1635void glVertex (float x, float y, float z = 0.) 2812void glVertex (float x, float y, float z = 0.)
1636 CODE: 2813 CODE:
1637 glVertex3f (x, y, z); 2814 glVertex3f (x, y, z);
1638 2815
1639void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
1640 CODE: 2817 CODE:
1641 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
1642 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
1643void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
1644 CODE: 2850 CODE:
1645 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
1646 2852
1647void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
1650 2856
1651void glBindTexture (int target, int name) 2857void glBindTexture (int target, int name)
1652 2858
1653void glConvolutionParameter (int target, int pname, float params) 2859void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 2860 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2861 if (gl.ConvolutionParameterf)
2862 gl.ConvolutionParameterf (target, pname, params);
1656 2863
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2864void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 2865 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2866 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 2867 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 2868
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 2870 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2871 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 2873
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1668 2875
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 2877
1671void glRasterPos (int x, int y) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE: 2879
1673 glRasterPos2i (x, y); 2880void glPixelZoom (float x, float y)
1674 2881
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 2883
1677int glGenTexture () 2884int glGenTexture ()
1678 CODE: 2885 CODE:
1679{ 2886 RETVAL = gen_texture ();
1680 GLuint name;
1681 glGenTextures (1, &name);
1682 RETVAL = name;
1683}
1684 OUTPUT: 2887 OUTPUT:
1685 RETVAL 2888 RETVAL
1686 2889
1687void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
1688 CODE: 2891 CODE:
1689{
1690 GLuint name_ = name;
1691 glDeleteTextures (1, &name_); 2892 del_texture (name);
1692} 2893
1693
1694int glGenList () 2894int glGenList ()
1695 CODE: 2895 CODE:
1696 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
1697 OUTPUT: 2897 OUTPUT:
1698 RETVAL 2898 RETVAL
1705 2905
1706void glEndList () 2906void glEndList ()
1707 2907
1708void glCallList (int list) 2908void glCallList (int list)
1709 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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