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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91#if 1
92# define PARACHUTE SDL_INIT_NOPARACHUTE
93#else
94# define PARACHUTE 0
95#endif
96
97static AV *texture_av;
98
99static struct
100{
101#define GL_FUNC(ptr,name) ptr name;
102#include "glfunc.h"
103#undef GL_FUNC
104} gl;
105
106static void
107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
108{
109 if (gl.BlendFuncSeparate)
110 gl.BlendFuncSeparate (sa, da, saa, daa);
111 else if (gl.BlendFuncSeparateEXT)
112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
113 else
114 glBlendFunc (sa, da);
115}
116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
141#include "texcache.c"
142#include "rendercache.c"
143
144#include "pango-font.c"
145#include "pango-fontmap.c"
146#include "pango-render.c"
147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 151typedef Mix_Music *DC__MixMusic;
70 152
71typedef PangoFontDescription *CFClient__Font; 153typedef PangoFontDescription *DC__Font;
154
155static int
156shape_attr_p (PangoLayoutRun *run)
157{
158 GSList *attrs = run->item->analysis.extra_attrs;
159
160 while (attrs)
161 {
162 PangoAttribute *attr = attrs->data;
163
164 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1;
166
167 attrs = attrs->next;
168 }
169
170 return 0;
171}
72 172
73typedef struct cf_layout { 173typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 174 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
77 int base_height; 176 int base_height;
78 CFClient__Font font; 177 DC__Font font;
178 rc_t *rc;
79} *CFClient__Layout; 179} *DC__Layout;
80 180
81static CFClient__Font default_font; 181static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 182static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 183static PangoFontMap *opengl_fontmap;
84 184
85static void 185static void
86substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
87{ 187{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 188 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 189#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 191#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 193}
95 194
96static void 195static void
97layout_update_font (CFClient__Layout self) 196layout_update_font (DC__Layout self)
98{ 197{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
101 */ 200 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
103 202
104 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 205
107 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
108} 207}
109 208
110static void 209static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 211{
212 PangoRectangle rect;
213
214 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 215 pango_layout_get_extents (self->pl, 0, &rect);
114 216
115 if (!*w) *w = 1; 217 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 218 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 219
118 *w = (*w + 3) & ~3; 220 if (!rect.width) rect.width = 1;
119} 221 if (!rect.height) rect.height = 1;
120 222
223 *w = rect.width;
224 *h = rect.height;
225}
226
227typedef uint16_t tileid;
121typedef uint16_t mapface; 228typedef uint16_t faceid;
122 229
123typedef struct { 230typedef struct {
124 GLint name; 231 GLuint name;
125 int w, h; 232 int w, h;
126 float s, t; 233 float s, t;
127 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
128} maptex; 237} maptex;
129 238
130typedef struct { 239typedef struct {
240 uint32_t player;
241 tileid tile[3];
131 int16_t darkness; 242 uint16_t darkness;
132 mapface face[3]; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 244} mapcell;
134 245
135typedef struct { 246typedef struct {
136 int32_t c0, c1; 247 int32_t c0, c1;
137 mapcell *col; 248 mapcell *col;
138} maprow; 249} maprow;
139 250
140typedef struct map { 251typedef struct map {
141 int x, y, w, h; 252 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 254 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 255 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 256
149 int32_t rows; 257 int32_t rows;
150 maprow *row; 258 maprow *row;
151} *CFClient__Map; 259} *DC__Map;
152 260
153static char * 261static char *
154prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
155{ 263{
156 char *p; 264 char *p;
173} 281}
174 282
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
178static maprow * 306static maprow *
179map_get_row (CFClient__Map self, int y) 307map_get_row (DC__Map self, int y)
180{ 308{
181 if (0 > y) 309 if (0 > y)
182 { 310 {
183 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
222 350
223 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
224} 352}
225 353
226static mapcell * 354static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
228{ 356{
229 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
230} 358}
231 359
232static void 360static void
233map_clear (CFClient__Map self) 361map_clear (DC__Map self)
234{ 362{
235 int r; 363 int r;
236 364
237 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
246 self->row = 0; 374 self->row = 0;
247 self->rows = 0; 375 self->rows = 0;
248} 376}
249 377
250static void 378static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 380{
253 int x, y; 381 int x, y;
254 maprow *row; 382 maprow *row;
383 mapcell *cell;
255 384
256 for (y = y0; y < y0 + h; y++) 385 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 386 if (y >= 0)
258 { 387 {
259 if (y >= self->rows) 388 if (y >= self->rows)
265 if (x >= row->c0) 394 if (x >= row->c0)
266 { 395 {
267 if (x >= row->c1) 396 if (x >= row->c1)
268 break; 397 break;
269 398
270 row->col[x - row->c0].darkness = -1; 399 cell = row->col + x - row->c0;
400
401 cell->darkness = 0;
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
271 } 405 }
272 } 406 }
407}
408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
273} 423}
274 424
275static void 425static void
276music_finished (void) 426music_finished (void)
277{ 427{
296 ev.data2 = 0; 446 ev.data2 = 0;
297 447
298 SDL_PushEvent ((SDL_Event *)&ev); 448 SDL_PushEvent ((SDL_Event *)&ev);
299} 449}
300 450
301MODULE = CFClient PACKAGE = CFClient 451static unsigned int
452minpot (unsigned int n)
453{
454 if (!n)
455 return 0;
456
457 --n;
458
459 n |= n >> 1;
460 n |= n >> 2;
461 n |= n >> 4;
462 n |= n >> 8;
463 n |= n >> 16;
464
465 return n + 1;
466}
467
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
302 527
303PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
304 529
305BOOT: 530BOOT:
306{ 531{
307 HV *stash = gv_stashpv ("CFClient", 1); 532 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 533 static const struct {
309 const char *name; 534 const char *name;
310 IV iv; 535 IV iv;
311 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
313 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
395 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 647
408 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 649# undef const_iv
412 }; 650 };
413 651
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
664
665int
666in_destruct ()
667 CODE:
668 RETVAL = PL_main_cv == Nullcv;
669 OUTPUT:
670 RETVAL
671
672NV floor (NV x)
673
674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
417 679
418void 680void
419pango_init () 681pango_init ()
420 CODE: 682 CODE:
421{ 683{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 687 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 688#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
429} 692}
693
694char *
695SDL_GetError ()
430 696
431int 697int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 699
434void 700void
435SDL_Quit () 701SDL_Quit ()
436 702
437void 703void
438SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
439 PPCODE: 705 PPCODE:
440{ 706{
441 SDL_Rect **m; 707 SDL_Rect **m;
442 708
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 713
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 716
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 721
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 723#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
460 727
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 729
463 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
464 while (*m) 731 while (*m)
465 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
466 AV *av = newAV (); 735 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
470 742
471 ++m; 743 ++m;
472 } 744 }
473} 745}
474 746
475int 747int
476SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
478 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 761 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 762
763 if (RETVAL)
764 {
765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h"
770#undef GL_FUNC
771 }
772}
482 OUTPUT: 773 OUTPUT:
483 RETVAL 774 RETVAL
484 775
485void 776void
486SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
487 778
779char *
780SDL_GetKeyName (int sym)
781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
488void 788void
489SDL_PollEvent () 789poll_events ()
490 PPCODE: 790 PPCODE:
491{ 791{
492 SDL_Event ev; 792 SDL_Event ev;
493 793
494 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 796 {
496 HV *hv = newHV (); 797 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 799
499 switch (ev.type) 800 switch (ev.type)
500 { 801 {
501 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
502 case SDL_KEYUP: 803 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 809 break;
508 810
509 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 814 break;
513 815
514 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
520 break; 842 break;
521 843
522 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
847
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 852 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 858 break;
535 } 859 }
536 860
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 862 }
539} 863}
540 864
541int 865int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 867 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
546 870
547void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
548Mix_CloseAudio () 888Mix_CloseAudio ()
549 889
550int 890int
551Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
552 892
893const char *
894Mix_GetError ()
895
553void 896void
554lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
555 CODE: 898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901void
902win32_proxy_info ()
903 PPCODE:
904{
556#ifndef _WIN32 905#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
558#endif 927#endif
928}
559 929
560char * 930int
561gl_version () 931add_font (char *file)
562 CODE: 932 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 OUTPUT: 934 OUTPUT:
565 RETVAL 935 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void
575add_font (char *file)
576 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 936
583void 937void
584load_image_inline (SV *image_) 938load_image_inline (SV *image_)
585 ALIAS: 939 ALIAS:
586 load_image_file = 1 940 load_image_file = 1
589 STRLEN image_len; 943 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
596 950
597 if (!rw) 951 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
599 953
628 982
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 983 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 984
631 assert (surface2->pitch == surface2->w * 4); 985 assert (surface2->pitch == surface2->w * 4);
632 986
987 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 988 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 989 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 990 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 993 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2);
642 996
643 SDL_FreeSurface (surface); 997 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 998 SDL_FreeSurface (surface2);
645} 999}
646 1000
672void 1026void
673error (char *message) 1027error (char *message)
674 CODE: 1028 CODE:
675 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
676#ifdef _WIN32 1030#ifdef _WIN32
677 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
678#endif 1032#endif
679 1033
680void 1034void
681fatal (char *message) 1035fatal (char *message)
682 CODE: 1036 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 1038#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
686#endif 1040#endif
687 exit (1); 1041 _exit (1);
688 1042
1043void
1044_exit (int retval = 0)
1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048#else
1049 _exit (retval);
1050#endif
1051
1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
1060
689MODULE = CFClient PACKAGE = CFClient::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
690 1062
691CFClient::Font 1063PROTOTYPES: DISABLE
1064
1065DC::Font
692new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
693 CODE: 1067 CODE:
694{ 1068{
695 int count; 1069 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 1073}
700 OUTPUT: 1074 OUTPUT:
701 RETVAL 1075 RETVAL
702 1076
703void 1077void
704DESTROY (CFClient::Font self) 1078DESTROY (DC::Font self)
705 CODE: 1079 CODE:
706 pango_font_description_free (self); 1080 pango_font_description_free (self);
707 1081
708void 1082void
709make_default (CFClient::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
710 CODE: 1085 CODE:
711 default_font = self; 1086 default_font = self;
712 1087
713MODULE = CFClient PACKAGE = CFClient::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
714 1089
715CFClient::Layout 1090PROTOTYPES: DISABLE
716new (SV *class, int rgba = 0) 1091
1092void
1093glyph_cache_backup ()
1094 PROTOTYPE:
1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
1102 tc_restore ();
1103
1104DC::Layout
1105new (SV *class)
717 CODE: 1106 CODE:
718 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
719 1108
720 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
721 RETVAL->rgba = rgba;
722 RETVAL->r = 1.; 1110 RETVAL->r = 1.;
723 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
724 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
725 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
726 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
727 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
728 1117
729 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
730 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
731 OUTPUT: 1120 OUTPUT:
732 RETVAL 1121 RETVAL
733 1122
734void 1123void
735DESTROY (CFClient::Layout self) 1124DESTROY (DC::Layout self)
736 CODE: 1125 CODE:
737 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
738 Safefree (self); 1128 Safefree (self);
739 1129
740int
741is_rgba (CFClient::Layout self)
742 CODE:
743 RETVAL = self->rgba;
744 OUTPUT:
745 RETVAL
746
747void 1130void
748set_text (CFClient::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
749 CODE: 1132 CODE:
750{ 1133{
751 STRLEN textlen; 1134 STRLEN textlen;
752 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
753 1136
754 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
755} 1138}
756 1139
757void 1140void
758set_markup (CFClient::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
759 CODE: 1142 CODE:
760{ 1143{
761 STRLEN textlen; 1144 STRLEN textlen;
762 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
763 1146
764 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
765} 1148}
766 1149
1150void
1151set_shapes (DC::Layout self, ...)
1152 CODE:
1153{
1154 PangoAttrList *attrs = 0;
1155 const char *text = pango_layout_get_text (self->pl);
1156 const char *pos = text;
1157 int arg = 4;
1158
1159 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1160 {
1161 PangoRectangle inkrect, rect;
1162 PangoAttribute *attr;
1163
1164 int x = SvIV (ST (arg - 3));
1165 int y = SvIV (ST (arg - 2));
1166 int w = SvIV (ST (arg - 1));
1167 int h = SvIV (ST (arg ));
1168
1169 inkrect.x = 0;
1170 inkrect.y = 0;
1171 inkrect.width = 0;
1172 inkrect.height = 0;
1173
1174 rect.x = x * PANGO_SCALE;
1175 rect.y = y * PANGO_SCALE;
1176 rect.width = w * PANGO_SCALE;
1177 rect.height = h * PANGO_SCALE;
1178
1179 if (!attrs)
1180 attrs = pango_layout_get_attributes (self->pl);
1181
1182 attr = pango_attr_shape_new (&inkrect, &rect);
1183 attr->start_index = pos - text;
1184 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1185 pango_attr_list_insert (attrs, attr);
1186
1187 arg += 4;
1188 pos += sizeof (OBJ_STR) - 1;
1189 }
1190
1191 if (attrs)
1192 pango_layout_set_attributes (self->pl, attrs);
1193}
1194
1195void
1196get_shapes (DC::Layout self)
1197 PPCODE:
1198{
1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1200
1201 do
1202 {
1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1204
1205 if (run && shape_attr_p (run))
1206 {
1207 PangoRectangle extents;
1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
1209
1210 EXTEND (SP, 2);
1211 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1213 }
1214 }
1215 while (pango_layout_iter_next_run (iter));
1216
1217 pango_layout_iter_free (iter);
1218}
1219
1220int
1221has_wrapped (DC::Layout self)
1222 CODE:
1223{
1224 int lines = 1;
1225 const char *text = pango_layout_get_text (self->pl);
1226
1227 while (*text)
1228 lines += *text++ == '\n';
1229
1230 RETVAL = lines < pango_layout_get_line_count (self->pl);
1231}
1232 OUTPUT:
1233 RETVAL
1234
767SV * 1235SV *
768get_text (CFClient::Layout self) 1236get_text (DC::Layout self)
769 CODE: 1237 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 1239 sv_utf8_decode (RETVAL);
772 OUTPUT: 1240 OUTPUT:
773 RETVAL 1241 RETVAL
774 1242
775void 1243void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
777 CODE: 1245 CODE:
778 self->r = r; 1246 self->r = r;
779 self->g = g; 1247 self->g = g;
780 self->b = b; 1248 self->b = b;
781 self->a = a; 1249 self->a = a;
782 1250
783void 1251void
784set_font (CFClient::Layout self, CFClient::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
785 CODE: 1253 CODE:
786 if (self->font != font) 1254 if (self->font != font)
787 { 1255 {
788 self->font = font; 1256 self->font = font;
789 layout_update_font (self); 1257 layout_update_font (self);
790 } 1258 }
791 1259
792void 1260void
793set_height (CFClient::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
794 CODE: 1262 CODE:
795 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
796 { 1264 {
797 self->base_height = base_height; 1265 self->base_height = base_height;
798 layout_update_font (self); 1266 layout_update_font (self);
799 } 1267 }
800 1268
801void 1269void
802set_width (CFClient::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
803 CODE: 1271 CODE:
804 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
805 1273
806void 1274void
807set_indent (CFClient::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
808 CODE: 1276 CODE:
809 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
810 1278
811void 1279void
812set_spacing (CFClient::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
813 CODE: 1281 CODE:
814 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
815 1283
816void 1284void
817set_ellipsise (CFClient::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
818 CODE: 1286 CODE:
819 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
820 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
821 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
822 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
823 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
824 ); 1292 );
825 1293
826void 1294void
827set_single_paragraph_mode (CFClient::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
828 CODE: 1296 CODE:
829 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
830 1298
831void 1299void
832size (CFClient::Layout self) 1300size (DC::Layout self)
833 PPCODE: 1301 PPCODE:
834{ 1302{
835 int w, h; 1303 int w, h;
836 1304
837 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
840 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
841 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
842} 1310}
843 1311
844int 1312int
1313descent (DC::Layout self)
1314 CODE:
1315{
1316 PangoRectangle rect;
1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1319 RETVAL = PANGO_DESCENT (rect);
1320}
1321 OUTPUT:
1322 RETVAL
1323
1324int
845xy_to_index (CFClient::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
846 CODE: 1326 CODE:
847{ 1327{
848 int index, trailing; 1328 int index, trailing;
849 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
850 RETVAL = index; 1330 RETVAL = index + trailing;
851} 1331}
852 OUTPUT: 1332 OUTPUT:
853 RETVAL 1333 RETVAL
854 1334
855void 1335void
856cursor_pos (CFClient::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
857 PPCODE: 1337 PPCODE:
858{ 1338{
859 PangoRectangle strong_pos; 1339 PangoRectangle pos;
860 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
861 1341
862 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
863 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
866} 1346}
867 1347
868void 1348void
869render (CFClient::Layout self) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
870 PPCODE: 1350 PPCODE:
871{ 1351{
872 SV *retval; 1352 int line, x;
873 int w, h;
874 1353
875 layout_get_pixel_size (self, &w, &h); 1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
876 1355#if !PANGO_VERSION_CHECK (1, 17, 3)
877 if (self->rgba) 1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
878 { 1357 --line;
879 cairo_surface_t *surface; 1358#endif
880 cairo_t *cairo;
881
882 retval = newSV (w * h * 4);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h * 4);
885
886 memset (SvPVX (retval), 0, w * h * 4);
887
888 surface = cairo_image_surface_create_for_data (
889 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
890 cairo = cairo_create (surface);
891 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
892
893 pango_cairo_show_layout (cairo, self->pl);
894
895 cairo_destroy (cairo);
896 cairo_surface_destroy (surface);
897
898 // what a mess, and its premultiplied, too :(
899 {
900 uint32_t *p = (uint32_t *)SvPVX (retval);
901 uint32_t *e = p + w * h;
902
903 while (p < e)
904 {
905 uint32_t rgba = *p;
906 rgba = (rgba >> 24) | (rgba << 8);
907 rgba = SDL_SwapBE32 (rgba);
908 *p++ = rgba;
909 }
910 }
911
912 EXTEND (SP, 5); 1359 EXTEND (SP, 2);
913 PUSHs (sv_2mortal (newSViv (w))); 1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
914 PUSHs (sv_2mortal (newSViv (h))); 1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 }
919 else 1382 else
920 { 1383 {
921 FT_Bitmap bitmap;
922
923 retval = newSV (w * h);
924 SvPOK_only (retval);
925 SvCUR_set (retval, w * h);
926
927 bitmap.rows = h;
928 bitmap.width = w;
929 bitmap.pitch = w;
930 bitmap.buffer = (unsigned char*)SvPVX (retval);
931 bitmap.num_grays = 256;
932 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
933
934 memset (bitmap.buffer, 0, w * h);
935
936 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
937
938 EXTEND (SP, 5);
939 PUSHs (sv_2mortal (newSViv (w))); 1384 PUSHs (sv_2mortal (newSViv (index)));
940 PUSHs (sv_2mortal (newSViv (h))); 1385 PUSHs (sv_2mortal (newSViv (trailing)));
941 PUSHs (sv_2mortal (retval));
942 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 } 1386 }
945} 1387}
946 1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1393 pango_opengl_render_layout_subpixel (
1394 self->pl,
1395 self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a,
1398 flags
1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1403
1404void
1405draw (DC::Layout self)
1406 CODE:
1407{
1408 glEnable (GL_TEXTURE_2D);
1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415
1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
947MODULE = CFClient PACKAGE = CFClient::Texture 1423MODULE = Deliantra::Client PACKAGE = DC::Texture
948 1424
1425PROTOTYPES: ENABLE
1426
949void 1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1432 {
1433 STRLEN datalen;
1434 char *data = SvPVbyte (data_, datalen);
1435 int bpp = datalen / (ow * oh);
1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1437
1438 SvPOK_only (result_);
1439 SvCUR_set (result_, nw * nh * bpp);
1440
1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1442 while (oh--)
1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1444
1445 sv_setsv (data_, result_);
1446 }
1447}
1448
1449void
950draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
951 PROTOTYPE: $$$;$$ 1451 PROTOTYPE: $$$;$$
952 ALIAS: 1452 ALIAS:
953 draw_quad_alpha = 1 1453 draw_quad_alpha = 1
954 draw_quad_alpha_premultiplied = 2 1454 draw_quad_alpha_premultiplied = 2
955 CODE: 1455 CODE:
956{ 1456{
957 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
962 1464
963 if (items < 5) 1465 if (items < 5)
964 { 1466 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 1469 }
968 1470
969 if (ix) 1471 if (ix)
970 { 1472 {
971 glEnable (GL_BLEND); 1473 glEnable (GL_BLEND);
1474
1475 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1476 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1477 else
1478 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1479 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1480
973 glEnable (GL_ALPHA_TEST); 1481 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1482 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1483 }
976 1484
977 glBindTexture (GL_TEXTURE_2D, name); 1485 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1486
985 glBegin (GL_QUADS); 1487 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1488 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1489 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1490 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
994 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
995 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
996 } 1498 }
997} 1499}
998 1500
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1511
999MODULE = CFClient PACKAGE = CFClient::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1000 1513
1001CFClient::Map 1514PROTOTYPES: DISABLE
1002new (SV *class, int map_width, int map_height) 1515
1516DC::Map
1517new (SV *class)
1003 CODE: 1518 CODE:
1004 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1005 RETVAL->x = 0; 1520 RETVAL->x = 0;
1006 RETVAL->y = 0; 1521 RETVAL->y = 0;
1007 RETVAL->w = map_width; 1522 RETVAL->w = 0;
1008 RETVAL->h = map_height; 1523 RETVAL->h = 0;
1009 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1010 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1011 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1012 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1013 RETVAL->texs = 8192;
1014 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1015 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1016 RETVAL->row = 0; 1529 RETVAL->row = 0;
1017 OUTPUT: 1530 OUTPUT:
1018 RETVAL 1531 RETVAL
1019 1532
1020void 1533void
1021DESTROY (CFClient::Map self) 1534DESTROY (DC::Map self)
1022 CODE: 1535 CODE:
1023{ 1536{
1024 map_clear (self); 1537 map_clear (self);
1025 Safefree (self->face); 1538 Safefree (self->face2tile);
1539 Safefree (self->tex);
1026 Safefree (self); 1540 Safefree (self);
1027} 1541}
1028 1542
1029void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
1030clear (CFClient::Map self) 1550clear (DC::Map self)
1031 CODE: 1551 CODE:
1032 map_clear (self); 1552 map_clear (self);
1033 1553
1034void 1554void
1035set_face (CFClient::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1036 CODE: 1556 CODE:
1037{ 1557{
1038 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1039 { 1559 need_texid (self, tile);
1040 Append (mapface, self->face, self->faces, self->faces);
1041 self->faces *= 2;
1042 }
1043
1044 self->face [face] = texid;
1045} 1560}
1046 1561
1047void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1048set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1049 CODE: 1587 CODE:
1050{ 1588{
1051 while (self->texs <= texid) 1589 need_texid (self, texid);
1052 {
1053 Append (maptex, self->tex, self->texs, self->texs);
1054 self->texs *= 2;
1055 }
1056 1590
1057 { 1591 {
1058 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1059 1593
1060 tex->name = name; 1594 tex->name = name;
1065 tex->r = r; 1599 tex->r = r;
1066 tex->g = g; 1600 tex->g = g;
1067 tex->b = b; 1601 tex->b = b;
1068 tex->a = a; 1602 tex->a = a;
1069 } 1603 }
1604
1605 // somewhat hackish, but for textures that require it, it really
1606 // improves the look, and most others don't suffer.
1607 glBindTexture (GL_TEXTURE_2D, name);
1608 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1613}
1071 1614
1072int 1615int
1073ox (CFClient::Map self) 1616ox (DC::Map self)
1074 ALIAS: 1617 ALIAS:
1075 oy = 1 1618 oy = 1
1619 x = 2
1620 y = 3
1621 w = 4
1622 h = 5
1076 CODE: 1623 CODE:
1077 switch (ix) 1624 switch (ix)
1078 { 1625 {
1079 case 0: RETVAL = self->ox; break; 1626 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1627 case 1: RETVAL = self->oy; break;
1628 case 2: RETVAL = self->x; break;
1629 case 3: RETVAL = self->y; break;
1630 case 4: RETVAL = self->w; break;
1631 case 5: RETVAL = self->h; break;
1081 } 1632 }
1082 OUTPUT: 1633 OUTPUT:
1083 RETVAL 1634 RETVAL
1084 1635
1085void 1636void
1086scroll (CFClient::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1087 CODE: 1638 CODE:
1088{ 1639{
1089 if (dx > 0) 1640 if (dx > 0)
1090 map_blank (self, self->x, self->y, dx - 1, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1091 else if (dx < 0) 1642 else if (dx < 0)
1092 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1093 1644
1094 if (dy > 0) 1645 if (dy > 0)
1095 map_blank (self, self->x, self->y, self->w, dy - 1); 1646 map_blank (self, self->x, self->y, self->w, dy);
1096 else if (dy < 0) 1647 else if (dy < 0)
1097 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1098 1649
1099 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1100 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1101 1652
1102 while (self->y < 0) 1653 while (self->y < 0)
1106 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1107 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1108 } 1659 }
1109} 1660}
1110 1661
1111void 1662SV *
1112map1a_update (CFClient::Map self, SV *data_) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1113 CODE: 1664 CODE:
1114{ 1665{
1115 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1116 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1117 mapcell *cell; 1668 mapcell *cell;
1118 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1119 1672
1120 while (data < data_end) 1673 while (data < data_end - 1)
1121 { 1674 {
1122 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1123 1676
1124 x = ((flags >> 10) & 63) + self->x; 1677 x = self->x + ((flags >> 10) & 63);
1125 y = ((flags >> 4) & 63) + self->y; 1678 y = self->y + ((flags >> 4) & 63);
1126 1679
1127 cell = map_get_cell (self, x, y); 1680 cell = map_get_cell (self, x, y);
1128 1681
1129 if (flags & 15) 1682 if (flags & 15)
1130 { 1683 {
1131 if (cell->darkness < 0) 1684 if (!cell->darkness)
1132 { 1685 {
1686 memset (cell, 0, sizeof (*cell));
1133 cell->darkness = 0; 1687 cell->darkness = 256;
1134 cell->face [0] = 0;
1135 cell->face [1] = 0;
1136 cell->face [2] = 0;
1137 } 1688 }
1138 1689
1139 cell->darkness = flags & 8 ? *data++ : 255;
1140
1141 //TODO: don't trust server data to be in-range(!) 1690 //TODO: don't trust server data to be in-range(!)
1142 1691
1143 if (flags & 4) 1692 if (flags & 8)
1144 { 1693 {
1145 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 if (extmap)
1695 {
1696 uint8_t ext, cmd;
1697
1698 do
1699 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1;
1708 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 }
1728 while (ext & 0x80);
1729 }
1730 else
1731 cell->darkness = *data++ + 1;
1146 } 1732 }
1147 1733
1734 for (z = 0; z <= 2; ++z)
1148 if (flags & 2) 1735 if (flags & (4 >> z))
1149 { 1736 {
1150 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1151 } 1754 }
1152
1153 if (flags & 1)
1154 {
1155 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1156 }
1157 } 1755 }
1158 else 1756 else
1159 cell->darkness = -1; 1757 cell->darkness = 0;
1160 } 1758 }
1161} 1759}
1760 OUTPUT:
1761 RETVAL
1162 1762
1163SV * 1763SV *
1164mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1165 CODE: 1765 CODE:
1166{ 1766{
1167 int x1, x; 1767 int x1, x;
1168 int y1, y; 1768 int y1, y;
1169 int z; 1769 int z;
1190 { 1790 {
1191 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1192 1792
1193 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1194 { 1794 {
1195 mapface face = cell->face [z];
1196
1197 if (face)
1198 {
1199 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1200 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1201 int a1 = tex.a; 1797 int a1 = tex.a;
1202 1798
1203 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1204 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1205 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1206 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1207 }
1208 } 1803 }
1209 } 1804 }
1210 1805
1211 *map++ = (r ) 1806 *map++ = (r )
1212 | (g << 8) 1807 | (g << 8)
1219} 1814}
1220 OUTPUT: 1815 OUTPUT:
1221 RETVAL 1816 RETVAL
1222 1817
1223void 1818void
1224draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1820 CODE:
1821{
1822 int x, y, z;
1823
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830
1831 pl_tex.name = 0;
1832
1833 rc_t *rc = rc_alloc ();
1834 rc_key_t key;
1835 rc_array_t *arr;
1836
1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881
1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1886 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows)
1888 {
1889 maprow *row = self->row + (y + my);
1890
1891 for (x = 0; x < sw; x++)
1892 if (row->c0 <= x + mx && x + mx < row->c1)
1893 {
1894 mapcell *cell = row->col + (x + mx - row->c0);
1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1902
1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
2008 {
2009 int level = (w << 5) | b;
2010 HE *he;
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he);
2016 IV bits = SvIVX (HeVAL (he));
2017
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 {
2022 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS);
2039 }
2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
2062 }
2063 }
2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
2091 glDisable (GL_BLEND);
2092 rc_free (rc);
2093
2094 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows)
2097 {
2098 maprow *row = self->row + (y + my);
2099
2100 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1)
2102 {
2103 mapcell *cell = row->col + (x + mx - row->c0);
2104
2105 int px = x * T;
2106 int py = y * T;
2107
2108 if (cell->stat_hp)
2109 {
2110 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2112
2113 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py);
2116
2117 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2118 glRectf (px + 2,
2119 py - thick - 1,
2120 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2121 }
2122 }
2123 }
2124}
2125
2126void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2128 CODE:
2129{
2130 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F },
2132 { 1.00F, 1.00F, 1.00F },
2133 { 0.00F, 0.00F, 0.55F },
2134 { 1.00F, 0.00F, 0.00F },
2135
2136 { 1.00F, 0.54F, 0.00F },
2137 { 0.11F, 0.56F, 1.00F },
2138 { 0.93F, 0.46F, 0.00F },
2139 { 0.18F, 0.54F, 0.34F },
2140
2141 { 0.56F, 0.73F, 0.56F },
2142 { 0.80F, 0.80F, 0.80F },
2143 { 0.55F, 0.41F, 0.13F },
2144 { 0.99F, 0.77F, 0.26F },
2145
2146 { 0.74F, 0.65F, 0.41F },
2147
2148 { 0.00F, 1.00F, 1.00F },
2149 { 1.00F, 0.00F, 1.00F },
2150 { 1.00F, 1.00F, 0.00F },
2151 };
2152
2153 int x, y;
2154
2155 glEnable (GL_TEXTURE_2D);
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2157 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS);
2160
2161 for (y = 0; y < h; y++)
2162 for (x = 0; x < w; x++)
2163 {
2164 unsigned char m = data [x + y * w];
2165
2166 if (m)
2167 {
2168 float *c = color [m & 15];
2169
2170 float tx1 = m & 0x40 ? 0.5 : 0.;
2171 float tx2 = tx1 + 0.5;
2172
2173 glColor4f (c[0], c[1], c[2], 0.75);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 }
2179 }
2180
2181 glEnd ();
2182 glDisable (GL_BLEND);
2183 glDisable (GL_TEXTURE_2D);
2184}
2185
2186void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1225 PPCODE: 2188 PPCODE:
1226{ 2189{
1227 int vx, vy;
1228 int x, y, z; 2190 int x, y;
1229 int last_name; 2191 int sw1 = sw + 2;
1230 mapface face; 2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1231 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1232 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1233 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1234 2198
1235 memset (darkness, 255, sw4 * sh);
1236 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1237 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1238 2201
1239 vx = self->x + (self->w - sw) / 2 - shift_x; 2202 mx += self->x - 1;
1240 vy = self->y + (self->h - sh) / 2 - shift_y; 2203 my += self->y - 1;
1241 2204
1242 /* 2205 memset (darkness1, 255, sw1 * sh1);
1243 int vx = self->vx = self->w >= sw
1244 ? self->x + (self->w - sw) / 2
1245 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1246 2206
1247 int vy = self->vy = self->h >= sh
1248 ? self->y + (self->h - sh) / 2
1249 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1250 */
1251
1252 glColor4ub (255, 255, 255, 255);
1253
1254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1255 glEnable (GL_BLEND);
1256 glEnable (GL_TEXTURE_2D);
1257 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1258
1259 glBegin (GL_QUADS);
1260
1261 last_name = 0;
1262
1263 for (z = 0; z < 3; z++)
1264 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1265 if (0 <= y + vy && y + vy < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1266 { 2209 {
1267 maprow *row = self->row + (y + vy); 2210 maprow *row = self->row + (y + my);
1268 2211
1269 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1270 if (row->c0 <= x + vx && x + vx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1271 { 2214 {
1272 mapcell *cell = row->col + (x + vx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1273 2216
1274 darkness[y * sw4 + x] = cell->darkness < 0 2217 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1)
1275 ? 255 - FOW_DARKNESS 2219 : 255 - FOW_DARKNESS;
1276 : 255 - cell->darkness;
1277
1278 face = cell->face [z];
1279
1280 if (face)
1281 {
1282 maptex tex = self->tex [face];
1283
1284 int px = (x + 1) * 32 - tex.w;
1285 int py = (y + 1) * 32 - tex.h;
1286
1287 if (last_name != tex.name)
1288 {
1289 glEnd ();
1290 last_name = tex.name;
1291 glBindTexture (GL_TEXTURE_2D, last_name);
1292 glBegin (GL_QUADS);
1293 }
1294
1295 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1296 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1297 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1298 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1299 }
1300 } 2220 }
1301 } 2221 }
1302 2222
1303 glEnd (); 2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1304 2235
1305 glDisable (GL_TEXTURE_2D); 2236 uint8_t r11 = (d11 + d21 + d12) / 3;
1306 glDisable (GL_BLEND); 2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
1307 2260
1308 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1309 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1310 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1311 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1312} 2265}
1313 2266
1314SV * 2267SV *
1315get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1316 CODE: 2269 CODE:
1317{ 2270{
1318 int x, y, x1, y1; 2271 int x, y, x1, y1;
1319 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1320 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1345 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1346 { 2299 {
1347 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1348 uint8_t flags = 0; 2301 uint8_t flags = 0;
1349 2302
1350 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1351 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1352 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1353 2306
1354 *data++ = flags; 2307 *data++ = flags;
1355 2308
1356 if (flags & 1) 2309 if (flags & 1)
1357 { 2310 {
2311 tileid tile = cell->tile [0];
1358 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1359 *data++ = cell->face [0]; 2313 *data++ = tile;
1360 } 2314 }
1361 2315
1362 if (flags & 2) 2316 if (flags & 2)
1363 { 2317 {
2318 tileid tile = cell->tile [1];
1364 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1365 *data++ = cell->face [1]; 2320 *data++ = tile;
1366 } 2321 }
1367 2322
1368 if (flags & 4) 2323 if (flags & 4)
1369 { 2324 {
2325 tileid tile = cell->tile [2];
1370 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1371 *data++ = cell->face [2]; 2327 *data++ = tile;
1372 } 2328 }
1373 } 2329 }
1374 else 2330 else
1375 *data++ = 0; 2331 *data++ = 0;
1376 } 2332 }
1377 } 2333 }
1378 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1379 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1380 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1381 RETVAL = data_sv; 2342 RETVAL = data_sv;
1382} 2343}
1383 OUTPUT: 2344 OUTPUT:
1384 RETVAL 2345 RETVAL
1385 2346
1386void 2347void
1387set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1388 PPCODE: 2349 PPCODE:
1389{ 2350{
1390 int x, y, z; 2351 int x, y, z;
1391 int w, h; 2352 int w, h;
1392 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1393 2364
1394 if (*data++ != 0) 2365 if (*data++ != 0)
1395 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1396 2367
1397 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1398 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1399 2370
1400 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1412 { 2383 {
1413 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1414 2385
1415 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1416 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1417 uint8_t flags = *data++; 2393 flags = *data++;
1418 2394
1419 if (flags) 2395 if (flags)
1420 { 2396 {
1421 mapface face[3] = { 0, 0, 0 };
1422
1423 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1424 2399
1425 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1426 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1427 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1428 2403
1429 if (cell->darkness <= 0) 2404 if (cell->darkness == 0)
1430 { 2405 {
1431 cell->darkness = -1; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1432 2408
1433 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1434 { 2410 {
1435 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1436 2412
1437 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1438 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1439 } 2420 }
1440 } 2421 }
1441 } 2422 }
1442 } 2423 }
1443 } 2424 }
1444} 2425}
1445 2426
1446MODULE = CFClient PACKAGE = CFClient::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1447 2428
1448CFClient::MixChunk 2429DC::RW
1449new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1450 CODE: 2431 CODE:
1451 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1452 OUTPUT: 2438 OUTPUT:
1453 RETVAL 2439 RETVAL
1454 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1455void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1456DESTROY (CFClient::MixChunk self) 2550DESTROY (DC::MixChunk self)
1457 CODE: 2551 CODE:
1458 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1459 2553
1460int 2554int
1461volume (CFClient::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1462 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1463 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1464 OUTPUT: 2560 OUTPUT:
1465 RETVAL 2561 RETVAL
1466 2562
1467int 2563DC::Channel
1468play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1469 CODE: 2565 CODE:
2566{
1470 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1471 OUTPUT: 2578 OUTPUT:
1472 RETVAL 2579 RETVAL
1473 2580
1474MODULE = CFClient PACKAGE = CFClient::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1475 2582
1476int 2583int
1477volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1478 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1479 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1480 OUTPUT: 2590 OUTPUT:
1481 RETVAL 2591 RETVAL
1482 2592
1483CFClient::MixMusic 2593void
1484new_from_file (SV *class, char *path) 2594fade_out (int ms)
1485 CODE: 2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2603DC::MixMusic
2604new (SV *class, DC::RW rwops)
2605 CODE:
1486 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1487 OUTPUT: 2607 OUTPUT:
1488 RETVAL 2608 RETVAL
1489 2609
1490void 2610void
1491DESTROY (CFClient::MixMusic self) 2611DESTROY (DC::MixMusic self)
1492 CODE: 2612 CODE:
1493 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1494 2614
1495int 2615int
1496play (CFClient::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1497 CODE: 2617 CODE:
1498 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1499 OUTPUT: 2619 OUTPUT:
1500 RETVAL 2620 RETVAL
1501 2621
2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
1502MODULE = CFClient PACKAGE = CFClient::OpenGL 2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1503 2630
1504BOOT: 2631BOOT:
1505{ 2632{
1506 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1507 static const struct { 2634 static const struct {
1508 const char *name; 2635 const char *name;
1509 IV iv; 2636 IV iv;
1510 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1511# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1512 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
2647 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 2648 const_iv (GL_SCISSOR_TEST),
2649 const_iv (GL_DEPTH_TEST),
2650 const_iv (GL_ALPHA_TEST),
2651 const_iv (GL_NORMALIZE),
2652 const_iv (GL_RESCALE_NORMAL),
2653 const_iv (GL_FRONT),
2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1518 const_iv (GL_AND), 2656 const_iv (GL_AND),
1519 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 2660 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2661 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 2662 const_iv (GL_ONE_MINUS_DST_ALPHA),
2663 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 2664 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 2665 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8),
2668 const_iv (GL_RGB5_A1),
1527 const_iv (GL_UNSIGNED_BYTE), 2669 const_iv (GL_UNSIGNED_BYTE),
2670 const_iv (GL_UNSIGNED_SHORT),
2671 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 2672 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1533 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1534 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1535 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1536 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1537 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 2692 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 2693 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 2694 const_iv (GL_TEXTURE_WRAP_T),
2695 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 2696 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 2697 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 2698 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 2699 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2700 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2701 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2702 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2703 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 2704 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 2705 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 2706 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 2707 const_iv (GL_REPLACE),
2708 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 2709 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 2710 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 2711 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1563 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
2719 const_iv (GL_LINE_STRIP),
2720 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
2722 const_iv (GL_QUAD_STRIP),
2723 const_iv (GL_TRIANGLES),
2724 const_iv (GL_TRIANGLE_STRIP),
2725 const_iv (GL_TRIANGLE_FAN),
1565 const_iv (GL_LINE_LOOP), 2726 const_iv (GL_POLYGON),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1567 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2736 const_iv (GL_V2F),
2737 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F),
1568# undef const_iv 2740# undef const_iv
1569 }; 2741 };
1570 2742
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
1573} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2755
2756char *
2757gl_vendor ()
2758 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT:
2761 RETVAL
2762
2763char *
2764gl_version ()
2765 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION);
2767 OUTPUT:
2768 RETVAL
2769
2770char *
2771gl_extensions ()
2772 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT:
2775 RETVAL
2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
1574 2790
1575int glGetError () 2791int glGetError ()
2792
2793void glFinish ()
1576 2794
1577void glClear (int mask) 2795void glClear (int mask)
1578 2796
1579void glClearColor (float r, float g, float b, float a = 1.0) 2797void glClearColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2798 PROTOTYPE: @
1587 2805
1588void glHint (int target, int mode) 2806void glHint (int target, int mode)
1589 2807
1590void glBlendFunc (int sfactor, int dfactor) 2808void glBlendFunc (int sfactor, int dfactor)
1591 2809
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa);
2813
2814void glDepthMask (int flag)
2815
1592void glLogicOp (int opcode) 2816void glLogicOp (int opcode)
1593 2817
1594void glColorMask (int red, int green, int blue, int alpha) 2818void glColorMask (int red, int green, int blue, int alpha)
1595 2819
1596void glMatrixMode (int mode) 2820void glMatrixMode (int mode)
1599 2823
1600void glPopMatrix () 2824void glPopMatrix ()
1601 2825
1602void glLoadIdentity () 2826void glLoadIdentity ()
1603 2827
2828void glDrawBuffer (int buffer)
2829
2830void glReadBuffer (int buffer)
2831
1604# near and far are due to microsofts buggy c compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2834
2835# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
1606 2839
1607void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
1608 2841
1609void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
1610 2843
1618 2851
1619void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
1620 CODE: 2853 CODE:
1621 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
1622 2855
1623void glBegin (int mode)
1624
1625void glEnd ()
1626
1627void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2857 ALIAS:
2858 glColor_premultiply = 1
1629 CODE: 2859 CODE:
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 2860 if (ix)
1631 MIN ((int)(g * 255.f), 255), 2861 {
1632 MIN ((int)(b * 255.f), 255), 2862 r *= a;
1633 MIN ((int)(a * 255.f), 255)); 2863 g *= a;
2864 b *= a;
2865 }
2866 // microsoft visual "c" rounds instead of truncating...
2867 glColor4f (r, g, b, a);
2868
2869void glRasterPos (float x, float y, float z = 0.)
2870 CODE:
2871 glRasterPos3f (0, 0, z);
2872 glBitmap (0, 0, 0, 0, x, y, 0);
1634 2873
1635void glVertex (float x, float y, float z = 0.) 2874void glVertex (float x, float y, float z = 0.)
1636 CODE: 2875 CODE:
1637 glVertex3f (x, y, z); 2876 glVertex3f (x, y, z);
1638 2877
1639void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
1640 CODE: 2879 CODE:
1641 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
1642 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
1643void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
1644 CODE: 2912 CODE:
1645 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
1646 2914
1647void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
1650 2918
1651void glBindTexture (int target, int name) 2919void glBindTexture (int target, int name)
1652 2920
1653void glConvolutionParameter (int target, int pname, float params) 2921void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 2922 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2923 if (gl.ConvolutionParameterf)
2924 gl.ConvolutionParameterf (target, pname, params);
1656 2925
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2926void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 2927 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2928 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 2929 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 2930
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 2932 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2933 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 2935
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1668 2937
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 2939
1671void glRasterPos (int x, int y) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE: 2941
1673 glRasterPos2i (x, y); 2942void glPixelZoom (float x, float y)
1674 2943
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 2945
1677int glGenTexture () 2946int glGenTexture ()
1678 CODE: 2947 CODE:
1679{ 2948 RETVAL = gen_texture ();
1680 GLuint name;
1681 glGenTextures (1, &name);
1682 RETVAL = name;
1683}
1684 OUTPUT: 2949 OUTPUT:
1685 RETVAL 2950 RETVAL
1686 2951
1687void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
1688 CODE: 2953 CODE:
1689{
1690 GLuint name_ = name;
1691 glDeleteTextures (1, &name_); 2954 del_texture (name);
1692} 2955
1693
1694int glGenList () 2956int glGenList ()
1695 CODE: 2957 CODE:
1696 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
1697 OUTPUT: 2959 OUTPUT:
1698 RETVAL 2960 RETVAL
1705 2967
1706void glEndList () 2968void glEndList ()
1707 2969
1708void glCallList (int list) 2970void glCallList (int list)
1709 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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