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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 183#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 185#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 187}
95 188
96static void 189static void
97layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
98{ 191{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
101 */ 194 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
103 196
104 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 199
107 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
108} 201}
109 202
110static void 203static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
114 210
115 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 213
118 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
119} 215 if (!rect.height) rect.height = 1;
120 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
121typedef uint16_t mapface; 222typedef uint16_t faceid;
122 223
123typedef struct { 224typedef struct {
124 GLint name; 225 GLuint name;
125 int w, h; 226 int w, h;
126 float s, t; 227 float s, t;
127 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
128} maptex; 231} maptex;
129 232
130typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
131 int16_t darkness; 236 uint16_t darkness;
132 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 238} mapcell;
134 239
135typedef struct { 240typedef struct {
136 int32_t c0, c1; 241 int32_t c0, c1;
137 mapcell *col; 242 mapcell *col;
138} maprow; 243} maprow;
139 244
140typedef struct map { 245typedef struct map {
141 int x, y, w, h; 246 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 248 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 249 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 250
149 int32_t rows; 251 int32_t rows;
150 maprow *row; 252 maprow *row;
151} *CFClient__Map; 253} *DC__Map;
152 254
153static char * 255static char *
154prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
155{ 257{
156 char *p; 258 char *p;
173} 275}
174 276
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
178static maprow * 300static maprow *
179map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
180{ 302{
181 if (0 > y) 303 if (0 > y)
182 { 304 {
183 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
222 344
223 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
224} 346}
225 347
226static mapcell * 348static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
228{ 350{
229 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
230} 352}
231 353
232static void 354static void
233map_clear (CFClient__Map self) 355map_clear (DC__Map self)
234{ 356{
235 int r; 357 int r;
236 358
237 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
245 self->oy = 0; 367 self->oy = 0;
246 self->row = 0; 368 self->row = 0;
247 self->rows = 0; 369 self->rows = 0;
248} 370}
249 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
250static void 380static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 382{
253 int x, y; 383 int x, y;
254 maprow *row; 384 maprow *row;
385 mapcell *cell;
255 386
256 for (y = y0; y < y0 + h; y++) 387 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 388 if (y >= 0)
258 { 389 {
259 if (y >= self->rows) 390 if (y >= self->rows)
265 if (x >= row->c0) 396 if (x >= row->c0)
266 { 397 {
267 if (x >= row->c1) 398 if (x >= row->c1)
268 break; 399 break;
269 400
270 row->col[x - row->c0].darkness = -1; 401 cell = row->col + x - row->c0;
402
403 CELL_CLEAR (cell);
271 } 404 }
272 } 405 }
406}
407
408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
273} 422}
274 423
275static void 424static void
276music_finished (void) 425music_finished (void)
277{ 426{
296 ev.data2 = 0; 445 ev.data2 = 0;
297 446
298 SDL_PushEvent ((SDL_Event *)&ev); 447 SDL_PushEvent ((SDL_Event *)&ev);
299} 448}
300 449
301MODULE = CFClient PACKAGE = CFClient 450static unsigned int
451minpot (unsigned int n)
452{
453 if (!n)
454 return 0;
455
456 --n;
457
458 n |= n >> 1;
459 n |= n >> 2;
460 n |= n >> 4;
461 n |= n >> 8;
462 n |= n >> 16;
463
464 return n + 1;
465}
466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314
481
482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
302 526
303PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
304 528
305BOOT: 529BOOT:
306{ 530{
307 HV *stash = gv_stashpv ("CFClient", 1); 531 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 532 static const struct {
309 const char *name; 533 const char *name;
310 IV iv; 534 IV iv;
311 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
537 const_iv (SDLK_MODIFIER_MIN),
538 const_iv (SDLK_MODIFIER_MAX),
539
313 const_iv (SDL_ACTIVEEVENT), 540 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 541 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 542 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 543 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 544 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 553 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 554 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 555 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 556 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 557 const_iv (SDL_USEREVENT),
558
559 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE),
562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 624 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 625 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 626 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 627 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 628 const_iv (SDLK_UNDO),
629
395 const_iv (KMOD_NONE), 630 const_iv (KMOD_NONE),
631 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 632 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 633 const_iv (KMOD_RSHIFT),
634 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 635 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 636 const_iv (KMOD_RCTRL),
637 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 638 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 639 const_iv (KMOD_RALT),
640 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 646
408 const_iv (KMOD_SHIFT), 647 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 648
410 const_iv (KMOD_META) 649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
411# undef const_iv 675# undef const_iv
412 }; 676 };
413 677
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
680
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 683}
684
685void
686weaken (SV *rv)
687 PROTOTYPE: $
688 CODE:
689 sv_rvweaken (rv);
690
691int
692in_destruct ()
693 CODE:
694 RETVAL = PL_main_cv == Nullcv;
695 OUTPUT:
696 RETVAL
697
698NV floor (NV x)
699
700NV ceil (NV x)
701
702IV minpot (UV n)
703
704IV popcount (UV n)
417 705
418void 706void
419pango_init () 707pango_init ()
420 CODE: 708 CODE:
421{ 709{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 713 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 714#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
429} 718}
430 719
431int 720char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 721
434void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
435SDL_Quit () 728void SDL_Quit ()
436 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
437void 739void
438SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
439 PPCODE: 741 PPCODE:
440{ 742{
441 SDL_Rect **m; 743 SDL_Rect **m;
442 744
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 749
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 752
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 757
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 760
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 762
463 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
464 while (*m) 764 while (*m)
465 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
466 AV *av = newAV (); 768 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
470 775
471 ++m; 776 ++m;
472 } 777 }
473} 778}
474 779
475int 780int
476SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
478 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 794 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 795
796 if (RETVAL)
797 {
798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h"
803#undef GL_FUNC
804 }
805}
482 OUTPUT: 806 OUTPUT:
483 RETVAL 807 RETVAL
484 808
485void 809void
486SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
487 811
812char *
813SDL_GetKeyName (int sym)
814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
488void 821void
489SDL_PollEvent () 822poll_events ()
490 PPCODE: 823 PPCODE:
491{ 824{
492 SDL_Event ev; 825 SDL_Event ev;
493 826
494 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 829 {
496 HV *hv = newHV (); 830 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 832
499 switch (ev.type) 833 switch (ev.type)
500 { 834 {
501 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
502 case SDL_KEYUP: 836 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 842 break;
508 843
509 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 847 break;
513 848
514 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
520 break; 875 break;
521 876
522 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
880
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 885 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 891 break;
535 } 892 }
536 893
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 895 }
539} 896}
540 897
541int 898int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 900 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
546 903
547void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
548Mix_CloseAudio () 921Mix_CloseAudio ()
549 922
550int 923int
551Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
552 925
926const char *
927Mix_GetError ()
928
553void 929void
554lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
555 CODE: 931 CODE:
932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
933
934void
935win32_proxy_info ()
936 PPCODE:
937{
556#ifndef _WIN32 938#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 939 char buffer[2048];
940 DWORD buflen;
941
942 EXTEND (SP, 3);
943
944 buflen = sizeof (buffer);
945 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
946 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
947 {
948 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
952 {
953 PUSHs (newSVpv (buffer, 0));
954
955 buflen = sizeof (buffer);
956 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
957 PUSHs (newSVpv (buffer, 0));
958 }
959 }
558#endif 960#endif
961}
559 962
560char * 963int
561gl_version () 964add_font (char *file)
562 CODE: 965 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 OUTPUT: 967 OUTPUT:
565 RETVAL 968 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void
575add_font (char *file)
576 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 969
583void 970void
584load_image_inline (SV *image_) 971load_image_inline (SV *image_)
585 ALIAS: 972 ALIAS:
586 load_image_file = 1 973 load_image_file = 1
589 STRLEN image_len; 976 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
596 983
597 if (!rw) 984 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
599 986
628 1015
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1016 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 1017
631 assert (surface2->pitch == surface2->w * 4); 1018 assert (surface2->pitch == surface2->w * 4);
632 1019
1020 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 1021 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 1022 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 1023 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1026 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2);
642 1029
643 SDL_FreeSurface (surface); 1030 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 1031 SDL_FreeSurface (surface2);
645} 1032}
646 1033
672void 1059void
673error (char *message) 1060error (char *message)
674 CODE: 1061 CODE:
675 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
676#ifdef _WIN32 1063#ifdef _WIN32
677 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
678#endif 1065#endif
679 1066
680void 1067void
681fatal (char *message) 1068fatal (char *message)
682 CODE: 1069 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 1071#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
686#endif 1073#endif
687 exit (1); 1074 _exit (1);
688 1075
1076void
1077_exit (int retval = 0)
1078 CODE:
1079#ifdef WIN32
1080 ExitThread (retval); // unclean, please beam me up
1081#else
1082 _exit (retval);
1083#endif
1084
1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
1093
689MODULE = CFClient PACKAGE = CFClient::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
690 1095
691CFClient::Font 1096PROTOTYPES: DISABLE
1097
1098DC::Font
692new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
693 CODE: 1100 CODE:
694{ 1101{
695 int count; 1102 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 1106}
700 OUTPUT: 1107 OUTPUT:
701 RETVAL 1108 RETVAL
702 1109
703void 1110void
704DESTROY (CFClient::Font self) 1111DESTROY (DC::Font self)
705 CODE: 1112 CODE:
706 pango_font_description_free (self); 1113 pango_font_description_free (self);
707 1114
708void 1115void
709make_default (CFClient::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
710 CODE: 1118 CODE:
711 default_font = self; 1119 default_font = self;
712 1120
713MODULE = CFClient PACKAGE = CFClient::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
714 1122
715CFClient::Layout 1123PROTOTYPES: DISABLE
716new (SV *class, int rgba = 0) 1124
1125void
1126glyph_cache_backup ()
1127 PROTOTYPE:
1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
1135 tc_restore ();
1136
1137DC::Layout
1138new (SV *class)
717 CODE: 1139 CODE:
718 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
719 1141
720 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
721 RETVAL->rgba = rgba;
722 RETVAL->r = 1.; 1143 RETVAL->r = 1.;
723 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
724 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
725 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
726 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
727 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
728 1150
729 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
730 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
731 OUTPUT: 1153 OUTPUT:
732 RETVAL 1154 RETVAL
733 1155
734void 1156void
735DESTROY (CFClient::Layout self) 1157DESTROY (DC::Layout self)
736 CODE: 1158 CODE:
737 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
738 Safefree (self); 1161 Safefree (self);
739 1162
740int
741is_rgba (CFClient::Layout self)
742 CODE:
743 RETVAL = self->rgba;
744 OUTPUT:
745 RETVAL
746
747void 1163void
748set_text (CFClient::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
749 CODE: 1165 CODE:
750{ 1166{
751 STRLEN textlen; 1167 STRLEN textlen;
752 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
753 1169
754 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
755} 1171}
756 1172
757void 1173void
758set_markup (CFClient::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
759 CODE: 1175 CODE:
760{ 1176{
761 STRLEN textlen; 1177 STRLEN textlen;
762 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
763 1179
764 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
765} 1181}
766 1182
1183void
1184set_shapes (DC::Layout self, ...)
1185 CODE:
1186{
1187 PangoAttrList *attrs = 0;
1188 const char *text = pango_layout_get_text (self->pl);
1189 const char *pos = text;
1190 int arg = 4;
1191
1192 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1193 {
1194 PangoRectangle inkrect, rect;
1195 PangoAttribute *attr;
1196
1197 int x = SvIV (ST (arg - 3));
1198 int y = SvIV (ST (arg - 2));
1199 int w = SvIV (ST (arg - 1));
1200 int h = SvIV (ST (arg ));
1201
1202 inkrect.x = 0;
1203 inkrect.y = 0;
1204 inkrect.width = 0;
1205 inkrect.height = 0;
1206
1207 rect.x = x * PANGO_SCALE;
1208 rect.y = y * PANGO_SCALE;
1209 rect.width = w * PANGO_SCALE;
1210 rect.height = h * PANGO_SCALE;
1211
1212 if (!attrs)
1213 attrs = pango_layout_get_attributes (self->pl);
1214
1215 attr = pango_attr_shape_new (&inkrect, &rect);
1216 attr->start_index = pos - text;
1217 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1218 pango_attr_list_insert (attrs, attr);
1219
1220 arg += 4;
1221 pos += sizeof (OBJ_STR) - 1;
1222 }
1223
1224 if (attrs)
1225 pango_layout_set_attributes (self->pl, attrs);
1226}
1227
1228void
1229get_shapes (DC::Layout self)
1230 PPCODE:
1231{
1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1233
1234 do
1235 {
1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1237
1238 if (run && shape_attr_p (run))
1239 {
1240 PangoRectangle extents;
1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1242
1243 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1245 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1246 }
1247 }
1248 while (pango_layout_iter_next_run (iter));
1249
1250 pango_layout_iter_free (iter);
1251}
1252
1253int
1254has_wrapped (DC::Layout self)
1255 CODE:
1256{
1257 int lines = 1;
1258 const char *text = pango_layout_get_text (self->pl);
1259
1260 while (*text)
1261 lines += *text++ == '\n';
1262
1263 RETVAL = lines < pango_layout_get_line_count (self->pl);
1264}
1265 OUTPUT:
1266 RETVAL
1267
767SV * 1268SV *
768get_text (CFClient::Layout self) 1269get_text (DC::Layout self)
769 CODE: 1270 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 1272 sv_utf8_decode (RETVAL);
772 OUTPUT: 1273 OUTPUT:
773 RETVAL 1274 RETVAL
774 1275
775void 1276void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
777 CODE: 1278 CODE:
778 self->r = r; 1279 self->r = r;
779 self->g = g; 1280 self->g = g;
780 self->b = b; 1281 self->b = b;
781 self->a = a; 1282 self->a = a;
782 1283
783void 1284void
784set_font (CFClient::Layout self, CFClient::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
785 CODE: 1286 CODE:
786 if (self->font != font) 1287 if (self->font != font)
787 { 1288 {
788 self->font = font; 1289 self->font = font;
789 layout_update_font (self); 1290 layout_update_font (self);
790 } 1291 }
791 1292
792void 1293void
793set_height (CFClient::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
794 CODE: 1295 CODE:
795 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
796 { 1297 {
797 self->base_height = base_height; 1298 self->base_height = base_height;
798 layout_update_font (self); 1299 layout_update_font (self);
799 } 1300 }
800 1301
801void 1302void
802set_width (CFClient::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
803 CODE: 1304 CODE:
804 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
805 1306
806void 1307void
807set_indent (CFClient::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
808 CODE: 1309 CODE:
809 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
810 1311
811void 1312void
812set_spacing (CFClient::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
813 CODE: 1314 CODE:
814 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
815 1316
816void 1317void
817set_ellipsise (CFClient::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
818 CODE: 1319 CODE:
819 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
820 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
821 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
822 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
823 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
824 ); 1325 );
825 1326
826void 1327void
827set_single_paragraph_mode (CFClient::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
828 CODE: 1329 CODE:
829 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
830 1331
831void 1332void
832size (CFClient::Layout self) 1333size (DC::Layout self)
833 PPCODE: 1334 PPCODE:
834{ 1335{
835 int w, h; 1336 int w, h;
836 1337
837 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
840 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
841 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
842} 1343}
843 1344
844int 1345int
1346descent (DC::Layout self)
1347 CODE:
1348{
1349 PangoRectangle rect;
1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1352 RETVAL = PANGO_DESCENT (rect);
1353}
1354 OUTPUT:
1355 RETVAL
1356
1357int
845xy_to_index (CFClient::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
846 CODE: 1359 CODE:
847{ 1360{
848 int index, trailing; 1361 int index, trailing;
849 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
850 RETVAL = index; 1363 RETVAL = index + trailing;
851} 1364}
852 OUTPUT: 1365 OUTPUT:
853 RETVAL 1366 RETVAL
854 1367
855void 1368void
856cursor_pos (CFClient::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
857 PPCODE: 1370 PPCODE:
858{ 1371{
859 PangoRectangle strong_pos; 1372 PangoRectangle pos;
860 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
861 1374
862 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
863 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
866} 1379}
867 1380
868void 1381void
869render (CFClient::Layout self) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
870 PPCODE: 1383 PPCODE:
871{ 1384{
872 SV *retval; 1385 int line, x;
873 int w, h;
874 1386
875 layout_get_pixel_size (self, &w, &h); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
876 1388#if !PANGO_VERSION_CHECK (1, 17, 3)
877 if (self->rgba) 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
878 { 1390 --line;
879 cairo_surface_t *surface; 1391#endif
880 cairo_t *cairo;
881
882 retval = newSV (w * h * 4);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h * 4);
885
886 memset (SvPVX (retval), 0, w * h * 4);
887
888 surface = cairo_image_surface_create_for_data (
889 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
890 cairo = cairo_create (surface);
891 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
892
893 pango_cairo_show_layout (cairo, self->pl);
894
895 cairo_destroy (cairo);
896 cairo_surface_destroy (surface);
897
898 // what a mess, and its premultiplied, too :(
899 {
900 uint32_t *p = (uint32_t *)SvPVX (retval);
901 uint32_t *e = p + w * h;
902
903 while (p < e)
904 {
905 uint32_t rgba = *p;
906 rgba = (rgba >> 24) | (rgba << 8);
907 rgba = SDL_SwapBE32 (rgba);
908 *p++ = rgba;
909 }
910 }
911
912 EXTEND (SP, 5); 1392 EXTEND (SP, 2);
913 PUSHs (sv_2mortal (newSViv (w))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1395}
1396
1397void
1398line_x_to_index (DC::Layout self, int line, int x)
1399 PPCODE:
1400{
1401 PangoLayoutLine *lp;
1402 int index, trailing;
1403
1404 if (line < 0)
1405 XSRETURN_EMPTY;
1406
1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1408 XSRETURN_EMPTY; /* do better */
1409
1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1411
1412 EXTEND (SP, 2);
1413 if (GIMME_V == G_SCALAR)
914 PUSHs (sv_2mortal (newSViv (h))); 1414 PUSHs (sv_2mortal (newSViv (index + trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 }
919 else 1415 else
920 { 1416 {
921 FT_Bitmap bitmap;
922
923 retval = newSV (w * h);
924 SvPOK_only (retval);
925 SvCUR_set (retval, w * h);
926
927 bitmap.rows = h;
928 bitmap.width = w;
929 bitmap.pitch = w;
930 bitmap.buffer = (unsigned char*)SvPVX (retval);
931 bitmap.num_grays = 256;
932 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
933
934 memset (bitmap.buffer, 0, w * h);
935
936 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
937
938 EXTEND (SP, 5);
939 PUSHs (sv_2mortal (newSViv (w))); 1417 PUSHs (sv_2mortal (newSViv (index)));
940 PUSHs (sv_2mortal (newSViv (h))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
941 PUSHs (sv_2mortal (retval));
942 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 } 1419 }
945} 1420}
946 1421
1422void
1423render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE:
1425 rc_clear (self->rc);
1426 pango_opengl_render_layout_subpixel (
1427 self->pl,
1428 self->rc,
1429 x * PANGO_SCALE, y * PANGO_SCALE,
1430 self->r, self->g, self->b, self->a,
1431 flags
1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1436
1437void
1438draw (DC::Layout self)
1439 CODE:
1440{
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1448
1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
947MODULE = CFClient PACKAGE = CFClient::Texture 1456MODULE = Deliantra::Client PACKAGE = DC::Texture
948 1457
1458PROTOTYPES: ENABLE
1459
949void 1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1465 {
1466 STRLEN datalen;
1467 char *data = SvPVbyte (data_, datalen);
1468 int bpp = datalen / (ow * oh);
1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1470
1471 SvPOK_only (result_);
1472 SvCUR_set (result_, nw * nh * bpp);
1473
1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1475 while (oh--)
1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1477
1478 sv_setsv (data_, result_);
1479 }
1480}
1481
1482void
950draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
951 PROTOTYPE: $$$;$$ 1484 PROTOTYPE: $$$;$$
952 ALIAS: 1485 ALIAS:
953 draw_quad_alpha = 1 1486 draw_quad_alpha = 1
954 draw_quad_alpha_premultiplied = 2 1487 draw_quad_alpha_premultiplied = 2
955 CODE: 1488 CODE:
956{ 1489{
957 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
962 1497
963 if (items < 5) 1498 if (items < 5)
964 { 1499 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 1502 }
968 1503
969 if (ix) 1504 if (ix)
970 { 1505 {
971 glEnable (GL_BLEND); 1506 glEnable (GL_BLEND);
1507
1508 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1509 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1510 else
1511 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1512 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1513
973 glEnable (GL_ALPHA_TEST); 1514 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1515 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1516 }
976 1517
977 glBindTexture (GL_TEXTURE_2D, name); 1518 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1519
985 glBegin (GL_QUADS); 1520 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1521 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1522 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1523 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
994 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
995 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
996 } 1531 }
997} 1532}
998 1533
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1544
999MODULE = CFClient PACKAGE = CFClient::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1000 1546
1001CFClient::Map 1547PROTOTYPES: DISABLE
1002new (SV *class, int map_width, int map_height) 1548
1549DC::Map
1550new (SV *class)
1003 CODE: 1551 CODE:
1004 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1005 RETVAL->x = 0; 1553 RETVAL->x = 0;
1006 RETVAL->y = 0; 1554 RETVAL->y = 0;
1007 RETVAL->w = map_width; 1555 RETVAL->w = 0;
1008 RETVAL->h = map_height; 1556 RETVAL->h = 0;
1009 RETVAL->ox = 0; 1557 RETVAL->ox = 0;
1010 RETVAL->oy = 0; 1558 RETVAL->oy = 0;
1011 RETVAL->faces = 8192; 1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1012 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1013 RETVAL->texs = 8192;
1014 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1015 RETVAL->rows = 0; 1561 RETVAL->rows = 0;
1016 RETVAL->row = 0; 1562 RETVAL->row = 0;
1017 OUTPUT: 1563 OUTPUT:
1018 RETVAL 1564 RETVAL
1019 1565
1020void 1566void
1021DESTROY (CFClient::Map self) 1567DESTROY (DC::Map self)
1022 CODE: 1568 CODE:
1023{ 1569{
1024 map_clear (self); 1570 map_clear (self);
1025 Safefree (self->face); 1571 Safefree (self->face2tile);
1572 Safefree (self->tex);
1026 Safefree (self); 1573 Safefree (self);
1027} 1574}
1028 1575
1029void 1576void
1577resize (DC::Map self, int map_width, int map_height)
1578 CODE:
1579 self->w = map_width;
1580 self->h = map_height;
1581
1582void
1030clear (CFClient::Map self) 1583clear (DC::Map self)
1031 CODE: 1584 CODE:
1032 map_clear (self); 1585 map_clear (self);
1033 1586
1034void 1587void
1035set_face (CFClient::Map self, int face, int texid) 1588set_tileid (DC::Map self, int face, int tile)
1036 CODE: 1589 CODE:
1037{ 1590{
1038 while (self->faces <= face) 1591 need_facenum (self, face); self->face2tile [face] = tile;
1039 { 1592 need_texid (self, tile);
1040 Append (mapface, self->face, self->faces, self->faces);
1041 self->faces *= 2;
1042 }
1043
1044 self->face [face] = texid;
1045} 1593}
1046 1594
1047void 1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
1048set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1049 CODE: 1620 CODE:
1050{ 1621{
1051 while (self->texs <= texid) 1622 need_texid (self, texid);
1052 {
1053 Append (maptex, self->tex, self->texs, self->texs);
1054 self->texs *= 2;
1055 }
1056 1623
1057 { 1624 {
1058 maptex *tex = self->tex + texid; 1625 maptex *tex = self->tex + texid;
1059 1626
1060 tex->name = name; 1627 tex->name = name;
1065 tex->r = r; 1632 tex->r = r;
1066 tex->g = g; 1633 tex->g = g;
1067 tex->b = b; 1634 tex->b = b;
1068 tex->a = a; 1635 tex->a = a;
1069 } 1636 }
1637
1638 // somewhat hackish, but for textures that require it, it really
1639 // improves the look, and most others don't suffer.
1640 glBindTexture (GL_TEXTURE_2D, name);
1641 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1646}
1071 1647
1072int 1648int
1073ox (CFClient::Map self) 1649ox (DC::Map self)
1074 ALIAS: 1650 ALIAS:
1075 oy = 1 1651 oy = 1
1652 x = 2
1653 y = 3
1654 w = 4
1655 h = 5
1076 CODE: 1656 CODE:
1077 switch (ix) 1657 switch (ix)
1078 { 1658 {
1079 case 0: RETVAL = self->ox; break; 1659 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1660 case 1: RETVAL = self->oy; break;
1661 case 2: RETVAL = self->x; break;
1662 case 3: RETVAL = self->y; break;
1663 case 4: RETVAL = self->w; break;
1664 case 5: RETVAL = self->h; break;
1081 } 1665 }
1082 OUTPUT: 1666 OUTPUT:
1083 RETVAL 1667 RETVAL
1084 1668
1085void 1669void
1086scroll (CFClient::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1087 CODE: 1671 CODE:
1088{ 1672{
1089 if (dx > 0) 1673 if (dx > 0)
1090 map_blank (self, self->x, self->y, dx - 1, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1091 else if (dx < 0) 1675 else if (dx < 0)
1092 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1093 1677
1094 if (dy > 0) 1678 if (dy > 0)
1095 map_blank (self, self->x, self->y, self->w, dy - 1); 1679 map_blank (self, self->x, self->y, self->w, dy);
1096 else if (dy < 0) 1680 else if (dy < 0)
1097 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1098 1682
1099 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1100 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1101 1685
1102 while (self->y < 0) 1686 while (self->y < 0)
1106 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1107 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1108 } 1692 }
1109} 1693}
1110 1694
1111void 1695SV *
1112map1a_update (CFClient::Map self, SV *data_) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1113 CODE: 1697 CODE:
1114{ 1698{
1115 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1116 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1117 mapcell *cell; 1701 mapcell *cell;
1118 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1119 1705
1120 while (data < data_end) 1706 while (data < data_end - 1)
1121 { 1707 {
1122 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1123 1709
1124 x = ((flags >> 10) & 63) + self->x; 1710 x = self->x + ((flags >> 10) & 63);
1125 y = ((flags >> 4) & 63) + self->y; 1711 y = self->y + ((flags >> 4) & 63);
1126 1712
1127 cell = map_get_cell (self, x, y); 1713 cell = map_get_cell (self, x, y);
1128 1714
1129 if (flags & 15) 1715 if (flags & 15)
1130 { 1716 {
1131 if (cell->darkness < 0) 1717 if (!cell->darkness)
1132 { 1718 {
1719 memset (cell, 0, sizeof (*cell));
1133 cell->darkness = 0; 1720 cell->darkness = 256;
1134 cell->face [0] = 0;
1135 cell->face [1] = 0;
1136 cell->face [2] = 0;
1137 } 1721 }
1138 1722
1139 cell->darkness = flags & 8 ? *data++ : 255;
1140
1141 //TODO: don't trust server data to be in-range(!) 1723 //TODO: don't trust server data to be in-range(!)
1142 1724
1143 if (flags & 4) 1725 if (flags & 8)
1144 { 1726 {
1145 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1727 if (extmap)
1728 {
1729 uint8_t ext, cmd;
1730
1731 do
1732 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1;
1741 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 }
1761 while (ext & 0x80);
1762 }
1763 else
1764 cell->darkness = *data++ + 1;
1146 } 1765 }
1147 1766
1767 for (z = 0; z <= 2; ++z)
1148 if (flags & 2) 1768 if (flags & (4 >> z))
1149 { 1769 {
1150 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1151 } 1787 }
1152
1153 if (flags & 1)
1154 {
1155 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1156 }
1157 } 1788 }
1158 else 1789 else
1159 cell->darkness = -1; 1790 CELL_CLEAR (cell);
1160 } 1791 }
1161} 1792}
1793 OUTPUT:
1794 RETVAL
1162 1795
1163SV * 1796SV *
1164mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1165 CODE: 1798 CODE:
1166{ 1799{
1167 int x1, x; 1800 int x1, x;
1168 int y1, y; 1801 int y1, y;
1169 int z; 1802 int z;
1190 { 1823 {
1191 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1192 1825
1193 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1194 { 1827 {
1195 mapface face = cell->face [z];
1196
1197 if (face)
1198 {
1199 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1200 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1201 int a1 = tex.a; 1830 int a1 = tex.a;
1202 1831
1203 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1204 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1205 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1206 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1207 }
1208 } 1836 }
1209 } 1837 }
1210 1838
1211 *map++ = (r ) 1839 *map++ = (r )
1212 | (g << 8) 1840 | (g << 8)
1219} 1847}
1220 OUTPUT: 1848 OUTPUT:
1221 RETVAL 1849 RETVAL
1222 1850
1223void 1851void
1224draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE:
1854{
1855 int x, y, z;
1856
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913
1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1918 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows)
1920 {
1921 maprow *row = self->row + (y + my);
1922
1923 for (x = 0; x < sw; x++)
1924 if (row->c0 <= x + mx && x + mx < row->c1)
1925 {
1926 mapcell *cell = row->col + (x + mx - row->c0);
1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1934
1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
2040 {
2041 int level = (w << 5) | b;
2042 HE *he;
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he);
2048 IV bits = SvIVX (HeVAL (he));
2049
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 {
2054 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS);
2071 }
2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
2123 glDisable (GL_BLEND);
2124 rc_free (rc);
2125
2126 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows)
2129 {
2130 maprow *row = self->row + (y + my);
2131
2132 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1)
2134 {
2135 mapcell *cell = row->col + (x + mx - row->c0);
2136
2137 int px = x * T;
2138 int py = y * T;
2139
2140 if (cell->stat_hp)
2141 {
2142 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2144
2145 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py);
2148
2149 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2150 glRectf (px + 2,
2151 py - thick - 1,
2152 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2153 }
2154 }
2155 }
2156}
2157
2158void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2160 CODE:
2161{
2162 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F },
2164 { 1.00F, 1.00F, 1.00F },
2165 { 0.00F, 0.00F, 0.55F },
2166 { 1.00F, 0.00F, 0.00F },
2167
2168 { 1.00F, 0.54F, 0.00F },
2169 { 0.11F, 0.56F, 1.00F },
2170 { 0.93F, 0.46F, 0.00F },
2171 { 0.18F, 0.54F, 0.34F },
2172
2173 { 0.56F, 0.73F, 0.56F },
2174 { 0.80F, 0.80F, 0.80F },
2175 { 0.55F, 0.41F, 0.13F },
2176 { 0.99F, 0.77F, 0.26F },
2177
2178 { 0.74F, 0.65F, 0.41F },
2179
2180 { 0.00F, 1.00F, 1.00F },
2181 { 1.00F, 0.00F, 1.00F },
2182 { 1.00F, 1.00F, 0.00F },
2183 };
2184
2185 int x, y;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS);
2192
2193 for (y = 0; y < h; y++)
2194 for (x = 0; x < w; x++)
2195 {
2196 unsigned char m = data [x + y * w];
2197
2198 if (m)
2199 {
2200 float *c = color [m & 15];
2201
2202 float tx1 = m & 0x40 ? 0.5 : 0.;
2203 float tx2 = tx1 + 0.5;
2204
2205 glColor4f (c[0], c[1], c[2], 0.75);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_BLEND);
2215 glDisable (GL_TEXTURE_2D);
2216}
2217
2218void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1225 PPCODE: 2220 PPCODE:
1226{ 2221{
1227 int vx, vy;
1228 int x, y, z; 2222 int x, y;
1229 int last_name; 2223 int sw1 = sw + 2;
1230 mapface face; 2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1231 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1232 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1233 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1234 2230
1235 memset (darkness, 255, sw4 * sh);
1236 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1237 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1238 2233
1239 vx = self->x + (self->w - sw) / 2 - shift_x; 2234 mx += self->x - 1;
1240 vy = self->y + (self->h - sh) / 2 - shift_y; 2235 my += self->y - 1;
1241 2236
1242 /* 2237 memset (darkness1, 255, sw1 * sh1);
1243 int vx = self->vx = self->w >= sw
1244 ? self->x + (self->w - sw) / 2
1245 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1246 2238
1247 int vy = self->vy = self->h >= sh
1248 ? self->y + (self->h - sh) / 2
1249 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1250 */
1251
1252 glColor4ub (255, 255, 255, 255);
1253
1254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1255 glEnable (GL_BLEND);
1256 glEnable (GL_TEXTURE_2D);
1257 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1258
1259 glBegin (GL_QUADS);
1260
1261 last_name = 0;
1262
1263 for (z = 0; z < 3; z++)
1264 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1265 if (0 <= y + vy && y + vy < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1266 { 2241 {
1267 maprow *row = self->row + (y + vy); 2242 maprow *row = self->row + (y + my);
1268 2243
1269 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1270 if (row->c0 <= x + vx && x + vx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1271 { 2246 {
1272 mapcell *cell = row->col + (x + vx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1273 2248
1274 darkness[y * sw4 + x] = cell->darkness < 0 2249 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1)
1275 ? 255 - FOW_DARKNESS 2251 : 255 - FOW_DARKNESS;
1276 : 255 - cell->darkness;
1277
1278 face = cell->face [z];
1279
1280 if (face)
1281 {
1282 maptex tex = self->tex [face];
1283
1284 int px = (x + 1) * 32 - tex.w;
1285 int py = (y + 1) * 32 - tex.h;
1286
1287 if (last_name != tex.name)
1288 {
1289 glEnd ();
1290 last_name = tex.name;
1291 glBindTexture (GL_TEXTURE_2D, last_name);
1292 glBegin (GL_QUADS);
1293 }
1294
1295 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1296 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1297 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1298 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1299 }
1300 } 2252 }
1301 } 2253 }
1302 2254
1303 glEnd (); 2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1304 2267
1305 glDisable (GL_TEXTURE_2D); 2268 uint8_t r11 = (d11 + d21 + d12) / 3;
1306 glDisable (GL_BLEND); 2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
1307 2292
1308 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1309 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1310 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1311 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1312} 2297}
1313 2298
1314SV * 2299SV *
1315get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1316 CODE: 2301 CODE:
1317{ 2302{
1318 int x, y, x1, y1; 2303 int x, y, x1, y1;
1319 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1320 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1345 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1346 { 2331 {
1347 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1348 uint8_t flags = 0; 2333 uint8_t flags = 0;
1349 2334
1350 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1351 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1352 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1353 2338
1354 *data++ = flags; 2339 *data++ = flags;
1355 2340
1356 if (flags & 1) 2341 if (flags & 1)
1357 { 2342 {
2343 tileid tile = cell->tile [0];
1358 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1359 *data++ = cell->face [0]; 2345 *data++ = tile;
1360 } 2346 }
1361 2347
1362 if (flags & 2) 2348 if (flags & 2)
1363 { 2349 {
2350 tileid tile = cell->tile [1];
1364 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1365 *data++ = cell->face [1]; 2352 *data++ = tile;
1366 } 2353 }
1367 2354
1368 if (flags & 4) 2355 if (flags & 4)
1369 { 2356 {
2357 tileid tile = cell->tile [2];
1370 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1371 *data++ = cell->face [2]; 2359 *data++ = tile;
1372 } 2360 }
1373 } 2361 }
1374 else 2362 else
1375 *data++ = 0; 2363 *data++ = 0;
1376 } 2364 }
1377 } 2365 }
1378 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1379 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1380 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1381 RETVAL = data_sv; 2374 RETVAL = data_sv;
1382} 2375}
1383 OUTPUT: 2376 OUTPUT:
1384 RETVAL 2377 RETVAL
1385 2378
1386void 2379void
1387set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1388 PPCODE: 2381 PPCODE:
1389{ 2382{
1390 int x, y, z; 2383 int x, y, z;
1391 int w, h; 2384 int w, h;
1392 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1393 2396
1394 if (*data++ != 0) 2397 if (*data++ != 0)
1395 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1396 2399
1397 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1398 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1399 2402
1400 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1412 { 2415 {
1413 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1414 2417
1415 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1416 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1417 uint8_t flags = *data++; 2425 flags = *data++;
1418 2426
1419 if (flags) 2427 if (flags)
1420 { 2428 {
1421 mapface face[3] = { 0, 0, 0 };
1422
1423 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1424 2431
1425 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1426 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1427 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1428 2435
1429 if (cell->darkness <= 0) 2436 if (cell->darkness == 0)
1430 { 2437 {
1431 cell->darkness = -1; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1432 2440
1433 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1434 { 2442 {
1435 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1436 2444
1437 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1438 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1439 } 2452 }
1440 } 2453 }
1441 } 2454 }
1442 } 2455 }
1443 } 2456 }
1444} 2457}
1445 2458
1446MODULE = CFClient PACKAGE = CFClient::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1447 2460
1448CFClient::MixChunk 2461DC::RW
1449new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1450 CODE: 2463 CODE:
1451 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1452 OUTPUT: 2470 OUTPUT:
1453 RETVAL 2471 RETVAL
1454 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1455void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1456DESTROY (CFClient::MixChunk self) 2582DESTROY (DC::MixChunk self)
1457 CODE: 2583 CODE:
1458 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1459 2585
1460int 2586int
1461volume (CFClient::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1462 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1463 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1464 OUTPUT: 2592 OUTPUT:
1465 RETVAL 2593 RETVAL
1466 2594
1467int 2595DC::Channel
1468play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1469 CODE: 2597 CODE:
2598{
1470 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1471 OUTPUT: 2610 OUTPUT:
1472 RETVAL 2611 RETVAL
1473 2612
1474MODULE = CFClient PACKAGE = CFClient::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1475 2614
1476int 2615int
1477volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1478 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1479 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1480 OUTPUT: 2622 OUTPUT:
1481 RETVAL 2623 RETVAL
1482 2624
1483CFClient::MixMusic 2625void
1484new_from_file (SV *class, char *path) 2626fade_out (int ms)
1485 CODE: 2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635DC::MixMusic
2636new (SV *class, DC::RW rwops)
2637 CODE:
1486 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1487 OUTPUT: 2639 OUTPUT:
1488 RETVAL 2640 RETVAL
1489 2641
1490void 2642void
1491DESTROY (CFClient::MixMusic self) 2643DESTROY (DC::MixMusic self)
1492 CODE: 2644 CODE:
1493 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1494 2646
1495int 2647int
1496play (CFClient::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1497 CODE: 2649 CODE:
1498 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1499 OUTPUT: 2651 OUTPUT:
1500 RETVAL 2652 RETVAL
1501 2653
2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
1502MODULE = CFClient PACKAGE = CFClient::OpenGL 2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1503 2662
1504BOOT: 2663BOOT:
1505{ 2664{
1506 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1507 static const struct { 2666 static const struct {
1508 const char *name; 2667 const char *name;
1509 IV iv; 2668 IV iv;
1510 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1511# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1512 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
2679 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 2680 const_iv (GL_SCISSOR_TEST),
2681 const_iv (GL_DEPTH_TEST),
2682 const_iv (GL_ALPHA_TEST),
2683 const_iv (GL_NORMALIZE),
2684 const_iv (GL_RESCALE_NORMAL),
2685 const_iv (GL_FRONT),
2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1518 const_iv (GL_AND), 2688 const_iv (GL_AND),
1519 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 2692 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2693 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 2694 const_iv (GL_ONE_MINUS_DST_ALPHA),
2695 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 2696 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 2697 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8),
2700 const_iv (GL_RGB5_A1),
1527 const_iv (GL_UNSIGNED_BYTE), 2701 const_iv (GL_UNSIGNED_BYTE),
2702 const_iv (GL_UNSIGNED_SHORT),
2703 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 2704 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1533 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1534 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1535 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1536 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1537 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 2724 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 2725 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 2726 const_iv (GL_TEXTURE_WRAP_T),
2727 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 2728 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 2729 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 2730 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 2731 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2732 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2733 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2734 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2735 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 2736 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 2737 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 2738 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 2739 const_iv (GL_REPLACE),
2740 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 2741 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 2742 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 2743 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1563 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2751 const_iv (GL_LINE_STRIP),
2752 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
2754 const_iv (GL_QUAD_STRIP),
2755 const_iv (GL_TRIANGLES),
2756 const_iv (GL_TRIANGLE_STRIP),
2757 const_iv (GL_TRIANGLE_FAN),
1565 const_iv (GL_LINE_LOOP), 2758 const_iv (GL_POLYGON),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1567 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2768 const_iv (GL_V2F),
2769 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F),
1568# undef const_iv 2772# undef const_iv
1569 }; 2773 };
1570 2774
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
1573} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2788char *
2789gl_vendor ()
2790 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT:
2793 RETVAL
2794
2795char *
2796gl_version ()
2797 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION);
2799 OUTPUT:
2800 RETVAL
2801
2802char *
2803gl_extensions ()
2804 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT:
2807 RETVAL
2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
1574 2822
1575int glGetError () 2823int glGetError ()
2824
2825void glFinish ()
1576 2826
1577void glClear (int mask) 2827void glClear (int mask)
1578 2828
1579void glClearColor (float r, float g, float b, float a = 1.0) 2829void glClearColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2830 PROTOTYPE: @
1587 2837
1588void glHint (int target, int mode) 2838void glHint (int target, int mode)
1589 2839
1590void glBlendFunc (int sfactor, int dfactor) 2840void glBlendFunc (int sfactor, int dfactor)
1591 2841
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa);
2845
2846void glDepthMask (int flag)
2847
1592void glLogicOp (int opcode) 2848void glLogicOp (int opcode)
1593 2849
1594void glColorMask (int red, int green, int blue, int alpha) 2850void glColorMask (int red, int green, int blue, int alpha)
1595 2851
1596void glMatrixMode (int mode) 2852void glMatrixMode (int mode)
1599 2855
1600void glPopMatrix () 2856void glPopMatrix ()
1601 2857
1602void glLoadIdentity () 2858void glLoadIdentity ()
1603 2859
2860void glDrawBuffer (int buffer)
2861
2862void glReadBuffer (int buffer)
2863
1604# near and far are due to microsofts buggy c compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2866
2867# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
1606 2871
1607void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
1608 2873
1609void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
1610 2875
1618 2883
1619void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
1620 CODE: 2885 CODE:
1621 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
1622 2887
1623void glBegin (int mode)
1624
1625void glEnd ()
1626
1627void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2889 ALIAS:
2890 glColor_premultiply = 1
1629 CODE: 2891 CODE:
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 2892 if (ix)
1631 MIN ((int)(g * 255.f), 255), 2893 {
1632 MIN ((int)(b * 255.f), 255), 2894 r *= a;
1633 MIN ((int)(a * 255.f), 255)); 2895 g *= a;
2896 b *= a;
2897 }
2898 // microsoft visual "c" rounds instead of truncating...
2899 glColor4f (r, g, b, a);
2900
2901void glRasterPos (float x, float y, float z = 0.)
2902 CODE:
2903 glRasterPos3f (0, 0, z);
2904 glBitmap (0, 0, 0, 0, x, y, 0);
1634 2905
1635void glVertex (float x, float y, float z = 0.) 2906void glVertex (float x, float y, float z = 0.)
1636 CODE: 2907 CODE:
1637 glVertex3f (x, y, z); 2908 glVertex3f (x, y, z);
1638 2909
1639void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
1640 CODE: 2911 CODE:
1641 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
1642 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
1643void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
1644 CODE: 2944 CODE:
1645 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
1646 2946
1647void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
1650 2950
1651void glBindTexture (int target, int name) 2951void glBindTexture (int target, int name)
1652 2952
1653void glConvolutionParameter (int target, int pname, float params) 2953void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 2954 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2955 if (gl.ConvolutionParameterf)
2956 gl.ConvolutionParameterf (target, pname, params);
1656 2957
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2958void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 2959 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2960 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 2961 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 2962
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 2964 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2965 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 2967
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1668 2969
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 2971
1671void glRasterPos (int x, int y) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE: 2973
1673 glRasterPos2i (x, y); 2974void glPixelZoom (float x, float y)
1674 2975
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 2977
1677int glGenTexture () 2978int glGenTexture ()
1678 CODE: 2979 CODE:
1679{ 2980 RETVAL = gen_texture ();
1680 GLuint name;
1681 glGenTextures (1, &name);
1682 RETVAL = name;
1683}
1684 OUTPUT: 2981 OUTPUT:
1685 RETVAL 2982 RETVAL
1686 2983
1687void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
1688 CODE: 2985 CODE:
1689{
1690 GLuint name_ = name;
1691 glDeleteTextures (1, &name_); 2986 del_texture (name);
1692} 2987
1693
1694int glGenList () 2988int glGenList ()
1695 CODE: 2989 CODE:
1696 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
1697 OUTPUT: 2991 OUTPUT:
1698 RETVAL 2992 RETVAL
1705 2999
1706void glEndList () 3000void glEndList ()
1707 3001
1708void glCallList (int list) 3002void glCallList (int list)
1709 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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