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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.86 by root, Fri May 19 16:43:56 2006 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
22#include <glib/gmacros.h> 51#include <glib/gmacros.h>
23 52
24#include <pango/pango.h> 53#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 54
26#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
28 65
29#ifndef _WIN32 66#ifndef _WIN32
30# include <sys/types.h> 67# include <sys/types.h>
31# include <sys/socket.h> 68# include <sys/socket.h>
32# include <netinet/in.h> 69# include <netinet/in.h>
33# include <netinet/tcp.h> 70# include <netinet/tcp.h>
34# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 76#else
36 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 78#endif
43 79
44#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
45 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
47 89
48#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
50 92
51#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
52 94
53#define GL_CALL(type,func,args) \ 95/* mask out modifiers we are not interested in */
54 { \ 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
105
106static struct
107{
108#define GL_FUNC(ptr,name) ptr name;
109#include "glfunc.h"
110#undef GL_FUNC
111} gl;
112
113static void
114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
115{
116 if (gl.BlendFuncSeparate)
117 gl.BlendFuncSeparate (sa, da, saa, daa);
118 else if (gl.BlendFuncSeparateEXT)
119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
120 else
121 glBlendFunc (sa, da);
122}
123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
148#include "texcache.c"
149#include "rendercache.c"
150
151#include "pango-font.c"
152#include "pango-fontmap.c"
153#include "pango-render.c"
154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 158typedef Mix_Music *DC__MixMusic;
70 159
71typedef PangoFontDescription *CFClient__Font; 160typedef PangoFontDescription *DC__Font;
161
162static int
163shape_attr_p (PangoLayoutRun *run)
164{
165 GSList *attrs = run->item->analysis.extra_attrs;
166
167 while (attrs)
168 {
169 PangoAttribute *attr = attrs->data;
170
171 if (attr->klass->type == PANGO_ATTR_SHAPE)
172 return 1;
173
174 attrs = attrs->next;
175 }
176
177 return 0;
178}
72 179
73typedef struct cf_layout { 180typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 181 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
77 int base_height; 183 int base_height;
78 CFClient__Font font; 184 DC__Font font;
185 rc_t *rc;
79} *CFClient__Layout; 186} *DC__Layout;
80 187
81static CFClient__Font default_font; 188static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 189static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 190static PangoFontMap *opengl_fontmap;
84 191
85static void 192static void
86substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
87{ 194{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 195 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 196#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 197 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 198#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 200}
95 201
96static void 202static void
97layout_update_font (CFClient__Layout self) 203layout_update_font (DC__Layout self)
98{ 204{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
101 */ 207 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
103 209
104 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 212
107 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
108} 214}
109 215
110static void 216static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 218{
219 PangoRectangle rect;
220
221 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 222 pango_layout_get_extents (self->pl, 0, &rect);
114 223
115 if (!*w) *w = 1; 224 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 225 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 226
118 *w = (*w + 3) & ~3; 227 if (!rect.width) rect.width = 1;
119} 228 if (!rect.height) rect.height = 1;
120 229
230 *w = rect.width;
231 *h = rect.height;
232}
233
234typedef uint16_t tileid;
121typedef uint16_t mapface; 235typedef uint16_t faceid;
122 236
123typedef struct { 237typedef struct {
124 GLint name; 238 GLuint name;
125 int w, h; 239 int w, h;
126 float s, t; 240 float s, t;
127 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
128} maptex; 245} maptex;
129 246
130typedef struct { 247typedef struct {
248 uint32_t player;
249 tileid tile[3];
131 int16_t darkness; 250 uint16_t darkness;
132 mapface face[3]; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 252} mapcell;
134 253
135typedef struct { 254typedef struct {
136 int32_t c0, c1; 255 int32_t c0, c1;
137 mapcell *col; 256 mapcell *col;
138} maprow; 257} maprow;
139 258
140typedef struct map { 259typedef struct map {
141 int x, y, w, h; 260 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 261 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 262 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 263 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 264
149 int32_t rows; 265 int32_t rows;
150 maprow *row; 266 maprow *row;
151} *CFClient__Map; 267} *DC__Map;
152 268
153static char * 269static char *
154prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
155{ 271{
156 char *p; 272 char *p;
173} 289}
174 290
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 293
294static void
295need_facenum (struct map *self, faceid face)
296{
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302}
303
304static void
305need_texid (struct map *self, int texid)
306{
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312}
313
178static maprow * 314static maprow *
179map_get_row (CFClient__Map self, int y) 315map_get_row (DC__Map self, int y)
180{ 316{
181 if (0 > y) 317 if (0 > y)
182 { 318 {
183 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
222 358
223 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
224} 360}
225 361
226static mapcell * 362static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
228{ 364{
229 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
230} 366}
231 367
232static void 368static void
233map_clear (CFClient__Map self) 369map_clear (DC__Map self)
234{ 370{
235 int r; 371 int r;
236 372
237 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
245 self->oy = 0; 381 self->oy = 0;
246 self->row = 0; 382 self->row = 0;
247 self->rows = 0; 383 self->rows = 0;
248} 384}
249 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
250static void 396static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 398{
253 int x, y; 399 int x, y;
254 maprow *row; 400 maprow *row;
401 mapcell *cell;
255 402
256 for (y = y0; y < y0 + h; y++) 403 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 404 if (y >= 0)
258 { 405 {
259 if (y >= self->rows) 406 if (y >= self->rows)
265 if (x >= row->c0) 412 if (x >= row->c0)
266 { 413 {
267 if (x >= row->c1) 414 if (x >= row->c1)
268 break; 415 break;
269 416
270 row->col[x - row->c0].darkness = -1; 417 cell = row->col + x - row->c0;
418
419 CELL_CLEAR (cell);
271 } 420 }
272 } 421 }
422}
423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
273} 438}
274 439
275static void 440static void
276music_finished (void) 441music_finished (void)
277{ 442{
296 ev.data2 = 0; 461 ev.data2 = 0;
297 462
298 SDL_PushEvent ((SDL_Event *)&ev); 463 SDL_PushEvent ((SDL_Event *)&ev);
299} 464}
300 465
301MODULE = CFClient PACKAGE = CFClient 466static unsigned int
467minpot (unsigned int n)
468{
469 if (!n)
470 return 0;
471
472 --n;
473
474 n |= n >> 1;
475 n |= n >> 2;
476 n |= n >> 4;
477 n |= n >> 8;
478 n |= n >> 16;
479
480 return n + 1;
481}
482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
494/* SDL should provide this, really. */
495#define SDLK_MODIFIER_MIN 300
496#define SDLK_MODIFIER_MAX 314
497
498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
302 594
303PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
304 596
305BOOT: 597BOOT:
306{ 598{
307 HV *stash = gv_stashpv ("CFClient", 1); 599 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 600 static const struct {
309 const char *name; 601 const char *name;
310 IV iv; 602 IV iv;
311 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
605 const_iv (SDLK_MODIFIER_MIN),
606 const_iv (SDLK_MODIFIER_MAX),
607
313 const_iv (SDL_ACTIVEEVENT), 608 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 609 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 610 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 611 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 612 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 621 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 622 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 623 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 624 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
626
627 const_iv (SDL_APPINPUTFOCUS),
628 const_iv (SDL_APPMOUSEFOCUS),
629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 742 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 743 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 744 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 745 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 746 const_iv (SDLK_UNDO),
747
395 const_iv (KMOD_NONE), 748 const_iv (KMOD_NONE),
749 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 750 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 751 const_iv (KMOD_RSHIFT),
752 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 753 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 754 const_iv (KMOD_RCTRL),
755 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 756 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 757 const_iv (KMOD_RALT),
758 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 764
408 const_iv (KMOD_SHIFT), 765 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 766
410 const_iv (KMOD_META) 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
411# undef const_iv 797# undef const_iv
412 }; 798 };
413 799
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
802
803 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
804 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 805}
806
807void
808weaken (SV *rv)
809 PROTOTYPE: $
810 CODE:
811 sv_rvweaken (rv);
812
813int
814in_destruct ()
815 CODE:
816 RETVAL = PL_main_cv == Nullcv;
817 OUTPUT:
818 RETVAL
819
820NV floor (NV x)
821
822NV ceil (NV x)
823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
417 833
418void 834void
419pango_init () 835pango_init ()
420 CODE: 836 CODE:
421{ 837{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 841 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 842#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
429} 846}
430 847
431int 848char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 849
434void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
435SDL_Quit () 858void SDL_Quit ()
436 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
437void 869void
438SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
439 PPCODE: 871 PPCODE:
440{ 872{
441 SDL_Rect **m; 873 SDL_Rect **m;
442 874
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 879
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 882
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 887
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 890
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 892
463 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
464 while (*m) 894 while (*m)
465 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
466 AV *av = newAV (); 898 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
470 905
471 ++m; 906 ++m;
472 } 907 }
473} 908}
474 909
475int 910int
476SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
478 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 924 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 925
926 if (RETVAL)
927 {
928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
932#include "glfunc.h"
933#undef GL_FUNC
934 }
935}
482 OUTPUT: 936 OUTPUT:
483 RETVAL 937 RETVAL
484 938
485void 939void
486SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
487 941
942char *
943SDL_GetKeyName (int sym)
944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
488void 951void
489SDL_PollEvent () 952poll_events ()
490 PPCODE: 953 PPCODE:
491{ 954{
492 SDL_Event ev; 955 SDL_Event ev;
493 956
494 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 959 {
496 HV *hv = newHV (); 960 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 962
499 switch (ev.type) 963 switch (ev.type)
500 { 964 {
501 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
502 case SDL_KEYUP: 966 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 972 break;
508 973
509 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 977 break;
513 978
514 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
520 break; 1005 break;
521 1006
522 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1010
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 1015 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 1021 break;
535 } 1022 }
536 1023
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 1025 }
539} 1026}
540 1027
541int 1028int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 1030 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
546 1033
547void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
548Mix_CloseAudio () 1051Mix_CloseAudio ()
549 1052
550int 1053int
551Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
552 1055
1056const char *
1057Mix_GetError ()
1058
553void 1059void
554lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
555 CODE: 1061 CODE:
1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1063
1064void
1065win32_proxy_info ()
1066 PPCODE:
1067{
556#ifndef _WIN32 1068#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1069 char buffer[2048];
1070 DWORD buflen;
1071
1072 EXTEND (SP, 3);
1073
1074 buflen = sizeof (buffer);
1075 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1076 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1077 {
1078 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1079
1080 buflen = sizeof (buffer);
1081 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1082 {
1083 PUSHs (newSVpv (buffer, 0));
1084
1085 buflen = sizeof (buffer);
1086 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1087 PUSHs (newSVpv (buffer, 0));
1088 }
1089 }
558#endif 1090#endif
1091}
559 1092
560char * 1093int
561gl_version () 1094add_font (char *file)
562 CODE: 1095 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 OUTPUT: 1097 OUTPUT:
565 RETVAL 1098 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void
575add_font (char *file)
576 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 1099
583void 1100void
584load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
585 ALIAS: 1102 ALIAS:
586 load_image_file = 1 1103 load_image_file = 1
589 STRLEN image_len; 1106 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
596 1113
597 if (!rw) 1114 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
599 1116
628 1145
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1146 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 1147
631 assert (surface2->pitch == surface2->w * 4); 1148 assert (surface2->pitch == surface2->w * 4);
632 1149
1150 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 1151 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 1152 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 1153 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1154 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1155 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1156 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1157 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1158 SDL_UnlockSurface (surface2);
642 1159
643 SDL_FreeSurface (surface); 1160 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 1161 SDL_FreeSurface (surface2);
645} 1162}
646 1163
672void 1189void
673error (char *message) 1190error (char *message)
674 CODE: 1191 CODE:
675 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
676#ifdef _WIN32 1193#ifdef _WIN32
677 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
678#endif 1195#endif
679 1196
680void 1197void
681fatal (char *message) 1198fatal (char *message)
682 CODE: 1199 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 1201#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
686#endif 1203#endif
687 exit (1); 1204 _exit (1);
688 1205
1206void
1207_exit (int retval = 0)
1208 CODE:
1209#ifdef WIN32
1210 ExitThread (retval); // unclean, please beam me up
1211#else
1212 _exit (retval);
1213#endif
1214
1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
689MODULE = CFClient PACKAGE = CFClient::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
690 1232
691CFClient::Font 1233PROTOTYPES: DISABLE
1234
1235DC::Font
692new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
693 CODE: 1237 CODE:
694{ 1238{
695 int count; 1239 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 1243}
700 OUTPUT: 1244 OUTPUT:
701 RETVAL 1245 RETVAL
702 1246
703void 1247void
704DESTROY (CFClient::Font self) 1248DESTROY (DC::Font self)
705 CODE: 1249 CODE:
706 pango_font_description_free (self); 1250 pango_font_description_free (self);
707 1251
708void 1252void
709make_default (CFClient::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
710 CODE: 1255 CODE:
711 default_font = self; 1256 default_font = self;
712 1257
713MODULE = CFClient PACKAGE = CFClient::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
714 1259
715CFClient::Layout 1260PROTOTYPES: DISABLE
716new (SV *class, int rgba = 0) 1261
1262void
1263glyph_cache_backup ()
1264 PROTOTYPE:
1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
1272 tc_restore ();
1273
1274DC::Layout
1275new (SV *class)
717 CODE: 1276 CODE:
718 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
719 1278
720 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
721 RETVAL->rgba = rgba;
722 RETVAL->r = 1.; 1280 RETVAL->r = 1.;
723 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
724 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
725 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
726 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
727 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
728 1287
729 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
730 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
731 OUTPUT: 1290 OUTPUT:
732 RETVAL 1291 RETVAL
733 1292
734void 1293void
735DESTROY (CFClient::Layout self) 1294DESTROY (DC::Layout self)
736 CODE: 1295 CODE:
737 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
738 Safefree (self); 1298 Safefree (self);
739 1299
1300void
1301set_text (DC::Layout self, SV *text_)
1302 CODE:
1303{
1304 STRLEN textlen;
1305 char *text = SvPVutf8 (text_, textlen);
1306
1307 pango_layout_set_text (self->pl, text, textlen);
1308}
1309
1310void
1311set_markup (DC::Layout self, SV *text_)
1312 CODE:
1313{
1314 STRLEN textlen;
1315 char *text = SvPVutf8 (text_, textlen);
1316
1317 pango_layout_set_markup (self->pl, text, textlen);
1318}
1319
1320void
1321set_shapes (DC::Layout self, ...)
1322 CODE:
1323{
1324 PangoAttrList *attrs = 0;
1325 const char *text = pango_layout_get_text (self->pl);
1326 const char *pos = text;
1327 int arg = 4;
1328
1329 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1330 {
1331 PangoRectangle inkrect, rect;
1332 PangoAttribute *attr;
1333
1334 int x = SvIV (ST (arg - 3));
1335 int y = SvIV (ST (arg - 2));
1336 int w = SvIV (ST (arg - 1));
1337 int h = SvIV (ST (arg ));
1338
1339 inkrect.x = 0;
1340 inkrect.y = 0;
1341 inkrect.width = 0;
1342 inkrect.height = 0;
1343
1344 rect.x = x * PANGO_SCALE;
1345 rect.y = y * PANGO_SCALE;
1346 rect.width = w * PANGO_SCALE;
1347 rect.height = h * PANGO_SCALE;
1348
1349 if (!attrs)
1350 attrs = pango_layout_get_attributes (self->pl);
1351
1352 attr = pango_attr_shape_new (&inkrect, &rect);
1353 attr->start_index = pos - text;
1354 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1355 pango_attr_list_insert (attrs, attr);
1356
1357 arg += 4;
1358 pos += sizeof (OBJ_STR) - 1;
1359 }
1360
1361 if (attrs)
1362 pango_layout_set_attributes (self->pl, attrs);
1363}
1364
1365void
1366get_shapes (DC::Layout self)
1367 PPCODE:
1368{
1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1370
1371 do
1372 {
1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1374
1375 if (run && shape_attr_p (run))
1376 {
1377 PangoRectangle extents;
1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1379
1380 EXTEND (SP, 2);
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1383 }
1384 }
1385 while (pango_layout_iter_next_run (iter));
1386
1387 pango_layout_iter_free (iter);
1388}
1389
740int 1390int
741is_rgba (CFClient::Layout self) 1391has_wrapped (DC::Layout self)
742 CODE: 1392 CODE:
743 RETVAL = self->rgba; 1393{
1394 int lines = 1;
1395 const char *text = pango_layout_get_text (self->pl);
1396
1397 while (*text)
1398 lines += *text++ == '\n';
1399
1400 RETVAL = lines < pango_layout_get_line_count (self->pl);
1401}
744 OUTPUT: 1402 OUTPUT:
745 RETVAL 1403 RETVAL
746 1404
747void
748set_text (CFClient::Layout self, SV *text_)
749 CODE:
750{
751 STRLEN textlen;
752 char *text = SvPVutf8 (text_, textlen);
753
754 pango_layout_set_text (self->pl, text, textlen);
755}
756
757void
758set_markup (CFClient::Layout self, SV *text_)
759 CODE:
760{
761 STRLEN textlen;
762 char *text = SvPVutf8 (text_, textlen);
763
764 pango_layout_set_markup (self->pl, text, textlen);
765}
766
767SV * 1405SV *
768get_text (CFClient::Layout self) 1406get_text (DC::Layout self)
769 CODE: 1407 CODE:
770 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
771 SvUTF8_on (RETVAL); 1409 sv_utf8_decode (RETVAL);
772 OUTPUT: 1410 OUTPUT:
773 RETVAL 1411 RETVAL
774 1412
775void 1413void
776set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
777 CODE: 1415 CODE:
778 self->r = r; 1416 self->r = r;
779 self->g = g; 1417 self->g = g;
780 self->b = b; 1418 self->b = b;
781 self->a = a; 1419 self->a = a;
782 1420
783void 1421void
784set_font (CFClient::Layout self, CFClient::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
785 CODE: 1423 CODE:
786 if (self->font != font) 1424 if (self->font != font)
787 { 1425 {
788 self->font = font; 1426 self->font = font;
789 layout_update_font (self); 1427 layout_update_font (self);
790 } 1428 }
791 1429
792void 1430void
793set_height (CFClient::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
794 CODE: 1432 CODE:
795 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
796 { 1434 {
797 self->base_height = base_height; 1435 self->base_height = base_height;
798 layout_update_font (self); 1436 layout_update_font (self);
799 } 1437 }
800 1438
801void 1439void
802set_width (CFClient::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
803 CODE: 1441 CODE:
804 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
805 1443
806void 1444void
807set_indent (CFClient::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
808 CODE: 1446 CODE:
809 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
810 1448
811void 1449void
812set_spacing (CFClient::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
813 CODE: 1451 CODE:
814 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
815 1453
816void 1454void
817set_ellipsise (CFClient::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
818 CODE: 1456 CODE:
819 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
820 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
821 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
822 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
823 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
824 ); 1462 );
825 1463
826void 1464void
827set_single_paragraph_mode (CFClient::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
828 CODE: 1466 CODE:
829 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
830 1468
831void 1469void
832size (CFClient::Layout self) 1470size (DC::Layout self)
833 PPCODE: 1471 PPCODE:
834{ 1472{
835 int w, h; 1473 int w, h;
836 1474
837 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
840 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
841 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
842} 1480}
843 1481
844int 1482int
1483descent (DC::Layout self)
1484 CODE:
1485{
1486 PangoRectangle rect;
1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1489 RETVAL = PANGO_DESCENT (rect);
1490}
1491 OUTPUT:
1492 RETVAL
1493
1494int
845xy_to_index (CFClient::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
846 CODE: 1496 CODE:
847{ 1497{
848 int index, trailing; 1498 int index, trailing;
849 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
850 RETVAL = index; 1500 RETVAL = index + trailing;
851} 1501}
852 OUTPUT: 1502 OUTPUT:
853 RETVAL 1503 RETVAL
854 1504
855void 1505void
856cursor_pos (CFClient::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
857 PPCODE: 1507 PPCODE:
858{ 1508{
859 PangoRectangle strong_pos; 1509 PangoRectangle pos;
860 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
861 1511
862 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
863 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
866} 1516}
867 1517
868void 1518void
869render (CFClient::Layout self) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
870 PPCODE: 1520 PPCODE:
871{ 1521{
872 SV *retval; 1522 int line, x;
873 int w, h;
874 1523
875 layout_get_pixel_size (self, &w, &h); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
876 1525#if !PANGO_VERSION_CHECK (1, 17, 3)
877 if (self->rgba) 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
878 { 1527 --line;
879 cairo_surface_t *surface; 1528#endif
880 cairo_t *cairo;
881
882 retval = newSV (w * h * 4);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h * 4);
885
886 memset (SvPVX (retval), 0, w * h * 4);
887
888 surface = cairo_image_surface_create_for_data (
889 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
890 cairo = cairo_create (surface);
891 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
892
893 pango_cairo_show_layout (cairo, self->pl);
894
895 cairo_destroy (cairo);
896 cairo_surface_destroy (surface);
897
898 // what a mess, and its premultiplied, too :(
899 {
900 uint32_t *p = (uint32_t *)SvPVX (retval);
901 uint32_t *e = p + w * h;
902
903 while (p < e)
904 {
905 uint32_t rgba = *p;
906 rgba = (rgba >> 24) | (rgba << 8);
907 rgba = SDL_SwapBE32 (rgba);
908 *p++ = rgba;
909 }
910 }
911
912 EXTEND (SP, 5); 1529 EXTEND (SP, 2);
913 PUSHs (sv_2mortal (newSViv (w))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1532}
1533
1534void
1535line_x_to_index (DC::Layout self, int line, int x)
1536 PPCODE:
1537{
1538 PangoLayoutLine *lp;
1539 int index, trailing;
1540
1541 if (line < 0)
1542 XSRETURN_EMPTY;
1543
1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1545 XSRETURN_EMPTY; /* do better */
1546
1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1548
1549 EXTEND (SP, 2);
1550 if (GIMME_V == G_SCALAR)
914 PUSHs (sv_2mortal (newSViv (h))); 1551 PUSHs (sv_2mortal (newSViv (index + trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 }
919 else 1552 else
920 { 1553 {
921 FT_Bitmap bitmap;
922
923 retval = newSV (w * h);
924 SvPOK_only (retval);
925 SvCUR_set (retval, w * h);
926
927 bitmap.rows = h;
928 bitmap.width = w;
929 bitmap.pitch = w;
930 bitmap.buffer = (unsigned char*)SvPVX (retval);
931 bitmap.num_grays = 256;
932 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
933
934 memset (bitmap.buffer, 0, w * h);
935
936 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
937
938 EXTEND (SP, 5);
939 PUSHs (sv_2mortal (newSViv (w))); 1554 PUSHs (sv_2mortal (newSViv (index)));
940 PUSHs (sv_2mortal (newSViv (h))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
941 PUSHs (sv_2mortal (retval));
942 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 } 1556 }
945} 1557}
946 1558
1559void
1560render (DC::Layout self, float x, float y, int flags = 0)
1561 CODE:
1562 rc_clear (self->rc);
1563 pango_opengl_render_layout_subpixel (
1564 self->pl,
1565 self->rc,
1566 x * PANGO_SCALE, y * PANGO_SCALE,
1567 self->r, self->g, self->b, self->a,
1568 flags
1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1573
1574void
1575draw (DC::Layout self)
1576 CODE:
1577{
1578 glEnable (GL_TEXTURE_2D);
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1585
1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
947MODULE = CFClient PACKAGE = CFClient::Texture 1593MODULE = Deliantra::Client PACKAGE = DC::Texture
948 1594
1595PROTOTYPES: ENABLE
1596
949void 1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1602 {
1603 STRLEN datalen;
1604 char *data = SvPVbyte (data_, datalen);
1605 int bpp = datalen / (ow * oh);
1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1607
1608 SvPOK_only (result_);
1609 SvCUR_set (result_, nw * nh * bpp);
1610
1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1612 while (oh--)
1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1614
1615 sv_setsv (data_, result_);
1616 }
1617}
1618
1619void
950draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
951 PROTOTYPE: $$$;$$ 1621 PROTOTYPE: $$$;$$
952 ALIAS: 1622 ALIAS:
953 draw_quad_alpha = 1 1623 draw_quad_alpha = 1
954 draw_quad_alpha_premultiplied = 2 1624 draw_quad_alpha_premultiplied = 2
955 CODE: 1625 CODE:
956{ 1626{
957 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
958 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
959 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
960 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
961 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
962 1634
963 if (items < 5) 1635 if (items < 5)
964 { 1636 {
965 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
966 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
967 } 1639 }
968 1640
969 if (ix) 1641 if (ix)
970 { 1642 {
971 glEnable (GL_BLEND); 1643 glEnable (GL_BLEND);
1644
1645 if (ix == 2)
972 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1646 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1647 else
1648 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1649 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1650
973 glEnable (GL_ALPHA_TEST); 1651 glEnable (GL_ALPHA_TEST);
974 glAlphaFunc (GL_GREATER, 0.01f); 1652 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1653 }
976 1654
977 glBindTexture (GL_TEXTURE_2D, name); 1655 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1656
985 glBegin (GL_QUADS); 1657 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1658 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1659 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1660 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
994 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
995 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
996 } 1668 }
997} 1669}
998 1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
999MODULE = CFClient PACKAGE = CFClient::Map 1803MODULE = Deliantra::Client PACKAGE = DC::Map
1000 1804
1001CFClient::Map 1805PROTOTYPES: DISABLE
1002new (SV *class, int map_width, int map_height) 1806
1807DC::Map
1808new (SV *class)
1003 CODE: 1809 CODE:
1004 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1005 RETVAL->x = 0; 1811 RETVAL->x = 0;
1006 RETVAL->y = 0; 1812 RETVAL->y = 0;
1007 RETVAL->w = map_width; 1813 RETVAL->w = 0;
1008 RETVAL->h = map_height; 1814 RETVAL->h = 0;
1009 RETVAL->ox = 0; 1815 RETVAL->ox = 0;
1010 RETVAL->oy = 0; 1816 RETVAL->oy = 0;
1011 RETVAL->faces = 8192; 1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1012 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1013 RETVAL->texs = 8192;
1014 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1015 RETVAL->rows = 0; 1819 RETVAL->rows = 0;
1016 RETVAL->row = 0; 1820 RETVAL->row = 0;
1017 OUTPUT: 1821 OUTPUT:
1018 RETVAL 1822 RETVAL
1019 1823
1020void 1824void
1021DESTROY (CFClient::Map self) 1825DESTROY (DC::Map self)
1022 CODE: 1826 CODE:
1023{ 1827{
1024 map_clear (self); 1828 map_clear (self);
1025 Safefree (self->face); 1829 Safefree (self->face2tile);
1830 Safefree (self->tex);
1026 Safefree (self); 1831 Safefree (self);
1027} 1832}
1028 1833
1029void 1834void
1835resize (DC::Map self, int map_width, int map_height)
1836 CODE:
1837 self->w = map_width;
1838 self->h = map_height;
1839
1840void
1030clear (CFClient::Map self) 1841clear (DC::Map self)
1031 CODE: 1842 CODE:
1032 map_clear (self); 1843 map_clear (self);
1033 1844
1034void 1845void
1035set_face (CFClient::Map self, int face, int texid) 1846set_tileid (DC::Map self, int face, int tile)
1036 CODE: 1847 CODE:
1037{ 1848{
1038 while (self->faces <= face) 1849 need_facenum (self, face); self->face2tile [face] = tile;
1039 { 1850 need_texid (self, tile);
1040 Append (mapface, self->face, self->faces, self->faces);
1041 self->faces *= 2;
1042 }
1043
1044 self->face [face] = texid;
1045} 1851}
1046 1852
1047void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
1048set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1049 CODE: 1878 CODE:
1050{ 1879{
1051 while (self->texs <= texid) 1880 need_texid (self, texid);
1052 {
1053 Append (maptex, self->tex, self->texs, self->texs);
1054 self->texs *= 2;
1055 }
1056 1881
1057 { 1882 {
1058 maptex *tex = self->tex + texid; 1883 maptex *tex = self->tex + texid;
1059 1884
1060 tex->name = name; 1885 tex->name = name;
1065 tex->r = r; 1890 tex->r = r;
1066 tex->g = g; 1891 tex->g = g;
1067 tex->b = b; 1892 tex->b = b;
1068 tex->a = a; 1893 tex->a = a;
1069 } 1894 }
1895
1896 // somewhat hackish, but for textures that require it, it really
1897 // improves the look, and most others don't suffer.
1898 glBindTexture (GL_TEXTURE_2D, name);
1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1901 // use uglier nearest interpolation because linear suffers
1902 // from transparent color bleeding and ugly wrapping effects.
1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1070} 1904}
1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1071 1925
1072int 1926int
1073ox (CFClient::Map self) 1927ox (DC::Map self)
1074 ALIAS: 1928 ALIAS:
1075 oy = 1 1929 oy = 1
1930 x = 2
1931 y = 3
1932 w = 4
1933 h = 5
1076 CODE: 1934 CODE:
1077 switch (ix) 1935 switch (ix)
1078 { 1936 {
1079 case 0: RETVAL = self->ox; break; 1937 case 0: RETVAL = self->ox; break;
1080 case 1: RETVAL = self->oy; break; 1938 case 1: RETVAL = self->oy; break;
1939 case 2: RETVAL = self->x; break;
1940 case 3: RETVAL = self->y; break;
1941 case 4: RETVAL = self->w; break;
1942 case 5: RETVAL = self->h; break;
1081 } 1943 }
1082 OUTPUT: 1944 OUTPUT:
1083 RETVAL 1945 RETVAL
1084 1946
1085void 1947void
1086scroll (CFClient::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1087 CODE: 1949 CODE:
1088{ 1950{
1089 if (dx > 0) 1951 if (dx > 0)
1090 map_blank (self, self->x, self->y, dx - 1, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1091 else if (dx < 0) 1953 else if (dx < 0)
1092 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1093 1955
1094 if (dy > 0) 1956 if (dy > 0)
1095 map_blank (self, self->x, self->y, self->w, dy - 1); 1957 map_blank (self, self->x, self->y, self->w, dy);
1096 else if (dy < 0) 1958 else if (dy < 0)
1097 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1098 1960
1099 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1100 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1101 1963
1102 while (self->y < 0) 1964 while (self->y < 0)
1106 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1107 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1108 } 1970 }
1109} 1971}
1110 1972
1111void 1973SV *
1112map1a_update (CFClient::Map self, SV *data_) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1113 CODE: 1975 CODE:
1114{ 1976{
1115 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1116 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1117 mapcell *cell; 1979 mapcell *cell;
1118 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1119 1983
1120 while (data < data_end) 1984 while (data < data_end - 1)
1121 { 1985 {
1122 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1123 1987
1124 x = ((flags >> 10) & 63) + self->x; 1988 x = self->x + ((flags >> 10) & 63);
1125 y = ((flags >> 4) & 63) + self->y; 1989 y = self->y + ((flags >> 4) & 63);
1126 1990
1127 cell = map_get_cell (self, x, y); 1991 cell = map_get_cell (self, x, y);
1128 1992
1129 if (flags & 15) 1993 if (flags & 15)
1130 { 1994 {
1131 if (cell->darkness < 0) 1995 if (!cell->darkness)
1132 { 1996 {
1997 memset (cell, 0, sizeof (*cell));
1133 cell->darkness = 0; 1998 cell->darkness = 256;
1134 cell->face [0] = 0;
1135 cell->face [1] = 0;
1136 cell->face [2] = 0;
1137 } 1999 }
1138 2000
1139 cell->darkness = flags & 8 ? *data++ : 255;
1140
1141 //TODO: don't trust server data to be in-range(!) 2001 //TODO: don't trust server data to be in-range(!)
1142 2002
1143 if (flags & 4) 2003 if (flags & 8)
1144 { 2004 {
1145 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2005 if (extmap)
2006 {
2007 uint8_t ext, cmd;
2008
2009 do
2010 {
2011 ext = *data++;
2012 cmd = ext & 0x7f;
2013
2014 if (cmd < 4)
2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2016 else if (cmd == 5) // health
2017 {
2018 cell->stat_width = 1;
2019 cell->stat_hp = *data++;
2020 }
2021 else if (cmd == 6) // monster width
2022 cell->stat_width = *data++ + 1;
2023 else if (cmd == 0x47)
2024 {
2025 if (*data == 1) cell->player = data [1];
2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2029
2030 data += *data + 1;
2031 }
2032 else if (cmd == 8) // cell flags
2033 cell->flags = *data++;
2034 else if (ext & 0x40) // unknown, multibyte => skip
2035 data += *data + 1;
2036 else
2037 data++;
2038 }
2039 while (ext & 0x80);
2040 }
2041 else
2042 cell->darkness = *data++ + 1;
1146 } 2043 }
1147 2044
2045 for (z = 0; z <= 2; ++z)
1148 if (flags & 2) 2046 if (flags & (4 >> z))
1149 { 2047 {
1150 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1151 } 2067 }
1152
1153 if (flags & 1)
1154 {
1155 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1156 }
1157 } 2068 }
1158 else 2069 else
1159 cell->darkness = -1; 2070 CELL_CLEAR (cell);
1160 } 2071 }
1161} 2072}
2073 OUTPUT:
2074 RETVAL
1162 2075
1163SV * 2076SV *
1164mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1165 CODE: 2078 CODE:
1166{ 2079{
1167 int x1, x; 2080 int x1, x;
1168 int y1, y; 2081 int y1, y;
1169 int z; 2082 int z;
1190 { 2103 {
1191 mapcell *cell = row->col + (x - row->c0); 2104 mapcell *cell = row->col + (x - row->c0);
1192 2105
1193 for (z = 0; z <= 0; z++) 2106 for (z = 0; z <= 0; z++)
1194 { 2107 {
1195 mapface face = cell->face [z];
1196
1197 if (face)
1198 {
1199 maptex tex = self->tex [face]; 2108 maptex tex = self->tex [cell->tile [z]];
1200 int a0 = 255 - tex.a; 2109 int a0 = 255 - tex.a;
1201 int a1 = tex.a; 2110 int a1 = tex.a;
1202 2111
1203 r = (r * a0 + tex.r * a1) / 255; 2112 r = (r * a0 + tex.r * a1) / 255;
1204 g = (g * a0 + tex.g * a1) / 255; 2113 g = (g * a0 + tex.g * a1) / 255;
1205 b = (b * a0 + tex.b * a1) / 255; 2114 b = (b * a0 + tex.b * a1) / 255;
1206 a = (a * a0 + tex.a * a1) / 255; 2115 a = (a * a0 + tex.a * a1) / 255;
1207 }
1208 } 2116 }
1209 } 2117 }
1210 2118
1211 *map++ = (r ) 2119 *map++ = (r )
1212 | (g << 8) 2120 | (g << 8)
1219} 2127}
1220 OUTPUT: 2128 OUTPUT:
1221 RETVAL 2129 RETVAL
1222 2130
1223void 2131void
1224draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2133 CODE:
2134{
2135 int x, y, z;
2136
2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
2147
2148 pl_tex.name = 0;
2149
2150 // that's current max. sorry.
2151 if (sw > 255) sw = 255;
2152 if (sh > 255) sh = 255;
2153
2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
2202 for (y = 0; y < sh; y++)
2203 if (0 <= y + my && y + my < self->rows)
2204 {
2205 maprow *row = self->row + (y + my);
2206
2207 for (x = 0; x < sw; x++)
2208 if (row->c0 <= x + mx && x + mx < row->c1)
2209 {
2210 mapcell *cell = row->col + (x + mx - row->c0);
2211 tileid tile = cell->tile [z];
2212
2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
2217
2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
2324 {
2325 int level = (w << 5) | b;
2326 HE *he;
2327
2328 hv_iterinit (smooth);
2329 while ((he = hv_iternext (smooth)))
2330 {
2331 smooth_key *skey = (smooth_key *)HeKEY (he);
2332 IV bits = SvIVX (HeVAL (he));
2333
2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
2337 {
2338 maptex tex = self->tex [skey->tile];
2339 int px = (((int)skey->x) - 1) * T;
2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
2354 glEnd ();
2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2356 glBegin (GL_QUADS);
2357 }
2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
2380 }
2381 }
2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
2415
2416 // top layer: overlays such as the health bar
2417 for (y = 0; y < sh; y++)
2418 if (0 <= y + my && y + my < self->rows)
2419 {
2420 maprow *row = self->row + (y + my);
2421
2422 for (x = 0; x < sw; x++)
2423 if (row->c0 <= x + mx && x + mx < row->c1)
2424 {
2425 mapcell *cell = row->col + (x + mx - row->c0);
2426
2427 int px = x * T;
2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2435
2436 if (cell->stat_hp)
2437 {
2438 int width = cell->stat_width * T;
2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2440
2441 glColor3ub (0, 0, 0);
2442 glRectf (px + 1, py - thick - 2,
2443 px + width - 1, py);
2444
2445 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2446 glRectf (px + 2,
2447 py - thick - 1,
2448 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2449 }
2450 }
2451 }
2452}
2453
2454void
2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2456 CODE:
2457{
2458 static float color[16][3] = {
2459 { 0.00f, 0.00f, 0.00f },
2460 { 1.00f, 1.00f, 1.00f },
2461 { 0.00f, 0.00f, 0.55f },
2462 { 1.00f, 0.00f, 0.00f },
2463
2464 { 1.00f, 0.54f, 0.00f },
2465 { 0.11f, 0.56f, 1.00f },
2466 { 0.93f, 0.46f, 0.00f },
2467 { 0.18f, 0.54f, 0.34f },
2468
2469 { 0.56f, 0.73f, 0.56f },
2470 { 0.80f, 0.80f, 0.80f },
2471 { 0.55f, 0.41f, 0.13f },
2472 { 0.99f, 0.77f, 0.26f },
2473
2474 { 0.74f, 0.65f, 0.41f },
2475
2476 { 0.00f, 1.00f, 1.00f },
2477 { 1.00f, 0.00f, 1.00f },
2478 { 1.00f, 1.00f, 0.00f },
2479 };
2480
2481 int x, y;
2482
2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2491 glEnable (GL_BLEND);
2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2493 glBegin (GL_QUADS);
2494
2495 for (y = 0; y < h; y++)
2496 for (x = 0; x < w; x++)
2497 {
2498 unsigned char m = data [x + y * w];
2499
2500 if (m)
2501 {
2502 float *c = color [m & 15];
2503
2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2505 float tx2 = tx1 + 0.5f;
2506
2507 glColor4f (c[0], c[1], c[2], 1);
2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2512 }
2513 }
2514
2515 glEnd ();
2516 glDisable (GL_BLEND);
2517 glDisable (GL_TEXTURE_2D);
2518}
2519
2520void
2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1225 PPCODE: 2522 PPCODE:
1226{ 2523{
1227 int vx, vy;
1228 int x, y, z; 2524 int x, y;
1229 int last_name;
1230 mapface face;
1231 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1232 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1233 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1234 2532
1235 memset (darkness, 255, sw4 * sh);
1236 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1237 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1238 2535
1239 vx = self->x + (self->w - sw) / 2 - shift_x; 2536 mx += self->x - 1;
1240 vy = self->y + (self->h - sh) / 2 - shift_y; 2537 my += self->y - 1;
1241 2538
1242 /*
1243 int vx = self->vx = self->w >= sw
1244 ? self->x + (self->w - sw) / 2
1245 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1246
1247 int vy = self->vy = self->h >= sh
1248 ? self->y + (self->h - sh) / 2
1249 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1250 */
1251
1252 glColor4ub (255, 255, 255, 255);
1253
1254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1255 glEnable (GL_BLEND);
1256 glEnable (GL_TEXTURE_2D);
1257 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1258
1259 glBegin (GL_QUADS);
1260
1261 last_name = 0;
1262
1263 for (z = 0; z < 3; z++)
1264 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1265 if (0 <= y + vy && y + vy < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1266 { 2541 {
1267 maprow *row = self->row + (y + vy); 2542 maprow *row = self->row + (y + my);
1268 2543
1269 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1270 if (row->c0 <= x + vx && x + vx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1271 { 2546 {
1272 mapcell *cell = row->col + (x + vx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1273 2548
1274 darkness[y * sw4 + x] = cell->darkness < 0 2549 darkness1 [y * sw1 + x] = cell->darkness
2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1275 ? 255 - FOW_DARKNESS 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1276 : 255 - cell->darkness;
1277
1278 face = cell->face [z];
1279
1280 if (face)
1281 {
1282 maptex tex = self->tex [face];
1283
1284 int px = (x + 1) * 32 - tex.w;
1285 int py = (y + 1) * 32 - tex.h;
1286
1287 if (last_name != tex.name)
1288 {
1289 glEnd ();
1290 last_name = tex.name;
1291 glBindTexture (GL_TEXTURE_2D, last_name);
1292 glBegin (GL_QUADS);
1293 }
1294
1295 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1296 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1297 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1298 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1299 }
1300 } 2552 }
1301 } 2553 }
1302 2554
1303 glEnd (); 2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1304 2567
1305 glDisable (GL_TEXTURE_2D); 2568 uint8_t r11 = (d11 + d21 + d12) / 3;
1306 glDisable (GL_BLEND); 2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
1307 2592
1308 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1309 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1310 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1311 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1312} 2597}
1313 2598
1314SV * 2599SV *
1315get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1316 CODE: 2601 CODE:
1317{ 2602{
1318 int x, y, x1, y1; 2603 int x, y, x1, y1;
1319 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1320 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1345 if (row && row->c0 <= x && x < row->c1) 2630 if (row && row->c0 <= x && x < row->c1)
1346 { 2631 {
1347 mapcell *cell = row->col + (x - row->c0); 2632 mapcell *cell = row->col + (x - row->c0);
1348 uint8_t flags = 0; 2633 uint8_t flags = 0;
1349 2634
1350 if (cell->face [0]) flags |= 1; 2635 if (cell->tile [0]) flags |= 1;
1351 if (cell->face [1]) flags |= 2; 2636 if (cell->tile [1]) flags |= 2;
1352 if (cell->face [2]) flags |= 4; 2637 if (cell->tile [2]) flags |= 4;
1353 2638
1354 *data++ = flags; 2639 *data++ = flags;
1355 2640
1356 if (flags & 1) 2641 if (flags & 1)
1357 { 2642 {
2643 tileid tile = cell->tile [0];
1358 *data++ = cell->face [0] >> 8; 2644 *data++ = tile >> 8;
1359 *data++ = cell->face [0]; 2645 *data++ = tile;
1360 } 2646 }
1361 2647
1362 if (flags & 2) 2648 if (flags & 2)
1363 { 2649 {
2650 tileid tile = cell->tile [1];
1364 *data++ = cell->face [1] >> 8; 2651 *data++ = tile >> 8;
1365 *data++ = cell->face [1]; 2652 *data++ = tile;
1366 } 2653 }
1367 2654
1368 if (flags & 4) 2655 if (flags & 4)
1369 { 2656 {
2657 tileid tile = cell->tile [2];
1370 *data++ = cell->face [2] >> 8; 2658 *data++ = tile >> 8;
1371 *data++ = cell->face [2]; 2659 *data++ = tile;
1372 } 2660 }
1373 } 2661 }
1374 else 2662 else
1375 *data++ = 0; 2663 *data++ = 0;
1376 } 2664 }
1377 } 2665 }
1378 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1379 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1380 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1381 RETVAL = data_sv; 2674 RETVAL = data_sv;
1382} 2675}
1383 OUTPUT: 2676 OUTPUT:
1384 RETVAL 2677 RETVAL
1385 2678
1386void 2679void
1387set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1388 PPCODE: 2681 PPCODE:
1389{ 2682{
1390 int x, y, z; 2683 int x, y, z;
1391 int w, h; 2684 int w, h;
1392 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1393 2696
1394 if (*data++ != 0) 2697 if (*data++ != 0)
1395 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1396 2699
1397 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1398 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1399 2702
1400 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1412 { 2715 {
1413 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1414 2717
1415 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1416 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1417 uint8_t flags = *data++; 2725 flags = *data++;
1418 2726
1419 if (flags) 2727 if (flags)
1420 { 2728 {
1421 mapface face[3] = { 0, 0, 0 };
1422
1423 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
1424 2731
1425 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1426 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1427 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1428 2735
1429 if (cell->darkness <= 0) 2736 if (cell->darkness == 0)
1430 { 2737 {
1431 cell->darkness = -1; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1432 2740
1433 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1434 { 2742 {
1435 cell->face[z] = face[z]; 2743 tileid t = tile [z];
1436 2744
1437 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
1438 XPUSHs (sv_2mortal (newSViv (face[z]))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
1439 } 2752 }
1440 } 2753 }
1441 } 2754 }
1442 } 2755 }
1443 } 2756 }
1444} 2757}
1445 2758
1446MODULE = CFClient PACKAGE = CFClient::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1447 2760
1448CFClient::MixChunk 2761DC::RW
1449new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1450 CODE: 2763 CODE:
1451 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1452 OUTPUT: 2770 OUTPUT:
1453 RETVAL 2771 RETVAL
1454 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1455void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1456DESTROY (CFClient::MixChunk self) 2882DESTROY (DC::MixChunk self)
1457 CODE: 2883 CODE:
1458 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1459 2885
1460int 2886int
1461volume (CFClient::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1462 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1463 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1464 OUTPUT: 2892 OUTPUT:
1465 RETVAL 2893 RETVAL
1466 2894
1467int 2895DC::Channel
1468play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1469 CODE: 2897 CODE:
2898{
1470 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1471 OUTPUT: 2910 OUTPUT:
1472 RETVAL 2911 RETVAL
1473 2912
1474MODULE = CFClient PACKAGE = CFClient::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1475 2914
1476int 2915int
1477volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1478 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1479 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1480 OUTPUT: 2922 OUTPUT:
1481 RETVAL 2923 RETVAL
1482 2924
1483CFClient::MixMusic 2925void
1484new_from_file (SV *class, char *path) 2926fade_out (int ms)
1485 CODE: 2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
1486 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1487 OUTPUT: 2939 OUTPUT:
1488 RETVAL 2940 RETVAL
1489 2941
1490void 2942void
1491DESTROY (CFClient::MixMusic self) 2943DESTROY (DC::MixMusic self)
1492 CODE: 2944 CODE:
1493 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1494 2946
1495int 2947int
1496play (CFClient::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1497 CODE: 2949 CODE:
1498 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1499 OUTPUT: 2951 OUTPUT:
1500 RETVAL 2952 RETVAL
1501 2953
2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
1502MODULE = CFClient PACKAGE = CFClient::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1503 2962
1504BOOT: 2963BOOT:
1505{ 2964{
1506 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1507 static const struct { 2966 static const struct {
1508 const char *name; 2967 const char *name;
1509 IV iv; 2968 IV iv;
1510 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1511# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1512 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1513 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1514 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
1515 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
1516 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2980 const_iv (GL_CULL_FACE),
1517 const_iv (GL_SCISSOR_TEST), 2981 const_iv (GL_SCISSOR_TEST),
2982 const_iv (GL_DEPTH_TEST),
2983 const_iv (GL_ALPHA_TEST),
2984 const_iv (GL_NORMALIZE),
2985 const_iv (GL_RESCALE_NORMAL),
2986 const_iv (GL_FRONT),
2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1518 const_iv (GL_AND), 2989 const_iv (GL_AND),
1519 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
1520 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
1521 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
1522 const_iv (GL_SRC_ALPHA_SATURATE), 2993 const_iv (GL_DST_ALPHA),
1523 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1524 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
3000 const_iv (GL_SRC_ALPHA_SATURATE),
1525 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1526 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
3003 const_iv (GL_RGBA4),
3004 const_iv (GL_RGBA8),
3005 const_iv (GL_RGB5_A1),
1527 const_iv (GL_UNSIGNED_BYTE), 3006 const_iv (GL_UNSIGNED_BYTE),
3007 const_iv (GL_UNSIGNED_SHORT),
3008 const_iv (GL_UNSIGNED_INT),
1528 const_iv (GL_ALPHA), 3009 const_iv (GL_ALPHA),
1529 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
1530 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
1531 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
1532 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1533 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1534 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1535 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1536 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1537 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1538 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1539 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
1540 const_iv (GL_TEXTURE_ENV_MODE), 3029 const_iv (GL_TEXTURE_ENV_MODE),
1541 const_iv (GL_TEXTURE_WRAP_S), 3030 const_iv (GL_TEXTURE_WRAP_S),
1542 const_iv (GL_TEXTURE_WRAP_T), 3031 const_iv (GL_TEXTURE_WRAP_T),
3032 const_iv (GL_REPEAT),
1543 const_iv (GL_CLAMP), 3033 const_iv (GL_CLAMP),
1544 const_iv (GL_REPEAT), 3034 const_iv (GL_CLAMP_TO_EDGE),
1545 const_iv (GL_NEAREST), 3035 const_iv (GL_NEAREST),
1546 const_iv (GL_LINEAR), 3036 const_iv (GL_LINEAR),
1547 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3037 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1548 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3038 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1549 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3039 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1550 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3040 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1551 const_iv (GL_GENERATE_MIPMAP), 3041 const_iv (GL_GENERATE_MIPMAP),
1552 const_iv (GL_MODULATE), 3042 const_iv (GL_MODULATE),
1553 const_iv (GL_DECAL), 3043 const_iv (GL_DECAL),
1554 const_iv (GL_REPLACE), 3044 const_iv (GL_REPLACE),
3045 const_iv (GL_DEPTH_BUFFER_BIT),
1555 const_iv (GL_COLOR_BUFFER_BIT), 3046 const_iv (GL_COLOR_BUFFER_BIT),
1556 const_iv (GL_PROJECTION), 3047 const_iv (GL_PROJECTION),
1557 const_iv (GL_MODELVIEW), 3048 const_iv (GL_MODELVIEW),
1558 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
1559 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
1560 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
1561 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
1562 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
1563 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
3056 const_iv (GL_LINE_STRIP),
3057 const_iv (GL_LINE_LOOP),
1564 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
3059 const_iv (GL_QUAD_STRIP),
3060 const_iv (GL_TRIANGLES),
3061 const_iv (GL_TRIANGLE_STRIP),
3062 const_iv (GL_TRIANGLE_FAN),
1565 const_iv (GL_LINE_LOOP), 3063 const_iv (GL_POLYGON),
1566 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1567 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
3073 const_iv (GL_V2F),
3074 const_iv (GL_V3F),
3075 const_iv (GL_T2F_V3F),
3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1568# undef const_iv 3080# undef const_iv
1569 }; 3081 };
1570 3082
1571 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1572 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
1573} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
3099char *
3100gl_vendor ()
3101 CODE:
3102 RETVAL = (char *)glGetString (GL_VENDOR);
3103 OUTPUT:
3104 RETVAL
3105
3106char *
3107gl_version ()
3108 CODE:
3109 RETVAL = (char *)glGetString (GL_VERSION);
3110 OUTPUT:
3111 RETVAL
3112
3113char *
3114gl_extensions ()
3115 CODE:
3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3117 OUTPUT:
3118 RETVAL
3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
1574 3133
1575int glGetError () 3134int glGetError ()
3135
3136void glFinish ()
1576 3137
1577void glClear (int mask) 3138void glClear (int mask)
1578 3139
1579void glClearColor (float r, float g, float b, float a = 1.0) 3140void glClearColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 3141 PROTOTYPE: @
1587 3148
1588void glHint (int target, int mode) 3149void glHint (int target, int mode)
1589 3150
1590void glBlendFunc (int sfactor, int dfactor) 3151void glBlendFunc (int sfactor, int dfactor)
1591 3152
3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3154 CODE:
3155 gl_BlendFuncSeparate (sa, da, saa, daa);
3156
3157# void glBlendEquation (int se)
3158
3159void glDepthMask (int flag)
3160
1592void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
1593 3162
1594void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
1595 3164
1596void glMatrixMode (int mode) 3165void glMatrixMode (int mode)
1599 3168
1600void glPopMatrix () 3169void glPopMatrix ()
1601 3170
1602void glLoadIdentity () 3171void glLoadIdentity ()
1603 3172
3173void glDrawBuffer (int buffer)
3174
3175void glReadBuffer (int buffer)
3176
1604# near and far are due to microsofts buggy c compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3179
3180# near_ and far_ are due to microsofts buggy "c" compiler
1605void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
1606 3184
1607void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
1608 3186
1609void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
1610 3188
1618 3196
1619void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
1620 CODE: 3198 CODE:
1621 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
1622 3200
1623void glBegin (int mode)
1624
1625void glEnd ()
1626
1627void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 3202 PROTOTYPE: @
3203 ALIAS:
3204 glColor_premultiply = 1
1629 CODE: 3205 CODE:
1630 glColor4ub (MIN ((int)(r * 255.f), 255), 3206 if (ix)
1631 MIN ((int)(g * 255.f), 255), 3207 {
1632 MIN ((int)(b * 255.f), 255), 3208 r *= a;
1633 MIN ((int)(a * 255.f), 255)); 3209 g *= a;
3210 b *= a;
3211 }
3212 // microsoft visual "c" rounds instead of truncating...
3213 glColor4f (r, g, b, a);
3214
3215void glRasterPos (float x, float y, float z = 0.)
3216 CODE:
3217 glRasterPos3f (0, 0, z);
3218 glBitmap (0, 0, 0, 0, x, y, 0);
1634 3219
1635void glVertex (float x, float y, float z = 0.) 3220void glVertex (float x, float y, float z = 0.)
1636 CODE: 3221 CODE:
1637 glVertex3f (x, y, z); 3222 glVertex3f (x, y, z);
1638 3223
1639void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
1640 CODE: 3225 CODE:
1641 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
1642 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
1643void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
1644 CODE: 3258 CODE:
1645 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
1646 3260
1647void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
1650 3264
1651void glBindTexture (int target, int name) 3265void glBindTexture (int target, int name)
1652 3266
1653void glConvolutionParameter (int target, int pname, float params) 3267void glConvolutionParameter (int target, int pname, float params)
1654 CODE: 3268 CODE:
1655 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3269 if (gl.ConvolutionParameterf)
3270 gl.ConvolutionParameterf (target, pname, params);
1656 3271
1657void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3272void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1658 CODE: 3273 CODE:
1659 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3274 if (gl.ConvolutionFilter2D)
1660 (target, internalformat, width, height, format, type, data)); 3275 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1661 3276
1662void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1663 CODE: 3278 CODE:
1664 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3279 if (gl.SeparableFilter2D)
1665 (target, internalformat, width, height, format, type, row, column)); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1666 3281
1667void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1668 3283
1669void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1670 3285
1671void glRasterPos (int x, int y) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
1672 CODE: 3287
1673 glRasterPos2i (x, y); 3288void glPixelZoom (float x, float y)
1674 3289
1675void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1676 3291
1677int glGenTexture () 3292int glGenTexture ()
1678 CODE: 3293 CODE:
1679{ 3294 RETVAL = gen_texture ();
1680 GLuint name;
1681 glGenTextures (1, &name);
1682 RETVAL = name;
1683}
1684 OUTPUT: 3295 OUTPUT:
1685 RETVAL 3296 RETVAL
1686 3297
1687void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
1688 CODE: 3299 CODE:
1689{
1690 GLuint name_ = name;
1691 glDeleteTextures (1, &name_); 3300 del_texture (name);
1692} 3301
1693
1694int glGenList () 3302int glGenList ()
1695 CODE: 3303 CODE:
1696 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
1697 OUTPUT: 3305 OUTPUT:
1698 RETVAL 3306 RETVAL
1705 3313
1706void glEndList () 3314void glEndList ()
1707 3315
1708void glCallList (int list) 3316void glCallList (int list)
1709 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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